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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-19 00:29:54 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-19 00:29:54 +0000 |
commit | 318b273351e334c61ebf114508044043ee96cb35 (patch) | |
tree | 32dd213eb4adf56f90a82931cc09b17ac292ec70 /Game/Code/Classes | |
parent | 54cd148715b11828370b2628bfe58200f941d756 (diff) | |
download | usdx-318b273351e334c61ebf114508044043ee96cb35.tar.gz usdx-318b273351e334c61ebf114508044043ee96cb35.tar.xz usdx-318b273351e334c61ebf114508044043ee96cb35.zip |
fixed bug in UIni ( on linux at least )
todo with SDL Initialization.
Modifed Theme selection screen, so ALL theme options
are runtime changable. ( Without restart )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@610 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UIni.pas | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas index 040a0cdb..ef135e65 100644 --- a/Game/Code/Classes/UIni.pas +++ b/Game/Code/Classes/UIni.pas @@ -270,8 +270,9 @@ begin // Resolution SetLength(IResolution, 0); + Modes^ := nil; Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available - while Assigned(Modes) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07) + while assigned( Modes^ ) do //this should solve the biggest wine problem | THANKS Linnex (11.11.07) begin SetLength(IResolution, Length(IResolution) + 1); IResolution[High(IResolution)] := IntToStr(Modes^.w) + 'x' + IntToStr(Modes^.h); |