diff options
author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-13 11:25:13 +0000 |
---|---|---|
committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-13 11:25:13 +0000 |
commit | e6917faa19aebfa6d089b24c65e4c7fe4bd6b503 (patch) | |
tree | b8ba06b150cacf05b39bec363b03436d85b725ce /Game/Code/Menu/UMenuButton.pas | |
parent | 85f1d57678fc6bc3f170d10311ffab90fda1e30c (diff) | |
download | usdx-e6917faa19aebfa6d089b24c65e4c7fe4bd6b503.tar.gz usdx-e6917faa19aebfa6d089b24c65e4c7fe4bd6b503.tar.xz usdx-e6917faa19aebfa6d089b24c65e4c7fe4bd6b503.zip |
Added Reflection to ThemeStatic
Added Attribut ReflectionSpacing
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@83 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenuButton.pas | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index e42a5488..f4f8e1a8 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -19,6 +19,7 @@ type Visible: boolean;
//Reflection Mod
Reflection: boolean;
+ Reflectionspacing: Real;
Selectable: boolean;
@@ -190,23 +191,23 @@ begin glBegin(GL_QUADS);//Top Left
glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
glTexCoord2f(TexX1*TexW, TexY2*TexH);
- glVertex3f(x, y+h*scaleH+ 15, z);
+ glVertex3f(x, y+h*scaleH+ Reflectionspacing, z);
//Bottom Left
glColor4f(ColR * Int, ColG * Int, ColB * Int, 0);
glTexCoord2f(TexX1*TexW, {TexY1*TexH*}0.5);
- glVertex3f(x, y+h*scaleH + h*scaleH/2 + 15, z);
+ glVertex3f(x, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z);
//Bottom Right
glColor4f(ColR * Int, ColG * Int, ColB * Int, 0);
glTexCoord2f(TexX2*TexW, {TexY1*TexH*}0.5);
- glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + 15, z);
+ glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z);
//Top Right
glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
glTexCoord2f(TexX2*TexW, TexY2*TexH);
- glVertex3f(x+w*scaleW, y+h*scaleH + 15, z);
+ glVertex3f(x+w*scaleW, y+h*scaleH + Reflectionspacing, z);
glEnd;
end;
end;
|