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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-06 23:53:46 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-06 23:53:46 +0000 |
commit | 73a9bf99b8993aa69f3ed77b36b0236fb1cde2ed (patch) | |
tree | d102105c2047353bd9ca3788c48ddbe0648c0241 /Game/Code/Classes | |
parent | 98e79f186b312510e6bb3f13d82fa7f0f03b78d7 (diff) | |
download | usdx-73a9bf99b8993aa69f3ed77b36b0236fb1cde2ed.tar.gz usdx-73a9bf99b8993aa69f3ed77b36b0236fb1cde2ed.tar.xz usdx-73a9bf99b8993aa69f3ed77b36b0236fb1cde2ed.zip |
trying to get projectM to run in linux
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@692 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UVisualizer.pas | 540 |
1 files changed, 275 insertions, 265 deletions
diff --git a/Game/Code/Classes/UVisualizer.pas b/Game/Code/Classes/UVisualizer.pas index b6b3a1cc..a49187e7 100644 --- a/Game/Code/Classes/UVisualizer.pas +++ b/Game/Code/Classes/UVisualizer.pas @@ -1,66 +1,65 @@ -{############################################################################
-# Visualizer support for UltraStar deluxe #
-# #
-# Created by hennymcc #
-# Slight modifications by Jay Binks #
-# based on UVideo.pas #
-#############################################################################}
-
-unit UVisualizer;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-uses SDL,
- UGraphicClasses,
- textgl,
- math,
- OpenGL12,
- SysUtils,
- UIni,
- {$ifdef DebugDisplay}
- dialogs,
- {$ENDIF}
- projectM,
- UMusic,
- windows;
-
-implementation
-
-uses
- UGraphic;
-
-var
+{############################################################################ +# Visualizer support for UltraStar deluxe # +# # +# Created by hennymcc # +# Slight modifications by Jay Binks # +# based on UVideo.pas # +#############################################################################} + +unit UVisualizer; + +interface + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + +uses SDL, + UGraphicClasses, + textgl, + math, + OpenGL12, + SysUtils, + UIni, + {$ifdef DebugDisplay} + dialogs, + {$ENDIF} + projectM, + UMusic; + +implementation + +uses + UGraphic; + +var singleton_VideoProjectM : IVideoPlayback; -
-const
- gx = 32;
- gy = 24;
- fps = 30;
- texsize = 512;
- visuals_Dir = 'Visuals'; // TODO: move this to a place common for all visualizers
- projectM_Dir = visuals_Dir+'/projectM';
-
-type
- TVideoPlayback_ProjectM = class( TInterfacedObject, IVideoPlayback, IVideoVisualization )
+ +const + gx = 32; + gy = 24; + fps = 30; + texsize = 512; + visuals_Dir = 'Visuals'; // TODO: move this to a place common for all visualizers + projectM_Dir = visuals_Dir+'/projectM'; + +type + TVideoPlayback_ProjectM = class( TInterfacedObject, IVideoPlayback, IVideoVisualization ) pm : PProjectM; -
- VisualizerStarted ,
- VisualizerPaused : Boolean;
-
- VisualTex : glUint;
- PCMData : TPCMData;
- hRC : Integer;
- hDC : Integer;
+ + VisualizerStarted , + VisualizerPaused : Boolean; + + VisualTex : glUint; + PCMData : TPCMData; + hRC : Integer; + hDC : Integer; procedure VisualizerStart; procedure VisualizerStop; -
- procedure VisualizerTogglePause;
+ + procedure VisualizerTogglePause; public constructor create(); procedure init(); @@ -79,40 +78,44 @@ type procedure GetFrame(Time: Extended); procedure DrawGL(Screen: integer); end; -
-
-constructor TVideoPlayback_ProjectM.create();
+ + +constructor TVideoPlayback_ProjectM.create(); begin end; -
-
-procedure TVideoPlayback_ProjectM.init();
+ + +procedure TVideoPlayback_ProjectM.init(); begin writeln( 'TVideoPlayback_ProjectM - INITIALIZE !!!!!!!!' ); - VisualizerStarted := False;
- VisualizerPaused := False;
-
- glGenTextures(1, PglUint(@VisualTex));
- glBindTexture(GL_TEXTURE_2D, VisualTex);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-end;
-
-function TVideoPlayback_ProjectM.GetName: String;
+ VisualizerStarted := False; + VisualizerPaused := False; + + glGenTextures(1, PglUint(@VisualTex)); + glBindTexture(GL_TEXTURE_2D, VisualTex); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + New(pm); + projectM_reset(pm); + +end; + +function TVideoPlayback_ProjectM.GetName: String; begin result := 'ProjectM'; end; -
