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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-14 13:08:54 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-06-14 13:08:54 +0000
commit5f45fd926da919d8057dfcca4101dc305bd230df (patch)
treec9256ffdedd42363296501b314f9759bfe8b7b19 /Game/Code/Menu/UMenuText.pas
parent3ecabca816142dcc2b7044aa637285514a4f9b2d (diff)
downloadusdx-5f45fd926da919d8057dfcca4101dc305bd230df.tar.gz
usdx-5f45fd926da919d8057dfcca4101dc305bd230df.tar.xz
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Added Text Fading to ButtonCollection
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@262 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UMenuText.pas4
1 files changed, 3 insertions, 1 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index 69ece02f..4713962e 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -23,6 +23,7 @@ type
ColR: real;
ColG: real;
ColB: real;
+ Alpha: real;
Int: real;
Style: integer;
Visible: boolean;
@@ -225,7 +226,7 @@ begin
SetFontStyle(Style);
SetFontSize(Size);
SetFontItalic(False);
- glColor3f(ColR*Int, ColG*Int, ColB*Int);
+ glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha);
//If Selected Set Blink...
if SelectBool then
@@ -303,6 +304,7 @@ end;
constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string);
begin
inherited Create;
+ Alpha := 1;
X := ParX;
Y := ParY;
W := ParW;