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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-29 17:50:29 +0000
commitbda4fa8e57ca63a1d591433f120b4226d6a5d327 (patch)
tree745df64699fdc0b6e2deafc99107f86166232aa9 /Game/Code/Menu/UMenuButton.pas
parent23e4d293dc19ce496da33b3929c9b71952148e86 (diff)
downloadusdx-bda4fa8e57ca63a1d591433f120b4226d6a5d327.tar.gz
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Added 2 new Buttons to ScreenMain: Multi and Stats
Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UMenuButton.pas17
1 files changed, 12 insertions, 5 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas
index 34d45083..fde808e2 100644
--- a/Game/Code/Menu/UMenuButton.pas
+++ b/Game/Code/Menu/UMenuButton.pas
@@ -4,8 +4,9 @@ interface
uses TextGL, UTexture, OpenGL12, UMenuText;
type
+ CButton = class of TButton;
TButton = class
- private
+ protected
SelectBool: Boolean;
FadeProgress: Real;
@@ -14,9 +15,10 @@ type
DeSelectW: Real;
DeSelectH: Real;
PosX: Real;
- PosY: Real;
-
+ PosY: Real;
+
constructor Create(); overload;
+
public
Text: Array of TText;
Texture: TTexture; // Button Screen position and size
@@ -40,6 +42,9 @@ type
Selectable: boolean;
+ //No of the Parent Collection, 0 if in no Collection
+ Parent: Byte;
+
SelectColR: real;
SelectColG: real;
SelectColB: real;
@@ -60,7 +65,7 @@ type
procedure SetW(Value: real);
procedure SetH(Value: real);
- procedure SetSelect(Value: Boolean);
+ procedure SetSelect(Value: Boolean); virtual;
property X: real read PosX write SetX;
property Y: real read PosY write SetY;
property Z: real read Texture.z write Texture.z;
@@ -68,7 +73,7 @@ type
property H: real read DeSelectH write SetH;
property Selected: Boolean read SelectBool write SetSelect;
- procedure Draw;
+ procedure Draw; virtual;
constructor Create(Textura: TTexture); overload;
destructor Destroy; override;
@@ -250,6 +255,8 @@ begin
PosX := 0;
PosY := 0;
+
+ Parent := 0;
end;
// ***** Public methods ****** //