aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Screens/UScreenCredits.pas
diff options
context:
space:
mode:
authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Screens/UScreenCredits.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenCredits.pas')
-rw-r--r--Game/Code/Screens/UScreenCredits.pas22
1 files changed, 11 insertions, 11 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 2bd0156a..b7d6d3e7 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -172,7 +172,7 @@ begin
SDLK_BACKSPACE :
begin
FadeTo(@ScreenMain);
- Music.PlayBack;
+ AudioPlayback.PlayBack;
end;
{ SDLK_SPACE:
begin
@@ -288,7 +288,7 @@ begin
deluxe_slidein := 0;
Credits_Alpha := 0;
//Music.SetLoop(true); Loop looped ned, so ne scheisse
- Music.Open(soundpath + 'wome-credits-tune.mp3'); //danke kleinster liebster weeeetüüüüü!!
+ AudioPlayback.Open(soundpath + 'wome-credits-tune.mp3'); //danke kleinster liebster weeeetüüüüü!!
// Music.Play;
CTime:=0;
// setlength(CTime_hold,0);
@@ -344,7 +344,7 @@ end;
procedure TScreenCredits.onHide;
begin
- Music.Stop;
+ AudioPlayback.Stop;
end;
Procedure TScreenCredits.Draw_FunkyText;
@@ -445,7 +445,7 @@ const myLogoCoords: Array[0..27,0..1] of Cardinal = ((39,32),(84,32),(100,16),(
begin
//dis does teh muiwk y0r
- Data := Music.GetFFTData;
+ Data := AudioPlayback.GetFFTData;
Log.LogStatus('',' JB-1');
@@ -465,7 +465,7 @@ begin
CRDTS_Stage:=Intro;
CTime:=0;
- Music.Play;
+ AudioPlayback.Play;
end;
if (CRDTS_Stage=Intro) and (CTime=Timings[7]) then
@@ -1311,14 +1311,14 @@ Log.LogStatus('',' JB-4');
begin
if CTime=Timings[20] then begin
CTime_hold:=0;
- Music.Stop;
- Music.Open(soundpath + 'credits-outro-tune.mp3');
- Music.Play;
- Music.SetVolume(20);
- Music.SetLoop(True);
+ AudioPlayback.Stop;
+ AudioPlayback.Open(soundpath + 'credits-outro-tune.mp3');
+ AudioPlayback.Play;
+ AudioPlayback.SetVolume(20);
+ AudioPlayback.SetLoop(True);
end;
if CTime_hold > 231 then begin
- Music.Play;
+ AudioPlayback.Play;
Ctime_hold:=0;
end;
glClearColor(0,0,0,0);