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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-13 18:45:37 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-13 18:45:37 +0000
commit7403bb1fc38a74c25a636666681a42d663d27512 (patch)
treefbf7774949687da7e1b87b3be8bf0d8cf6a811b3 /Game/Code/Menu/UDisplay.pas
parent1e1849ae3ce2d5e78eb1d20681e385ad7b502092 (diff)
downloadusdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.gz
usdx-7403bb1fc38a74c25a636666681a42d663d27512.tar.xz
usdx-7403bb1fc38a74c25a636666681a42d663d27512.zip
- fixed video-background
- fixed buggy SkipTime (using TRelativeTimer now) - TLineState is a class now. TLineState.CurrentTime is now automatically updated using TRelativeTimer git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1088 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Menu/UDisplay.pas')
-rw-r--r--Game/Code/Menu/UDisplay.pas1
1 files changed, 0 insertions, 1 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 7d31e578..94a63ca9 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -165,7 +165,6 @@ begin
// if (Screens = 2) and (S = 2) then ScreenX := 1;
ScreenX := 0;
- if S = 2 then TimeSkip := 0 else;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
//popup hack