diff options
author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-03 00:19:52 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-03 00:19:52 +0000 |
commit | 5bf0ebf274fef28811ab952338bd261bd1dd0fa8 (patch) | |
tree | f6271ebd739455d74a7e6e4abd535c7ad3413b33 /Game/Code/Menu/UDisplay.pas | |
parent | 28b809432bd8064400bbc9a52a4e354debf86bb6 (diff) | |
download | usdx-5bf0ebf274fef28811ab952338bd261bd1dd0fa8.tar.gz usdx-5bf0ebf274fef28811ab952338bd261bd1dd0fa8.tar.xz usdx-5bf0ebf274fef28811ab952338bd261bd1dd0fa8.zip |
added "popups" to ask for confirmation when leaving party mode or game or to display messages (like minor errors)
still ugly, needs some theme work
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@157 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 40 |
1 files changed, 33 insertions, 7 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 19266414..428cc6c7 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -2,12 +2,15 @@ unit UDisplay; interface
-uses Windows, SDL, UMenu, OpenGL12, SysUtils, dialogs;
+uses Windows, SDL, UMenu, OpenGL12, SysUtils;
type
TDisplay = class
ActualScreen: PMenu;
NextScreen: PMenu;
+ //popup hack
+ NextScreenWithCheck: Pmenu;
+ CheckOK: Boolean;
h_DC: HDC;
h_RC: HGLRC;
@@ -45,6 +48,11 @@ var i: integer; begin
inherited Create;
+ //popup hack
+ CheckOK:=False;
+ NextScreen:=NIL;
+ NextScreenWithCheck:=NIL;
+
// fade mod
myfade:=0;
@@ -75,10 +83,6 @@ begin canFade:=False;
end;
FreeMem(pTexData);
- if not canFade then begin
- showmessage('Fehler beim Initialisieren der Fading-Textur... Fading deaktiviert');
- doFade:=False;
- end
// end
end;
@@ -120,9 +124,26 @@ begin if S = 2 then TimeSkip := 0 else;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
+ //popup hack
+ // check was successful... move on
+ if CheckOK then
+ if assigned (NextScreenWithCheck)then
+ begin
+ NextScreen:=NextScreenWithCheck;
+ NextScreenWithCheck := NIL;
+ CheckOk:=False;
+ end
+ else
+ Result:=False;
+ //end popup hack
+
// ActualScreen.SetAnimationProgress(1);
if not assigned (NextScreen) then begin
- Result := ActualScreen.Draw;
+ ActualScreen.Draw;
+ //popup mod
+ if ScreenPopupError <> NIL then if ScreenPopupError.Visible then ScreenPopupError.Draw else
+ if ScreenPopupCheck <> NIL then if ScreenPopupCheck.Visible then ScreenPopupCheck.Draw;
+ //popup end
// fade mod
myfade:=0;
if (Ini.ScreenFade=1) and canFade then
@@ -133,6 +154,11 @@ begin end
else
begin
+ // check if we had an initialization error (canfade=false, dofade=true)
+ if doFade and not canFade then begin
+ doFade:=False; //disable fading
+ ScreenPopupError.ShowPopup(['Error initializing','fade texture','','fading','disabled']); //show error message
+ end;
if doFade and canFade then
begin
// fade mod
@@ -146,7 +172,7 @@ begin if glGetError <> GL_NO_ERROR then
begin
canFade := False;
- showmessage('Fehler beim Kopieren der Fade-Textur... Fading deaktiviert');
+ ScreenPopupError.ShowPopup(['Error copying','fade texture','','fading','disabled']); //show error message
end;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
NextScreen.onShow;
|