diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 14:34:31 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 14:34:31 +0000 |
commit | 13bf0be662f660d9f283b6c01b20dc2137dc835e (patch) | |
tree | f5594160c2bff17fa1394fae95405be4974b8c2a /Game/Code/Menu | |
parent | eefbef6f9670e43b5f5f54f5f98ddee8f42b29d8 (diff) | |
download | usdx-13bf0be662f660d9f283b6c01b20dc2137dc835e.tar.gz usdx-13bf0be662f660d9f283b6c01b20dc2137dc835e.tar.xz usdx-13bf0be662f660d9f283b6c01b20dc2137dc835e.zip |
- removed "Font Black" and "Font" texture type
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future
- texture-type is an enum now (not a string as before)
-> pros: less memory consumption, compiler-check, case-insensitive, ...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 2 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 263 |
2 files changed, 128 insertions, 137 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 1d680f3d..7ac5f9b2 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -39,6 +39,8 @@ type OSD_LastError : String; + PrintScreenData: array[0..1024*768-1] of longword; + procedure DrawDebugInformation; public NextScreen : PMenu; diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index b306fe9b..a4f9f9bf 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -62,31 +62,31 @@ type // static function AddStatic(ThemeStatic: TThemeStatic): integer; overload; - function AddStatic(X, Y, W, H: real; Name: string): integer; overload; - function AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; overload; - function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload; - function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload; - function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload; + function AddStatic(X, Y, W, H: real; const Name: string): integer; overload; + function AddStatic(X, Y, W, H: real; const Name, Format: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; overload; + function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; overload; + function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name, Format: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload; // text function AddText(ThemeText: TThemeText): integer; overload; - function AddText(X, Y: real; Tekst: string): integer; overload; - function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; overload; - function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; overload; + function AddText(X, Y: real; const Text_: string): integer; overload; + function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload; + function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; overload; // button Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button function AddButton(ThemeButton: TThemeButton): integer; overload; - function AddButton(X, Y, W, H: real; Name: String): integer; overload; - function AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload; - function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload; + function AddButton(X, Y, W, H: real; const Name: String): integer; overload; + function AddButton(X, Y, W, H: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean): integer; overload; + function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload; procedure ClearButtons; - procedure AddButtonText(AddX, AddY: real; AddText: string); overload; - procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); overload; - procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload; - procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload; + procedure AddButtonText(AddX, AddY: real; const AddText: string); overload; + procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload; + procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; + procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload; // select function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload; @@ -94,10 +94,10 @@ type TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - Name, Typ: String; SBGName, SBGTyp: String; - Caption: string; var Data: integer): integer; overload; - procedure AddSelectOption(AddX, AddY: real; AddText: string); overload; - procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); overload; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; overload; + procedure AddSelectOption(AddX, AddY: real; const AddText: string); overload; + procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); overload; procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer); // select slide @@ -106,10 +106,10 @@ type TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - Name, Typ: String; SBGName, SBGTyp: String; - Caption: string; var Data: integer): integer; overload; - procedure AddSelectSlideOption(AddText: string); overload; - procedure AddSelectSlideOption(SelectNo: Cardinal; AddText: string); overload; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; overload; + procedure AddSelectSlideOption(const AddText: string); overload; + procedure AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); overload; procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer); @@ -197,8 +197,8 @@ begin inherited Create; if Back <> '' then begin -// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', 'Plain', 0); - BackImg := Texture.LoadTexture(PChar(Back), 'JPG', 'Plain', 0); // new theme system +// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', TEXTURE_TYPE_PLAIN, 0); + BackImg := Texture.LoadTexture(PChar(Back), 'JPG', TEXTURE_TYPE_PLAIN, 0); // new theme system BackImg.W := 800;//640; BackImg.H := 600;//480; BackW := 1; @@ -316,7 +316,7 @@ begin if fileexists( fFileName ) then begin - BackImg := Texture.GetTexture( fFileName , 'Plain'); + BackImg := Texture.GetTexture( fFileName , TEXTURE_TYPE_PLAIN); if ( BackImg.TexNum < 1 ) then begin @@ -352,29 +352,28 @@ end; procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte); var BT, BTLen: Integer; - TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal; + TempCol, TempDCol: Cardinal; begin if (Num > High(ButtonCollection)) then exit; -// colorize hack -if ThemeCollection.Style.Typ='Colorized' then -begin - TempR:=floor(255*ThemeCollection.Style.ColR); - TempG:=floor(255*ThemeCollection.Style.ColG); - TempB:=floor(255*ThemeCollection.Style.ColB); - TempR2:=floor(255*ThemeCollection.Style.DColR); - TempG2:=floor(255*ThemeCollection.Style.DColG); - TempB2:=floor(255*ThemeCollection.Style.DColB); - // give encoded color to loadtexture - ButtonCollection[Num] := TButtonCollection.Create(Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.Tex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB)), - Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.Tex)), 'JPG', 'Colorized', ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); + TempCol := 0; -// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture -end -else - ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture + // colorize hack + if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then + begin + TempCol := RGBFloatToInt(ThemeCollection.Style.ColR, ThemeCollection.Style.ColG, ThemeCollection.Style.ColB); + TempDCol := RGBFloatToInt(ThemeCollection.Style.DColR, ThemeCollection.Style.DColG, ThemeCollection.Style.DColB); + // give encoded color to loadtexture + ButtonCollection[Num] := TButtonCollection.Create( + Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), 'JPG', TEXTURE_TYPE_COLORIZED, TempCol), + Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), 'JPG', TEXTURE_TYPE_COLORIZED, TempDCol)); + + // Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture + end + else + ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture //Set Parent menu ButtonCollection[Num].ScreenButton := @Self.Button; @@ -389,7 +388,7 @@ else ButtonCollection[Num].Y := ThemeCollection.Style.Y; ButtonCollection[Num].W := ThemeCollection.Style.W; ButtonCollection[Num].H := ThemeCollection.Style.H; - if ThemeCollection.Style.Typ <> 'Colorized' then begin + if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then begin ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR; ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG; ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB; @@ -417,8 +416,9 @@ else ButtonCollection[Num].Fade := ThemeCollection.Style.Fade; ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText; - if ThemeCollection.Style.Typ='Colorized' then - ButtonCollection[Num].FadeTex := Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB)) + if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then + ButtonCollection[Num].FadeTex := Texture.LoadTexture( + PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), 'JPG', TEXTURE_TYPE_COLORIZED, TempCol) else ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true); ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos; @@ -438,39 +438,39 @@ begin Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z, ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB, ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2, - {<0.5.1: Skin.SkinPath + ThemeStatic.Tex, 0.5.1:} Skin.GetTextureFileName(ThemeStatic.Tex), + Skin.GetTextureFileName(ThemeStatic.Tex), 'JPG', ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing); end; -function TMenu.AddStatic(X, Y, W, H: real; Name: string): integer; +function TMenu.AddStatic(X, Y, W, H: real; const Name: string): integer; begin - Result := AddStatic(X, Y, W, H, Name, 'JPG', 'Plain'); + Result := AddStatic(X, Y, W, H, Name, 'JPG', TEXTURE_TYPE_PLAIN); end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; +function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; var StatNum: integer; begin Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; var StatNum: integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF); end; -function TMenu.AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; +function TMenu.AddStatic(X, Y, W, H: real; const Name, Format: string; Typ: TTextureType): integer; var StatNum: integer; begin // adds static StatNum := Length(Static); SetLength(Static, StatNum + 1); -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // $FFFFFF -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin system - Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin +// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), Typ, $FF00FF)); // $FFFFFF +// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), Typ, $FF00FF)); // new skin system + Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, $FF00FF)); // new skin // configures static Static[StatNum].Texture.X := X; @@ -481,43 +481,36 @@ begin Result := StatNum; end; -function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; var StatNum: