diff options
author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-06-08 15:33:48 +0000 |
---|---|---|
committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-06-08 15:33:48 +0000 |
commit | 46bb010ca7c5eb04551c030105f9999ca80e472f (patch) | |
tree | 3cb6a6bdd7e4e62623c6a83b5d22c1c0dfad73e8 /Game/Code/Classes | |
parent | f4425b4558b7fd86de874035f81ea290c987e96d (diff) | |
download | usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.gz usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.xz usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.zip |
- set svn:eol-style to native
- removed some svn:executable properties from non-executable files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
26 files changed, 13356 insertions, 13356 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 1396ae1b..2c29af59 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -1,585 +1,585 @@ -unit TextGL;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$ASMMODE Intel}
-{$ENDIF}
-
-uses
- gl,
- SDL,
- UTexture,
- Classes,
- SDL_ttf,
- ULog;
-
-procedure BuildFont; // build our bitmap font
-procedure KillFont; // delete the font
-function glTextWidth(text: pchar): real; // returns text width
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-procedure glPrintLetter(letter: char);
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-procedure glPrint(text: pchar); // custom GL "Print" routine
-procedure glPrintCut(text: pchar);
-procedure SetFontPos(X, Y: real); // sets X and Y
-procedure SetFontSize(Size: real);
-procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
-procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
-procedure SetFontAspectW(Aspect: real);
-procedure SetFontReflection(Enable:boolean;Spacing: real); // Enables/Disables text reflection
-
-// Start of SDL_ttf
-function NextPowerOfTwo(Value: integer): integer;
-// Checks if the ttf exists, if yes then a SDL_ttf is returned
-function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
-
-// Does the renderstuff, color is in $ffeecc style
-function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface;
-procedure printrandomtext();
-// End of SDL_ttf
-
-type
- TTextGL = record
- X: real;
- Y: real;
- Text: string;
- Size: real;
- ColR: real;
- ColG: real;
- ColB: real;
- end;
-
- TFont = record
- Tex: TTexture;
- Width: array[0..255] of byte;
- AspectW: real;
- Centered: boolean;
- Done: real;
- Outline: real;
- Italic: boolean;
- Reflection: boolean;
- ReflectionSpacing: real;
- end;
-
-
-var
- base: GLuint; // base display list for the font set
- Fonts: array of TFont;
- ActFont: integer;
- PColR: real; // temps for glPrintDone
- PColG: real;
- PColB: real;
-
- // Colours for the reflection
- TempColor: array[0..3] of GLfloat;
- PTempColor: PGLfloat;
-
-implementation
-
-uses
- UMain,
- UCommon,
- SysUtils,
- UGraphic;
-
-procedure LoadBitmapFontInfo(aID : integer; const aType, aResourceName: string);
-var
- stream: TStream;
-begin
- stream := GetResourceStream(aResourceName, aType);
- if (not assigned(stream)) then
- begin
- Log.LogError('Unknown font['+ inttostr(aID) +': '+aType+']', 'loadfont');
- Exit;
- end;
- try
- stream.Read(Fonts[ aID ].Width, 256);
- except
- Log.LogError('Error while reading font['+ inttostr(aID) +': '+aType+']', 'loadfont');
- end;
- stream.Free;
-end;
-
-// Builds bitmap fonts
-procedure BuildFont;
-var
- Count: integer;
-begin
- ActFont := 0;
-
- //Log.LogStatus( '' , '---------------------------');
-
- //Log.LogStatus( 'Font' , '---------------------------');
- SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[0].Tex.H := 30;
- Fonts[0].AspectW := 0.9;
- Fonts[0].Done := -1;
- Fonts[0].Outline := 0;
-
- //Log.LogStatus( 'FontB' , '---------------------------');
-
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[1].Tex.H := 30;
- Fonts[1].AspectW := 1;
- Fonts[1].Done := -1;
- Fonts[1].Outline := 0;
-
- //Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[2].Tex.H := 30;
- Fonts[2].AspectW := 0.95;
- Fonts[2].Done := -1;
- Fonts[2].Outline := 5;
-
- //Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0);
- Fonts[3].Tex.H := 30;
- Fonts[3].AspectW := 0.95;
- Fonts[3].Done := -1;
- Fonts[3].Outline := 4;
-
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
- Fonts[4].Tex.H := 30;
- Fonts[4].AspectW := 0.95;
- Fonts[4].Done := -1;
- Fonts[4].Outline := 5;}
-
- // load font info
- LoadBitmapFontInfo( 0, 'FNT', 'Font' );
- LoadBitmapFontInfo( 1, 'FNT', 'FontB' );
- LoadBitmapFontInfo( 2, 'FNT', 'FontO' );
- LoadBitmapFontInfo( 3, 'FNT', 'FontO2' );
-
- for Count := 0 to 255 do
- Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
-
- for Count := 0 to 255 do
- Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
-
- for Count := 0 to 255 do
- Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-
-{ for Count := 0 to 255 do
- Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
-
-end;
-
-// Deletes the font
-procedure KillFont;
-begin
- // delete all characters
- //glDeleteLists(base, 256);
-end;
-
-function glTextWidth(text: pchar): real;
-var
- Letter: char;
- i: integer;
-begin
- Result := 0;
- for i := 0 to Length(text) -1 do
- begin
- Letter := Text[i];
- Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW;
- end;
-end;
-
-procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real);
-begin
- Fonts[ActFont].Done := Done;
- PColR := ColR;
- PColG := ColG;
- PColB := ColB;
- glPrintCut(text);
- Fonts[ActFont].Done := -1;
-end;
-
-procedure glPrintLetter(Letter: char);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- TexHeight: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- XItal: real; // X shift for italic type letter
- ReflectionSpacing: real; // Distance of the reflection
-begin
- with Fonts[ActFont].Tex do
- begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024;
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- TexHeight := TexB - TexY;
-
- // set vector positions
- PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2;
- PT := Y;
- PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
- PB := PT + H;
-
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
-
- glBegin(GL_QUADS);
- try
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT);
- finally
- glEnd;
- end;
-
- // <mog> Reflection
- // Yes it would make sense to put this in an extra procedure,
- // but this works, doesn't take much lines, and is almost lightweight
- if Fonts[ActFont].Reflection = true then
- begin
- ReflectionSpacing := Fonts[ActFont].ReflectionSpacing + H/2;
-
- glDepthRange(0, 10);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_DEPTH_TEST);
-
- glBegin(GL_QUADS);
- try
- glColor4f(TempColor[0], TempColor[1], TempColor[2], 0);
- glTexCoord2f(TexX, TexY + TexHeight/2);
- glVertex3f(PL, PB + ReflectionSpacing - H/2, z);
-
- glColor4f(TempColor[0], TempColor[1], TempColor[2], Alpha-0.3);
- glTexCoord2f(TexX, TexB );
- glVertex3f(PL + XItal, PT + ReflectionSpacing, z);
-
- glTexCoord2f(TexR, TexB );
- glVertex3f(PR + XItal, PT + ReflectionSpacing, z);
-
- glColor4f(TempColor[0], TempColor[1], TempColor[2], 0);
- glTexCoord2f(TexR, TexY + TexHeight/2);
- glVertex3f(PR, PB + ReflectionSpacing - H/2, z);
- finally
- glEnd;
- end;
- glDisable(GL_DEPTH_TEST);
- end; // reflection
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- X := X + W;
- end; // with
-
- //write the colour back
- glColor4fv(PTempColor);
-end;
-
-procedure glPrintLetterCut(letter: char; Start, Finish: real);
-var
- TexX, TexY: real;
- TexR, TexB: real;
- TexTemp: real;
- FWidth: real;
- PL, PT: real;
- PR, PB: real;
- OutTemp: real;
- XItal: real;
-begin
- with Fonts[ActFont].Tex do
- begin
- FWidth := Fonts[ActFont].Width[Ord(Letter)];
-
- W := FWidth * (H/30) * Fonts[ActFont].AspectW;
- //H := 30;
- OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW;
-
- // set texture positions
- TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024;
- TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024
- TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024;
- TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024;
-
- TexTemp := TexX + Start * (TexR - TexX);
- TexR := TexX + Finish * (TexR - TexX);
- TexX := TexTemp;
-
- // set vector positions
- PL := X - OutTemp / 2 + OutTemp * Start;
- PT := Y;
- PR := PL + (W + OutTemp) * (Finish - Start);
- PB := PT + H;
- if Fonts[ActFont].Italic = false then
- XItal := 0
- else
- XItal := 12;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT);
- glTexCoord2f(TexX, TexB); glVertex2f(PL, PB);
- glTexCoord2f(TexR, TexB); glVertex2f(PR, PB);
- glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal
- glEnd;
- X := X + W * (Finish - Start);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end; // with
-
-end;
-
-// Custom GL "Print" Routine
-procedure glPrint(text: pchar);
-var
- //Letter : char;
- iPos : integer;
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
-(*
- while (length(text) > 0) do
- begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // print
- glPrintLetter(Letter);
- end; // while
-*)
-
- //Save the actual color and alpha (for reflection)
- PTempColor:= @TempColor;
- //I've read that glGetFloat is quite slow, but it seems that there is no alternative
- glGetFloatv(GL_CURRENT_COLOR, PTempColor);
-
- // This code is better, because doing a Copy of for every
- // letter in a string is a waste of CPU & Memory resources.
- // Copy operations are quite memory intensive, and this simple
- // code achieves the same result.
- for iPos := 0 to length( text ) - 1 do
- begin
- glPrintLetter( Text[iPos] );
- end;
-
-end;
-
-// tyty to Asphyre
-// FIXME: check if the non-asm version is fast enough and use it by default if so
-function NextPowerOfTwo(Value: integer): integer;
-begin
- Result:= 1;
-{$IF Defined(CPUX86_64)}
- asm
- mov rcx, -1
- bsr rcx, Value
- inc rcx
- shl Result, cl
- end;
-{$ELSEIF Defined(CPU386) or Defined(CPUI386)}
- asm
- mov ecx, -1
- bsr ecx, Value
- inc ecx
- shl Result, cl
- end;
-{$ELSE}
- while (Result <= Value) do
- Result := 2 * Result;
-{$IFEND}
-end;
-
-function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
-begin
- if (FileExists(FileName)) then
- begin
- Result := TTF_OpenFont( FileName, PointSize );
- end
- else
- begin
- Log.LogStatus('ERROR Could not find font in ' + FileName , '');
- ShowMessage( 'ERROR Could not find font in ' + FileName );
- Result := nil;
- end;
-end;
-
-function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal): PSDL_Surface;
-var
- clr : TSDL_color;
-begin
- clr.r := ((Color and $ff0000) shr 16 ) div 255;
- clr.g := ((Color and $ff00 ) shr 8 ) div 255;
- clr.b := ( Color and $ff ) div 255 ;
-
- result := TTF_RenderText_Blended( font, text, cLr);
-end;
-
-procedure printrandomtext();
-var
- stext,intermediary : PSDL_surface;
- clrFg, clrBG : TSDL_color;
- texture : Gluint;
- font : PTTF_Font;
- w,h : integer;
-begin
-
- font := LoadFont('fonts\comicbd.ttf', 42);
-
- clrFg.r := 255;
- clrFg.g := 255;
- clrFg.b := 255;
- clrFg.unused := 255;
-
- clrBg.r := 255;
- clrbg.g := 0;
- clrbg.b := 255;
- clrbg.unused := 0;
-
- sText := RenderText(font, 'katzeeeeeee', $fe198e);
- //sText := TTF_RenderText_Blended( font, 'huuuuuuuuuund', clrFG);
-
- // Convert the rendered text to a known format
- w := nextpoweroftwo(sText.w);
- h := nextpoweroftwo(sText.h);
-
- intermediary := SDL_CreateRGBSurface(0, w, h, 32,
- $000000ff, $0000ff00, $00ff0000, $ff000000);
-
- SDL_SetAlpha(intermediary, 0, 255);
- SDL_SetAlpha(sText, 0, 255);
- SDL_BlitSurface(sText, nil, intermediary, nil);
-
- glGenTextures(1, @texture);
-
- glBindTexture(GL_TEXTURE_2D, texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, texture);
- glColor4f(1, 0, 1, 1);
-
- glbegin(gl_quads);
- glTexCoord2f(0, 0); glVertex2f(200 , 300 );
- glTexCoord2f(0, sText.h/h); glVertex2f(200 , 300 + sText.h);
- glTexCoord2f(sText.w/w, sText.h/h); glVertex2f(200 + sText.w, 300 + sText.h);
- glTexCoord2f(sText.w/w, 0); glVertex2f(200 + sText.w, 300 );
- glEnd;
- glfinish();
- glDisable(GL_BLEND);
- gldisable(gl_texture_2d);
-
- SDL_FreeSurface(sText);
- SDL_FreeSurface(intermediary);
- glDeleteTextures(1, @texture);
- TTF_CloseFont(font);
-
-end;
-
-procedure glPrintCut(text: pchar);
-var
- Letter: char;
- PToDo: real;
- PTotWidth: real;
- PDoingNow: real;
- S: string;
-begin
- if (Text = '') then // If There's No Text
- Exit; // Do Nothing
-
- PTotWidth := glTextWidth(Text);
- PToDo := Fonts[ActFont].Done;
-
- while (length(text) > 0) do
- begin
- // cut
- Letter := Text[0];
- Text := pchar(Copy(Text, 2, Length(Text)-1));
-
- // analyze
- S := Letter;
- PDoingNow := glTextWidth(pchar(S)) / PTotWidth;
-
- // drawing
- if (PToDo > 0) and (PDoingNow <= PToDo) then
- glPrintLetter(Letter);
-
- if (PToDo > 0) and (PDoingNow > PToDo) then
- begin
- glPrintLetterCut(Letter, 0, PToDo / PDoingNow);
- glColor3f(PColR, PColG, PColB);
- glPrintLetterCut(Letter, PToDo / PDoingNow, 1);
- end;
-
- if (PToDo <= 0) then
- glPrintLetter(Letter);
-
- PToDo := PToDo - PDoingNow;
-
- end; // while
-end;
-
-
-procedure SetFontPos(X, Y: real);
-begin
- Fonts[ActFont].Tex.X := X;
- Fonts[ActFont].Tex.Y := Y;
-end;
-
-procedure SetFontSize(Size: real);
-begin
- Fonts[ActFont].Tex.H := 30 * (Size/10);
-end;
-
-procedure SetFontStyle(Style: integer);
-begin
- ActFont := Style;
-end;
-
-procedure SetFontItalic(Enable: boolean);
-begin
- Fonts[ActFont].Italic := Enable;
-end;
-
-procedure SetFontAspectW(Aspect: real);
-begin
- Fonts[ActFont].AspectW := Aspect;
-end;
-
-procedure SetFontReflection(Enable: boolean; Spacing: real);
-begin
- Fonts[ActFont].Reflection := Enable;
- Fonts[ActFont].ReflectionSpacing := Spacing;
-end;
-
-end.
+unit TextGL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +{$IFDEF FPC} + {$ASMMODE Intel} +{$ENDIF} + +uses + gl, + SDL, + UTexture, + Classes, + SDL_ttf, + ULog; + +procedure BuildFont; // build our bitmap font +procedure KillFont; // delete the font +function glTextWidth(text: pchar): real; // returns text width +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +procedure glPrintLetter(letter: char); +procedure glPrintLetterCut(letter: char; Start, Finish: real); +procedure glPrint(text: pchar); // custom GL "Print" routine +procedure glPrintCut(text: pchar); +procedure SetFontPos(X, Y: real); // sets X and Y +procedure SetFontSize(Size: real); +procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc) +procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts) +procedure SetFontAspectW(Aspect: real); +procedure SetFontReflection(Enable:boolean;Spacing: real); // Enables/Disables text reflection + +// Start of SDL_ttf +function NextPowerOfTwo(Value: integer): integer; +// Checks if the ttf exists, if yes then a SDL_ttf is returned +function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; + +// Does the renderstuff, color is in $ffeecc style +function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface; +procedure printrandomtext(); +// End of SDL_ttf + +type + TTextGL = record + X: real; + Y: real; + Text: string; + Size: real; + ColR: real; + ColG: real; + ColB: real; + end; + + TFont = record + Tex: TTexture; + Width: array[0..255] of byte; + AspectW: real; + Centered: boolean; + Done: real; + Outline: real; + Italic: boolean; + Reflection: boolean; + ReflectionSpacing: real; + end; + + +var + base: GLuint; // base display list for the font set + Fonts: array of TFont; + ActFont: integer; + PColR: real; // temps for glPrintDone + PColG: real; + PColB: real; + + // Colours for the reflection + TempColor: array[0..3] of GLfloat; + PTempColor: PGLfloat; + +implementation + +uses + UMain, + UCommon, + SysUtils, + UGraphic; + +procedure LoadBitmapFontInfo(aID : integer; const aType, aResourceName: string); +var + stream: TStream; +begin + stream := GetResourceStream(aResourceName, aType); + if (not assigned(stream)) then + begin + Log.LogError('Unknown font['+ inttostr(aID) +': '+aType+']', 'loadfont'); + Exit; + end; + try + stream.Read(Fonts[ aID ].Width, 256); + except + Log.LogError('Error while reading font['+ inttostr(aID) +': '+aType+']', 'loadfont'); + end; + stream.Free; +end; + +// Builds bitmap fonts +procedure BuildFont; +var + Count: integer; +begin + ActFont := 0; + + //Log.LogStatus( '' , '---------------------------'); + + //Log.LogStatus( 'Font' , '---------------------------'); + SetLength(Fonts, 5); + Fonts[0].Tex := Texture.LoadTexture(true, 'Font', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[0].Tex.H := 30; + Fonts[0].AspectW := 0.9; + Fonts[0].Done := -1; + Fonts[0].Outline := 0; + + //Log.LogStatus( 'FontB' , '---------------------------'); + + Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[1].Tex.H := 30; + Fonts[1].AspectW := 1; + Fonts[1].Done := -1; + Fonts[1].Outline := 0; + + //Log.LogStatus( 'FontO' , '---------------------------'); + Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[2].Tex.H := 30; + Fonts[2].AspectW := 0.95; + Fonts[2].Done := -1; + Fonts[2].Outline := 5; + + //Log.LogStatus( 'FontO2' , '---------------------------'); + Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', TEXTURE_TYPE_TRANSPARENT, 0); + Fonts[3].Tex.H := 30; + Fonts[3].AspectW := 0.95; + Fonts[3].Done := -1; + Fonts[3].Outline := 4; + +{ Fonts[4].Tex := Texture.LoadTexture('FontO', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen + Fonts[4].Tex.H := 30; + Fonts[4].AspectW := 0.95; + Fonts[4].Done := -1; + Fonts[4].Outline := 5;} + + // load font info + LoadBitmapFontInfo( 0, 'FNT', 'Font' ); + LoadBitmapFontInfo( 1, 'FNT', 'FontB' ); + LoadBitmapFontInfo( 2, 'FNT', 'FontO' ); + LoadBitmapFontInfo( 3, 'FNT', 'FontO2' ); + + for Count := 0 to 255 do + Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2; + + for Count := 0 to 255 do + Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2; + + for Count := 0 to 255 do + Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1; + +{ for Count := 0 to 255 do + Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;} + +end; + +// Deletes the font +procedure KillFont; +begin + // delete all characters + //glDeleteLists(base, 256); +end; + +function glTextWidth(text: pchar): real; +var + Letter: char; + i: integer; +begin + Result := 0; + for i := 0 to Length(text) -1 do + begin + Letter := Text[i]; + Result := Result + Fonts[ActFont].Width[Ord(Letter)] * Fonts[ActFont].Tex.H / 30 * Fonts[ActFont].AspectW; + end; +end; + +procedure glPrintDone(text: pchar; Done: real; ColR, ColG, ColB: real); +begin + Fonts[ActFont].Done := Done; + PColR := ColR; + PColG := ColG; + PColB := ColB; + glPrintCut(text); + Fonts[ActFont].Done := -1; +end; + +procedure glPrintLetter(Letter: char); +var + TexX, TexY: real; + TexR, TexB: real; + TexHeight: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + XItal: real; // X shift for italic type letter + ReflectionSpacing: real; // Distance of the reflection +begin + with Fonts[ActFont].Tex do + begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + TexHeight := TexB - TexY; + + // set vector positions + PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2; + PT := Y; + PR := PL + W + Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + PB := PT + H; + + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + + glBegin(GL_QUADS); + try + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); + finally + glEnd; + end; + + // <mog> Reflection + // Yes it would make sense to put this in an extra procedure, + // but this works, doesn't take much lines, and is almost lightweight + if Fonts[ActFont].Reflection = true then + begin + ReflectionSpacing := Fonts[ActFont].ReflectionSpacing + H/2; + + glDepthRange(0, 10); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + + glBegin(GL_QUADS); + try + glColor4f(TempColor[0], TempColor[1], TempColor[2], 0); + glTexCoord2f(TexX, TexY + TexHeight/2); + glVertex3f(PL, PB + ReflectionSpacing - H/2, z); + + glColor4f(TempColor[0], TempColor[1], TempColor[2], Alpha-0.3); + glTexCoord2f(TexX, TexB ); + glVertex3f(PL + XItal, PT + ReflectionSpacing, z); + + glTexCoord2f(TexR, TexB ); + glVertex3f(PR + XItal, PT + ReflectionSpacing, z); + + glColor4f(TempColor[0], TempColor[1], TempColor[2], 0); + glTexCoord2f(TexR, TexY + TexHeight/2); + glVertex3f(PR, PB + ReflectionSpacing - H/2, z); + finally + glEnd; + end; + glDisable(GL_DEPTH_TEST); + end; // reflection + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + X := X + W; + end; // with + + //write the colour back + glColor4fv(PTempColor); +end; + +procedure glPrintLetterCut(letter: char; Start, Finish: real); +var + TexX, TexY: real; + TexR, TexB: real; + TexTemp: real; + FWidth: real; + PL, PT: real; + PR, PB: real; + OutTemp: real; + XItal: real; +begin + with Fonts[ActFont].Tex do + begin + FWidth := Fonts[ActFont].Width[Ord(Letter)]; + + W := FWidth * (H/30) * Fonts[ActFont].AspectW; + //H := 30; + OutTemp := Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW; + + // set texture positions + TexX := (ord(Letter) mod 16) * 1/16 + 1/32 - FWidth/1024 - Fonts[ActFont].Outline/1024; + TexY := (ord(Letter) div 16) * 1/16 + 2/1024; // 2/1024 + TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; + TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; + + TexTemp := TexX + Start * (TexR - TexX); + TexR := TexX + Finish * (TexR - TexX); + TexX := TexTemp; + + // set vector positions + PL := X - OutTemp / 2 + OutTemp * Start; + PT := Y; + PR := PL + (W + OutTemp) * (Finish - Start); + PB := PT + H; + if Fonts[ActFont].Italic = false then + XItal := 0 + else + XItal := 12; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + glBegin(GL_QUADS); + glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); + glTexCoord2f(TexX, TexB); glVertex2f(PL, PB); + glTexCoord2f(TexR, TexB); glVertex2f(PR, PB); + glTexCoord2f(TexR, TexY); glVertex2f(PR+XItal, PT); // not tested with XItal + glEnd; + X := X + W * (Finish - Start); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; // with + +end; + +// Custom GL "Print" Routine +procedure glPrint(text: pchar); +var + //Letter : char; + iPos : integer; +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + +(* + while (length(text) > 0) do + begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // print + glPrintLetter(Letter); + end; // while +*) + + //Save the actual color and alpha (for reflection) + PTempColor:= @TempColor; + //I've read that glGetFloat is quite slow, but it seems that there is no alternative + glGetFloatv(GL_CURRENT_COLOR, PTempColor); + + // This code is better, because doing a Copy of for every + // letter in a string is a waste of CPU & Memory resources. + // Copy operations are quite memory intensive, and this simple + // code achieves the same result. + for iPos := 0 to length( text ) - 1 do + begin + glPrintLetter( Text[iPos] ); + end; + +end; + +// tyty to Asphyre +// FIXME: check if the non-asm version is fast enough and use it by default if so +function NextPowerOfTwo(Value: integer): integer; +begin + Result:= 1; +{$IF Defined(CPUX86_64)} + asm + mov rcx, -1 + bsr rcx, Value + inc rcx + shl Result, cl + end; +{$ELSEIF Defined(CPU386) or Defined(CPUI386)} + asm + mov ecx, -1 + bsr ecx, Value + inc ecx + shl Result, cl + end; +{$ELSE} + while (Result <= Value) do + Result := 2 * Result; +{$IFEND} +end; + +function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font; +begin + if (FileExists(FileName)) then + begin + Result := TTF_OpenFont( FileName, PointSize ); + end + else + begin + Log.LogStatus('ERROR Could not find font in ' + FileName , ''); + ShowMessage( 'ERROR Could not find font in ' + FileName ); + Result := nil; + end; +end; + +function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal): PSDL_Surface; +var + clr : TSDL_color; +begin + clr.r := ((Color and $ff0000) shr 16 ) div 255; + clr.g := ((Color and $ff00 ) shr 8 ) div 255; + clr.b := ( Color and $ff ) div 255 ; + + result := TTF_RenderText_Blended( font, text, cLr); +end; + +procedure printrandomtext(); +var + stext,intermediary : PSDL_surface; + clrFg, clrBG : TSDL_color; + texture : Gluint; + font : PTTF_Font; + w,h : integer; +begin + + font := LoadFont('fonts\comicbd.ttf', 42); + + clrFg.r := 255; + clrFg.g := 255; + clrFg.b := 255; + clrFg.unused := 255; + + clrBg.r := 255; + clrbg.g := 0; + clrbg.b := 255; + clrbg.unused := 0; + + sText := RenderText(font, 'katzeeeeeee', $fe198e); + //sText := TTF_RenderText_Blended( font, 'huuuuuuuuuund', clrFG); + + // Convert the rendered text to a known format + w := nextpoweroftwo(sText.w); + h := nextpoweroftwo(sText.h); + + intermediary := SDL_CreateRGBSurface(0, w, h, 32, + $000000ff, $0000ff00, $00ff0000, $ff000000); + + SDL_SetAlpha(intermediary, 0, 255); + SDL_SetAlpha(sText, 0, 255); + SDL_BlitSurface(sText, nil, intermediary, nil); + + glGenTextures(1, @texture); + + glBindTexture(GL_TEXTURE_2D, texture); + + glTexImage2D(GL_TEXTURE_2D, 0, 4, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, intermediary.pixels); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + glEnable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glBindTexture(GL_TEXTURE_2D, texture); + glColor4f(1, 0, 1, 1); + + glbegin(gl_quads); + glTexCoord2f(0, 0); glVertex2f(200 , 300 ); + glTexCoord2f(0, sText.h/h); glVertex2f(200 , 300 + sText.h); + glTexCoord2f(sText.w/w, sText.h/h); glVertex2f(200 + sText.w, 300 + sText.h); + glTexCoord2f(sText.w/w, 0); glVertex2f(200 + sText.w, 300 ); + glEnd; + glfinish(); + glDisable(GL_BLEND); + gldisable(gl_texture_2d); + + SDL_FreeSurface(sText); + SDL_FreeSurface(intermediary); + glDeleteTextures(1, @texture); + TTF_CloseFont(font); + +end; + +procedure glPrintCut(text: pchar); +var + Letter: char; + PToDo: real; + PTotWidth: real; + PDoingNow: real; + S: string; +begin + if (Text = '') then // If There's No Text + Exit; // Do Nothing + + PTotWidth := glTextWidth(Text); + PToDo := Fonts[ActFont].Done; + + while (length(text) > 0) do + begin + // cut + Letter := Text[0]; + Text := pchar(Copy(Text, 2, Length(Text)-1)); + + // analyze + S := Letter; + PDoingNow := glTextWidth(pchar(S)) / PTotWidth; + + // drawing + if (PToDo > 0) and (PDoingNow <= PToDo) then + glPrintLetter(Letter); + + if (PToDo > 0) and (PDoingNow > PToDo) then + begin + glPrintLetterCut(Letter, 0, PToDo / PDoingNow); + glColor3f(PColR, PColG, PColB); + glPrintLetterCut(Letter, PToDo / PDoingNow, 1); + end; + + if (PToDo <= 0) then + glPrintLetter(Letter); + + PToDo := PToDo - PDoingNow; + + end; // while +end; + + +procedure SetFontPos(X, Y: real); +begin + Fonts[ActFont].Tex.X := X; + Fonts[ActFont].Tex.Y := Y; +end; + +procedure SetFontSize(Size: real); +begin + Fonts[ActFont].Tex.H := 30 * (Size/10); +end; + +procedure SetFontStyle(Style: integer); +begin + ActFont := Style; +end; + +procedure SetFontItalic(Enable: boolean); +begin + Fonts[ActFont].Italic := Enable; +end; + +procedure SetFontAspectW(Aspect: real); +begin + Fonts[ActFont].AspectW := Aspect; +end; + +procedure SetFontReflection(Enable: boolean; Spacing: real); +begin + Fonts[ActFont].Reflection := Enable; + Fonts[ActFont].ReflectionSpacing := Spacing; +end; + +end. diff --git a/Game/Code/Classes/UAudioCore_Bass.pas b/Game/Code/Classes/UAudioCore_Bass.pas index e20d81c0..1f754be2 100644 --- a/Game/Code/Classes/UAudioCore_Bass.pas +++ b/Game/Code/Classes/UAudioCore_Bass.pas @@ -1,111 +1,111 @@ -unit UAudioCore_Bass;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- Classes,
- SysUtils,
- UMusic,
- bass; // (Note: DWORD is defined here)
-
-type
- TAudioCore_Bass = class
- private
- constructor Create();
- public
- class function GetInstance(): TAudioCore_Bass;
- function ErrorGetString(): string; overload;
- function ErrorGetString(errCode: integer): string; overload;
- function ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean;
- end;
-
-implementation
-
-uses
- UMain,
- ULog;
-
-var
- Instance: TAudioCore_Bass;
-
-constructor TAudioCore_Bass.Create();
-begin
- inherited;
-end;
-
-class function TAudioCore_Bass.GetInstance(): TAudioCore_Bass;
-begin
- if not assigned(Instance) then
- Instance := TAudioCore_Bass.Create();
- Result := Instance;
-end;
-
-function TAudioCore_Bass.ErrorGetString(): string;
-begin
- Result := ErrorGetString(BASS_ErrorGetCode());
-end;
-
-function TAudioCore_Bass.ErrorGetString(errCode: integer): string;
-begin
- case errCode of
- BASS_OK: result := 'No error';
- BASS_ERROR_MEM: result := 'Insufficient memory';
- BASS_ERROR_FILEOPEN: result := 'File could not be opened';
- BASS_ERROR_DRIVER: result := 'Device driver not available';
- BASS_ERROR_BUFLOST: result := 'Buffer lost';
- BASS_ERROR_HANDLE: result := 'Invalid Handle';
- BASS_ERROR_FORMAT: result := 'Sample-Format not supported';
- BASS_ERROR_POSITION: result := 'Illegal position';
- BASS_ERROR_INIT: result := 'BASS_Init has not been successfully called';
- BASS_ERROR_START: result := 'Paused/stopped';
- BASS_ERROR_ALREADY: result := 'Already created/used';
- BASS_ERROR_NOCHAN: result := 'No free channels';
- BASS_ERROR_ILLTYPE: result := 'Type is invalid';
- BASS_ERROR_ILLPARAM: result := 'Illegal parameter';
- BASS_ERROR_NO3D: result := 'No 3D support';
- BASS_ERROR_NOEAX: result := 'No EAX support';
- BASS_ERROR_DEVICE: result := 'Invalid device number';
- BASS_ERROR_NOPLAY: result := 'Channel not playing';
- BASS_ERROR_FREQ: result := 'Freq out of range';
- BASS_ERROR_NOTFILE: result := 'Not a file stream';
- BASS_ERROR_NOHW: result := 'No hardware support';
- BASS_ERROR_EMPTY: result := 'Is empty';
- BASS_ERROR_NONET: result := 'Network unavailable';
- BASS_ERROR_CREATE: result := 'Creation error';
- BASS_ERROR_NOFX: result := 'DX8 effects unavailable';
- BASS_ERROR_NOTAVAIL: result := 'Not available';
- BASS_ERROR_DECODE: result := 'Is a decoding channel';
- BASS_ERROR_DX: result := 'Insufficient version of DirectX';
- BASS_ERROR_TIMEOUT: result := 'Timeout';
- BASS_ERROR_FILEFORM: result := 'File-Format not recognised/supported';
- BASS_ERROR_SPEAKER: result := 'Requested speaker(s) not support';
- BASS_ERROR_VERSION: result := 'Version error';
- BASS_ERROR_CODEC: result := 'Codec not available/supported';
- BASS_ERROR_ENDED: result := 'The channel/file has ended';
- BASS_ERROR_UNKNOWN: result := 'Unknown error';
- else result := 'Unknown error';
- end;
-end;
-
-function TAudioCore_Bass.ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean;
-begin
- case Format of
- asfS16: Flags := 0;
- asfFloat: Flags := BASS_SAMPLE_FLOAT;
- asfU8: Flags := BASS_SAMPLE_8BITS;
- else begin
- Result := false;
- Exit;
- end;
- end;
-
- Result := true;
-end;
-
-end.
+unit UAudioCore_Bass; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + Classes, + SysUtils, + UMusic, + bass; // (Note: DWORD is defined here) + +type + TAudioCore_Bass = class + private + constructor Create(); + public + class function GetInstance(): TAudioCore_Bass; + function ErrorGetString(): string; overload; + function ErrorGetString(errCode: integer): string; overload; + function ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean; + end; + +implementation + +uses + UMain, + ULog; + +var + Instance: TAudioCore_Bass; + +constructor TAudioCore_Bass.Create(); +begin + inherited; +end; + +class function TAudioCore_Bass.GetInstance(): TAudioCore_Bass; +begin + if not assigned(Instance) then + Instance := TAudioCore_Bass.Create(); + Result := Instance; +end; + +function TAudioCore_Bass.ErrorGetString(): string; +begin + Result := ErrorGetString(BASS_ErrorGetCode()); +end; + +function TAudioCore_Bass.ErrorGetString(errCode: integer): string; +begin + case errCode of + BASS_OK: result := 'No error'; + BASS_ERROR_MEM: result := 'Insufficient memory'; + BASS_ERROR_FILEOPEN: result := 'File could not be opened'; + BASS_ERROR_DRIVER: result := 'Device driver not available'; + BASS_ERROR_BUFLOST: result := 'Buffer lost'; + BASS_ERROR_HANDLE: result := 'Invalid Handle'; + BASS_ERROR_FORMAT: result := 'Sample-Format not supported'; + BASS_ERROR_POSITION: result := 'Illegal position'; + BASS_ERROR_INIT: result := 'BASS_Init has not been successfully called'; + BASS_ERROR_START: result := 'Paused/stopped'; + BASS_ERROR_ALREADY: result := 'Already created/used'; + BASS_ERROR_NOCHAN: result := 'No free channels'; + BASS_ERROR_ILLTYPE: result := 'Type is invalid'; + BASS_ERROR_ILLPARAM: result := 'Illegal parameter'; + BASS_ERROR_NO3D: result := 'No 3D support'; + BASS_ERROR_NOEAX: result := 'No EAX support'; + BASS_ERROR_DEVICE: result := 'Invalid device number'; + BASS_ERROR_NOPLAY: result := 'Channel not playing'; + BASS_ERROR_FREQ: result := 'Freq out of range'; + BASS_ERROR_NOTFILE: result := 'Not a file stream'; + BASS_ERROR_NOHW: result := 'No hardware support'; + BASS_ERROR_EMPTY: result := 'Is empty'; + BASS_ERROR_NONET: result := 'Network unavailable'; + BASS_ERROR_CREATE: result := 'Creation error'; + BASS_ERROR_NOFX: result := 'DX8 effects unavailable'; + BASS_ERROR_NOTAVAIL: result := 'Not available'; + BASS_ERROR_DECODE: result := 'Is a decoding channel'; + BASS_ERROR_DX: result := 'Insufficient version of DirectX'; + BASS_ERROR_TIMEOUT: result := 'Timeout'; + BASS_ERROR_FILEFORM: result := 'File-Format not recognised/supported'; + BASS_ERROR_SPEAKER: result := 'Requested speaker(s) not support'; + BASS_ERROR_VERSION: result := 'Version error'; + BASS_ERROR_CODEC: result := 'Codec not available/supported'; + BASS_ERROR_ENDED: result := 'The channel/file has ended'; + BASS_ERROR_UNKNOWN: result := 'Unknown error'; + else result := 'Unknown error'; + end; +end; + +function TAudioCore_Bass.ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean; +begin + case Format of + asfS16: Flags := 0; + asfFloat: Flags := BASS_SAMPLE_FLOAT; + asfU8: Flags := BASS_SAMPLE_8BITS; + else begin + Result := false; + Exit; + end; + end; + + Result := true; +end; + +end. diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas index 2c52c41e..b27fa83c 100644 --- a/Game/Code/Classes/UAudioPlayback_Portaudio.pas +++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas @@ -1,350 +1,350 @@ -unit UAudioPlayback_Portaudio;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-
-uses
- Classes,
- SysUtils,
- UMusic;
-
-implementation
-
-uses
- portaudio,
- UAudioCore_Portaudio,
- UAudioPlayback_SoftMixer,
- ULog,
- UIni,
- UMain;
-
-type
- TAudioPlayback_Portaudio = class(TAudioPlayback_SoftMixer)
- private
- paStream: PPaStream;
- AudioCore: TAudioCore_Portaudio;
- function OpenDevice(deviceIndex: TPaDeviceIndex): boolean;
- function EnumDevices(): boolean;
- protected
- function InitializeAudioPlaybackEngine(): boolean; override;
- function StartAudioPlaybackEngine(): boolean; override;
- procedure StopAudioPlaybackEngine(); override;
- function FinalizeAudioPlaybackEngine(): boolean; override;
- public
- function GetName: String; override;
- end;
-
- TPortaudioOutputDevice = class(TAudioOutputDevice)
- private
- PaDeviceIndex: TPaDeviceIndex;
- end;
-
-var
- singleton_AudioPlaybackPortaudio : IAudioPlayback;
-
-
-{ TAudioPlayback_Portaudio }
-
-function PortaudioAudioCallback(input: Pointer; output: Pointer; frameCount: Longword;
- timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags;
- userData: Pointer): Integer; cdecl;
-var
- engine: TAudioPlayback_Portaudio;
-begin
- engine := TAudioPlayback_Portaudio(userData);
- engine.AudioCallback(output, frameCount * engine.FormatInfo.FrameSize);
- result := paContinue;
-end;
-
-function TAudioPlayback_Portaudio.GetName: String;
-begin
- result := 'Portaudio_Playback';
-end;
-
-function TAudioPlayback_Portaudio.OpenDevice(deviceIndex: TPaDeviceIndex): boolean;
-var
- deviceInfo : PPaDeviceInfo;
- sampleRate : double;
- outParams : TPaStreamParameters;
- err : TPaError;
-begin
- Result := false;
-
- deviceInfo := Pa_GetDeviceInfo(deviceIndex);
-
- Log.LogInfo('Audio-Output Device: ' + deviceInfo^.name, 'TAudioPlayback_Portaudio.OpenDevice');
-
- sampleRate := deviceInfo^.defaultSampleRate;
-
- with outParams do
- begin
- device := deviceIndex;
- channelCount := 2;
- sampleFormat := paInt16;
- suggestedLatency := deviceInfo^.defaultLowOutputLatency;
- hostApiSpecificStreamInfo := nil;
- end;
-
- // check souncard and adjust sample-rate
- if not AudioCore.TestDevice(nil, @outParams, sampleRate) then
- begin
- Log.LogStatus('TestDevice failed!', 'TAudioPlayback_Portaudio.OpenDevice');
- exit;
- end;
-
- // open output stream
- err := Pa_OpenStream(paStream, nil, @outParams, sampleRate,
- paFramesPerBufferUnspecified,
- paNoFlag, @PortaudioAudioCallback, Self);
- if(err <> paNoError) then
- begin
- Log.LogStatus(Pa_GetErrorText(err), 'TAudioPlayback_Portaudio.OpenDevice');
- paStream := nil;
- exit;
- end;
-
- FormatInfo := TAudioFormatInfo.Create(
- outParams.channelCount,
- sampleRate,
- asfS16 // FIXME: is paInt16 system-dependant or -independant?
- );
-
- Result := true;
-end;
-
-function TAudioPlayback_Portaudio.EnumDevices(): boolean;
-var
- i: integer;
- paApiIndex: TPaHostApiIndex;
- paApiInfo: PPaHostApiInfo;
- deviceName: string;
- deviceIndex: TPaDeviceIndex;
- deviceInfo: PPaDeviceInfo;
- channelCnt: integer;
- SC: integer; // soundcard
- err: TPaError;
- errMsg: string;
- paDevice: TPortaudioOutputDevice;
- inputParams: TPaStreamParameters;
- stream: PPaStream;
- streamInfo: PPaStreamInfo;
- sampleRate: double;
- latency: TPaTime;
- cbPolls: integer;
- cbWorks: boolean;
-begin
- Result := false;
-(*
- // choose the best available Audio-API
- paApiIndex := AudioCore.GetPreferredApiIndex();
- if(paApiIndex = -1) then
- begin
- Log.LogError('No working Audio-API found', 'TAudioPlayback_Portaudio.EnumDevices');
- Exit;
- end;
-
- paApiInfo := Pa_GetHostApiInfo(paApiIndex);
-
- SC := 0;
-
- // init array-size to max. output-devices count
- SetLength(OutputDeviceList, paApiInfo^.deviceCount);
- for i:= 0 to High(OutputDeviceList) do
- begin
- // convert API-specific device-index to global index
- deviceIndex := Pa_HostApiDeviceIndexToDeviceIndex(paApiIndex, i);
- deviceInfo := Pa_GetDeviceInfo(deviceIndex);
-
- channelCnt := deviceInfo^.maxOutputChannels;
-
- // current device is no output device -> skip
- if (channelCnt <= 0) then
- continue;
-
- // portaudio returns a channel-count of 128 for some devices
- // (e.g. the "default"-device), so we have to detect those
- // fantasy channel counts.
- if (channelCnt > 8) then
- channelCnt := 2;
-
- paDevice := TPortaudioOutputDevice.Create();
- OutputDeviceList[SC] := paDevice;
-
- // retrieve device-name
- deviceName := deviceInfo^.name;
- paDevice.Name := deviceName;
- paDevice.PaDeviceIndex := deviceIndex;
-
- if (deviceInfo^.defaultSampleRate > 0) then
- sampleRate := deviceInfo^.defaultSampleRate
- else
- sampleRate := 44100;
-
- // on vista and xp the defaultLowInputLatency may be set to 0 but it works.
- // TODO: correct too low latencies (what is a too low latency, maybe < 10ms?)
- latency := deviceInfo^.defaultLowInputLatency;
-
- // setup desired input parameters
- // TODO: retry with input-latency set to 20ms (defaultLowInputLatency might
- // not be set correctly in OSS)
- with inputParams do
- begin
- device := deviceIndex;
- channelCount := channelCnt;
- sampleFormat := paInt16;
- suggestedLatency := latency;
- hostApiSpecificStreamInfo := nil;
- end;
-
- // check if mic-callback works (might not be called on some devices)
- if (not TAudioCore_Portaudio.TestDevice(@inputParams, nil, sampleRate)) then
- begin
- // ignore device if callback did not work
- Log.LogError('Device "'+paDevice.Name+'" does not respond',
- 'TAudioInput_Portaudio.InitializeRecord');
- paDevice.Free();
- continue;
- end;
-
- // open device for further info
- err := Pa_OpenStream(stream, @inputParams, nil, sampleRate,
- paFramesPerBufferUnspecified, paNoFlag, @MicrophoneTestCallback, nil);
- if(err <> paNoError) then
- begin
- // unable to open device -> skip
- errMsg := Pa_GetErrorText(err);
- Log.LogError('Device error: "'+ deviceName +'" ('+ errMsg +')',
- 'TAudioInput_Portaudio.InitializeRecord');
- paDevice.Free();
- continue;
- end;
-
- // adjust sample-rate (might be changed by portaudio)
- streamInfo := Pa_GetStreamInfo(stream);
- if (streamInfo <> nil) then
- begin
- if (sampleRate <> streamInfo^.sampleRate) then
- begin
- Log.LogStatus('Portaudio changed Samplerate from ' + FloatToStr(sampleRate) +
- ' to ' + FloatToStr(streamInfo^.sampleRate),
- 'TAudioInput_Portaudio.InitializeRecord');
- sampleRate := streamInfo^.sampleRate;
- end;
- end;
-
- // create audio-format info and resize capture-buffer array
- paDevice.AudioFormat := TAudioFormatInfo.Create(
- channelCnt,
- sampleRate,
- asfS16
- );
- SetLength(paDevice.CaptureChannel, paDevice.AudioFormat.Channels);
-
- Log.LogStatus('InputDevice "'+paDevice.Name+'"@' +
- IntToStr(paDevice.AudioFormat.Channels)+'x'+
- FloatToStr(paDevice.AudioFormat.SampleRate)+'Hz ('+
- FloatTostr(inputParams.suggestedLatency)+'sec)' ,
- 'Portaudio.InitializeRecord');
-
- // close test-stream
- Pa_CloseStream(stream);
-
- Inc(SC);
- end;
-
- // adjust size to actual input-device count
- SetLength(OutputDeviceList, SC);
-
- Log.LogStatus('#Output-Devices: ' + inttostr(SC), 'Portaudio');
-
- Result := true;
- *)
-end;
-
-function TAudioPlayback_Portaudio.InitializeAudioPlaybackEngine(): boolean;
-var
- paApiIndex : TPaHostApiIndex;
- paApiInfo : PPaHostApiInfo;
- paOutDevice : TPaDeviceIndex;
- err: TPaError;
-begin
- result := false;
-
- AudioCore := TAudioCore_Portaudio.GetInstance();
-
- // initialize portaudio
- err := Pa_Initialize();
- if(err <> paNoError) then
- begin
- Log.LogError(Pa_GetErrorText(err), 'TAudioInput_Portaudio.InitializeRecord');
- Exit;
- end;
-
- paApiIndex := AudioCore.GetPreferredApiIndex();
- if(paApiIndex = -1) then
- begin
- Log.LogError('No working Audio-API found', 'TAudioPlayback_Portaudio.InitializeAudioPlaybackEngine');
- Exit;
- end;
-
- EnumDevices();
-
- paApiInfo := Pa_GetHostApiInfo(paApiIndex);
- Log.LogInfo('Audio-Output API-Type: ' + paApiInfo^.name, 'TAudioPlayback_Portaudio.OpenDevice');
-
- paOutDevice := paApiInfo^.defaultOutputDevice;
- if (not OpenDevice(paOutDevice)) then
- begin
- Exit;
- end;
-
- result := true;
-end;
-
-function TAudioPlayback_Portaudio.StartAudioPlaybackEngine(): boolean;
-var
- err: TPaError;
-begin
- result := false;
-
- if (paStream = nil) then
- Exit;
-
- err := Pa_StartStream(paStream);
- if(err <> paNoError) then
- begin
- Log.LogStatus('Pa_StartStream: '+Pa_GetErrorText(err), 'UAudioPlayback_Portaudio');
- exit;
- end;
-
- result := true;
-end;
-
-procedure TAudioPlayback_Portaudio.StopAudioPlaybackEngine();
-begin
- if (paStream <> nil) then
- Pa_StopStream(paStream);
-end;
-
-function TAudioPlayback_Portaudio.FinalizeAudioPlaybackEngine(): boolean;
-begin
- Pa_Terminate();
- Result := true;
-end;
-
-
-initialization
- singleton_AudioPlaybackPortaudio := TAudioPlayback_Portaudio.create();
- AudioManager.add( singleton_AudioPlaybackPortaudio );
-
-finalization
- AudioManager.Remove( singleton_AudioPlaybackPortaudio );
-
-
-end.
+unit UAudioPlayback_Portaudio; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses + Classes, + SysUtils, + UMusic; + +implementation + +uses + portaudio, + UAudioCore_Portaudio, + UAudioPlayback_SoftMixer, + ULog, + UIni, + UMain; + +type + TAudioPlayback_Portaudio = class(TAudioPlayback_SoftMixer) + private + paStream: PPaStream; + AudioCore: TAudioCore_Portaudio; + function OpenDevice(deviceIndex: TPaDeviceIndex): boolean; + function EnumDevices(): boolean; + protected + function InitializeAudioPlaybackEngine(): boolean; override; + function StartAudioPlaybackEngine(): boolean; override; + procedure StopAudioPlaybackEngine(); override; + function FinalizeAudioPlaybackEngine(): boolean; override; + public + function GetName: String; override; + end; + + TPortaudioOutputDevice = class(TAudioOutputDevice) + private + PaDeviceIndex: TPaDeviceIndex; + end; + +var + singleton_AudioPlaybackPortaudio : IAudioPlayback; + + +{ TAudioPlayback_Portaudio } + +function PortaudioAudioCallback(input: Pointer; output: Pointer; frameCount: Longword; + timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags; + userData: Pointer): Integer; cdecl; +var + engine: TAudioPlayback_Portaudio; +begin + engine := TAudioPlayback_Portaudio(userData); + engine.AudioCallback(output, frameCount * engine.FormatInfo.FrameSize); + result := paContinue; +end; + +function TAudioPlayback_Portaudio.GetName: String; +begin + result := 'Portaudio_Playback'; +end; + +function TAudioPlayback_Portaudio.OpenDevice(deviceIndex: TPaDeviceIndex): boolean; +var + deviceInfo : PPaDeviceInfo; + sampleRate : double; + outParams : TPaStreamParameters; + err : TPaError; +begin + Result := false; + + deviceInfo := Pa_GetDeviceInfo(deviceIndex); + + Log.LogInfo('Audio-Output Device: ' + deviceInfo^.name, 'TAudioPlayback_Portaudio.OpenDevice'); + + sampleRate := deviceInfo^.defaultSampleRate; + + with outParams do + begin + device := deviceIndex; + channelCount := 2; + sampleFormat := paInt16; + suggestedLatency := deviceInfo^.defaultLowOutputLatency; + hostApiSpecificStreamInfo := nil; + end; + + // check souncard and adjust sample-rate + if not AudioCore.TestDevice(nil, @outParams, sampleRate) then + begin + Log.LogStatus('TestDevice failed!', 'TAudioPlayback_Portaudio.OpenDevice'); + exit; + end; + + // open output stream + err := Pa_OpenStream(paStream, nil, @outParams, sampleRate, + paFramesPerBufferUnspecified, + paNoFlag, @PortaudioAudioCallback, Self); + if(err <> paNoError) then + begin + Log.LogStatus(Pa_GetErrorText(err), 'TAudioPlayback_Portaudio.OpenDevice'); + paStream := nil; + exit; + end; + + FormatInfo := TAudioFormatInfo.Create( + outParams.channelCount, + sampleRate, + asfS16 // FIXME: is paInt16 system-dependant or -independant? + ); + + Result := true; +end; + +function TAudioPlayback_Portaudio.EnumDevices(): boolean; +var + i: integer; + paApiIndex: TPaHostApiIndex; + paApiInfo: PPaHostApiInfo; + deviceName: string; + deviceIndex: TPaDeviceIndex; + deviceInfo: PPaDeviceInfo; + channelCnt: integer; + SC: integer; // soundcard + err: TPaError; + errMsg: string; + paDevice: TPortaudioOutputDevice; + inputParams: TPaStreamParameters; + stream: PPaStream; + streamInfo: PPaStreamInfo; + sampleRate: double; + latency: TPaTime; + cbPolls: integer; + cbWorks: boolean; +begin + Result := false; +(* + // choose the best available Audio-API + paApiIndex := AudioCore.GetPreferredApiIndex(); + if(paApiIndex = -1) then + begin + Log.LogError('No working Audio-API found', 'TAudioPlayback_Portaudio.EnumDevices'); + Exit; + end; + + paApiInfo := Pa_GetHostApiInfo(paApiIndex); + + SC := 0; + + // init array-size to max. output-devices count + SetLength(OutputDeviceList, paApiInfo^.deviceCount); + for i:= 0 to High(OutputDeviceList) do + begin + // convert API-specific device-index to global index + deviceIndex := Pa_HostApiDeviceIndexToDeviceIndex(paApiIndex, i); + deviceInfo := Pa_GetDeviceInfo(deviceIndex); + + channelCnt := deviceInfo^.maxOutputChannels; + + // current device is no output device -> skip + if (channelCnt <= 0) then + continue; + + // portaudio returns a channel-count of 128 for some devices + // (e.g. the "default"-device), so we have to detect those + // fantasy channel counts. + if (channelCnt > 8) then + channelCnt := 2; + + paDevice := TPortaudioOutputDevice.Create(); + OutputDeviceList[SC] := paDevice; + + // retrieve device-name + deviceName := deviceInfo^.name; + paDevice.Name := deviceName; + paDevice.PaDeviceIndex := deviceIndex; + + if (deviceInfo^.defaultSampleRate > 0) then + sampleRate := deviceInfo^.defaultSampleRate + else + sampleRate := 44100; + + // on vista and xp the defaultLowInputLatency may be set to 0 but it works. + // TODO: correct too low latencies (what is a too low latency, maybe < 10ms?) + latency := deviceInfo^.defaultLowInputLatency; + + // setup desired input parameters + // TODO: retry with input-latency set to 20ms (defaultLowInputLatency might + // not be set correctly in OSS) + with inputParams do + begin + device := deviceIndex; + channelCount := channelCnt; + sampleFormat := paInt16; + suggestedLatency := latency; + hostApiSpecificStreamInfo := nil; + end; + + // check if mic-callback works (might not be called on some devices) + if (not TAudioCore_Portaudio.TestDevice(@inputParams, nil, sampleRate)) then + begin + // ignore device if callback did not work + Log.LogError('Device "'+paDevice.Name+'" does not respond', + 'TAudioInput_Portaudio.InitializeRecord'); + paDevice.Free(); + continue; + end; + + // open device for further info + err := Pa_OpenStream(stream, @inputParams, nil, sampleRate, + paFramesPerBufferUnspecified, paNoFlag, @MicrophoneTestCallback, nil); + if(err <> paNoError) then + begin + // unable to open device -> skip + errMsg := Pa_GetErrorText(err); + Log.LogError('Device error: "'+ deviceName +'" ('+ errMsg +')', + 'TAudioInput_Portaudio.InitializeRecord'); + paDevice.Free(); + continue; + end; + + // adjust sample-rate (might be changed by portaudio) + streamInfo := Pa_GetStreamInfo(stream); + if (streamInfo <> nil) then + begin + if (sampleRate <> streamInfo^.sampleRate) then + begin + Log.LogStatus('Portaudio changed Samplerate from ' + FloatToStr(sampleRate) + + ' to ' + FloatToStr(streamInfo^.sampleRate), + 'TAudioInput_Portaudio.InitializeRecord'); + sampleRate := streamInfo^.sampleRate; + end; + end; + + // create audio-format info and resize capture-buffer array + paDevice.AudioFormat := TAudioFormatInfo.Create( + channelCnt, + sampleRate, + asfS16 + ); + SetLength(paDevice.CaptureChannel, paDevice.AudioFormat.Channels); + + Log.LogStatus('InputDevice "'+paDevice.Name+'"@' + + IntToStr(paDevice.AudioFormat.Channels)+'x'+ + FloatToStr(paDevice.AudioFormat.SampleRate)+'Hz ('+ + FloatTostr(inputParams.suggestedLatency)+'sec)' , + 'Portaudio.InitializeRecord'); + + // close test-stream + Pa_CloseStream(stream); + + Inc(SC); + end; + + // adjust size to actual input-device count + SetLength(OutputDeviceList, SC); + + Log.LogStatus('#Output-Devices: ' + inttostr(SC), 'Portaudio'); + + Result := true; + *) +end; + +function TAudioPlayback_Portaudio.InitializeAudioPlaybackEngine(): boolean; +var + paApiIndex : TPaHostApiIndex; + paApiInfo : PPaHostApiInfo; + paOutDevice : TPaDeviceIndex; + err: TPaError; +begin + result := false; + + AudioCore := TAudioCore_Portaudio.GetInstance(); + + // initialize portaudio + err := Pa_Initialize(); + if(err <> paNoError) then + begin + Log.LogError(Pa_GetErrorText(err), 'TAudioInput_Portaudio.InitializeRecord'); + Exit; + end; + + paApiIndex := AudioCore.GetPreferredApiIndex(); + if(paApiIndex = -1) then + begin + Log.LogError('No working Audio-API found', 'TAudioPlayback_Portaudio.InitializeAudioPlaybackEngine'); + Exit; + end; + + EnumDevices(); + + paApiInfo := Pa_GetHostApiInfo(paApiIndex); + Log.LogInfo('Audio-Output API-Type: ' + paApiInfo^.name, 'TAudioPlayback_Portaudio.OpenDevice'); + + paOutDevice := paApiInfo^.defaultOutputDevice; + if (not OpenDevice(paOutDevice)) then + begin + Exit; + end; + + result := true; +end; + +function TAudioPlayback_Portaudio.StartAudioPlaybackEngine(): boolean; +var + err: TPaError; +begin + result := false; + + if (paStream = nil) then + Exit; + + err := Pa_StartStream(paStream); + if(err <> paNoError) then + begin + Log.LogStatus('Pa_StartStream: '+Pa_GetErrorText(err), 'UAudioPlayback_Portaudio'); + exit; + end; + + result := true; +end; + +procedure TAudioPlayback_Portaudio.StopAudioPlaybackEngine(); +begin + if (paStream <> nil) then + Pa_StopStream(paStream); +end; + +function TAudioPlayback_Portaudio.FinalizeAudioPlaybackEngine(): boolean; +begin + Pa_Terminate(); + Result := true; +end; + + +initialization + singleton_AudioPlaybackPortaudio := TAudioPlayback_Portaudio.create(); + AudioManager.add( singleton_AudioPlaybackPortaudio ); + +finalization + AudioManager.Remove( singleton_AudioPlaybackPortaudio ); + + +end. diff --git a/Game/Code/Classes/UAudioPlayback_SDL.pas b/Game/Code/Classes/UAudioPlayback_SDL.pas index 39ecc72f..14990855 100644 --- a/Game/Code/Classes/UAudioPlayback_SDL.pas +++ b/Game/Code/Classes/UAudioPlayback_SDL.pas @@ -1,150 +1,150 @@ -unit UAudioPlayback_SDL;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-
-uses
- Classes,
- SysUtils,
- UMusic;
-
-implementation
-
-uses
- sdl,
- UAudioPlayback_SoftMixer,
- ULog,
- UIni,
- UMain;
-
-type
- TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer)
- private
- function EnumDevices(): boolean;
- protected
- function InitializeAudioPlaybackEngine(): boolean; override;
- function StartAudioPlaybackEngine(): boolean; override;
- procedure StopAudioPlaybackEngine(); override;
- function FinalizeAudioPlaybackEngine(): boolean; override;
- public
- function GetName: String; override;
- procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); override;
- end;
-
-var
- singleton_AudioPlaybackSDL : IAudioPlayback;
-
-
-{ TAudioPlayback_SDL }
-
-procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl;
-var
- engine: TAudioPlayback_SDL;
-begin
- engine := TAudioPlayback_SDL(userdata);
- engine.AudioCallback(stream, len);
-end;
-
-function TAudioPlayback_SDL.GetName: String;
-begin
- result := 'SDL_Playback';
-end;
-
-function TAudioPlayback_SDL.EnumDevices(): boolean;
-begin
- // Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3)
- ClearOutputDeviceList();
- SetLength(OutputDeviceList, 1);
- OutputDeviceList[0] := TAudioOutputDevice.Create();
- OutputDeviceList[0].Name := '[SDL Default-Device]';
- Result := true;
-end;
-
-function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean;
-var
- desiredAudioSpec, obtainedAudioSpec: TSDL_AudioSpec;
- SampleBufferSize: integer;
-begin
- result := false;
-
- EnumDevices();
-
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then
- begin
- Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
- exit;
- end;
-
- SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex];
- if (SampleBufferSize <= 0) then
- begin
- // Automatic setting defaults to 1024 samples
- SampleBufferSize := 1024;
- end;
-
- FillChar(desiredAudioSpec, sizeof(desiredAudioSpec), 0);
- with desiredAudioSpec do
- begin
- freq := 44100;
- format := AUDIO_S16SYS;
- channels := 2;
- samples := SampleBufferSize;
- callback := @SDLAudioCallback;
- userdata := Self;
- end;
-
- if(SDL_OpenAudio(@desiredAudioSpec, @obtainedAudioSpec) = -1) then
- begin
- Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
- exit;
- end;
-
- FormatInfo := TAudioFormatInfo.Create(
- obtainedAudioSpec.channels,
- obtainedAudioSpec.freq,
- asfS16
- );
-
- Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
-
- result := true;
-end;
-
-function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean;
-begin
- SDL_PauseAudio(0);
- result := true;
-end;
-
-procedure TAudioPlayback_SDL.StopAudioPlaybackEngine();
-begin
- SDL_PauseAudio(1);
-end;
-
-function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean;
-begin
- SDL_CloseAudio();
- SDL_QuitSubSystem(SDL_INIT_AUDIO);
- Result := true;
-end;
-
-procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Single);
-begin
- SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME));
-end;
-
-
-initialization
- singleton_AudioPlaybackSDL := TAudioPlayback_SDL.create();
- AudioManager.add( singleton_AudioPlaybackSDL );
-
-finalization
- AudioManager.Remove( singleton_AudioPlaybackSDL );
-
-end.
