diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 11:36:03 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-04-06 11:36:03 +0000 |
commit | b2a824d8f4fcf4d9038e2a360ac586fb0279e739 (patch) | |
tree | 79c473600e6ada136c7b2e63c8725565f8c4c521 /Game/Code/Classes | |
parent | da94f9cb1798038b5bbf898b1a92ab03c3a1628e (diff) | |
download | usdx-b2a824d8f4fcf4d9038e2a360ac586fb0279e739.tar.gz usdx-b2a824d8f4fcf4d9038e2a360ac586fb0279e739.tar.xz usdx-b2a824d8f4fcf4d9038e2a360ac586fb0279e739.zip |
removed lazarus dependencies
- added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for
the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else)
- added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise)
- linux still needs lresources for the lrs-file (will be removed soon)
- the FPC windows version uses windows resources now (instead of lrs ones).
compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon)
- changed path-separator from '\' to '/' in RC-file for windres compatibility
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 7 | ||||
-rw-r--r-- | Game/Code/Classes/UCommon.pas | 593 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 6 | ||||
-rw-r--r-- | Game/Code/Classes/UPlatformWindows.pas | 55 | ||||
-rw-r--r-- | Game/Code/Classes/UTextClasses.pas | 1 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 14 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 17 | ||||
-rw-r--r-- | Game/Code/Classes/UXMLSong.pas | 2 |
8 files changed, 341 insertions, 354 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 9d9a4be7..c4399a7a 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -14,7 +14,6 @@ uses SDL,
UTexture,
Classes,
- dialogs,
SDL_ttf,
ULog;
@@ -78,7 +77,7 @@ uses UMain,
UCommon,
SysUtils,
- {$IFDEF LAZARUS}
+ {$IFDEF LCL}
LResources,
{$ENDIF}
{$IFDEF DARWIN}
@@ -89,7 +88,7 @@ uses procedure BuildFont; // Build Our Bitmap Font
procedure loadfont( aID : integer; aType, aResourceName : String);
- {$IFDEF LAZARUS}
+ {$IFDEF LCL}
var
lLazRes : TLResource;
lResData : TStringStream;
@@ -106,7 +105,6 @@ procedure BuildFont; // Build Our Bitmap Font freeandnil( lResData );
end;
end;
-
{$ELSE}
var
Reg: TResourceStream;
@@ -387,6 +385,7 @@ begin begin
Log.LogStatus('ERROR Could not find font in ' + FileName , '');
ShowMessage( 'ERROR Could not find font in ' + FileName );
+ Result := nil;
end;
end;
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index 62d7df65..dce11ea0 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -1,293 +1,300 @@ -unit UCommon; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SysUtils, -{$IFDEF LAZARUS} - lResources, -{$ENDIF} - ULog, -{$IFDEF DARWIN} - messages, -{$ENDIF} -{$IFDEF win32} - windows; -{$ELSE} - lcltype, - messages; -{$ENDIF} - -{$IFNDEF win32} -type - hStream = THandle; - HGLRC = THandle; - TLargeInteger = Int64; - TWin32FindData = LongInt; -{$ENDIF} - -{$IFDEF LAZARUS} - function LazFindResource( const aName, aType : String ): TLResource; -{$ENDIF} - -{$IFDEF DARWIN} - procedure ShowMessage( const msg : String ); -{$ENDIF} - -{$IFDEF FPC} - -function RandomRange(aMin: Integer; aMax: Integer) : Integer; - -function MaxValue(const Data: array of Double): Double; -function MinValue(const Data: array of Double): Double; - - {$IFDEF WIN32} - type - TWndMethod = procedure(var Message: TMessage) of object; - function AllocateHWnd(Method: TWndMethod): HWND; - procedure DeallocateHWnd(Wnd: HWND); - {$ENDIF} // Win32 - -{$ENDIF} // FPC Only - -function StringReplaceW(text : WideString; search, rep: WideChar):WideString; -function AdaptFilePaths( const