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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 14:43:51 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-05-09 14:43:51 +0000
commit8dda1e8c85b1b2092f6da190e772d04051728a5a (patch)
tree565c360e122f80f41c7ff5c4945e06d05088ba57 /Game/Code/Classes
parentc0d61a8aea70cdb17fbcb9456cf5a42a38eeedbb (diff)
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BugFix: ScoreScreen works again, starting to simplify / tidy up the whole thing
Feature: Eight ratings instead of seven, rating for points reached changed (should be more fair now) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1072 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/UGraphic.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 0be862c7..cc876b65 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -171,7 +171,7 @@ var
Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture;
Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture;
- Tex_Score_Ratings : array [0..6] of TTexture;
+ Tex_Score_Ratings : array [0..7] of TTexture;
const
Skin_BGColorR = 1;
@@ -391,7 +391,7 @@ begin
end;
//## rating pictures that show a picture according to your rate ##
- for P := 0 to 6 do begin
+ for P := 0 to 7 do begin
Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), TEXTURE_TYPE_TRANSPARENT, 0);
end;