+unit UAudioPlayback_SDL; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses + Classes, + SysUtils, + UMusic; + +implementation + +uses + sdl, + UAudioPlayback_SoftMixer, + ULog, + UIni, + UMain; + +type + TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer) + private + function EnumDevices(): boolean; + protected + function InitializeAudioPlaybackEngine(): boolean; override; + function StartAudioPlaybackEngine(): boolean; override; + procedure StopAudioPlaybackEngine(); override; + function FinalizeAudioPlaybackEngine(): boolean; override; + public + function GetName: String; override; + procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); override; + end; + +var + singleton_AudioPlaybackSDL : IAudioPlayback; + + +{ TAudioPlayback_SDL } + +procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl; +var + engine: TAudioPlayback_SDL; +begin + engine := TAudioPlayback_SDL(userdata); + engine.AudioCallback(stream, len); +end; + +function TAudioPlayback_SDL.GetName: String; +begin + result := 'SDL_Playback'; +end; + +function TAudioPlayback_SDL.EnumDevices(): boolean; +begin + // Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3) + ClearOutputDeviceList(); + SetLength(OutputDeviceList, 1); + OutputDeviceList[0] := TAudioOutputDevice.Create(); + OutputDeviceList[0].Name := '[SDL Default-Device]'; + Result := true; +end; + +function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean; +var + desiredAudioSpec, obtainedAudioSpec: TSDL_AudioSpec; + SampleBufferSize: integer; +begin + result := false; + + EnumDevices(); + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then + begin + Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + exit; + end; + + SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex]; + if (SampleBufferSize <= 0) then + begin + // Automatic setting defaults to 1024 samples + SampleBufferSize := 1024; + end; + + FillChar(desiredAudioSpec, sizeof(desiredAudioSpec), 0); + with desiredAudioSpec do + begin + freq := 44100; + format := AUDIO_S16SYS; + channels := 2; + samples := SampleBufferSize; + callback := @SDLAudioCallback; + userdata := Self; + end; + + if(SDL_OpenAudio(@desiredAudioSpec, @obtainedAudioSpec) = -1) then + begin + Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + exit; + end; + + FormatInfo := TAudioFormatInfo.Create( + obtainedAudioSpec.channels, + obtainedAudioSpec.freq, + asfS16 + ); + + Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine'); + + result := true; +end; + +function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean; +begin + SDL_PauseAudio(0); + result := true; +end; + +procedure TAudioPlayback_SDL.StopAudioPlaybackEngine(); +begin + SDL_PauseAudio(1); +end; + +function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean; +begin + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + Result := true; +end; + +procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); +begin + SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME)); +end; + + +initialization + singleton_AudioPlaybackSDL := TAudioPlayback_SDL.create(); + AudioManager.add( singleton_AudioPlaybackSDL ); + +finalization + AudioManager.Remove( singleton_AudioPlaybackSDL ); + +end. diff --git a/Game/Code/Classes/UCatCovers.pas b/Game/Code/Classes/UCatCovers.pas index d8cebffa..36a69b8e 100644 --- a/Game/Code/Classes/UCatCovers.pas +++ b/Game/Code/Classes/UCatCovers.pas @@ -1,150 +1,150 @@ -unit UCatCovers;
-/////////////////////////////////////////////////////////////////////////
-// UCatCovers by Whiteshark //
-// Class for listing and managing the Category Covers //
-/////////////////////////////////////////////////////////////////////////
-
-interface
-
-{$I switches.inc}
-
-uses UIni;
-
-type
- TCatCovers = class
- protected
- cNames: array [low(ISorting)..high(ISorting)] of array of string;
- cFiles: array [low(ISorting)..high(ISorting)] of array of string;
- public
- constructor Create;
- procedure Load; //Load Cover aus Cover.ini and Cover Folder
- procedure Add(Sorting: integer; Name, Filename: string); //Add a Cover
- function CoverExists(Sorting: integer; Name: string): boolean; //Returns True when a cover with the given Name exists
- function GetCover(Sorting: integer; Name: string): string; //Returns the Filename of a Cover
- end;
-
-var
- CatCovers: TCatCovers;
-
-implementation
-
-uses
- IniFiles,
- SysUtils,
- Classes,
- // UFiles,
- UMain,
- ULog;
-
-constructor TCatCovers.Create;
-begin
- inherited;
- Load;
-end;
-
- //Load Cover aus Cover.ini and Cover Folder
-procedure TCatCovers.Load;
-var
- Ini: TMemIniFile;
- SR: TSearchRec;
- List: TStringlist;
- I, J: Integer;
- Name, Filename, Temp: string;
-begin
- try
- Ini := TMemIniFile.Create(CoversPath + 'covers.ini');
- List := TStringlist.Create;
-
- //Add every Cover in Covers Ini for Every Sorting option
- for I := low(ISorting) to high(ISorting) do
- begin
- Ini.ReadSection(ISorting[I], List);
-
- for J := 0 to List.Count - 1 do
- Add(I, List.Strings[J], CoversPath + Ini.ReadString(ISorting[I], List.Strings[J], 'NoCover.jpg'));
- end;
- finally
- Ini.Free;
- List.Free;
- end;
-
- try
- //Add Covers from Folder
- if (FindFirst (CoversPath + '*.jpg', faAnyFile, SR) = 0) then
- repeat
- //Add Cover if it doesn't exist for every Section
- Name := SR.Name;
- Filename := CoversPath + Name;
- Delete (Name, length(Name) - 3, 4);
-
- for I := low(ISorting) to high(ISorting) do
- begin
- Temp := Name;
- if ((I = sTitle) or (I = sTitle2)) and (Pos ('Title', Temp) <> 0) then
- Delete (Temp, Pos ('Title', Temp), 5)
- else if (I = sArtist) or (I = sArtist2) and (Pos ('Artist', Temp) <> 0) then
- Delete (Temp, Pos ('Artist', Temp), 6);
-
- if not CoverExists(I, Temp) then
- Add (I, Temp, Filename);
- end;
- until FindNext (SR) <> 0;
- finally
- FindClose (SR);
- end;
-end;
-
- //Add a Cover
-procedure TCatCovers.Add(Sorting: integer; Name, Filename: string);
-begin
- if FileExists (Filename) then //If Exists -> Add
- begin
- SetLength (CNames[Sorting], Length(CNames[Sorting]) + 1);
- SetLength (CFiles[Sorting], Length(CNames[Sorting]) + 1);
-
- CNames[Sorting][high(cNames[Sorting])] := Uppercase(Name);
- CFiles[Sorting][high(cNames[Sorting])] := FileName;
- end;
-end;
-
- //Returns True when a cover with the given Name exists
-function TCatCovers.CoverExists(Sorting: integer; Name: string): boolean;
-var
- I: Integer;
-begin
- Result := False;
- Name := Uppercase(Name); //Case Insensitiv
-
- for I := low(cNames[Sorting]) to high(cNames[Sorting]) do
- begin
- if (cNames[Sorting][I] = Name) then //Found Name
- begin
- Result := true;
- break; //Break For Loop
- end;
- end;
-end;
-
- //Returns the Filename of a Cover
-function TCatCovers.GetCover(Sorting: integer; Name: string): string;
-var
-I: Integer;
-begin
- Result := '';
- Name := Uppercase(Name);
-
- for I := low(cNames[Sorting]) to high(cNames[Sorting]) do
- begin
- if cNames[Sorting][I] = Name then
- begin
- Result := cFiles[Sorting][I];
- Break;
- end;
- end;
-
- //No Cover
- if (Result = '') AND (FileExists(CoversPath + 'NoCover.jpg')) then
- Result := CoversPath + 'NoCover.jpg';
-end;
-
-end.
+unit UCatCovers; +///////////////////////////////////////////////////////////////////////// +// UCatCovers by Whiteshark // +// Class for listing and managing the Category Covers // +///////////////////////////////////////////////////////////////////////// + +interface + +{$I switches.inc} + +uses UIni; + +type + TCatCovers = class + protected + cNames: array [low(ISorting)..high(ISorting)] of array of string; + cFiles: array [low(ISorting)..high(ISorting)] of array of string; + public + constructor Create; + procedure Load; //Load Cover aus Cover.ini and Cover Folder + procedure Add(Sorting: integer; Name, Filename: string); //Add a Cover + function CoverExists(Sorting: integer; Name: string): boolean; //Returns True when a cover with the given Name exists + function GetCover(Sorting: integer; Name: string): string; //Returns the Filename of a Cover + end; + +var + CatCovers: TCatCovers; + +implementation + +uses + IniFiles, + SysUtils, + Classes, + // UFiles, + UMain, + ULog; + +constructor TCatCovers.Create; +begin + inherited; + Load; +end; + + //Load Cover aus Cover.ini and Cover Folder +procedure TCatCovers.Load; +var + Ini: TMemIniFile; + SR: TSearchRec; + List: TStringlist; + I, J: Integer; + Name, Filename, Temp: string; +begin + try + Ini := TMemIniFile.Create(CoversPath + 'covers.ini'); + List := TStringlist.Create; + + //Add every Cover in Covers Ini for Every Sorting option + for I := low(ISorting) to high(ISorting) do + begin + Ini.ReadSection(ISorting[I], List); + + for J := 0 to List.Count - 1 do + Add(I, List.Strings[J], CoversPath + Ini.ReadString(ISorting[I], List.Strings[J], 'NoCover.jpg')); + end; + finally + Ini.Free; + List.Free; + end; + + try + //Add Covers from Folder + if (FindFirst (CoversPath + '*.jpg', faAnyFile, SR) = 0) then + repeat + //Add Cover if it doesn't exist for every Section + Name := SR.Name; + Filename := CoversPath + Name; + Delete (Name, length(Name) - 3, 4); + + for I := low(ISorting) to high(ISorting) do + begin + Temp := Name; + if ((I = sTitle) or (I = sTitle2)) and (Pos ('Title', Temp) <> 0) then + Delete (Temp, Pos ('Title', Temp), 5) + else if (I = sArtist) or (I = sArtist2) and (Pos ('Artist', Temp) <> 0) then + Delete (Temp, Pos ('Artist', Temp), 6); + + if not CoverExists(I, Temp) then + Add (I, Temp, Filename); + end; + until FindNext (SR) <> 0; + finally + FindClose (SR); + end; +end; + + //Add a Cover +procedure TCatCovers.Add(Sorting: integer; Name, Filename: string); +begin + if FileExists (Filename) then //If Exists -> Add + begin + SetLength (CNames[Sorting], Length(CNames[Sorting]) + 1); + SetLength (CFiles[Sorting], Length(CNames[Sorting]) + 1); + + CNames[Sorting][high(cNames[Sorting])] := Uppercase(Name); + CFiles[Sorting][high(cNames[Sorting])] := FileName; + end; +end; + + //Returns True when a cover with the given Name exists +function TCatCovers.CoverExists(Sorting: integer; Name: string): boolean; +var + I: Integer; +begin + Result := False; + Name := Uppercase(Name); //Case Insensitiv + + for I := low(cNames[Sorting]) to high(cNames[Sorting]) do + begin + if (cNames[Sorting][I] = Name) then //Found Name + begin + Result := true; + break; //Break For Loop + end; + end; +end; + + //Returns the Filename of a Cover +function TCatCovers.GetCover(Sorting: integer; Name: string): string; +var +I: Integer; +begin + Result := ''; + Name := Uppercase(Name); + + for I := low(cNames[Sorting]) to high(cNames[Sorting]) do + begin + if cNames[Sorting][I] = Name then + begin + Result := cFiles[Sorting][I]; + Break; + end; + end; + + //No Cover + if (Result = '') AND (FileExists(CoversPath + 'NoCover.jpg')) then + Result := CoversPath + 'NoCover.jpg'; +end; + +end. diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas index f3edd62a..418c0c1a 100644 --- a/Game/Code/Classes/UCommon.pas +++ b/Game/Code/Classes/UCommon.pas @@ -1,791 +1,791 @@ -unit UCommon;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SysUtils,
- Classes,
- {$IFDEF MSWINDOWS}
- Windows,
- Messages,
- {$ENDIF}
- sdl,
- ULog;
-
-{$IFNDEF DARWIN}
-// FIXME: remove this if it is not needed anymore
-type
- hStream = THandle;
- HGLRC = THandle;
- TLargeInteger = Int64;
- TWin32FindData = LongInt;
-{$ENDIF}
-
-type
- TMessageType = ( mtInfo, mtError );
-
-procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo );
-
-procedure ConsoleWriteLn(const msg: string);
-
-function GetResourceStream(const aName, aType : string): TStream;
-function RWopsFromStream(Stream: TStream): PSDL_RWops;
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWnd(Method: TWndMethod): HWND;
-procedure DeallocateHWnd(hWnd: HWND);
-{$IFEND}
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-function AdaptFilePaths( const aPath : widestring ): widestring;
-
-procedure DisableFloatingPointExceptions();
-procedure SetDefaultNumericLocale();
-procedure RestoreNumericLocale();
-
-{$IFNDEF MSWINDOWS}
- procedure ZeroMemory( Destination: Pointer; Length: DWORD );
- function MakeLong(a, b: Word): Longint;
- (*
- #define LOBYTE(a) (BYTE)(a)
- #define HIBYTE(a) (BYTE)((a)>>8)
- #define LOWORD(a) (WORD)(a)
- #define HIWORD(a) (WORD)((a)>>16)
- #define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
- *)
-{$ENDIF}
-
-function FileExistsInsensitive(var FileName: string): boolean;
-
-(*
- * Character classes
- *)
-
-function IsAlphaChar(ch: WideChar): boolean;
-function IsNumericChar(ch: WideChar): boolean;
-function IsAlphaNumericChar(ch: WideChar): boolean;
-function IsPunctuationChar(ch: WideChar): boolean;
-function IsControlChar(ch: WideChar): boolean;
-
-// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
-procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
-
-
-implementation
-
-uses
- Math,
- {$IFDEF Delphi}
- Dialogs,
- {$ENDIF}
- {$IFDEF LINUX}
- libc,
- {$ENDIF}
- UMain,
- UConfig;
-
-var
- PrevNumLocale: string;
-
-// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
-// to set the language/country specific locale (e.g. charset) for this application.
-// Unfortunately, LC_NUMERIC is set by this call too.
-// It defines the decimal-separator and other country-specific numeric settings.
-// This parameter is used by the C string-to-float parsing functions atof() and strtod().
-// After changing LC_NUMERIC some external C-based libs (like projectM) are not
-// able to parse strings correctly
-// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
-// So we reset the numeric settings to the default ('C').
-// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
-// changed by this because it doesn't use the locale-settings.
-// TODO:
-// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
-// - Find out which libs are concerned by this problem.
-// If only projectM is concerned by this problem set and restore the numeric locale
-// for each call to projectM instead of changing it globally.
-procedure SetDefaultNumericLocale();
-begin
- {$ifdef LINUX}
- PrevNumLocale := setlocale(LC_NUMERIC, nil);
- setlocale(LC_NUMERIC, 'C');
- {$endif}
-end;
-
-procedure RestoreNumericLocale();
-begin
- {$ifdef LINUX}
- setlocale(LC_NUMERIC, PChar(PrevNumLocale));
- {$endif}
-end;
-
-(*
- * If an invalid floating point operation was performed the Floating-point unit (FPU)
- * generates a Floating-point exception (FPE). Dependending on the settings in
- * the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
- * (we will call this as "FPE disabled" later on) or is passed to the application
- * (FPE enabled).
- * If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
- * considered an error and an exception is thrown. Otherwise the FPU will handle
- * the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
- * throwing an error to the application.
- * The same applies to a division by INF that either raises an exception
- * (FPE enabled) or returns 0.0 (FPE disabled).
- * Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
- * on program startup (at least with Intel CPUs), but for some strange reasons
- * they are ENABLED in pascal (both delphi and FPC) by default.
- * Many libs operating with floating-point values rely heavily on the C-specific
- * behaviour. So using them in delphi is a ticking time-bomb because sooner or
- * later they will crash because of an FPE (this problem occurs massively
- * in OpenGL-based libs like projectM). In contrast to this no error will occur
- * if the lib is linked to a C-program.
- *
- * Further info on FPUs:
- * For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
- * The math co-processor i387 (aka 8087 or x87) set introduced with the i386
- * and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
- * Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
- * to control FPEs. Either has (among others) 6bits to enable/disable several
- * exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
- * Those exception-types must all be masked (=1) to get the default C behaviour.
- * The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
- * Instead of using assembler code, we can use Set8087CW() provided by delphi and
- * FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
- * Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
- * startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
- * So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
- * FPC and Delphi both provide a SetExceptionMask() for control of the FPE
- * mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
- * in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
- * is what we need and it even is plattform and CPU independent.
- *
- * Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
- * already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
- * headers they do not work properly with FPC. I already patched them, so they
- * work at least until they are updated the next time. In addition Set8086CW()
- * does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
- * FPEs with SSE are a big problem with some libs because many linux distributions
- * optimize code for SSE or Pentium3 (for example: int(INF) which convert the
- * double value "infinity" to an integer might be automatically optimized by
- * using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
- * to make USDX portable.
- *
- * Summary:
- * Call this function on initialization to make sure FPEs are turned off.
- * It will solve a lot of errors with FPEs in external libs.
- *)
-procedure DisableFloatingPointExceptions();
-begin
- (*
- // We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
- // Note: Leave these lines for documentation purposes just in case
- // SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
- {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
- Set8087CW($133F);
- {$IFEND}
- {$IF Defined(FPC)}
- if (has_sse_support) then
- SetSSECSR($1F80);
- {$IFEND}
- *)
-
- // disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
- // other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
- SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
- exOverflow, exUnderflow, exPrecision]);
-end;
-
-function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
-var
- iPos : integer;
-// sTemp : WideString;
-begin
-(*
- result := text;
- iPos := Pos(search, result);
- while (iPos > 0) do
- begin
- sTemp := copy(result, iPos + length(search), length(result));
- result := copy(result, 1, iPos - 1) + rep + sTEmp;
- iPos := Pos(search, result);
- end;
-*)
- result := text;
-
- if search = rep then
- exit;
-
- for iPos := 0 to length( result ) - 1 do
- begin
- if result[ iPos ] = search then
- result[ iPos ] := rep;
- end;
-end;
-
-function AdaptFilePaths( const aPath : widestring ): widestring;
-begin
- result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
-end;
-
-
-{$IFNDEF MSWINDOWS}
-procedure ZeroMemory( Destination: Pointer; Length: DWORD );
-begin
- FillChar( Destination^, Length, 0 );
-end;
-
-function MakeLong(A, B: Word): Longint;
-begin
- Result := (LongInt(B) shl 16) + A;
-end;
-
-(*
-function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
-
- // From http://en.wikipedia.org/wiki/RDTSC
- function RDTSC: Int64; register;
- asm
- rdtsc
- end;
-
-begin
- // Use clock_gettime here maybe ... from libc
- lpPerformanceCount := RDTSC();
- result := true;
-end;
-
-function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
-begin
- lpFrequency := 0;
- result := true;
-end;
-*)
-{$ENDIF}
-
-// Checks if a regular files or directory with the given name exists.
-// The comparison is case insensitive.
-function FileExistsInsensitive(var FileName: string): boolean;
-var
- FilePath, LocalFileName: string;
- SearchInfo: TSearchRec;
-begin
-{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems
- // speed up standard case
- if FileExists(FileName) then
- begin
- Result := true;
- exit;
- end;
-
- Result := false;
-
- FilePath := ExtractFilePath(FileName);
- if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
- begin
- LocalFileName := ExtractFileName(FileName);
- repeat
- if (AnsiSameText(LocalFileName, SearchInfo.Name)) then
- begin
- FileName := FilePath + SearchInfo.Name;
- Result := true;
- break;
- end;
- until (FindNext(SearchInfo) <> 0);
- end;
- FindClose(SearchInfo);
-{$ELSE}
- Result := FileExists(FileName);
-{$ENDIF}
-end;
-
-
-{$IFDEF Unix}
- // include resource-file info (stored in the constant array "resources")
- {$I ../resource.inc}
-{$ENDIF}
-
-function GetResourceStream(const aName, aType: string): TStream;
-{$IFDEF Unix}
-var
- ResIndex: integer;
- Filename: string;
-{$ENDIF}
-begin
- Result := nil;
-
- {$IFDEF Unix}
- for ResIndex := 0 to High(resources) do
- begin
- if (resources[ResIndex][0] = aName ) and
- (resources[ResIndex][1] = aType ) then
- begin
- try
- Filename := ResourcesPath + resources[ResIndex][2];
- Result := TFileStream.Create(Filename, fmOpenRead);
- except
- Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream');
- end;
- exit;
- end;
- end;
- {$ELSE}
- try
- Result := TResourceStream.Create(HInstance, aName , PChar(aType));
- except
- Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream');
- end;
- {$ENDIF}
-end;
-
-// +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++
- function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
- var
- stream : TStream;
- origin : Word;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
- case whence of
- 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
- 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
- 2 : origin := soFromEnd;
- else
- origin := soFromBeginning; // just in case
- end;
- Result := stream.Seek( offset, origin );
- end;
-
- function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl;
- var
- stream : TStream;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
- try
- Result := stream.read( Ptr^, Size * maxnum ) div size;
- except
- Result := -1;
- end;
- end;
-
- function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
- var
- stream : TStream;
- begin
- stream := TStream( context.unknown );
- if ( stream = nil ) then
- raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
- stream.Free;
- Result := 1;
- end;
-// -----------------------------------------------
-
-(*
- * Creates an SDL_RWops handle from a TStream.
- * The stream and RWops must be freed by the user after usage.
- * Use SDL_FreeRW(...) to free the RWops data-struct.
- *)
-function RWopsFromStream(Stream: TStream): PSDL_RWops;
-begin
- Result := SDL_AllocRW();
- if (Result = nil) then
- Exit;
-
- // set RW-callbacks
- with Result^ do
- begin
- unknown := TUnknown(Stream);
- seek := SDLStreamSeek;
- read := SDLStreamRead;
- write := nil;
- close := SDLStreamClose;
- type_ := 2;
- end;
-end;
-
-
-
-{$IFDEF FPC}
-function RandomRange(aMin: Integer; aMax: Integer) : Integer;
-begin
- RandomRange := Random(aMax-aMin) + aMin ;
-end;
-{$ENDIF}
-
-{$IF Defined(MSWINDOWS) and Defined(FPC)}
-function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
-var
- Msg: TMessage;
- MethodPtr: ^TWndMethod;
-begin
- FillChar(Msg, SizeOf(Msg), 0);
- Msg.msg := uMsg;
- Msg.wParam := wParam;
- Msg.lParam := lParam;
-
- MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
- if Assigned(MethodPtr) then
- MethodPtr^(Msg);
-
- Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
-end;
-
-function AllocateHWnd(Method: TWndMethod): HWND;
-var
- ClassExists: Boolean;
- WndClass, OldClass: TWndClass;
- MethodPtr: ^TMethod;
-begin
- Result := 0;
-
- // setup class-info
- FillChar(WndClass, SizeOf(TWndClass), 0);
- WndClass.hInstance := HInstance;
- // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
- // otherwise race-conditions might occur
- WndClass.lpfnWndProc := @DefWindowProc;
- WndClass.lpszClassName:= 'USDXUtilWindowClass';
-
- // check if class is already registered
- ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
- // create window-class shared by all windows created by AllocateHWnd()
- if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
- begin
- if ClassExists then
- UnregisterClass(WndClass.lpszClassName, HInstance);
- if (RegisterClass(WndClass) = 0) then
- Exit;
- end;
- // create window
- Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
- DWORD(WS_POPUP), 0, 0, 0, 0, 0, 0, HInstance, nil);
- if (Result = 0) then
- Exit;
- // assign individual callback procedure to the window
- if Assigned(Method) then
- begin
- // TMethod contains two pointers but we can pass just one as USERDATA
- GetMem(MethodPtr, SizeOf(TMethod));
- MethodPtr^ := TMethod(Method);
- SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
- end;
- // now enable AllocateHWndCallback for this window
- SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
-end;
-
-procedure DeallocateHWnd(hWnd: HWND);
-var
- MethodPtr: ^TMethod;
-begin
- if (hWnd <> 0) then
- begin
- MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
- DestroyWindow(hWnd);
- if Assigned(MethodPtr) then
- FreeMem(MethodPtr);
- end;
-end;
-{$IFEND}
-
-{$IFDEF FPC}
-var
- MessageList: TStringList;
- ConsoleHandler: TThreadID;
- // Note: TRTLCriticalSection is defined in the units System and Libc, use System one
- ConsoleCriticalSection: System.TRTLCriticalSection;
- ConsoleEvent: PRTLEvent;
- ConsoleQuit: boolean;
-{$ENDIF}
-
-(*
- * Write to console if one is available.
- * It checks if a console is available before output so it will not
- * crash on windows if none is available.
- * Do not use this function directly because it is not thread-safe,
- * use ConsoleWriteLn() instead.
- *)
-procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
-begin
- {$IFDEF MSWINDOWS}
- // sanity check to avoid crashes with writeln()
- if (IsConsole) then
- begin
- {$ENDIF}
- Writeln(aString);
- {$IFDEF MSWINDOWS}
- end;
- {$ENDIF}
-end;
-
-{$IFDEF FPC}
-{*
- * The console-handlers main-function.
- * TODO: create a quit-event on closing.
- *}
-function ConsoleHandlerFunc(param: pointer): PtrInt;
-var
- i: integer;
- quit: boolean;
-begin
- quit := false;
- while (not quit) do
- begin
- // wait for new output or quit-request
- RTLeventWaitFor(ConsoleEvent);
-
- System.EnterCriticalSection(ConsoleCriticalSection);
- // output pending messages
- for i := 0 to MessageList.Count-1 do
- begin
- _ConsoleWriteLn(MessageList[i]);
- end;
- MessageList.Clear();
-
- // use local quit-variable to avoid accessing
- // ConsoleQuit outside of the critical section
- if (ConsoleQuit) then
- quit := true;
-
- RTLeventResetEvent(ConsoleEvent);
- System.LeaveCriticalSection(ConsoleCriticalSection);
- end;
- result := 0;
-end;
-{$ENDIF}
-
-procedure InitConsoleOutput();
-begin
- {$IFDEF FPC}
- // init thread-safe output
- MessageList := TStringList.Create();
- System.InitCriticalSection(ConsoleCriticalSection);
- ConsoleEvent := RTLEventCreate();
- ConsoleQuit := false;
- // must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
- // it will crash when using Writeln.
- ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
- {$ENDIF}
-end;
-
-procedure FinalizeConsoleOutput();
-begin
- {$IFDEF FPC}
- // terminate console-handler
- System.EnterCriticalSection(ConsoleCriticalSection);
- ConsoleQuit := true;
- RTLeventSetEvent(ConsoleEvent);
- System.LeaveCriticalSection(ConsoleCriticalSection);
- WaitForThreadTerminate(ConsoleHandler, 0);
- // free data
- System.DoneCriticalsection(ConsoleCriticalSection);
- RTLeventDestroy(ConsoleEvent);
- MessageList.Free();
- {$ENDIF}
-end;
-
-{*
- * With FPC console output is not thread-safe.
- * Using WriteLn() from external threads (like in SDL callbacks)
- * will damage the heap and crash the program.
- * Most probably FPC uses thread-local-data (TLS) to lock a mutex on
- * the console-buffer. This does not work with external lib's threads
- * because these do not have the TLS data and so it crashes while
- * accessing unallocated memory.
- * The solution is to create an FPC-managed thread which has the TLS data
- * and use it to handle the console-output (hence it is called Console-Handler)
- * It should be safe to do so, but maybe FPC requires the main-thread to access
- * the console-buffer only. In this case output should be delegated to it.
- *
- * TODO: - check if it is safe if an FPC-managed thread different than the
- * main-thread accesses the console-buffer in FPC.
- * - check if Delphi's WriteLn is thread-safe.
- * - check if we need to synchronize file-output too
- *}
-procedure ConsoleWriteLn(const msg: string);
-begin
-{$IFDEF CONSOLE}
- {$IFDEF FPC}
- // TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
- //GetCurrentThreadThreadId();
- System.EnterCriticalSection(ConsoleCriticalSection);
- MessageList.Add(msg);
- RTLeventSetEvent(ConsoleEvent);
- System.LeaveCriticalSection(ConsoleCriticalSection);
- {$ELSE}
- _ConsoleWriteLn(msg);
- {$ENDIF}
-{$ENDIF}
-end;
-
-procedure ShowMessage(const msg: String; msgType: TMessageType);
-{$IFDEF MSWINDOWS}
-var Flags: Cardinal;
-{$ENDIF}
-begin
-{$IF Defined(MSWINDOWS)}
- case msgType of
- mtInfo: Flags := MB_ICONINFORMATION or MB_OK;
- mtError: Flags := MB_ICONERROR or MB_OK;
- else Flags := MB_OK;
- end;
- MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags);
-{$ELSE}
- ConsoleWriteln(msg);
-{$IFEND}
-end;
-
-function IsAlphaChar(ch: WideChar): boolean;
-begin
- // TODO: add chars > 255 when unicode-fonts work?
- case ch of
- 'A'..'Z', // A-Z
- 'a'..'z', // a-z
- #170,#181,#186,
- #192..#214,
- #216..#246,
- #248..#255:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsNumericChar(ch: WideChar): boolean;
-begin
- case ch of
- '0'..'9':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsAlphaNumericChar(ch: WideChar): boolean;
-begin
- Result := (IsAlphaChar(ch) or IsNumericChar(ch));
-end;
-
-function IsPunctuationChar(ch: WideChar): boolean;
-begin
- // TODO: add chars outside of Latin1 basic (0..127)?
- case ch of
- ' '..'/',':'..'@','['..'`','{'..'~':
- Result := true;
- else
- Result := false;
- end;
-end;
-
-function IsControlChar(ch: WideChar): boolean;
-begin
- case ch of
- #0..#31,
- #127..#159:
- Result := true;
- else
- Result := false;
- end;
-end;
-
-(*
- * Recursive part of the MergeSort algorithm.
- * OutList will be either InList or TempList and will be swapped in each
- * depth-level of recursion. By doing this it we can directly merge into the
- * output-list. If we only had In- and OutList parameters we had to merge into
- * InList after the recursive calls and copy the data to the OutList afterwards.
- *)
-procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: integer;
- CompareFunc: TListSortCompare);
-var
- LeftSize, RightSize: integer; // number of elements in left/right block
- LeftEnd, RightEnd: integer; // Index after last element in left/right block
- MidPos: integer; // index of first element in right block
- Pos: integer; // position in output list
-begin
- LeftSize := BlockSize div 2;
- RightSize := BlockSize - LeftSize;
- MidPos := StartPos + LeftSize;
-
- // sort left and right halves of this block by recursive calls of this function
- if (LeftSize >= 2) then
- _MergeSort(InList, OutList, TempList, StartPos, LeftSize, CompareFunc)
- else
- TempList[StartPos] := InList[StartPos];
- if (RightSize >= 2) then
- _MergeSort(InList, OutList, TempList, MidPos, RightSize, CompareFunc)
- else
- TempList[MidPos] := InList[MidPos];
-
- // merge sorted left and right sub-lists into output-list
- LeftEnd := MidPos;
- RightEnd := StartPos + BlockSize;
- Pos := StartPos;
- while ((StartPos < LeftEnd) and (MidPos < RightEnd)) do
- begin
- if (CompareFunc(TempList[StartPos], TempList[MidPos]) <= 0) then
- begin
- OutList[Pos] := TempList[StartPos];
- Inc(StartPos);
- end
- else
- begin
- OutList[Pos] := TempList[MidPos];
- Inc(MidPos);
- end;
- Inc(Pos);
- end;
-
- // copy remaining elements to output-list
- while (StartPos < LeftEnd) do
- begin
- OutList[Pos] := TempList[StartPos];
- Inc(StartPos);
- Inc(Pos);
- end;
- while (MidPos < RightEnd) do
- begin
- OutList[Pos] := TempList[MidPos];
- Inc(MidPos);
- Inc(Pos);
- end;
-end;
-
-(*
- * Stable alternative to the instable TList.Sort() (uses QuickSort) implementation.
- * A stable sorting algorithm preserves preordered items. E.g. if sorting by
- * songs by title first and artist afterwards, the songs of each artist will
- * be ordered by title. In contrast to this an unstable algorithm (like QuickSort)
- * may destroy an existing order, so the songs of an artist will not be ordered
- * by title anymore after sorting by artist in the previous example.
- * If you do not need a stable algorithm, use TList.Sort() instead.
- *)
-procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
-var
- TempList: TList;
-begin
- TempList := TList.Create();
- TempList.Count := List.Count;
- if (List.Count >= 2) then
- _MergeSort(List, TempList, List, 0, List.Count, CompareFunc);
- TempList.Free;
-end;
-
-
-initialization
- InitConsoleOutput();
-
-finalization
- FinalizeConsoleOutput();
-
-end.
+unit UCommon; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SysUtils, + Classes, + {$IFDEF MSWINDOWS} + Windows, + Messages, + {$ENDIF} + sdl, + ULog; + +{$IFNDEF DARWIN} +// FIXME: remove this if it is not needed anymore +type + hStream = THandle; + HGLRC = THandle; + TLargeInteger = Int64; + TWin32FindData = LongInt; +{$ENDIF} + +type + TMessageType = ( mtInfo, mtError ); + +procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo ); + +procedure ConsoleWriteLn(const msg: string); + +function GetResourceStream(const aName, aType : string): TStream; +function RWopsFromStream(Stream: TStream): PSDL_RWops; + +{$IFDEF FPC} +function RandomRange(aMin: Integer; aMax: Integer) : Integer; +{$ENDIF} + +{$IF Defined(MSWINDOWS) and Defined(FPC)} +function AllocateHWnd(Method: TWndMethod): HWND; +procedure DeallocateHWnd(hWnd: HWND); +{$IFEND} + +function StringReplaceW(text : WideString; search, rep: WideChar):WideString; +function AdaptFilePaths( const aPath : widestring ): widestring; + +procedure DisableFloatingPointExceptions(); +procedure SetDefaultNumericLocale(); +procedure RestoreNumericLocale(); + +{$IFNDEF MSWINDOWS} + procedure ZeroMemory( Destination: Pointer; Length: DWORD ); + function MakeLong(a, b: Word): Longint; + (* + #define LOBYTE(a) (BYTE)(a) + #define HIBYTE(a) (BYTE)((a)>>8) + #define LOWORD(a) (WORD)(a) + #define HIWORD(a) (WORD)((a)>>16) + #define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8)) + *) +{$ENDIF} + +function FileExistsInsensitive(var FileName: string): boolean; + +(* + * Character classes + *) + +function IsAlphaChar(ch: WideChar): boolean; +function IsNumericChar(ch: WideChar): boolean; +function IsAlphaNumericChar(ch: WideChar): boolean; +function IsPunctuationChar(ch: WideChar): boolean; +function IsControlChar(ch: WideChar): boolean; + +// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below) +procedure MergeSort(List: TList; CompareFunc: TListSortCompare); + + +implementation + +uses + Math, + {$IFDEF Delphi} + Dialogs, + {$ENDIF} + {$IFDEF LINUX} + libc, + {$ENDIF} + UMain, + UConfig; + +var + PrevNumLocale: string; + +// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '') +// to set the language/country specific locale (e.g. charset) for this application. +// Unfortunately, LC_NUMERIC is set by this call too. +// It defines the decimal-separator and other country-specific numeric settings. +// This parameter is used by the C string-to-float parsing functions atof() and strtod(). +// After changing LC_NUMERIC some external C-based libs (like projectM) are not +// able to parse strings correctly +// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is). +// So we reset the numeric settings to the default ('C'). +// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not +// changed by this because it doesn't use the locale-settings. +// TODO: +// - Check if this is needed in MacOSX (at least the locale is set in cwstring) +// - Find out which libs are concerned by this problem. +// If only projectM is concerned by this problem set and restore the numeric locale +// for each call to projectM instead of changing it globally. +procedure SetDefaultNumericLocale(); +begin + {$ifdef LINUX} + PrevNumLocale := setlocale(LC_NUMERIC, nil); + setlocale(LC_NUMERIC, 'C'); + {$endif} +end; + +procedure RestoreNumericLocale(); +begin + {$ifdef LINUX} + setlocale(LC_NUMERIC, PChar(PrevNumLocale)); + {$endif} +end; + +(* + * If an invalid floating point operation was performed the Floating-point unit (FPU) + * generates a Floating-point exception (FPE). Dependending on the settings in + * the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself + * (we will call this as "FPE disabled" later on) or is passed to the application + * (FPE enabled). + * If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is + * considered an error and an exception is thrown. Otherwise the FPU will handle + * the error and return the result infinity (INF) (10.0 / 0.0 = INF) without + * throwing an error to the application. + * The same applies to a division by INF that either raises an exception + * (FPE enabled) or returns 0.0 (FPE disabled). + * Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED + * on program startup (at least with Intel CPUs), but for some strange reasons + * they are ENABLED in pascal (both delphi and FPC) by default. + * Many libs operating with floating-point values rely heavily on the C-specific + * behaviour. So using them in delphi is a ticking time-bomb because sooner or + * later they will crash because of an FPE (this problem occurs massively + * in OpenGL-based libs like projectM). In contrast to this no error will occur + * if the lib is linked to a C-program. + * + * Further info on FPUs: + * For x86 and x86_64 CPUs we have to consider two FPU instruction sets. + * The math co-processor i387 (aka 8087 or x87) set introduced with the i386 + * and SSE (Streaming SIMD Extensions) introduced with the Pentium3. + * Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR) + * to control FPEs. Either has (among others) 6bits to enable/disable several + * exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision). + * Those exception-types must all be masked (=1) to get the default C behaviour. + * The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE). + * Instead of using assembler code, we can use Set8087CW() provided by delphi and + * FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR. + * Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program + * startup but only FPC enables FPEs (especially div-by-zero) for SSE too. + * So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only. + * FPC and Delphi both provide a SetExceptionMask() for control of the FPE + * mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE + * in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask() + * is what we need and it even is plattform and CPU independent. + * + * Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers) + * already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL + * headers they do not work properly with FPC. I already patched them, so they + * work at least until they are updated the next time. In addition Set8086CW() + * does not suffice to disable FPEs because the SSE FPEs are not disabled by this. + * FPEs with SSE are a big problem with some libs because many linux distributions + * optimize code for SSE or Pentium3 (for example: int(INF) which convert the + * double value "infinity" to an integer might be automatically optimized by + * using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case + * to make USDX portable. + * + * Summary: + * Call this function on initialization to make sure FPEs are turned off. + * It will solve a lot of errors with FPEs in external libs. + *) +procedure DisableFloatingPointExceptions(); +begin + (* + // We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR(). + // Note: Leave these lines for documentation purposes just in case + // SetExceptionMask() does not work anymore (due to bugs in FPC etc.). + {$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)} + Set8087CW($133F); + {$IFEND} + {$IF Defined(FPC)} + if (has_sse_support) then + SetSSECSR($1F80); + {$IFEND} + *) + + // disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and + // other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore). + SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, + exOverflow, exUnderflow, exPrecision]); +end; + +function StringReplaceW(text : WideString; search, rep: WideChar):WideString; +var + iPos : integer; +// sTemp : WideString; +begin +(* + result := text; + iPos := Pos(search, result); + while (iPos > 0) do + begin + sTemp := copy(result, iPos + length(search), length(result)); + result := copy(result, 1, iPos - 1) + rep + sTEmp; + iPos := Pos(search, result); + end; +*) + result := text; + + if search = rep then + exit; + + for iPos := 0 to length( result ) - 1 do + begin + if result[ iPos ] = search then + result[ iPos ] := rep; + end; +end; + +function AdaptFilePaths( const aPath : widestring ): widestring; +begin + result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] ); +end; + + +{$IFNDEF MSWINDOWS} +procedure ZeroMemory( Destination: Pointer; Length: DWORD ); +begin + FillChar( Destination^, Length, 0 ); +end; + +function MakeLong(A, B: Word): Longint; +begin + Result := (LongInt(B) shl 16) + A; +end; + +(* +function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool; + + // From http://en.wikipedia.org/wiki/RDTSC + function RDTSC: Int64; register; + asm + rdtsc + end; + +begin + // Use clock_gettime here maybe ... from libc + lpPerformanceCount := RDTSC(); + result := true; +end; + +function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool; +begin + lpFrequency := 0; + result := true; +end; +*) +{$ENDIF} + +// Checks if a regular files or directory with the given name exists. +// The comparison is case insensitive. +function FileExistsInsensitive(var FileName: string): boolean; +var + FilePath, LocalFileName: string; + SearchInfo: TSearchRec; +begin +{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems + // speed up standard case + if FileExists(FileName) then + begin + Result := true; + exit; + end; + + Result := false; + + FilePath := ExtractFilePath(FileName); + if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then + begin + LocalFileName := ExtractFileName(FileName); + repeat + if (AnsiSameText(LocalFileName, SearchInfo.Name)) then + begin + FileName := FilePath + SearchInfo.Name; + Result := true; + break; + end; + until (FindNext(SearchInfo) <> 0); + end; + FindClose(SearchInfo); +{$ELSE} + Result := FileExists(FileName); +{$ENDIF} +end; + + +{$IFDEF Unix} + // include resource-file info (stored in the constant array "resources") + {$I ../resource.inc} +{$ENDIF} + +function GetResourceStream(const aName, aType: string): TStream; +{$IFDEF Unix} +var + ResIndex: integer; + Filename: string; +{$ENDIF} +begin + Result := nil; + + {$IFDEF Unix} + for ResIndex := 0 to High(resources) do + begin + if (resources[ResIndex][0] = aName ) and + (resources[ResIndex][1] = aType ) then + begin + try + Filename := ResourcesPath + resources[ResIndex][2]; + Result := TFileStream.Create(Filename, fmOpenRead); + except + Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream'); + end; + exit; + end; + end; + {$ELSE} + try + Result := TResourceStream.Create(HInstance, aName , PChar(aType)); + except + Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream'); + end; + {$ENDIF} +end; + +// +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++ + function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl; + var + stream : TStream; + origin : Word; + begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamSeek on nil' ); + case whence of + 0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0. + 1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset. + 2 : origin := soFromEnd; + else + origin := soFromBeginning; // just in case + end; + Result := stream.Seek( offset, origin ); + end; + + function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl; + var + stream : TStream; + begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamRead on nil' ); + try + Result := stream.read( Ptr^, Size * maxnum ) div size; + except + Result := -1; + end; + end; + + function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl; + var + stream : TStream; + begin + stream := TStream( context.unknown ); + if ( stream = nil ) then + raise EInvalidContainer.Create( 'SDLStreamClose on nil' ); + stream.Free; + Result := 1; + end; +// ----------------------------------------------- + +(* + * Creates an SDL_RWops handle from a TStream. + * The stream and RWops must be freed by the user after usage. + * Use SDL_FreeRW(...) to free the RWops data-struct. + *) +function RWopsFromStream(Stream: TStream): PSDL_RWops; +begin + Result := SDL_AllocRW(); + if (Result = nil) then + Exit; + + // set RW-callbacks + with Result^ do + begin + unknown := TUnknown(Stream); + seek := SDLStreamSeek; + read := SDLStreamRead; + write := nil; + close := SDLStreamClose; + type_ := 2; + end; +end; + + + +{$IFDEF FPC} +function RandomRange(aMin: Integer; aMax: Integer) : Integer; +begin + RandomRange := Random(aMax-aMin) + aMin ; +end; +{$ENDIF} + +{$IF Defined(MSWINDOWS) and Defined(FPC)} +function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall; +var + Msg: TMessage; + MethodPtr: ^TWndMethod; +begin + FillChar(Msg, SizeOf(Msg), 0); + Msg.msg := uMsg; + Msg.wParam := wParam; + Msg.lParam := lParam; + + MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA)); + if Assigned(MethodPtr) then + MethodPtr^(Msg); + + Result := DefWindowProc(hwnd, uMsg, wParam, lParam); +end; + +function AllocateHWnd(Method: TWndMethod): HWND; +var + ClassExists: Boolean; + WndClass, OldClass: TWndClass; + MethodPtr: ^TMethod; +begin + Result := 0; + + // setup class-info + FillChar(WndClass, SizeOf(TWndClass), 0); + WndClass.hInstance := HInstance; + // Important: do not enable AllocateHWndCallback before the msg-handler method is assigned, + // otherwise race-conditions might occur + WndClass.lpfnWndProc := @DefWindowProc; + WndClass.lpszClassName:= 'USDXUtilWindowClass'; + + // check if class is already registered + ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass); + // create window-class shared by all windows created by AllocateHWnd() + if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then + begin + if ClassExists then + UnregisterClass(WndClass.lpszClassName, HInstance); + if (RegisterClass(WndClass) = 0) then + Exit; + end; + // create window + Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '', + DWORD(WS_POPUP), 0, 0, 0, 0, 0, 0, HInstance, nil); + if (Result = 0) then + Exit; + // assign individual callback procedure to the window + if Assigned(Method) then + begin + // TMethod contains two pointers but we can pass just one as USERDATA + GetMem(MethodPtr, SizeOf(TMethod)); + MethodPtr^ := TMethod(Method); + SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr)); + end; + // now enable AllocateHWndCallback for this window + SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback)); +end; + +procedure DeallocateHWnd(hWnd: HWND); +var + MethodPtr: ^TMethod; +begin + if (hWnd <> 0) then + begin + MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA)); + DestroyWindow(hWnd); + if Assigned(MethodPtr) then + FreeMem(MethodPtr); + end; +end; +{$IFEND} + +{$IFDEF FPC} +var + MessageList: TStringList; + ConsoleHandler: TThreadID; + // Note: TRTLCriticalSection is defined in the units System and Libc, use System one + ConsoleCriticalSection: System.TRTLCriticalSection; + ConsoleEvent: PRTLEvent; + ConsoleQuit: boolean; +{$ENDIF} + +(* + * Write to console if one is available. + * It checks if a console is available before output so it will not + * crash on windows if none is available. + * Do not use this function directly because it is not thread-safe, + * use ConsoleWriteLn() instead. + *) +procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF} +begin + {$IFDEF MSWINDOWS} + // sanity check to avoid crashes with writeln() + if (IsConsole) then + begin + {$ENDIF} + Writeln(aString); + {$IFDEF MSWINDOWS} + end; + {$ENDIF} +end; + +{$IFDEF FPC} +{* + * The console-handlers main-function. + * TODO: create a quit-event on closing. + *} +function ConsoleHandlerFunc(param: pointer): PtrInt; +var + i: integer; + quit: boolean; +begin + quit := false; + while (not quit) do + begin + // wait for new output or quit-request + RTLeventWaitFor(ConsoleEvent); + + System.EnterCriticalSection(ConsoleCriticalSection); + // output pending messages + for i := 0 to MessageList.Count-1 do + begin + _ConsoleWriteLn(MessageList[i]); + end; + MessageList.Clear(); + + // use local quit-variable to avoid accessing + // ConsoleQuit outside of the critical section + if (ConsoleQuit) then + quit := true; + + RTLeventResetEvent(ConsoleEvent); + System.LeaveCriticalSection(ConsoleCriticalSection); + end; + result := 0; +end; +{$ENDIF} + +procedure InitConsoleOutput(); +begin + {$IFDEF FPC} + // init thread-safe output + MessageList := TStringList.Create(); + System.InitCriticalSection(ConsoleCriticalSection); + ConsoleEvent := RTLEventCreate(); + ConsoleQuit := false; + // must be a thread managed by FPC. Otherwise (e.g. SDL-thread) + // it will crash when using Writeln. + ConsoleHandler := BeginThread(@ConsoleHandlerFunc); + {$ENDIF} +end; + +procedure FinalizeConsoleOutput(); +begin + {$IFDEF FPC} + // terminate console-handler + System.EnterCriticalSection(ConsoleCriticalSection); + ConsoleQuit := true; + RTLeventSetEvent(ConsoleEvent); + System.LeaveCriticalSection(ConsoleCriticalSection); + WaitForThreadTerminate(ConsoleHandler, 0); + // free data + System.DoneCriticalsection(ConsoleCriticalSection); + RTLeventDestroy(ConsoleEvent); + MessageList.Free(); + {$ENDIF} +end; + +{* + * With FPC console output is not thread-safe. + * Using WriteLn() from external threads (like in SDL callbacks) + * will damage the heap and crash the program. + * Most probably FPC uses thread-local-data (TLS) to lock a mutex on + * the console-buffer. This does not work with external lib's threads + * because these do not have the TLS data and so it crashes while + * accessing unallocated memory. + * The solution is to create an FPC-managed thread which has the TLS data + * and use it to handle the console-output (hence it is called Console-Handler) + * It should be safe to do so, but maybe FPC requires the main-thread to access + * the console-buffer only. In this case output should be delegated to it. + * + * TODO: - check if it is safe if an FPC-managed thread different than the + * main-thread accesses the console-buffer in FPC. + * - check if Delphi's WriteLn is thread-safe. + * - check if we need to synchronize file-output too + *} +procedure ConsoleWriteLn(const msg: string); +begin +{$IFDEF CONSOLE} + {$IFDEF FPC} + // TODO: check for the main-thread and use a simple _ConsoleWriteLn() then? + //GetCurrentThreadThreadId(); + System.EnterCriticalSection(ConsoleCriticalSection); + MessageList.Add(msg); + RTLeventSetEvent(ConsoleEvent); + System.LeaveCriticalSection(ConsoleCriticalSection); + {$ELSE} + _ConsoleWriteLn(msg); + {$ENDIF} +{$ENDIF} +end; + +procedure ShowMessage(const msg: String; msgType: TMessageType); +{$IFDEF MSWINDOWS} +var Flags: Cardinal; +{$ENDIF} +begin +{$IF Defined(MSWINDOWS)} + case msgType of + mtInfo: Flags := MB_ICONINFORMATION or MB_OK; + mtError: Flags := MB_ICONERROR or MB_OK; + else Flags := MB_OK; + end; + MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags); +{$ELSE} + ConsoleWriteln(msg); +{$IFEND} +end; + +function IsAlphaChar(ch: WideChar): boolean; +begin + // TODO: add chars > 255 when unicode-fonts work? + case ch of + 'A'..'Z', // A-Z + 'a'..'z', // a-z + #170,#181,#186, + #192..#214, + #216..#246, + #248..#255: + Result := true; + else + Result := false; + end; +end; + +function IsNumericChar(ch: WideChar): boolean; +begin + case ch of + '0'..'9': + Result := true; + else + Result := false; + end; +end; + +function IsAlphaNumericChar(ch: WideChar): boolean; +begin + Result := (IsAlphaChar(ch) or IsNumericChar(ch)); +end; + +function IsPunctuationChar(ch: WideChar): boolean; +begin + // TODO: add chars outside of Latin1 basic (0..127)? + case ch of + ' '..'/',':'..'@','['..'`','{'..'~': + Result := true; + else + Result := false; + end; +end; + +function IsControlChar(ch: WideChar): boolean; +begin + case ch of + #0..#31, + #127..#159: + Result := true; + else + Result := false; + end; +end; + +(* + * Recursive part of the MergeSort algorithm. + * OutList will be either InList or TempList and will be swapped in each + * depth-level of recursion. By doing this it we can directly merge into the + * output-list. If we only had In- and OutList parameters we had to merge into + * InList after the recursive calls and copy the data to the OutList afterwards. + *) +procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: integer; + CompareFunc: TListSortCompare); +var + LeftSize, RightSize: integer; // number of elements in left/right block + LeftEnd, RightEnd: integer; // Index after last element in left/right block + MidPos: integer; // index of first element in right block + Pos: integer; // position in output list +begin + LeftSize := BlockSize div 2; + RightSize := BlockSize - LeftSize; + MidPos := StartPos + LeftSize; + + // sort left and right halves of this block by recursive calls of this function + if (LeftSize >= 2) then + _MergeSort(InList, OutList, TempList, StartPos, LeftSize, CompareFunc) + else + TempList[StartPos] := InList[StartPos]; + if (RightSize >= 2) then + _MergeSort(InList, OutList, TempList, MidPos, RightSize, CompareFunc) + else + TempList[MidPos] := InList[MidPos]; + + // merge sorted left and right sub-lists into output-list + LeftEnd := MidPos; + RightEnd := StartPos + BlockSize; + Pos := StartPos; + while ((StartPos < LeftEnd) and (MidPos < RightEnd)) do + begin + if (CompareFunc(TempList[StartPos], TempList[MidPos]) <= 0) then + begin + OutList[Pos] := TempList[StartPos]; + Inc(StartPos); + end + else + begin + OutList[Pos] := TempList[MidPos]; + Inc(MidPos); + end; + Inc(Pos); + end; + + // copy remaining elements to output-list + while (StartPos < LeftEnd) do + begin + OutList[Pos] := TempList[StartPos]; + Inc(StartPos); + Inc(Pos); + end; + while (MidPos < RightEnd) do + begin + OutList[Pos] := TempList[MidPos]; + Inc(MidPos); + Inc(Pos); + end; +end; + +(* + * Stable alternative to the instable TList.Sort() (uses QuickSort) implementation. + * A stable sorting algorithm preserves preordered items. E.g. if sorting by + * songs by title first and artist afterwards, the songs of each artist will + * be ordered by title. In contrast to this an unstable algorithm (like QuickSort) + * may destroy an existing order, so the songs of an artist will not be ordered + * by title anymore after sorting by artist in the previous example. + * If you do not need a stable algorithm, use TList.Sort() instead. + *) +procedure MergeSort(List: TList; CompareFunc: TListSortCompare); +var + TempList: TList; +begin + TempList := TList.Create(); + TempList.Count := List.Count; + if (List.Count >= 2) then + _MergeSort(List, TempList, List, 0, List.Count, CompareFunc); + TempList.Free; +end; + + +initialization + InitConsoleOutput(); + +finalization + FinalizeConsoleOutput(); + +end. diff --git a/Game/Code/Classes/UCore.pas b/Game/Code/Classes/UCore.pas index 2e1304de..cb632b79 100644 --- a/Game/Code/Classes/UCore.pas +++ b/Game/Code/Classes/UCore.pas @@ -1,510 +1,510 @@ -unit UCore;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- uPluginDefs,
- uCoreModule,
- UHooks,
- UServices,
- UModules;
-
-{*********************
- TCore
- Class manages all CoreModules, teh StartUp, teh MainLoop and the shutdown process
- Also it does some Error Handling, and maybe sometime multithreaded Loading ;)
-*********************}
-
-type
- TModuleListItem = record
- Module: TCoreModule; //Instance of the Modules Class
- Info: TModuleInfo; //ModuleInfo returned by Modules Modulinfo Proc
- NeedsDeInit: Boolean; //True if Module was succesful inited
- end;
-
- TCore = class
- private
- //Some Hook Handles. See Plugin SDKs Hooks.txt for Infos
- hLoadingFinished: THandle;
- hMainLoop: THandle;
- hTranslate: THandle;
- hLoadTextures: THandle;
- hExitQuery: THandle;
- hExit: THandle;
- hDebug: THandle;
- hError: THandle;
- sReportError: THandle;
- sReportDebug: THandle;
- sShowMessage: THandle;
- sRetranslate: THandle;
- sReloadTextures: THandle;
- sGetModuleInfo: THandle;
- sGetApplicationHandle: THandle;
-
- Modules: Array [0..High(CORE_MODULES_TO_LOAD)] of TModuleListItem;
-
- //Cur + Last Executed Setting and Getting ;)
- iCurExecuted: Integer;
- iLastExecuted: Integer;
-
- procedure SetCurExecuted(Value: Integer);
-
- //Function Get all Modules and Creates them
- function GetModules: Boolean;
-
- //Loads Core and all Modules
- function Load: Boolean;
-
- //Inits Core and all Modules
- function Init: Boolean;
-
- //DeInits Core and all Modules
- function DeInit: Boolean;
-
- //Load the Core
- function LoadCore: Boolean;
-
- //Init the Core
- function InitCore: Boolean;
-
- //DeInit the Core
- function DeInitCore: Boolean;
-
- //Called one Time per Frame
- function MainLoop: Boolean;
-
- public
- Hooks: THookManager; //Teh Hook Manager ;)
- Services: TServiceManager;//The Service Manager
-
- Name: String; //Name of this Application
- Version: LongWord; //Version of this ". For Info Look PluginDefs Functions
-
- LastErrorReporter:String; //Who Reported the Last Error String
- LastErrorString: String; //Last Error String reported
-
- property CurExecuted: Integer read iCurExecuted write SetCurExecuted; //ID of Plugin or Module curently Executed
- property LastExecuted: Integer read iLastExecuted;
-
- //---------------
- //Main Methods to control the Core:
- //---------------
- constructor Create(const cName: String; const cVersion: LongWord);
-
- //Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown
- procedure Run;
-
- //Method for other Classes to get Pointer to a specific Module
- function GetModulebyName(const Name: String): PCoreModule;
-
- //--------------
- // Hook and Service Procs:
- //--------------
- function ShowMessage(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (lParam: PChar Text, wParam: Symbol)
- function ReportError(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername))
- function ReportDebug(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername))
- function Retranslate(wParam: TwParam; lParam: TlParam): integer; //Calls Translate hook
- function ReloadTextures(wParam: TwParam; lParam: TlParam): integer; //Calls LoadTextures hook
- function GetModuleInfo(wParam: TwParam; lParam: TlParam): integer; //If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam
- function GetApplicationHandle(wParam: TwParam; lParam: TlParam): integer; //Returns Application Handle
- end;
-
-var
- Core: TCore;
-
-implementation
-
-uses
- {$IFDEF win32}
- Windows,
- {$ENDIF}
- SysUtils;
-
-//-------------
-// Create - Creates Class + Hook and Service Manager
-//-------------
-constructor TCore.Create(const cName: String; const cVersion: LongWord);
-begin
- inherited Create;
-
- Name := cName;
- Version := cVersion;
- iLastExecuted := 0;
- iCurExecuted := 0;
-
- LastErrorReporter := '';
- LastErrorString := '';
-
- Hooks := THookManager.Create(50);
- Services := TServiceManager.Create;
-end;
-
-//-------------
-//Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown
-//-------------
-procedure TCore.Run;
-var
- Success: Boolean;
-
- procedure HandleError(const ErrorMsg: string);
- begin
- if (LastErrorString <> '') then
- Self.ShowMessage(CORE_SM_ERROR, PChar(ErrorMsg + ': ' + LastErrorString))
- else
- Self.ShowMessage(CORE_SM_ERROR, PChar(ErrorMsg));
-
- //DeInit
- DeInit;
- end;
-
-begin
- //Get Modules
- try
- Success := GetModules();
- except
- Success := False;
- end;
-
- if (not Success) then
- begin
- HandleError('Error Getting Modules');
- Exit;
- end;
-
- //Loading
- try
- Success := Load();
- except
- Success := False;
- end;
-
- if (not Success) then
- begin
- HandleError('Error loading Modules');
- Exit;
- end;
-
- //Init
- try
- Success := Init();
- except
- Success := False;
- end;
-
- if (not Success) then
- begin
- HandleError('Error initing Modules');
- Exit;
- end;
-
- //Call Translate Hook
- if (Hooks.CallEventChain(hTranslate, 0, nil) <> 0) then
- begin
- HandleError('Error translating');
- Exit;
- end;
-
- //Calls LoadTextures Hook
- if (Hooks.CallEventChain(hLoadTextures, 0, nil) <> 0) then
- begin
- HandleError('Error loading textures');
- Exit;
- end;
-
- //Calls Loading Finished Hook
- if (Hooks.CallEventChain(hLoadingFinished, 0, nil) <> 0) then
- begin
- HandleError('Error calling LoadingFinished Hook');
- Exit;
- end;
-
- //Start MainLoop
- while Success do
- begin
- Success := MainLoop();
- // to-do : Call Display Draw here
- end;
-end;
-
-//-------------
-//Called one Time per Frame
-//-------------
-function TCore.MainLoop: Boolean;
-begin
- Result := False;
-end;
-
-//-------------
-//Function Get all Modules and Creates them
-//-------------
-function TCore.GetModules: Boolean;
-var
- i: Integer;
-begin
- Result := False;
- for i := 0 to high(Modules) do
- begin
- try
- Modules[i].NeedsDeInit := False;
- Modules[i].Module := CORE_MODULES_TO_LOAD[i].Create;
- Modules[i].Module.Info(@Modules[i].Info);
- except
- ReportError(Integer(PChar('Can''t get module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core'));
- Exit;
- end;
- end;
- Result := True;
-end;
-
-//-------------
-//Loads Core and all Modules
-//-------------
-function TCore.Load: Boolean;
-var
- i: Integer;
-begin
- Result := LoadCore;
-
- for i := 0 to High(CORE_MODULES_TO_LOAD) do
- begin
- try
- Result := Modules[i].Module.Load;
- except
- Result := False;
- end;
-
- if (not Result) then
- begin
- ReportError(Integer(PChar('Error loading module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core'));
- break;
- end;
- end;
-end;
-
-//-------------
-//Inits Core and all Modules
-//-------------
-function TCore.Init: Boolean;
-var
- i: Integer;
-begin
- Result := InitCore;
-
- for i := 0 to High(CORE_MODULES_TO_LOAD) do
- begin
- try
- Result := Modules[i].Module.Init;
- except
- Result := False;
- end;
-
- if (not Result) then
- begin
- ReportError(Integer(PChar('Error initing module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core'));
- break;
- end;
-
- Modules[i].NeedsDeInit := Result;
- end;
-end;
-
-//-------------
-//DeInits Core and all Modules
-//-------------
-function TCore.DeInit: boolean;
-var
- i: integer;
-begin
-
- for i := High(CORE_MODULES_TO_LOAD) downto 0 do
- begin
- try
- if (Modules[i].NeedsDeInit) then
- Modules[i].Module.DeInit;
- except
- end;
- end;
-
- DeInitCore;
-
- Result := true;
-end;
-
-//-------------
-//Load the Core
-//-------------
-function TCore.LoadCore: Boolean;
-begin
- hLoadingFinished := Hooks.AddEvent('Core/LoadingFinished');
- hMainLoop := Hooks.AddEvent('Core/MainLoop');
- hTranslate := Hooks.AddEvent('Core/Translate');
- hLoadTextures := Hooks.AddEvent('Core/LoadTextures');
- hExitQuery := Hooks.AddEvent('Core/ExitQuery');
- hExit := Hooks.AddEvent('Core/Exit');
- hDebug := Hooks.AddEvent('Core/NewDebugInfo');
- hError := Hooks.AddEvent('Core/NewError');
-
- sReportError := Services.AddService('Core/ReportError', nil, Self.ReportError);
- sReportDebug := Services.AddService('Core/ReportDebug', nil, Self.ReportDebug);
- sShowMessage := Services.AddService('Core/ShowMessage', nil, Self.ShowMessage);
- sRetranslate := Services.AddService('Core/Retranslate', nil, Self.Retranslate);
- sReloadTextures := Services.AddService('Core/ReloadTextures', nil, Self.ReloadTextures);
- sGetModuleInfo := Services.AddService('Core/GetModuleInfo', nil, Self.GetModuleInfo);
- sGetApplicationHandle := Services.AddService('Core/GetApplicationHandle', nil, Self.GetApplicationHandle);
-
- //A little Test
- Hooks.AddSubscriber('Core/NewError', HookTest);
-
- result := true;
-end;
-
-//-------------
-//Init the Core
-//-------------
-function TCore.InitCore: Boolean;
-begin
- //Don not init something atm.