aPath : widestring ): widestring; - - -{$IFNDEF win32} -(* - function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; - function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; -*) - procedure ZeroMemory( Destination: Pointer; Length: DWORD ); -{$ENDIF} - -// eddie: FindFirstW etc are now in UPlatformWindows.pas - -(* - * Character classes - *) - -function IsAlphaChar(ch: WideChar): boolean; -function IsNumericChar(ch: WideChar): boolean; -function IsAlphaNumericChar(ch: WideChar): boolean; -function IsPunctuationChar(ch: WideChar): boolean; -function IsControlChar(ch: WideChar): boolean; - - -implementation - -function StringReplaceW(text : WideString; search, rep: WideChar):WideString; -var - iPos : integer; -// sTemp : WideString; -begin -(* - result := text; - iPos := Pos(search, result); - while (iPos > 0) do - begin - sTemp := copy(result, iPos + length(search), length(result)); - result := copy(result, 1, iPos - 1) + rep + sTEmp; - iPos := Pos(search, result); - end; -*) - result := text; - - if search = rep then - exit; - - for iPos := 0 to length( result ) - 1 do - begin - if result[ iPos ] = search then - result[ iPos ] := rep; - end; -end; - -function AdaptFilePaths( const aPath : widestring ): widestring; -begin - result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] ); -end; - - -{$IFNDEF win32} -procedure ZeroMemory( Destination: Pointer; Length: DWORD ); -begin - FillChar( Destination^, Length, 0 ); -end; //ZeroMemory - -(* -function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; - - // From http://en.wikipedia.org/wiki/RDTSC - function RDTSC: Int64; register; - asm - rdtsc - end; - -begin - // Use clock_gettime here maybe ... from libc - lpPerformanceCount := RDTSC(); - result := true; -end; - -function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; -begin - lpFrequency := 0; - result := true; -end; -*) -{$ENDIF} - - -{$IFDEF LAZARUS} - -function LazFindResource( const aName, aType : String ): TLResource; -var - iCount : Integer; -begin - result := nil; - - for iCount := 0 to LazarusResources.count -1 do - begin - if ( LazarusResources.items[ iCount ].Name = aName ) AND - ( LazarusResources.items[ iCount ].ValueType = aType ) THEN - begin - result := LazarusResources.items[ iCount ]; - exit; - end; - end; -end; -{$ENDIF} - -{$IFDEF FPC} -// FIXME: already exists in FPC -function MaxValue(const Data: array of Double): Double; -var - I: Integer; -begin - Result := Data[Low(Data)]; - for I := Low(Data) + 1 to High(Data) do - if Result < Data[I] then - Result := Data[I]; -end; - -// FIXME: already exists in FPC -function MinValue(const Data: array of Double): Double; -var - I: Integer; -begin - Result := Data[Low(Data)]; - for I := Low(Data) + 1 to High(Data) do - if Result > Data[I] then - Result := Data[I]; -end; - -function RandomRange(aMin: Integer; aMax: Integer) : Integer; -begin -RandomRange := Random(aMax-aMin) + aMin ; -end; - - -// NOTE !!!!!!!!!! -// AllocateHWnd is in lclintfh.inc - -{$IFDEF MSWINDOWS} -// TODO : JB this is dodgey and bad... find a REAL solution ! -function AllocateHWnd(Method: TWndMethod): HWND; -var - TempClass: TWndClass; - ClassRegistered: Boolean; -begin - Result := CreateWindowEx(WS_EX_TOOLWINDOW, '', '', WS_POPUP , 0, 0, 0, 0, 0, 0, HInstance, nil); -end; - -procedure DeallocateHWnd(Wnd: HWND); -var - Instance: Pointer; -begin - Instance := Pointer(GetWindowLong(Wnd, GWL_WNDPROC)); - DestroyWindow(Wnd); -end; -{$ENDIF} -{$IFDEF DARWIN} -// TODO : Situation for the mac isn't better ! -function AllocateHWnd(Method: TWndMethod): HWND; -begin -end; - -procedure DeallocateHWnd(Wnd: HWND); -begin -end; -{$ENDIF} // IFDEF DARWIN - -{$ENDIF} // IFDEF FPC - -{$IFDEF DARWIN} -procedure ShowMessage( const msg : String ); -begin - //eddie: what to do here? -end; -{$ENDIF} - - -function IsAlphaChar(ch: WideChar): boolean; -begin - // TODO: add chars > 255 when unicode-fonts work? - case ch of - 'A'..'Z', // A-Z - 'a'..'z', // a-z - #170,#181,#186, - #192..