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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-01 20:45:26 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-01 20:45:26 +0000
commit656663336715dfb109f0f10ea8b0957cf92975a0 (patch)
treeb4dcc6e79cff606bdc54c2f3b5fe682f5dd2a89c /Game/Code/SMpeg/Uffmpeg.pas
parentaf7100ef908a4ee1474a607ed255c707959222f1 (diff)
downloadusdx-656663336715dfb109f0f10ea8b0957cf92975a0.tar.gz
usdx-656663336715dfb109f0f10ea8b0957cf92975a0.tar.xz
usdx-656663336715dfb109f0f10ea8b0957cf92975a0.zip
more/better error checking during codec initialization;
tested some videos today. this thing played: mpeg 1/2, divx, xvid, quicktime (sorenson v3), wmv (9) and flv git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@360 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/SMpeg/Uffmpeg.pas67
1 files changed, 58 insertions, 9 deletions
diff --git a/Game/Code/SMpeg/Uffmpeg.pas b/Game/Code/SMpeg/Uffmpeg.pas
index 25e3f5aa..d0d9a5c5 100644
--- a/Game/Code/SMpeg/Uffmpeg.pas
+++ b/Game/Code/SMpeg/Uffmpeg.pas
@@ -7,6 +7,7 @@
//{$define DebugDisplay} // uncomment if u want to see the debug stuff
//{$define DebugFrames}
+{$define Info}
unit Uffmpeg;
@@ -88,11 +89,20 @@ begin
begin
VideoCodecContext:=VideoFormatContext^.streams[VideoStreamIndex]^.codec;
VideoCodec:=avcodec_find_decoder(VideoCodecContext^.codec_id);
- end else showmessage('found no video stream');
+ end else begin
+ showmessage('found no video stream');
+ av_close_input_file(VideoFormatContext);
+ Exit;
+ end;
if(VideoCodec<>Nil) then
begin
errnum:=avcodec_open(VideoCodecContext, VideoCodec);
- end else showmessage('no matching codec found');
+ end else begin
+ showmessage('no matching codec found');
+ avcodec_close(VideoCodecContext);
+ av_close_input_file(VideoFormatContext);
+ Exit;
+ end;
if(errnum >=0) then
begin
{$ifdef DebugDisplay}
@@ -114,7 +124,14 @@ begin
end;
if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24,
VideoCodecContext^.width, VideoCodecContext^.height)
- else showmessage('failed to allocate video buffer');
+ else begin
+ showmessage('failed to allocate video buffer');
+ av_free(AVFrameRGB);
+ av_free(AVFrame);
+ avcodec_close(VideoCodecContext);
+ av_close_input_file(VideoFormatContext);
+ Exit;
+ end;
if errnum >=0 then
begin
VideoOpened:=True;
@@ -144,9 +161,14 @@ begin
{$ifdef DebugDisplay}
showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps');
{$endif}
- while VideoTimeBase < 0.02 do VideoTimeBase:=VideoTimeBase*10;
+ if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps
+ begin
+ VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num;
+ while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10;
+ VideoTimeBase:=1/VideoTimeBase;
+ end;
{$ifdef DebugDisplay}
- showmessage('calculated framerate: '+inttostr(floor(1/videotimebase))+'fps');
+ showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps');
if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then
showmessage('you are trying to play a rather large video'+#13#10+
'be prepared to experience some timing problems');
@@ -238,7 +260,10 @@ begin
av_free_packet(PAVPacket(@AVPacket));
end;
// if we did not get an new frame, there's nothing more to do
- if Framefinished=0 then Exit;
+ if Framefinished=0 then begin
+ GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
+ Exit;
+ end;
// otherwise we convert the pixeldata from YUV to RGB
errnum:=img_convert(PAVPicture(AVFrameRGB), PIX_FMT_RGB24,
PAVPicture(AVFrame), VideoCodecContext^.pix_fmt,
@@ -268,11 +293,14 @@ end;
procedure FFmpegDrawGL(Screen: integer);
begin
- if not VideoOpened then Exit;
+ // have a nice black background to draw on (even if there were errors opening the vid)
if Screen=1 then begin
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
end;
+ // exit if there's nothing to draw
+ if not VideoOpened then Exit;
+
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glColor4f(1, 1, 1, 1);
@@ -286,8 +314,29 @@ begin
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
-{$ifdef DebugDisplay}
- SetFontStyle (2);
+{$ifdef Info}
+ if VideoSkipTime+VideoTime+VideoTimeBase < 0 then begin
+ glColor4f(0.7, 1, 0.3, 1);
+ SetFontStyle (1);
+ SetFontItalic(False);
+ SetFontSize(9);
+ SetFontPos (300, 0);
+ glPrint('Delay due to negative VideoGap');
+ glColor4f(1, 1, 1, 1);
+ end;
+{$endif}
+
+{$ifdef DebugFrames}
+ glColor4f(0, 0, 0, 0.2);
+ glbegin(gl_quads);
+ glVertex2f(0, 0);
+ glVertex2f(0, 70);
+ glVertex2f(250, 70);
+ glVertex2f(250, 0);
+ glEnd;
+
+ glColor4f(1,1,1,1);
+ SetFontStyle (1);
SetFontItalic(False);
SetFontSize(9);
SetFontPos (5, 0);