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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:37:24 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 12:37:24 +0000
commitfd5f18250e6da98c47f23f49b7c4663c9a8bf7d3 (patch)
tree4e8f12143e4bdf8c37f6e6960bad46f88ad3c706 /Game/Code/Menu
parent707441e6eac0f628f9c61f0130df07c6768ba291 (diff)
downloadusdx-fd5f18250e6da98c47f23f49b7c4663c9a8bf7d3.tar.gz
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Adding new Resource compiler for lazarus projects..
(other one did not name resources correctly) this resource compiler could be expanded by someone to Parse Ultrastar.rc and compile the lrs file, rather than having it hardcoded in USDXResCompiler other changes, include ability to read the Resource String properly in code generated by lazarus. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@422 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu')
-rw-r--r--Game/Code/Menu/UMenu.pas3
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 1e6c1e87..ccce325e 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -288,7 +288,8 @@ end;
procedure TMenu.AddBackground(Name: string);
begin
- if Name <> '' then begin
+ if Name <> '' then
+ begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
BackImg.W := 800;