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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-01 19:34:40 +0000
commit391d30716d48dc709f6444b19c008e82311623b9 (patch)
treee922181e99262c06e6d48a6df5cda71a2338e0bd /Game/Code/MacOSX/Platform.inc
parent39c1fdef33f512a36334e689e38b90cfe4aceb82 (diff)
downloadusdx-391d30716d48dc709f6444b19c008e82311623b9.tar.gz
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Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux.
Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/MacOSX/Platform.inc')
-rwxr-xr-xGame/Code/MacOSX/Platform.inc13
1 files changed, 0 insertions, 13 deletions
diff --git a/Game/Code/MacOSX/Platform.inc b/Game/Code/MacOSX/Platform.inc
deleted file mode 100755
index 7f028a12..00000000
--- a/Game/Code/MacOSX/Platform.inc
+++ /dev/null
@@ -1,13 +0,0 @@
-
-{$IFDEF FPC}
- {$MODE DELPHI}
- {$H+}
- {$R-}
- {$DEFINE DLL_CDECL}
- {$DEFINE MACOS}
- {$DEFINE WIN32}
- {$DEFINE TRANSLATE}
-{$ELSE}
- {$DEFINE DLL_STDCALL}
-{$ENDIF}
-