aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes
diff options
context:
space:
mode:
authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 01:26:21 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 01:26:21 +0000
commite80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d (patch)
tree950d2b7232953dba0e935f92af94b7c8b8778ff6 /Game/Code/Classes
parent70f7e822749b933d9a91be6f11fa108633872f15 (diff)
downloadusdx-e80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d.tar.gz
usdx-e80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d.tar.xz
usdx-e80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d.zip
Translated so Variable Names
Koniec to End_ Wartosc to NoteType Dlugosc to Lenght Ton to Tone Tekst to Text git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/UDraw.pas42
-rw-r--r--Game/Code/Classes/UFiles.pas4
-rw-r--r--Game/Code/Classes/ULyrics.pas6
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas4
-rw-r--r--Game/Code/Classes/UMain.pas66
-rw-r--r--Game/Code/Classes/UMusic.pas12
-rw-r--r--Game/Code/Classes/USong.pas30
7 files changed, 82 insertions, 82 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 986c3ea8..8c4f53f3 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -202,10 +202,10 @@ var
Pet: integer;
TempR: real;
begin
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec do begin
+ for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ do begin
if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
glColor4f(0, 0, 0, 1)
else
@@ -248,7 +248,7 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
{$IFDEF LAZARUS}
(*
@@ -278,18 +278,18 @@ begin
if Ini.EffectSing = 0 then
// If Golden note Effect of then Change not Color
begin
- case Wartosc of
+ case NoteType of
1: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
2: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
end; // case
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == ende, schluss
+ // Czesci == teil, element == piece, element | koniec == end / ending
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum);
glBegin(GL_QUADS);
@@ -305,7 +305,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == länge
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == lenght
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -330,7 +330,7 @@ begin
glEnd;
// Golden Star Patch
- if (Wartosc = 2) AND (Ini.EffectSing=1) then
+ if (NoteType = 2) AND (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -373,7 +373,7 @@ var
//// if Player[NrGracza].IlNut > 0 then
begin
- TempR := W / (Lines[0].Line[Lines[0].Akt].Koniec - Lines[0].Line[Lines[0].Akt].StartNote);
+ TempR := W / (Lines[0].Line[Lines[0].Akt].End_ - Lines[0].Line[Lines[0].Akt].StartNote);
for N := 0 to Player[NrGracza].HighNut do
begin
with Player[NrGracza].Note[N] do
@@ -392,7 +392,7 @@ var
NotesH2 := int(NotesH * 0.65);
end;
- Rec.Top := Y - (Ton-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
+ Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
Rec.Bottom := Rec.Top + 2 *NotesH2;
// draw the left part
@@ -407,10 +407,10 @@ var
// Middle part of the note
Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Dlugosc-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := X + (Start+Lenght-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
// (nowe) - dunno
- if (Start+Dlugosc-1 = Czas.AktBeatD) then
+ if (Start+Lenght-1 = Czas.AktBeatD) then
Rec.Right := Rec.Right - (1-Frac(Czas.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
@@ -442,8 +442,8 @@ var
// Perfect note is stored
if Perfect and (Ini.EffectSing=1) then
begin
- A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
- if not (Start+Dlugosc-1 = Czas.AktBeatD) then
+ A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Lenght));
+ if not (Start+Lenght-1 = Czas.AktBeatD) then
//Star animation counter
//inc(Starfr);
@@ -484,7 +484,7 @@ begin
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
if ( lTmpA > 0 ) AND
@@ -509,13 +509,13 @@ begin
X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
Rec.Left := X1;
Rec.Right := X2;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - H;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
Rec.Bottom := Rec.Top + 2 * H;
glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[NrGracza+1].TexNum);
@@ -1239,13 +1239,13 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
// Golden Note Patch
- case Wartosc of
+ case NoteType of
0: glColor4f(1, 1, 1, 0.35);
1: glColor4f(1, 1, 1, 0.85);
2: glColor4f(1, 1, 0.3, 0.85);
@@ -1256,7 +1256,7 @@ begin
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum);
glBegin(GL_QUADS);
@@ -1268,7 +1268,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 09cc57ec..70c97b88 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -115,12 +115,12 @@ begin
//Golden + Freestyle Note Patch
- case Lines.Line[C].Note[N].Wartosc of
+ case Lines.Line[C].Note[N].NoteType of
0: NoteState := 'F ';
1: NoteState := ': ';
2: NoteState := '* ';
end; // case
- S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+ S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Lenght) + ' ' + IntToStr(Tone) + ' ' + Text;
WriteLn(SongFile, S);
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index fb57220c..d0ef819f 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -309,7 +309,7 @@ begin
//Copy Values from SongLine to LyricLine
CountNotes := high(Line.Note);
LyricLine.Start := Line.Note[0].Start;
- LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Dlugosc - LyricLine.Start;
+ LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Lenght - LyricLine.Start;
LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes
LyricLine.Text := ''; //Also Set while copying Notes
LyricLine.Players := 127; //All Players for now, no Duett Mode available
@@ -320,8 +320,8 @@ begin
begin
LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle;
LyricLine.Words[I].Start := Line.Note[I].Start;
- LyricLine.Words[I].Length := Line.Note[I].Dlugosc;
- LyricLine.Words[I].Text := Line.Note[I].Tekst;