#214, - #216..#246, - #248..#255: - Result := true; - else - Result := false; - end; -end; - -function IsNumericChar(ch: WideChar): boolean; -begin - case ch of - '0'..'9': - Result := true; - else - Result := false; - end; -end; - -function IsAlphaNumericChar(ch: WideChar): boolean; -begin - Result := (IsAlphaChar(ch) or IsNumericChar(ch)); -end; - -function IsPunctuationChar(ch: WideChar): boolean; -begin - // TODO: add chars outside of Latin1 basic (0..127)? - case ch of - ' '..'/',':'..'@','['..'`','{'..'~': - Result := true; - else - Result := false; - end; -end; - -function IsControlChar(ch: WideChar): boolean; -begin - case ch of - #0..#31, - #127..#159: - Result := true; - else - Result := false; - end; -end; - -end. +unit UCommon;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ Classes,
+ Messages,
+{$IFDEF LCL}
+ lResources,
+{$ENDIF}
+{$IFDEF win32}
+ Windows,
+{$ENDIF}
+ ULog;
+
+{$IFNDEF DARWIN}
+// FIXME: remove this if it is not needed anymore
+type
+ hStream = THandle;
+ HGLRC = THandle;
+ TLargeInteger = Int64;
+ TWin32FindData = LongInt;
+{$ENDIF}
+
+{$IFDEF LCL}
+ function LazFindResource( const aName, aType : String ): TLResource;
+{$ENDIF}
+
+procedure ShowMessage( const msg : String );
+
+{$IFDEF FPC}
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+{$ENDIF}
+
+{$IF Defined(MSWINDOWS) and Defined(FPC)}
+function AllocateHWnd(Method: TWndMethod): HWND;
+procedure DeallocateHWnd(hWnd: HWND);
+{$IFEND}
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+function AdaptFilePaths( const aPath : widestring ): widestring;
+
+
+{$IFNDEF win32}
+ procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+{$ENDIF}
+
+(*
+ * Character classes
+ *)
+
+function IsAlphaChar(ch: WideChar): boolean;
+function IsNumericChar(ch: WideChar): boolean;
+function IsAlphaNumericChar(ch: WideChar): boolean;
+function IsPunctuationChar(ch: WideChar): boolean;
+function IsControlChar(ch: WideChar): boolean;
+
+
+implementation
+
+uses
+{$IFDEF Delphi}
+ Dialogs,
+{$ENDIF}
+ UConfig;
+
+function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
+var
+ iPos : integer;
+// sTemp : WideString;
+begin
+(*
+ result := text;
+ iPos := Pos(search, result);
+ while (iPos > 0) do
+ begin
+ sTemp := copy(result, iPos + length(search), length(result));
+ result := copy(result, 1, iPos - 1) + rep + sTEmp;
+ iPos := Pos(search, result);
+ end;
+*)
+ result := text;
+
+ if search = rep then
+ exit;
+
+ for iPos := 0 to length( result ) - 1 do
+ begin
+ if result[ iPos ] = search then
+ result[ iPos ] := rep;
+ end;
+end;
+
+function AdaptFilePaths( const aPath : widestring ): widestring;
+begin
+ result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
+end;
+
+
+{$IFNDEF win32}
+procedure ZeroMemory( Destination: Pointer; Length: DWORD );
+begin
+ FillChar( Destination^, Length, 0 );
+end; //ZeroMemory
+
+(*
+function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
+
+ // From http://en.wikipedia.org/wiki/RDTSC
+ function RDTSC: Int64; register;
+ asm
+ rdtsc
+ end;
+
+begin
+ // Use clock_gettime here maybe ... from libc
+ lpPerformanceCount := RDTSC();
+ result := true;
+end;
+
