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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-11 12:02:20 +0000 |
commit | 44554c7908f7e2405a249331f00a35703f5939c2 (patch) | |
tree | bd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenEdit.pas | |
parent | 0d997f8433e982584a0ab67a6d630d12f4314759 (diff) | |
download | usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip |
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenEdit.pas | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index 93c2a5b4..a58756e6 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -36,14 +36,15 @@ begin SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Music.PlayBack;
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
// Result := false;
end;
SDLK_RETURN:
begin
- if Interaction = 0 then begin
- Music.PlayStart;
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlayStart;
FadeTo(@ScreenEditConvert);
end;
// if Interaction = 1 then begin
@@ -51,8 +52,9 @@ begin // FadeTo(@ScreenEditHeader);
// end;
- if Interaction = 1 then begin
- Music.PlayBack;
+ if Interaction = 1 then
+ begin
+ AudioPlayback.PlayBack;
FadeTo(@ScreenMain);
end;
end;
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