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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-16 19:19:35 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-16 19:19:35 +0000
commit4a731514163a14bd3a9222d99707880b56772663 (patch)
treef9193c9c0cdc6ebf2602db8970e1e46cd7c394c1 /Game/Code/Menu
parent9b29c5321e423fbe6ba29f32bdcf8f2c83828e92 (diff)
downloadusdx-4a731514163a14bd3a9222d99707880b56772663.tar.gz
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all SongFile Loading and Saving procedures moved to UFiles.
Added Some Tolerance in Song File Loading and Song Header Loading. Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu')
-rw-r--r--Game/Code/Menu/UDisplay.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index d1d3038d..abaedfa8 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -42,7 +42,7 @@ var
implementation
-uses UGraphic, UTime, Graphics, Jpeg, UPliki, UTexture, UIni;
+uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni;
constructor TDisplay.Create;
var i: integer;
@@ -137,8 +137,8 @@ begin
NextScreenWithCheck := NIL;
CheckOk:=False;
end
- else
- BlackScreen:=True; // end of game - fade to black before exit
+ else
+ BlackScreen:=True; // end of game - fade to black before exit
//end popup hack
// ActualScreen.SetAnimationProgress(1);