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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenEdit.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenEdit.pas12
1 files changed, 7 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
index 93c2a5b4..a58756e6 100644
--- a/Game/Code/Screens/UScreenEdit.pas
+++ b/Game/Code/Screens/UScreenEdit.pas
@@ -36,14 +36,15 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
// Result := false;
end;
SDLK_RETURN:
begin
- if Interaction = 0 then begin
- Music.PlayStart;
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenEditConvert);
end;
// if Interaction = 1 then begin
@@ -51,8 +52,9 @@ begin
// FadeTo(@ScreenEditHeader);
// end;
- if Interaction = 1 then begin
- Music.PlayBack;
+ if Interaction = 1 then
+ begin
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
end;
end;