- result := true;
-end;
-
-//-------------
-//DeInit the Core
-//-------------
-function TCore.DeInitCore: Boolean;
-begin
- // TODO: write TService-/HookManager.Free and call it here
- Result := true;
-end;
-
-//-------------
-//Method for other classes to get pointer to a specific module
-//-------------
-function TCore.GetModuleByName(const Name: String): PCoreModule;
-var i: Integer;
-begin
- Result := nil;
- for i := 0 to High(Modules) do
- begin
- if (Modules[i].Info.Name = Name) then
- begin
- Result := @Modules[i].Module;
- Break;
- end;
- end;
-end;
-
-//-------------
-// Shows a MessageDialog (lParam: PChar Text, wParam: Symbol)
-//-------------
-function TCore.ShowMessage(wParam: TwParam; lParam: TlParam): integer;
-{$IFDEF MSWINDOWS}
-var Params: Cardinal;
-{$ENDIF}
-begin
- Result := -1;
-
- {$IFDEF MSWINDOWS}
- if (lParam <> nil) then
- begin
- Params := MB_OK;
- case wParam of
- CORE_SM_ERROR: Params := Params or MB_ICONERROR;
- CORE_SM_WARNING: Params := Params or MB_ICONWARNING;
- CORE_SM_INFO: Params := Params or MB_ICONINFORMATION;
- end;
-
- //Show:
- Result := Messagebox(0, lParam, PChar(Name), Params);
- end;
- {$ENDIF}
-
- // TODO: write ShowMessage for other OSes
-end;
-
-//-------------
-// Calls NewError HookChain (wParam: Pchar(Message), lParam: PChar(Reportername))
-//-------------
-function TCore.ReportError(wParam: TwParam; lParam: TlParam): integer;
-begin
- //Update LastErrorReporter and LastErrorString
- LastErrorReporter := String(PChar(lParam));
- LastErrorString := String(PChar(Pointer(wParam)));
-
- Hooks.CallEventChain(hError, wParam, lParam);
-end;
-
-//-------------
-// Calls NewDebugInfo HookChain (wParam: Pchar(Message), lParam: PChar(Reportername))
-//-------------
-function TCore.ReportDebug(wParam: TwParam; lParam: TlParam): integer;
-begin
- Hooks.CallEventChain(hDebug, wParam, lParam);
-end;
-
-//-------------
-// Calls Translate hook
-//-------------
-function TCore.Retranslate(wParam: TwParam; lParam: TlParam): integer;
-begin
- Hooks.CallEventChain(hTranslate, 1, nil);
-end;
-
-//-------------
-// Calls LoadTextures hook
-//-------------
-function TCore.ReloadTextures(wParam: TwParam; lParam: TlParam): integer;
-begin
- Hooks.CallEventChain(hLoadTextures, 1, nil);
-end;
-
-//-------------
-// If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam
-//-------------
-function TCore.GetModuleInfo(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (Pointer(lParam) = nil) then
- begin
- Result := Length(Modules);
- end
- else
- begin
- try
- for Result := 0 to High(Modules) do
- begin
- AModuleInfo(Pointer(lParam))[Result].Name := Modules[Result].Info.Name;
- AModuleInfo(Pointer(lParam))[Result].Version := Modules[Result].Info.Version;
- AModuleInfo(Pointer(lParam))[Result].Description := Modules[Result].Info.Description;
- end;
- except
- Result := -1;
- end;
- end;
-end;
-
-//-------------
-// Returns Application Handle
-//-------------
-function TCore.GetApplicationHandle(wParam: TwParam; lParam: TlParam): integer;
-begin
- Result := hInstance;
-end;
-
-//-------------
-// Called when setting CurExecuted
-//-------------
-procedure TCore.SetCurExecuted(Value: Integer);
-begin
- //Set Last Executed
- iLastExecuted := iCurExecuted;
-
- //Set Cur Executed
- iCurExecuted := Value;
-end;
-
-end.
+unit UCore; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + uPluginDefs, + uCoreModule, + UHooks, + UServices, + UModules; + +{********************* + TCore + Class manages all CoreModules, teh StartUp, teh MainLoop and the shutdown process + Also it does some Error Handling, and maybe sometime multithreaded Loading ;) +*********************} + +type + TModuleListItem = record + Module: TCoreModule; //Instance of the Modules Class + Info: TModuleInfo; //ModuleInfo returned by Modules Modulinfo Proc + NeedsDeInit: Boolean; //True if Module was succesful inited + end; + + TCore = class + private + //Some Hook Handles. See Plugin SDKs Hooks.txt for Infos + hLoadingFinished: THandle; + hMainLoop: THandle; + hTranslate: THandle; + hLoadTextures: THandle; + hExitQuery: THandle; + hExit: THandle; + hDebug: THandle; + hError: THandle; + sReportError: THandle; + sReportDebug: THandle; + sShowMessage: THandle; + sRetranslate: THandle; + sReloadTextures: THandle; + sGetModuleInfo: THandle; + sGetApplicationHandle: THandle; + + Modules: Array [0..High(CORE_MODULES_TO_LOAD)] of TModuleListItem; + + //Cur + Last Executed Setting and Getting ;) + iCurExecuted: Integer; + iLastExecuted: Integer; + + procedure SetCurExecuted(Value: Integer); + + //Function Get all Modules and Creates them + function GetModules: Boolean; + + //Loads Core and all Modules + function Load: Boolean; + + //Inits Core and all Modules + function Init: Boolean; + + //DeInits Core and all Modules + function DeInit: Boolean; + + //Load the Core + function LoadCore: Boolean; + + //Init the Core + function InitCore: Boolean; + + //DeInit the Core + function DeInitCore: Boolean; + + //Called one Time per Frame + function MainLoop: Boolean; + + public + Hooks: THookManager; //Teh Hook Manager ;) + Services: TServiceManager;//The Service Manager + + Name: String; //Name of this Application + Version: LongWord; //Version of this ". For Info Look PluginDefs Functions + + LastErrorReporter:String; //Who Reported the Last Error String + LastErrorString: String; //Last Error String reported + + property CurExecuted: Integer read iCurExecuted write SetCurExecuted; //ID of Plugin or Module curently Executed + property LastExecuted: Integer read iLastExecuted; + + //--------------- + //Main Methods to control the Core: + //--------------- + constructor Create(const cName: String; const cVersion: LongWord); + + //Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown + procedure Run; + + //Method for other Classes to get Pointer to a specific Module + function GetModulebyName(const Name: String): PCoreModule; + + //-------------- + // Hook and Service Procs: + //-------------- + function ShowMessage(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (lParam: PChar Text, wParam: Symbol) + function ReportError(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername)) + function ReportDebug(wParam: TwParam; lParam: TlParam): integer; //Shows a Message (wParam: Pchar(Message), lParam: PChar(Reportername)) + function Retranslate(wParam: TwParam; lParam: TlParam): integer; //Calls Translate hook + function ReloadTextures(wParam: TwParam; lParam: TlParam): integer; //Calls LoadTextures hook + function GetModuleInfo(wParam: TwParam; lParam: TlParam): integer; //If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam + function GetApplicationHandle(wParam: TwParam; lParam: TlParam): integer; //Returns Application Handle + end; + +var + Core: TCore; + +implementation + +uses + {$IFDEF win32} + Windows, + {$ENDIF} + SysUtils; + +//------------- +// Create - Creates Class + Hook and Service Manager +//------------- +constructor TCore.Create(const cName: String; const cVersion: LongWord); +begin + inherited Create; + + Name := cName; + Version := cVersion; + iLastExecuted := 0; + iCurExecuted := 0; + + LastErrorReporter := ''; + LastErrorString := ''; + + Hooks := THookManager.Create(50); + Services := TServiceManager.Create; +end; + +//------------- +//Starts Loading and Init Process. Then Runs MainLoop. DeInits on Shutdown +//------------- +procedure TCore.Run; +var + Success: Boolean; + + procedure HandleError(const ErrorMsg: string); + begin + if (LastErrorString <> '') then + Self.ShowMessage(CORE_SM_ERROR, PChar(ErrorMsg + ': ' + LastErrorString)) + else + Self.ShowMessage(CORE_SM_ERROR, PChar(ErrorMsg)); + + //DeInit + DeInit; + end; + +begin + //Get Modules + try + Success := GetModules(); + except + Success := False; + end; + + if (not Success) then + begin + HandleError('Error Getting Modules'); + Exit; + end; + + //Loading + try + Success := Load(); + except + Success := False; + end; + + if (not Success) then + begin + HandleError('Error loading Modules'); + Exit; + end; + + //Init + try + Success := Init(); + except + Success := False; + end; + + if (not Success) then + begin + HandleError('Error initing Modules'); + Exit; + end; + + //Call Translate Hook + if (Hooks.CallEventChain(hTranslate, 0, nil) <> 0) then + begin + HandleError('Error translating'); + Exit; + end; + + //Calls LoadTextures Hook + if (Hooks.CallEventChain(hLoadTextures, 0, nil) <> 0) then + begin + HandleError('Error loading textures'); + Exit; + end; + + //Calls Loading Finished Hook + if (Hooks.CallEventChain(hLoadingFinished, 0, nil) <> 0) then + begin + HandleError('Error calling LoadingFinished Hook'); + Exit; + end; + + //Start MainLoop + while Success do + begin + Success := MainLoop(); + // to-do : Call Display Draw here + end; +end; + +//------------- +//Called one Time per Frame +//------------- +function TCore.MainLoop: Boolean; +begin + Result := False; +end; + +//------------- +//Function Get all Modules and Creates them +//------------- +function TCore.GetModules: Boolean; +var + i: Integer; +begin + Result := False; + for i := 0 to high(Modules) do + begin + try + Modules[i].NeedsDeInit := False; + Modules[i].Module := CORE_MODULES_TO_LOAD[i].Create; + Modules[i].Module.Info(@Modules[i].Info); + except + ReportError(Integer(PChar('Can''t get module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core')); + Exit; + end; + end; + Result := True; +end; + +//------------- +//Loads Core and all Modules +//------------- +function TCore.Load: Boolean; +var + i: Integer; +begin + Result := LoadCore; + + for i := 0 to High(CORE_MODULES_TO_LOAD) do + begin + try + Result := Modules[i].Module.Load; + except + Result := False; + end; + + if (not Result) then + begin + ReportError(Integer(PChar('Error loading module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core')); + break; + end; + end; +end; + +//------------- +//Inits Core and all Modules +//------------- +function TCore.Init: Boolean; +var + i: Integer; +begin + Result := InitCore; + + for i := 0 to High(CORE_MODULES_TO_LOAD) do + begin + try + Result := Modules[i].Module.Init; + except + Result := False; + end; + + if (not Result) then + begin + ReportError(Integer(PChar('Error initing module #' + InttoStr(i) + ' "' + Modules[i].Info.Name + '"')), PChar('Core')); + break; + end; + + Modules[i].NeedsDeInit := Result; + end; +end; + +//------------- +//DeInits Core and all Modules +//------------- +function TCore.DeInit: boolean; +var + i: integer; +begin + + for i := High(CORE_MODULES_TO_LOAD) downto 0 do + begin + try + if (Modules[i].NeedsDeInit) then + Modules[i].Module.DeInit; + except + end; + end; + + DeInitCore; + + Result := true; +end; + +//------------- +//Load the Core +//------------- +function TCore.LoadCore: Boolean; +begin + hLoadingFinished := Hooks.AddEvent('Core/LoadingFinished'); + hMainLoop := Hooks.AddEvent('Core/MainLoop'); + hTranslate := Hooks.AddEvent('Core/Translate'); + hLoadTextures := Hooks.AddEvent('Core/LoadTextures'); + hExitQuery := Hooks.AddEvent('Core/ExitQuery'); + hExit := Hooks.AddEvent('Core/Exit'); + hDebug := Hooks.AddEvent('Core/NewDebugInfo'); + hError := Hooks.AddEvent('Core/NewError'); + + sReportError := Services.AddService('Core/ReportError', nil, Self.ReportError); + sReportDebug := Services.AddService('Core/ReportDebug', nil, Self.ReportDebug); + sShowMessage := Services.AddService('Core/ShowMessage', nil, Self.ShowMessage); + sRetranslate := Services.AddService('Core/Retranslate', nil, Self.Retranslate); + sReloadTextures := Services.AddService('Core/ReloadTextures', nil, Self.ReloadTextures); + sGetModuleInfo := Services.AddService('Core/GetModuleInfo', nil, Self.GetModuleInfo); + sGetApplicationHandle := Services.AddService('Core/GetApplicationHandle', nil, Self.GetApplicationHandle); + + //A little Test + Hooks.AddSubscriber('Core/NewError', HookTest); + + result := true; +end; + +//------------- +//Init the Core +//------------- +function TCore.InitCore: Boolean; +begin + //Don not init something atm. + result := true; +end; + +//------------- +//DeInit the Core +//------------- +function TCore.DeInitCore: Boolean; +begin + // TODO: write TService-/HookManager.Free and call it here + Result := true; +end; + +//------------- +//Method for other classes to get pointer to a specific module +//------------- +function TCore.GetModuleByName(const Name: String): PCoreModule; +var i: Integer; +begin + Result := nil; + for i := 0 to High(Modules) do + begin + if (Modules[i].Info.Name = Name) then + begin + Result := @Modules[i].Module; + Break; + end; + end; +end; + +//------------- +// Shows a MessageDialog (lParam: PChar Text, wParam: Symbol) +//------------- +function TCore.ShowMessage(wParam: TwParam; lParam: TlParam): integer; +{$IFDEF MSWINDOWS} +var Params: Cardinal; +{$ENDIF} +begin + Result := -1; + + {$IFDEF MSWINDOWS} + if (lParam <> nil) then + begin + Params := MB_OK; + case wParam of + CORE_SM_ERROR: Params := Params or MB_ICONERROR; + CORE_SM_WARNING: Params := Params or MB_ICONWARNING; + CORE_SM_INFO: Params := Params or MB_ICONINFORMATION; + end; + + //Show: + Result := Messagebox(0, lParam, PChar(Name), Params); + end; + {$ENDIF} + + // TODO: write ShowMessage for other OSes +end; + +//------------- +// Calls NewError HookChain (wParam: Pchar(Message), lParam: PChar(Reportername)) +//------------- +function TCore.ReportError(wParam: TwParam; lParam: TlParam): integer; +begin + //Update LastErrorReporter and LastErrorString + LastErrorReporter := String(PChar(lParam)); + LastErrorString := String(PChar(Pointer(wParam))); + + Hooks.CallEventChain(hError, wParam, lParam); +end; + +//------------- +// Calls NewDebugInfo HookChain (wParam: Pchar(Message), lParam: PChar(Reportername)) +//------------- +function TCore.ReportDebug(wParam: TwParam; lParam: TlParam): integer; +begin + Hooks.CallEventChain(hDebug, wParam, lParam); +end; + +//------------- +// Calls Translate hook +//------------- +function TCore.Retranslate(wParam: TwParam; lParam: TlParam): integer; +begin + Hooks.CallEventChain(hTranslate, 1, nil); +end; + +//------------- +// Calls LoadTextures hook +//------------- +function TCore.ReloadTextures(wParam: TwParam; lParam: TlParam): integer; +begin + Hooks.CallEventChain(hLoadTextures, 1, nil); +end; + +//------------- +// If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TModuleInfo to address at lparam +//------------- +function TCore.GetModuleInfo(wParam: TwParam; lParam: TlParam): integer; +begin + if (Pointer(lParam) = nil) then + begin + Result := Length(Modules); + end + else + begin + try + for Result := 0 to High(Modules) do + begin + AModuleInfo(Pointer(lParam))[Result].Name := Modules[Result].Info.Name; + AModuleInfo(Pointer(lParam))[Result].Version := Modules[Result].Info.Version; + AModuleInfo(Pointer(lParam))[Result].Description := Modules[Result].Info.Description; + end; + except + Result := -1; + end; + end; +end; + +//------------- +// Returns Application Handle +//------------- +function TCore.GetApplicationHandle(wParam: TwParam; lParam: TlParam): integer; +begin + Result := hInstance; +end; + +//------------- +// Called when setting CurExecuted +//------------- +procedure TCore.SetCurExecuted(Value: Integer); +begin + //Set Last Executed + iLastExecuted := iCurExecuted; + + //Set Cur Executed + iCurExecuted := Value; +end; + +end. diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index d82fef33..6f918fb2 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -1,1340 +1,1340 @@ -unit UDraw;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses UThemes,
- ModiSDK,
- UGraphicClasses;
-
-procedure SingDraw;
-procedure SingModiDraw (PlayerInfo: TPlayerInfo);
-procedure SingDrawBackground;
-procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
-procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
-procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer);
-procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
-procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer);
-procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer);
-
-// TimeBar
-procedure SingDrawTimeBar();
-
-//Draw Editor NoteLines
-procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
-
-
-type
- TRecR = record
- Top: real;
- Left: real;
- Right: real;
- Bottom: real;
-
- Width: real;
- WMid: real;
- Height: real;
- HMid: real;
-
- Mid: real;
- end;
-
-var
- NotesW: real;
- NotesH: real;
- Starfr: integer;
- StarfrG: integer;
-
- //SingBar
- TickOld: cardinal;
- TickOld2:cardinal;
-
-const
- Przedz = 32;
-
-implementation
-
-uses
- gl,
- UGraphic,
- SysUtils,
- UMusic,
- URecord,
- ULog,
- UScreenSing,
- UScreenSingModi,
- ULyrics,
- UMain,
- TextGL,
- UTexture,
- UDrawTexture,
- UIni,
- Math,
- UDLLManager;
-
-procedure SingDrawBackground;
-var
- Rec: TRecR;
- TexRec: TRecR;
-begin
- if (ScreenSing.Tex_Background.TexNum > 0) then begin
-
- glClearColor (1, 1, 1, 1);
- glColor4f (1, 1, 1, 1);
-
- if (Ini.MovieSize <= 1) then //HalfSize BG
- begin
- (* half screen + gradient *)
- Rec.Top := 110; // 80
- Rec.Bottom := Rec.Top + 20;
- Rec.Left := 0;
- Rec.Right := 800;
-
- TexRec.Top := (Rec.Top / 600) * ScreenSing.Tex_Background.TexH;
- TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH;
- TexRec.Left := 0;
- TexRec.Right := ScreenSing.Tex_Background.TexW;
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, ScreenSing.Tex_Background.TexNum);
- glEnable(GL_BLEND);
- glBegin(GL_QUADS);
- (* gradient draw *)
- (* top *)
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top);
- glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top);
- glColor4f(1, 1, 1, 1);
- glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom);
- (* mid *)
- Rec.Top := Rec.Bottom;
- Rec.Bottom := 490 - 20; // 490 - 20
- TexRec.Top := TexRec.Bottom;
- TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH;
- glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top);
- (* bottom *)
- Rec.Top := Rec.Bottom;
- Rec.Bottom := 490; // 490
- TexRec.Top := TexRec.Bottom;
- TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH;
- glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top);
- glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top);
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom);
-
- glEnd;
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- end
- else //Full Size BG
- begin
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, ScreenSing.Tex_Background.TexNum);
- //glEnable(GL_BLEND);
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(0, ScreenSing.Tex_Background.TexH); glVertex2f(0, 600);
- glTexCoord2f( ScreenSing.Tex_Background.TexW, ScreenSing.Tex_Background.TexH); glVertex2f(800, 600);
- glTexCoord2f( ScreenSing.Tex_Background.TexW, 0); glVertex2f(800, 0);
-
- glEnd;
- glDisable(GL_TEXTURE_2D);
- //glDisable(GL_BLEND);
- end;
- end;
-end;
-
-procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
-var
- SampleIndex: integer;
- Sound: TCaptureBuffer;
- MaxX, MaxY: real;
-begin;
- Sound := AudioInputProcessor.Sound[NrSound];
-
- // Log.LogStatus('Oscilloscope', 'SingDraw');
- glColor3f(Skin_OscR, Skin_OscG, Skin_OscB);
- {if (ParamStr(1) = '-black') or (ParamStr(1) = '-fsblack') then
- glColor3f(1, 1, 1); }
-
- MaxX := W-1;
- MaxY := (H-1) / 2;
-
- glBegin(GL_LINE_STRIP);
- for SampleIndex := 0 to High(Sound.BufferArray) do
- begin
- glVertex2f(X + MaxX * SampleIndex/High(Sound.BufferArray),
- Y + MaxY * (1 - Sound.BufferArray[SampleIndex]/-Low(Smallint)));
- end;
- glEnd;
-end;
-
-
-
-procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
-var
- Count: integer;
-begin
- glEnable(GL_BLEND);
- glColor4f(Skin_P1_LinesR, Skin_P1_LinesG, Skin_P1_LinesB, 0.4);
- glBegin(GL_LINES);
- for Count := 0 to 9 do begin
- glVertex2f(Left, Top + Count * Space);
- glVertex2f(Right, Top + Count * Space);
- end;
- glEnd;
- glDisable(GL_BLEND);
-end;
-
-procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer);
-var
- Count: integer;
- TempR: real;
-begin
- TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
- glEnable(GL_BLEND);
- glBegin(GL_LINES);
- for Count := Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start to Lines[NrLines].Line[Lines[NrLines].Current].End_ do begin
- if (Count mod Lines[NrLines].Resolution) = Lines[NrLines].NotesGAP then
- glColor4f(0, 0, 0, 1)
- else
- glColor4f(0, 0, 0, 0.3);
- glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top);
- glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top + 135);
- end;
- glEnd;
- glDisable(GL_BLEND);
-end;
-
-// draw blank Notebars
-procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
-var
- Rec: TRecR;
- Count: integer;
- TempR: real;
- R,G,B: real;
-
- PlayerNumber: Integer;
-
- GoldenStarPos : real;
-
- lTmpA ,
- lTmpB : real;
-begin
-// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it's always set to zero
-// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero
-// This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then
-// BUT this is not implemented yet, all notes are drawn! :D
-
- PlayerNumber := NrLines + 1; // Player 1 is 0
- NrLines := 0;
-
-// exploit done
-
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- lTmpA := (Right-Left);
- lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
-
- if ( lTmpA > 0 ) AND
- ( lTmpB > 0 ) THEN
- begin
- TempR := lTmpA / lTmpB;
- end
- else
- begin
- TempR := 0;
- end;
-
-
- with Lines[NrLines].Line[Lines[NrLines].Current] do begin
- for Count := 0 to HighNote do begin
- with Note[Count] do begin
- if NoteType <> ntFreestyle then begin
-
-
- if Ini.EffectSing = 0 then
- // If Golden note Effect of then Change not Color
- begin
- case NoteType of
- ntNormal: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- ntGolden: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
- end; // case
- end //Else all Notes same Color
- else
- glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == end / ending
- // lewa czesc - left part
- Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
- Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
- Rec.Bottom := Rec.Top + 2 * NotesH;
- glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- //We keep the postion of the top left corner b4 it's overwritten
- GoldenStarPos := Rec.Left;
- //done
-
- // srodkowa czesc - middle part
- Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
-
- glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // prawa czesc - right part
- Rec.Left := Rec.Right;
- Rec.Right := Rec.Right + NotesW;
-
- glBindTexture(GL_TEXTURE_2D, Tex_plain_Right[PlayerNumber].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // Golden Star Patch
- if (NoteType = ntGolden) AND (Ini.EffectSing=1) then
- begin
- GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
- end;
-
- end; // if not FreeStyle
- end; // with
- end; // for
- end; // with
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-end;
-
-
-// draw sung notes
-procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer);
-var
- TempR: real;
- Rec: TRecR;
- N: integer;
- R, G, B, A: real;
- NotesH2: real;
-begin
- //Log.LogStatus('Player notes', 'SingDraw');
-
- //if NrGracza = 0 then LoadColor(R, G, B, 'P1Light')
- //else LoadColor(R, G, B, 'P2Light');
-
- //R := 71/255;
- //G := 175/255;
- //B := 247/255;
-
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- //if Player[NrGracza].LengthNote > 0 then
- begin
- TempR := W / (Lines[0].Line[Lines[0].Current].End_ - Lines[0].Line[Lines[0].Current].Note[0].Start);
- for N := 0 to Player[PlayerIndex].HighNote do
- begin
- with Player[PlayerIndex].Note[N] do
- begin
- // Left part of note
- Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR + 0.5 + 10*ScreenX;
- Rec.Right := Rec.Left + NotesW;
-
- // Draw it in half size, if not hit
- if Hit then
- begin
- NotesH2 := NotesH
- end
- else
- begin
- NotesH2 := int(NotesH * 0.65);
- end;
-
- Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Current].BaseNote)*Space/2 - NotesH2;
- Rec.Bottom := Rec.Top + 2 *NotesH2;
-
- // draw the left part
- glColor3f(1, 1, 1);
- glBindTexture(GL_TEXTURE_2D, Tex_Left[PlayerIndex+1].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // Middle part of the note
- Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX;
-
- // (nowe) - dunno
- if (Start+Length-1 = LineState.CurrentBeatD) then
- Rec.Right := Rec.Right - (1-Frac(LineState.MidBeatD)) * TempR;
- // the left note is more right than the right note itself, sounds weird - so we fix that xD
- if Rec.Right <= Rec.Left then
- Rec.Right := Rec.Left;
-
- // draw the middle part
- glBindTexture(GL_TEXTURE_2D, Tex_Mid[PlayerIndex+1].TexNum);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- glColor3f(1, 1, 1);
-
- // the right part of the note
- Rec.Left := Rec.Right;
- Rec.Right := Rec.Right + NotesW;
-
- glBindTexture(GL_TEXTURE_2D, Tex_Right[PlayerIndex+1].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // Perfect note is stored
- if Perfect and (Ini.EffectSing=1) then
- begin
- A := 1 - 2*(LineState.CurrentTime - GetTimeFromBeat(Start+Length));
- if not (Start+Length-1 = LineState.CurrentBeatD) then
- begin
- //Star animation counter
- //inc(Starfr);
- //Starfr := Starfr mod 128;
- GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top);
- end;
- end;
- end; // with
- end; // for
-
- // actually we need a comparison here, to determine if the singing process
- // is ahead Rec.Right even if there is no singing
-
- if (Ini.EffectSing = 1) then
- GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right, PlayerIndex);
- end; // if
-end;
-
-//draw Note glow
-procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer);
-var
- Rec: TRecR;
- Count: integer;
- TempR: real;
- R,G,B: real;
- X1, X2, X3, X4: real;
- W, H: real;
-
- lTmpA ,
- lTmpB : real;
-begin
- if (Player[PlayerIndex].ScoreTotalInt >= 0) then
- begin
- glColor4f(1, 1, 1, sqrt((1+sin( AudioPlayback.Position * 3))/4)/ 2 + 0.5 );
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- lTmpA := (Right-Left);
- lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
-
- if ( lTmpA > 0 ) and
- ( lTmpB > 0 ) then
- begin
- TempR := lTmpA / lTmpB;
- end
- else
- begin
- TempR := 0;
- end;
-
- with Lines[NrLines].Line[Lines[NrLines].Current] do
- begin
- for Count := 0 to HighNote do
- begin
- with Note[Count] do
- begin
- if NoteType <> ntFreestyle then
- begin
- // begin: 14, 20
- // easy: 6, 11
- W := NotesW * 2 + 2;
- H := NotesH * 1.5 + 3.5;
-
- X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
- X1 := X2-W;
-
- X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
- X4 := X3+W;
-
- // left
- Rec.Left := X1;
- Rec.Right := X2;
- Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
- Rec.Bottom := Rec.Top + 2 * H;
-
- glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[PlayerIndex+1].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // srodkowa czesc
- Rec.Left := X2;
- Rec.Right := X3;
-
- glBindTexture(GL_TEXTURE_2D, Tex_BG_Mid[PlayerIndex+1].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // prawa czesc
- Rec.Left := X3;
- Rec.Right := X4;
-
- glBindTexture(GL_TEXTURE_2D, Tex_BG_Right[PlayerIndex+1].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- end; // if not FreeStyle
- end; // with
- end; // for
- end; // with
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end;
-end;
-
-procedure SingDraw;
-var
- Count: integer;
- Pet2: integer;
- TempR: real;
- Rec: TRecR;
- TexRec: TRecR;
- NR: TRecR;
- FS: real;
- BarFrom: integer;
- BarAlpha: real;
- BarWspol: real;
- TempCol: real;
- Tekst: string;
- PetCz: integer;
-
-begin
- // positions
- if Ini.SingWindow = 0 then
- begin
- NR.Left := 120;
- end
- else
- begin
- NR.Left := 20;
- end;
-
- NR.Right := 780;
-
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- // background //BG Fullsize Mod
- //SingDrawBackground;
-
- //TimeBar mod
- SingDrawTimeBar();
- //eoa TimeBar mod
-
- // rysuje paski pod nutami
- if (PlayersPlay = 1) and (Ini.NoteLines = 1) then
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
-
- if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then
- begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- end;
-
- if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
- end;
-
- // Draw Lyrics
- ScreenSing.Lyrics.Draw(LineState.MidBeat);
-
- // todo: Lyrics
-(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie
- FS := 1.3;
- BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start;
- if BarFrom > 40 then BarFrom := 40;
- if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie
- BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom;
- Rec.Left := NR.Left + BarWspol *
-// (NR.WMid - Lines[0].Line[Lines[0].Current].LyricWidth / 2 * FS - 50);
- (ScreenSing.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX;
- Rec.Right := Rec.Left + 50;
- Rec.Top := Skin_LyricsT + 3;
- Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3;
-{ // zapalanie
- BarAlpha := (BarWspol*10) * 0.5;
- if BarAlpha > 0.5 then BarAlpha := 0.5;
-
- // gaszenie
- if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);}{
-
- //Change fuer Crazy Joker
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
- glBegin(GL_QUADS);
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glColor4f(1, 1, 1, 0.5);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- glDisable(GL_BLEND);
-
- end; }
-*)
- // oscilloscope
- if Ini.Oscilloscope = 1 then begin
- if PlayersPlay = 1 then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
-
- if PlayersPlay = 2 then begin
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
- if ScreenAct = 2 then begin
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2);
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3);
- end;
- end;
-
- if PlayersPlay = 3 then begin
- SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
- if ScreenAct = 2 then begin
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3);
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4);
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5);
- end;
- end;
-
- end;
-
-// Set the note heights according to the difficulty level
- case Ini.Difficulty of
- 0:
- begin
- NotesH := 11; // 9
- NotesW := 6; // 5
- end;
- 1:
- begin
- NotesH := 8; // 7
- NotesW := 4; // 4
- end;
- 2:
- begin
- NotesH := 5;
- NotesW := 3;
- end;
- end;
-
-// Draw the Notes
- if PlayersPlay = 1 then begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes
- end;
-
- if (PlayersPlay = 2) then begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
-
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
-
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
- end;
-
- if PlayersPlay = 3 then begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
-
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
-
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
- end;
-
- if ScreenAct = 1 then begin
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15);
- end;
- if ScreenAct = 2 then begin
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15);
- end;
-
- if ScreenAct = 1 then begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- if ScreenAct = 1 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
- end;
-
- if ScreenAct = 1 then begin
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12);
- end;
- if ScreenAct = 2 then begin
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 3, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 4, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 5, 12);
- end;
-
- if ScreenAct = 1 then begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
- end;
- end;
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-end;
-
-// q'n'd for using the game mode dll's
-procedure SingModiDraw (PlayerInfo: TPlayerInfo);
-var
- Count: integer;
- Pet2: integer;
- TempR: real;
- Rec: TRecR;
- TexRec: TRecR;
- NR: TRecR;
- FS: real;
- BarFrom: integer;
- BarAlpha: real;
- BarWspol: real;
- TempCol: real;
- Tekst: string;
- PetCz: integer;
-begin
- // positions
- if Ini.SingWindow = 0 then begin
- NR.Left := 120;
- end else begin
- NR.Left := 20;
- end;
-
- NR.Right := 780;
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- // time bar
- SingDrawTimeBar();
-
- if DLLMan.Selected.ShowNotes then
- begin
- if PlayersPlay = 1 then
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- if (PlayersPlay = 2) or (PlayersPlay = 4) then begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
- end;
-
- if (PlayersPlay = 3) or (PlayersPlay = 6) then begin
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
- SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
- end;
- end;
-
- // Draw Lyrics
- ScreenSingModi.Lyrics.Draw(LineState.MidBeat);
-
- // todo: Lyrics
-{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie
- FS := 1.3;
- BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start;
- if BarFrom > 40 then BarFrom := 40;
- if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem
- (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie
- BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom;
- Rec.Left := NR.Left + BarWspol * (ScreenSingModi.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX;
- Rec.Right := Rec.Left + 50;
- Rec.Top := Skin_LyricsT + 3;
- Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum);
- glBegin(GL_QUADS);
- glColor4f(1, 1, 1, 0);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glColor4f(1, 1, 1, 0.5);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
- glDisable(GL_BLEND);
- end;
- }
-
- // oscilloscope | the thing that moves when you yell into your mic (imho)
- if (((Ini.Oscilloscope = 1) AND (DLLMan.Selected.ShowRateBar_O)) AND (NOT DLLMan.Selected.ShowRateBar)) then begin
- if PlayersPlay = 1 then
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
-
- if PlayersPlay = 2 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2);
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3);
- end;
- end;
-
- if PlayersPlay = 3 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
- if ScreenAct = 2 then begin
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3);
- if PlayerInfo.Playerinfo[4].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4);
- if PlayerInfo.Playerinfo[5].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5);
- end;
- end;
-
- end;
-
-// resize the notes according to the difficulty level
- case Ini.Difficulty of
- 0:
- begin
- NotesH := 11; // 9
- NotesW := 6; // 5
- end;
- 1:
- begin
- NotesH := 8; // 7
- NotesW := 4; // 4
- end;
- 2:
- begin
- NotesH := 5;
- NotesW := 3;
- end;
- end;
-
- if (DLLMAn.Selected.ShowNotes And DLLMan.Selected.LoadSong) then
- begin
- if (PlayersPlay = 1) And PlayerInfo.Playerinfo[0].Enabled then begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15);
- end;
-
- if (PlayersPlay = 2) then begin
- if PlayerInfo.Playerinfo[0].Enabled then
- begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- end;
- if PlayerInfo.Playerinfo[1].Enabled then
- begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
- end;
-
- end;
-
- if PlayersPlay = 3 then begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- if PlayerInfo.Playerinfo[0].Enabled then
- begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- end;
-
- if PlayerInfo.Playerinfo[1].Enabled then
- begin
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- end;
-
- if PlayerInfo.Playerinfo[2].Enabled then
- begin
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
- end;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15);
- SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15);
- end;
-
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
-
- if ScreenAct = 1 then begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15);
- SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15);
- end;
- end;
-
- if PlayersPlay = 6 then begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- if ScreenAct = 1 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12);
- SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12);
- end;
-
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
-
- if ScreenAct = 1 then begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12);
- end;
- if ScreenAct = 2 then begin
- SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12);
- SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12);
- SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12);
- end;
- end;
- end;
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-end;
-
-
-{//SingBar Mod
-procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
-var
- R: Real;
- G: Real;
- B: Real;
- A: cardinal;
- I: Integer;
-
-begin;
-
- //SingBar Background
- glColor4f(1, 1, 1, 0.8);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Back.TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X, Y);
- glTexCoord2f(0, 1); glVertex2f(X, Y+H);
- glTexCoord2f(1, 1); glVertex2f(X+W, Y+H);
- glTexCoord2f(1, 0); glVertex2f(X+W, Y);
- glEnd;
-
- //SingBar coloured Bar
- Case Percent of
- 0..22: begin
- R := 1;
- G := 0;
- B := 0;
- end;
- 23..42: begin
- R := 1;
- G := ((Percent-23)/100)*5;
- B := 0;
- end;
- 43..57: begin
- R := 1;
- G := 1;
- B := 0;
- end;
- 58..77: begin
- R := 1-(Percent - 58)/100*5;
- G := 1;
- B := 0;
- end;
- 78..99: begin
- R := 0;
- G := 1;
- B := 0;
- end;
- End; //Case
-
- glColor4f(R, G, B, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Bar.TexNum);
- //Size= Player[PlayerNum].ScorePercent of W
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X, Y);
- glTexCoord2f(0, 1); glVertex2f(X, Y+H);
- glTexCoord2f(1, 1); glVertex2f(X+(W/100 * (Percent +1)), Y+H);
- glTexCoord2f(1, 0); glVertex2f(X+(W/100 * (Percent +1)), Y);
- glEnd;
-
- //SingBar Front
- glColor4f(1, 1, 1, 0.6);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Front.TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X, Y);
- glTexCoord2f(0, 1); glVertex2f(X, Y+H);
- glTexCoord2f(1, 1); glVertex2f(X+W, Y+H);
- glTexCoord2f(1, 0); glVertex2f(X+W, Y);
- glEnd;
-end;
-//end Singbar Mod
-
-//PhrasenBonus - Line Bonus Pop Up
-procedure SingDrawLineBonus( const X, Y: Single; Color: TRGB; Alpha: Single; Text: string; Age: Integer);
-var
-Length, X2: Real; //Length of Text
-Size: Integer; //Size of Popup
-begin
-if Alpha <> 0 then
-begin
-
-//Set Font Propertys
-SetFontStyle(2); //Font: Outlined1
-if Age < 5 then SetFontSize(Age + 1) else SetFontSize(6);
-SetFontItalic(False);
-
-//Check Font Size
-Length := glTextWidth ( PChar(Text)) + 3; //Little Space for a Better Look ^^
-
-//Text
-SetFontPos (X + 50 - (Length / 2), Y + 12); //Position
-
-
-if Age < 5 then Size := Age * 10 else Size := 50;
-
- //Draw Background
- //glColor4f(Color.R, Color.G, Color.B, Alpha); //Set Color
- glColor4f(1, 1, 1, Alpha);
-
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-
- //New Method, Not Variable
- glBindTexture(GL_TEXTURE_2D, Tex_SingLineBonusBack[2].TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X + 50 - Size, Y + 25 - (Size/2));
- glTexCoord2f(0, 1); glVertex2f(X + 50 - Size, Y + 25 + (Size/2));
- glTexCoord2f(1, 1); glVertex2f(X + 50 + Size, Y + 25 + (Size/2));
- glTexCoord2f(1, 0); glVertex2f(X + 50 + Size, Y + 25 - (Size/2));
- glEnd;
-
- glColor4f(1, 1, 1, Alpha); //Set Color
- //Draw Text
- glPrint (PChar(Text));
-end;
-end;
-//PhrasenBonus - Line Bonus Mod}
-
-// Draw Note Bars for Editor
-//There are 11 Resons for a new Procdedure: (nice binary :D )
-// 1. It don't look good when you Draw the Golden Note Star Effect in the Editor
-// 2. You can see the Freestyle Notes in the Editor SemiTransparent
-// 3. Its easier and Faster then changing the old Procedure
-procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer);
-var
- Rec: TRecR;
- Count: integer;
- TempR: real;
-begin
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
- with Lines[NrLines].Line[Lines[NrLines].Current] do begin
- for Count := 0 to HighNote do begin
- with Note[Count] do begin
-
- // Golden Note Patch
- case NoteType of
- ntFreestyle: glColor4f(1, 1, 1, 0.35);
- ntNormal: glColor4f(1, 1, 1, 0.85);
- ntGolden: Glcolor4f(1, 1, 0.3, 0.85);
- end; // case
-
-
-
- // lewa czesc - left part
- Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
- Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
- Rec.Bottom := Rec.Top + 2 * NotesH;
- glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // srodkowa czesc - middle part
- Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
-
- glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- // prawa czesc - right part
- Rec.Left := Rec.Right;
- Rec.Right := Rec.Right + NotesW;
-
- glBindTexture(GL_TEXTURE_2D, Tex_Right[Color].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
-
- end; // with
- end; // for
- end; // with
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-end;
-
-procedure SingDrawTimeBar();
-var x,y: real;
- width, height: real;
- lTmp : real;
-begin
- x := Theme.Sing.StaticTimeProgress.x;
- y := Theme.Sing.StaticTimeProgress.y;
-
- width := Theme.Sing.StaticTimeProgress.w;
- height := Theme.Sing.StaticTimeProgress.h;
-
- glColor4f(Theme.Sing.StaticTimeProgress.ColR,
- Theme.Sing.StaticTimeProgress.ColG,
- Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
-
- glBindTexture(GL_TEXTURE_2D, Tex_TimeProgress.TexNum);
-
- glBegin(GL_QUADS);
- try
- glTexCoord2f(0, 0);
- glVertex2f(x,y);
-
- if ( LineState.CurrentTime > 0 ) AND
- ( LineState.TotalTime > 0 ) THEN
- BEGIN
- lTmp := LineState.CurrentTime/LineState.TotalTime;
- glTexCoord2f((width*LineState.CurrentTime/LineState.TotalTime)/8, 0);
- glVertex2f(x+width*LineState.CurrentTime/LineState.TotalTime, y);
-
- glTexCoord2f((width*LineState.CurrentTime/LineState.TotalTime)/8, 1);
- glVertex2f(x+width*LineState.CurrentTime/LineState.TotalTime, y+height);
- END;
-
- glTexCoord2f(0, 1);
- glVertex2f(x, y+height);
- finally
- glEnd;
- end;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glcolor4f(1,1,1,1);
-end;
-
-end.
