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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-14 04:49:36 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-14 04:49:36 +0000
commit5847f354cc0ba08d125f7ec6744bf2bc50c370ab (patch)
tree217e22ad1b9be32268b6bfb849fafee28e331811 /Game/Code/Classes
parent980c5eef2b7c1fba27a683e0b1d678945d7a1c37 (diff)
downloadusdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.tar.gz
usdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.tar.xz
usdx-5847f354cc0ba08d125f7ec6744bf2bc50c370ab.zip
no need to RE-Initialize the textures and screens..
this was causing all textures to be re-loaded etc.. Also, with these in, it would not resize correctly on linux and it would consume to much memory and crash after a few mode changes. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@959 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/UGraphic.pas2
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 3203d417..80eedc33 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -565,8 +565,6 @@ end;
procedure Reinitialize3D;
begin
InitializeScreen;
- LoadTextures;
- LoadScreens;
end;
procedure InitializeScreen;