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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-29 17:50:29 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-29 17:50:29 +0000 |
commit | bda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch) | |
tree | 745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Screens/UScreenEdit.pas | |
parent | 23e4d293dc19ce496da33b3929c9b71952148e86 (diff) | |
download | usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.xz usdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.zip |
Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenEdit.pas | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index aa3301a7..00df0418 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -11,7 +11,7 @@ type FadeOut: boolean;
Path: string;
FileName: string;}
- constructor Create(Back: String); override;
+ constructor Create; override;
procedure onShow; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
{ function Draw: boolean; override;
@@ -63,9 +63,9 @@ begin end;
end;
-constructor TScreenEdit.Create(Back: String);
+constructor TScreenEdit.Create;
begin
- inherited Create(Back);
+ inherited Create;
AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
// Button[High(Button)].Text[0].Size := 11;
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