-
+unit UDraw; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses UThemes, + ModiSDK, + UGraphicClasses; + +procedure SingDraw; +procedure SingModiDraw (PlayerInfo: TPlayerInfo); +procedure SingDrawBackground; +procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer); +procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer); +procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer); +procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); +procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer); +procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer); + +// TimeBar +procedure SingDrawTimeBar(); + +//Draw Editor NoteLines +procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); + + +type + TRecR = record + Top: real; + Left: real; + Right: real; + Bottom: real; + + Width: real; + WMid: real; + Height: real; + HMid: real; + + Mid: real; + end; + +var + NotesW: real; + NotesH: real; + Starfr: integer; + StarfrG: integer; + + //SingBar + TickOld: cardinal; + TickOld2:cardinal; + +const + Przedz = 32; + +implementation + +uses + gl, + UGraphic, + SysUtils, + UMusic, + URecord, + ULog, + UScreenSing, + UScreenSingModi, + ULyrics, + UMain, + TextGL, + UTexture, + UDrawTexture, + UIni, + Math, + UDLLManager; + +procedure SingDrawBackground; +var + Rec: TRecR; + TexRec: TRecR; +begin + if (ScreenSing.Tex_Background.TexNum > 0) then begin + + glClearColor (1, 1, 1, 1); + glColor4f (1, 1, 1, 1); + + if (Ini.MovieSize <= 1) then //HalfSize BG + begin + (* half screen + gradient *) + Rec.Top := 110; // 80 + Rec.Bottom := Rec.Top + 20; + Rec.Left := 0; + Rec.Right := 800; + + TexRec.Top := (Rec.Top / 600) * ScreenSing.Tex_Background.TexH; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH; + TexRec.Left := 0; + TexRec.Right := ScreenSing.Tex_Background.TexW; + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, ScreenSing.Tex_Background.TexNum); + glEnable(GL_BLEND); + glBegin(GL_QUADS); + (* gradient draw *) + (* top *) + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glColor4f(1, 1, 1, 1); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + (* mid *) + Rec.Top := Rec.Bottom; + Rec.Bottom := 490 - 20; // 490 - 20 + TexRec.Top := TexRec.Bottom; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH; + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + (* bottom *) + Rec.Top := Rec.Bottom; + Rec.Bottom := 490; // 490 + TexRec.Top := TexRec.Bottom; + TexRec.Bottom := (Rec.Bottom / 600) * ScreenSing.Tex_Background.TexH; + glTexCoord2f(TexRec.Right, TexRec.Top); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f(TexRec.Left, TexRec.Top); glVertex2f(Rec.Left, Rec.Top); + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRec.Left, TexRec.Bottom); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(TexRec.Right, TexRec.Bottom); glVertex2f(Rec.Right, Rec.Bottom); + + glEnd; + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + end + else //Full Size BG + begin + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, ScreenSing.Tex_Background.TexNum); + //glEnable(GL_BLEND); + glBegin(GL_QUADS); + + glTexCoord2f(0, 0); glVertex2f(0, 0); + glTexCoord2f(0, ScreenSing.Tex_Background.TexH); glVertex2f(0, 600); + glTexCoord2f( ScreenSing.Tex_Background.TexW, ScreenSing.Tex_Background.TexH); glVertex2f(800, 600); + glTexCoord2f( ScreenSing.Tex_Background.TexW, 0); glVertex2f(800, 0); + + glEnd; + glDisable(GL_TEXTURE_2D); + //glDisable(GL_BLEND); + end; + end; +end; + +procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer); +var + SampleIndex: integer; + Sound: TCaptureBuffer; + MaxX, MaxY: real; +begin; + Sound := AudioInputProcessor.Sound[NrSound]; + + // Log.LogStatus('Oscilloscope', 'SingDraw'); + glColor3f(Skin_OscR, Skin_OscG, Skin_OscB); + {if (ParamStr(1) = '-black') or (ParamStr(1) = '-fsblack') then + glColor3f(1, 1, 1); } + + MaxX := W-1; + MaxY := (H-1) / 2; + + glBegin(GL_LINE_STRIP); + for SampleIndex := 0 to High(Sound.BufferArray) do + begin + glVertex2f(X + MaxX * SampleIndex/High(Sound.BufferArray), + Y + MaxY * (1 - Sound.BufferArray[SampleIndex]/-Low(Smallint))); + end; + glEnd; +end; + + + +procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer); +var + Count: integer; +begin + glEnable(GL_BLEND); + glColor4f(Skin_P1_LinesR, Skin_P1_LinesG, Skin_P1_LinesB, 0.4); + glBegin(GL_LINES); + for Count := 0 to 9 do begin + glVertex2f(Left, Top + Count * Space); + glVertex2f(Right, Top + Count * Space); + end; + glEnd; + glDisable(GL_BLEND); +end; + +procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrLines: integer); +var + Count: integer; + TempR: real; +begin + TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); + glEnable(GL_BLEND); + glBegin(GL_LINES); + for Count := Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start to Lines[NrLines].Line[Lines[NrLines].Current].End_ do begin + if (Count mod Lines[NrLines].Resolution) = Lines[NrLines].NotesGAP then + glColor4f(0, 0, 0, 1) + else + glColor4f(0, 0, 0, 0.3); + glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top); + glVertex2f(Left + TempR * (Count - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start), Top + 135); + end; + glEnd; + glDisable(GL_BLEND); +end; + +// draw blank Notebars +procedure SingDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); +var + Rec: TRecR; + Count: integer; + TempR: real; + R,G,B: real; + + PlayerNumber: Integer; + + GoldenStarPos : real; + + lTmpA , + lTmpB : real; +begin +// We actually don't have a playernumber in this procedure, it should reside in NrLines - but it's always set to zero +// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero +// This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then +// BUT this is not implemented yet, all notes are drawn! :D + + PlayerNumber := NrLines + 1; // Player 1 is 0 + NrLines := 0; + +// exploit done + + glColor3f(1, 1, 1); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + lTmpA := (Right-Left); + lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); + + if ( lTmpA > 0 ) AND + ( lTmpB > 0 ) THEN + begin + TempR := lTmpA / lTmpB; + end + else + begin + TempR := 0; + end; + + + with Lines[NrLines].Line[Lines[NrLines].Current] do begin + for Count := 0 to HighNote do begin + with Note[Count] do begin + if NoteType <> ntFreestyle then begin + + + if Ini.EffectSing = 0 then + // If Golden note Effect of then Change not Color + begin + case NoteType of + ntNormal: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself + ntGolden: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could + end; // case + end //Else all Notes same Color + else + glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself + // Czesci == teil, element == piece, element | koniec == end / ending + // lewa czesc - left part + Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Right := Rec.Left + NotesW; + Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; + Rec.Bottom := Rec.Top + 2 * NotesH; + glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + //We keep the postion of the top left corner b4 it's overwritten + GoldenStarPos := Rec.Left; + //done + + // srodkowa czesc - middle part + Rec.Left := Rec.Right; + Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length + + glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // prawa czesc - right part + Rec.Left := Rec.Right; + Rec.Right := Rec.Right + NotesW; + + glBindTexture(GL_TEXTURE_2D, Tex_plain_Right[PlayerNumber].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // Golden Star Patch + if (NoteType = ntGolden) AND (Ini.EffectSing=1) then + begin + GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom); + end; + + end; // if not FreeStyle + end; // with + end; // for + end; // with + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + + +// draw sung notes +procedure SingDrawPlayerLine(X, Y, W: real; PlayerIndex: integer; Space: integer); +var + TempR: real; + Rec: TRecR; + N: integer; + R, G, B, A: real; + NotesH2: real; +begin + //Log.LogStatus('Player notes', 'SingDraw'); + + //if NrGracza = 0 then LoadColor(R, G, B, 'P1Light') + //else LoadColor(R, G, B, 'P2Light'); + + //R := 71/255; + //G := 175/255; + //B := 247/255; + + glColor3f(1, 1, 1); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + //if Player[NrGracza].LengthNote > 0 then + begin + TempR := W / (Lines[0].Line[Lines[0].Current].End_ - Lines[0].Line[Lines[0].Current].Note[0].Start); + for N := 0 to Player[PlayerIndex].HighNote do + begin + with Player[PlayerIndex].Note[N] do + begin + // Left part of note + Rec.Left := X + (Start-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR + 0.5 + 10*ScreenX; + Rec.Right := Rec.Left + NotesW; + + // Draw it in half size, if not hit + if Hit then + begin + NotesH2 := NotesH + end + else + begin + NotesH2 := int(NotesH * 0.65); + end; + + Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Current].BaseNote)*Space/2 - NotesH2; + Rec.Bottom := Rec.Top + 2 *NotesH2; + + // draw the left part + glColor3f(1, 1, 1); + glBindTexture(GL_TEXTURE_2D, Tex_Left[PlayerIndex+1].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // Middle part of the note + Rec.Left := Rec.Right; + Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX; + + // (nowe) - dunno + if (Start+Length-1 = LineState.CurrentBeatD) then + Rec.Right := Rec.Right - (1-Frac(LineState.MidBeatD)) * TempR; + // the left note is more right than the right note itself, sounds weird - so we fix that xD + if Rec.Right <= Rec.Left then + Rec.Right := Rec.Left; + + // draw the middle part + glBindTexture(GL_TEXTURE_2D, Tex_Mid[PlayerIndex+1].TexNum); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + glColor3f(1, 1, 1); + + // the right part of the note + Rec.Left := Rec.Right; + Rec.Right := Rec.Right + NotesW; + + glBindTexture(GL_TEXTURE_2D, Tex_Right[PlayerIndex+1].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // Perfect note is stored + if Perfect and (Ini.EffectSing=1) then + begin + A := 1 - 2*(LineState.CurrentTime - GetTimeFromBeat(Start+Length)); + if not (Start+Length-1 = LineState.CurrentBeatD) then + begin + //Star animation counter + //inc(Starfr); + //Starfr := Starfr mod 128; + GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top); + end; + end; + end; // with + end; // for + + // actually we need a comparison here, to determine if the singing process + // is ahead Rec.Right even if there is no singing + + if (Ini.EffectSing = 1) then + GoldenRec.GoldenNoteTwinkle(Rec.Top,Rec.Bottom,Rec.Right, PlayerIndex); + end; // if +end; + +//draw Note glow +procedure SingDrawPlayerBGLine(Left, Top, Right: real; NrLines, PlayerIndex: integer; Space: integer); +var + Rec: TRecR; + Count: integer; + TempR: real; + R,G,B: real; + X1, X2, X3, X4: real; + W, H: real; + + lTmpA , + lTmpB : real; +begin + if (Player[PlayerIndex].ScoreTotalInt >= 0) then + begin + glColor4f(1, 1, 1, sqrt((1+sin( AudioPlayback.Position * 3))/4)/ 2 + 0.5 ); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + lTmpA := (Right-Left); + lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); + + if ( lTmpA > 0 ) and + ( lTmpB > 0 ) then + begin + TempR := lTmpA / lTmpB; + end + else + begin + TempR := 0; + end; + + with Lines[NrLines].Line[Lines[NrLines].Current] do + begin + for Count := 0 to HighNote do + begin + with Note[Count] do + begin + if NoteType <> ntFreestyle then + begin + // begin: 14, 20 + // easy: 6, 11 + W := NotesW * 2 + 2; + H := NotesH * 1.5 + 3.5; + + X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie + X1 := X2-W; + + X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie + X4 := X3+W; + + // left + Rec.Left := X1; + Rec.Right := X2; + Rec.Top := Top - (Tone-BaseNote)*Space/2 - H; + Rec.Bottom := Rec.Top + 2 * H; + + glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[PlayerIndex+1].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // srodkowa czesc + Rec.Left := X2; + Rec.Right := X3; + + glBindTexture(GL_TEXTURE_2D, Tex_BG_Mid[PlayerIndex+1].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // prawa czesc + Rec.Left := X3; + Rec.Right := X4; + + glBindTexture(GL_TEXTURE_2D, Tex_BG_Right[PlayerIndex+1].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + end; // if not FreeStyle + end; // with + end; // for + end; // with + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; +end; + +procedure SingDraw; +var + Count: integer; + Pet2: integer; + TempR: real; + Rec: TRecR; + TexRec: TRecR; + NR: TRecR; + FS: real; + BarFrom: integer; + BarAlpha: real; + BarWspol: real; + TempCol: real; + Tekst: string; + PetCz: integer; + +begin + // positions + if Ini.SingWindow = 0 then + begin + NR.Left := 120; + end + else + begin + NR.Left := 20; + end; + + NR.Right := 780; + + NR.Width := NR.Right - NR.Left; + NR.WMid := NR.Width / 2; + NR.Mid := NR.Left + NR.WMid; + + // background //BG Fullsize Mod + //SingDrawBackground; + + //TimeBar mod + SingDrawTimeBar(); + //eoa TimeBar mod + + // rysuje paski pod nutami + if (PlayersPlay = 1) and (Ini.NoteLines = 1) then + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); + + if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then + begin + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15); + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); + end; + + if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then begin + SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12); + SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12); + SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12); + end; + + // Draw Lyrics + ScreenSing.Lyrics.Draw(LineState.MidBeat); + + // todo: Lyrics +(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie + FS := 1.3; + BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; + if BarFrom > 40 then BarFrom := 40; + if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more + (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem + (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie + BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom; + Rec.Left := NR.Left + BarWspol * +// (NR.WMid - Lines[0].Line[Lines[0].Current].LyricWidth / 2 * FS - 50); + (ScreenSing.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; + Rec.Right := Rec.Left + 50; + Rec.Top := Skin_LyricsT + 3; + Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3; +{ // zapalanie + BarAlpha := (BarWspol*10) * 0.5; + if BarAlpha > 0.5 then BarAlpha := 0.5; + + // gaszenie + if BarWspol > 0.95 then BarAlpha := 0.5 * (1 - (BarWspol - 0.95) * 20);}{ + + //Change fuer Crazy Joker + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); + glBegin(GL_QUADS); + glColor4f(1, 1, 1, 0); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glColor4f(1, 1, 1, 0.5); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + glDisable(GL_BLEND); + + end; } +*) + // oscilloscope + if Ini.Oscilloscope = 1 then begin + if PlayersPlay = 1 then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + + if PlayersPlay = 2 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + if ScreenAct = 2 then begin + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2); + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3); + end; + end; + + if PlayersPlay = 3 then begin + SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + if ScreenAct = 2 then begin + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3); + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4); + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5); + end; + end; + + end; + +// Set the note heights according to the difficulty level + case Ini.Difficulty of + 0: + begin + NotesH := 11; // 9 + NotesW := 6; // 5 + end; + 1: + begin + NotesH := 8; // 7 + NotesW := 4; // 4 + end; + 2: + begin + NotesH := 5; + NotesW := 3; + end; + end; + +// Draw the Notes + if PlayersPlay = 1 then begin + SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); // Background glow - colorized in playercolor + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); // Plain unsung notes - colorized in playercolor + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); // imho the sung notes + end; + + if (PlayersPlay = 2) then begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); + + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + end; + + if PlayersPlay = 3 then begin + NotesW := NotesW * 0.8; + NotesH := NotesH * 0.8; + + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); + + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + end; + if ScreenAct = 2 then begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); + end; + + if ScreenAct = 1 then begin + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 1, 15); + end; + if ScreenAct = 2 then begin + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 2, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 3, 15); + end; + + if ScreenAct = 1 then begin + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + end; + if ScreenAct = 2 then begin + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); + end; + end; + + if PlayersPlay = 6 then begin + NotesW := NotesW * 0.8; + NotesH := NotesH * 0.8; + + if ScreenAct = 1 then begin + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + end; + if ScreenAct = 2 then begin + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); + end; + + if ScreenAct = 1 then begin + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 1, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 2, 12); + end; + if ScreenAct = 2 then begin + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 3, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 4, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 5, 12); + end; + + if ScreenAct = 1 then begin + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + end; + if ScreenAct = 2 then begin + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); + end; + end; + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + +// q'n'd for using the game mode dll's +procedure SingModiDraw (PlayerInfo: TPlayerInfo); +var + Count: integer; + Pet2: integer; + TempR: real; + Rec: TRecR; + TexRec: TRecR; + NR: TRecR; + FS: real; + BarFrom: integer; + BarAlpha: real; + BarWspol: real; + TempCol: real; + Tekst: string; + PetCz: integer; +begin + // positions + if Ini.SingWindow = 0 then begin + NR.Left := 120; + end else begin + NR.Left := 20; + end; + + NR.Right := 780; + NR.Width := NR.Right - NR.Left; + NR.WMid := NR.Width / 2; + NR.Mid := NR.Left + NR.WMid; + + // time bar + SingDrawTimeBar(); + + if DLLMan.Selected.ShowNotes then + begin + if PlayersPlay = 1 then + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); + if (PlayersPlay = 2) or (PlayersPlay = 4) then begin + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15); + SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15); + end; + + if (PlayersPlay = 3) or (PlayersPlay = 6) then begin + SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12); + SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12); + SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12); + end; + end; + + // Draw Lyrics + ScreenSingModi.Lyrics.Draw(LineState.MidBeat); + + // todo: Lyrics +{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie + FS := 1.3; + BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; + if BarFrom > 40 then BarFrom := 40; + if (Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start > 8) and // dluga przerwa //16->12 for more help bars and then 12->8 for even more + (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat > 0) and // przed tekstem + (Lines[0].Line[Lines[0].Current].StartNote - LineState.MidBeat < 40) then begin // ale nie za wczesnie + BarWspol := (LineState.MidBeat - (Lines[0].Line[Lines[0].Current].StartNote - BarFrom)) / BarFrom; + Rec.Left := NR.Left + BarWspol * (ScreenSingModi.LyricMain.ClientX - NR.Left - 50) + 10*ScreenX; + Rec.Right := Rec.Left + 50; + Rec.Top := Skin_LyricsT + 3; + Rec.Bottom := Rec.Top + 33;//SingScreen.LyricMain.Size * 3; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_Lyric_Help_Bar.TexNum); + glBegin(GL_QUADS); + glColor4f(1, 1, 1, 0); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glColor4f(1, 1, 1, 0.5); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + glDisable(GL_BLEND); + end; + } + + // oscilloscope | the thing that moves when you yell into your mic (imho) + if (((Ini.Oscilloscope = 1) AND (DLLMan.Selected.ShowRateBar_O)) AND (NOT DLLMan.Selected.ShowRateBar)) then begin + if PlayersPlay = 1 then + if PlayerInfo.Playerinfo[0].Enabled then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + + if PlayersPlay = 2 then begin + if PlayerInfo.Playerinfo[0].Enabled then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + if PlayerInfo.Playerinfo[1].Enabled then + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + if PlayerInfo.Playerinfo[0].Enabled then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0); + if PlayerInfo.Playerinfo[1].Enabled then + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1); + end; + if ScreenAct = 2 then begin + if PlayerInfo.Playerinfo[2].Enabled then + SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2); + if PlayerInfo.Playerinfo[3].Enabled then + SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3); + end; + end; + + if PlayersPlay = 3 then begin + if PlayerInfo.Playerinfo[0].Enabled then + SingDrawOscilloscope(75 + 10*ScreenX, 95, 100, 20, 0); + if PlayerInfo.Playerinfo[1].Enabled then + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + if PlayerInfo.Playerinfo[2].Enabled then + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + if PlayerInfo.Playerinfo[0].Enabled then + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0); + if PlayerInfo.Playerinfo[1].Enabled then + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1); + if PlayerInfo.Playerinfo[2].Enabled then + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2); + end; + if ScreenAct = 2 then begin + if PlayerInfo.Playerinfo[3].Enabled then + SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3); + if PlayerInfo.Playerinfo[4].Enabled then + SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4); + if PlayerInfo.Playerinfo[5].Enabled then + SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5); + end; + end; + + end; + +// resize the notes according to the difficulty level + case Ini.Difficulty of + 0: + begin + NotesH := 11; // 9 + NotesW := 6; // 5 + end; + 1: + begin + NotesH := 8; // 7 + NotesW := 4; // 4 + end; + 2: + begin + NotesH := 5; + NotesW := 3; + end; + end; + + if (DLLMAn.Selected.ShowNotes And DLLMan.Selected.LoadSong) then + begin + if (PlayersPlay = 1) And PlayerInfo.Playerinfo[0].Enabled then begin + SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 0, 15); + end; + + if (PlayersPlay = 2) then begin + if PlayerInfo.Playerinfo[0].Enabled then + begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + end; + if PlayerInfo.Playerinfo[1].Enabled then + begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + end; + + end; + + if PlayersPlay = 3 then begin + NotesW := NotesW * 0.8; + NotesH := NotesH * 0.8; + + if PlayerInfo.Playerinfo[0].Enabled then + begin + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + end; + + if PlayerInfo.Playerinfo[1].Enabled then + begin + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + end; + + if PlayerInfo.Playerinfo[2].Enabled then + begin + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + end; + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 0, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 1, 15); + end; + if ScreenAct = 2 then begin + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Right - 20, 0, 2, 15); + SingDrawPlayerBGLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Right - 20, 0, 3, 15); + end; + + SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15); + SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15); + + if ScreenAct = 1 then begin + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 0, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 1, 15); + end; + if ScreenAct = 2 then begin + SingDrawPlayerLine(Nr.Left + 20, Skin_P1_NotesB, Nr.Width - 40, 2, 15); + SingDrawPlayerLine(Nr.Left + 20, Skin_P2_NotesB, Nr.Width - 40, 3, 15); + end; + end; + + if PlayersPlay = 6 then begin + NotesW := NotesW * 0.8; + NotesH := NotesH * 0.8; + + if ScreenAct = 1 then begin + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 0, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 1, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 2, 12); + end; + if ScreenAct = 2 then begin + SingDrawPlayerBGLine(Nr.Left + 20, 120+95, Nr.Right - 20, 0, 3, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 245+95, Nr.Right - 20, 0, 4, 12); + SingDrawPlayerBGLine(Nr.Left + 20, 370+95, Nr.Right - 20, 0, 5, 12); + end; + + SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12); + SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12); + + if ScreenAct = 1 then begin + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 0, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 1, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 2, 12); + end; + if ScreenAct = 2 then begin + SingDrawPlayerLine(Nr.Left + 20, 120+95, Nr.Width - 40, 3, 12); + SingDrawPlayerLine(Nr.Left + 20, 245+95, Nr.Width - 40, 4, 12); + SingDrawPlayerLine(Nr.Left + 20, 370+95, Nr.Width - 40, 5, 12); + end; + end; + end; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + + +{//SingBar Mod +procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer); +var + R: Real; + G: Real; + B: Real; + A: cardinal; + I: Integer; + +begin; + + //SingBar Background + glColor4f(1, 1, 1, 0.8); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Back.TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(X, Y); + glTexCoord2f(0, 1); glVertex2f(X, Y+H); + glTexCoord2f(1, 1); glVertex2f(X+W, Y+H); + glTexCoord2f(1, 0); glVertex2f(X+W, Y); + glEnd; + + //SingBar coloured Bar + Case Percent of + 0..22: begin + R := 1; + G := 0; + B := 0; + end; + 23..42: begin + R := 1; + G := ((Percent-23)/100)*5; + B := 0; + end; + 43..57: begin + R := 1; + G := 1; + B := 0; + end; + 58..77: begin + R := 1-(Percent - 58)/100*5; + G := 1; + B := 0; + end; + 78..99: begin + R := 0; + G := 1; + B := 0; + end; + End; //Case + + glColor4f(R, G, B, 1); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Bar.TexNum); + //Size= Player[PlayerNum].ScorePercent of W + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(X, Y); + glTexCoord2f(0, 1); glVertex2f(X, Y+H); + glTexCoord2f(1, 1); glVertex2f(X+(W/100 * (Percent +1)), Y+H); + glTexCoord2f(1, 0); glVertex2f(X+(W/100 * (Percent +1)), Y); + glEnd; + + //SingBar Front + glColor4f(1, 1, 1, 0.6); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Tex_SingBar_Front.TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(X, Y); + glTexCoord2f(0, 1); glVertex2f(X, Y+H); + glTexCoord2f(1, 1); glVertex2f(X+W, Y+H); + glTexCoord2f(1, 0); glVertex2f(X+W, Y); + glEnd; +end; +//end Singbar Mod + +//PhrasenBonus - Line Bonus Pop Up +procedure SingDrawLineBonus( const X, Y: Single; Color: TRGB; Alpha: Single; Text: string; Age: Integer); +var +Length, X2: Real; //Length of Text +Size: Integer; //Size of Popup +begin +if Alpha <> 0 then +begin + +//Set Font Propertys +SetFontStyle(2); //Font: Outlined1 +if Age < 5 then SetFontSize(Age + 1) else SetFontSize(6); +SetFontItalic(False); + +//Check Font Size +Length := glTextWidth ( PChar(Text)) + 3; //Little Space for a Better Look ^^ + +//Text +SetFontPos (X + 50 - (Length / 2), Y + 12); //Position + + +if Age < 5 then Size := Age * 10 else Size := 50; + + //Draw Background + //glColor4f(Color.R, Color.G, Color.B, Alpha); //Set Color + glColor4f(1, 1, 1, Alpha); + + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + //New Method, Not Variable + glBindTexture(GL_TEXTURE_2D, Tex_SingLineBonusBack[2].TexNum); + + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(X + 50 - Size, Y + 25 - (Size/2)); + glTexCoord2f(0, 1); glVertex2f(X + 50 - Size, Y + 25 + (Size/2)); + glTexCoord2f(1, 1); glVertex2f(X + 50 + Size, Y + 25 + (Size/2)); + glTexCoord2f(1, 0); glVertex2f(X + 50 + Size, Y + 25 - (Size/2)); + glEnd; + + glColor4f(1, 1, 1, Alpha); //Set Color + //Draw Text + glPrint (PChar(Text)); +end; +end; +//PhrasenBonus - Line Bonus Mod} + +// Draw Note Bars for Editor +//There are 11 Resons for a new Procdedure: (nice binary :D ) +// 1. It don't look good when you Draw the Golden Note Star Effect in the Editor +// 2. You can see the Freestyle Notes in the Editor SemiTransparent +// 3. Its easier and Faster then changing the old Procedure +procedure EditDrawLine(Left, Top, Right: real; NrLines: integer; Space: integer); +var + Rec: TRecR; + Count: integer; + TempR: real; +begin + glColor3f(1, 1, 1); + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + TempR := (Right-Left) / (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start); + with Lines[NrLines].Line[Lines[NrLines].Current] do begin + for Count := 0 to HighNote do begin + with Note[Count] do begin + + // Golden Note Patch + case NoteType of + ntFreestyle: glColor4f(1, 1, 1, 0.35); + ntNormal: glColor4f(1, 1, 1, 0.85); + ntGolden: Glcolor4f(1, 1, 0.3, 0.85); + end; // case + + + + // lewa czesc - left part + Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX; + Rec.Right := Rec.Left + NotesW; + Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH; + Rec.Bottom := Rec.Top + 2 * NotesH; + glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // srodkowa czesc - middle part + Rec.Left := Rec.Right; + Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; + + glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + // prawa czesc - right part + Rec.Left := Rec.Right; + Rec.Right := Rec.Right + NotesW; + + glBindTexture(GL_TEXTURE_2D, Tex_Right[Color].TexNum); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); + glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); + glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glEnd; + + end; // with + end; // for + end; // with + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + +procedure SingDrawTimeBar(); +var x,y: real; + width, height: real; + lTmp : real; +begin + x := Theme.Sing.StaticTimeProgress.x; + y := Theme.Sing.StaticTimeProgress.y; + + width := Theme.Sing.StaticTimeProgress.w; + height := Theme.Sing.StaticTimeProgress.h; + + glColor4f(Theme.Sing.StaticTimeProgress.ColR, + Theme.Sing.StaticTimeProgress.ColG, + Theme.Sing.StaticTimeProgress.ColB, 1); //Set Color + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + glBindTexture(GL_TEXTURE_2D, Tex_TimeProgress.TexNum); + + glBegin(GL_QUADS); + try + glTexCoord2f(0, 0); + glVertex2f(x,y); + + if ( LineState.CurrentTime > 0 ) AND + ( LineState.TotalTime > 0 ) THEN + BEGIN + lTmp := LineState.CurrentTime/LineState.TotalTime; + glTexCoord2f((width*LineState.CurrentTime/LineState.TotalTime)/8, 0); + glVertex2f(x+width*LineState.CurrentTime/LineState.TotalTime, y); + + glTexCoord2f((width*LineState.CurrentTime/LineState.TotalTime)/8, 1); + glVertex2f(x+width*LineState.CurrentTime/LineState.TotalTime, y+height); + END; + + glTexCoord2f(0, 1); + glVertex2f(x, y+height); + finally + glEnd; + end; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glcolor4f(1,1,1,1); +end; + +end. + diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index b7792cc1..b7174991 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -1,673 +1,673 @@ -// notes:
-unit UGraphicClasses;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses UTexture,SDL;
-
-const DelayBetweenFrames : Cardinal = 60;
-type
-
- TParticleType=(GoldenNote, PerfectNote, NoteHitTwinkle, PerfectLineTwinkle, ColoredStar, Flare);
-
- TColour3f = Record
- r, g, b: Real;
- end;
-
- TParticle = Class
- X, Y : Real; //Position
- Screen : Integer;
- W, H : Cardinal; //dimensions of particle
- Col : array of TColour3f; // Colour(s) of particle
- Scale : array of Real; // Scaling factors of particle layers
- Frame : Byte; //act. Frame
- Tex : Cardinal; //Tex num from Textur Manager
- Live : Byte; //How many Cycles before Kill
- RecIndex : Integer; //To which rectangle this particle belongs (only GoldenNote)
- StarType : TParticleType; // GoldenNote | PerfectNote | NoteHitTwinkle | PerfectLineTwinkle
- Alpha : Real; // used for fading...
- mX, mY : Real; // movement-vector for PerfectLineTwinkle
- SizeMod : Real; // experimental size modifier
- SurviveSentenceChange : Boolean;
-
- Constructor Create(cX,cY: Real; cScreen: Integer; cLive: Byte; cFrame : integer; cRecArrayIndex : Integer; cStarType : TParticleType; Player: Cardinal);
- Destructor Destroy(); override;
- procedure Draw;
- procedure LiveOn;
- end;
-
- RectanglePositions = Record
- xTop, yTop, xBottom, yBottom : Real;
- TotalStarCount : Integer;
- CurrentStarCount : Integer;
- Screen : Integer;
- end;
-
- PerfectNotePositions = Record
- xPos, yPos : Real;
- Screen : Integer;
- end;
-
- TEffectManager = Class
- Particle : array of TParticle;
- LastTime : Cardinal;
- RecArray : Array of RectanglePositions;
- TwinkleArray : Array[0..5] of Real; // store x-position of last twinkle for every player
- PerfNoteArray : Array of PerfectNotePositions;
-
- FlareTex: TTexture;
-
- constructor Create;
- destructor Destroy; override;
- procedure Draw;
- function Spawn(X, Y: Real;
- Screen: Integer;
- Live: Byte;
- StartFrame: Integer;
- RecArrayIndex: Integer; // this is only used with GoldenNotes
- StarType: TParticleType;
- Player: Cardinal // for PerfectLineTwinkle
- ): Cardinal;
- procedure SpawnRec();
- procedure Kill(index: Cardinal);
- procedure KillAll();
- procedure SentenceChange();
- procedure SaveGoldenStarsRec(Xtop, Ytop, Xbottom, Ybottom: Real);
- procedure SavePerfectNotePos(Xtop, Ytop: Real);
- procedure GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer);
- procedure SpawnPerfectLineTwinkle();
- end;
-
-var GoldenRec : TEffectManager;
-
-implementation
-
-uses sysutils,
- gl,
- UIni,
- UMain,
- UThemes,
- USkins,
- UGraphic,
- UDrawTexture,
- UCommon,
- math;
-
-//TParticle
-Constructor TParticle.Create(cX,cY: Real; cScreen: Integer; cLive: Byte; cFrame : integer; cRecArrayIndex : Integer; cStarType : TParticleType; Player: Cardinal);
-begin
- inherited Create;
- // in this constructor we set all initial values for our particle
- X := cX;
- Y := cY;
- Screen := cScreen;
- Live := cLive;
- Frame:= cFrame;
- RecIndex := cRecArrayIndex;
- StarType := cStarType;
- Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out
- SetLength(Scale,1);
- Scale[0] := 1;
- SurviveSentenceChange := False;
- SizeMod := 1;
- case cStarType of
- GoldenNote:
- begin
- Tex := Tex_Note_Star.TexNum;
- W := 20;
- H := 20;
- SetLength(Scale,4);
- Scale[1]:=0.8;
- Scale[2]:=0.4;
- Scale[3]:=0.3;
- SetLength(Col,4);
- Col[0].r := 1;
- Col[0].g := 0.7;
- Col[0].b := 0.1;
-
- Col[1].r := 1;
- Col[1].g := 1;
- Col[1].b := 0.4;
-
- Col[2].r := 1;
- Col[2].g := 1;
- Col[2].b := 1;
-
- Col[3].r := 1;
- Col[3].g := 1;
- Col[3].b := 1;
- end;
- PerfectNote:
- begin
- Tex := Tex_Note_Perfect_Star.TexNum;
- W := 30;
- H := 30;
- SetLength(Col,1);
- Col[0].r := 1;
- Col[0].g := 1;
- Col[0].b := 0.95;
- end;
- NoteHitTwinkle:
- begin
- Tex := Tex_Note_Star.TexNum;
- Alpha := (Live/16); // linear fade-out
- W := 15;
- H := 15;
- Setlength(Col,1);
- Col[0].r := 1;
- Col[0].g := 1;
- Col[0].b := RandomRange(10*Live,100)/90; //0.9;
- end;
- PerfectLineTwinkle:
- begin
- Tex := Tex_Note_Star.TexNum;
- W := RandomRange(10,20);
- H := W;
- SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1);
- SurviveSentenceChange:=True;
- // assign colours according to player given
- SetLength(Scale,3);
- Scale[1]:=0.3;
- Scale[2]:=0.2;
- SetLength(Col,3);
- case Player of
- 0: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P1Light');
- 1: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P2Light');
- 2: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P3Light');
- 3: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P4Light');
- 4: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P5Light');
- 5: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P6Light');
- else LoadColor(Col[0].r,Col[0].g,Col[0].b,'P1Light');
- end;
- Col[1].r := 1;
- Col[1].g := 1;
- Col[1].b := 0.4;
- Col[2].r:=Col[0].r+0.5;
- Col[2].g:=Col[0].g+0.5;
- Col[2].b:=Col[0].b+0.5;
- mX := RandomRange(-5,5);
- mY := RandomRange(-5,5);
- end;
- ColoredStar:
- begin
- Tex := Tex_Note_Star.TexNum;
- W := RandomRange(10,20);
- H := W;
- SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1);
- SurviveSentenceChange:=True;
- // assign colours according to player given
- SetLength(Scale,1);
- SetLength(Col,1);
- Col[0].b := (Player and $ff)/255;
- Col[0].g := ((Player shr 8) and $ff)/255;
- Col[0].r := ((Player shr 16) and $ff)/255;
- mX := 0;
- mY := 0;
- end;
- Flare:
- begin
- Tex := Tex_Note_Star.TexNum;
- W := 7;
- H := 7;
- SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1);
- mX := RandomRange(-5,5);
- mY := RandomRange(-5,5);
- SetLength(Scale,4);
- Scale[1]:=0.8;
- Scale[2]:=0.4;
- Scale[3]:=0.3;
- SetLength(Col,4);
- Col[0].r := 1;
- Col[0].g := 0.7;
- Col[0].b := 0.1;
-
- Col[1].r := 1;
- Col[1].g := 1;
- Col[1].b := 0.4;
-
- Col[2].r := 1;
- Col[2].g := 1;
- Col[2].b := 1;
-
- Col[3].r := 1;
- Col[3].g := 1;
- Col[3].b := 1;
-
- end;
- else // just some random default values
- begin
- Tex := Tex_Note_Star.TexNum;
- Alpha := 1;
- W := 20;
- H := 20;
- SetLength(Col,1);
- Col[0].r := 1;
- Col[0].g := 1;
- Col[0].b := 1;
- end;
- end;
-end;
-
-Destructor TParticle.Destroy();
-begin
- SetLength(Scale,0);
- SetLength(Col,0);
- inherited;
-end;
-
-procedure TParticle.LiveOn;
-begin
- //Live = 0 => Live forever <blindy> ?? but if this is 0 they would be killed in the Manager at Draw
- if (Live > 0) then
- Dec(Live);
-
- // animate frames
- Frame := ( Frame + 1 ) mod 16;
-
- // make our particles do funny stuff (besides being animated)
- // changes of any particle-values throughout its life are done here
- case StarType of
- GoldenNote:
- begin
- Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out
- end;
- PerfectNote:
- begin
- Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out
- end;
- NoteHitTwinkle:
- begin
- Alpha := (Live/10); // linear fade-out
- end;
- PerfectLineTwinkle:
- begin
- Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out
- SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1);
- // move around
- X := X + mX;
- Y := Y + mY;
- end;
- ColoredStar:
- begin
- Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out
- end;
- Flare:
- begin
- Alpha := (-cos((Frame+1)/16*1.7*pi+0.3*pi)+1); // neat fade-in-and-out
- SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1);
- // move around
- X := X + mX;
- Y := Y + mY;
- mY:=mY+1.8;
-// mX:=mX/2;
- end;
- end;
-end;
-
-procedure TParticle.Draw;
-var L: Cardinal;
-begin
- if ScreenAct = Screen then
- // this draws (multiple) texture(s) of our particle
- for L:=0 to High(Col) do
- begin
- glColor4f(Col[L].r, Col[L].g, Col[L].b, Alpha);
-
- glBindTexture(GL_TEXTURE_2D, Tex);
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- begin
- glBegin(GL_QUADS);
- glTexCoord2f((1/16) * Frame, 0); glVertex2f(X-W*Scale[L]*SizeMod, Y-H*Scale[L]*SizeMod);
- glTexCoord2f((1/16) * Frame + (1/16), 0); glVertex2f(X-W*Scale[L]*SizeMod, Y+H*Scale[L]*SizeMod);
- glTexCoord2f((1/16) * Frame + (1/16), 1); glVertex2f(X+W*Scale[L]*SizeMod, Y+H*Scale[L]*SizeMod);
- glTexCoord2f((1/16) * Frame, 1); glVertex2f(X+W*Scale[L]*SizeMod, Y-H*Scale[L]*SizeMod);
- glEnd;
- end;
- end;
- glcolor4f(1,1,1,1);
-end;
-// end of TParticle
-
-// TEffectManager
-
-constructor TEffectManager.Create;
-var c: Cardinal;
-begin
- inherited;
- LastTime := SDL_GetTicks();
- for c:=0 to 5 do
- begin
- TwinkleArray[c] := 0;
- end;
-end;
-
-destructor TEffectManager.Destroy;
-begin
- Killall;
- inherited;
-end;
-
-
-procedure TEffectManager.Draw;
-var
- I: Integer;
- CurrentTime: Cardinal;
-//const
-// DelayBetweenFrames : Cardinal = 100;
-begin
-
- CurrentTime := SDL_GetTicks();
- //Manage particle life
- if (CurrentTime - LastTime) > DelayBetweenFrames then
- begin
- LastTime := CurrentTime;
- for I := 0 to high(Particle) do
- Particle[I].LiveOn;
- end;
-
- I := 0;
- //Kill dead particles
- while (I <= High(Particle)) do
- begin
- if (Particle[I].Live <= 0) then
- begin
- kill(I);
- end
- else
- begin
- inc(I);
- end;
- end;
-
- //Draw
- for I := 0 to high(Particle) do
- begin
- Particle[I].Draw;
- end;
-end;
-
-// this method creates just one particle
-function TEffectManager.Spawn(X, Y: Real; Screen: Integer; Live: Byte; StartFrame : Integer; RecArrayIndex : Integer; StarType : TParticleType; Player: Cardinal): Cardinal;
-begin
- Result := Length(Particle);
- SetLength(Particle, (Result + 1));
- Particle[Result] := TParticle.Create(X, Y, Screen, Live, StartFrame, RecArrayIndex, StarType, Player);
-end;
-
-// manage Sparkling of GoldenNote Bars
-procedure TEffectManager.SpawnRec();
-Var
- Xkatze, Ykatze : Real;
- RandomFrame : Integer;
- P : Integer; // P as seen on TV as Positionman
-begin
-//Spawn a random amount of stars within the given coordinates
-//RandomRange(0,14) <- this one starts at a random frame, 16 is our last frame - would be senseless to start a particle with 16, cause it would be dead at the next frame
-for P:= 0 to high(RecArray) do
- begin
- while (RecArray[P].TotalStarCount > RecArray[P].CurrentStarCount) do
- begin
- Xkatze := RandomRange(Ceil(RecArray[P].xTop), Ceil(RecArray[P].xBottom));
- Ykatze := RandomRange(Ceil(RecArray[P].yTop), Ceil(RecArray[P].yBottom));
- RandomFrame := RandomRange(0,14);
- // Spawn a GoldenNote Particle
- Spawn(Xkatze, Ykatze, RecArray[P].Screen, 16 - RandomFrame, RandomFrame, P, GoldenNote, 0);
- inc(RecArray[P].CurrentStarCount);
- end;
- end;
- draw;
-end;
-
-// kill one particle (with given index in our particle array)
-procedure TEffectManager.Kill(Index: Cardinal);
-var
- LastParticleIndex : Integer;
-begin
-// delete particle indexed by Index,
-// overwrite it's place in our particle-array with the particle stored at the last array index,
-// shorten array
- LastParticleIndex := high(Particle);
- if not(LastParticleIndex = -1) then // is there still a particle to delete?
- begin
- if not(Particle[Index].RecIndex = -1) then // if it is a GoldenNote particle...
- dec(RecArray[Particle[Index].RecIndex].CurrentStarCount); // take care of its associated GoldenRec
- // now get rid of that particle
- Particle[Index].Destroy;
- Particle[Index] := Particle[LastParticleIndex];
- SetLength(Particle, LastParticleIndex);
- end;
-end;
-
-// clean up all particles and management structures
-procedure TEffectManager.KillAll();
-var c: Cardinal;
-begin
-//It's the kill all kennies rotuine
- while Length(Particle) > 0 do // kill all existing particles
- Kill(0);
- SetLength(RecArray,0); // remove GoldenRec positions
- SetLength(PerfNoteArray,0); // remove PerfectNote positions
- for c:=0 to 5 do
- begin
- TwinkleArray[c] := 0; // reset GoldenNoteHit memory
- end;
-end;
-
-procedure TEffectManager.SentenceChange();
-var c: Cardinal;
-begin
- c:=0;
- while c <= High(Particle) do
- begin
- if Particle[c].SurviveSentenceChange then
- inc(c)
- else
- Kill(c);
- end;
- SetLength(RecArray,0); // remove GoldenRec positions
- SetLength(PerfNoteArray,0); // remove PerfectNote positions
- for c:=0 to 5 do
- begin
- TwinkleArray[c] := 0; // reset GoldenNoteHit memory
- end;
-end;
-
-procedure TeffectManager.GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer);
-//Twinkle stars while golden note hit
-// this is called from UDraw.pas, SingDrawPlayerCzesc
-var
- C, P, XKatze, YKatze, LKatze: Integer;
- H: Real;
-begin
- // make sure we spawn only one time at one position
- if (TwinkleArray[Player] < Right) then
- For P := 0 to high(RecArray) do // Are we inside a GoldenNoteRectangle?
- begin
- H := (Top+Bottom)/2; // helper...
- with RecArray[P] do
- if ((xBottom >= Right) and (xTop <= Right) and
- (yTop <= H) and (yBottom >= H))
- and (Screen = ScreenAct) then
- begin
- TwinkleArray[Player] := Right; // remember twinkle position for this player
- for C := 1 to 10 do
- begin
- Ykatze := RandomRange(ceil(Top) , ceil(Bottom));
- XKatze := RandomRange(-7,3);
- LKatze := RandomRange(7,13);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0);
- end;
- for C := 1 to 3 do
- begin
- Ykatze := RandomRange(ceil(Top)-6 , ceil(Top));
- XKatze := RandomRange(-5,1);
- LKatze := RandomRange(4,7);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0);
- end;
- for C := 1 to 3 do
- begin
- Ykatze := RandomRange(ceil(Bottom), ceil(Bottom)+6);
- XKatze := RandomRange(-5,1);
- LKatze := RandomRange(4,7);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0);
- end;
- for C := 1 to 3 do
- begin
- Ykatze := RandomRange(ceil(Top)-10 , ceil(Top)-6);
- XKatze := RandomRange(-5,1);
- LKatze := RandomRange(1,4);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0);
- end;
- for C := 1 to 3 do
- begin
- Ykatze := RandomRange(ceil(Bottom)+6 , ceil(Bottom)+10);
- XKatze := RandomRange(-5,1);
- LKatze := RandomRange(1,4);
- Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0);
- end;
-
- exit; // found a matching GoldenRec, did spawning stuff... done
- end;
- end;
-end;
-
-procedure TEffectManager.SaveGoldenStarsRec(Xtop, Ytop, Xbottom, Ybottom: Real);
-var
- P : Integer; // P like used in Positions
- NewIndex : Integer;
-begin
- For P := 0 to high(RecArray) do // Do we already have that "new" position?
- begin
- if (ceil(RecArray[P].xTop) = ceil(Xtop)) and
- (ceil(RecArray[P].yTop) = ceil(Ytop)) and
- (ScreenAct = RecArray[p].Screen) then
- exit; // it's already in the array, so we don't have to create a new one
- end;
-
- // we got a new position, add the new positions to our array
- NewIndex := Length(RecArray);
- SetLength(RecArray, NewIndex + 1);
- RecArray[NewIndex].xTop := Xtop;
- RecArray[NewIndex].yTop := Ytop;
- RecArray[NewIndex].xBottom := Xbottom;
- RecArray[NewIndex].yBottom := Ybottom;
- RecArray[NewIndex].TotalStarCount := ceil(Xbottom - Xtop) div 12 + 3;
- RecArray[NewIndex].CurrentStarCount := 0;
- RecArray[NewIndex].Screen := ScreenAct;
-end;
-
-procedure TEffectManager.SavePerfectNotePos(Xtop, Ytop: Real);
-var
- P : Integer; // P like used in Positions
- NewIndex : Integer;
- RandomFrame : Integer;
- Xkatze, Ykatze : Integer;
-begin
- For P := 0 to high(PerfNoteArray) do // Do we already have that "new" position?
- begin
- with PerfNoteArray[P] do
- if (ceil(xPos) = ceil(Xtop)) and (ceil(yPos) = ceil(Ytop)) and
- (Screen = ScreenAct) then
- exit; // it's already in the array, so we don't have to create a new one
- end; //for
-
- // we got a new position, add the new positions to our array
- NewIndex := Length(PerfNoteArray);
- SetLength(PerfNoteArray, NewIndex + 1);
- PerfNoteArray[NewIndex].xPos := Xtop;
- PerfNoteArray[NewIndex].yPos := Ytop;
- PerfNoteArray[NewIndex].Screen := ScreenAct;
-
- for P:= 0 to 2 do
- begin
- Xkatze := RandomRange(ceil(Xtop) - 5 , ceil(Xtop) + 10);
- Ykatze := RandomRange(ceil(Ytop) - 5 , ceil(Ytop) + 10);
- RandomFrame := RandomRange(0,14);
- Spawn(Xkatze, Ykatze, ScreenAct, 16 - RandomFrame, RandomFrame, -1, PerfectNote, 0);
- end; //for
-
-end;
-
-procedure TEffectManager.SpawnPerfectLineTwinkle();
-var
- P,I,Life: Cardinal;
- Left, Right, Top, Bottom: Cardinal;
- cScreen: Integer;
-begin
-// calculation of coordinates done with hardcoded values like in UDraw.pas
-// might need to be adjusted if drawing of SingScreen is modified
-// coordinates may still be a bit weird and need adjustment
- if Ini.SingWindow = 0 then begin
- Left := 130;
- end else begin
- Left := 30;
- end;
- Right := 770;
- // spawn effect for every player with a perfect line
- for P:=0 to PlayersPlay-1 do
- if Player[P].LastSentencePerfect then
- begin
- // calculate area where notes of this player are drawn
- case PlayersPlay of
- 1: begin
- Bottom:=Skin_P2_NotesB+10;
- Top:=Bottom-105;
- cScreen:=1;
- end;
- 2,4: begin
- case P of
- 0,2: begin
- Bottom:=Skin_P1_NotesB+10;
- Top:=Bottom-105;
- end;
- else begin
- Bottom:=Skin_P2_NotesB+10;
- Top:=Bottom-105;
- end;
- end;
- case P of
- 0,1: cScreen:=1;
- else cScreen:=2;
- end;
- end;
- 3,6: begin
- case P of
- 0,3: begin
- Top:=130;
- Bottom:=Top+85;
- end;
- 1,4: begin
- Top:=255;
- Bottom:=Top+85;
- end;
- 2,5: begin
- Top:=380;
- Bottom:=Top+85;
- end;
- end;
- case P of
- 0,1,2: cScreen:=1;
- else cScreen:=2;
- end;
- end;
- end;
- // spawn Sparkling Stars inside calculated coordinates
- for I:= 0 to 80 do
- begin
- Life:=RandomRange(8,16);
- Spawn(RandomRange(Left,Right), RandomRange(Top,Bottom), cScreen, Life, 16-Life, -1, PerfectLineTwinkle, P);
- end;
- end;
-end;
-
-end.
