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author | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-13 19:58:44 +0000 |
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committer | mogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-13 19:58:44 +0000 |
commit | 949fea202f6c963ad6c8a40040e1e9e6f909161b (patch) | |
tree | 9f6f683d203d55e41e5b7483b4038103d471ce76 /Game/Code/MacOSX/Wrapper/PseudoThread.pas | |
parent | 1a7da68ae6e1368dae25821b15318bd1d2d9f88e (diff) | |
parent | efe5b06fd5715f550334692d28c2218896b62ce1 (diff) | |
download | usdx-949fea202f6c963ad6c8a40040e1e9e6f909161b.tar.gz usdx-949fea202f6c963ad6c8a40040e1e9e6f909161b.tar.xz usdx-949fea202f6c963ad6c8a40040e1e9e6f909161b.zip |
First multi platform version, works on Linux and Windows
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@855 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rwxr-xr-x | Game/Code/MacOSX/Wrapper/PseudoThread.pas | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Game/Code/MacOSX/Wrapper/PseudoThread.pas b/Game/Code/MacOSX/Wrapper/PseudoThread.pas new file mode 100755 index 00000000..d81a5cfe --- /dev/null +++ b/Game/Code/MacOSX/Wrapper/PseudoThread.pas @@ -0,0 +1,48 @@ +unit PseudoThread; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +interface + +type + + // Debugging threads with XCode doesn't seem to work. + // We use PseudoThread in Debug mode to get proper debugging. + TPseudoThread = class(TObject) + private + protected + Terminated, + FreeOnTerminate : Boolean; + procedure Execute; virtual; abstract; + procedure Resume; + procedure Suspend; + public + constructor Create(const suspended : Boolean); + end; + +implementation + +{ TPseudoThread } + +constructor TPseudoThread.Create(const suspended : Boolean); +begin + if not suspended then begin + Execute; + end; +end; + +procedure TPseudoThread.Resume; +begin + Execute; +end; + +procedure TPseudoThread.Suspend; +begin +end; + +end. + |