+function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
+begin
+ lpFrequency := 0;
+ result := true;
+end;
+*)
+{$ENDIF}
+
+
+{$IFDEF LCL}
+function LazFindResource( const aName, aType : String ): TLResource;
+var
+ iCount : Integer;
+begin
+ result := nil;
+
+ for iCount := 0 to LazarusResources.count -1 do
+ begin
+ if ( LazarusResources.items[ iCount ].Name = aName ) AND
+ ( LazarusResources.items[ iCount ].ValueType = aType ) THEN
+ begin
+ result := LazarusResources.items[ iCount ];
+ exit;
+ end;
+ end;
+end;
+{$ENDIF}
+
+{$IFDEF FPC}
+function RandomRange(aMin: Integer; aMax: Integer) : Integer;
+begin
+ RandomRange := Random(aMax-aMin) + aMin ;
+end;
+{$ENDIF}
+
+{$IF Defined(MSWINDOWS) and Defined(FPC)}
+function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
+var
+ Msg: TMessage;
+ MethodPtr: ^TWndMethod;
+begin
+ FillChar(Msg, SizeOf(Msg), 0);
+ Msg.msg := uMsg;
+ Msg.wParam := wParam;
+ Msg.lParam := lParam;
+
+ MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
+ if Assigned(MethodPtr) then
+ MethodPtr^(Msg);
+
+ Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
+end;
+
+function AllocateHWnd(Method: TWndMethod): HWND;
+var
+ ClassExists: Boolean;
+ WndClass, OldClass: TWndClass;
+ MethodPtr: ^TMethod;
+begin
+ Result := 0;
+
+ // setup class-info
+ FillChar(WndClass, SizeOf(TWndClass), 0);
+ WndClass.hInstance := HInstance;
+ // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
+ // otherwise race-conditions might occur
+ WndClass.lpfnWndProc := @DefWindowProc;
+ WndClass.lpszClassName:= 'USDXUtilWindowClass';
+
+ // check if class is already registered
+ ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
+ // create window-class shared by all windows created by AllocateHWnd()
+ if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
+ begin
+ if ClassExists then
+ UnregisterClass(WndClass.lpszClassName, HInstance);
+ if (RegisterClass(WndClass) = 0) then
+ Exit;
+ end;
+ // create window
+ Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
+ WS_POPUP, 0, 0, 0, 0, 0, 0, HInstance, nil);
+ if (Result = 0) then
+ Exit;
+ // assign individual callback procedure to the window
+ if Assigned(Method) then
+ begin
+ // TMethod contains two pointers but we can pass just one as USERDATA
+ GetMem(MethodPtr, SizeOf(TMethod));
+ MethodPtr^ := TMethod(Method);
+ SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
+ end;
+ // now enable AllocateHWndCallback for this window
+ SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
+end;
+
+procedure DeallocateHWnd(hWnd: HWND);
+var
+ MethodPtr: ^TMethod;
+begin
+ if (hWnd <> 0) then
+ begin
+ MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
+ DestroyWindow(hWnd);
+ if Assigned(MethodPtr) then
+ FreeMem(MethodPtr);
+ end;
+end;
+{$IFEND}
+
+procedure ShowMessage( const msg : String );
+begin
+{$IF Defined(MSWINDOWS)}
+ MessageBox(0, PChar(msg), PChar(USDXVersionStr()), MB_ICONINFORMATION);
+{$ELSE}
+ debugwriteln(msg);
+{$IFEND}
+end;
+
+function IsAlphaChar(ch: WideChar): boolean;
+begin
+ // TODO: add chars > 255 when unicode-fonts work?
+ case ch of
+ 'A'..'Z', // A-Z
+ 'a'..'z', // a-z
+ #170,#181,#186,
+ #192..#214,
+ #216..#246,
+ #248..#255:
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsNumericChar(ch: WideChar): boolean;
+begin
+ case ch of
+ '0'..'9':
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsAlphaNumericChar(ch: WideChar): boolean;
+begin
+ Result := (IsAlphaChar(ch) or IsNumericChar(ch));
+end;
+
+function IsPunctuationChar(ch: WideChar): boolean;
+begin
+ // TODO: add chars outside of Latin1 basic (0..127)?