-
+// notes: +unit UGraphicClasses; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses UTexture,SDL; + +const DelayBetweenFrames : Cardinal = 60; +type + + TParticleType=(GoldenNote, PerfectNote, NoteHitTwinkle, PerfectLineTwinkle, ColoredStar, Flare); + + TColour3f = Record + r, g, b: Real; + end; + + TParticle = Class + X, Y : Real; //Position + Screen : Integer; + W, H : Cardinal; //dimensions of particle + Col : array of TColour3f; // Colour(s) of particle + Scale : array of Real; // Scaling factors of particle layers + Frame : Byte; //act. Frame + Tex : Cardinal; //Tex num from Textur Manager + Live : Byte; //How many Cycles before Kill + RecIndex : Integer; //To which rectangle this particle belongs (only GoldenNote) + StarType : TParticleType; // GoldenNote | PerfectNote | NoteHitTwinkle | PerfectLineTwinkle + Alpha : Real; // used for fading... + mX, mY : Real; // movement-vector for PerfectLineTwinkle + SizeMod : Real; // experimental size modifier + SurviveSentenceChange : Boolean; + + Constructor Create(cX,cY: Real; cScreen: Integer; cLive: Byte; cFrame : integer; cRecArrayIndex : Integer; cStarType : TParticleType; Player: Cardinal); + Destructor Destroy(); override; + procedure Draw; + procedure LiveOn; + end; + + RectanglePositions = Record + xTop, yTop, xBottom, yBottom : Real; + TotalStarCount : Integer; + CurrentStarCount : Integer; + Screen : Integer; + end; + + PerfectNotePositions = Record + xPos, yPos : Real; + Screen : Integer; + end; + + TEffectManager = Class + Particle : array of TParticle; + LastTime : Cardinal; + RecArray : Array of RectanglePositions; + TwinkleArray : Array[0..5] of Real; // store x-position of last twinkle for every player + PerfNoteArray : Array of PerfectNotePositions; + + FlareTex: TTexture; + + constructor Create; + destructor Destroy; override; + procedure Draw; + function Spawn(X, Y: Real; + Screen: Integer; + Live: Byte; + StartFrame: Integer; + RecArrayIndex: Integer; // this is only used with GoldenNotes + StarType: TParticleType; + Player: Cardinal // for PerfectLineTwinkle + ): Cardinal; + procedure SpawnRec(); + procedure Kill(index: Cardinal); + procedure KillAll(); + procedure SentenceChange(); + procedure SaveGoldenStarsRec(Xtop, Ytop, Xbottom, Ybottom: Real); + procedure SavePerfectNotePos(Xtop, Ytop: Real); + procedure GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer); + procedure SpawnPerfectLineTwinkle(); + end; + +var GoldenRec : TEffectManager; + +implementation + +uses sysutils, + gl, + UIni, + UMain, + UThemes, + USkins, + UGraphic, + UDrawTexture, + UCommon, + math; + +//TParticle +Constructor TParticle.Create(cX,cY: Real; cScreen: Integer; cLive: Byte; cFrame : integer; cRecArrayIndex : Integer; cStarType : TParticleType; Player: Cardinal); +begin + inherited Create; + // in this constructor we set all initial values for our particle + X := cX; + Y := cY; + Screen := cScreen; + Live := cLive; + Frame:= cFrame; + RecIndex := cRecArrayIndex; + StarType := cStarType; + Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out + SetLength(Scale,1); + Scale[0] := 1; + SurviveSentenceChange := False; + SizeMod := 1; + case cStarType of + GoldenNote: + begin + Tex := Tex_Note_Star.TexNum; + W := 20; + H := 20; + SetLength(Scale,4); + Scale[1]:=0.8; + Scale[2]:=0.4; + Scale[3]:=0.3; + SetLength(Col,4); + Col[0].r := 1; + Col[0].g := 0.7; + Col[0].b := 0.1; + + Col[1].r := 1; + Col[1].g := 1; + Col[1].b := 0.4; + + Col[2].r := 1; + Col[2].g := 1; + Col[2].b := 1; + + Col[3].r := 1; + Col[3].g := 1; + Col[3].b := 1; + end; + PerfectNote: + begin + Tex := Tex_Note_Perfect_Star.TexNum; + W := 30; + H := 30; + SetLength(Col,1); + Col[0].r := 1; + Col[0].g := 1; + Col[0].b := 0.95; + end; + NoteHitTwinkle: + begin + Tex := Tex_Note_Star.TexNum; + Alpha := (Live/16); // linear fade-out + W := 15; + H := 15; + Setlength(Col,1); + Col[0].r := 1; + Col[0].g := 1; + Col[0].b := RandomRange(10*Live,100)/90; //0.9; + end; + PerfectLineTwinkle: + begin + Tex := Tex_Note_Star.TexNum; + W := RandomRange(10,20); + H := W; + SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1); + SurviveSentenceChange:=True; + // assign colours according to player given + SetLength(Scale,3); + Scale[1]:=0.3; + Scale[2]:=0.2; + SetLength(Col,3); + case Player of + 0: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P1Light'); + 1: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P2Light'); + 2: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P3Light'); + 3: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P4Light'); + 4: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P5Light'); + 5: LoadColor(Col[0].r,Col[0].g,Col[0].b,'P6Light'); + else LoadColor(Col[0].r,Col[0].g,Col[0].b,'P1Light'); + end; + Col[1].r := 1; + Col[1].g := 1; + Col[1].b := 0.4; + Col[2].r:=Col[0].r+0.5; + Col[2].g:=Col[0].g+0.5; + Col[2].b:=Col[0].b+0.5; + mX := RandomRange(-5,5); + mY := RandomRange(-5,5); + end; + ColoredStar: + begin + Tex := Tex_Note_Star.TexNum; + W := RandomRange(10,20); + H := W; + SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1); + SurviveSentenceChange:=True; + // assign colours according to player given + SetLength(Scale,1); + SetLength(Col,1); + Col[0].b := (Player and $ff)/255; + Col[0].g := ((Player shr 8) and $ff)/255; + Col[0].r := ((Player shr 16) and $ff)/255; + mX := 0; + mY := 0; + end; + Flare: + begin + Tex := Tex_Note_Star.TexNum; + W := 7; + H := 7; + SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1); + mX := RandomRange(-5,5); + mY := RandomRange(-5,5); + SetLength(Scale,4); + Scale[1]:=0.8; + Scale[2]:=0.4; + Scale[3]:=0.3; + SetLength(Col,4); + Col[0].r := 1; + Col[0].g := 0.7; + Col[0].b := 0.1; + + Col[1].r := 1; + Col[1].g := 1; + Col[1].b := 0.4; + + Col[2].r := 1; + Col[2].g := 1; + Col[2].b := 1; + + Col[3].r := 1; + Col[3].g := 1; + Col[3].b := 1; + + end; + else // just some random default values + begin + Tex := Tex_Note_Star.TexNum; + Alpha := 1; + W := 20; + H := 20; + SetLength(Col,1); + Col[0].r := 1; + Col[0].g := 1; + Col[0].b := 1; + end; + end; +end; + +Destructor TParticle.Destroy(); +begin + SetLength(Scale,0); + SetLength(Col,0); + inherited; +end; + +procedure TParticle.LiveOn; +begin + //Live = 0 => Live forever <blindy> ?? but if this is 0 they would be killed in the Manager at Draw + if (Live > 0) then + Dec(Live); + + // animate frames + Frame := ( Frame + 1 ) mod 16; + + // make our particles do funny stuff (besides being animated) + // changes of any particle-values throughout its life are done here + case StarType of + GoldenNote: + begin + Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out + end; + PerfectNote: + begin + Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out + end; + NoteHitTwinkle: + begin + Alpha := (Live/10); // linear fade-out + end; + PerfectLineTwinkle: + begin + Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out + SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1); + // move around + X := X + mX; + Y := Y + mY; + end; + ColoredStar: + begin + Alpha := (-cos((Frame+1)*2*pi/16)+1); // neat fade-in-and-out + end; + Flare: + begin + Alpha := (-cos((Frame+1)/16*1.7*pi+0.3*pi)+1); // neat fade-in-and-out + SizeMod := (-cos((Frame+1)*5*2*pi/16)*0.5+1.1); + // move around + X := X + mX; + Y := Y + mY; + mY:=mY+1.8; +// mX:=mX/2; + end; + end; +end; + +procedure TParticle.Draw; +var L: Cardinal; +begin + if ScreenAct = Screen then + // this draws (multiple) texture(s) of our particle + for L:=0 to High(Col) do + begin + glColor4f(Col[L].r, Col[L].g, Col[L].b, Alpha); + + glBindTexture(GL_TEXTURE_2D, Tex); + glEnable(GL_TEXTURE_2D); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + begin + glBegin(GL_QUADS); + glTexCoord2f((1/16) * Frame, 0); glVertex2f(X-W*Scale[L]*SizeMod, Y-H*Scale[L]*SizeMod); + glTexCoord2f((1/16) * Frame + (1/16), 0); glVertex2f(X-W*Scale[L]*SizeMod, Y+H*Scale[L]*SizeMod); + glTexCoord2f((1/16) * Frame + (1/16), 1); glVertex2f(X+W*Scale[L]*SizeMod, Y+H*Scale[L]*SizeMod); + glTexCoord2f((1/16) * Frame, 1); glVertex2f(X+W*Scale[L]*SizeMod, Y-H*Scale[L]*SizeMod); + glEnd; + end; + end; + glcolor4f(1,1,1,1); +end; +// end of TParticle + +// TEffectManager + +constructor TEffectManager.Create; +var c: Cardinal; +begin + inherited; + LastTime := SDL_GetTicks(); + for c:=0 to 5 do + begin + TwinkleArray[c] := 0; + end; +end; + +destructor TEffectManager.Destroy; +begin + Killall; + inherited; +end; + + +procedure TEffectManager.Draw; +var + I: Integer; + CurrentTime: Cardinal; +//const +// DelayBetweenFrames : Cardinal = 100; +begin + + CurrentTime := SDL_GetTicks(); + //Manage particle life + if (CurrentTime - LastTime) > DelayBetweenFrames then + begin + LastTime := CurrentTime; + for I := 0 to high(Particle) do + Particle[I].LiveOn; + end; + + I := 0; + //Kill dead particles + while (I <= High(Particle)) do + begin + if (Particle[I].Live <= 0) then + begin + kill(I); + end + else + begin + inc(I); + end; + end; + + //Draw + for I := 0 to high(Particle) do + begin + Particle[I].Draw; + end; +end; + +// this method creates just one particle +function TEffectManager.Spawn(X, Y: Real; Screen: Integer; Live: Byte; StartFrame : Integer; RecArrayIndex : Integer; StarType : TParticleType; Player: Cardinal): Cardinal; +begin + Result := Length(Particle); + SetLength(Particle, (Result + 1)); + Particle[Result] := TParticle.Create(X, Y, Screen, Live, StartFrame, RecArrayIndex, StarType, Player); +end; + +// manage Sparkling of GoldenNote Bars +procedure TEffectManager.SpawnRec(); +Var + Xkatze, Ykatze : Real; + RandomFrame : Integer; + P : Integer; // P as seen on TV as Positionman +begin +//Spawn a random amount of stars within the given coordinates +//RandomRange(0,14) <- this one starts at a random frame, 16 is our last frame - would be senseless to start a particle with 16, cause it would be dead at the next frame +for P:= 0 to high(RecArray) do + begin + while (RecArray[P].TotalStarCount > RecArray[P].CurrentStarCount) do + begin + Xkatze := RandomRange(Ceil(RecArray[P].xTop), Ceil(RecArray[P].xBottom)); + Ykatze := RandomRange(Ceil(RecArray[P].yTop), Ceil(RecArray[P].yBottom)); + RandomFrame := RandomRange(0,14); + // Spawn a GoldenNote Particle + Spawn(Xkatze, Ykatze, RecArray[P].Screen, 16 - RandomFrame, RandomFrame, P, GoldenNote, 0); + inc(RecArray[P].CurrentStarCount); + end; + end; + draw; +end; + +// kill one particle (with given index in our particle array) +procedure TEffectManager.Kill(Index: Cardinal); +var + LastParticleIndex : Integer; +begin +// delete particle indexed by Index, +// overwrite it's place in our particle-array with the particle stored at the last array index, +// shorten array + LastParticleIndex := high(Particle); + if not(LastParticleIndex = -1) then // is there still a particle to delete? + begin + if not(Particle[Index].RecIndex = -1) then // if it is a GoldenNote particle... + dec(RecArray[Particle[Index].RecIndex].CurrentStarCount); // take care of its associated GoldenRec + // now get rid of that particle + Particle[Index].Destroy; + Particle[Index] := Particle[LastParticleIndex]; + SetLength(Particle, LastParticleIndex); + end; +end; + +// clean up all particles and management structures +procedure TEffectManager.KillAll(); +var c: Cardinal; +begin +//It's the kill all kennies rotuine + while Length(Particle) > 0 do // kill all existing particles + Kill(0); + SetLength(RecArray,0); // remove GoldenRec positions + SetLength(PerfNoteArray,0); // remove PerfectNote positions + for c:=0 to 5 do + begin + TwinkleArray[c] := 0; // reset GoldenNoteHit memory + end; +end; + +procedure TEffectManager.SentenceChange(); +var c: Cardinal; +begin + c:=0; + while c <= High(Particle) do + begin + if Particle[c].SurviveSentenceChange then + inc(c) + else + Kill(c); + end; + SetLength(RecArray,0); // remove GoldenRec positions + SetLength(PerfNoteArray,0); // remove PerfectNote positions + for c:=0 to 5 do + begin + TwinkleArray[c] := 0; // reset GoldenNoteHit memory + end; +end; + +procedure TeffectManager.GoldenNoteTwinkle(Top,Bottom,Right: Real; Player: Integer); +//Twinkle stars while golden note hit +// this is called from UDraw.pas, SingDrawPlayerCzesc +var + C, P, XKatze, YKatze, LKatze: Integer; + H: Real; +begin + // make sure we spawn only one time at one position + if (TwinkleArray[Player] < Right) then + For P := 0 to high(RecArray) do // Are we inside a GoldenNoteRectangle? + begin + H := (Top+Bottom)/2; // helper... + with RecArray[P] do + if ((xBottom >= Right) and (xTop <= Right) and + (yTop <= H) and (yBottom >= H)) + and (Screen = ScreenAct) then + begin + TwinkleArray[Player] := Right; // remember twinkle position for this player + for C := 1 to 10 do + begin + Ykatze := RandomRange(ceil(Top) , ceil(Bottom)); + XKatze := RandomRange(-7,3); + LKatze := RandomRange(7,13); + Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0); + end; + for C := 1 to 3 do + begin + Ykatze := RandomRange(ceil(Top)-6 , ceil(Top)); + XKatze := RandomRange(-5,1); + LKatze := RandomRange(4,7); + Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0); + end; + for C := 1 to 3 do + begin + Ykatze := RandomRange(ceil(Bottom), ceil(Bottom)+6); + XKatze := RandomRange(-5,1); + LKatze := RandomRange(4,7); + Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0); + end; + for C := 1 to 3 do + begin + Ykatze := RandomRange(ceil(Top)-10 , ceil(Top)-6); + XKatze := RandomRange(-5,1); + LKatze := RandomRange(1,4); + Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0); + end; + for C := 1 to 3 do + begin + Ykatze := RandomRange(ceil(Bottom)+6 , ceil(Bottom)+10); + XKatze := RandomRange(-5,1); + LKatze := RandomRange(1,4); + Spawn(Ceil(Right)+XKatze, YKatze, ScreenAct, LKatze, 0, -1, NoteHitTwinkle, 0); + end; + + exit; // found a matching GoldenRec, did spawning stuff... done + end; + end; +end; + +procedure TEffectManager.SaveGoldenStarsRec(Xtop, Ytop, Xbottom, Ybottom: Real); +var + P : Integer; // P like used in Positions + NewIndex : Integer; +begin + For P := 0 to high(RecArray) do // Do we already have that "new" position? + begin + if (ceil(RecArray[P].xTop) = ceil(Xtop)) and + (ceil(RecArray[P].yTop) = ceil(Ytop)) and + (ScreenAct = RecArray[p].Screen) then + exit; // it's already in the array, so we don't have to create a new one + end; + + // we got a new position, add the new positions to our array + NewIndex := Length(RecArray); + SetLength(RecArray, NewIndex + 1); + RecArray[NewIndex].xTop := Xtop; + RecArray[NewIndex].yTop := Ytop; + RecArray[NewIndex].xBottom := Xbottom; + RecArray[NewIndex].yBottom := Ybottom; + RecArray[NewIndex].TotalStarCount := ceil(Xbottom - Xtop) div 12 + 3; + RecArray[NewIndex].CurrentStarCount := 0; + RecArray[NewIndex].Screen := ScreenAct; +end; + +procedure TEffectManager.SavePerfectNotePos(Xtop, Ytop: Real); +var + P : Integer; // P like used in Positions + NewIndex : Integer; + RandomFrame : Integer; + Xkatze, Ykatze : Integer; +begin + For P := 0 to high(PerfNoteArray) do // Do we already have that "new" position? + begin + with PerfNoteArray[P] do + if (ceil(xPos) = ceil(Xtop)) and (ceil(yPos) = ceil(Ytop)) and + (Screen = ScreenAct) then + exit; // it's already in the array, so we don't have to create a new one + end; //for + + // we got a new position, add the new positions to our array + NewIndex := Length(PerfNoteArray); + SetLength(PerfNoteArray, NewIndex + 1); + PerfNoteArray[NewIndex].xPos := Xtop; + PerfNoteArray[NewIndex].yPos := Ytop; + PerfNoteArray[NewIndex].Screen := ScreenAct; + + for P:= 0 to 2 do + begin + Xkatze := RandomRange(ceil(Xtop) - 5 , ceil(Xtop) + 10); + Ykatze := RandomRange(ceil(Ytop) - 5 , ceil(Ytop) + 10); + RandomFrame := RandomRange(0,14); + Spawn(Xkatze, Ykatze, ScreenAct, 16 - RandomFrame, RandomFrame, -1, PerfectNote, 0); + end; //for + +end; + +procedure TEffectManager.SpawnPerfectLineTwinkle(); +var + P,I,Life: Cardinal; + Left, Right, Top, Bottom: Cardinal; + cScreen: Integer; +begin +// calculation of coordinates done with hardcoded values like in UDraw.pas +// might need to be adjusted if drawing of SingScreen is modified +// coordinates may still be a bit weird and need adjustment + if Ini.SingWindow = 0 then begin + Left := 130; + end else begin + Left := 30; + end; + Right := 770; + // spawn effect for every player with a perfect line + for P:=0 to PlayersPlay-1 do + if Player[P].LastSentencePerfect then + begin + // calculate area where notes of this player are drawn + case PlayersPlay of + 1: begin + Bottom:=Skin_P2_NotesB+10; + Top:=Bottom-105; + cScreen:=1; + end; + 2,4: begin + case P of + 0,2: begin + Bottom:=Skin_P1_NotesB+10; + Top:=Bottom-105; + end; + else begin + Bottom:=Skin_P2_NotesB+10; + Top:=Bottom-105; + end; + end; + case P of + 0,1: cScreen:=1; + else cScreen:=2; + end; + end; + 3,6: begin + case P of + 0,3: begin + Top:=130; + Bottom:=Top+85; + end; + 1,4: begin + Top:=255; + Bottom:=Top+85; + end; + 2,5: begin + Top:=380; + Bottom:=Top+85; + end; + end; + case P of + 0,1,2: cScreen:=1; + else cScreen:=2; + end; + end; + end; + // spawn Sparkling Stars inside calculated coordinates + for I:= 0 to 80 do + begin + Life:=RandomRange(8,16); + Spawn(RandomRange(Left,Right), RandomRange(Top,Bottom), cScreen, Life, 16-Life, -1, PerfectLineTwinkle, P); + end; + end; +end; + +end. + diff --git a/Game/Code/Classes/UImage.pas b/Game/Code/Classes/UImage.pas index 0cafeee5..5dd326e7 100644 --- a/Game/Code/Classes/UImage.pas +++ b/Game/Code/Classes/UImage.pas @@ -1,769 +1,769 @@ -unit UImage;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SDL;
-
-{$DEFINE HavePNG}
-{$DEFINE HaveBMP}
-{$DEFINE HaveJPG}
-
-const
- PixelFmt_RGBA: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 32;
- BytesPerPixel: 4;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 24;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $ff000000;
- ColorKey: 0;
- Alpha: 255
- );
-
- PixelFmt_RGB: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 24;
- BytesPerPixel: 3;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 0;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $00000000;
- ColorKey: 0;
- Alpha: 255
- );
-
- PixelFmt_BGRA: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 32;
- BytesPerPixel: 4;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 16;
- Gshift: 8;
- Bshift: 0;
- Ashift: 24;
- Rmask: $00ff0000;
- Gmask: $0000ff00;
- Bmask: $000000ff;
- Amask: $ff000000;
- ColorKey: 0;
- Alpha: 255
- );
-
- PixelFmt_BGR: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 24;
- BytesPerPixel: 3;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 16;
- Gshift: 8;
- Bshift: 0;
- Ashift: 0;
- Rmask: $00ff0000;
- Gmask: $0000ff00;
- Bmask: $000000ff;
- Amask: $00000000;
- ColorKey: 0;
- Alpha: 255
- );
-
-
-{$IFDEF HavePNG}
-function WritePNGImage(const FileName: string; Surface: PSDL_Surface): boolean;
-{$ENDIF}
-{$IFDEF HaveBMP}
-function WriteBMPImage(const FileName: string; Surface: PSDL_Surface): boolean;
-{$ENDIF}
-{$IFDEF HaveJPG}
-function WriteJPGImage(const FileName: string; Surface: PSDL_Surface; Quality: integer): boolean;
-{$ENDIF}
-
-function LoadImage(const Identifier: string): PSDL_Surface;
-
-implementation
-
-uses
- SysUtils,
- Classes,
- {$IFDEF MSWINDOWS}
- Windows,
- {$ENDIF}
- {$IFDEF HaveJPG}
- {$IFDEF Delphi}
- Graphics,
- jpeg,
- {$ELSE}
- jpeglib,
- jerror,
- jcparam,
- jdatadst, jcapimin, jcapistd,
- {$ENDIF}
- {$ENDIF}
- {$IFDEF HavePNG}
- png,
- {$ENDIF}
- zlib,
- sdl_image,
- UCommon,
- ULog;
-
-function IsRGBSurface(pixelFmt: PSDL_PixelFormat): boolean;
-begin
- Result := (pixelFmt.BitsPerPixel = 24) and
- (pixelFmt.RMask = $0000FF) and
- (pixelFmt.GMask = $00FF00) and
- (pixelFmt.BMask = $FF0000);
-end;
-
-function IsRGBASurface(pixelFmt: PSDL_PixelFormat): boolean;
-begin
- Result := (pixelFmt.BitsPerPixel = 32) and
- (pixelFmt.RMask = $000000FF) and
- (pixelFmt.GMask = $0000FF00) and
- (pixelFmt.BMask = $00FF0000) and
- (pixelFmt.AMask = $FF000000);
-end;
-
-function IsBGRSurface(pixelFmt: PSDL_PixelFormat): boolean;
-begin
- Result := (pixelFmt.BitsPerPixel = 24) and
- (pixelFmt.BMask = $0000FF) and
- (pixelFmt.GMask = $00FF00) and
- (pixelFmt.RMask = $FF0000);
-end;
-
-function IsBGRASurface(pixelFmt: PSDL_PixelFormat): boolean;
-begin
- Result := (pixelFmt.BitsPerPixel = 32) and
- (pixelFmt.BMask = $000000FF) and
- (pixelFmt.GMask = $0000FF00) and
- (pixelFmt.RMask = $00FF0000) and
- (pixelFmt.AMask = $FF000000);
-end;
-
-// Converts alpha-formats to BGRA, non-alpha to BGR, and leaves BGR(A) as is
-// sets converted to true if the surface needed to be converted
-function ConvertToBGR_BGRASurface(Surface: PSDL_Surface; out Converted: boolean): PSDL_Surface;
-var
- pixelFmt: PSDL_PixelFormat;
-begin
- pixelFmt := Surface.format;
- if (IsBGRSurface(pixelFmt) or IsBGRASurface(pixelFmt)) then
- begin
- Converted := false;
- Result := Surface;
- end
- else
- begin
- // invalid format -> needs conversion
- if (pixelFmt.AMask <> 0) then
- Result := SDL_ConvertSurface(Surface, @PixelFmt_BGRA, SDL_SWSURFACE)
- else
- Result := SDL_ConvertSurface(Surface, @PixelFmt_BGR, SDL_SWSURFACE);
- Converted := true;
- end;
-end;
-
-// Converts alpha-formats to RGBA, non-alpha to RGB, and leaves RGB(A) as is
-// sets converted to true if the surface needed to be converted
-function ConvertToRGB_RGBASurface(Surface: PSDL_Surface; out Converted: boolean): PSDL_Surface;
-var
- pixelFmt: PSDL_PixelFormat;
-begin
- pixelFmt := Surface.format;
- if (IsRGBSurface(pixelFmt) or IsRGBASurface(pixelFmt)) then
- begin
- Converted := false;
- Result := Surface;
- end
- else
- begin
- // invalid format -> needs conversion
- if (pixelFmt.AMask <> 0) then
- Result := SDL_ConvertSurface(Surface, @PixelFmt_RGBA, SDL_SWSURFACE)
- else
- Result := SDL_ConvertSurface(Surface, @PixelFmt_RGB, SDL_SWSURFACE);
- Converted := true;
- end;
-end;
-
-(***************************
- * PNG section
- *****************************)
-
-{$IFDEF HavePNG}
-
-// delphi does not support setjmp()/longjmp() -> define our own error-handler
-procedure user_error_fn(png_ptr: png_structp; error_msg: png_const_charp); cdecl;
-begin
- raise Exception.Create(error_msg);
-end;
-
-procedure user_read_data(png_ptr: png_structp; data: png_bytep; length: png_size_t); cdecl;
-var
- inFile: TFileStream;
-begin
- inFile := TFileStream(png_get_io_ptr(png_ptr));
- inFile.Read(data^, length);
-end;
-
-procedure user_write_data(png_ptr: png_structp; data: png_bytep; length: png_size_t); cdecl;
-var
- outFile: TFileStream;
-begin
- outFile := TFileStream(png_get_io_ptr(png_ptr));
- outFile.Write(data^, length);
-end;
-
-procedure user_flush_data(png_ptr: png_structp); cdecl;
-//var
-// outFile: TFileStream;
-begin
- // binary files are flushed automatically, Flush() works with Text-files only
- //outFile := TFileStream(png_get_io_ptr(png_ptr));
- //outFile.Flush();
-end;
-
-procedure DateTimeToPngTime(time: TDateTime; var pngTime: png_time);
-var
- year, month, day: word;
- hour, minute, second, msecond: word;
-begin
- DecodeDate(time, year, month, day);
- pngTime.year := year;
- pngTime.month := month;
- pngTime.day := day;
- DecodeTime(time, hour, minute, second, msecond);
- pngTime.hour := hour;
- pngTime.minute := minute;
- pngTime.second := second;
-end;
-
-(*
- * ImageData must be in RGB-format
- *)
-function WritePNGImage(const FileName: string; Surface: PSDL_Surface): boolean;
-var
- png_ptr: png_structp;
- info_ptr: png_infop;
- pngFile: TFileStream;
- row: integer;
- rowData: array of png_bytep;
-// rowStride: integer;
- converted: boolean;
- colorType: integer;
-// time: png_time;
-begin
- Result := false;
-
- // open file for writing
- try
- pngFile := TFileStream.Create(FileName, fmCreate);
- except
- Log.LogError('Could not open file: "' + FileName + '"', 'WritePngImage');
- Exit;
- end;
-
- // only 24bit (RGB) or 32bit (RGBA) data is supported, so convert to it
- Surface := ConvertToRGB_RGBASurface(Surface, converted);
-
- png_ptr := nil;
-
- try
- // initialize png (and enable a user-defined error-handler that throws an exception on error)
- png_ptr := png_create_write_struct(PNG_LIBPNG_VER_STRING, nil, @user_error_fn, nil);
- // the error-handler is called if png_create_write_struct() fails, so png_ptr should always be <> nil
- if (png_ptr = nil) then
- begin
- Log.LogError('png_create_write_struct() failed', 'WritePngImage');
- if (converted) then
- SDL_FreeSurface(Surface);
- Exit;
- end;
-
- info_ptr := png_create_info_struct(png_ptr);
-
- if (Surface^.format^.BitsPerPixel = 24) then
- colorType := PNG_COLOR_TYPE_RGB
- else
- colorType := PNG_COLOR_TYPE_RGBA;
-
- // define write IO-functions (POSIX-style FILE-pointers are not available in Delphi)
- png_set_write_fn(png_ptr, pngFile, @user_write_data, @user_flush_data);
- png_set_IHDR(
- png_ptr, info_ptr,
- Surface.w, Surface.h,
- 8,
- colorType,
- PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_DEFAULT,
- PNG_FILTER_TYPE_DEFAULT
- );
-
- // TODO: do we need the modification time?
- //DateTimeToPngTime(Now, time);
- //png_set_tIME(png_ptr, info_ptr, @time);
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_LockSurface(Surface);
-
- // setup data
- SetLength(rowData, Surface.h);
- for row := 0 to Surface.h-1 do
- begin
- // set rowData-elements to beginning of each image row
- // Note: the byte-count of a row is pitch (which is not width*bitsPerPixel if the image is aligned)
- rowData[row] := @PChar(Surface.pixels)[(Surface.h-row-1) * Surface.pitch];
- end;
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_UnlockSurface(Surface);
-
- png_write_info(png_ptr, info_ptr);
- png_write_image(png_ptr, png_bytepp(rowData));
- png_write_end(png_ptr, nil);
-
- Result := true;
- except on E: Exception do
- Log.LogError(E.message, 'WritePngImage');
- end;
-
- // free row-data
- SetLength(rowData, 0);
-
- // free png-resources
- if (png_ptr <> nil) then
- png_destroy_write_struct(@png_ptr, nil);
-
- if (converted) then
- SDL_FreeSurface(Surface);
-
- // close file
- pngFile.Free;
-end;
-
-{$ENDIF}
-
-(***************************
- * BMP section
- *****************************)
-
-{$IFDEF HaveBMP}
-
-{$IFNDEF MSWINDOWS}
-const
- (* constants for the biCompression field *)
- BI_RGB = 0;
- BI_RLE8 = 1;
- BI_RLE4 = 2;
- BI_BITFIELDS = 3;
- BI_JPEG = 4;
- BI_PNG = 5;
-
-type
- BITMAPINFOHEADER = record
- biSize: longword;
- biWidth: longint;
- biHeight: longint;
- biPlanes: word;
- biBitCount: word;
- biCompression: longword;
- biSizeImage: longword;
- biXPelsPerMeter: longint;
- biYPelsPerMeter: longint;
- biClrUsed: longword;
- biClrImportant: longword;
- end;
- LPBITMAPINFOHEADER = ^BITMAPINFOHEADER;
- TBITMAPINFOHEADER = BITMAPINFOHEADER;
- PBITMAPINFOHEADER = ^BITMAPINFOHEADER;
-
- RGBTRIPLE = record
- rgbtBlue: byte;
- rgbtGreen: byte;
- rgbtRed: byte;
- end;
- tagRGBTRIPLE = RGBTRIPLE;
- TRGBTRIPLE = RGBTRIPLE;
- PRGBTRIPLE = ^RGBTRIPLE;
-
- RGBQUAD = record
- rgbBlue: byte;
- rgbGreen: byte;
- rgbRed: byte;
- rgbReserved: byte;
- end;
- tagRGBQUAD = RGBQUAD;
- TRGBQUAD = RGBQUAD;
- PRGBQUAD = ^RGBQUAD;
-
- BITMAPINFO = record
- bmiHeader: BITMAPINFOHEADER;
- bmiColors: array[0..0] of RGBQUAD;
- end;
- LPBITMAPINFO = ^BITMAPINFO;
- PBITMAPINFO = ^BITMAPINFO;
- TBITMAPINFO = BITMAPINFO;
-
- {$PACKRECORDS 2}
- BITMAPFILEHEADER = record
- bfType: word;
- bfSize: longword;
- bfReserved1: word;
- bfReserved2: word;
- bfOffBits: longword;
- end;
- {$PACKRECORDS DEFAULT}
-{$ENDIF}
-
-(*
- * ImageData must be in BGR-format
- *)
-function WriteBMPImage(const FileName: string; Surface: PSDL_Surface): boolean;
-var
- bmpFile: TFileStream;
- FileInfo: BITMAPINFOHEADER;
- FileHeader: BITMAPFILEHEADER;
- Converted: boolean;
- Row: integer;
- RowSize: integer;
-begin
- Result := false;
-
- // open file for writing
- try
- bmpFile := TFileStream.Create(FileName, fmCreate);
- except
- Log.LogError('Could not open file: "' + FileName + '"', 'WriteBMPImage');
- Exit;
- end;
-
- // only 24bit (BGR) or 32bit (BGRA) data is supported, so convert to it
- Surface := ConvertToBGR_BGRASurface(Surface, Converted);
-
- // aligned (4-byte) row-size in bytes
- RowSize := ((Surface.w * Surface.format.BytesPerPixel + 3) div 4) * 4;
-
- // initialize bitmap info
- FillChar(FileInfo, SizeOf(BITMAPINFOHEADER), 0);
- with FileInfo do
- begin
- biSize := SizeOf(BITMAPINFOHEADER);
- biWidth := Surface.w;
- biHeight := Surface.h;
- biPlanes := 1;
- biBitCount := Surface^.format^.BitsPerPixel;
- biCompression := BI_RGB;
- biSizeImage := RowSize * Surface.h;
- end;
-
- // initialize header-data
- FillChar(FileHeader, SizeOf(BITMAPFILEHEADER), 0);
- with FileHeader do
- begin
- bfType := $4D42; // = 'BM'
- bfOffBits := SizeOf(BITMAPFILEHEADER) + SizeOf(BITMAPINFOHEADER);
- bfSize := bfOffBits + FileInfo.biSizeImage;
- end;
-
- // and move the whole stuff into the file ;-)
- try
- // write headers
- bmpFile.Write(FileHeader, SizeOf(BITMAPFILEHEADER));
- bmpFile.Write(FileInfo, SizeOf(BITMAPINFOHEADER));
-
- // write image-data
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_LockSurface(Surface);
-
- // BMP needs 4-byte alignment
- if (Surface.pitch mod 4 = 0) then
- begin
- // aligned correctly -> write whole image at once
- bmpFile.Write(Surface.pixels^, FileInfo.biSizeImage);
- end
- else
- begin
- // misaligned -> write each line separately
- // Note: for the last line unassigned memory (> last Surface.pixels element)
- // will be copied to the padding area (last bytes of a row),
- // but we do not care because the content of padding data is ignored anyhow.
- for Row := 0 to Surface.h do
- bmpFile.Write(PChar(Surface.pixels)[Row * Surface.pitch], RowSize);
- end;
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_UnlockSurface(Surface);
-
- Result := true;
- finally
- Log.LogError('Could not write file: "' + FileName + '"', 'WriteBMPImage');
- end;
-
- if (Converted) then
- SDL_FreeSurface(Surface);
-
- // close file
- bmpFile.Free;
-end;
-
-{$ENDIF}
-
-(***************************
- * JPG section
- *****************************)
-
-{$IFDEF HaveJPG}
-
-function WriteJPGImage(const FileName: string; Surface: PSDL_Surface; Quality: integer): boolean;
-var
- {$IFDEF Delphi}
- Bitmap: TBitmap;
- BitmapInfo: TBitmapInfo;
- Jpeg: TJpegImage;
- row: integer;
- {$ELSE}
- cinfo: jpeg_compress_struct;
- jerr : jpeg_error_mgr;
- jpgFile: TFileStream;
- rowPtr: array[0..0] of JSAMPROW;
- {$ENDIF}
- converted: boolean;
-begin
- Result := false;
-
- {$IFDEF Delphi}
- // only 24bit (BGR) data is supported, so convert to it
- if (IsBGRSurface(Surface.format)) then
- converted := false
- else
- begin
- Surface := SDL_ConvertSurface(Surface, @PixelFmt_BGR, SDL_SWSURFACE);
- converted := true;
- end;
-
- // create and setup bitmap
- Bitmap := TBitmap.Create;
- Bitmap.PixelFormat := pf24bit;
- Bitmap.Width := Surface.w;
- Bitmap.Height := Surface.h;
-
- // setup bitmap info on source image (Surface parameter)
- ZeroMemory(@BitmapInfo, SizeOf(BitmapInfo));
- with BitmapInfo.bmiHeader do
- begin
- biSize := SizeOf(BITMAPINFOHEADER);
- biWidth := Surface.w;
- biHeight := Surface.h;
- biPlanes := 1;
- biBitCount := 24;
- biCompression := BI_RGB;
- end;
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_LockSurface(Surface);
-
- // use fast Win32-API functions to copy data instead of Bitmap.Canvas.Pixels
- if (Surface.pitch mod 4 = 0) then
- begin
- // if the image is aligned (to a 4-byte boundary) -> copy all data at once
- // Note: surfaces created with SDL (e.g. with SDL_ConvertSurface) are aligned
- SetDIBits(0, Bitmap.Handle, 0, Bitmap.Height, Surface.pixels, BitmapInfo, DIB_RGB_COLORS);
- end
- else
- begin
- // wrong alignment -> copy each line separately.
- // Note: for the last line unassigned memory (> last Surface.pixels element)
- // will be copied to the padding area (last bytes of a row),
- // but we do not care because the content of padding data is ignored anyhow.
- for row := 0 to Surface.h do
- begin
- SetDIBits(0, Bitmap.Handle, row, 1, @PChar(Surface.pixels)[row * Surface.pitch],
- BitmapInfo, DIB_RGB_COLORS);
- end;
- end;
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_UnlockSurface(Surface);
-
- // assign Bitmap to JPEG and store the latter
- Jpeg := TJPEGImage.Create;
- Jpeg.Assign(Bitmap);
- Bitmap.Free;
- Jpeg.CompressionQuality := Quality;
- try
- // compress image (don't forget this line, otherwise it won't be compressed)
- Jpeg.Compress();
- Jpeg.SaveToFile(FileName);
- except
- Log.LogError('Could not save file: "' + FileName + '"', 'WriteJPGImage');
- Exit;
- end;
- Jpeg.Free;
- {$ELSE}
- // based on example.pas in FPC's packages/base/pasjpeg directory
-
- // only 24bit (RGB) data is supported, so convert to it
- if (IsRGBSurface(Surface.format)) then
- converted := false
- else
- begin
- Surface := SDL_ConvertSurface(Surface, @PixelFmt_RGB, SDL_SWSURFACE);
- converted := true;
- end;
-
- // allocate and initialize JPEG compression object
- cinfo.err := jpeg_std_error(jerr);
- // msg_level that will be displayed. (Nomssi)
- //jerr.trace_level := 3;
- // initialize the JPEG compression object
- jpeg_create_compress(@cinfo);
-
- // open file for writing
- try
- jpgFile := TFileStream.Create(FileName, fmCreate);
- except
- Log.LogError('Could not open file: "' + FileName + '"', 'WriteJPGImage');
- Exit;
- end;
-
- // specify data destination
- jpeg_stdio_dest(@cinfo, @jpgFile);
-
- // set parameters for compression
- cinfo.image_width := Surface.w;
- cinfo.image_height := Surface.h;
- cinfo.in_color_space := JCS_RGB;
- cinfo.input_components := 3;
- cinfo.data_precision := 8;
-
- // set default compression parameters
- jpeg_set_defaults(@cinfo);
- jpeg_set_quality(@cinfo, quality, true);
-
- // start compressor
- jpeg_start_compress(@cinfo, true);
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_LockSurface(Surface);
-
- while (cinfo.next_scanline < cinfo.image_height) do
- begin
- // Note: the byte-count of a row is pitch (which is not width*bitsPerPixel if the image is aligned)
- rowPtr[0] := JSAMPROW(@PChar(Surface.pixels)[(Surface.h-cinfo.next_scanline-1) * Surface.pitch]);
- jpeg_write_scanlines(@cinfo, JSAMPARRAY(@rowPtr), 1);
- end;
-
- if (SDL_MUSTLOCK(Surface)) then
- SDL_UnlockSurface(Surface);
-
- // finish compression
- jpeg_finish_compress(@cinfo);
- // close the output file
- jpgFile.Free;
-
- // release JPEG compression object
- jpeg_destroy_compress(@cinfo);
- {$ENDIF}
-
- if (converted) then
- SDL_FreeSurface(Surface);
-
- Result := true;
-end;
-
-{$ENDIF}
-
-(*
- * Loads an image from the given file or resource
- *)
-function LoadImage(const Identifier: string): PSDL_Surface;
-var
- TexRWops: PSDL_RWops;
- TexStream: TStream;
- FileName: string;
-begin
- Result := nil;
- TexRWops := nil;
-
- if Identifier = '' then
- exit;
-
- //Log.LogStatus( Identifier, 'LoadImage' );
-
- FileName := Identifier;
-
- if (FileExistsInsensitive(FileName)) then
- begin
- // load from file
- //Log.LogStatus( 'Is File ( Loading : '+FileName+')', ' LoadImage' );
- try
- Result := IMG_Load(PChar(FileName));
- //Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' );
- except
- Log.LogError('Could not load from file "'+FileName+'"', 'TTextureUnit.LoadImage');
- Exit;
- end;
- end
- else
- begin
- //Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' );
-
- TexStream := GetResourceStream(Identifier, 'TEX');
- if (not assigned(TexStream)) then
- begin
- Log.LogError( 'Invalid file or resource "'+ Identifier+'"', 'TTextureUnit.LoadImage');
- Exit;
- end;
-
- TexRWops := RWopsFromStream(TexStream);
- if (TexRWops = nil) then
- begin
- Log.LogError( 'Could not assign resource "'+Identifier+'"', 'TTextureUnit.LoadImage');
- TexStream.Free();
- Exit;
- end;
-
- //Log.LogStatus( 'resource Assigned....' , Identifier);
- try
- Result := IMG_Load_RW(TexRWops, 0);
- except
- Log.LogError( 'Could not read resource "'+Identifier+'"', 'TTextureUnit.LoadImage');
- end;
-
- SDL_FreeRW(TexRWops);
- TexStream.Free();
- end;
-end;
-
-end.
+unit UImage; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SDL; + +{$DEFINE HavePNG} +{$DEFINE HaveBMP} +{$DEFINE HaveJPG} + +const + PixelFmt_RGBA: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 32; + BytesPerPixel: 4; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 24; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $ff000000; + ColorKey: 0; + Alpha: 255 + ); + + PixelFmt_RGB: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 24; + BytesPerPixel: 3; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 0; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $00000000; + ColorKey: 0; + Alpha: 255 + ); + + PixelFmt_BGRA: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 32; + BytesPerPixel: 4; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 16; + Gshift: 8; + Bshift: 0; + Ashift: 24; + Rmask: $00ff0000; + Gmask: $0000ff00; + Bmask: $000000ff; + Amask: $ff000000; + ColorKey: 0; + Alpha: 255 + ); + + PixelFmt_BGR: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 24; + BytesPerPixel: 3; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 16; + Gshift: 8; + Bshift: 0; + Ashift: 0; + Rmask: $00ff0000; + Gmask: $0000ff00; + Bmask: $000000ff; + Amask: $00000000; + ColorKey: 0; + Alpha: 255 + ); + + +{$IFDEF HavePNG} +function WritePNGImage(const FileName: string; Surface: PSDL_Surface): boolean; +{$ENDIF} +{$IFDEF HaveBMP} +function WriteBMPImage(const FileName: string; Surface: PSDL_Surface): boolean; +{$ENDIF} +{$IFDEF HaveJPG} +function WriteJPGImage(const FileName: string; Surface: PSDL_Surface; Quality: integer): boolean; +{$ENDIF} + +function LoadImage(const Identifier: string): PSDL_Surface; + +implementation + +uses + SysUtils, + Classes, + {$IFDEF MSWINDOWS} + Windows, + {$ENDIF} + {$IFDEF HaveJPG} + {$IFDEF Delphi} + Graphics, + jpeg, + {$ELSE} + jpeglib, + jerror, + jcparam, + jdatadst, jcapimin, jcapistd, + {$ENDIF} + {$ENDIF} + {$IFDEF HavePNG} + png, + {$ENDIF} + zlib, + sdl_image, + UCommon, + ULog; + +function IsRGBSurface(pixelFmt: PSDL_PixelFormat): boolean; +begin + Result := (pixelFmt.BitsPerPixel = 24) and + (pixelFmt.RMask = $0000FF) and + (pixelFmt.GMask = $00FF00) and + (pixelFmt.BMask = $FF0000); +end; + +function IsRGBASurface(pixelFmt: PSDL_PixelFormat): boolean; +begin + Result := (pixelFmt.BitsPerPixel = 32) and + (pixelFmt.RMask = $000000FF) and + (pixelFmt.GMask = $0000FF00) and + (pixelFmt.BMask = $00FF0000) and + (pixelFmt.AMask = $FF000000); +end; + +function IsBGRSurface(pixelFmt: PSDL_PixelFormat): boolean; +begin + Result := (pixelFmt.BitsPerPixel = 24) and + (pixelFmt.BMask = $0000FF) and + (pixelFmt.GMask = $00FF00) and + (pixelFmt.RMask = $FF0000); +end; + +function IsBGRASurface(pixelFmt: PSDL_PixelFormat): boolean; +begin + Result := (pixelFmt.BitsPerPixel = 32) and + (pixelFmt.BMask = $000000FF) and + (pixelFmt.GMask = $0000FF00) and + (pixelFmt.RMask = $00FF0000) and + (pixelFmt.AMask = $FF000000); +end; + +// Converts alpha-formats to BGRA, non-alpha to BGR, and leaves BGR(A) as is +// sets converted to true if the surface needed to be converted +function ConvertToBGR_BGRASurface(Surface: PSDL_Surface; out Converted: boolean): PSDL_Surface; +var + pixelFmt: PSDL_PixelFormat; +begin + pixelFmt := Surface.format; + if (IsBGRSurface(pixelFmt) or IsBGRASurface(pixelFmt)) then + begin + Converted := false; + Result := Surface; + end + else + begin + // invalid format -> needs conversion + if (pixelFmt.AMask <> 0) then + Result := SDL_ConvertSurface(Surface, @PixelFmt_BGRA, SDL_SWSURFACE) + else + Result := SDL_ConvertSurface(Surface, @PixelFmt_BGR, SDL_SWSURFACE); + Converted := true; + end; +end; + +// Converts alpha-formats to RGBA, non-alpha to RGB, and leaves RGB(A) as is +// sets converted to true if the surface needed to be converted +function ConvertToRGB_RGBASurface(Surface: PSDL_Surface; out Converted: boolean): PSDL_Surface; +var + pixelFmt: PSDL_PixelFormat; +begin + pixelFmt := Surface.format; + if (IsRGBSurface(pixelFmt) or IsRGBASurface(pixelFmt)) then + begin + Converted := false; + Result := Surface; + end + else + begin + // invalid format -> needs conversion + if (pixelFmt.AMask <> 0) then + Result := SDL_ConvertSurface(Surface, @PixelFmt_RGBA, SDL_SWSURFACE) + else + Result := SDL_ConvertSurface(Surface, @PixelFmt_RGB, SDL_SWSURFACE); + Converted := true; + end; +end; + +(*************************** + * PNG section + *****************************) + +{$IFDEF HavePNG} + +// delphi does not support setjmp()/longjmp() -> define our own error-handler +procedure user_error_fn(png_ptr: png_structp; error_msg: png_const_charp); cdecl; +begin + raise Exception.Create(error_msg); +end; + +procedure user_read_data(png_ptr: png_structp; data: png_bytep; length: png_size_t); cdecl; +var + inFile: TFileStream; +begin + inFile := TFileStream(png_get_io_ptr(png_ptr)); + inFile.Read(data^, length); +end; + +procedure user_write_data(png_ptr: png_structp; data: png_bytep; length: png_size_t); cdecl; +var + outFile: TFileStream; +begin + outFile := TFileStream(png_get_io_ptr(png_ptr)); + outFile.Write(data^, length); +end; + +procedure user_flush_data(png_ptr: png_structp); cdecl; +//var +// outFile: TFileStream; +begin + // binary files are flushed automatically, Flush() works with Text-files only + //outFile := TFileStream(png_get_io_ptr(png_ptr)); + //outFile.Flush(); +end; + +procedure DateTimeToPngTime(time: TDateTime; var pngTime: png_time); +var + year, month, day: word; + hour, minute, second, msecond: word; +begin + DecodeDate(time, year, month, day); + pngTime.year := year; + pngTime.month := month; + pngTime.day := day; + DecodeTime(time, hour, minute, second, msecond); + pngTime.hour := hour; + pngTime.minute := minute; + pngTime.second := second; +end; + +(* + * ImageData must be in RGB-format + *) +function WritePNGImage(const FileName: string; Surface: PSDL_Surface): boolean; +var + png_ptr: png_structp; + info_ptr: png_infop; + pngFile: TFileStream; + row: integer; + rowData: array of png_bytep; +// rowStride: integer; + converted: boolean; + colorType: integer; +// time: png_time; +begin + Result := false; + + // open file for writing + try + pngFile := TFileStream.Create(FileName, fmCreate); + except + Log.LogError('Could not open file: "' + FileName + '"', 'WritePngImage'); + Exit; + end; + + // only 24bit (RGB) or 32bit (RGBA) data is supported, so convert to it + Surface := ConvertToRGB_RGBASurface(Surface, converted); + + png_ptr := nil; + + try + // initialize png (and enable a user-defined error-handler that throws an exception on error) + png_ptr := png_create_write_struct(PNG_LIBPNG_VER_STRING, nil, @user_error_fn, nil); + // the error-handler is called if png_create_write_struct() fails, so png_ptr should always be <> nil + if (png_ptr = nil) then + begin + Log.LogError('png_create_write_struct() failed', 'WritePngImage'); + if (converted) then + SDL_FreeSurface(Surface); + Exit; + end; + + info_ptr := png_create_info_struct(png_ptr); + + if (Surface^.format^.BitsPerPixel = 24) then + colorType := PNG_COLOR_TYPE_RGB + else + colorType := PNG_COLOR_TYPE_RGBA; + + // define write IO-functions (POSIX-style FILE-pointers are not available in Delphi) + png_set_write_fn(png_ptr, pngFile, @user_write_data, @user_flush_data); + png_set_IHDR( + png_ptr, info_ptr, + Surface.w, Surface.h, + 8, + colorType, + PNG_INTERLACE_NONE, + PNG_COMPRESSION_TYPE_DEFAULT, + PNG_FILTER_TYPE_DEFAULT + ); + + // TODO: do we need the modification time? + //DateTimeToPngTime(Now, time); + //png_set_tIME(png_ptr, info_ptr, @time); + + if (SDL_MUSTLOCK(Surface)) then + SDL_LockSurface(Surface); + + // setup data + SetLength(rowData, Surface.h); + for row := 0 to Surface.h-1 do + begin + // set rowData-elements to beginning of each image row + // Note: the byte-count of a row is pitch (which is not width*bitsPerPixel if the image is aligned) + rowData[row] := @PChar(Surface.pixels)[(Surface.h-row-1) * Surface.pitch]; + end; + + if (SDL_MUSTLOCK(Surface)) then + SDL_UnlockSurface(Surface); + + png_write_info(png_ptr, info_ptr); + png_write_image(png_ptr, png_bytepp(rowData)); + png_write_end(png_ptr, nil); + + Result := true; + except on E: Exception do + Log.LogError(E.message, 'WritePngImage'); + end; + + // free row-data + SetLength(rowData, 0); + + // free png-resources + if (png_ptr <> nil) then + png_destroy_write_struct(@png_ptr, nil); + + if (converted) then + SDL_FreeSurface(Surface); + + // close file + pngFile.Free; +end; + +{$ENDIF} + +(*************************** + * BMP section + *****************************) + +{$IFDEF HaveBMP} + +{$IFNDEF MSWINDOWS} +const + (* constants for the biCompression field *) + BI_RGB = 0; + BI_RLE8 = 1; + BI_RLE4 = 2; + BI_BITFIELDS = 3; + BI_JPEG = 4; + BI_PNG = 5; + +type + BITMAPINFOHEADER = record + biSize: longword; + biWidth: longint; + biHeight: longint; + biPlanes: word; + biBitCount: word; + biCompression: longword; + biSizeImage: longword; + biXPelsPerMeter: longint; + biYPelsPerMeter: longint; + biClrUsed: longword; + biClrImportant: longword; + end; + LPBITMAPINFOHEADER = ^BITMAPINFOHEADER; + TBITMAPINFOHEADER = BITMAPINFOHEADER; + PBITMAPINFOHEADER = ^BITMAPINFOHEADER; + + RGBTRIPLE = record + rgbtBlue: byte; + rgbtGreen: byte; + rgbtRed: byte; + end; + tagRGBTRIPLE = RGBTRIPLE; + TRGBTRIPLE = RGBTRIPLE; + PRGBTRIPLE = ^RGBTRIPLE; + + RGBQUAD = record + rgbBlue: byte; + rgbGreen: byte; + rgbRed: byte; + rgbReserved: byte; + end; + tagRGBQUAD = RGBQUAD; + TRGBQUAD = RGBQUAD; + PRGBQUAD = ^RGBQUAD; + + BITMAPINFO = record + bmiHeader: BITMAPINFOHEADER; + bmiColors: array[0..0] of RGBQUAD; + end; + LPBITMAPINFO = ^BITMAPINFO; + PBITMAPINFO = ^BITMAPINFO; + TBITMAPINFO = BITMAPINFO; + + {$PACKRECORDS 2} + BITMAPFILEHEADER = record + bfType: word; + bfSize: longword; + bfReserved1: word; + bfReserved2: word; + bfOffBits: longword; + end; + {$PACKRECORDS DEFAULT} +{$ENDIF} + +(* + * ImageData must be in BGR-format + *) +function WriteBMPImage(const FileName: string; Surface: PSDL_Surface): boolean; +var + bmpFile: TFileStream; + FileInfo: BITMAPINFOHEADER; + FileHeader: BITMAPFILEHEADER; + Converted: boolean; + Row: integer; + RowSize: integer; +begin + Result := false; + + // open file for writing + try + bmpFile := TFileStream.Create(FileName, fmCreate); + except + Log.LogError('Could not open file: "' + FileName + '"', 'WriteBMPImage'); + Exit; + end; + + // only 24bit (BGR) or 32bit (BGRA) data is supported, so convert to it + Surface := ConvertToBGR_BGRASurface(Surface, Converted); + + // aligned (4-byte) row-size in bytes + RowSize := ((Surface.w * Surface.format.BytesPerPixel + 3) div 4) * 4; + + // initialize bitmap info + FillChar(FileInfo, SizeOf(BITMAPINFOHEADER), 0); + with FileInfo do + begin + biSize := SizeOf(BITMAPINFOHEADER); + biWidth := Surface.w; + biHeight := Surface.h; + biPlanes := 1; + biBitCount := Surface^.format^.BitsPerPixel; + biCompression := BI_RGB; + biSizeImage := RowSize * Surface.h; + end; + + // initialize header-data + FillChar(FileHeader, SizeOf(BITMAPFILEHEADER), 0); + with FileHeader do + begin + bfType := $4D42; // = 'BM' + bfOffBits := SizeOf(BITMAPFILEHEADER) + SizeOf(BITMAPINFOHEADER); + bfSize := bfOffBits + FileInfo.biSizeImage; + end; + + // and move the whole stuff into the file ;-) + try + // write headers + bmpFile.Write(FileHeader, SizeOf(BITMAPFILEHEADER)); + bmpFile.Write(FileInfo, SizeOf(BITMAPINFOHEADER)); + + // write image-data + + if (SDL_MUSTLOCK(Surface)) then + SDL_LockSurface(Surface); + + // BMP needs 4-byte alignment + if (Surface.pitch mod 4 = 0) then + begin + // aligned correctly -> write whole image at once + bmpFile.Write(Surface.pixels^, FileInfo.biSizeImage); + end + else + begin + // misaligned -> write each line separately + // Note: for the last line unassigned memory (> last Surface.pixels element) + // will be copied to the padding area (last bytes of a row), + // but we do not care because the content of padding data is ignored anyhow. + for Row := 0 to Surface.h do + bmpFile.Write(PChar(Surface.pixels)[Row * Surface.pitch], RowSize); + end; + + if (SDL_MUSTLOCK(Surface)) then + SDL_UnlockSurface(Surface); + + Result := true; + finally + Log.LogError('Could not write file: "' + FileName + '"', 'WriteBMPImage'); + end; + + if (Converted) then + SDL_FreeSurface(Surface); + + // close file + bmpFile.Free; +end; + +{$ENDIF} + +(*************************** + * JPG section + *****************************) + +{$IFDEF HaveJPG} + +function WriteJPGImage(const FileName: string; Surface: PSDL_Surface; Quality: integer): boolean; +var + {$IFDEF Delphi} + Bitmap: TBitmap; + BitmapInfo: TBitmapInfo; + Jpeg: TJpegImage; + row: integer; + {$ELSE} + cinfo: jpeg_compress_struct; + jerr : jpeg_error_mgr; + jpgFile: TFileStream; + rowPtr: array[0..0] of JSAMPROW; + {$ENDIF} + converted: boolean; +begin + Result := false; + + {$IFDEF Delphi} + // only 24bit (BGR) data is supported, so convert to it + if (IsBGRSurface(Surface.format)) then + converted := false + else + begin + Surface := SDL_ConvertSurface(Surface, @PixelFmt_BGR, SDL_SWSURFACE); + converted := true; + end; + + // create and setup bitmap + Bitmap := TBitmap.Create; + Bitmap.PixelFormat := pf24bit; + Bitmap.Width := Surface.w; + Bitmap.Height := Surface.h; + + // setup bitmap info on source image (Surface parameter) + ZeroMemory(@BitmapInfo, SizeOf(BitmapInfo)); + with BitmapInfo.bmiHeader do + begin + biSize := SizeOf(BITMAPINFOHEADER); + biWidth := Surface.w; + biHeight := Surface.h; + biPlanes := 1; + biBitCount := 24; + biCompression := BI_RGB; + end; + + if (SDL_MUSTLOCK(Surface)) then + SDL_LockSurface(Surface); + + // use fast Win32-API functions to copy data instead of Bitmap.Canvas.Pixels + if (Surface.pitch mod 4 = 0) then + begin + // if the image is aligned (to a 4-byte boundary) -> copy all data at once + // Note: surfaces created with SDL (e.g. with SDL_ConvertSurface) are aligned + SetDIBits(0, Bitmap.Handle, 0, Bitmap.Height, Surface.pixels, BitmapInfo, DIB_RGB_COLORS); + end + else + begin + // wrong alignment -> copy each line separately. + // Note: for the last line unassigned memory (> last Surface.pixels element) + // will be copied to the padding area (last bytes of a row), + // but we do not care because the content of padding data is ignored anyhow. + for row := 0 to Surface.h do + begin + SetDIBits(0, Bitmap.Handle, row, 1, @PChar(Surface.pixels)[row * Surface.pitch], + BitmapInfo, DIB_RGB_COLORS); + end; + end; + + if (SDL_MUSTLOCK(Surface)) then + SDL_UnlockSurface(Surface); + + // assign Bitmap to JPEG and store the latter + Jpeg := TJPEGImage.Create; + Jpeg.Assign(Bitmap); + Bitmap.Free; + Jpeg.CompressionQuality := Quality; + try + // compress image (don't forget this line, otherwise it won't be compressed) + Jpeg.Compress(); + Jpeg.SaveToFile(FileName); + except + Log.LogError('Could not save file: "' + FileName + '"', 'WriteJPGImage'); + Exit; + end; + Jpeg.Free; + {$ELSE} + // based on example.pas in FPC's packages/base/pasjpeg directory + + // only 24bit (RGB) data is supported, so convert to it + if (IsRGBSurface(Surface.format)) then + converted := false + else + begin + Surface := SDL_ConvertSurface(Surface, @PixelFmt_RGB, SDL_SWSURFACE); + converted := true; + end; + + // allocate and initialize JPEG compression object + cinfo.err := jpeg_std_error(jerr); + // msg_level that will be displayed. (Nomssi) + //jerr.trace_level := 3; + // initialize the JPEG compression object + jpeg_create_compress(@cinfo); + + // open file for writing + try + jpgFile := TFileStream.Create(FileName, fmCreate); + except + Log.LogError('Could not open file: "' + FileName + '"', 'WriteJPGImage'); + Exit; + end; + + // specify data destination + jpeg_stdio_dest(@cinfo, @jpgFile); + + // set parameters for compression + cinfo.image_width := Surface.w; + cinfo.image_height := Surface.h; + cinfo.in_color_space := JCS_RGB; + cinfo.input_components := 3; + cinfo.data_precision := 8; + + // set default compression parameters + jpeg_set_defaults(@cinfo); + jpeg_set_quality(@cinfo, quality, true); + + // start compressor + jpeg_start_compress(@cinfo, true); + + if (SDL_MUSTLOCK(Surface)) then + SDL_LockSurface(Surface); + + while (cinfo.next_scanline < cinfo.image_height) do + begin + // Note: the byte-count of a row is pitch (which is not width*bitsPerPixel if the image is aligned) + rowPtr[0] := JSAMPROW(@PChar(Surface.pixels)[(Surface.h-cinfo.next_scanline-1) * Surface.pitch]); + jpeg_write_scanlines(@cinfo, JSAMPARRAY(@rowPtr), 1); + end; + + if (SDL_MUSTLOCK(Surface)) then + SDL_UnlockSurface(Surface); + + // finish compression + jpeg_finish_compress(@cinfo); + // close the output file + jpgFile.Free; + + // release JPEG compression object + jpeg_destroy_compress(@cinfo); + {$ENDIF} + + if (converted) then + SDL_FreeSurface(Surface); + + Result := true; +end; + +{$ENDIF} + +(* + * Loads an image from the given file or resource + *) +function LoadImage(const Identifier: string): PSDL_Surface; +var + TexRWops: PSDL_RWops; + TexStream: TStream; + FileName: string; +begin + Result := nil; + TexRWops := nil; + + if Identifier = '' then + exit; + + //Log.LogStatus( Identifier, 'LoadImage' ); + + FileName := Identifier; + + if (FileExistsInsensitive(FileName)) then + begin + // load from file + //Log.LogStatus( 'Is File ( Loading : '+FileName+')', ' LoadImage' ); + try + Result := IMG_Load(PChar(FileName)); + //Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); + except + Log.LogError('Could not load from file "'+FileName+'"', 'TTextureUnit.LoadImage'); + Exit; + end; + end + else + begin + //Log.LogStatus( 'IS Resource, because file does not exist.('+Identifier+')', ' LoadImage' ); + + TexStream := GetResourceStream(Identifier, 'TEX'); + if (not assigned(TexStream)) then + begin + Log.LogError( 'Invalid file or resource "'+ Identifier+'"', 'TTextureUnit.LoadImage'); + Exit; + end; + + TexRWops := RWopsFromStream(TexStream); + if (TexRWops = nil) then + begin + Log.LogError( 'Could not assign resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + TexStream.Free(); + Exit; + end; + + //Log.LogStatus( 'resource Assigned....' , Identifier); + try + Result := IMG_Load_RW(TexRWops, 0); + except + Log.LogError( 'Could not read resource "'+Identifier+'"', 'TTextureUnit.LoadImage'); + end; + + SDL_FreeRW(TexRWops); + TexStream.Free(); + end; +end; + +end. diff --git a/Game/Code/Classes/UJoystick.pas b/Game/Code/Classes/UJoystick.pas index 59a1221b..0ca7ba09 100644 --- a/Game/Code/Classes/UJoystick.pas +++ b/Game/Code/Classes/UJoystick.pas @@ -1,282 +1,282 @@ -unit UJoystick;
-
-interface
-
-{$I switches.inc}
-
-
-uses SDL;
-
-type
- TJoyButton = record
- State: integer;
- Enabled: boolean;
- Type_: byte;
- Sym: cardinal;
- end;
-
- TJoyHatState = record
- State: Boolean;
- LastTick: Cardinal;
- Enabled: boolean;
- Type_: byte;
- Sym: cardinal;
- end;
-
- TJoyUnit = record
- Button: array[0..15] of TJoyButton;
- HatState: Array[0..3] of TJoyHatState;
- end;
-
- TJoy = class
- constructor Create;
- procedure Update;
- end;
-
-var
- Joy: TJoy;
- JoyUnit: TJoyUnit;
- SDL_Joy: PSDL_Joystick;
- JoyEvent: TSDL_Event;
-
-implementation
-
-uses SysUtils,
- ULog;
-
-constructor TJoy.Create;
-var
- B, N: integer;
-begin
- inherited;
-
- //Old Corvus5 Method
- {// joystick support
- SDL_JoystickEventState(SDL_IGNORE);
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- if SDL_NumJoysticks <> 1 then
- Log.LogStatus('Joystick count <> 1', 'TJoy.Create');
-
- SDL_Joy := SDL_JoystickOpen(0);
- if SDL_Joy = nil then
- Log.LogError('SDL_JoystickOpen failed', 'TJoy.Create');
-
- if SDL_JoystickNumButtons(SDL_Joy) <> 16 then
- Log.LogStatus('Joystick button count <> 16', 'TJoy.Create');
-
-// SDL_JoystickEventState(SDL_ENABLE);
- // Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE)
-
- // clear states
- for B := 0 to 15 do
- JoyUnit.Button[B].State := 1;
-
- // mapping
- JoyUnit.Button[1].Enabled := true;
- JoyUnit.Button[1].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[1].Sym := SDLK_RETURN;
- JoyUnit.Button[2].Enabled := true;
- JoyUnit.Button[2].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[2].Sym := SDLK_ESCAPE;
-
- JoyUnit.Button[12].Enabled := true;
- JoyUnit.Button[12].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[12].Sym := SDLK_LEFT;
- JoyUnit.Button[13].Enabled := true;
- JoyUnit.Button[13].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[13].Sym := SDLK_DOWN;
- JoyUnit.Button[14].Enabled := true;
- JoyUnit.Button[14].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[14].Sym := SDLK_RIGHT;
- JoyUnit.Button[15].Enabled := true;
- JoyUnit.Button[15].Type_ := SDL_KEYDOWN;
- JoyUnit.Button[15].Sym := SDLK_UP;
- }
- //New Sarutas method
- SDL_JoystickEventState(SDL_IGNORE);
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- if SDL_NumJoysticks < 1 then
- begin
- Log.LogError('No Joystick found');
- exit;
- end;
-
-
- SDL_Joy := SDL_JoystickOpen(0);
- if SDL_Joy = nil then
- begin
- Log.LogError('Could not Init Joystick');
- exit;
- end;
- N := SDL_JoystickNumButtons(SDL_Joy);
- //if N < 6 then Log.LogStatus('Joystick button count < 6', 'TJoy.Create');
-
- for B := 0 to 5 do begin
- JoyUnit.Button[B].Enabled := true;
- JoyUnit.Button[B].State := 1;
- JoyUnit.Button[B].Type_ := SDL_KEYDOWN;
- end;
-
- JoyUnit.Button[0].Sym := SDLK_Return;
- JoyUnit.Button[1].Sym := SDLK_Escape;
- JoyUnit.Button[2].Sym := SDLK_M;
- JoyUnit.Button[3].Sym := SDLK_R;
-
- JoyUnit.Button[4].Sym := SDLK_RETURN;
- JoyUnit.Button[5].Sym := SDLK_ESCAPE;
-
- //Set HatState
- for B := 0 to 3 do begin
- JoyUnit.HatState[B].Enabled := true;
- JoyUnit.HatState[B].State := False;
- JoyUnit.HatState[B].Type_ := SDL_KEYDOWN;
- end;
-
- JoyUnit.HatState[0].Sym := SDLK_UP;
- JoyUnit.HatState[1].Sym := SDLK_RIGHT;
- JoyUnit.HatState[2].Sym := SDLK_DOWN;
- JoyUnit.HatState[3].Sym := SDLK_LEFT;
-end;
-
-procedure TJoy.Update;
-var
- B: integer;
- State: UInt8;
- Tick: Cardinal;
- Axes: Smallint;
-begin
- SDL_JoystickUpdate;
-
- //Manage Buttons
- for B := 0 to 15 do begin
- if (JoyUnit.Button[B].Enabled) and (JoyUnit.Button[B].State <> SDL_JoystickGetButton(SDL_Joy, B)) and (JoyUnit.Button[B].State = 0) then begin
- JoyEvent.type_ := JoyUnit.Button[B].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.Button[B].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end;
-
-
- for B := 0 to 15 do begin
- JoyUnit.Button[B].State := SDL_JoystickGetButton(SDL_Joy, B);
- end;
-
- //Get Tick
- Tick := SDL_GetTicks();
-
- //Get CoolieHat
- if (SDL_JoystickNumHats(SDL_Joy)>=1) then
- State := SDL_JoystickGetHat(SDL_Joy, 0)
- else
- State := 0;
-
- //Get Axis
- if (SDL_JoystickNumAxes(SDL_Joy)>=2) then
- begin
- //Down - Up (X- Axis)
- Axes := SDL_JoystickGetAxis(SDL_Joy, 1);
- If Axes >= 15000 then
- State := State or SDL_HAT_Down
- Else If Axes <= -15000 then
- State := State or SDL_HAT_UP;
-
- //Left - Right (Y- Axis)
- Axes := SDL_JoystickGetAxis(SDL_Joy, 0);
- If Axes >= 15000 then
- State := State or SDL_HAT_Right
- Else If Axes <= -15000 then
- State := State or SDL_HAT_Left;
- end;
-
- //Manage Hat and joystick Events
- if (SDL_JoystickNumHats(SDL_Joy)>=1) OR (SDL_JoystickNumAxes(SDL_Joy)>=2) then
- begin
-
- //Up Button
- If (JoyUnit.HatState[0].Enabled) and ((SDL_HAT_UP AND State) = SDL_HAT_UP) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs
- if (JoyUnit.HatState[0].State = False) OR (JoyUnit.HatState[0].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[0].State then
- JoyUnit.HatState[0].Lasttick := Tick + 200
- else
- JoyUnit.HatState[0].Lasttick := Tick + 500;
-
- JoyUnit.HatState[0].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[0].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[0].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[0].State := False;
-
- //Right Button
- If (JoyUnit.HatState[1].Enabled) and ((SDL_HAT_RIGHT AND State) = SDL_HAT_RIGHT) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs
- if (JoyUnit.HatState[1].State = False) OR (JoyUnit.HatState[1].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[1].State then
- JoyUnit.HatState[1].Lasttick := Tick + 200
- else
- JoyUnit.HatState[1].Lasttick := Tick + 500;
-
- JoyUnit.HatState[1].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[1].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[1].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[1].State := False;
-
- //Down button
- If (JoyUnit.HatState[2].Enabled) and ((SDL_HAT_DOWN AND State) = SDL_HAT_DOWN) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs
- if (JoyUnit.HatState[2].State = False) OR (JoyUnit.HatState[2].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[2].State then
- JoyUnit.HatState[2].Lasttick := Tick + 200
- else
- JoyUnit.HatState[2].Lasttick := Tick + 500;
-
- JoyUnit.HatState[2].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[2].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[2].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[2].State := False;
-
- //Left Button
- If (JoyUnit.HatState[3].Enabled) and ((SDL_HAT_LEFT AND State) = SDL_HAT_LEFT) then
- begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs
- if (JoyUnit.HatState[3].State = False) OR (JoyUnit.HatState[3].Lasttick < Tick) then
- begin
- //Set Tick and State
- if JoyUnit.HatState[3].State then
- JoyUnit.HatState[3].Lasttick := Tick + 200
- else
- JoyUnit.HatState[3].Lasttick := Tick + 500;
-
- JoyUnit.HatState[3].State := True;
-
- JoyEvent.type_ := JoyUnit.HatState[3].Type_;
- JoyEvent.key.keysym.sym := JoyUnit.HatState[3].Sym;
- SDL_PushEvent(@JoyEvent);
- end;
- end
- else
- JoyUnit.HatState[3].State := False;
- end;
-
-end;
-
-end.
