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author | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
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committer | eddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 19:34:40 +0000 |
commit | 391d30716d48dc709f6444b19c008e82311623b9 (patch) | |
tree | e922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/Menu/UMenuText.pas | |
parent | 39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff) | |
download | usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz usdx-391d30716d48dc709f6444b19c008e82311623b9.tar.xz usdx-391d30716d48dc709f6444b19c008e82311623b9.zip |
Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenuText.pas | 37 |
1 files changed, 34 insertions, 3 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index 19adef03..350c28de 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -2,9 +2,7 @@ unit UMenuText; interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses TextGL, UTexture, @@ -61,6 +59,39 @@ uses UGraphic, {$ENDIF} StrUtils; +{$IFDEF DARWIN} +function PosEx(const SubStr, S: string; Offset: Cardinal = 1): Integer; +var + I,X: Integer; + Len, LenSubStr: Integer; +begin + if Offset = 1 then + Result := Pos(SubStr, S) + else + begin + I := Offset; + LenSubStr := Length(SubStr); + Len := Length(S) - LenSubStr + 1; + while I <= Len do + begin + if S[I] = SubStr[1] then + begin + X := 1; + while (X < LenSubStr) and (S[I + X] = SubStr[X + 1]) do + Inc(X); + if (X = LenSubStr) then + begin + Result := I; + exit; + end; + end; + Inc(I); + end; + Result := 0; + end; +end; +{$ENDIF} + procedure TText.SetSelect(Value: Boolean); begin SelectBool := Value; |