+ case ch of
+ ' '..'/',':'..'@','['..'`','{'..'~':
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+function IsControlChar(ch: WideChar): boolean;
+begin
+ case ch of
+ #0..#31,
+ #127..#159:
+ Result := true;
+ else
+ Result := false;
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 09031cb5..505c69f9 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -122,7 +122,6 @@ uses SysUtils, TextGL, UGraphic, UDisplay, - dialogs, math, UIni; @@ -436,8 +435,9 @@ begin glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); glViewPort(0,0,800,600); end; - - Display.ScreenShot; + + //for debugging, is this used anymore? + //Display.ScreenShot; //Copy to Texture glEnable(GL_ALPHA); diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas index 3d1713ee..a0192b57 100644 --- a/Game/Code/Classes/UPlatformWindows.pas +++ b/Game/Code/Classes/UPlatformWindows.pas @@ -23,15 +23,14 @@ type procedure halt;
function GetLogPath : WideString;
- function GetGameSharedPath : WideString; - function GetGameUserPath : WideString; + function GetGameSharedPath : WideString;
+ function GetGameUserPath : WideString;
end;
implementation
uses SysUtils,
- Windows,
- Forms;
+ Windows;
type
@@ -198,30 +197,30 @@ begin end;
function TPlatformWindows.GetLogPath : WideString;
-begin - result := ExtractFilePath(ParamStr(0)); -end; - -function TPlatformWindows.GetGameSharedPath : WideString; -begin - result := ExtractFilePath(ParamStr(0)); -end; - -function TPlatformWindows.GetGameUserPath : WideString; -begin - result := ExtractFilePath(ParamStr(0)); -end; -
-
function TPlatformWindows.FindSongFile(Dir, Mask: widestring): widestring; -
var -
SR: TSearchRec; // for parsing song directory -begin - Result := ''; - if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin - Result := SR.Name; - end; // if - SysUtils.FindClose(SR); -end; +begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatformWindows.GetGameSharedPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatformWindows.GetGameUserPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatformWindows.FindSongFile(Dir, Mask: widestring): widestring;
+var
+ SR: TSearchRec; // for parsing song directory
+begin
+ Result := '';
+ if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
+ Result := SR.Name;
+ end; // if
+ SysUtils.FindClose(SR);
+end;
end.
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas index a09456b8..42c206a9 100644 --- a/Game/Code/Classes/UTextClasses.pas +++ b/Game/Code/Classes/UTextClasses.pas @@ -8,7 +8,6 @@ uses OpenGL12, SDL,
UTexture,
Classes,
- dialogs,
SDL_ttf,
ULog;
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index afc62455..f9f0cc10 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -17,7 +17,6 @@ uses OpenGL12, Math, Classes, SysUtils, - Graphics, UCommon, SDL, sdlutils, @@ -132,14 +131,13 @@ uses ULog, {$ifdef LINUX} fileutil, {$endif} - {$IFDEF LAZARUS} + {$IFDEF LCL} LResources, {$ENDIF} {$IFDEF DARWIN} MacResources, {$ENDIF} - StrUtils, - dialogs; + StrUtils; const fmt_rgba: TSDL_Pixelformat = ( @@ -272,7 +270,7 @@ var TexRWops: PSDL_RWops; dHandle: THandle; - {$IFDEF LAZARUS} + {$IFDEF LCL} lLazRes : TLResource; lResData : TStringStream; {$ELSE} @@ -311,7 +309,7 @@ begin Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' ); // load from resource stream - {$IFDEF LAZARUS} + {$IFDEF LCL} lLazRes := LazFindResource( Identifier, 'TEX' ); if lLazRes <> nil then begin @@ -969,11 +967,11 @@ begin Exit; end; end; - Log.LogError('Unknown texture-type: ' + TypeStr, 'ParseTextureType'); + Log.LogError('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType'); Result := TEXTURE_TYPE_PLAIN; end; -{$IFDEF LAZARUS} +{$IFDEF LCL} initialization {$I UltraStar.lrs} {$ENDIF} diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 3be06c9e..5faf3a06 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -48,11 +48,7 @@ uses SDL, dialogs,
{$endif}
{$ENDIF}
- (* FIXME
- {$ifdef UseFFMpegAudio}
- UAudioDecoder_FFMpeg,
- {$endif}
- *)
+ UCommon,
UIni,
ULog,
UMusic,
@@ -122,17 +118,6 @@ type const
SDL_AUDIO_BUFFER_SIZE = 1024;
-{$ifdef DebugDisplay}
-//{$ifNdef win32}
-
-procedure showmessage( aMessage : String );
-begin
- debugwriteln( aMessage );
-end;
-
-//{$endif}
-{$ENDIF}
-
{ ------------------------------------------------------------------------------
asdf
------------------------------------------------------------------------------ }
diff --git a/Game/Code/Classes/UXMLSong.pas b/Game/Code/Classes/UXMLSong.pas index e45fa837..ddcb173a 100644 --- a/Game/Code/Classes/UXMLSong.pas +++ b/Game/Code/Classes/UXMLSong.pas @@ -81,7 +81,7 @@ const DS_Both = 3;
implementation
-uses SysUtils, StrUtils, Dialogs;
+uses SysUtils, StrUtils;
Constructor TParser.Create;
begin
|