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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 15:31:26 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-31 15:31:26 +0000
commit9a681dac366ee04fadc70a8b1f6739c37a6bf365 (patch)
treeb2cc6776030e39f8bc9f3decfab709ed36f33462 /Game/Code/Classes
parent5b7e8043571bb959891c06a6dd5c7e9ef87d42e5 (diff)
downloadusdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.gz
usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.tar.xz
usdx-9a681dac366ee04fadc70a8b1f6739c37a6bf365.zip
Removed unused Format-parameter in LoadTexture() and Add...()
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/TextGL.pas10
-rw-r--r--Game/Code/Classes/UGraphic.pas56
-rw-r--r--Game/Code/Classes/ULyrics.pas8
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas4
-rw-r--r--Game/Code/Classes/UTexture.pas18
5 files changed, 48 insertions, 48 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index d791e0cd..bdde514a 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -134,7 +134,7 @@ begin
//Log.LogStatus( 'Font' , '---------------------------');
SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[0].Tex.H := 30;
Fonts[0].AspectW := 0.9;
Fonts[0].Done := -1;
@@ -142,27 +142,27 @@ begin
//Log.LogStatus( 'FontB' , '---------------------------');
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
//Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
//Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
Fonts[3].Done := -1;
Fonts[3].Outline := 4;
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
+{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
Fonts[4].Tex.H := 30;
Fonts[4].AspectW := 0.95;
Fonts[4].Done := -1;
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index d63ab31f..7af4b724 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -278,9 +278,9 @@ begin
// zaladowanie tekstur
Log.LogStatus('Loading Textures', 'LoadTextures');
- Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
- Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', TEXTURE_TYPE_PLAIN, 0); //brauch man die noch?
- Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
+ Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
+ Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), TEXTURE_TYPE_PLAIN, 0); //brauch man die noch?
+ Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
Log.LogStatus('Loading Textures - A', 'LoadTextures');
@@ -292,25 +292,25 @@ begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), TEXTURE_TYPE_COLORIZED, Col);
- Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), TEXTURE_TYPE_COLORIZED, Col);
- Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), TEXTURE_TYPE_COLORIZED, Col);
end;
Log.LogStatus('Loading Textures - B', 'LoadTextures');
- Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', TEXTURE_TYPE_TRANSPARENT, $FFFFFF);
- Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), TEXTURE_TYPE_TRANSPARENT, 0);
+ Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , TEXTURE_TYPE_TRANSPARENT, $FFFFFF);
+ Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
//TimeBar mod
@@ -318,9 +318,9 @@ begin
//eoa TimeBar mod
//SingBar Mod
- Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', TEXTURE_TYPE_PLAIN, 0);
- Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', TEXTURE_TYPE_PLAIN, 0);
- Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', TEXTURE_TYPE_PLAIN, 0);
+ Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), TEXTURE_TYPE_PLAIN, 0);
+ Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), TEXTURE_TYPE_PLAIN, 0);
+ Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), TEXTURE_TYPE_PLAIN, 0);
//end Singbar Mod
Log.LogStatus('Loading Textures - C', 'LoadTextures');
@@ -357,14 +357,14 @@ begin
End;
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), TEXTURE_TYPE_COLORIZED, Col);
end;
//## backgrounds for the scores ##
for P := 0 to 5 do begin
LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), TEXTURE_TYPE_COLORIZED, Col);
end;
@@ -379,23 +379,23 @@ begin
//NoteBar ScoreBar
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), TEXTURE_TYPE_COLORIZED, Col);
//LineBonus ScoreBar
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), TEXTURE_TYPE_COLORIZED, Col);
//GoldenNotes ScoreBar
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), TEXTURE_TYPE_COLORIZED, Col);
+ Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), TEXTURE_TYPE_COLORIZED, Col);
end;
//## rating pictures that show a picture according to your rate ##
for P := 0 to 6 do begin
- Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), TEXTURE_TYPE_TRANSPARENT, 0);
end;
Log.LogStatus('Loading Textures - Done', 'LoadTextures');
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 01ec129d..909ee835 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -266,16 +266,16 @@ var
begin
// lyric indicator (bar that indicates when the line start)
- IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ IndicatorTex := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
// ball for current word hover in ball effect
- BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ BallTex := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, 0);
// duet mode: load player icon
For I := 0 to 5 do
begin
- PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
+ PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
end;
// create line textures
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index 0fba05d2..620a28ad 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -119,8 +119,8 @@ begin
//Only 2 Players for now
For I := 0 to 1 do
begin
- PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
+ PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
+ PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
end;
PlayersActive := Trunc(Power(2, 1)) + 1;
end;
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 1047ebd3..603592a6 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -96,8 +96,8 @@ type
function GetTexture(const Name: string; Typ: TTextureType): TTexture; overload;
function GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean): TTexture; overload;
function FindTexture(const Name: string): integer;
- function LoadTexture(FromRegistry: boolean; const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; overload;
- function LoadTexture(const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; overload;
+ function LoadTexture(FromRegistry: boolean; const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture; overload;
+ function LoadTexture(const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture; overload;
function LoadTexture(const Identifier: string): TTexture; overload;
function CreateTexture(var Data: array of byte; const Name: string; W, H: word; Bits: byte): TTexture;
procedure UnloadTexture(const Name: string; FromCache: boolean);
@@ -524,7 +524,7 @@ begin
end;
end;
-function TTextureUnit.LoadTexture(FromRegistry: boolean; const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture;
+function TTextureUnit.LoadTexture(FromRegistry: boolean; const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture;
var
TexSurface: PSDL_Surface;
MipmapSurface: PSDL_Surface;
@@ -553,7 +553,7 @@ begin
{$endif}
if not assigned(TexSurface) then
begin
- Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ TextureTypeToStr(Typ) );
+ Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ TextureTypeToStr(Typ) );
Exit;
end;
@@ -736,7 +736,7 @@ begin
Log.BenchmarkEnd(4);
if Log.BenchmarkTimeLength[4] >= 1 then
- Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + TextureTypeToStr(Typ), 4);
+ Log.LogBenchmark('**********> Texture Load Time Warning - ' + Identifier + '/' + TextureTypeToStr(Typ), 4);
{$ifdef blindydebug}
Log.LogStatus('',' JB-8');
@@ -787,7 +787,7 @@ begin
{$ifdef blindydebug}
Log.LogStatus('...', 'GetTexture('''+Name+''','''+Typ+''')');
{$endif}
- TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', Typ, $0);
+ TextureDatabase.Texture[T].Texture := LoadTexture(false, Name, Typ, $0);
{$ifdef blindydebug}
Log.LogStatus('done',' ');
{$endif}
@@ -824,14 +824,14 @@ begin
Result := T;
end;
-function TTextureUnit.LoadTexture(const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture;
+function TTextureUnit.LoadTexture(const Identifier: string; Typ: TTextureType; Col: LongWord): TTexture;
begin
- Result := LoadTexture(false, Identifier, Format, Typ, Col);
+ Result := LoadTexture(false, Identifier, Typ, Col);
end;
function TTextureUnit.LoadTexture(const Identifier: string): TTexture;
begin
- Result := LoadTexture(false, pchar(Identifier), 'JPG', TEXTURE_TYPE_PLAIN, 0);
+ Result := LoadTexture(false, Identifier, TEXTURE_TYPE_PLAIN, 0);
end;
function TTextureUnit.CreateTexture(var Data: array of byte; const Name: string; W, H: word; Bits: byte): TTexture;