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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 19:58:44 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-13 19:58:44 +0000
commit949fea202f6c963ad6c8a40040e1e9e6f909161b (patch)
tree9f6f683d203d55e41e5b7483b4038103d471ce76 /Game/Code/MacOSX/Wrapper/JPEG.pas
parent1a7da68ae6e1368dae25821b15318bd1d2d9f88e (diff)
parentefe5b06fd5715f550334692d28c2218896b62ce1 (diff)
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First multi platform version, works on Linux and Windows
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@855 b956fd51-792f-4845-bead-9b4dfca2ff2c
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-rwxr-xr-xGame/Code/MacOSX/Wrapper/JPEG.pas34
1 files changed, 34 insertions, 0 deletions
diff --git a/Game/Code/MacOSX/Wrapper/JPEG.pas b/Game/Code/MacOSX/Wrapper/JPEG.pas
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+unit JPEG;
+
+{$I switches.inc}
+
+interface
+
+uses Graphics;
+
+type
+ TJPEGImage = class(TBitmap)
+ private
+ FCompressionQuality : Integer;
+ public
+ Procedure SaveToFile(const f : String); override;
+ property CompressionQuality : Integer read FCompressionQuality write FCompressionQuality;
+ end;
+
+implementation
+
+uses FreeImage;
+
+{ TJPEGImage }
+
+procedure TJPEGImage.SaveToFile(const f: String);
+begin
+ if CompressionQuality = 0 then begin
+ CompressionQuality := 95;
+ end;
+
+ FImage.Save( f, CompressionQuality);
+end;
+
+end.
+