+unit UJoystick; + +interface + +{$I switches.inc} + + +uses SDL; + +type + TJoyButton = record + State: integer; + Enabled: boolean; + Type_: byte; + Sym: cardinal; + end; + + TJoyHatState = record + State: Boolean; + LastTick: Cardinal; + Enabled: boolean; + Type_: byte; + Sym: cardinal; + end; + + TJoyUnit = record + Button: array[0..15] of TJoyButton; + HatState: Array[0..3] of TJoyHatState; + end; + + TJoy = class + constructor Create; + procedure Update; + end; + +var + Joy: TJoy; + JoyUnit: TJoyUnit; + SDL_Joy: PSDL_Joystick; + JoyEvent: TSDL_Event; + +implementation + +uses SysUtils, + ULog; + +constructor TJoy.Create; +var + B, N: integer; +begin + inherited; + + //Old Corvus5 Method + {// joystick support + SDL_JoystickEventState(SDL_IGNORE); + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + if SDL_NumJoysticks <> 1 then + Log.LogStatus('Joystick count <> 1', 'TJoy.Create'); + + SDL_Joy := SDL_JoystickOpen(0); + if SDL_Joy = nil then + Log.LogError('SDL_JoystickOpen failed', 'TJoy.Create'); + + if SDL_JoystickNumButtons(SDL_Joy) <> 16 then + Log.LogStatus('Joystick button count <> 16', 'TJoy.Create'); + +// SDL_JoystickEventState(SDL_ENABLE); + // Events don't work - thay hang the whole application with SDL_JoystickEventState(SDL_ENABLE) + + // clear states + for B := 0 to 15 do + JoyUnit.Button[B].State := 1; + + // mapping + JoyUnit.Button[1].Enabled := true; + JoyUnit.Button[1].Type_ := SDL_KEYDOWN; + JoyUnit.Button[1].Sym := SDLK_RETURN; + JoyUnit.Button[2].Enabled := true; + JoyUnit.Button[2].Type_ := SDL_KEYDOWN; + JoyUnit.Button[2].Sym := SDLK_ESCAPE; + + JoyUnit.Button[12].Enabled := true; + JoyUnit.Button[12].Type_ := SDL_KEYDOWN; + JoyUnit.Button[12].Sym := SDLK_LEFT; + JoyUnit.Button[13].Enabled := true; + JoyUnit.Button[13].Type_ := SDL_KEYDOWN; + JoyUnit.Button[13].Sym := SDLK_DOWN; + JoyUnit.Button[14].Enabled := true; + JoyUnit.Button[14].Type_ := SDL_KEYDOWN; + JoyUnit.Button[14].Sym := SDLK_RIGHT; + JoyUnit.Button[15].Enabled := true; + JoyUnit.Button[15].Type_ := SDL_KEYDOWN; + JoyUnit.Button[15].Sym := SDLK_UP; + } + //New Sarutas method + SDL_JoystickEventState(SDL_IGNORE); + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + if SDL_NumJoysticks < 1 then + begin + Log.LogError('No Joystick found'); + exit; + end; + + + SDL_Joy := SDL_JoystickOpen(0); + if SDL_Joy = nil then + begin + Log.LogError('Could not Init Joystick'); + exit; + end; + N := SDL_JoystickNumButtons(SDL_Joy); + //if N < 6 then Log.LogStatus('Joystick button count < 6', 'TJoy.Create'); + + for B := 0 to 5 do begin + JoyUnit.Button[B].Enabled := true; + JoyUnit.Button[B].State := 1; + JoyUnit.Button[B].Type_ := SDL_KEYDOWN; + end; + + JoyUnit.Button[0].Sym := SDLK_Return; + JoyUnit.Button[1].Sym := SDLK_Escape; + JoyUnit.Button[2].Sym := SDLK_M; + JoyUnit.Button[3].Sym := SDLK_R; + + JoyUnit.Button[4].Sym := SDLK_RETURN; + JoyUnit.Button[5].Sym := SDLK_ESCAPE; + + //Set HatState + for B := 0 to 3 do begin + JoyUnit.HatState[B].Enabled := true; + JoyUnit.HatState[B].State := False; + JoyUnit.HatState[B].Type_ := SDL_KEYDOWN; + end; + + JoyUnit.HatState[0].Sym := SDLK_UP; + JoyUnit.HatState[1].Sym := SDLK_RIGHT; + JoyUnit.HatState[2].Sym := SDLK_DOWN; + JoyUnit.HatState[3].Sym := SDLK_LEFT; +end; + +procedure TJoy.Update; +var + B: integer; + State: UInt8; + Tick: Cardinal; + Axes: Smallint; +begin + SDL_JoystickUpdate; + + //Manage Buttons + for B := 0 to 15 do begin + if (JoyUnit.Button[B].Enabled) and (JoyUnit.Button[B].State <> SDL_JoystickGetButton(SDL_Joy, B)) and (JoyUnit.Button[B].State = 0) then begin + JoyEvent.type_ := JoyUnit.Button[B].Type_; + JoyEvent.key.keysym.sym := JoyUnit.Button[B].Sym; + SDL_PushEvent(@JoyEvent); + end; + end; + + + for B := 0 to 15 do begin + JoyUnit.Button[B].State := SDL_JoystickGetButton(SDL_Joy, B); + end; + + //Get Tick + Tick := SDL_GetTicks(); + + //Get CoolieHat + if (SDL_JoystickNumHats(SDL_Joy)>=1) then + State := SDL_JoystickGetHat(SDL_Joy, 0) + else + State := 0; + + //Get Axis + if (SDL_JoystickNumAxes(SDL_Joy)>=2) then + begin + //Down - Up (X- Axis) + Axes := SDL_JoystickGetAxis(SDL_Joy, 1); + If Axes >= 15000 then + State := State or SDL_HAT_Down + Else If Axes <= -15000 then + State := State or SDL_HAT_UP; + + //Left - Right (Y- Axis) + Axes := SDL_JoystickGetAxis(SDL_Joy, 0); + If Axes >= 15000 then + State := State or SDL_HAT_Right + Else If Axes <= -15000 then + State := State or SDL_HAT_Left; + end; + + //Manage Hat and joystick Events + if (SDL_JoystickNumHats(SDL_Joy)>=1) OR (SDL_JoystickNumAxes(SDL_Joy)>=2) then + begin + + //Up Button + If (JoyUnit.HatState[0].Enabled) and ((SDL_HAT_UP AND State) = SDL_HAT_UP) then + begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs + if (JoyUnit.HatState[0].State = False) OR (JoyUnit.HatState[0].Lasttick < Tick) then + begin + //Set Tick and State + if JoyUnit.HatState[0].State then + JoyUnit.HatState[0].Lasttick := Tick + 200 + else + JoyUnit.HatState[0].Lasttick := Tick + 500; + + JoyUnit.HatState[0].State := True; + + JoyEvent.type_ := JoyUnit.HatState[0].Type_; + JoyEvent.key.keysym.sym := JoyUnit.HatState[0].Sym; + SDL_PushEvent(@JoyEvent); + end; + end + else + JoyUnit.HatState[0].State := False; + + //Right Button + If (JoyUnit.HatState[1].Enabled) and ((SDL_HAT_RIGHT AND State) = SDL_HAT_RIGHT) then + begin //IF Button is newly Pressed or if he is Pressed longer than 500 msecs + if (JoyUnit.HatState[1].State = False) OR (JoyUnit.HatState[1].Lasttick < Tick) then + begin + //Set Tick and State + if JoyUnit.HatState[1].State then + JoyUnit.HatState[1].Lasttick := Tick + 200 + else + JoyUnit.HatState[1].Lasttick := Tick + 500; + + JoyUnit.HatState[1].State := True; + + JoyEvent.type_ := JoyUnit.HatState[1].Type_; + JoyEvent.key.keysym.sym := JoyUnit.HatState[1].Sym; + SDL_PushEvent(@JoyEvent); + end; + end + else + JoyUnit.HatState[1].State := False; + + //Down button + If (JoyUnit.HatState[2].Enabled) and ((SDL_HAT_DOWN AND State) = SDL_HAT_DOWN) then + begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs + if (JoyUnit.HatState[2].State = False) OR (JoyUnit.HatState[2].Lasttick < Tick) then + begin + //Set Tick and State + if JoyUnit.HatState[2].State then + JoyUnit.HatState[2].Lasttick := Tick + 200 + else + JoyUnit.HatState[2].Lasttick := Tick + 500; + + JoyUnit.HatState[2].State := True; + + JoyEvent.type_ := JoyUnit.HatState[2].Type_; + JoyEvent.key.keysym.sym := JoyUnit.HatState[2].Sym; + SDL_PushEvent(@JoyEvent); + end; + end + else + JoyUnit.HatState[2].State := False; + + //Left Button + If (JoyUnit.HatState[3].Enabled) and ((SDL_HAT_LEFT AND State) = SDL_HAT_LEFT) then + begin //IF Button is newly Pressed or if he is Pressed longer than 230 msecs + if (JoyUnit.HatState[3].State = False) OR (JoyUnit.HatState[3].Lasttick < Tick) then + begin + //Set Tick and State + if JoyUnit.HatState[3].State then + JoyUnit.HatState[3].Lasttick := Tick + 200 + else + JoyUnit.HatState[3].Lasttick := Tick + 500; + + JoyUnit.HatState[3].State := True; + + JoyEvent.type_ := JoyUnit.HatState[3].Type_; + JoyEvent.key.keysym.sym := JoyUnit.HatState[3].Sym; + SDL_PushEvent(@JoyEvent); + end; + end + else + JoyUnit.HatState[3].State := False; + end; + +end; + +end. diff --git a/Game/Code/Classes/ULCD.pas b/Game/Code/Classes/ULCD.pas index 4bbddf46..82f7ba2f 100644 --- a/Game/Code/Classes/ULCD.pas +++ b/Game/Code/Classes/ULCD.pas @@ -1,304 +1,304 @@ -unit ULCD;
-
-interface
-
-{$I switches.inc}
-
-type
- TLCD = class
- private
- Enabled: boolean;
- Text: array[1..6] of string;
- StartPos: integer;
- LineBR: integer;
- Position: integer;
- procedure WriteCommand(B: byte);
- procedure WriteData(B: byte);
- procedure WriteString(S: string);
- public
- HalfInterface: boolean;
- constructor Create;
- procedure Enable;
- procedure Clear;
- procedure WriteText(Line: integer; S: string);
- procedure MoveCursor(Line, Pos: integer);
- procedure ShowCursor;
- procedure HideCursor;
-
- // for 2x16
- procedure AddTextBR(S: string);
- procedure MoveCursorBR(Pos: integer);
- procedure ScrollUpBR;
- procedure AddTextArray(Line:integer; S: string);
- end;
-
-var
- LCD: TLCD;
-
-const
- Data = $378; // domyœlny adres portu
- Status = Data + 1;
- Control = Data + 2;
-
-implementation
-
-uses
- SysUtils,
- {$IFDEF UseSerialPort}
- zlportio,
- {$ENDIF}
- SDL,
- UTime;
-
-procedure TLCD.WriteCommand(B: Byte);
-// Wysylanie komend sterujacych
-begin
-{$IFDEF UseSerialPort}
- if not HalfInterface then
- begin
- zlioportwrite(Control, 0, $02);
- zlioportwrite(Data, 0, B);
- zlioportwrite(Control, 0, $03);
- end
- else
- begin
- zlioportwrite(Control, 0, $02);
- zlioportwrite(Data, 0, B and $F0);
- zlioportwrite(Control, 0, $03);
-
- SDL_Delay( 100 );
-
- zlioportwrite(Control, 0, $02);
- zlioportwrite(Data, 0, (B * 16) and $F0);
- zlioportwrite(Control, 0, $03);
- end;
-
- if (B=1) or (B=2) then
- Sleep(2)
- else
- SDL_Delay( 100 );
-{$ENDIF}
-end;
-
-procedure TLCD.WriteData(B: Byte);
-// Wysylanie danych
-begin
-{$IFDEF UseSerialPort}
- if not HalfInterface then
- begin
- zlioportwrite(Control, 0, $06);
- zlioportwrite(Data, 0, B);
- zlioportwrite(Control, 0, $07);
- end
- else
- begin
- zlioportwrite(Control, 0, $06);
- zlioportwrite(Data, 0, B and $F0);
- zlioportwrite(Control, 0, $07);
-
- SDL_Delay( 100 );
-
- zlioportwrite(Control, 0, $06);
- zlioportwrite(Data, 0, (B * 16) and $F0);
- zlioportwrite(Control, 0, $07);
- end;
-
- SDL_Delay( 100 );
- Inc(Position);
-{$ENDIF}
-end;
-
-procedure TLCD.WriteString(S: string);
-// Wysylanie slow
-var
- I: integer;
-begin
- for I := 1 to Length(S) do
- WriteData(Ord(S[I]));
-end;
-
-constructor TLCD.Create;
-begin
- inherited;
-end;
-
-procedure TLCD.Enable;
-{var
- A: byte;
- B: byte;}
-begin
- Enabled := true;
- if not HalfInterface then
- WriteCommand($38)
- else begin
- WriteCommand($33);
- WriteCommand($32);
- WriteCommand($28);
- end;
-
-// WriteCommand($06);
-// WriteCommand($0C);
-// sleep(10);
-end;
-
-procedure TLCD.Clear;
-begin
- if Enabled then begin
- WriteCommand(1);
- WriteCommand(2);
- Text[1] := '';
- Text[2] := '';
- Text[3] := '';
- Text[4] := '';
- Text[5] := '';
- Text[6] := '';
- StartPos := 1;
- LineBR := 1;
- end;
-end;
-
-procedure TLCD.WriteText(Line: integer; S: string);
-begin
- if Enabled then begin
- if Line <= 2 then begin
- MoveCursor(Line, 1);
- WriteString(S);
- end;
-
- Text[Line] := '';
- AddTextArray(Line, S);
- end;
-end;
-
-procedure TLCD.MoveCursor(Line, Pos: integer);
-var
- I: integer;
-begin
- if Enabled then begin
- Pos := Pos + (Line-1) * 40;
-
- if Position > Pos then begin
- WriteCommand(2);
- for I := 1 to Pos-1 do
- WriteCommand(20);
- end;
-
- if Position < Pos then
- for I := 1 to Pos - Position do
- WriteCommand(20);
-
- Position := Pos;
- end;
-end;
-
-procedure TLCD.ShowCursor;
-begin
- if Enabled then begin
- WriteCommand(14);
- end;
-end;
-
-procedure TLCD.HideCursor;
-begin
- if Enabled then begin
- WriteCommand(12);
- end;
-end;
-
-procedure TLCD.AddTextBR(S: string);
-var
- Word: string;
-// W: integer;
- P: integer;
- L: integer;
-begin
- if Enabled then begin
- if LineBR <= 6 then begin
- L := LineBR;
- P := Pos(' ', S);
-
- if L <= 2 then
- MoveCursor(L, 1);
-
- while (L <= 6) and (P > 0) do begin
- Word := Copy(S, 1, P);
- if (Length(Text[L]) + Length(Word)-1) > 16 then begin
- L := L + 1;
- if L <= 2 then
- MoveCursor(L, 1);
- end;
-
- if L <= 6 then begin
- if L <= 2 then
- WriteString(Word);
- AddTextArray(L, Word);
- end;
-
- Delete(S, 1, P);
- P := Pos(' ', S)
- end;
-
- LineBR := L + 1;
- end;
- end;
-end;
-
-procedure TLCD.MoveCursorBR(Pos: integer);
-{var
- I: integer;
- L: integer;}
-begin
- if Enabled then begin
- Pos := Pos - (StartPos-1);
- if Pos <= Length(Text[1]) then
- MoveCursor(1, Pos);
-
- if Pos > Length(Text[1]) then begin
- // bez zawijania
-// Pos := Pos - Length(Text[1]);
-// MoveCursor(2, Pos);
-
- // z zawijaniem
- Pos := Pos - Length(Text[1]);
- ScrollUpBR;
- MoveCursor(1, Pos);
- end;
- end;
-end;
-
-procedure TLCD.ScrollUpBR;
-var
- T: array[1..5] of string;
- SP: integer;
- LBR: integer;
-begin
- if Enabled then begin
- T[1] := Text[2];
- T[2] := Text[3];
- T[3] := Text[4];
- T[4] := Text[5];
- T[5] := Text[6];
- SP := StartPos + Length(Text[1]);
- LBR := LineBR;
-
- Clear;
-
- StartPos := SP;
- WriteText(1, T[1]);
- WriteText(2, T[2]);
- WriteText(3, T[3]);
- WriteText(4, T[4]);
- WriteText(5, T[5]);
- LineBR := LBR-1;
- end;
-end;
-
-procedure TLCD.AddTextArray(Line: integer; S: string);
-begin
- if Enabled then begin
- Text[Line] := Text[Line] + S;
- end;
-end;
-
-end.
-
+unit ULCD; + +interface + +{$I switches.inc} + +type + TLCD = class + private + Enabled: boolean; + Text: array[1..6] of string; + StartPos: integer; + LineBR: integer; + Position: integer; + procedure WriteCommand(B: byte); + procedure WriteData(B: byte); + procedure WriteString(S: string); + public + HalfInterface: boolean; + constructor Create; + procedure Enable; + procedure Clear; + procedure WriteText(Line: integer; S: string); + procedure MoveCursor(Line, Pos: integer); + procedure ShowCursor; + procedure HideCursor; + + // for 2x16 + procedure AddTextBR(S: string); + procedure MoveCursorBR(Pos: integer); + procedure ScrollUpBR; + procedure AddTextArray(Line:integer; S: string); + end; + +var + LCD: TLCD; + +const + Data = $378; // domyœlny adres portu + Status = Data + 1; + Control = Data + 2; + +implementation + +uses + SysUtils, + {$IFDEF UseSerialPort} + zlportio, + {$ENDIF} + SDL, + UTime; + +procedure TLCD.WriteCommand(B: Byte); +// Wysylanie komend sterujacych +begin +{$IFDEF UseSerialPort} + if not HalfInterface then + begin + zlioportwrite(Control, 0, $02); + zlioportwrite(Data, 0, B); + zlioportwrite(Control, 0, $03); + end + else + begin + zlioportwrite(Control, 0, $02); + zlioportwrite(Data, 0, B and $F0); + zlioportwrite(Control, 0, $03); + + SDL_Delay( 100 ); + + zlioportwrite(Control, 0, $02); + zlioportwrite(Data, 0, (B * 16) and $F0); + zlioportwrite(Control, 0, $03); + end; + + if (B=1) or (B=2) then + Sleep(2) + else + SDL_Delay( 100 ); +{$ENDIF} +end; + +procedure TLCD.WriteData(B: Byte); +// Wysylanie danych +begin +{$IFDEF UseSerialPort} + if not HalfInterface then + begin + zlioportwrite(Control, 0, $06); + zlioportwrite(Data, 0, B); + zlioportwrite(Control, 0, $07); + end + else + begin + zlioportwrite(Control, 0, $06); + zlioportwrite(Data, 0, B and $F0); + zlioportwrite(Control, 0, $07); + + SDL_Delay( 100 ); + + zlioportwrite(Control, 0, $06); + zlioportwrite(Data, 0, (B * 16) and $F0); + zlioportwrite(Control, 0, $07); + end; + + SDL_Delay( 100 ); + Inc(Position); +{$ENDIF} +end; + +procedure TLCD.WriteString(S: string); +// Wysylanie slow +var + I: integer; +begin + for I := 1 to Length(S) do + WriteData(Ord(S[I])); +end; + +constructor TLCD.Create; +begin + inherited; +end; + +procedure TLCD.Enable; +{var + A: byte; + B: byte;} +begin + Enabled := true; + if not HalfInterface then + WriteCommand($38) + else begin + WriteCommand($33); + WriteCommand($32); + WriteCommand($28); + end; + +// WriteCommand($06); +// WriteCommand($0C); +// sleep(10); +end; + +procedure TLCD.Clear; +begin + if Enabled then begin + WriteCommand(1); + WriteCommand(2); + Text[1] := ''; + Text[2] := ''; + Text[3] := ''; + Text[4] := ''; + Text[5] := ''; + Text[6] := ''; + StartPos := 1; + LineBR := 1; + end; +end; + +procedure TLCD.WriteText(Line: integer; S: string); +begin + if Enabled then begin + if Line <= 2 then begin + MoveCursor(Line, 1); + WriteString(S); + end; + + Text[Line] := ''; + AddTextArray(Line, S); + end; +end; + +procedure TLCD.MoveCursor(Line, Pos: integer); +var + I: integer; +begin + if Enabled then begin + Pos := Pos + (Line-1) * 40; + + if Position > Pos then begin + WriteCommand(2); + for I := 1 to Pos-1 do + WriteCommand(20); + end; + + if Position < Pos then + for I := 1 to Pos - Position do + WriteCommand(20); + + Position := Pos; + end; +end; + +procedure TLCD.ShowCursor; +begin + if Enabled then begin + WriteCommand(14); + end; +end; + +procedure TLCD.HideCursor; +begin + if Enabled then begin + WriteCommand(12); + end; +end; + +procedure TLCD.AddTextBR(S: string); +var + Word: string; +// W: integer; + P: integer; + L: integer; +begin + if Enabled then begin + if LineBR <= 6 then begin + L := LineBR; + P := Pos(' ', S); + + if L <= 2 then + MoveCursor(L, 1); + + while (L <= 6) and (P > 0) do begin + Word := Copy(S, 1, P); + if (Length(Text[L]) + Length(Word)-1) > 16 then begin + L := L + 1; + if L <= 2 then + MoveCursor(L, 1); + end; + + if L <= 6 then begin + if L <= 2 then + WriteString(Word); + AddTextArray(L, Word); + end; + + Delete(S, 1, P); + P := Pos(' ', S) + end; + + LineBR := L + 1; + end; + end; +end; + +procedure TLCD.MoveCursorBR(Pos: integer); +{var + I: integer; + L: integer;} +begin + if Enabled then begin + Pos := Pos - (StartPos-1); + if Pos <= Length(Text[1]) then + MoveCursor(1, Pos); + + if Pos > Length(Text[1]) then begin + // bez zawijania +// Pos := Pos - Length(Text[1]); +// MoveCursor(2, Pos); + + // z zawijaniem + Pos := Pos - Length(Text[1]); + ScrollUpBR; + MoveCursor(1, Pos); + end; + end; +end; + +procedure TLCD.ScrollUpBR; +var + T: array[1..5] of string; + SP: integer; + LBR: integer; +begin + if Enabled then begin + T[1] := Text[2]; + T[2] := Text[3]; + T[3] := Text[4]; + T[4] := Text[5]; + T[5] := Text[6]; + SP := StartPos + Length(Text[1]); + LBR := LineBR; + + Clear; + + StartPos := SP; + WriteText(1, T[1]); + WriteText(2, T[2]); + WriteText(3, T[3]); + WriteText(4, T[4]); + WriteText(5, T[5]); + LineBR := LBR-1; + end; +end; + +procedure TLCD.AddTextArray(Line: integer; S: string); +begin + if Enabled then begin + Text[Line] := Text[Line] + S; + end; +end; + +end. + diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas index 22241d23..95502df8 100644 --- a/Game/Code/Classes/ULog.pas +++ b/Game/Code/Classes/ULog.pas @@ -1,416 +1,416 @@ -unit ULog;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- Classes;
-
-(*
- * LOG_LEVEL_[TYPE] defines the "minimum" index for logs of type TYPE. Each
- * level greater than this BUT less or equal than LOG_LEVEL_[TYPE]_MAX is of this type.
- * This means a level "LOG_LEVEL_ERROR >= Level <= LOG_LEVEL_ERROR_MAX" e.g.
- * "Level := LOG_LEVEL_ERROR+2" is considered an error level.
- * This is nice for debugging if you have more or less important debug messages.
- * For example you can assign LOG_LEVEL_DEBUG+10 for the more important ones and
- * LOG_LEVEL_DEBUG+20 for less important ones and so on. By changing the log-level
- * you can hide the less important ones.
- *)
-const
- LOG_LEVEL_DEBUG_MAX = MaxInt;
- LOG_LEVEL_DEBUG = 50;
- LOG_LEVEL_INFO_MAX = LOG_LEVEL_DEBUG-1;
- LOG_LEVEL_INFO = 40;
- LOG_LEVEL_STATUS_MAX = LOG_LEVEL_INFO-1;
- LOG_LEVEL_STATUS = 30;
- LOG_LEVEL_WARN_MAX = LOG_LEVEL_STATUS-1;
- LOG_LEVEL_WARN = 20;
- LOG_LEVEL_ERROR_MAX = LOG_LEVEL_WARN-1;
- LOG_LEVEL_ERROR = 10;
- LOG_LEVEL_CRITICAL_MAX = LOG_LEVEL_ERROR-1;
- LOG_LEVEL_CRITICAL = 0;
- LOG_LEVEL_NONE = -1;
-
- // define level that Log(File)Level is initialized with
- LOG_LEVEL_DEFAULT = LOG_LEVEL_WARN;
- LOG_FILE_LEVEL_DEFAULT = LOG_LEVEL_ERROR;
-
-type
- TLog = class
- private
- LogFile: TextFile;
- LogFileOpened: boolean;
- BenchmarkFile: TextFile;
- BenchmarkFileOpened: boolean;
-
- LogLevel: integer;
- // level of messages written to the log-file
- LogFileLevel: integer;
-
- procedure LogToFile(const Text: string);
- public
- BenchmarkTimeStart: array[0..31] of real;
- BenchmarkTimeLength: array[0..31] of real;//TDateTime;
-
- Title: String; //Application Title
-
- // Write log message to log-file
- FileOutputEnabled: Boolean;
-
- constructor Create;
-
- // destuctor
- destructor Destroy; override;
-
- // benchmark
- procedure BenchmarkStart(Number: integer);
- procedure BenchmarkEnd(Number: integer);
- procedure LogBenchmark(const Text: string; Number: integer);
-
- procedure SetLogLevel(Level: integer);
- function GetLogLevel(): integer;
-
- procedure LogMsg(const Text: string; Level: integer); overload;
- procedure LogMsg(const Msg, Context: string; Level: integer); overload; {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogDebug(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogInfo(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogStatus(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogWarn(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogError(const Text: string); overload; {$IFDEF HasInline}inline;{$ENDIF}
- procedure LogError(const Msg, Context: string); overload; {$IFDEF HasInline}inline;{$ENDIF}
- //Critical Error (Halt + MessageBox)
- procedure LogCritical(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF}
- procedure CriticalError(const Text: string); {$IFDEF HasInline}inline;{$ENDIF}
-
- // voice
- procedure LogVoice(SoundNr: integer);
- // buffer
- procedure LogBuffer(const buf : Pointer; const bufLength : Integer; const filename : string);
- end;
-
-procedure DebugWriteln(const aString: String);
-
-var
- Log: TLog;
-
-implementation
-
-uses
- SysUtils,
- DateUtils,
- URecord,
- UMain,
- UTime,
- UCommon,
- UCommandLine;
-
-(*
- * Write to console if in debug mode (Thread-safe).
- * If debug-mode is disabled nothing is done.
- *)
-procedure DebugWriteln(const aString: string);
-begin
- {$IFNDEF DEBUG}
- if Params.Debug then
- begin
- {$ENDIF}
- ConsoleWriteLn(aString);
- {$IFNDEF DEBUG}
- end;
- {$ENDIF}
-end;
-
-
-constructor TLog.Create;
-begin
- inherited;
- LogLevel := LOG_LEVEL_DEFAULT;
- LogFileLevel := LOG_FILE_LEVEL_DEFAULT;
- FileOutputEnabled := true;
-end;
-
-destructor TLog.Destroy;
-begin
- if BenchmarkFileOpened then
- CloseFile(BenchmarkFile);
- //if AnalyzeFileOpened then
- // CloseFile(AnalyzeFile);
- if LogFileOpened then
- CloseFile(LogFile);
- inherited;
-end;
-
-procedure TLog.BenchmarkStart(Number: integer);
-begin
- BenchmarkTimeStart[Number] := USTime.GetTime; //Time;
-end;
-
-procedure TLog.BenchmarkEnd(Number: integer);
-begin
- BenchmarkTimeLength[Number] := USTime.GetTime {Time} - BenchmarkTimeStart[Number];
-end;
-
-procedure TLog.LogBenchmark(const Text: string; Number: integer);
-var
- Minutes: integer;
- Seconds: integer;
- Miliseconds: integer;
-
- MinutesS: string;
- SecondsS: string;
- MilisecondsS: string;
-
- ValueText: string;
-begin
- if (FileOutputEnabled and Params.Benchmark) then
- begin
- if not BenchmarkFileOpened then
- begin
- BenchmarkFileOpened := true;
- AssignFile(BenchmarkFile, LogPath + 'Benchmark.log');
- {$I-}
- Rewrite(BenchmarkFile);
- if IOResult = 0 then
- BenchmarkFileOpened := true;
- {$I+}
-
- //If File is opened write Date to Benchmark File
- If (BenchmarkFileOpened) then
- begin
- WriteLn(BenchmarkFile, Title + ' Benchmark File');
- WriteLn(BenchmarkFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
- WriteLn(BenchmarkFile, '-------------------');
-
- Flush(BenchmarkFile);
- end;
- end;
-
- if BenchmarkFileOpened then
- begin
- Miliseconds := Trunc(Frac(BenchmarkTimeLength[Number]) * 1000);
- Seconds := Trunc(BenchmarkTimeLength[Number]) mod 60;
- Minutes := Trunc((BenchmarkTimeLength[Number] - Seconds) / 60);
-// ValueText := FloatToStr(BenchmarkTimeLength[Number]);
-
-{ ValueText := FloatToStr(
- SecondOf(BenchmarkTimeLength[Number]) + MilliSecondOf(BenchmarkTimeLength[Number])/1000
- );
- if MinuteOf(BenchmarkTimeLength[Number]) >= 1 then
- ValueText := IntToStr(MinuteOf(BenchmarkTimeLength[Number])) + ':' + ValueText;
- WriteLn(FileBenchmark, Text + ': ' + ValueText + ' seconds');}
-
- if (Minutes = 0) and (Seconds = 0) then begin
- MilisecondsS := IntToStr(Miliseconds);
- ValueText := MilisecondsS + ' miliseconds';
- end;
-
- if (Minutes = 0) and (Seconds >= 1) then begin
- MilisecondsS := IntToStr(Miliseconds);
- while Length(MilisecondsS) < 3 do
- MilisecondsS := '0' + MilisecondsS;
-
- SecondsS := IntToStr(Seconds);
-
- ValueText := SecondsS + ',' + MilisecondsS + ' seconds';
- end;
-
- if Minutes >= 1 then begin
- MilisecondsS := IntToStr(Miliseconds);
- while Length(MilisecondsS) < 3 do
- MilisecondsS := '0' + MilisecondsS;
-
- SecondsS := IntToStr(Seconds);
- while Length(SecondsS) < 2 do
- SecondsS := '0' + SecondsS;
-
- MinutesS := IntToStr(Minutes);
-
- ValueText := MinutesS + ':' + SecondsS + ',' + MilisecondsS + ' minutes';
- end;
-
- WriteLn(BenchmarkFile, Text + ': ' + ValueText);
- Flush(BenchmarkFile);
- end;
- end;
-end;
-
-procedure TLog.LogToFile(const Text: string);
-begin
- if (FileOutputEnabled and not LogFileOpened) then
- begin
- AssignFile(LogFile, LogPath + 'Error.log');
- {$I-}
- Rewrite(LogFile);
- if IOResult = 0 then
- LogFileOpened := true;
- {$I+}
-
- //If File is opened write Date to Error File
- if (LogFileOpened) then
- begin
- WriteLn(LogFile, Title + ' Error Log');
- WriteLn(LogFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now));
- WriteLn(LogFile, '-------------------');
-
- Flush(LogFile);
- end;
- end;
-
- if LogFileOpened then
- begin
- try
- WriteLn(LogFile, Text);
- Flush(LogFile);
- except
- LogFileOpened := false;
- end;
- end;
-end;
-
-procedure TLog.SetLogLevel(Level: integer);
-begin
- LogLevel := Level;
-end;
-
-function TLog.GetLogLevel(): integer;
-begin
- Result := LogLevel;
-end;
-
-procedure TLog.LogMsg(const Text: string; Level: integer);
-var
- LogMsg: string;
-begin
- // TODO: what if (LogFileLevel < LogLevel)? Log to file without printing to
- // console or do not log at all? At the moment nothing is logged.
- if (Level <= LogLevel) then
- begin
- if (Level <= LOG_LEVEL_CRITICAL_MAX) then
- LogMsg := 'CRITICAL: ' + Text
- else if (Level <= LOG_LEVEL_ERROR_MAX) then
- LogMsg := 'ERROR: ' + Text
- else if (Level <= LOG_LEVEL_WARN_MAX) then
- LogMsg := 'WARN: ' + Text
- else if (Level <= LOG_LEVEL_STATUS_MAX) then
- LogMsg := 'STATUS: ' + Text
- else if (Level <= LOG_LEVEL_INFO_MAX) then
- LogMsg := 'INFO: ' + Text
- else
- LogMsg := 'DEBUG: ' + Text;
-
- // output log-message
- if (Level <= LogLevel) then
- begin
- DebugWriteLn(LogMsg);
- end;
-
- // write message to log-file
- if (Level <= LogFileLevel) then
- begin
- LogToFile(LogMsg);
- end;
- end;
-
- // exit application on criticial errors (cannot be turned off)
- if (Level <= LOG_LEVEL_CRITICAL_MAX) then
- begin
- // Show information (window)
- ShowMessage(Text, mtError);
- Halt;
- end;
-end;
-
-procedure TLog.LogMsg(const Msg, Context: string; Level: integer);
-begin
- LogMsg(Msg + ' ['+Context+']', Level);
-end;
-
-procedure TLog.LogDebug(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_DEBUG);
-end;
-
-procedure TLog.LogInfo(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_INFO);
-end;
-
-procedure TLog.LogStatus(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_STATUS);
-end;
-
-procedure TLog.LogWarn(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_WARN);
-end;
-
-procedure TLog.LogError(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_ERROR);
-end;
-
-procedure TLog.LogError(const Text: string);
-begin
- LogMsg(Text, LOG_LEVEL_ERROR);
-end;
-
-procedure TLog.CriticalError(const Text: string);
-begin
- LogMsg(Text, LOG_LEVEL_CRITICAL);
-end;
-
-procedure TLog.LogCritical(const Msg, Context: string);
-begin
- LogMsg(Msg, Context, LOG_LEVEL_CRITICAL);
-end;
-
-procedure TLog.LogVoice(SoundNr: integer);
-var
- FS: TFileStream;
- FileName: string;
- Num: integer;
-begin
- for Num := 1 to 9999 do begin
- FileName := IntToStr(Num);
- while Length(FileName) < 4 do
- FileName := '0' + FileName;
- FileName := LogPath + 'Voice' + FileName + '.raw';
- if not FileExists(FileName) then
- break
- end;
-
- FS := TFileStream.Create(FileName, fmCreate);
-
- AudioInputProcessor.Sound[SoundNr].BufferLong.Seek(0, soBeginning);
- FS.CopyFrom(AudioInputProcessor.Sound[SoundNr].BufferLong, AudioInputProcessor.Sound[SoundNr].BufferLong.Size);
-
- FS.Free;
-end;
-
-procedure TLog.LogBuffer(const buf: Pointer; const bufLength: Integer; const filename: string);
-var
- f : TFileStream;
-begin
- f := nil;
-
- try
- f := TFileStream.Create( filename, fmCreate);
- f.Write( buf^, bufLength);
- f.Free;
- except
- on e : Exception do begin
- Log.LogError('TLog.LogBuffer: Failed to log buffer into file "' + filename + '". ErrMsg: ' + e.Message);
- f.Free;
- end;
- end;
-end;
-
-end.
-
-
+unit ULog; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + Classes; + +(* + * LOG_LEVEL_[TYPE] defines the "minimum" index for logs of type TYPE. Each + * level greater than this BUT less or equal than LOG_LEVEL_[TYPE]_MAX is of this type. + * This means a level "LOG_LEVEL_ERROR >= Level <= LOG_LEVEL_ERROR_MAX" e.g. + * "Level := LOG_LEVEL_ERROR+2" is considered an error level. + * This is nice for debugging if you have more or less important debug messages. + * For example you can assign LOG_LEVEL_DEBUG+10 for the more important ones and + * LOG_LEVEL_DEBUG+20 for less important ones and so on. By changing the log-level + * you can hide the less important ones. + *) +const + LOG_LEVEL_DEBUG_MAX = MaxInt; + LOG_LEVEL_DEBUG = 50; + LOG_LEVEL_INFO_MAX = LOG_LEVEL_DEBUG-1; + LOG_LEVEL_INFO = 40; + LOG_LEVEL_STATUS_MAX = LOG_LEVEL_INFO-1; + LOG_LEVEL_STATUS = 30; + LOG_LEVEL_WARN_MAX = LOG_LEVEL_STATUS-1; + LOG_LEVEL_WARN = 20; + LOG_LEVEL_ERROR_MAX = LOG_LEVEL_WARN-1; + LOG_LEVEL_ERROR = 10; + LOG_LEVEL_CRITICAL_MAX = LOG_LEVEL_ERROR-1; + LOG_LEVEL_CRITICAL = 0; + LOG_LEVEL_NONE = -1; + + // define level that Log(File)Level is initialized with + LOG_LEVEL_DEFAULT = LOG_LEVEL_WARN; + LOG_FILE_LEVEL_DEFAULT = LOG_LEVEL_ERROR; + +type + TLog = class + private + LogFile: TextFile; + LogFileOpened: boolean; + BenchmarkFile: TextFile; + BenchmarkFileOpened: boolean; + + LogLevel: integer; + // level of messages written to the log-file + LogFileLevel: integer; + + procedure LogToFile(const Text: string); + public + BenchmarkTimeStart: array[0..31] of real; + BenchmarkTimeLength: array[0..31] of real;//TDateTime; + + Title: String; //Application Title + + // Write log message to log-file + FileOutputEnabled: Boolean; + + constructor Create; + + // destuctor + destructor Destroy; override; + + // benchmark + procedure BenchmarkStart(Number: integer); + procedure BenchmarkEnd(Number: integer); + procedure LogBenchmark(const Text: string; Number: integer); + + procedure SetLogLevel(Level: integer); + function GetLogLevel(): integer; + + procedure LogMsg(const Text: string; Level: integer); overload; + procedure LogMsg(const Msg, Context: string; Level: integer); overload; {$IFDEF HasInline}inline;{$ENDIF} + procedure LogDebug(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF} + procedure LogInfo(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF} + procedure LogStatus(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF} + procedure LogWarn(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF} + procedure LogError(const Text: string); overload; {$IFDEF HasInline}inline;{$ENDIF} + procedure LogError(const Msg, Context: string); overload; {$IFDEF HasInline}inline;{$ENDIF} + //Critical Error (Halt + MessageBox) + procedure LogCritical(const Msg, Context: string); {$IFDEF HasInline}inline;{$ENDIF} + procedure CriticalError(const Text: string); {$IFDEF HasInline}inline;{$ENDIF} + + // voice + procedure LogVoice(SoundNr: integer); + // buffer + procedure LogBuffer(const buf : Pointer; const bufLength : Integer; const filename : string); + end; + +procedure DebugWriteln(const aString: String); + +var + Log: TLog; + +implementation + +uses + SysUtils, + DateUtils, + URecord, + UMain, + UTime, + UCommon, + UCommandLine; + +(* + * Write to console if in debug mode (Thread-safe). + * If debug-mode is disabled nothing is done. + *) +procedure DebugWriteln(const aString: string); +begin + {$IFNDEF DEBUG} + if Params.Debug then + begin + {$ENDIF} + ConsoleWriteLn(aString); + {$IFNDEF DEBUG} + end; + {$ENDIF} +end; + + +constructor TLog.Create; +begin + inherited; + LogLevel := LOG_LEVEL_DEFAULT; + LogFileLevel := LOG_FILE_LEVEL_DEFAULT; + FileOutputEnabled := true; +end; + +destructor TLog.Destroy; +begin + if BenchmarkFileOpened then + CloseFile(BenchmarkFile); + //if AnalyzeFileOpened then + // CloseFile(AnalyzeFile); + if LogFileOpened then + CloseFile(LogFile); + inherited; +end; + +procedure TLog.BenchmarkStart(Number: integer); +begin + BenchmarkTimeStart[Number] := USTime.GetTime; //Time; +end; + +procedure TLog.BenchmarkEnd(Number: integer); +begin + BenchmarkTimeLength[Number] := USTime.GetTime {Time} - BenchmarkTimeStart[Number]; +end; + +procedure TLog.LogBenchmark(const Text: string; Number: integer); +var + Minutes: integer; + Seconds: integer; + Miliseconds: integer; + + MinutesS: string; + SecondsS: string; + MilisecondsS: string; + + ValueText: string; +begin + if (FileOutputEnabled and Params.Benchmark) then + begin + if not BenchmarkFileOpened then + begin + BenchmarkFileOpened := true; + AssignFile(BenchmarkFile, LogPath + 'Benchmark.log'); + {$I-} + Rewrite(BenchmarkFile); + if IOResult = 0 then + BenchmarkFileOpened := true; + {$I+} + + //If File is opened write Date to Benchmark File + If (BenchmarkFileOpened) then + begin + WriteLn(BenchmarkFile, Title + ' Benchmark File'); + WriteLn(BenchmarkFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now)); + WriteLn(BenchmarkFile, '-------------------'); + + Flush(BenchmarkFile); + end; + end; + + if BenchmarkFileOpened then + begin + Miliseconds := Trunc(Frac(BenchmarkTimeLength[Number]) * 1000); + Seconds := Trunc(BenchmarkTimeLength[Number]) mod 60; + Minutes := Trunc((BenchmarkTimeLength[Number] - Seconds) / 60); +// ValueText := FloatToStr(BenchmarkTimeLength[Number]); + +{ ValueText := FloatToStr( + SecondOf(BenchmarkTimeLength[Number]) + MilliSecondOf(BenchmarkTimeLength[Number])/1000 + ); + if MinuteOf(BenchmarkTimeLength[Number]) >= 1 then + ValueText := IntToStr(MinuteOf(BenchmarkTimeLength[Number])) + ':' + ValueText; + WriteLn(FileBenchmark, Text + ': ' + ValueText + ' seconds');} + + if (Minutes = 0) and (Seconds = 0) then begin + MilisecondsS := IntToStr(Miliseconds); + ValueText := MilisecondsS + ' miliseconds'; + end; + + if (Minutes = 0) and (Seconds >= 1) then begin + MilisecondsS := IntToStr(Miliseconds); + while Length(MilisecondsS) < 3 do + MilisecondsS := '0' + MilisecondsS; + + SecondsS := IntToStr(Seconds); + + ValueText := SecondsS + ',' + MilisecondsS + ' seconds'; + end; + + if Minutes >= 1 then begin + MilisecondsS := IntToStr(Miliseconds); + while Length(MilisecondsS) < 3 do + MilisecondsS := '0' + MilisecondsS; + + SecondsS := IntToStr(Seconds); + while Length(SecondsS) < 2 do + SecondsS := '0' + SecondsS; + + MinutesS := IntToStr(Minutes); + + ValueText := MinutesS + ':' + SecondsS + ',' + MilisecondsS + ' minutes'; + end; + + WriteLn(BenchmarkFile, Text + ': ' + ValueText); + Flush(BenchmarkFile); + end; + end; +end; + +procedure TLog.LogToFile(const Text: string); +begin + if (FileOutputEnabled and not LogFileOpened) then + begin + AssignFile(LogFile, LogPath + 'Error.log'); + {$I-} + Rewrite(LogFile); + if IOResult = 0 then + LogFileOpened := true; + {$I+} + + //If File is opened write Date to Error File + if (LogFileOpened) then + begin + WriteLn(LogFile, Title + ' Error Log'); + WriteLn(LogFile, 'Date: ' + DatetoStr(Now) + ' Time: ' + TimetoStr(Now)); + WriteLn(LogFile, '-------------------'); + + Flush(LogFile); + end; + end; + + if LogFileOpened then + begin + try + WriteLn(LogFile, Text); + Flush(LogFile); + except + LogFileOpened := false; + end; + end; +end; + +procedure TLog.SetLogLevel(Level: integer); +begin + LogLevel := Level; +end; + +function TLog.GetLogLevel(): integer; +begin + Result := LogLevel; +end; + +procedure TLog.LogMsg(const Text: string; Level: integer); +var + LogMsg: string; +begin + // TODO: what if (LogFileLevel < LogLevel)? Log to file without printing to + // console or do not log at all? At the moment nothing is logged. + if (Level <= LogLevel) then + begin + if (Level <= LOG_LEVEL_CRITICAL_MAX) then + LogMsg := 'CRITICAL: ' + Text + else if (Level <= LOG_LEVEL_ERROR_MAX) then + LogMsg := 'ERROR: ' + Text + else if (Level <= LOG_LEVEL_WARN_MAX) then + LogMsg := 'WARN: ' + Text + else if (Level <= LOG_LEVEL_STATUS_MAX) then + LogMsg := 'STATUS: ' + Text + else if (Level <= LOG_LEVEL_INFO_MAX) then + LogMsg := 'INFO: ' + Text + else + LogMsg := 'DEBUG: ' + Text; + + // output log-message + if (Level <= LogLevel) then + begin + DebugWriteLn(LogMsg); + end; + + // write message to log-file + if (Level <= LogFileLevel) then + begin + LogToFile(LogMsg); + end; + end; + + // exit application on criticial errors (cannot be turned off) + if (Level <= LOG_LEVEL_CRITICAL_MAX) then + begin + // Show information (window) + ShowMessage(Text, mtError); + Halt; + end; +end; + +procedure TLog.LogMsg(const Msg, Context: string; Level: integer); +begin + LogMsg(Msg + ' ['+Context+']', Level); +end; + +procedure TLog.LogDebug(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_DEBUG); +end; + +procedure TLog.LogInfo(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_INFO); +end; + +procedure TLog.LogStatus(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_STATUS); +end; + +procedure TLog.LogWarn(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_WARN); +end; + +procedure TLog.LogError(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_ERROR); +end; + +procedure TLog.LogError(const Text: string); +begin + LogMsg(Text, LOG_LEVEL_ERROR); +end; + +procedure TLog.CriticalError(const Text: string); +begin + LogMsg(Text, LOG_LEVEL_CRITICAL); +end; + +procedure TLog.LogCritical(const Msg, Context: string); +begin + LogMsg(Msg, Context, LOG_LEVEL_CRITICAL); +end; + +procedure TLog.LogVoice(SoundNr: integer); +var + FS: TFileStream; + FileName: string; + Num: integer; +begin + for Num := 1 to 9999 do begin + FileName := IntToStr(Num); + while Length(FileName) < 4 do + FileName := '0' + FileName; + FileName := LogPath + 'Voice' + FileName + '.raw'; + if not FileExists(FileName) then + break + end; + + FS := TFileStream.Create(FileName, fmCreate); + + AudioInputProcessor.Sound[SoundNr].BufferLong.Seek(0, soBeginning); + FS.CopyFrom(AudioInputProcessor.Sound[SoundNr].BufferLong, AudioInputProcessor.Sound[SoundNr].BufferLong.Size); + + FS.Free; +end; + +procedure TLog.LogBuffer(const buf: Pointer; const bufLength: Integer; const filename: string); +var + f : TFileStream; +begin + f := nil; + + try + f := TFileStream.Create( filename, fmCreate); + f.Write( buf^, bufLength); + f.Free; + except + on e : Exception do begin + Log.LogError('TLog.LogBuffer: Failed to log buffer into file "' + filename + '". ErrMsg: ' + e.Message); + f.Free; + end; + end; +end; + +end. + + diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 05d7682e..dff7dec1 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -1,753 +1,753 @@ -unit ULyrics;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- gl,
- glext,
- UTexture,
- UThemes,
- UMusic;
-
-type
- TLyricWord = record
- X: Real; // left corner
- Width: Real; // width
- Start: Cardinal; // start of the word in quarters (beats)
- Length: Cardinal; // length of the word in quarters
- Text: String; // text
- Freestyle: Boolean; // is freestyle?
- end;
- ALyricWord = array of TLyricWord;
-
- PLyricLine = ^TLyricLine;
- TLyricLine = record
- Text: String; // text
- Tex: glUInt; // texture of the text
- Width: Real; // width
- Size: Byte; // fontsize
- Words: ALyricWord; // words in this line
- CurWord: Integer; // current active word idx (only valid if line is active)
- Start: Cardinal; // start of this line in quarters
- Length: Cardinal; // length in quarters
- HasFreestyle: Boolean; // one or more word are freestyle?
- CountFreestyle: Integer; // how often there is a change from freestyle to non freestyle in this line
- Players: Byte; // players that should sing that line (bitset, Player1: 1, Player2: 2, Player3: 4)
- Done: Boolean; // is sentence already sung?
- LastLine: Boolean; // is this the last line ob the song?
- end;
-
- TLyricEngine = class
- private
- EoLastSentence: Real; // end of the previous sentence (in beats)
- LastDrawBeat: Real;
- UpperLine: TLyricLine; // first line displayed (top)
- LowerLine: TLyricLine; // second lind displayed (bottom)
- QueueLine: TLyricLine; // third line (queue and will be displayed when next line is finished)
- PUpperLine, PLowerLine, PQueueLine: PLyricLine;
-
- IndicatorTex: TTexture; // texture for lyric indikator
- BallTex: TTexture; // texture of the ball for the lyric effect
-
- inQueue: Boolean; // is line in queue
- LCounter: Word; // line counter
-
- // duet mode - textures for player icons
- PlayerIconTex: array[0..5] of // player idx
- array [0..1] of // enabled disabled
- TTexture;
-
-
- //Some helper Procedures for Lyric Drawing
- procedure DrawLyrics (Beat: Real);
- procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real);
- procedure DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real);
- procedure DrawBall(const XBall, YBall, Alpha:Real);
-
- public
- // positions, line specific settings
- UpperLineX: Real; //X Start Pos of UpperLine
- UpperLineW: Real; //Width of UpperLine with Icon(s) and Text
- UpperLineY: Real; //Y Start Pos of UpperLine
- UpperLineSize: Byte; //Max Size of Lyrics Text in UpperLine
-
- LowerLineX: Real; //X Start Pos of LowerLine
- LowerLineW: Real; //Width of LowerLine with Icon(s) and Text
- LowerLineY: Real; //Y Start Pos of LowerLine
- LowerLineSize: Byte; //Max Size of Lyrics Text in LowerLine
-
- // display propertys
- LineColor_en: TRGBA; //Color of Words in an Enabled Line
- LineColor_dis: TRGBA; //Color of Words in a Disabled Line
- LineColor_act: TRGBA; //Color of teh active Word
- FontStyle: Byte; //Font for the Lyric Text
- FontReSize: Boolean; //ReSize Lyrics if they don't fit Screen
-
- { // currently not used
- FadeInEffect: Byte; //Effect for Line Fading in: 0: No Effect; 1: Fade Effect; 2: Move Upwards from Bottom to Pos
- FadeOutEffect: Byte; //Effect for Line Fading out: 0: No Effect; 1: Fade Effect; 2: Move Upwards
- }
-
- UseLinearFilter:Boolean; //Should Linear Tex Filter be used
-
- // song specific settings
- BPM: Real;
- Resolution: Integer;
-
-
- // properties to easily read options of this class
- property LineinQueue: Boolean read inQueue; // line in queue?
- property LineCounter: Word read LCounter; // lines that were progressed so far (after last clear)
-
- Procedure AddLine(Line: PLine); // adds a line to the queue, if there is space
- Procedure Draw (Beat: Real); // draw the current (active at beat) lyrics
-
- Procedure Clear (const cBPM: Real = 0; // clears all cached song specific information
- const cResolution: Integer = 0);
-
- Constructor Create; overload;
- Constructor Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real); overload;
- Procedure LoadTextures;
- Destructor Destroy; override;
- end;
-
-implementation
-
-uses SysUtils,
- USkins,
- TextGL,
- UGraphic,
- UDisplay,
- math,
- UIni;
-
-//-----------
-//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else
-//-----------
-procedure glColorRGB(Color: TRGB); overload;
-begin
- glColor3f(Color.R, Color.G, Color.B);
-end;
-
-procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Alpha);
-end;
-
-procedure glColorRGB(Color: TRGBA); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Color.A);
-end;
-
-procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha));
-end;
-
-
-
-//---------------
-// Create - Constructor, just get Memory
-//---------------
-Constructor TLyricEngine.Create;
-begin
- inherited;
-
- BPM := 0;
- Resolution := 0;
- LCounter := 0;
- inQueue := False;
-
- UpperLine.Done := True;
- LowerLine.Done := True;
- QueueLine.Done := True;
- PUpperline:=@UpperLine;
- PLowerLine:=@LowerLine;
- PQueueLine:=@QueueLine;
-
- UseLinearFilter := True;
- LastDrawBeat:=0;
-end;
-
-Constructor TLyricEngine.Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real);
-begin
- Create;
- UpperLineX := ULX;
- UpperLineW := ULW;
- UpperLineY := ULY;
- UpperLineSize := Trunc(ULS);
-
- LowerLineX := LLX;
- LowerLineW := LLW;
- LowerLineY := LLY;
- LowerLineSize := Trunc(LLS);
- LoadTextures;
-end;
-
-
-//---------------
-// Destroy - Frees Memory
-//---------------
-Destructor TLyricEngine.Destroy;
-begin
- inherited;
-end;
-
-//---------------
-// Clear - Clears all cached Song specific Information
-//---------------
-Procedure TLyricEngine.Clear (const cBPM: Real; const cResolution: Integer);
-begin
- BPM := cBPM;
- Resolution := cResolution;
- LCounter := 0;
- inQueue := False;
-
- UpperLine.Done := True;
- LowerLine.Done := True;
- QueueLine.Done := True;
-
- PUpperline:=@UpperLine;
- PLowerLine:=@LowerLine;
- PQueueLine:=@QueueLine;
-
- LastDrawBeat:=0;
-end;
-
-
-//---------------
-// LoadTextures - Load Player Textures and Create Lyric Textures
-//---------------
-Procedure TLyricEngine.LoadTextures;
-var
- I: Integer;
-
- function CreateLineTex: glUint;
- var
- PTexData: Pointer;
- begin
- try
- // get memory
- GetMem(pTexData, 1024*64*4);
-
- // generate and bind Texture
- glGenTextures(1, @Result);
- glBindTexture(GL_TEXTURE_2D, Result);
-
- // get texture memeory
- glTexImage2D(GL_TEXTURE_2D, 0, 4, 1024, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, pTexData);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if UseLinearFilter then
- begin
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- end;
-
- finally
- // free unused memory
- FreeMem(pTexData);
- end;
- end;
-begin
-
- // lyric indicator (bar that indicates when the line start)
- IndicatorTex := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
-
- // ball for current word hover in ball effect
- BallTex := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, 0);
-
- // duet mode: load player icon
- For I := 0 to 5 do
- begin
- PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
- PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0);
- end;
-
- // create line textures
- UpperLine.Tex := CreateLineTex;
- LowerLine.Tex := CreateLineTex;
- QueueLine.Tex := CreateLineTex;
-end;
-
-
-//---------------
-// AddLine - Adds LyricLine to queue
-//---------------
-Procedure TLyricEngine.AddLine(Line: PLine);
-var
- LyricLine: PLyricLine;
- countNotes: Cardinal;
- Viewport: Array[0..3] of Integer;
-
- PosX: Real;
- I: Integer;
-
- function CalcWidth(LyricLine: PLyricLine): Real;
- begin
- Result := glTextWidth(PChar(LyricLine.Text));
-
- Result := Result + (LyricLine.CountFreestyle * 10);
-
- // if the line ends with a freestyle not, then leave the place to finish to draw the text italic
- if (LyricLine.Words[High(LyricLine.Words)].Freestyle) then
- Result := Result + 12;
- end;
-begin
- // only add lines, if there is space
- If not LineinQueue then
- begin
- // set pointer to line to write
-
- If (LineCounter = 0) then
- LyricLine := PUpperLine
- else if (LineCounter = 1) then
- LyricLine := PLowerLine
- else
- begin
- LyricLine := PQueueLine;
-
- //now there is a queued line
- inQueue := True;
- end;
- end
- else
- begin // rotate lines (round-robin-like)
- LyricLine := PUpperLine;
- PUpperLine := PLowerLine;
- PLowerLine := PQueueLine;
- PQueueLine := LyricLine;
- end;
-
- // sentence has notes?