integer; begin Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color); end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color, False, 0); // end; -function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; +function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name, Format: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; var StatNum: integer; - TempR, TempG, TempB: Cardinal; - TempCol: Cardinal; begin // adds static StatNum := Length(Static); SetLength(Static, StatNum + 1); -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system - -// colorize hack -if Typ='Colorized' then -begin - TempR:=floor(255*ColR); - TempG:=floor(255*ColG); - TempB:=floor(255*ColB); - // give encoded color to loadtexture - Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR shl 8) or TempG) shl 8)or TempB))); -end -else - Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin -// Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ)); + + // colorize hack + if (Typ = TEXTURE_TYPE_COLORIZED) then + begin + // give encoded color to loadtexture + Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, RGBFloatToInt(ColR, ColG, ColB))); + end + else + Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, Color)); // new skin + // Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ)); // configures static Static[StatNum].Texture.X := X; @@ -525,7 +518,7 @@ else Static[StatNum].Texture.W := W; Static[StatNum].Texture.H := H; Static[StatNum].Texture.Z := Z; - if Typ <> 'Colorized' then begin + if (Typ <> TEXTURE_TYPE_COLORIZED) then begin Static[StatNum].Texture.ColR := ColR; Static[StatNum].Texture.ColG := ColG; Static[StatNum].Texture.ColB := ColB; @@ -550,30 +543,30 @@ begin ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text); end; -function TMenu.AddText(X, Y: real; Tekst: string): integer; +function TMenu.AddText(X, Y: real; const Text_: string): integer; var TextNum: integer; begin // adds text TextNum := Length(Text); SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, Tekst); + Text[TextNum] := TText.Create(X, Y, Text_); Result := TextNum; end; -function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; +function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; begin - Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Tekst); + Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text); end; -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; +function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; var TextNum: integer; begin // adds text TextNum := Length(Text); SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Tekst); + Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_); Result := TextNum; end; @@ -616,11 +609,9 @@ begin Button[Result].Fade := ThemeButton.Fade; Button[Result].FadeText := ThemeButton.FadeText; - if ThemeButton.Typ='Colorized' then begin - TempR:=floor(255*ThemeButton.ColR); - TempG:=floor(255*ThemeButton.ColG); - TempB:=floor(255*ThemeButton.ColB); - Button[Result].FadeTex := Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeButton.FadeTex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB)); + if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin + Button[Result].FadeTex := Texture.LoadTexture( + Skin.GetTextureFileName(ThemeButton.FadeTex), 'JPG', TEXTURE_TYPE_COLORIZED, RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); end else Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true); @@ -652,20 +643,23 @@ begin Button[Result].Texture.Alpha := 0; end; end; + Log.BenchmarkEnd(6); + Log.LogBenchmark('====> Screen Options32', 6); end; -function TMenu.AddButton(X, Y, W, H: real; Name: String): integer; +function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer; begin - Result := AddButton(X, Y, W, H, Name, 'JPG', 'Plain', False); + Result := AddButton(X, Y, W, H, Name, 'JPG', TEXTURE_TYPE_PLAIN, False); end; -function TMenu.AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; +function TMenu.AddButton(X, Y, W, H: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean): integer; begin - Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', 'Plain', Reflection, 15, 15); + Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', TEXTURE_TYPE_PLAIN, Reflection, 15, 15); end; -function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; -var TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal; +function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; + const Name, Format: String; Typ: TTextureType; + Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; begin // adds button //SetLength is used once to reduce Memory usement @@ -679,38 +673,32 @@ begin Result := Length(Button); SetLength(Button, Result + 1); end; -// Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ)); + // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ)); // check here for cache -// Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed -// if Covers.CoverExists(Name) then -// colorize hack -if Typ='Colorized' then -begin - TempR:=floor(255*ColR); - TempG:=floor(255*ColG); - TempB:=floor(255*ColB); - TempR2:=floor(255*DColR); - TempG2:=floor(255*DColG); - TempB2:=floor(255*DColB); - // give encoded color to loadtexture - Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR shl 8) or TempG) shl 8)or TempB)), - Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); - -// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture -end -else - - Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture -// else -// Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture} + // Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed + // if Covers.CoverExists(Name) then + // colorize hack + if (Typ = TEXTURE_TYPE_COLORIZED) then + begin + // give encoded color to loadtexture + Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), Typ, RGBFloatToInt(ColR, ColG, ColB)), + Texture.LoadTexture(PChar(Name), PChar(Format), Typ, RGBFloatToInt(DColR, DColG, DColB))); + + // Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture + end + else + + Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture + // else + // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture} // configures button Button[Result].X := X; Button[Result].Y := Y; Button[Result].W := W; Button[Result].H := H; - if Typ <> 'Colorized' then begin + if (Typ <> TEXTURE_TYPE_COLORIZED) then begin Button[Result].SelectColR := ColR; Button[Result].SelectColG := ColG; Button[Result].SelectColB := ColB; @@ -785,6 +773,7 @@ begin VideoPlayback.DrawGL(2); end; + Result := true; end; function TMenu.DrawFG: boolean; @@ -1003,12 +992,12 @@ begin ScreenPopupCheck.ShowPopup(msg); end; -procedure TMenu.AddButtonText(AddX, AddY: real; AddText: string); +procedure TMenu.AddButtonText(AddX, AddY: real; const AddText: string); begin AddButtonText(AddX, AddY, 1, 1, 1, AddText); end; -procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); +procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); var Il: integer; begin @@ -1023,7 +1012,7 @@ begin end; end; -procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); +procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); var Il: integer; begin @@ -1041,7 +1030,7 @@ begin end; end; -procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); +procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); var Il: integer; begin @@ -1083,8 +1072,8 @@ function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - Name, Typ: String; SBGName, SBGTyp: String; - Caption: string; var Data: integer): integer; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; var S: integer; begin @@ -1093,7 +1082,7 @@ begin Selects[S] := TSelect.Create; if (Typ = TEXTURE_TYPE_COLORIZED) then - Selects[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', PChar(Typ), RGBFloatToInt(ColR, ColG, ColB)) + Selects[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', Typ, RGBFloatToInt(ColR, ColG, ColB)) else Selects[S].Texture := Texture.GetTexture(Name, Typ); Selects[S].X := X; @@ -1110,7 +1099,7 @@ begin Selects[S].DInt := DInt; if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - Selects[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', PChar(SBGTyp), RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + Selects[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) else Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); Selects[S].TextureSBG.X := X + W + SkipX; @@ -1172,12 +1161,12 @@ begin AddInteraction(iSelect, S); end; -procedure TMenu.AddSelectOption(AddX, AddY: real; AddText: string); +procedure TMenu.AddSelectOption(AddX, AddY: real; const AddText: string); begin AddSelectOption (High(Selects), AddX, AddY, AddText); end; -procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); +procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; const AddText: string); var SO: integer; begin @@ -1242,8 +1231,8 @@ function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DC TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt, SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt, STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real; - Name, Typ: String; SBGName, SBGTyp: String; - Caption: string; var Data: integer): integer; + const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType; + const Caption: string; var Data: integer): integer; var S: integer; I: integer; @@ -1253,7 +1242,7 @@ begin SelectsS[S] := TSelectSlide.Create; if (Typ = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', PChar(Typ), RGBFloatToInt(ColR, ColG, ColB)) + SelectsS[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', Typ, RGBFloatToInt(ColR, ColG, ColB)) else SelectsS[S].Texture := Texture.GetTexture(Name, Typ); SelectsS[S].X := X; @@ -1271,7 +1260,7 @@ begin SelectsS[S].DInt := DInt; if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', PChar(SBGTyp), RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + SelectsS[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) else SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); SelectsS[S].TextureSBG.X := X + W + SkipX; @@ -1362,12 +1351,12 @@ begin Result := S; end; -procedure TMenu.AddSelectSlideOption(AddText: string); +procedure TMenu.AddSelectSlideOption(const AddText: string); begin AddSelectSlideOption(High(SelectsS), AddText); end; -procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; AddText: string); +procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); var SO: integer; begin @@ -1536,8 +1525,8 @@ end; procedure TMenu.AddBox(X, Y, W, H: real); begin - AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); - AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black'); + AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED); + AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED); end; procedure TMenu.onShow; |