-
-function TVideoPlayback_ProjectM.Open( aFileName : string): boolean; // true if succeed
-begin
- VisualizerStart();
- result := true;
-end;
-
-procedure TVideoPlayback_ProjectM.Close;
+ + +function TVideoPlayback_ProjectM.Open( aFileName : string): boolean; // true if succeed +begin + VisualizerStart(); + result := true; +end; + +procedure TVideoPlayback_ProjectM.Close; begin end; @@ -137,33 +140,33 @@ begin // in here, we cant realy move to a specific time, since its all random generated // but a call to this function will change the preset, which changes the pattern projectM_reset(pm); -
- pm^.fullscreen := 0;
- pm^.renderTarget^.texsize := texsize;
- pm^.gx := gx;
- pm^.gy := gy;
- pm^.fps := fps;
- pm^.renderTarget^.usePbuffers := 0;
-
- pm^.fontURL := PChar(projectM_Dir+'/fonts');
- pm^.presetURL := PChar(projectM_Dir+'/presets');
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- projectM_init(pm);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- projectM_resetGL(pm, ScreenW, ScreenH);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
+ + pm^.fullscreen := 0; + pm^.renderTarget^.texsize := texsize; + pm^.gx := gx; + pm^.gy := gy; + pm^.fps := fps; + pm^.renderTarget^.usePbuffers := 0; + + pm^.fontURL := PChar(projectM_Dir+'/fonts'); + pm^.presetURL := PChar(projectM_Dir+'/presets'); + + glPushAttrib(GL_ALL_ATTRIB_BITS); + projectM_init(pm); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + + projectM_resetGL(pm, ScreenW, ScreenH); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + glPopMatrix(); glPopAttrib(); end; @@ -173,158 +176,165 @@ begin result := 0; end; -procedure TVideoPlayback_ProjectM.VisualizerStart;
-begin
- VisualizerStarted := True;
-
- New(pm);
- projectM_reset(pm);
-
- pm^.fullscreen := 0;
- pm^.renderTarget^.texsize := texsize;
- pm^.gx := gx;
- pm^.gy := gy;
- pm^.fps := fps;
- pm^.renderTarget^.usePbuffers := 0;
-
- pm^.fontURL := PChar(projectM_Dir+'/fonts');
- pm^.presetURL := PChar(projectM_Dir+'/presets');
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- projectM_init(pm);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- projectM_resetGL(pm, ScreenW, ScreenH);
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glPopAttrib();
-end;
-
-procedure TVideoPlayback_ProjectM.VisualizerStop;
-begin
- if VisualizerStarted then begin
- VisualizerStarted := False;
- Dispose(pm);
- end;
-end;
-
-procedure TVideoPlayback_ProjectM.VisualizerTogglePause;
-begin
- VisualizerPaused := not VisualizerPaused;
-end;
-
-procedure TVideoPlayback_ProjectM.GetFrame(Time: Extended);
-var
- i: integer;
- nSamples: cardinal;
-begin
- if not VisualizerStarted then Exit;
- if VisualizerPaused then Exit;
-
- // get audio data
- nSamples := AudioPlayback.GetPCMData(PcmData);
- addPCM16Data(PSmallInt(@PcmData), nSamples);
-
- // store OpenGL state (might be messed up otherwise)
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- // let projectM render a frame
- renderFrame(pm);
- glFlush();
-
- {$IFDEF UseTexture}
- glBindTexture(GL_TEXTURE_2D, VisualTex);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, VisualWidth, VisualHeight, 0);
- {$ENDIF}
-
- // restore USDX OpenGL state
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glPopAttrib();
-
- // discard projectM's depth buffer information (avoid overlay)
- glClear(GL_DEPTH_BUFFER_BIT);
-end;
-
-procedure TVideoPlayback_ProjectM.DrawGL(Screen: integer);
-begin
- {$IFDEF UseTexture}
- // have a nice black background to draw on (even if there were errors opening the vid)
- if Screen=1 then begin
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- end;
- // exit if there's nothing to draw
- if not VisualizerStarted then Exit;
-
- // setup display
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- gluOrtho2D(0, 1, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glBindTexture(GL_TEXTURE_2D, VisualTex);
- glColor4f(1, 1, 1, 1);
-
- // draw projectM frame
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(1, 0); glVertex2f(1, 0);