- If Line = nil then
- begin
- // reset all values, if the new line is nil (lines after the last line)
- LyricLine.Start := 0;
- LyricLine.Length := 0;
- LyricLine.CurWord := -1;
- LyricLine.LastLine := False;
- LyricLine.Width := 0;
- SetLength(LyricLine.Words, 0);
- end
- else if Length(Line.Note) > 0 then
- begin
- // copy values from SongLine to LyricLine
- CountNotes := High(Line.Note);
- LyricLine.Start := Line.Note[0].Start;
- LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Length - LyricLine.Start;
- LyricLine.CurWord := -1;
- LyricLine.LastLine := Line.LastLine;
-
- // default values - set later
- LyricLine.HasFreestyle := False;
- LyricLine.CountFreestyle := 0;
- LyricLine.Text := '';
-
- // duet mode: players of that line
- LyricLine.Players := 127;
-
- //copy words
- SetLength(LyricLine.Words, CountNotes + 1);
- For I := 0 to CountNotes do
- begin
- LyricLine.Words[I].Start := Line.Note[I].Start;
- LyricLine.Words[I].Length := Line.Note[I].Length;
- LyricLine.Words[I].Text := Line.Note[I].Text;
- LyricLine.Words[I].Freestyle := Line.Note[I].NoteType = ntFreestyle;
-
- LyricLine.HasFreestyle := LyricLine.HasFreestyle OR LyricLine.Words[I].Freestyle;
- LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text;
-
- if (I > 0) AND LyricLine.Words[I-1].Freestyle AND not LyricLine.Words[I].Freestyle then
- Inc(LyricLine.CountFreestyle);
- end;
-
- // set font params
- SetFontStyle(FontStyle);
- SetFontPos(0, 0);
- LyricLine.Size := UpperLineSize;
- SetFontSize(LyricLine.Size);
- SetFontItalic(False);
- glColor4f(1, 1, 1, 1);
-
- // change fontsize to fit the screen
- LyricLine.Width := CalcWidth(LyricLine);
- while (LyricLine.Width > UpperLineW) do
- begin
- Dec(LyricLine.Size);
-
- if (LyricLine.Size <=1) then
- Break;
-
- SetFontSize(LyricLine.Size);
- LyricLine.Width := CalcWidth(LyricLine);
- end;
-
- // create LyricTexture - prepare OpenGL
- glGetIntegerv(GL_VIEWPORT, @ViewPort);
- glClearColor(0.0,0.0,0.0,0.0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glViewPort(0,0,800,600);
-
- // set word positions and line size
- PosX := 0;
- for I := 0 to High(LyricLine.Words) do
- begin
- with LyricLine.Words[I] do
- begin
- SetFontItalic(Freestyle);
-
- X := PosX;
-
- //Draw Lyrics
- SetFontPos(PosX, 0);
- glPrint(PChar(Text));
-
- Width := glTextWidth(PChar(Text));
- if (I < High(LyricLine.Words)) AND Freestyle AND not LyricLine.Words[I+1].Freestyle then
- Width := Width + 10
- else
- if (I = High(LyricLine.Words)) AND Freestyle then
- Width := Width + 12;
- PosX := PosX + Width;
- end;
- end;
- end
- else
- begin
- // create LyricTexture - prepare OpenGL
- glGetIntegerv(GL_VIEWPORT, @ViewPort);
- glClearColor(0.0,0.0,0.0,0.0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- glViewPort(0,0,800,600);
- end;
-
- //for debugging, is this used anymore?
- //Display.ScreenShot;
-
- //Copy to Texture
- glEnable(GL_ALPHA);
- glBindTexture(GL_TEXTURE_2D, LyricLine.Tex);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 600-64, 1024, 64, 0);
- glDisable(GL_ALPHA);
-
- //Clear Buffer
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
-
- glViewPort(ViewPort[0], ViewPort[1], ViewPort[2], ViewPort[3]);
-
- //Increase the Counter
- Inc(LCounter);
-end;
-
-
-//---------------
-// Draw - Procedure Draws Lyrics; Beat is curent Beat in Quarters
-// Draw just manage the Lyrics, drawing is done by a call of DrawLyrics
-//---------------
-Procedure TLyricEngine.Draw (Beat: Real);
-begin
- DrawLyrics(Beat);
- LastDrawBeat := Beat;
-end;
-
-//---------------
-// DrawLyrics(private) - Helper for Draw; main Drawing procedure
-//---------------
-procedure TLyricEngine.DrawLyrics (Beat: Real);
-begin
- DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, PUpperline, Beat);
- DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, PLowerline, Beat);
-end;
-
-//---------------
-// DrawPlayerIcon(private) - Helper for Draw; Draws a Playericon
-//---------------
-procedure TLyricEngine.DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real);
-var IEnabled: Byte;
-begin
- Case Enabled of
- True: IEnabled := 0;
- False: IEnabled := 1;
- end;
-
- try
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, PlayerIconTex[Player][IEnabled].TexNum);
-
- glColor4f(1,1,1,Alpha);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(X, Y);
- glTexCoord2f(0, 1); glVertex2f(X, Y + Size);
- glTexCoord2f(1, 1); glVertex2f(X + Size, Y + Size);
- glTexCoord2f(1, 0); glVertex2f(X + Size, Y);
- glEnd;
-
- finally
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end;
-end;
-
-//---------------
-// DrawBall(private) - Helper for Draw; Draws the Ball over the LyricLine if needed
-//---------------
-procedure TLyricEngine.DrawBall(const XBall, YBall, Alpha:Real);
-begin
- try
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, BallTex.TexNum);
-
- glColor4f(1,1,1, Alpha);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(XBall - 10, YBall);
- glTexCoord2f(0, 1); glVertex2f(XBall - 10, YBall + 20);
- glTexCoord2f(1, 1); glVertex2f(XBall + 10, YBall + 20);
- glTexCoord2f(1, 0); glVertex2f(XBall + 10, YBall);
- glEnd;
-
- finally
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end;
-end;
-
-//---------------
-// DrawLyricsLine(private) - Helper for Draw; Draws one LyricLine
-//---------------
-procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real);
-var
- CurWordStart, CurWordEnd: Real; // screen coordinates of current word and the rest of the sentence
- FreestyleDiff: Integer; // difference between top and bottom coordiantes for freestyle lyrics
- Progress: Real; // progress of singing the current word
- LyricX: Real; // left
- LyricX2: Real; // right
- LyricY: Real; // top
- LyricsHeight: Real; // height the lyrics are displayed
- Alpha: Real; // alphalevel to fade out at end
-
- {// duet mode
- IconSize: Real; // size of player icons
- IconAlpha: Real; // alpha level of player icons
- }
-begin
- // lines with a width lower than 0, have not to be draw
- if Line^.Width <= 0 then
- exit;
-
- // this is actually a bit more than the real font size
- // it helps adjusting the "zoom-center"
- LyricsHeight:=30.5 * (Line^.Size/10);
-
- {
- // duet mode
- IconSize := (2 * Size);
- IconAlpha := Frac(Beat/(Resolution*4));
-
- DrawPlayerIcon (0, True, X, Y + (42 - IconSize) / 2 , IconSize, IconAlpha);
- DrawPlayerIcon (1, True, X + IconSize + 1, Y + (42 - IconSize) / 2, IconSize, IconAlpha);
- DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y + (42 - IconSize) / 2, IconSize, IconAlpha);
- }
-
- LyricX := X+W/2 - Line^.Width/2;
- LyricX2 := LyricX + Line^.Width;
-
- // maybe center smaller lines
- //LyricY := Y;
- LyricY := Y + ((Size / Line.Size - 1) * LyricsHeight) / 2;
-
- Alpha := 1;
-
- // word in the sentence is active?
- if (Line^.Start < Beat) then
- begin
- // if this line just got active, then CurWord is still -1
- // this means, we should try to make the first word active
- // then we check if the current active word is still meant to be active
- // if not, we proceed to the next word
- if Line^.CurWord = -1 then
- Line^.CurWord:=0;
-
- if (Line^.CurWord < High(Line^.Words)) AND (Beat >= (Line^.Words[Line^.CurWord + 1].Start)) then
- Line^.CurWord:=Line^.CurWord+1;
-
- FreestyleDiff := 0;
-
- // last word of this line finished, but this line did not hide
- if (Line^.CurWord > High(Line^.Words)) then
- begin
- CurWordStart := Line^.Words[High(Line^.Words)].X + Line^.Words[High(Line^.Words)].Width;
- CurWordEnd := CurWordStart;
-
- // fade out last line
- if Line^.LastLine then
- begin
- Alpha := 1 - (Beat - (Line^.Words[High(Line^.Words)].Start + Line^.Words[High(Line^.Words)].Length)) / 15;
- if (Alpha < 0) then
- Alpha := 0;
- end;
- end
- else
- begin
- with Line^.Words[Line^.CurWord] do
- begin
- Progress := (Beat - Start) / Length;
- if Progress >= 1 then
- Progress := 1;
-
- if Progress <= 0 then
- Progress := 0;
-
- CurWordStart:=X;
- CurWordEnd:=X+Width;
-
- // Slide Effect
- // simply paint the active texture to the current position
- if Ini.LyricsEffect = 2 then
- begin
- CurWordStart := CurWordStart + Width * progress;
- CurWordEnd := CurWordStart;
- end;
-
- if (Line^.CurWord < High(Line^.Words)) AND Freestyle AND not Line^.Words[Line^.CurWord + 1].Freestyle then
- begin
- FreestyleDiff := 2;
- end
- else
- if Freestyle then
- begin
- FreestyleDiff := 12;
- CurWordStart := CurWordStart - 1;
- CurWordEnd := CurWordEnd - 2;
- end;
- end;
- end;
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, Line^.Tex);
-
- // draw sentence up to current word
- if (Ini.LyricsEffect = 3) or (Ini.LyricsEffect = 4) then
- // ball lyric effect - only highlight current word and not that ones before in this line
- glColorRGB(LineColor_en, Alpha)
- else
- glColorRGB(LineColor_act, Alpha);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY);
- glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight);
- glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordStart, LyricY + LyricsHeight);
- glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordStart+FreestyleDiff, LyricY);
- glEnd;
-
- // draw rest of sentence
- glColorRGB(LineColor_en);
- glBegin(GL_QUADS);
- glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordEnd+FreestyleDiff, LyricY);
- glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordEnd, LyricY + LyricsHeight);
- glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight);
- glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY);
- glEnd;
-
- // draw active word:
- // type 0: simple lyric effect
- // type 3: ball lyric effect
- // type 4: shift lyric effect
- // only change the color of the current word
- if (Ini.LyricsEffect = 0) or (Ini.LyricsEffect = 3) or (Ini.LyricsEffect = 4) then
- begin
- { // maybe fade in?
- glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress);
- glBegin(GL_QUADS);
- glTexCoord2f(CurWordStart/1024, 1); glVertex2f(LyricX+CurWordStart, Y);
- glTexCoord2f(CurWordStart/1024, 0); glVertex2f(LyricX+CurWordStart, Y + 64);
- glTexCoord2f(CurWordEnd/1024, 0); glVertex2f(LyricX+CurWordEnd, Y + 64);
- glTexCoord2f(CurWordEnd/1024, 1); glVertex2f(LyricX+CurWordEnd, Y);
- glEnd;
- }
-
- if (Ini.LyricsEffect = 4) then
- LyricY := LyricY - 8 * (1-progress);
-
- glColor3f(LineColor_act.r,LineColor_act.g,LineColor_act.b);
- glBegin(GL_QUADS);
- glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordStart+FreestyleDiff, LyricY);
- glTexCoord2f(CurWordStart/1024, 0); glVertex2f(LyricX+CurWordStart, LyricY + 64);
- glTexCoord2f(CurWordEnd/1024, 0); glVertex2f(LyricX+CurWordEnd, LyricY + 64);
- glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordEnd+FreestyleDiff, LyricY);
- glEnd;
-
- if (Ini.LyricsEffect = 4) then
- LyricY := LyricY + 8 * (1-progress);
- end
-
- // draw active word:
- // type 1: zoom lyric effect
- // change color and zoom current word
- else if Ini.LyricsEffect = 1 then
- begin
- glPushMatrix;
- glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,LyricY+LyricsHeight/2,0);
- glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0);
- glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress);
- glBegin(GL_QUADS);
- glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2);
- glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2);
- glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2);
- glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f((CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2);
- glEnd;
- glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1);
- glBegin(GL_QUADS);
- glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2);
- glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2);
- glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2);
- glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f((CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2);
- glEnd;
- glPopMatrix;
- end;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- if Ini.LyricsEffect = 3 then
- DrawBall(LyricX + CurWordStart + (CurWordEnd - CurWordStart) * progress, LyricY - 15 - 15*sin(progress * pi), Alpha);
- end
- else
- begin
- // draw complete inactive sentence if line hasn't started but is already shown
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Line^.Tex);
-
- glColorRGB(LineColor_dis);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY);
- glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight);
- glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight);
- glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY);
- glEnd;
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- end;
-end;
-
-
-end.
-
+unit ULyrics; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + gl, + glext, + UTexture, + UThemes, + UMusic; + +type + TLyricWord = record + X: Real; // left corner + Width: Real; // width + Start: Cardinal; // start of the word in quarters (beats) + Length: Cardinal; // length of the word in quarters + Text: String; // text + Freestyle: Boolean; // is freestyle? + end; + ALyricWord = array of TLyricWord; + + PLyricLine = ^TLyricLine; + TLyricLine = record + Text: String; // text + Tex: glUInt; // texture of the text + Width: Real; // width + Size: Byte; // fontsize + Words: ALyricWord; // words in this line + CurWord: Integer; // current active word idx (only valid if line is active) + Start: Cardinal; // start of this line in quarters + Length: Cardinal; // length in quarters + HasFreestyle: Boolean; // one or more word are freestyle? + CountFreestyle: Integer; // how often there is a change from freestyle to non freestyle in this line + Players: Byte; // players that should sing that line (bitset, Player1: 1, Player2: 2, Player3: 4) + Done: Boolean; // is sentence already sung? + LastLine: Boolean; // is this the last line ob the song? + end; + + TLyricEngine = class + private + EoLastSentence: Real; // end of the previous sentence (in beats) + LastDrawBeat: Real; + UpperLine: TLyricLine; // first line displayed (top) + LowerLine: TLyricLine; // second lind displayed (bottom) + QueueLine: TLyricLine; // third line (queue and will be displayed when next line is finished) + PUpperLine, PLowerLine, PQueueLine: PLyricLine; + + IndicatorTex: TTexture; // texture for lyric indikator + BallTex: TTexture; // texture of the ball for the lyric effect + + inQueue: Boolean; // is line in queue + LCounter: Word; // line counter + + // duet mode - textures for player icons + PlayerIconTex: array[0..5] of // player idx + array [0..1] of // enabled disabled + TTexture; + + + //Some helper Procedures for Lyric Drawing + procedure DrawLyrics (Beat: Real); + procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); + procedure DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real); + procedure DrawBall(const XBall, YBall, Alpha:Real); + + public + // positions, line specific settings + UpperLineX: Real; //X Start Pos of UpperLine + UpperLineW: Real; //Width of UpperLine with Icon(s) and Text + UpperLineY: Real; //Y Start Pos of UpperLine + UpperLineSize: Byte; //Max Size of Lyrics Text in UpperLine + + LowerLineX: Real; //X Start Pos of LowerLine + LowerLineW: Real; //Width of LowerLine with Icon(s) and Text + LowerLineY: Real; //Y Start Pos of LowerLine + LowerLineSize: Byte; //Max Size of Lyrics Text in LowerLine + + // display propertys + LineColor_en: TRGBA; //Color of Words in an Enabled Line + LineColor_dis: TRGBA; //Color of Words in a Disabled Line + LineColor_act: TRGBA; //Color of teh active Word + FontStyle: Byte; //Font for the Lyric Text + FontReSize: Boolean; //ReSize Lyrics if they don't fit Screen + + { // currently not used + FadeInEffect: Byte; //Effect for Line Fading in: 0: No Effect; 1: Fade Effect; 2: Move Upwards from Bottom to Pos + FadeOutEffect: Byte; //Effect for Line Fading out: 0: No Effect; 1: Fade Effect; 2: Move Upwards + } + + UseLinearFilter:Boolean; //Should Linear Tex Filter be used + + // song specific settings + BPM: Real; + Resolution: Integer; + + + // properties to easily read options of this class + property LineinQueue: Boolean read inQueue; // line in queue? + property LineCounter: Word read LCounter; // lines that were progressed so far (after last clear) + + Procedure AddLine(Line: PLine); // adds a line to the queue, if there is space + Procedure Draw (Beat: Real); // draw the current (active at beat) lyrics + + Procedure Clear (const cBPM: Real = 0; // clears all cached song specific information + const cResolution: Integer = 0); + + Constructor Create; overload; + Constructor Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real); overload; + Procedure LoadTextures; + Destructor Destroy; override; + end; + +implementation + +uses SysUtils, + USkins, + TextGL, + UGraphic, + UDisplay, + math, + UIni; + +//----------- +//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else +//----------- +procedure glColorRGB(Color: TRGB); overload; +begin + glColor3f(Color.R, Color.G, Color.B); +end; + +procedure glColorRGB(Color: TRGB; Alpha: Real); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Alpha); +end; + +procedure glColorRGB(Color: TRGBA); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Color.A); +end; + +procedure glColorRGB(Color: TRGBA; Alpha: Real); overload; +begin + glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha)); +end; + + + +//--------------- +// Create - Constructor, just get Memory +//--------------- +Constructor TLyricEngine.Create; +begin + inherited; + + BPM := 0; + Resolution := 0; + LCounter := 0; + inQueue := False; + + UpperLine.Done := True; + LowerLine.Done := True; + QueueLine.Done := True; + PUpperline:=@UpperLine; + PLowerLine:=@LowerLine; + PQueueLine:=@QueueLine; + + UseLinearFilter := True; + LastDrawBeat:=0; +end; + +Constructor TLyricEngine.Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real); +begin + Create; + UpperLineX := ULX; + UpperLineW := ULW; + UpperLineY := ULY; + UpperLineSize := Trunc(ULS); + + LowerLineX := LLX; + LowerLineW := LLW; + LowerLineY := LLY; + LowerLineSize := Trunc(LLS); + LoadTextures; +end; + + +//--------------- +// Destroy - Frees Memory +//--------------- +Destructor TLyricEngine.Destroy; +begin + inherited; +end; + +//--------------- +// Clear - Clears all cached Song specific Information +//--------------- +Procedure TLyricEngine.Clear (const cBPM: Real; const cResolution: Integer); +begin + BPM := cBPM; + Resolution := cResolution; + LCounter := 0; + inQueue := False; + + UpperLine.Done := True; + LowerLine.Done := True; + QueueLine.Done := True; + + PUpperline:=@UpperLine; + PLowerLine:=@LowerLine; + PQueueLine:=@QueueLine; + + LastDrawBeat:=0; +end; + + +//--------------- +// LoadTextures - Load Player Textures and Create Lyric Textures +//--------------- +Procedure TLyricEngine.LoadTextures; +var + I: Integer; + + function CreateLineTex: glUint; + var + PTexData: Pointer; + begin + try + // get memory + GetMem(pTexData, 1024*64*4); + + // generate and bind Texture + glGenTextures(1, @Result); + glBindTexture(GL_TEXTURE_2D, Result); + + // get texture memeory + glTexImage2D(GL_TEXTURE_2D, 0, 4, 1024, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, pTexData); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if UseLinearFilter then + begin + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + end; + + finally + // free unused memory + FreeMem(pTexData); + end; + end; +begin + + // lyric indicator (bar that indicates when the line start) + IndicatorTex := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); + + // ball for current word hover in ball effect + BallTex := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, 0); + + // duet mode: load player icon + For I := 0 to 5 do + begin + PlayerIconTex[I][0] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1)), TEXTURE_TYPE_TRANSPARENT, 0); + end; + + // create line textures + UpperLine.Tex := CreateLineTex; + LowerLine.Tex := CreateLineTex; + QueueLine.Tex := CreateLineTex; +end; + + +//--------------- +// AddLine - Adds LyricLine to queue +//--------------- +Procedure TLyricEngine.AddLine(Line: PLine); +var + LyricLine: PLyricLine; + countNotes: Cardinal; + Viewport: Array[0..3] of Integer; + + PosX: Real; + I: Integer; + + function CalcWidth(LyricLine: PLyricLine): Real; + begin + Result := glTextWidth(PChar(LyricLine.Text)); + + Result := Result + (LyricLine.CountFreestyle * 10); + + // if the line ends with a freestyle not, then leave the place to finish to draw the text italic + if (LyricLine.Words[High(LyricLine.Words)].Freestyle) then + Result := Result + 12; + end; +begin + // only add lines, if there is space + If not LineinQueue then + begin + // set pointer to line to write + + If (LineCounter = 0) then + LyricLine := PUpperLine + else if (LineCounter = 1) then + LyricLine := PLowerLine + else + begin + LyricLine := PQueueLine; + + //now there is a queued line + inQueue := True; + end; + end + else + begin // rotate lines (round-robin-like) + LyricLine := PUpperLine; + PUpperLine := PLowerLine; + PLowerLine := PQueueLine; + PQueueLine := LyricLine; + end; + + // sentence has notes? + If Line = nil then + begin + // reset all values, if the new line is nil (lines after the last line) + LyricLine.Start := 0; + LyricLine.Length := 0; + LyricLine.CurWord := -1; + LyricLine.LastLine := False; + LyricLine.Width := 0; + SetLength(LyricLine.Words, 0); + end + else if Length(Line.Note) > 0 then + begin + // copy values from SongLine to LyricLine + CountNotes := High(Line.Note); + LyricLine.Start := Line.Note[0].Start; + LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Length - LyricLine.Start; + LyricLine.CurWord := -1; + LyricLine.LastLine := Line.LastLine; + + // default values - set later + LyricLine.HasFreestyle := False; + LyricLine.CountFreestyle := 0; + LyricLine.Text := ''; + + // duet mode: players of that line + LyricLine.Players := 127; + + //copy words + SetLength(LyricLine.Words, CountNotes + 1); + For I := 0 to CountNotes do + begin + LyricLine.Words[I].Start := Line.Note[I].Start; + LyricLine.Words[I].Length := Line.Note[I].Length; + LyricLine.Words[I].Text := Line.Note[I].Text; + LyricLine.Words[I].Freestyle := Line.Note[I].NoteType = ntFreestyle; + + LyricLine.HasFreestyle := LyricLine.HasFreestyle OR LyricLine.Words[I].Freestyle; + LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text; + + if (I > 0) AND LyricLine.Words[I-1].Freestyle AND not LyricLine.Words[I].Freestyle then + Inc(LyricLine.CountFreestyle); + end; + + // set font params + SetFontStyle(FontStyle); + SetFontPos(0, 0); + LyricLine.Size := UpperLineSize; + SetFontSize(LyricLine.Size); + SetFontItalic(False); + glColor4f(1, 1, 1, 1); + + // change fontsize to fit the screen + LyricLine.Width := CalcWidth(LyricLine); + while (LyricLine.Width > UpperLineW) do + begin + Dec(LyricLine.Size); + + if (LyricLine.Size <=1) then + Break; + + SetFontSize(LyricLine.Size); + LyricLine.Width := CalcWidth(LyricLine); + end; + + // create LyricTexture - prepare OpenGL + glGetIntegerv(GL_VIEWPORT, @ViewPort); + glClearColor(0.0,0.0,0.0,0.0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + glViewPort(0,0,800,600); + + // set word positions and line size + PosX := 0; + for I := 0 to High(LyricLine.Words) do + begin + with LyricLine.Words[I] do + begin + SetFontItalic(Freestyle); + + X := PosX; + + //Draw Lyrics + SetFontPos(PosX, 0); + glPrint(PChar(Text)); + + Width := glTextWidth(PChar(Text)); + if (I < High(LyricLine.Words)) AND Freestyle AND not LyricLine.Words[I+1].Freestyle then + Width := Width + 10 + else + if (I = High(LyricLine.Words)) AND Freestyle then + Width := Width + 12; + PosX := PosX + Width; + end; + end; + end + else + begin + // create LyricTexture - prepare OpenGL + glGetIntegerv(GL_VIEWPORT, @ViewPort); + glClearColor(0.0,0.0,0.0,0.0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + glViewPort(0,0,800,600); + end; + + //for debugging, is this used anymore? + //Display.ScreenShot; + + //Copy to Texture + glEnable(GL_ALPHA); + glBindTexture(GL_TEXTURE_2D, LyricLine.Tex); + glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 600-64, 1024, 64, 0); + glDisable(GL_ALPHA); + + //Clear Buffer + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + + glViewPort(ViewPort[0], ViewPort[1], ViewPort[2], ViewPort[3]); + + //Increase the Counter + Inc(LCounter); +end; + + +//--------------- +// Draw - Procedure Draws Lyrics; Beat is curent Beat in Quarters +// Draw just manage the Lyrics, drawing is done by a call of DrawLyrics +//--------------- +Procedure TLyricEngine.Draw (Beat: Real); +begin + DrawLyrics(Beat); + LastDrawBeat := Beat; +end; + +//--------------- +// DrawLyrics(private) - Helper for Draw; main Drawing procedure +//--------------- +procedure TLyricEngine.DrawLyrics (Beat: Real); +begin + DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, PUpperline, Beat); + DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, PLowerline, Beat); +end; + +//--------------- +// DrawPlayerIcon(private) - Helper for Draw; Draws a Playericon +//--------------- +procedure TLyricEngine.DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real); +var IEnabled: Byte; +begin + Case Enabled of + True: IEnabled := 0; + False: IEnabled := 1; + end; + + try + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, PlayerIconTex[Player][IEnabled].TexNum); + + glColor4f(1,1,1,Alpha); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(X, Y); + glTexCoord2f(0, 1); glVertex2f(X, Y + Size); + glTexCoord2f(1, 1); glVertex2f(X + Size, Y + Size); + glTexCoord2f(1, 0); glVertex2f(X + Size, Y); + glEnd; + + finally + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; +end; + +//--------------- +// DrawBall(private) - Helper for Draw; Draws the Ball over the LyricLine if needed +//--------------- +procedure TLyricEngine.DrawBall(const XBall, YBall, Alpha:Real); +begin + try + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, BallTex.TexNum); + + glColor4f(1,1,1, Alpha); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(XBall - 10, YBall); + glTexCoord2f(0, 1); glVertex2f(XBall - 10, YBall + 20); + glTexCoord2f(1, 1); glVertex2f(XBall + 10, YBall + 20); + glTexCoord2f(1, 0); glVertex2f(XBall + 10, YBall); + glEnd; + + finally + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; +end; + +//--------------- +// DrawLyricsLine(private) - Helper for Draw; Draws one LyricLine +//--------------- +procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); +var + CurWordStart, CurWordEnd: Real; // screen coordinates of current word and the rest of the sentence + FreestyleDiff: Integer; // difference between top and bottom coordiantes for freestyle lyrics + Progress: Real; // progress of singing the current word + LyricX: Real; // left + LyricX2: Real; // right + LyricY: Real; // top + LyricsHeight: Real; // height the lyrics are displayed + Alpha: Real; // alphalevel to fade out at end + + {// duet mode + IconSize: Real; // size of player icons + IconAlpha: Real; // alpha level of player icons + } +begin + // lines with a width lower than 0, have not to be draw + if Line^.Width <= 0 then + exit; + + // this is actually a bit more than the real font size + // it helps adjusting the "zoom-center" + LyricsHeight:=30.5 * (Line^.Size/10); + + { + // duet mode + IconSize := (2 * Size); + IconAlpha := Frac(Beat/(Resolution*4)); + + DrawPlayerIcon (0, True, X, Y + (42 - IconSize) / 2 , IconSize, IconAlpha); + DrawPlayerIcon (1, True, X + IconSize + 1, Y + (42 - IconSize) / 2, IconSize, IconAlpha); + DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y + (42 - IconSize) / 2, IconSize, IconAlpha); + } + + LyricX := X+W/2 - Line^.Width/2; + LyricX2 := LyricX + Line^.Width; + + // maybe center smaller lines + //LyricY := Y; + LyricY := Y + ((Size / Line.Size - 1) * LyricsHeight) / 2; + + Alpha := 1; + + // word in the sentence is active? + if (Line^.Start < Beat) then + begin + // if this line just got active, then CurWord is still -1 + // this means, we should try to make the first word active + // then we check if the current active word is still meant to be active + // if not, we proceed to the next word + if Line^.CurWord = -1 then + Line^.CurWord:=0; + + if (Line^.CurWord < High(Line^.Words)) AND (Beat >= (Line^.Words[Line^.CurWord + 1].Start)) then + Line^.CurWord:=Line^.CurWord+1; + + FreestyleDiff := 0; + + // last word of this line finished, but this line did not hide + if (Line^.CurWord > High(Line^.Words)) then + begin + CurWordStart := Line^.Words[High(Line^.Words)].X + Line^.Words[High(Line^.Words)].Width; + CurWordEnd := CurWordStart; + + // fade out last line + if Line^.LastLine then + begin + Alpha := 1 - (Beat - (Line^.Words[High(Line^.Words)].Start + Line^.Words[High(Line^.Words)].Length)) / 15; + if (Alpha < 0) then + Alpha := 0; + end; + end + else + begin + with Line^.Words[Line^.CurWord] do + begin + Progress := (Beat - Start) / Length; + if Progress >= 1 then + Progress := 1; + + if Progress <= 0 then + Progress := 0; + + CurWordStart:=X; + CurWordEnd:=X+Width; + + // Slide Effect + // simply paint the active texture to the current position + if Ini.LyricsEffect = 2 then + begin + CurWordStart := CurWordStart + Width * progress; + CurWordEnd := CurWordStart; + end; + + if (Line^.CurWord < High(Line^.Words)) AND Freestyle AND not Line^.Words[Line^.CurWord + 1].Freestyle then + begin + FreestyleDiff := 2; + end + else + if Freestyle then + begin + FreestyleDiff := 12; + CurWordStart := CurWordStart - 1; + CurWordEnd := CurWordEnd - 2; + end; + end; + end; + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, Line^.Tex); + + // draw sentence up to current word + if (Ini.LyricsEffect = 3) or (Ini.LyricsEffect = 4) then + // ball lyric effect - only highlight current word and not that ones before in this line + glColorRGB(LineColor_en, Alpha) + else + glColorRGB(LineColor_act, Alpha); + + glBegin(GL_QUADS); + glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY); + glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight); + glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordStart, LyricY + LyricsHeight); + glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordStart+FreestyleDiff, LyricY); + glEnd; + + // draw rest of sentence + glColorRGB(LineColor_en); + glBegin(GL_QUADS); + glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordEnd+FreestyleDiff, LyricY); + glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordEnd, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY); + glEnd; + + // draw active word: + // type 0: simple lyric effect + // type 3: ball lyric effect + // type 4: shift lyric effect + // only change the color of the current word + if (Ini.LyricsEffect = 0) or (Ini.LyricsEffect = 3) or (Ini.LyricsEffect = 4) then + begin + { // maybe fade in? + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStart/1024, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(CurWordStart/1024, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(CurWordEnd/1024, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); + glTexCoord2f(CurWordEnd/1024, 1); glVertex2f(LyricX+CurWordEnd, Y); + glEnd; + } + + if (Ini.LyricsEffect = 4) then + LyricY := LyricY - 8 * (1-progress); + + glColor3f(LineColor_act.r,LineColor_act.g,LineColor_act.b); + glBegin(GL_QUADS); + glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordStart+FreestyleDiff, LyricY); + glTexCoord2f(CurWordStart/1024, 0); glVertex2f(LyricX+CurWordStart, LyricY + 64); + glTexCoord2f(CurWordEnd/1024, 0); glVertex2f(LyricX+CurWordEnd, LyricY + 64); + glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f(LyricX+CurWordEnd+FreestyleDiff, LyricY); + glEnd; + + if (Ini.LyricsEffect = 4) then + LyricY := LyricY + 8 * (1-progress); + end + + // draw active word: + // type 1: zoom lyric effect + // change color and zoom current word + else if Ini.LyricsEffect = 1 then + begin + glPushMatrix; + glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,LyricY+LyricsHeight/2,0); + glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2); + glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f((CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2); + glEnd; + glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); + glBegin(GL_QUADS); + glTexCoord2f((CurWordStart+FreestyleDiff)/1024, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2); + glTexCoord2f(CurWordStart/1024, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEnd/1024, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f((CurWordEnd+FreestyleDiff)/1024, 1); glVertex2f((CurWordEnd-CurWordStart)/2+FreestyleDiff, -LyricsHeight/2); + glEnd; + glPopMatrix; + end; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + + if Ini.LyricsEffect = 3 then + DrawBall(LyricX + CurWordStart + (CurWordEnd - CurWordStart) * progress, LyricY - 15 - 15*sin(progress * pi), Alpha); + end + else + begin + // draw complete inactive sentence if line hasn't started but is already shown + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, Line^.Tex); + + glColorRGB(LineColor_dis); + glBegin(GL_QUADS); + glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY); + glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY); + glEnd; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + end; +end; + + +end. + diff --git a/Game/Code/Classes/UMedia_dummy.pas b/Game/Code/Classes/UMedia_dummy.pas index abd8c1e0..62a94aef 100644 --- a/Game/Code/Classes/UMedia_dummy.pas +++ b/Game/Code/Classes/UMedia_dummy.pas @@ -1,230 +1,230 @@ -unit UMedia_dummy;
-{< #############################################################################
-# FFmpeg support for UltraStar deluxe #
-# #
-# Created by b1indy #
-# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
-# #
-# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html #
-# http://www.nabble.com/file/p11795857/mpegpas01.zip #
-# #
-############################################################################## }
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-implementation
-
-uses
- SysUtils,
- math,
- UMusic;
-
-var
- singleton_dummy : IVideoPlayback;
-
-type
- TMedia_dummy = class( TInterfacedObject, IVideoPlayback, IVideoVisualization, IAudioPlayback, IAudioInput )
- private
- DummyOutputDeviceList: TAudioOutputDeviceList;
- public
- constructor create();
- function GetName: string;
-
- procedure init();
-
- function Open(const aFileName : string): boolean; // true if succeed
- procedure Close;
-
- procedure Play;
- procedure Pause;
- procedure Stop;
-
- procedure SetPosition(Time: real);
- function GetPosition: real;
-
- procedure GetFrame(Time: Extended);
- procedure DrawGL(Screen: integer);
-
- // IAudioInput
- function InitializeRecord: boolean;
- function FinalizeRecord: boolean;
- procedure CaptureStart;
- procedure CaptureStop;
- procedure GetFFTData(var data: TFFTData);
- function GetPCMData(var data: TPCMData): Cardinal;
-
- // IAudioPlayback
- function InitializePlayback: boolean;
- function FinalizePlayback: boolean;
-
- function GetOutputDeviceList(): TAudioOutputDeviceList;
- procedure FadeIn(Time: real; TargetVolume: single);
- procedure SetAppVolume(Volume: single);
- procedure SetVolume(Volume: single);
- procedure SetLoop(Enabled: boolean);
- procedure Rewind;
-
- function Finished: boolean;
- function Length: real;
-
- function OpenSound(const Filename: string): TAudioPlaybackStream;
- procedure PlaySound(stream: TAudioPlaybackStream);
- procedure StopSound(stream: TAudioPlaybackStream);
- end;
-
-function Tmedia_dummy.GetName: string;
-begin
- result := 'dummy';
-end;
-
-procedure Tmedia_dummy.GetFrame(Time: Extended);
-begin
-end;
-
-procedure Tmedia_dummy.DrawGL(Screen: integer);
-begin
-end;
-
-constructor Tmedia_dummy.create();
-begin
- inherited;
-end;
-
-procedure Tmedia_dummy.init();
-begin
-end;
-
-function Tmedia_dummy.Open(const aFileName : string): boolean; // true if succeed
-begin
- result := false;
-end;
-
-procedure Tmedia_dummy.Close;
-begin
-end;
-
-procedure Tmedia_dummy.Play;
-begin
-end;
-
-procedure Tmedia_dummy.Pause;
-begin
-end;
-
-procedure Tmedia_dummy.Stop;
-begin
-end;
-
-procedure Tmedia_dummy.SetPosition(Time: real);
-begin
-end;
-
-function Tmedia_dummy.GetPosition: real;
-begin
- result := 0;
-end;
-
-// IAudioInput
-function Tmedia_dummy.InitializeRecord: boolean;
-begin
- result := true;
-end;
-
-function Tmedia_dummy.FinalizeRecord: boolean;
-begin
- result := true;
-end;
-
-procedure Tmedia_dummy.CaptureStart;
-begin
-end;
-
-procedure Tmedia_dummy.CaptureStop;
-begin
-end;
-
-procedure Tmedia_dummy.GetFFTData(var data: TFFTData);
-begin
-end;
-
-function Tmedia_dummy.GetPCMData(var data: TPCMData): Cardinal;
-begin
- result := 0;
-end;
-
-// IAudioPlayback
-function Tmedia_dummy.InitializePlayback: boolean;
-begin
- SetLength(DummyOutputDeviceList, 1);
- DummyOutputDeviceList[0] := TAudioOutputDevice.Create();
- DummyOutputDeviceList[0].Name := '[Dummy Device]';
- result := true;
-end;
-
-function Tmedia_dummy.FinalizePlayback: boolean;
-begin
- result := true;
-end;
-
-function Tmedia_dummy.GetOutputDeviceList(): TAudioOutputDeviceList;
-begin
- Result := DummyOutputDeviceList;
-end;
-
-procedure Tmedia_dummy.SetAppVolume(Volume: single);
-begin
-end;
-
-procedure Tmedia_dummy.SetVolume(Volume: single);
-begin
-end;
-
-procedure Tmedia_dummy.SetLoop(Enabled: boolean);
-begin
-end;
-
-procedure Tmedia_dummy.FadeIn(Time: real; TargetVolume: single);
-begin
-end;
-
-procedure Tmedia_dummy.Rewind;
-begin
-end;
-
-function Tmedia_dummy.Finished: boolean;
-begin
- result := false;
-end;
-
-function Tmedia_dummy.Length: real;
-begin
- Result := 60;
-end;
-
-function Tmedia_dummy.OpenSound(const Filename: string): TAudioPlaybackStream;
-begin
- result := nil;
-end;
-
-procedure Tmedia_dummy.PlaySound(stream: TAudioPlaybackStream);
-begin
-end;
-
-procedure Tmedia_dummy.StopSound(stream: TAudioPlaybackStream);
-begin
-end;
-
-initialization
- singleton_dummy := Tmedia_dummy.create();
- AudioManager.add( singleton_dummy );
-
-finalization
- AudioManager.Remove( singleton_dummy );
-
-end.
+unit UMedia_dummy; +{< ############################################################################# +# FFmpeg support for UltraStar deluxe # +# # +# Created by b1indy # +# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # +# # +# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html # +# http://www.nabble.com/file/p11795857/mpegpas01.zip # +# # +############################################################################## } + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +implementation + +uses + SysUtils, + math, + UMusic; + +var + singleton_dummy : IVideoPlayback; + +type + TMedia_dummy = class( TInterfacedObject, IVideoPlayback, IVideoVisualization, IAudioPlayback, IAudioInput ) + private + DummyOutputDeviceList: TAudioOutputDeviceList; + public + constructor create(); + function GetName: string; + + procedure init(); + + function Open(const aFileName : string): boolean; // true if succeed + procedure Close; + + procedure Play; + procedure Pause; + procedure Stop; + + procedure SetPosition(Time: real); + function GetPosition: real; + + procedure GetFrame(Time: Extended); + procedure DrawGL(Screen: integer); + + // IAudioInput + function InitializeRecord: boolean; + function FinalizeRecord: boolean; + procedure CaptureStart; + procedure CaptureStop; + procedure GetFFTData(var data: TFFTData); + function GetPCMData(var data: TPCMData): Cardinal; + + // IAudioPlayback + function InitializePlayback: boolean; + function FinalizePlayback: boolean; + + function GetOutputDeviceList(): TAudioOutputDeviceList; + procedure FadeIn(Time: real; TargetVolume: single); + procedure SetAppVolume(Volume: single); + procedure SetVolume(Volume: single); + procedure SetLoop(Enabled: boolean); + procedure Rewind; + + function Finished: boolean; + function Length: real; + + function OpenSound(const Filename: string): TAudioPlaybackStream; + procedure PlaySound(stream: TAudioPlaybackStream); + procedure StopSound(stream: TAudioPlaybackStream); + end; + +function Tmedia_dummy.GetName: string; +begin + result := 'dummy'; +end; + +procedure Tmedia_dummy.GetFrame(Time: Extended); +begin +end; + +procedure Tmedia_dummy.DrawGL(Screen: integer); +begin +end; + +constructor Tmedia_dummy.create(); +begin + inherited; +end; + +procedure Tmedia_dummy.init(); +begin +end; + +function Tmedia_dummy.Open(const aFileName : string): boolean; // true if succeed +begin + result := false; +end; + +procedure Tmedia_dummy.Close; +begin +end; + +procedure Tmedia_dummy.Play; +begin +end; + +procedure Tmedia_dummy.Pause; +begin +end; + +procedure Tmedia_dummy.Stop; +begin +end; + +procedure Tmedia_dummy.SetPosition(Time: real); +begin +end; + +function Tmedia_dummy.GetPosition: real; +begin + result := 0; +end; + +// IAudioInput +function Tmedia_dummy.InitializeRecord: boolean; +begin + result := true; +end; + +function Tmedia_dummy.FinalizeRecord: boolean; +begin + result := true; +end; + +procedure Tmedia_dummy.CaptureStart; +begin +end; + +procedure Tmedia_dummy.CaptureStop; +begin +end; + +procedure Tmedia_dummy.GetFFTData(var data: TFFTData); +begin +end; + +function Tmedia_dummy.GetPCMData(var data: TPCMData): Cardinal; +begin + result := 0; +end; + +// IAudioPlayback +function Tmedia_dummy.InitializePlayback: boolean; +begin + SetLength(DummyOutputDeviceList, 1); + DummyOutputDeviceList[0] := TAudioOutputDevice.Create(); + DummyOutputDeviceList[0].Name := '[Dummy Device]'; + result := true; +end; + +function Tmedia_dummy.FinalizePlayback: boolean; +begin + result := true; +end; + +function Tmedia_dummy.GetOutputDeviceList(): TAudioOutputDeviceList; +begin + Result := DummyOutputDeviceList; +end; + +procedure Tmedia_dummy.SetAppVolume(Volume: single); +begin +end; + +procedure Tmedia_dummy.SetVolume(Volume: single); +begin +end; + +procedure Tmedia_dummy.SetLoop(Enabled: boolean); +begin +end; + +procedure Tmedia_dummy.FadeIn(Time: real; TargetVolume: single); +begin +end; + +procedure Tmedia_dummy.Rewind; +begin +end; + +function Tmedia_dummy.Finished: boolean; +begin + result := false; +end; + +function Tmedia_dummy.Length: real; +begin + Result := 60; +end; + +function Tmedia_dummy.OpenSound(const Filename: string): TAudioPlaybackStream; +begin + result := nil; +end; + +procedure Tmedia_dummy.PlaySound(stream: TAudioPlaybackStream); +begin +end; + +procedure Tmedia_dummy.StopSound(stream: TAudioPlaybackStream); +begin +end; + +initialization + singleton_dummy := Tmedia_dummy.create(); + AudioManager.add( singleton_dummy ); + +finalization + AudioManager.Remove( singleton_dummy ); + +end. diff --git a/Game/Code/Classes/UModules.pas b/Game/Code/Classes/UModules.pas index fe623343..554a24c4 100644 --- a/Game/Code/Classes/UModules.pas +++ b/Game/Code/Classes/UModules.pas @@ -1,26 +1,26 @@ -unit UModules;
-
-interface
-
-{$I switches.inc}
-
-{*********************
- UModules
- Unit Contains all used Modules in its uses clausel
- and a const with an array of all Modules to load
-*********************}
-
-uses
- UCoreModule,
- UPluginLoader;
-
-const
- CORE_MODULES_TO_LOAD: Array[0..2] of cCoreModule = (
- TPluginLoader, //First because it has to look if there are Module replacements (Feature o/t Future)
- TCoreModule, //Remove this later, just a dummy
- TtehPlugins //Represents the Plugins. Last because they may use CoreModules Services etc.
- );
-
-implementation
-
+unit UModules; + +interface + +{$I switches.inc} + +{********************* + UModules + Unit Contains all used Modules in its uses clausel + and a const with an array of all Modules to load +*********************} + +uses + UCoreModule, + UPluginLoader; + +const + CORE_MODULES_TO_LOAD: Array[0..2] of cCoreModule = ( + TPluginLoader, //First because it has to look if there are Module replacements (Feature o/t Future) + TCoreModule, //Remove this later, just a dummy + TtehPlugins //Represents the Plugins. Last because they may use CoreModules Services etc. + ); + +implementation + end.
\ No newline at end of file diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas index 5b9d2400..aac304f4 100644 --- a/Game/Code/Classes/UParty.pas +++ b/Game/Code/Classes/UParty.pas @@ -1,618 +1,618 @@ -unit UParty;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses UPartyDefs, UCoreModule, UPluginDefs;
-
-type
- ARounds = Array [0..252] of Integer; //0..252 needed for
- PARounds = ^ARounds;
-
- TRoundInfo = record
- Modi: Cardinal;
- Winner: Byte;
- end;
-
- TeamOrderEntry = record
- Teamnum: Byte;
- Score: Byte;
- end;
-
- TeamOrderArray = Array[0..5] of Byte;
-
- TUS_ModiInfoEx = record
- Info: TUS_ModiInfo;
- Owner: Integer;
- TimesPlayed: Byte; //Helper for setting Round Plugins
- end;
-
- TPartySession = class (TCoreModule)
- private
- bPartyMode: Boolean; //Is this Party or Singleplayer
- CurRound: Byte;
-
- Modis: Array of TUS_ModiInfoEx;
- Teams: TTeamInfo;
-
- function IsWinner(Player, Winner: Byte): boolean;
- procedure GenScores;
- function GetRandomPlugin(TeamMode: Boolean): Cardinal;
- function GetRandomPlayer(Team: Byte): Byte;
- public
- //Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
-
- //TCoreModule methods to inherit
- Constructor Create; override;
- Procedure Info(const pInfo: PModuleInfo); override;
- Function Load: Boolean; override;
- Function Init: Boolean; override;
- Procedure DeInit; override;
- Destructor Destroy; override;
-
- //Register Modi Service
- Function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new Modi. wParam: Pointer to TUS_ModiInfo
-
- //Start new Party
- Function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new Party Mode. Returns Non Zero on Success
- Function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns Pointer to Cur. Modis TUS_ModiInfo (to Use with Singscreen)
- Function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops Party Mode. Returns 1 If Partymode was enabled before.
- Function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
-
- Function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
- Function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and does the RoundEnding
-
- Function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
- Function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
-
- Function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
- Function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
- end;
-
-const
- StandardModi = 0; //Modi ID that will be played in non party Mode
-
-implementation
-
-uses UCore, UGraphic, UMain, ULanguage, ULog, SysUtils;
-
-{*********************
- TPluginLoader
- Implentation
-*********************}
-
-//-------------
-// Function that gives some Infos about the Module to the Core
-//-------------
-Procedure TPartySession.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TPartySession';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Manages Party Modi and Party Game';
-end;
-
-//-------------
-// Just the Constructor
-//-------------
-Constructor TPartySession.Create;
-begin
- inherited;
- //UnSet PartyMode
- bPartyMode := False;
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TPartySession.Load: Boolean;
-begin
- //Add Register Party Modi Service
- Result := True;
- Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
- Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
- Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-Function TPartySession.Init: Boolean;
-begin
- //Just set Prvate Var to true.
- Result := true;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-Procedure TPartySession.DeInit;
-begin
- //Force DeInit
-
-end;
-
-//-------------
-//Is Called if this Module will be unloaded and has been created
-//Should be used to Free Memory
-//-------------
-Destructor TPartySession.Destroy;
-begin
- //Just save some Memory if it wasn't done now..
- SetLength(Modis, 0);
- inherited;
-end;
-
-//-------------
-// Registers a new Modi. wParam: Pointer to TUS_ModiInfo
-// Service for Plugins
-//-------------
-Function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
-var
- Len: Integer;
- Info: PUS_ModiInfo;
-begin
- Info := PModiInfo;
- //Copy Info if cbSize is correct
- If (Info.cbSize = SizeOf(TUS_ModiInfo)) then
- begin
- Len := Length(Modis);
- SetLength(Modis, Len + 1);
-
- Modis[Len].Info := Info^;
- end
- else
- Core.ReportError(Integer(PChar('Plugins try to Register Modi with wrong Pointer, or wrong TUS_ModiInfo Record.')), PChar('TPartySession'));
-end;
-
-//----------
-// Returns a Number of a Random Plugin
-//----------
-Function TPartySession.GetRandomPlugin(TeamMode: Boolean): Cardinal;
-var
- LowestTP: Byte;
- NumPwithLTP: Word;
- I: Integer;
- R: Word;
-begin
- Result := StandardModi; //If there are no matching Modis, Play StandardModi
- LowestTP := high(Byte);
- NumPwithLTP := 0;
-
- //Search for Plugins not often played yet
- For I := 0 to high(Modis) do
- begin
- if (Modis[I].TimesPlayed < lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
- begin
- lowestTP := Modis[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Plugin
- For I := 0 to high(Modis) do
- begin
- if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then
- begin
- //Plugin Found
- if (R = 0) then
- begin
- Result := I;
- Inc(Modis[I].TimesPlayed);
- Break;
- end;
-
- Dec(R);
- end;
- end;
-end;
-
-//----------
-// Starts new Party Mode. Returns Non Zero on Success
-//----------
-Function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
-var
- I: Integer;
- aiRounds: PARounds;
- TeamMode: Boolean;
-begin
- Result := 0;
- If (Teams.NumTeams >= 1) AND (NumRounds < High(Byte)-1) then
- begin
- bPartyMode := false;
- aiRounds := PAofIRounds;
-
- Try
- //Is this Teammode(More then one Player per Team) ?
- TeamMode := True;
- For I := 0 to Teams.NumTeams-1 do
- TeamMode := TeamMode AND (Teams.Teaminfo[I].NumPlayers > 1);
-
- //Set Rounds
- SetLength(Rounds, NumRounds);
-
- For I := 0 to High(Rounds) do
- begin //Set Plugins
- If (aiRounds[I] = -1) then
- Rounds[I].Modi := GetRandomPlugin(TeamMode)
- Else If (aiRounds[I] >= 0) AND (aiRounds[I] <= High(Modis)) AND (TeamMode OR ((Modis[aiRounds[I]].Info.LoadingSettings AND MLS_TeamOnly) = 0)) then
- Rounds[I].Modi := aiRounds[I]
- Else
- Rounds[I].Modi := StandardModi;
-
- Rounds[I].Winner := High(Byte); //Set Winner to Not Played
- end;
-
- CurRound := High(Byte); //Set CurRound to not defined
-
- //Return teh true and Set PartyMode
- bPartyMode := True;
- Result := 1;
-
- Except
- Core.ReportError(Integer(PChar('Can''t start PartyMode.')), PChar('TPartySession'));
- end;
- end;
-end;
-
-//----------
-// Returns Pointer to Cur. ModiInfoEx (to Use with Singscreen)
-//----------
-Function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
-begin
- If (bPartyMode) AND (CurRound <= High(Rounds)) then
- begin //If PartyMode is enabled:
- //Return the Plugin of the Cur Round
- Result := Integer(@Modis[Rounds[CurRound].Modi]);
- end
- else
- begin //Return StandardModi
- Result := Integer(@Modis[StandardModi]);
- end;
-end;
-
-//----------
-// Stops Party Mode. Returns 1 If Partymode was enabled before. And -1 if Change was not possible
-//----------
-Function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
-begin
- Result := -1;
- If (bPartyMode) then
- begin
- // to-do : Whitü: Check here if SingScreen is not Shown atm.
- bPartyMode := False;
- Result := 1;
- end
- else
- Result := 0;
-end;
-
-//----------
-//GetRandomPlayer - Gives back a Random Player to Play next Round
-//----------
-function TPartySession.GetRandomPlayer(Team: Byte): Byte;
-var
- I, R: Integer;
- lowestTP: Byte;
- NumPwithLTP: Byte;
-begin
- LowestTP := high(Byte);
- NumPwithLTP := 0;
- Result := 0;
-
- //Search for Players that have not often played yet
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
- begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
- NumPwithLTP := 1;
- end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
- begin
- Inc(NumPwithLTP);
- end;
- end;
-
- //Create Random No
- R := Random(NumPwithLTP);
-
- //Search for Random Player
- For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
- begin
- if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
- begin
- //Player Found
- if (R = 0) then
- begin
- Result := I;
- Break;
- end;
-
- Dec(R);
- end;
- end;
-end;
-
-//----------
-// NextRound - Increases CurRound by 1; Returns num of Round or -1 if last Round is already played
-//----------
-Function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
-var I: Integer;
-begin
- If ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
- begin //everythings OK! -> Start the Round, maaaaan
- Inc(CurRound);
-
- //Set Players to play this Round
- for I := 0 to Teams.NumTeams-1 do
- Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
- end
- else
- Result := -1;
-end;
-
-//----------
-//IsWinner - Returns True if the Players Bit is set in the Winner Byte
-//----------
-function TPartySession.IsWinner(Player, Winner: Byte): boolean;
-var
- Bit: Byte;
-begin
- Bit := 1 shl Player;
-
- Result := ((Winner AND Bit) = Bit);
-end;
-
-//----------
-//GenScores - Inc Scores for Cur. Round
-//----------
-procedure TPartySession.GenScores;
-var
- I: Byte;
-begin
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
- end;
-end;
-
-//----------
-// CallModiInit - Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading
-//----------
-Function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
-begin
- If (not bPartyMode) then
- begin //Set Rounds if not in PartyMode
- SetLength(Rounds, 1);
- Rounds[0].Modi := StandardModi;
- Rounds[0].Winner := High(Byte);
- CurRound := 0;
- end;
-
- Try
- //Core.
- Except
- on E : Exception do
- begin
- Core.ReportError(Integer(PChar('Error starting Modi: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
- If (Rounds[CurRound].Modi = StandardModi) then
- begin
- Core.ReportError(Integer(PChar('Can''t start StandardModi, will exit now!')), PChar('TPartySession'));
- Halt;
- end
- Else //Select StandardModi
- begin
- Rounds[CurRound].Modi := StandardModi
- end;
- end;
- End;
-end;
-
-//----------
-// CallModiDeInit - Calls DeInitProc and does the RoundEnding
-//----------
-Function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
-var
- I: Integer;
- MaxScore: Word;
-begin
- If (bPartyMode) then
- begin
- //Get Winner Byte!
- if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get Winners from Plugin
- Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
- else
- begin //Create winners by Score :/
- Rounds[CurRound].Winner := 0;
- MaxScore := 0;
- for I := 0 to Teams.NumTeams-1 do
- begin
- // to-do : recode Percentage stuff
- //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (Player[I].ScoreTotalInt > MaxScore) then
- begin
- MaxScore := Player[I].ScoreTotalInt;
- Rounds[CurRound].Winner := 1 shl I;
- end
- else if (Player[I].ScoreTotalInt = MaxScore) AND (Player[I].ScoreTotalInt <> 0) then
- begin
- Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
- end;
- end;
-
-
- //When nobody has Points -> Everybody loose
- if (MaxScore = 0) then
- Rounds[CurRound].Winner := 0;
-
- end;
-
- //Generate teh Scores
- GenScores;
-
- //Inc Players TimesPlayed
- If ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings AND MLS_IncTP) = MLS_IncTP) then
- begin
- For I := 0 to Teams.NumTeams-1 do
- Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
- end;
- end
- else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
- Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
-end;
-
-//----------
-// GetTeamInfo - Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success
-//----------
-Function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
-var Info: ^TTeamInfo;
-begin
- Result := -1;
- Info := pTeamInfo;
- If (Info <> nil) then
- begin
- Try
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Info^ := Teams;
- Result := 0;
- Except
- Result := -2;
- End;
- end;
-end;
-
-//----------
-// SetTeamInfo - Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success
-//----------
-Function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
-var
- TeamInfobackup: TTeamInfo;
- Info: ^TTeamInfo;
-begin
- Result := -1;
- Info := pTeamInfo;
- If (Info <> nil) then
- begin
- Try
- TeamInfoBackup := Teams;
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Teams := Info^;
- Result := 0;
- Except
- Teams := TeamInfoBackup;
- Result := -2;
- End;
- end;
-end;
-
-//----------
-// GetTeamOrder - Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ...
-//----------
-Function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
-var
- I, J: Integer;
- ATeams: array [0..5] of TeamOrderEntry;
- TempTeam: TeamOrderEntry;
-begin
- // to-do : PartyMode: Write this in another way, so that teams with the same scire get the same Placing
- //Fill Team Array
- For I := 0 to Teams.NumTeams-1 do
- begin
- ATeams[I].Teamnum := I;
- ATeams[I].Score := Teams.Teaminfo[I].Score;
- end;
-
- //Sort Teams
- for J := 0 to Teams.NumTeams-1 do
- for I := 1 to Teams.NumTeams-1 do
- if ATeams[I].Score > ATeams[I-1].Score then
- begin
- TempTeam := ATeams[I-1];
- ATeams[I-1] := ATeams[I];
- ATeams[I] := TempTeam;
- end;
-
- //Copy to Result
- Result := 0;
- For I := 0 to Teams.NumTeams-1 do
- Result := Result or (ATeams[I].TeamNum Shl I*3);
-end;
-
-//----------
-// GetWinnerString - wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam
-//----------
-Function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
-var
- Winners: Array of String;
- I: Integer;
- ResultStr: String;
- S: ^String;
-begin
- ResultStr := Language.Translate('PARTY_NOBODY');
-
- if (wParam <= High(Rounds)) then
- begin
- if (Rounds[wParam].Winner <> 0) then
- begin
- if (Rounds[wParam].Winner = 255) then
- begin
- ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
- end
- else
- begin
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[wParam].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- ResultStr := Language.Implode(Winners);
- end;
- end;
- end;
-
- //Now Return what we have got
- If (lParam = nil) then
- begin //ReturnString Length
- Result := Length(ResultStr);
- end
- Else
- begin //Return String
- Try
- S := lParam;
- S^ := ResultStr;
- Result := 0;
- Except
- Result := -1;
-
- End;
- end;
-end;
-
-end.
