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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-10 12:28:56 +0000
commitc6da424a1508eae4538244b4d00ddf1f0436b1b7 (patch)
tree18a125cc8a590c0916811e47c912134278e92bb7 /Game/Code/Screens/UScreenCredits.pas
parent8af89b5940bd15b013e3f48536888e352eb1c43b (diff)
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Volumes are floating point values (single) now. The range changed from [0 .. 100] to [0.0 .. 1.0]
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenCredits.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index ce3b6046..f7f1fca7 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -1309,7 +1309,7 @@ Log.LogStatus('',' JB-4');
CTime_hold:=0;
AudioPlayback.Stop;
AudioPlayback.Open(soundpath + 'credits-outro-tune.mp3');
- AudioPlayback.SetVolume(20);
+ AudioPlayback.SetVolume(0.2);
AudioPlayback.SetLoop(True);
AudioPlayback.Play;
end;