- glTexCoord2f(1, 1); glVertex2f(1, 1);
- glTexCoord2f(0, 1); glVertex2f(0, 1);
- glEnd();
-
- {
- glbegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(400-VisualWidth/2, 300-VisualHeight/2);
- glTexCoord2f(0, 1);
- glVertex2f(400-VisualWidth/2, 300+VisualHeight/2);
- glTexCoord2f(1, 1);
- glVertex2f(400+VisualWidth/2, 300+VisualHeight/2);
- glTexCoord2f(1, 0);
- glVertex2f(400+VisualWidth/2, 300-VisualHeight/2);
- glEnd;
- }
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- // restore state
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- {$ENDIF}
-end;
-
-
+procedure TVideoPlayback_ProjectM.VisualizerStart; +begin + VisualizerStarted := True; + +// New(pm); +// projectM_reset(pm); + + writeln('Render Target'); + writeln( inttostr( integer( assigned(pm^.renderTarget) ) ) ); + + pm^.fullscreen := 0; + pm^.gx := gx; + pm^.gy := gy; + pm^.fps := fps; + + if assigned(pm^.renderTarget) then + begin + pm^.renderTarget^.texsize := texsize; + pm^.renderTarget^.usePbuffers := 0; + end; + + pm^.fontURL := PChar(projectM_Dir+'/fonts'); + pm^.presetURL := PChar(projectM_Dir+'/presets'); + + glPushAttrib(GL_ALL_ATTRIB_BITS); + projectM_init(pm); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + + projectM_resetGL(pm, ScreenW, ScreenH); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + glPopMatrix(); + glPopAttrib(); +end; + +procedure TVideoPlayback_ProjectM.VisualizerStop; +begin + if VisualizerStarted then begin + VisualizerStarted := False; + Dispose(pm); + end; +end; + +procedure TVideoPlayback_ProjectM.VisualizerTogglePause; +begin + VisualizerPaused := not VisualizerPaused; +end; + +procedure TVideoPlayback_ProjectM.GetFrame(Time: Extended); +var + i: integer; + nSamples: cardinal; +begin + if not VisualizerStarted then Exit; + if VisualizerPaused then Exit; + + // get audio data + nSamples := AudioPlayback.GetPCMData(PcmData); + addPCM16Data(PSmallInt(@PcmData), nSamples); + + // store OpenGL state (might be messed up otherwise) + glPushAttrib(GL_ALL_ATTRIB_BITS); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + + // let projectM render a frame + renderFrame(pm); + glFlush(); + + {$IFDEF UseTexture} + glBindTexture(GL_TEXTURE_2D, VisualTex); + glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, VisualWidth, VisualHeight, 0); + {$ENDIF} + + // restore USDX OpenGL state + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_TEXTURE); + glPopMatrix(); + glPopAttrib(); + + // discard projectM's depth buffer information (avoid overlay) + glClear(GL_DEPTH_BUFFER_BIT); +end; + +procedure TVideoPlayback_ProjectM.DrawGL(Screen: integer); +begin + {$IFDEF UseTexture} + // have a nice black background to draw on (even if there were errors opening the vid) + if Screen=1 then begin + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + end; + // exit if there's nothing to draw + if not VisualizerStarted then Exit; + + // setup display + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + gluOrtho2D(0, 1, 0, 1); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + glEnable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glBindTexture(GL_TEXTURE_2D, VisualTex); + glColor4f(1, 1, 1, 1); + + // draw projectM frame + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(0, 0); + glTexCoord2f(1, 0); glVertex2f(1, 0); + glTexCoord2f(1, 1); glVertex2f(1, 1); + glTexCoord2f(0, 1); glVertex2f(0, 1); + glEnd(); + + { + glbegin(GL_QUADS); + glTexCoord2f(0, 0); + glVertex2f(400-VisualWidth/2, 300-VisualHeight/2); + glTexCoord2f(0, 1); + glVertex2f(400-VisualWidth/2, 300+VisualHeight/2); + glTexCoord2f(1, 1); + glVertex2f(400+VisualWidth/2, 300+VisualHeight/2); + glTexCoord2f(1, 0); + glVertex2f(400+VisualWidth/2, 300-VisualHeight/2); + glEnd; + } + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + // restore state + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + {$ENDIF} +end; + + initialization singleton_VideoProjectM := TVideoPlayback_ProjectM.create(); @@ -334,6 +344,6 @@ initialization finalization AudioManager.Remove( singleton_VideoProjectM ); -
-
-end.
+ + +end. |