+ LyricLine.Words[I].Length := Line.Note[I].Lenght;
+ LyricLine.Words[I].Text := Line.Note[I].Text;
LyricLine.Words[I].Freestyle := Line.Note[I].FreeStyle;
LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text
end;
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index 86a69959..47c3ed03 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -266,8 +266,8 @@ begin
Clear;
for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin
Italic := Lines[0].Line[NrCzesci].Note[N].FreeStyle;
- AddWord(Lines[0].Line[NrCzesci].Note[N].Tekst);
- Text := Text + Lines[0].Line[NrCzesci].Note[N].Tekst;
+ AddWord(Lines[0].Line[NrCzesci].Note[N].Text);
+ Text := Text + Lines[0].Line[NrCzesci].Note[N].Text;
end;
Selected := -1;
end;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index c6c1f8e1..4fab84e7 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -59,9 +59,9 @@ type
IlNut: integer;
Note: array of record
Start: integer;
- Dlugosc: integer;
+ Lenght: integer;
Detekt: real; // accurate place, detected in the note
- Ton: real;
+ Tone: real;
Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
@@ -736,9 +736,9 @@ begin
for N := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
begin
if (Lines[0].Line[Lines[0].Akt].Note[N].Start <= Czas.MidBeat) and
- (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc >= Czas.MidBeat) then
+ (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght >= Czas.MidBeat) then
begin
- Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc);
+ Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Lenght);
end;
end;
@@ -747,7 +747,7 @@ begin
// wylacza ostatnia nute po przejsciu
{// todo: Lyrics
if (Ini.LyricsEffect = 1) and (Done = 1) and
- (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc)
+ (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght)
then Sender.LyricMain.Selected := -1;
if Done > 1 then Done := 1;
@@ -912,7 +912,7 @@ begin
AudioInputProcessor.Sound[CP].AnalyzeBuffer;
// adds some noise
- //Czas.Ton := Czas.Ton + Round(Random(3)) - 1;
+ //Czas.Tone := Czas.Tone + Round(Random(3)) - 1;
// count min and max sentence range for checking (detection is delayed to the notes we see on the screen)
SMin := Lines[0].Akt-1;
@@ -928,9 +928,9 @@ begin
for Pet := 0 to Lines[0].Line[S].HighNote do
begin
if ((Lines[0].Line[S].Note[Pet].Start <= Czas.AktBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Dlugosc - 1 >= Czas.AktBeatD))
+ and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= Czas.AktBeatD))
and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Dlugosc > 0) then // and make sure the note lenghts is at least 1
+ and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -942,7 +942,7 @@ begin
S := SDet;
//Czas.SzczytJest := true;
- //Czas.Ton := 27;
+ //Czas.Tone := 27;
// gdy moze, to dodaje nute
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
@@ -952,15 +952,15 @@ begin
begin
if (Lines[0].Line[S].Note[Pet].Start <= Czas.OldBeatD+1) and
(Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Dlugosc > Czas.OldBeatD+1) then
+ Lines[0].Line[S].Note[Pet].Lenght > Czas.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -971,9 +971,9 @@ begin
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Ton - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Ton;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -981,21 +981,21 @@ begin
if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].NoteType of
+ 1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].NoteType of
+ 1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
end;
end;
@@ -1012,10 +1012,10 @@ begin
if S = SMax then
begin
Nowa := true;
- // jezeli ostatnia ma ten sam ton
+ // jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
- (Player[CP].Note[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Tone) and
- (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then
+ (Player[CP].Note[Player[CP].HighNut].Tone = AudioInputProcessor.Sound[CP].Tone) and
+ (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Lenght = Czas.AktBeatD) then
begin
Nowa := false;
end;
@@ -1035,8 +1035,8 @@ begin
Player[CP].HighNut := Player[CP].HighNut + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
Player[CP].Note[Player[CP].HighNut].Start := Czas.AktBeatD;
- Player[CP].Note[Player[CP].HighNut].Dlugosc := 1;
- Player[CP].Note[Player[CP].HighNut].Ton := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
+ Player[CP].Note[Player[CP].HighNut].Lenght := 1;
+ Player[CP].Note[Player[CP].HighNut].Tone := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
Player[CP].Note[Player[CP].HighNut].Detekt := Czas.MidBeat;
// Half Note Patch
@@ -1047,15 +1047,15 @@ begin
else
begin
// przedluzenie nuty
- Player[CP].Note[Player[CP].HighNut].Dlugosc := Player[CP].Note[Player[CP].HighNut].Dlugosc + 1;
+ Player[CP].Note[Player[CP].HighNut].Lenght := Player[CP].Note[Player[CP].HighNut].Lenght + 1;
end;
// check for perfect note and then lit the star (on Draw)
for Pet := 0 to Lines[0].Line[S].HighNote do
begin
if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNut].Start) and
- (Lines[0].Line[S].Note[Pet].Dlugosc = Player[CP].Note[Player[CP].HighNut].Dlugosc) and
- (Lines[0].Line[S].Note[Pet].Ton = Player[CP].Note[Player[CP].HighNut].Ton) then
+ (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNut].Lenght) and
+ (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNut].Tone) then
begin
Player[CP].Note[Player[CP].HighNut].Perfect := true;
end;
@@ -1070,7 +1070,7 @@ begin
if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then
begin
if assigned( Sender ) and
- ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Dlugosc - 1) = Czas.AktBeatD) then
+ ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Lenght - 1) = Czas.AktBeatD) then
begin
Sender.onSentenceEnd(sDet);
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index b2f1bf56..90e78dd7 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -29,7 +29,7 @@ type
StartNote: integer;
Lyric: string;
LyricWidth: real;
- Koniec: integer; // (TODO: rename to End_/Ending?)
