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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-06-08 15:33:48 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-06-08 15:33:48 +0000
commit46bb010ca7c5eb04551c030105f9999ca80e472f (patch)
tree3cb6a6bdd7e4e62623c6a83b5d22c1c0dfad73e8 /Game/Code/MacOSX/Wrapper/JPEG.pas
parentf4425b4558b7fd86de874035f81ea290c987e96d (diff)
downloadusdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.gz
usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.xz
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- set svn:eol-style to native
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--[-rwxr-xr-x]Game/Code/MacOSX/Wrapper/JPEG.pas68
1 files changed, 34 insertions, 34 deletions
diff --git a/Game/Code/MacOSX/Wrapper/JPEG.pas b/Game/Code/MacOSX/Wrapper/JPEG.pas
index 7419908b..e25c193e 100755..100644
--- a/Game/Code/MacOSX/Wrapper/JPEG.pas
+++ b/Game/Code/MacOSX/Wrapper/JPEG.pas
@@ -1,34 +1,34 @@
-unit JPEG;
-
-{$I switches.inc}
-
-interface
-
-uses Graphics;
-
-type
- TJPEGImage = class(TBitmap)
- private
- FCompressionQuality : Integer;
- public
- Procedure SaveToFile(const f : String); override;
- property CompressionQuality : Integer read FCompressionQuality write FCompressionQuality;
- end;
-
-implementation
-
-uses FreeImage;
-
-{ TJPEGImage }
-
-procedure TJPEGImage.SaveToFile(const f: String);
-begin
- if CompressionQuality = 0 then begin
- CompressionQuality := 95;
- end;
-
- FImage.Save( f, CompressionQuality);
-end;
-
-end.
-
+unit JPEG;
+
+{$I switches.inc}
+
+interface
+
+uses Graphics;
+
+type
+ TJPEGImage = class(TBitmap)
+ private
+ FCompressionQuality : Integer;
+ public
+ Procedure SaveToFile(const f : String); override;
+ property CompressionQuality : Integer read FCompressionQuality write FCompressionQuality;
+ end;
+
+implementation
+
+uses FreeImage;
+
+{ TJPEGImage }
+
+procedure TJPEGImage.SaveToFile(const f: String);
+begin
+ if CompressionQuality = 0 then begin
+ CompressionQuality := 95;
+ end;
+
+ FImage.Save( f, CompressionQuality);
+end;
+
+end.
+