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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
commit8121a296beadb6117aa51353c642aab92cf19151 (patch)
treef03f4da54eae3e5f895a932e6ca3de53d7e82058 /Game/Code/Menu/UMenuText.pas
parentde20f99f49e0091e72b2662d41679c0ed784bf10 (diff)
downloadusdx-8121a296beadb6117aa51353c642aab92cf19151.tar.gz
usdx-8121a296beadb6117aa51353c642aab92cf19151.tar.xz
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Text has a new property -> Z (default is 0)
Selects on the options have been exchanged for SelectSlides (OptionsScreens are looking less broken (more to come)) Solmization has been banned from the options (it's still available via config.ini and is working) Uncommented poc ttf code [Back] button in OptionsRecord is skineable again git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1183 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu/UMenuText.pas')
-rw-r--r--Game/Code/Menu/UMenuText.pas11
1 files changed, 8 insertions, 3 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index a9703bf3..fecf936e 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -27,6 +27,7 @@ type
public
X: real;
Y: real;
+ Z: real;
MoveX: real; //Some Modifier for X - Position that don't affect the real Y
MoveY: real; //Some Modifier for Y - Position that don't affect the real Y
W: real; //text wider than W is broken
@@ -56,7 +57,7 @@ type
procedure Draw;
constructor Create; overload;
constructor Create(X, Y: real; Tekst: string); overload;
- constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real); overload;
+ constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
end;
implementation
@@ -295,6 +296,9 @@ begin
end;
SetFontPos(X2, Y2);
+
+ SetFontZ(Z);
+
glPrint(PChar(Text2));
{if Size >= 10 then
@@ -318,16 +322,17 @@ end;
constructor TText.Create(X, Y: real; Tekst: string);
begin
- Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0);
+ Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0, 0);
end;
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real);
+constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
begin
inherited Create;
Alpha := 1;
X := ParX;
Y := ParY;
W := ParW;
+ Z := ParZ;
Style := ParStyle;
Size := ParSize;
Text := ParTekst;