+ End_: integer;
BaseNote: integer;
HighNote: integer;
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
@@ -37,12 +37,12 @@ type
Note: array of record
Color: integer;
Start: integer;
- Dlugosc: integer; // (TODO: rename to Length)
- Ton: integer; // full range tone (TODO: rename to Tone)
+ Lenght: integer;
+ Tone: integer; // full range tone
TonGamy: integer; // tone unified to one octave (TODO: rename to something meaningful, ToneGamus)
- Tekst: string; // (TODO: rename to Text)
+ Text: string; // (TODO: rename to Text)
FreeStyle: boolean;
- Wartosc: integer; // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
+ NoteType: integer; // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
end;
end;
ALine = array of TLine; // (TODO: rename to TLineArray)
@@ -54,7 +54,7 @@ type
Ilosc: integer; // (TODO: Ilosc = Number/Count)
Resolution: integer;
NotesGAP: integer;
- Wartosc: integer; // TODO: rename (wartosc=value)
+ NoteType: integer; // TODO: rename (wartosc=value)
Line: ALine; // TODO: rename to Sentence or Line - renamed to Line
end;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index c7d11374..5db250c5 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -181,7 +181,7 @@ begin
MultBPM := 4; // multiply beat-count of note by 4
Mult := 1; // accuracy of measurement of note
Base[0] := 100; // high number
- Lines[0].Wartosc := 0;
+ Lines[0].NoteType := 0;
self.Relative := false;
Rel[0] := 0;
CP := 0;
@@ -295,7 +295,7 @@ begin
Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do
begin
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Dlugosc * Lines[CP].Line[Lines[CP].High].Note[I].Wartosc;
+ Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Lenght * Lines[CP].Line[Lines[CP].High].Note[I].NoteType;
end;
//Total Notes Patch End
end else begin
@@ -306,7 +306,7 @@ begin
Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Dlugosc * Lines[Pet].Line[Lines[Pet].High].Note[I].Wartosc;
+ Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -592,29 +592,29 @@ begin
// Start := Note[HighNote].Start;
end;
- Note[HighNote].Dlugosc := DurationP;
- Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Dlugosc;
+ Note[HighNote].Lenght := DurationP;
+ Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Lenght;
// back to the normal system with normal, golden and now freestyle notes
case TypeP of
- 'F': Note[HighNote].Wartosc := 0;
- ':': Note[HighNote].Wartosc := 1;
- '*': Note[HighNote].Wartosc := 2;
+ 'F': Note[HighNote].NoteType := 0;
+ ':': Note[HighNote].NoteType := 1;
+ '*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].Wartosc := Lines[NrCzesci].Wartosc + Note[HighNote].Dlugosc * Note[HighNote].Wartosc;
+ Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
- Note[HighNote].Ton := NoteP;
- if Note[HighNote].Ton < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Ton;
+ Note[HighNote].Tone := NoteP;
+ if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
Note[HighNote].TonGamy := Note[HighNote].TonGamy mod 12;
- Note[HighNote].Tekst := Copy(LyricS, 2, 100);
- Lyric := Lyric + Note[HighNote].Tekst;
+ Note[HighNote].Text := Copy(LyricS, 2, 100);
+ Lyric := Lyric + Note[HighNote].Text;
if TypeP = 'F' then
Note[HighNote].FreeStyle := true;
- Koniec := Note[HighNote].Start + Note[HighNote].Dlugosc;
+ End_ := Note[HighNote].Start + Note[HighNote].Lenght;
end; // with
end;
@@ -631,7 +631,7 @@ begin
Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Dlugosc * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Wartosc;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
end;
//Total Notes Patch End