+unit UParty; + +interface + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + +{$I switches.inc} + +uses UPartyDefs, UCoreModule, UPluginDefs; + +type + ARounds = Array [0..252] of Integer; //0..252 needed for + PARounds = ^ARounds; + + TRoundInfo = record + Modi: Cardinal; + Winner: Byte; + end; + + TeamOrderEntry = record + Teamnum: Byte; + Score: Byte; + end; + + TeamOrderArray = Array[0..5] of Byte; + + TUS_ModiInfoEx = record + Info: TUS_ModiInfo; + Owner: Integer; + TimesPlayed: Byte; //Helper for setting Round Plugins + end; + + TPartySession = class (TCoreModule) + private + bPartyMode: Boolean; //Is this Party or Singleplayer + CurRound: Byte; + + Modis: Array of TUS_ModiInfoEx; + Teams: TTeamInfo; + + function IsWinner(Player, Winner: Byte): boolean; + procedure GenScores; + function GetRandomPlugin(TeamMode: Boolean): Cardinal; + function GetRandomPlayer(Team: Byte): Byte; + public + //Teams: TTeamInfo; + Rounds: array of TRoundInfo; + + //TCoreModule methods to inherit + Constructor Create; override; + Procedure Info(const pInfo: PModuleInfo); override; + Function Load: Boolean; override; + Function Init: Boolean; override; + Procedure DeInit; override; + Destructor Destroy; override; + + //Register Modi Service + Function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new Modi. wParam: Pointer to TUS_ModiInfo + + //Start new Party + Function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new Party Mode. Returns Non Zero on Success + Function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns Pointer to Cur. Modis TUS_ModiInfo (to Use with Singscreen) + Function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops Party Mode. Returns 1 If Partymode was enabled before. + Function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases CurRound by 1; Returns num of Round or -1 if last Round is already played + + Function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading + Function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and does the RoundEnding + + Function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success + Function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success + + Function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ... + Function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam + end; + +const + StandardModi = 0; //Modi ID that will be played in non party Mode + +implementation + +uses UCore, UGraphic, UMain, ULanguage, ULog, SysUtils; + +{********************* + TPluginLoader + Implentation +*********************} + +//------------- +// Function that gives some Infos about the Module to the Core +//------------- +Procedure TPartySession.Info(const pInfo: PModuleInfo); +begin + pInfo^.Name := 'TPartySession'; + pInfo^.Version := MakeVersion(1,0,0,chr(0)); + pInfo^.Description := 'Manages Party Modi and Party Game'; +end; + +//------------- +// Just the Constructor +//------------- +Constructor TPartySession.Create; +begin + inherited; + //UnSet PartyMode + bPartyMode := False; +end; + +//------------- +//Is Called on Loading. +//In this Method only Events and Services should be created +//to offer them to other Modules or Plugins during the Init process +//If False is Returned this will cause a Forced Exit +//------------- +Function TPartySession.Load: Boolean; +begin + //Add Register Party Modi Service + Result := True; + Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi); + Core.Services.AddService('Party/StartParty', nil, Self.StartParty); + Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi); +end; + +//------------- +//Is Called on Init Process +//In this Method you can Hook some Events and Create + Init +//your Classes, Variables etc. +//If False is Returned this will cause a Forced Exit +//------------- +Function TPartySession.Init: Boolean; +begin + //Just set Prvate Var to true. + Result := true; +end; + +//------------- +//Is Called if this Module has been Inited and there is a Exit. +//Deinit is in backwards Initing Order +//------------- +Procedure TPartySession.DeInit; +begin + //Force DeInit + +end; + +//------------- +//Is Called if this Module will be unloaded and has been created +//Should be used to Free Memory +//------------- +Destructor TPartySession.Destroy; +begin + //Just save some Memory if it wasn't done now.. + SetLength(Modis, 0); + inherited; +end; + +//------------- +// Registers a new Modi. wParam: Pointer to TUS_ModiInfo +// Service for Plugins +//------------- +Function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; +var + Len: Integer; + Info: PUS_ModiInfo; +begin + Info := PModiInfo; + //Copy Info if cbSize is correct + If (Info.cbSize = SizeOf(TUS_ModiInfo)) then + begin + Len := Length(Modis); + SetLength(Modis, Len + 1); + + Modis[Len].Info := Info^; + end + else + Core.ReportError(Integer(PChar('Plugins try to Register Modi with wrong Pointer, or wrong TUS_ModiInfo Record.')), PChar('TPartySession')); +end; + +//---------- +// Returns a Number of a Random Plugin +//---------- +Function TPartySession.GetRandomPlugin(TeamMode: Boolean): Cardinal; +var + LowestTP: Byte; + NumPwithLTP: Word; + I: Integer; + R: Word; +begin + Result := StandardModi; //If there are no matching Modis, Play StandardModi + LowestTP := high(Byte); + NumPwithLTP := 0; + + //Search for Plugins not often played yet + For I := 0 to high(Modis) do + begin + if (Modis[I].TimesPlayed < lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then + begin + lowestTP := Modis[I].TimesPlayed; + NumPwithLTP := 1; + end + else if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then + begin + Inc(NumPwithLTP); + end; + end; + + //Create Random No + R := Random(NumPwithLTP); + + //Search for Random Plugin + For I := 0 to high(Modis) do + begin + if (Modis[I].TimesPlayed = lowestTP) And (((Modis[I].Info.LoadingSettings AND MLS_TeamOnly) <> 0) = TeamMode) then + begin + //Plugin Found + if (R = 0) then + begin + Result := I; + Inc(Modis[I].TimesPlayed); + Break; + end; + + Dec(R); + end; + end; +end; + +//---------- +// Starts new Party Mode. Returns Non Zero on Success +//---------- +Function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; +var + I: Integer; + aiRounds: PARounds; + TeamMode: Boolean; +begin + Result := 0; + If (Teams.NumTeams >= 1) AND (NumRounds < High(Byte)-1) then + begin + bPartyMode := false; + aiRounds := PAofIRounds; + + Try + //Is this Teammode(More then one Player per Team) ? + TeamMode := True; + For I := 0 to Teams.NumTeams-1 do + TeamMode := TeamMode AND (Teams.Teaminfo[I].NumPlayers > 1); + + //Set Rounds + SetLength(Rounds, NumRounds); + + For I := 0 to High(Rounds) do + begin //Set Plugins + If (aiRounds[I] = -1) then + Rounds[I].Modi := GetRandomPlugin(TeamMode) + Else If (aiRounds[I] >= 0) AND (aiRounds[I] <= High(Modis)) AND (TeamMode OR ((Modis[aiRounds[I]].Info.LoadingSettings AND MLS_TeamOnly) = 0)) then + Rounds[I].Modi := aiRounds[I] + Else + Rounds[I].Modi := StandardModi; + + Rounds[I].Winner := High(Byte); //Set Winner to Not Played + end; + + CurRound := High(Byte); //Set CurRound to not defined + + //Return teh true and Set PartyMode + bPartyMode := True; + Result := 1; + + Except + Core.ReportError(Integer(PChar('Can''t start PartyMode.')), PChar('TPartySession')); + end; + end; +end; + +//---------- +// Returns Pointer to Cur. ModiInfoEx (to Use with Singscreen) +//---------- +Function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer; +begin + If (bPartyMode) AND (CurRound <= High(Rounds)) then + begin //If PartyMode is enabled: + //Return the Plugin of the Cur Round + Result := Integer(@Modis[Rounds[CurRound].Modi]); + end + else + begin //Return StandardModi + Result := Integer(@Modis[StandardModi]); + end; +end; + +//---------- +// Stops Party Mode. Returns 1 If Partymode was enabled before. And -1 if Change was not possible +//---------- +Function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer; +begin + Result := -1; + If (bPartyMode) then + begin + // to-do : Whitü: Check here if SingScreen is not Shown atm. + bPartyMode := False; + Result := 1; + end + else + Result := 0; +end; + +//---------- +//GetRandomPlayer - Gives back a Random Player to Play next Round +//---------- +function TPartySession.GetRandomPlayer(Team: Byte): Byte; +var + I, R: Integer; + lowestTP: Byte; + NumPwithLTP: Byte; +begin + LowestTP := high(Byte); + NumPwithLTP := 0; + Result := 0; + + //Search for Players that have not often played yet + For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do + begin + if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then + begin + lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed; + NumPwithLTP := 1; + end + else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then + begin + Inc(NumPwithLTP); + end; + end; + + //Create Random No + R := Random(NumPwithLTP); + + //Search for Random Player + For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do + begin + if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then + begin + //Player Found + if (R = 0) then + begin + Result := I; + Break; + end; + + Dec(R); + end; + end; +end; + +//---------- +// NextRound - Increases CurRound by 1; Returns num of Round or -1 if last Round is already played +//---------- +Function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer; +var I: Integer; +begin + If ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then + begin //everythings OK! -> Start the Round, maaaaan + Inc(CurRound); + + //Set Players to play this Round + for I := 0 to Teams.NumTeams-1 do + Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I); + end + else + Result := -1; +end; + +//---------- +//IsWinner - Returns True if the Players Bit is set in the Winner Byte +//---------- +function TPartySession.IsWinner(Player, Winner: Byte): boolean; +var + Bit: Byte; +begin + Bit := 1 shl Player; + + Result := ((Winner AND Bit) = Bit); +end; + +//---------- +//GenScores - Inc Scores for Cur. Round +//---------- +procedure TPartySession.GenScores; +var + I: Byte; +begin + for I := 0 to Teams.NumTeams-1 do + begin + if isWinner(I, Rounds[CurRound].Winner) then + Inc(Teams.Teaminfo[I].Score); + end; +end; + +//---------- +// CallModiInit - Calls CurModis Init Proc. If an Error occurs, Returns Nonzero. In this Case a New Plugin was Selected. Please renew Loading +//---------- +Function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer; +begin + If (not bPartyMode) then + begin //Set Rounds if not in PartyMode + SetLength(Rounds, 1); + Rounds[0].Modi := StandardModi; + Rounds[0].Winner := High(Byte); + CurRound := 0; + end; + + Try + //Core. + Except + on E : Exception do + begin + Core.ReportError(Integer(PChar('Error starting Modi: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession')); + If (Rounds[CurRound].Modi = StandardModi) then + begin + Core.ReportError(Integer(PChar('Can''t start StandardModi, will exit now!')), PChar('TPartySession')); + Halt; + end + Else //Select StandardModi + begin + Rounds[CurRound].Modi := StandardModi + end; + end; + End; +end; + +//---------- +// CallModiDeInit - Calls DeInitProc and does the RoundEnding +//---------- +Function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; +var + I: Integer; + MaxScore: Word; +begin + If (bPartyMode) then + begin + //Get Winner Byte! + if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get Winners from Plugin + Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID) + else + begin //Create winners by Score :/ + Rounds[CurRound].Winner := 0; + MaxScore := 0; + for I := 0 to Teams.NumTeams-1 do + begin + // to-do : recode Percentage stuff + //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (Player[I].ScoreTotalInt > MaxScore) then + begin + MaxScore := Player[I].ScoreTotalInt; + Rounds[CurRound].Winner := 1 shl I; + end + else if (Player[I].ScoreTotalInt = MaxScore) AND (Player[I].ScoreTotalInt <> 0) then + begin + Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I); + end; + end; + + + //When nobody has Points -> Everybody loose + if (MaxScore = 0) then + Rounds[CurRound].Winner := 0; + + end; + + //Generate teh Scores + GenScores; + + //Inc Players TimesPlayed + If ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings AND MLS_IncTP) = MLS_IncTP) then + begin + For I := 0 to Teams.NumTeams-1 do + Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed); + end; + end + else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then + Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID); +end; + +//---------- +// GetTeamInfo - Writes TTeamInfo Record to Pointer at lParam. Returns Zero on Success +//---------- +Function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; +var Info: ^TTeamInfo; +begin + Result := -1; + Info := pTeamInfo; + If (Info <> nil) then + begin + Try + // to - do : Check Delphi memory management in this case + //Not sure if i had to copy PChars to a new address or if delphi manages this o0 + Info^ := Teams; + Result := 0; + Except + Result := -2; + End; + end; +end; + +//---------- +// SetTeamInfo - Read TTeamInfo Record from Pointer at lParam. Returns Zero on Success +//---------- +Function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; +var + TeamInfobackup: TTeamInfo; + Info: ^TTeamInfo; +begin + Result := -1; + Info := pTeamInfo; + If (Info <> nil) then + begin + Try + TeamInfoBackup := Teams; + // to - do : Check Delphi memory management in this case + //Not sure if i had to copy PChars to a new address or if delphi manages this o0 + Teams := Info^; + Result := 0; + Except + Teams := TeamInfoBackup; + Result := -2; + End; + end; +end; + +//---------- +// GetTeamOrder - Returns Team Order. Structure: Bits 1..3: Team at Place1; Bits 4..6: Team at Place2 ... +//---------- +Function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; +var + I, J: Integer; + ATeams: array [0..5] of TeamOrderEntry; + TempTeam: TeamOrderEntry; +begin + // to-do : PartyMode: Write this in another way, so that teams with the same scire get the same Placing + //Fill Team Array + For I := 0 to Teams.NumTeams-1 do + begin + ATeams[I].Teamnum := I; + ATeams[I].Score := Teams.Teaminfo[I].Score; + end; + + //Sort Teams + for J := 0 to Teams.NumTeams-1 do + for I := 1 to Teams.NumTeams-1 do + if ATeams[I].Score > ATeams[I-1].Score then + begin + TempTeam := ATeams[I-1]; + ATeams[I-1] := ATeams[I]; + ATeams[I] := TempTeam; + end; + + //Copy to Result + Result := 0; + For I := 0 to Teams.NumTeams-1 do + Result := Result or (ATeams[I].TeamNum Shl I*3); +end; + +//---------- +// GetWinnerString - wParam is Roundnum. If (Pointer = nil) then Return Length of the String. Otherwise Write the String to Address at lParam +//---------- +Function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer; +var + Winners: Array of String; + I: Integer; + ResultStr: String; + S: ^String; +begin + ResultStr := Language.Translate('PARTY_NOBODY'); + + if (wParam <= High(Rounds)) then + begin + if (Rounds[wParam].Winner <> 0) then + begin + if (Rounds[wParam].Winner = 255) then + begin + ResultStr := Language.Translate('PARTY_NOTPLAYEDYET'); + end + else + begin + SetLength(Winners, 0); + for I := 0 to Teams.NumTeams-1 do + begin + if isWinner(I, Rounds[wParam].Winner) then + begin + SetLength(Winners, Length(Winners) + 1); + Winners[high(Winners)] := Teams.TeamInfo[I].Name; + end; + end; + ResultStr := Language.Implode(Winners); + end; + end; + end; + + //Now Return what we have got + If (lParam = nil) then + begin //ReturnString Length + Result := Length(ResultStr); + end + Else + begin //Return String + Try + S := lParam; + S^ := ResultStr; + Result := 0; + Except + Result := -1; + + End; + end; +end; + +end. diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas index 18cbebcb..3f9eb56b 100644 --- a/Game/Code/Classes/UPlatformWindows.pas +++ b/Game/Code/Classes/UPlatformWindows.pas @@ -1,226 +1,226 @@ -unit UPlatformWindows;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses Classes,
- UPlatform;
-
-type
-
- TPlatformWindows = class( TInterfacedObject, IPlatform)
- public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
- function GetGamePath: WideString;
- function FindSongFile(Dir, Mask: widestring): widestring;
-
- procedure Halt;
-
- function GetLogPath : WideString;
- function GetGameSharedPath : WideString;
- function GetGameUserPath : WideString;
- end;
-
-implementation
-
-uses SysUtils,
- Windows;
-
-type
-
- TSearchRecW = record
- Time: Integer;
- Size: Integer;
- Attr: Integer;
- Name: WideString;
- ExcludeAttr: Integer;
- FindHandle: THandle;
- FindData: TWin32FindDataW;
- end;
-
-function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward;
-function FindNextW(var F: TSearchRecW): Integer; forward;
-procedure FindCloseW(var F: TSearchRecW); forward;
-function FindMatchingFileW(var F: TSearchRecW): Integer; forward;
-function DirectoryExistsW(const Directory: widestring): Boolean; forward;
-
-function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
-const
- faSpecial = faHidden or faSysFile or faVolumeID or faDirectory;
-begin
- F.ExcludeAttr := not Attr and faSpecial;
-{$IFDEF Delphi}
- F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData);
-{$ELSE}
- F.FindHandle := FindFirstFileW(PWideChar(Path), @F.FindData);
-{$ENDIF}
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Result := FindMatchingFileW(F);
- if Result <> 0 then FindCloseW(F);
- end else
- Result := GetLastError;
-end;
-
-function FindNextW(var F: TSearchRecW): Integer;
-begin
-{$IFDEF Delphi}
- if FindNextFileW(F.FindHandle, F.FindData) then
-{$ELSE}
- if FindNextFileW(F.FindHandle, @F.FindData) then
-{$ENDIF}
- Result := FindMatchingFileW(F)
- else
- Result := GetLastError;
-end;
-
-procedure FindCloseW(var F: TSearchRecW);
-begin
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Windows.FindClose(F.FindHandle);
- F.FindHandle := INVALID_HANDLE_VALUE;
- end;
-end;
-
-function FindMatchingFileW(var F: TSearchRecW): Integer;
-var
- LocalFileTime: TFileTime;
-begin
- with F do
- begin
- while FindData.dwFileAttributes and ExcludeAttr <> 0 do
-{$IFDEF Delphi}
- if not FindNextFileW(FindHandle, FindData) then
-{$ELSE}
- if not FindNextFileW(FindHandle, @FindData) then
-{$ENDIF}
- begin
- Result := GetLastError;
- Exit;
- end;
- FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime);
- FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo);
- Size := FindData.nFileSizeLow;
- Attr := FindData.dwFileAttributes;
- Name := FindData.cFileName;
- end;
- Result := 0;
-end;
-
-function DirectoryExistsW(const Directory: widestring): Boolean;
-var
- Code: Integer;
-begin
- Code := GetFileAttributesW(PWideChar(Directory));
- Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
-end;
-
-//------------------------------
-//Start more than One Time Prevention
-//------------------------------
-function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
-var
- hWnd: THandle;
- I: Integer;
-begin
- Result := false;
- hWnd:= FindWindow(nil, PChar(WndTitle));
- //Programm already started
- if (hWnd <> 0) then
- begin
- I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
- if (I = IDYes) then
- begin
- I := 1;
- repeat
- Inc(I);
- hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
- until (hWnd = 0);
- WndTitle := WndTitle + ' Instance ' + InttoStr(I);
- end
- else
- Result := true;
- end;
-end;
-
-Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
-var
- i : Integer;
- SR : TSearchRecW;
- lAttrib : Integer;
-begin
- i := 0;
- Filter := LowerCase(Filter);
-
- if FindFirstW(Dir + '*', faAnyFile or faDirectory, SR) = 0 then
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- begin
- lAttrib := FileGetAttr(Dir + SR.name);
- if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
- begin
- SetLength( Result, i + 1);
- Result[i].Name := SR.name;
- Result[i].IsDirectory := true;
- Result[i].IsFile := false;
- i := i + 1;
- end
- else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(SR.Name)) > 0) then
- begin
- SetLength( Result, i + 1);
- Result[i].Name := SR.Name;
- Result[i].IsDirectory := false;
- Result[i].IsFile := true;
- i := i + 1;
- end;
- end;
- until FindNextW(SR) <> 0;
- FindCloseW(SR);
-end;
-
-function TPlatformWindows.GetGamePath: WideString;
-begin
- // Windows and Linux use this:
- Result := ExtractFilePath(ParamStr(0));
-end;
-
-procedure TPlatformWindows.Halt;
-begin
- System.Halt; // Application.terminate does NOT do the same thing..
-end;
-
-function TPlatformWindows.GetLogPath : WideString;
-begin
- result := ExtractFilePath(ParamStr(0));
-end;
-
-function TPlatformWindows.GetGameSharedPath : WideString;
-begin
- result := ExtractFilePath(ParamStr(0));
-end;
-
-function TPlatformWindows.GetGameUserPath : WideString;
-begin
- result := ExtractFilePath(ParamStr(0));
-end;
-
-function TPlatformWindows.FindSongFile(Dir, Mask: widestring): widestring;
-var
- SR: TSearchRec; // for parsing song directory
-begin
- Result := '';
- if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
- Result := SR.Name;
- end; // if
- SysUtils.FindClose(SR);
-end;
-
-
-end.
+unit UPlatformWindows; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses Classes, + UPlatform; + +type + + TPlatformWindows = class( TInterfacedObject, IPlatform) + public + Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; + function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; + function GetGamePath: WideString; + function FindSongFile(Dir, Mask: widestring): widestring; + + procedure Halt; + + function GetLogPath : WideString; + function GetGameSharedPath : WideString; + function GetGameUserPath : WideString; + end; + +implementation + +uses SysUtils, + Windows; + +type + + TSearchRecW = record + Time: Integer; + Size: Integer; + Attr: Integer; + Name: WideString; + ExcludeAttr: Integer; + FindHandle: THandle; + FindData: TWin32FindDataW; + end; + +function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward; +function FindNextW(var F: TSearchRecW): Integer; forward; +procedure FindCloseW(var F: TSearchRecW); forward; +function FindMatchingFileW(var F: TSearchRecW): Integer; forward; +function DirectoryExistsW(const Directory: widestring): Boolean; forward; + +function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer; +const + faSpecial = faHidden or faSysFile or faVolumeID or faDirectory; +begin + F.ExcludeAttr := not Attr and faSpecial; +{$IFDEF Delphi} + F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData); +{$ELSE} + F.FindHandle := FindFirstFileW(PWideChar(Path), @F.FindData); +{$ENDIF} + if F.FindHandle <> INVALID_HANDLE_VALUE then + begin + Result := FindMatchingFileW(F); + if Result <> 0 then FindCloseW(F); + end else + Result := GetLastError; +end; + +function FindNextW(var F: TSearchRecW): Integer; +begin +{$IFDEF Delphi} + if FindNextFileW(F.FindHandle, F.FindData) then +{$ELSE} + if FindNextFileW(F.FindHandle, @F.FindData) then +{$ENDIF} + Result := FindMatchingFileW(F) + else + Result := GetLastError; +end; + +procedure FindCloseW(var F: TSearchRecW); +begin + if F.FindHandle <> INVALID_HANDLE_VALUE then + begin + Windows.FindClose(F.FindHandle); + F.FindHandle := INVALID_HANDLE_VALUE; + end; +end; + +function FindMatchingFileW(var F: TSearchRecW): Integer; +var + LocalFileTime: TFileTime; +begin + with F do + begin + while FindData.dwFileAttributes and ExcludeAttr <> 0 do +{$IFDEF Delphi} + if not FindNextFileW(FindHandle, FindData) then +{$ELSE} + if not FindNextFileW(FindHandle, @FindData) then +{$ENDIF} + begin + Result := GetLastError; + Exit; + end; + FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime); + FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo); + Size := FindData.nFileSizeLow; + Attr := FindData.dwFileAttributes; + Name := FindData.cFileName; + end; + Result := 0; +end; + +function DirectoryExistsW(const Directory: widestring): Boolean; +var + Code: Integer; +begin + Code := GetFileAttributesW(PWideChar(Directory)); + Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0); +end; + +//------------------------------ +//Start more than One Time Prevention +//------------------------------ +function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; +var + hWnd: THandle; + I: Integer; +begin + Result := false; + hWnd:= FindWindow(nil, PChar(WndTitle)); + //Programm already started + if (hWnd <> 0) then + begin + I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO); + if (I = IDYes) then + begin + I := 1; + repeat + Inc(I); + hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I))); + until (hWnd = 0); + WndTitle := WndTitle + ' Instance ' + InttoStr(I); + end + else + Result := true; + end; +end; + +Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; +var + i : Integer; + SR : TSearchRecW; + lAttrib : Integer; +begin + i := 0; + Filter := LowerCase(Filter); + + if FindFirstW(Dir + '*', faAnyFile or faDirectory, SR) = 0 then + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + begin + lAttrib := FileGetAttr(Dir + SR.name); + if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then + begin + SetLength( Result, i + 1); + Result[i].Name := SR.name; + Result[i].IsDirectory := true; + Result[i].IsFile := false; + i := i + 1; + end + else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(SR.Name)) > 0) then + begin + SetLength( Result, i + 1); + Result[i].Name := SR.Name; + Result[i].IsDirectory := false; + Result[i].IsFile := true; + i := i + 1; + end; + end; + until FindNextW(SR) <> 0; + FindCloseW(SR); +end; + +function TPlatformWindows.GetGamePath: WideString; +begin + // Windows and Linux use this: + Result := ExtractFilePath(ParamStr(0)); +end; + +procedure TPlatformWindows.Halt; +begin + System.Halt; // Application.terminate does NOT do the same thing.. +end; + +function TPlatformWindows.GetLogPath : WideString; +begin + result := ExtractFilePath(ParamStr(0)); +end; + +function TPlatformWindows.GetGameSharedPath : WideString; +begin + result := ExtractFilePath(ParamStr(0)); +end; + +function TPlatformWindows.GetGameUserPath : WideString; +begin + result := ExtractFilePath(ParamStr(0)); +end; + +function TPlatformWindows.FindSongFile(Dir, Mask: widestring): widestring; +var + SR: TSearchRec; // for parsing song directory +begin + Result := ''; + if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin + Result := SR.Name; + end; // if + SysUtils.FindClose(SR); +end; + + +end. diff --git a/Game/Code/Classes/UPluginInterface.pas b/Game/Code/Classes/UPluginInterface.pas index 6a83d7c3..77693d0f 100644 --- a/Game/Code/Classes/UPluginInterface.pas +++ b/Game/Code/Classes/UPluginInterface.pas @@ -1,156 +1,156 @@ -unit uPluginInterface;
-{*********************
- uPluginInterface
- Unit fills a TPluginInterface Structur with Method Pointers
- Unit Contains all Functions called directly by Plugins
-*********************}
-
-interface
-
-{$I switches.inc}
-
-uses uPluginDefs;
-
-//---------------
-// Methods for Plugin
-//---------------
- {******** Hook specific Methods ********}
- {Function Creates a new Hookable Event and Returns the Handle
- or 0 on Failure. (Name already exists)}
- Function CreateHookableEvent (EventName: PChar): THandle; stdcall;
-
- {Function Destroys an Event and Unhooks all Hooks to this Event.
- 0 on success, not 0 on Failure}
- Function DestroyHookableEvent (hEvent: THandle): integer; stdcall;
-
- {Function start calling the Hook Chain
- 0 if Chain is called until the End, -1 if Event Handle is not valid
- otherwise Return Value of the Hook that breaks the Chain}
- Function NotivyEventHooks (hEvent: THandle; wParam: TwParam; lParam: TlParam): integer; stdcall;
-
- {Function Hooks an Event by Name.
- Returns Hook Handle on Success, otherwise 0}
- Function HookEvent (EventName: PChar; HookProc: TUS_Hook): THandle; stdcall;
-
- {Function Removes the Hook from the Chain
- Returns 0 on Success}
- Function UnHookEvent (hHook: THandle): Integer; stdcall;
-
- {Function Returns Non Zero if a Event with the given Name Exists,
- otherwise 0}
- Function EventExists (EventName: PChar): Integer; stdcall;
-
- {******** Service specific Methods ********}
- {Function Creates a new Service and Returns the Services Handle
- or 0 on Failure. (Name already exists)}
- Function CreateService (ServiceName: PChar; ServiceProc: TUS_Service): THandle; stdcall;
-
- {Function Destroys a Service.
- 0 on success, not 0 on Failure}
- Function DestroyService (hService: THandle): integer; stdcall;
-
- {Function Calls a Services Proc
- Returns Services Return Value or SERVICE_NOT_FOUND on Failure}
- Function CallService (ServiceName: PChar; wParam: TwParam; lParam: TlParam): integer; stdcall;
-
- {Function Returns Non Zero if a Service with the given Name Exists,
- otherwise 0}
- Function ServiceExists (ServiceName: PChar): Integer; stdcall;
-
-implementation
-uses UCore;
-
-{******** Hook specific Methods ********}
-//---------------
-// Function Creates a new Hookable Event and Returns the Handle
-// or 0 on Failure. (Name already exists)
-//---------------
-Function CreateHookableEvent (EventName: PChar): THandle; stdcall;
-begin
- Result := Core.Hooks.AddEvent(EventName);
-end;
-
-//---------------
-// Function Destroys an Event and Unhooks all Hooks to this Event.
-// 0 on success, not 0 on Failure
-//---------------
-Function DestroyHookableEvent (hEvent: THandle): integer; stdcall;
-begin
- Result := Core.Hooks.DelEvent(hEvent);
-end;
-
-//---------------
-// Function start calling the Hook Chain
-// 0 if Chain is called until the End, -1 if Event Handle is not valid
-// otherwise Return Value of the Hook that breaks the Chain
-//---------------
-Function NotivyEventHooks (hEvent: THandle; wParam: TwParam; lParam: TlParam): integer; stdcall;
-begin
- Result := Core.Hooks.CallEventChain(hEvent, wParam, lParam);
-end;
-
-//---------------
-// Function Hooks an Event by Name.
-// Returns Hook Handle on Success, otherwise 0
-//---------------
-Function HookEvent (EventName: PChar; HookProc: TUS_Hook): THandle; stdcall;
-begin
- Result := Core.Hooks.AddSubscriber(EventName, HookProc);
-end;
-
-//---------------
-// Function Removes the Hook from the Chain
-// Returns 0 on Success
-//---------------
-Function UnHookEvent (hHook: THandle): Integer; stdcall;
-begin
- Result := Core.Hooks.DelSubscriber(hHook);
-end;
-
-//---------------
-// Function Returns Non Zero if a Event with the given Name Exists,
-// otherwise 0
-//---------------
-Function EventExists (EventName: PChar): Integer; stdcall;
-begin
- Result := Core.Hooks.EventExists(EventName);
-end;
-
- {******** Service specific Methods ********}
-//---------------
-// Function Creates a new Service and Returns the Services Handle
-// or 0 on Failure. (Name already exists)
-//---------------
-Function CreateService (ServiceName: PChar; ServiceProc: TUS_Service): THandle; stdcall;
-begin
- Result := Core.Services.AddService(ServiceName, ServiceProc);
-end;
-
-//---------------
-// Function Destroys a Service.
-// 0 on success, not 0 on Failure
-//---------------
-Function DestroyService (hService: THandle): integer; stdcall;
-begin
- Result := Core.Services.DelService(hService);
-end;
-
-//---------------
-// Function Calls a Services Proc
-// Returns Services Return Value or SERVICE_NOT_FOUND on Failure
-//---------------
-Function CallService (ServiceName: PChar; wParam: TwParam; lParam: TlParam): integer; stdcall;
-begin
- Result := Core.Services.CallService(ServiceName, wParam, lParam);
-end;
-
-//---------------
-// Function Returns Non Zero if a Service with the given Name Exists,
-// otherwise 0
-//---------------
-Function ServiceExists (ServiceName: PChar): Integer; stdcall;
-begin
- Result := Core.Services.ServiceExists(ServiceName);
-end;
-
-end.
+unit uPluginInterface; +{********************* + uPluginInterface + Unit fills a TPluginInterface Structur with Method Pointers + Unit Contains all Functions called directly by Plugins +*********************} + +interface + +{$I switches.inc} + +uses uPluginDefs; + +//--------------- +// Methods for Plugin +//--------------- + {******** Hook specific Methods ********} + {Function Creates a new Hookable Event and Returns the Handle + or 0 on Failure. (Name already exists)} + Function CreateHookableEvent (EventName: PChar): THandle; stdcall; + + {Function Destroys an Event and Unhooks all Hooks to this Event. + 0 on success, not 0 on Failure} + Function DestroyHookableEvent (hEvent: THandle): integer; stdcall; + + {Function start calling the Hook Chain + 0 if Chain is called until the End, -1 if Event Handle is not valid + otherwise Return Value of the Hook that breaks the Chain} + Function NotivyEventHooks (hEvent: THandle; wParam: TwParam; lParam: TlParam): integer; stdcall; + + {Function Hooks an Event by Name. + Returns Hook Handle on Success, otherwise 0} + Function HookEvent (EventName: PChar; HookProc: TUS_Hook): THandle; stdcall; + + {Function Removes the Hook from the Chain + Returns 0 on Success} + Function UnHookEvent (hHook: THandle): Integer; stdcall; + + {Function Returns Non Zero if a Event with the given Name Exists, + otherwise 0} + Function EventExists (EventName: PChar): Integer; stdcall; + + {******** Service specific Methods ********} + {Function Creates a new Service and Returns the Services Handle + or 0 on Failure. (Name already exists)} + Function CreateService (ServiceName: PChar; ServiceProc: TUS_Service): THandle; stdcall; + + {Function Destroys a Service. + 0 on success, not 0 on Failure} + Function DestroyService (hService: THandle): integer; stdcall; + + {Function Calls a Services Proc + Returns Services Return Value or SERVICE_NOT_FOUND on Failure} + Function CallService (ServiceName: PChar; wParam: TwParam; lParam: TlParam): integer; stdcall; + + {Function Returns Non Zero if a Service with the given Name Exists, + otherwise 0} + Function ServiceExists (ServiceName: PChar): Integer; stdcall; + +implementation +uses UCore; + +{******** Hook specific Methods ********} +//--------------- +// Function Creates a new Hookable Event and Returns the Handle +// or 0 on Failure. (Name already exists) +//--------------- +Function CreateHookableEvent (EventName: PChar): THandle; stdcall; +begin + Result := Core.Hooks.AddEvent(EventName); +end; + +//--------------- +// Function Destroys an Event and Unhooks all Hooks to this Event. +// 0 on success, not 0 on Failure +//--------------- +Function DestroyHookableEvent (hEvent: THandle): integer; stdcall; +begin + Result := Core.Hooks.DelEvent(hEvent); +end; + +//--------------- +// Function start calling the Hook Chain +// 0 if Chain is called until the End, -1 if Event Handle is not valid +// otherwise Return Value of the Hook that breaks the Chain +//--------------- +Function NotivyEventHooks (hEvent: THandle; wParam: TwParam; lParam: TlParam): integer; stdcall; +begin + Result := Core.Hooks.CallEventChain(hEvent, wParam, lParam); +end; + +//--------------- +// Function Hooks an Event by Name. +// Returns Hook Handle on Success, otherwise 0 +//--------------- +Function HookEvent (EventName: PChar; HookProc: TUS_Hook): THandle; stdcall; +begin + Result := Core.Hooks.AddSubscriber(EventName, HookProc); +end; + +//--------------- +// Function Removes the Hook from the Chain +// Returns 0 on Success +//--------------- +Function UnHookEvent (hHook: THandle): Integer; stdcall; +begin + Result := Core.Hooks.DelSubscriber(hHook); +end; + +//--------------- +// Function Returns Non Zero if a Event with the given Name Exists, +// otherwise 0 +//--------------- +Function EventExists (EventName: PChar): Integer; stdcall; +begin + Result := Core.Hooks.EventExists(EventName); +end; + + {******** Service specific Methods ********} +//--------------- +// Function Creates a new Service and Returns the Services Handle +// or 0 on Failure. (Name already exists) +//--------------- +Function CreateService (ServiceName: PChar; ServiceProc: TUS_Service): THandle; stdcall; +begin + Result := Core.Services.AddService(ServiceName, ServiceProc); +end; + +//--------------- +// Function Destroys a Service. +// 0 on success, not 0 on Failure +//--------------- +Function DestroyService (hService: THandle): integer; stdcall; +begin + Result := Core.Services.DelService(hService); +end; + +//--------------- +// Function Calls a Services Proc +// Returns Services Return Value or SERVICE_NOT_FOUND on Failure +//--------------- +Function CallService (ServiceName: PChar; wParam: TwParam; lParam: TlParam): integer; stdcall; +begin + Result := Core.Services.CallService(ServiceName, wParam, lParam); +end; + +//--------------- +// Function Returns Non Zero if a Service with the given Name Exists, +// otherwise 0 +//--------------- +Function ServiceExists (ServiceName: PChar): Integer; stdcall; +begin + Result := Core.Services.ServiceExists(ServiceName); +end; + +end. diff --git a/Game/Code/Classes/UServices.pas b/Game/Code/Classes/UServices.pas index 6a73521d..aa85625c 100644 --- a/Game/Code/Classes/UServices.pas +++ b/Game/Code/Classes/UServices.pas @@ -1,356 +1,356 @@ -unit UServices;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$ASMMODE Intel}
-{$ENDIF}
-
-uses uPluginDefs,
- SysUtils;
-{*********************
- TServiceManager
- Class for saving, managing and calling of Services.
- Saves all Services and their Procs
-*********************}
-
-type
- TServiceName = String[60];
- PServiceInfo = ^TServiceInfo;
- TServiceInfo = record
- Self: THandle; //Handle of this Service
- Hash: Integer; //4 Bit Hash of the Services Name
- Name: TServiceName; //Name of this Service
-
- Owner: Integer; //If < 0 [-(DLLMan Pluginindex + 1)]; 0 - undefined, On Error Full shutdown, If < 0 [ModuleIndex - 1]
-
- Next: PServiceInfo; //Pointer to the Next Service in teh list
-
- //Here is s/t tricky
- //To avoid writing of Wrapping Functions to offer a Service from a Class
- //We save a Normal Proc or a Method of a Class
- Case isClass: boolean of
- False: (Proc: TUS_Service); //Proc that will be called on Event
- True: (ProcOfClass: TUS_Service_of_Object);
- end;
-
- TServiceManager = class
- private
- //Managing Service List
- FirstService: PServiceInfo;
- LastService: PServiceInfo;
-
- //Some Speed improvement by caching the last 4 called Services
- //Most of the time a Service is called multiple times
- ServiceCache: Array[0..3] of PServiceInfo;
- NextCacheItem: Byte;
-
- //Next Service added gets this Handle:
- NextHandle: THandle;
- public
- Constructor Create;
-
- Function AddService(const ServiceName: PChar; const Proc: TUS_Service = nil; const ProcofClass: TUS_Service_of_Object = nil): THandle;
- Function DelService(const hService: THandle): integer;
-
- Function CallService(const ServiceName: PChar; const wParam: TwParam; lParam: TlParam): integer;
-
- Function NametoHash(const ServiceName: TServiceName): Integer;
- Function ServiceExists(const ServiceName: PChar): Integer;
- end;
-
-var
- ServiceManager: TServiceManager;
-
-implementation
-uses
- ULog,
- UCore;
-
-//------------
-// Create - Creates Class and Set Standard Values
-//------------
-Constructor TServiceManager.Create;
-begin
- inherited;
-
- FirstService := nil;
- LastService := nil;
-
- ServiceCache[0] := nil;
- ServiceCache[1] := nil;
- ServiceCache[2] := nil;
- ServiceCache[3] := nil;
-
- NextCacheItem := 0;
-
- NextHandle := 1;
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Succesful created!');
- {$ENDIF}
-end;
-
-//------------
-// Function Creates a new Service and Returns the Services Handle,
-// 0 on Failure. (Name already exists)
-//------------
-Function TServiceManager.AddService(const ServiceName: PChar; const Proc: TUS_Service; const ProcofClass: TUS_Service_of_Object): THandle;
-var
- Cur: PServiceInfo;
-begin
- Result := 0;
-
- If (@Proc <> nil) or (@ProcOfClass <> nil) then
- begin
- If (ServiceExists(ServiceName) = 0) then
- begin //There is a Proc and the Service does not already exist
- //Ok Add it!
-
- //Get Memory
- GetMem(Cur, SizeOf(TServiceInfo));
-
- //Fill it with Data
- Cur.Next := nil;
-
- If (@Proc = nil) then
- begin //Use the ProcofClass Method
- Cur.isClass := True;
- Cur.ProcOfClass := ProcofClass;
- end
- else //Use the normal Proc
- begin
- Cur.isClass := False;
- Cur.Proc := Proc;
- end;
-
- Cur.Self := NextHandle;
- //Zero Name
- Cur.Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
- Cur.Name := String(ServiceName);
- Cur.Hash := NametoHash(Cur.Name);
-
- //Add Owner to Service
- Cur.Owner := Core.CurExecuted;
-
- //Add Service to the List
- If (FirstService = nil) then
- FirstService := Cur;
-
- If (LastService <> nil) then
- LastService.Next := Cur;
-
- LastService := Cur;
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self));
- {$ENDIF}
-
- //Inc Next Handle
- Inc(NextHandle);
- end
- {$IFDEF DEBUG}
- else debugWriteln('ServiceManager: Try to readd Service: ' + ServiceName);
- {$ENDIF}
- end;
-end;
-
-//------------
-// Function Destroys a Service, 0 on success, not 0 on Failure
-//------------
-Function TServiceManager.DelService(const hService: THandle): integer;
-var
- Last, Cur: PServiceInfo;
- I: Integer;
-begin
- Result := -1;
-
- Last := nil;
- Cur := FirstService;
-
- //Search for Service to Delete
- While (Cur <> nil) do
- begin
- If (Cur.Self = hService) then
- begin //Found Service => Delete it
-
- //Delete from List
- If (Last = nil) then //Found first Service
- FirstService := Cur.Next
- Else //Service behind the first
- Last.Next := Cur.Next;
-
- //IF this is the LastService, correct LastService
- If (Cur = LastService) then
- LastService := Last;
-
- //Search for Service in Cache and delete it if found
- For I := 0 to High(ServiceCache) do
- If (ServiceCache[I] = Cur) then
- begin
- ServiceCache[I] := nil;
- end;
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Removed Service succesful: ' + Cur.Name);
- {$ENDIF}
-
- //Free Memory
- Freemem(Cur, SizeOf(TServiceInfo));
-
- //Break the Loop
- Break;
- end;
-
- //Go to Next Service
- Last := Cur;
- Cur := Cur.Next;
- end;
-end;
-
-//------------
-// Function Calls a Services Proc
-// Returns Services Return Value or SERVICE_NOT_FOUND on Failure
-//------------
-Function TServiceManager.CallService(const ServiceName: PChar; const wParam: TwParam; lParam: TlParam): integer;
-var
- SExists: Integer;
- Service: PServiceInfo;
- CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute
-begin
- Result := SERVICE_NOT_FOUND;
- SExists := ServiceExists(ServiceName);
- If (SExists <> 0) then
- begin
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- Service := Pointer(SExists);
-
- If (Service.isClass) then
- //Use Proc of Class
- Result := Service.ProcOfClass(wParam, lParam)
- Else
- //Use normal Proc
- Result := Service.Proc(wParam, lParam);
-
- //Restore CurExecuted
- Core.CurExecuted := CurExecutedBackup;
- end;
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result));
- {$ENDIF}
-end;
-
-//------------
-// Generates the Hash for the given Name
-//------------
-Function TServiceManager.NametoHash(const ServiceName: TServiceName): Integer;
-// FIXME: check if the non-asm version is fast enough and use it by default if so
-{$IF Defined(CPUX86_64)}
-asm
- { CL: Counter; RAX: Result; RDX: Current Memory Address }
- Mov RCX, 14
- Mov RDX, ServiceName {Save Address of String that should be "Hashed"}
- Mov RAX, [RDX]
- @FoldLoop: ADD RDX, 4 {jump 4 Byte(32 Bit) to the next tile }
- ADD RAX, [RDX] {Add the Value of the next 4 Byte of the String to the Hash}
- LOOP @FoldLoop {Fold again if there are Chars Left}
-end;
-{$ELSEIF Defined(CPU386) or Defined(CPUI386)}
-asm
- { CL: Counter; EAX: Result; EDX: Current Memory Address }
- Mov ECX, 14 {Init Counter, Fold 14 Times to get 4 Bytes out of 60}
- Mov EDX, ServiceName {Save Address of String that should be "Hashed"}
- Mov EAX, [EDX]
- @FoldLoop: ADD EDX, 4 {jump 4 Byte(32 Bit) to the next tile }
- ADD EAX, [EDX] {Add the Value of the next 4 Byte of the String to the Hash}
- LOOP @FoldLoop {Fold again if there are Chars Left}
-end;
-{$ELSE}
-var
- i: integer;
- ptr: ^integer;
-begin
- ptr := @ServiceName;
- Result := 0;
- for i := 1 to 14 do
- begin
- Result := Result + ptr^;
- Inc(ptr);
- end;
-end;
-{$IFEND}
-
-
-//------------
-// Function Returns Non Zero if a Service with the given Name Exists, otherwise 0
-//------------
-Function TServiceManager.ServiceExists(const ServiceName: PChar): Integer;
-var
- Name: TServiceName;
- Hash: Integer;
- Cur: PServiceInfo;
- I: Byte;
-begin
- Result := 0;
- // to-do : Write a Metbod (in ASM) to Zero and Add in one turn (faster then this dirty hack ;)
- //Zero Name:
- Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0;
- //Add Service Name
- Name := String(ServiceName);
- Hash := NametoHash(Name);
-
- //First of all Look for the Service in Cache
- For I := 0 to High(ServiceCache) do
- begin
- If (ServiceCache[I] <> nil) AND (ServiceCache[I].Hash = Hash) then
- begin
- If (ServiceCache[I].Name = Name) then
- begin //Found Service in Cache
- Result := Integer(ServiceCache[I]);
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Found Service in Cache: ''' + ServiceName + '''');
- {$ENDIF}
-
- Break;
- end;
- end;
- end;
-
- If (Result = 0) then
- begin
- Cur := FirstService;
- While (Cur <> nil) do
- begin
- If (Cur.Hash = Hash) then
- begin
- If (Cur.Name = Name) then
- begin //Found the Service
- Result := Integer(Cur);
-
- {$IFDEF DEBUG}
- debugWriteln('ServiceManager: Found Service in List: ''' + ServiceName + '''');
- {$ENDIF}
-
- //Add to Cache
- ServiceCache[NextCacheItem] := Cur;
- NextCacheItem := (NextCacheItem + 1) AND 3;
- Break;
- end;
- end;
-
- Cur := Cur.Next;
- end;
- end;
-end;
-
-end.
+unit UServices; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +{$IFDEF FPC} + {$ASMMODE Intel} +{$ENDIF} + +uses uPluginDefs, + SysUtils; +{********************* + TServiceManager + Class for saving, managing and calling of Services. + Saves all Services and their Procs +*********************} + +type + TServiceName = String[60]; + PServiceInfo = ^TServiceInfo; + TServiceInfo = record + Self: THandle; //Handle of this Service + Hash: Integer; //4 Bit Hash of the Services Name + Name: TServiceName; //Name of this Service + + Owner: Integer; //If < 0 [-(DLLMan Pluginindex + 1)]; 0 - undefined, On Error Full shutdown, If < 0 [ModuleIndex - 1] + + Next: PServiceInfo; //Pointer to the Next Service in teh list + + //Here is s/t tricky + //To avoid writing of Wrapping Functions to offer a Service from a Class + //We save a Normal Proc or a Method of a Class + Case isClass: boolean of + False: (Proc: TUS_Service); //Proc that will be called on Event + True: (ProcOfClass: TUS_Service_of_Object); + end; + + TServiceManager = class + private + //Managing Service List + FirstService: PServiceInfo; + LastService: PServiceInfo; + + //Some Speed improvement by caching the last 4 called Services + //Most of the time a Service is called multiple times + ServiceCache: Array[0..3] of PServiceInfo; + NextCacheItem: Byte; + + //Next Service added gets this Handle: + NextHandle: THandle; + public + Constructor Create; + + Function AddService(const ServiceName: PChar; const Proc: TUS_Service = nil; const ProcofClass: TUS_Service_of_Object = nil): THandle; + Function DelService(const hService: THandle): integer; + + Function CallService(const ServiceName: PChar; const wParam: TwParam; lParam: TlParam): integer; + + Function NametoHash(const ServiceName: TServiceName): Integer; + Function ServiceExists(const ServiceName: PChar): Integer; + end; + +var + ServiceManager: TServiceManager; + +implementation +uses + ULog, + UCore; + +//------------ +// Create - Creates Class and Set Standard Values +//------------ +Constructor TServiceManager.Create; +begin + inherited; + + FirstService := nil; + LastService := nil; + + ServiceCache[0] := nil; + ServiceCache[1] := nil; + ServiceCache[2] := nil; + ServiceCache[3] := nil; + + NextCacheItem := 0; + + NextHandle := 1; + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Succesful created!'); + {$ENDIF} +end; + +//------------ +// Function Creates a new Service and Returns the Services Handle, +// 0 on Failure. (Name already exists) +//------------ +Function TServiceManager.AddService(const ServiceName: PChar; const Proc: TUS_Service; const ProcofClass: TUS_Service_of_Object): THandle; +var + Cur: PServiceInfo; +begin + Result := 0; + + If (@Proc <> nil) or (@ProcOfClass <> nil) then + begin + If (ServiceExists(ServiceName) = 0) then + begin //There is a Proc and the Service does not already exist + //Ok Add it! + + //Get Memory + GetMem(Cur, SizeOf(TServiceInfo)); + + //Fill it with Data + Cur.Next := nil; + + If (@Proc = nil) then + begin //Use the ProcofClass Method + Cur.isClass := True; + Cur.ProcOfClass := ProcofClass; + end + else //Use the normal Proc + begin + Cur.isClass := False; + Cur.Proc := Proc; + end; + + Cur.Self := NextHandle; + //Zero Name + Cur.Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0; + Cur.Name := String(ServiceName); + Cur.Hash := NametoHash(Cur.Name); + + //Add Owner to Service + Cur.Owner := Core.CurExecuted; + + //Add Service to the List + If (FirstService = nil) then + FirstService := Cur; + + If (LastService <> nil) then + LastService.Next := Cur; + + LastService := Cur; + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Service added: ''' + ServiceName + ''', Handle: ' + InttoStr(Cur.Self)); + {$ENDIF} + + //Inc Next Handle + Inc(NextHandle); + end + {$IFDEF DEBUG} + else debugWriteln('ServiceManager: Try to readd Service: ' + ServiceName); + {$ENDIF} + end; +end; + +//------------ +// Function Destroys a Service, 0 on success, not 0 on Failure +//------------ +Function TServiceManager.DelService(const hService: THandle): integer; +var + Last, Cur: PServiceInfo; + I: Integer; +begin + Result := -1; + + Last := nil; + Cur := FirstService; + + //Search for Service to Delete + While (Cur <> nil) do + begin + If (Cur.Self = hService) then + begin //Found Service => Delete it + + //Delete from List + If (Last = nil) then //Found first Service + FirstService := Cur.Next + Else //Service behind the first + Last.Next := Cur.Next; + + //IF this is the LastService, correct LastService + If (Cur = LastService) then + LastService := Last; + + //Search for Service in Cache and delete it if found + For I := 0 to High(ServiceCache) do + If (ServiceCache[I] = Cur) then + begin + ServiceCache[I] := nil; + end; + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Removed Service succesful: ' + Cur.Name); + {$ENDIF} + + //Free Memory + Freemem(Cur, SizeOf(TServiceInfo)); + + //Break the Loop + Break; + end; + + //Go to Next Service + Last := Cur; + Cur := Cur.Next; + end; +end; + +//------------ +// Function Calls a Services Proc +// Returns Services Return Value or SERVICE_NOT_FOUND on Failure +//------------ +Function TServiceManager.CallService(const ServiceName: PChar; const wParam: TwParam; lParam: TlParam): integer; +var + SExists: Integer; + Service: PServiceInfo; + CurExecutedBackup: Integer; //backup of Core.CurExecuted Attribute +begin + Result := SERVICE_NOT_FOUND; + SExists := ServiceExists(ServiceName); + If (SExists <> 0) then + begin + //Backup CurExecuted + CurExecutedBackup := Core.CurExecuted; + + Service := Pointer(SExists); + + If (Service.isClass) then + //Use Proc of Class + Result := Service.ProcOfClass(wParam, lParam) + Else + //Use normal Proc + Result := Service.Proc(wParam, lParam); + + //Restore CurExecuted + Core.CurExecuted := CurExecutedBackup; + end; + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Service ''' + ServiceName + ''' called. Result: ' + InttoStr(Result)); + {$ENDIF} +end; + +//------------ +// Generates the Hash for the given Name +//------------ +Function TServiceManager.NametoHash(const ServiceName: TServiceName): Integer; +// FIXME: check if the non-asm version is fast enough and use it by default if so +{$IF Defined(CPUX86_64)} +asm + { CL: Counter; RAX: Result; RDX: Current Memory Address } + Mov RCX, 14 + Mov RDX, ServiceName {Save Address of String that should be "Hashed"} + Mov RAX, [RDX] + @FoldLoop: ADD RDX, 4 {jump 4 Byte(32 Bit) to the next tile } + ADD RAX, [RDX] {Add the Value of the next 4 Byte of the String to the Hash} + LOOP @FoldLoop {Fold again if there are Chars Left} +end; +{$ELSEIF Defined(CPU386) or Defined(CPUI386)} +asm + { CL: Counter; EAX: Result; EDX: Current Memory Address } + Mov ECX, 14 {Init Counter, Fold 14 Times to get 4 Bytes out of 60} + Mov EDX, ServiceName {Save Address of String that should be "Hashed"} + Mov EAX, [EDX] + @FoldLoop: ADD EDX, 4 {jump 4 Byte(32 Bit) to the next tile } + ADD EAX, [EDX] {Add the Value of the next 4 Byte of the String to the Hash} + LOOP @FoldLoop {Fold again if there are Chars Left} +end; +{$ELSE} +var + i: integer; + ptr: ^integer; +begin + ptr := @ServiceName; + Result := 0; + for i := 1 to 14 do + begin + Result := Result + ptr^; + Inc(ptr); + end; +end; +{$IFEND} + + +//------------ +// Function Returns Non Zero if a Service with the given Name Exists, otherwise 0 +//------------ +Function TServiceManager.ServiceExists(const ServiceName: PChar): Integer; +var + Name: TServiceName; + Hash: Integer; + Cur: PServiceInfo; + I: Byte; +begin + Result := 0; + // to-do : Write a Metbod (in ASM) to Zero and Add in one turn (faster then this dirty hack ;) + //Zero Name: + Name := #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0 + #0; + //Add Service Name + Name := String(ServiceName); + Hash := NametoHash(Name); + + //First of all Look for the Service in Cache + For I := 0 to High(ServiceCache) do + begin + If (ServiceCache[I] <> nil) AND (ServiceCache[I].Hash = Hash) then + begin + If (ServiceCache[I].Name = Name) then + begin //Found Service in Cache + Result := Integer(ServiceCache[I]); + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Found Service in Cache: ''' + ServiceName + ''''); + {$ENDIF} + + Break; + end; + end; + end; + + If (Result = 0) then + begin + Cur := FirstService; + While (Cur <> nil) do + begin + If (Cur.Hash = Hash) then + begin + If (Cur.Name = Name) then + begin //Found the Service + Result := Integer(Cur); + + {$IFDEF DEBUG} + debugWriteln('ServiceManager: Found Service in List: ''' + ServiceName + ''''); + {$ENDIF} + + //Add to Cache + ServiceCache[NextCacheItem] := Cur; + NextCacheItem := (NextCacheItem + 1) AND 3; + Break; + end; + end; + + Cur := Cur.Next; + end; + end; +end; + +end. diff --git a/Game/Code/Classes/USingNotes.pas b/Game/Code/Classes/USingNotes.pas index f0754105..3b268d10 100644 --- a/Game/Code/Classes/USingNotes.pas +++ b/Game/Code/Classes/USingNotes.pas @@ -1,13 +1,13 @@ -unit USingNotes;
-
-interface
-
-{$I switches.inc}
-
-{ Dummy Unit atm
- For further expantation
- Placeholder for Class that will handle the Notes Drawing}
-
-implementation
-
-end.
+unit USingNotes; + +interface + +{$I switches.inc} + +{ Dummy Unit atm + For further expantation + Placeholder for Class that will handle the Notes Drawing} + +implementation + +end. diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas index 9dce207e..fb74f34e 100644 --- a/Game/Code/Classes/UTextClasses.pas +++ b/Game/Code/Classes/UTextClasses.pas @@ -1,60 +1,60 @@ -unit UTextClasses;
-
-interface
-
-{$I switches.inc}
-
-uses
- gl,
- SDL,
- UTexture,
- Classes,
- SDL_ttf,
- ULog;
-
-{
-// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
-// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
-// thanks to Bob Pendelton and Koshmaar!
-// (1) let's start with a glyph, this represents one character in a word
-
-type
- TGlyph = record
- character : Char; // unsigned char, uchar is something else in delphi
- glyphsSolid[8] : GlyphTexture; // fast, but not that
- glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
-
-//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
- deconstructor procedure ReleaseTextures();
-end;
-
-// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
-
- GlyphTexture = record
- textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
- width,
- height : Cardinal;
- charWidth,
- charHeight : Integer;
- advance : Integer; // don't know yet for what this one is
-}
-
-{
-// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
- TGlyphsContainer = record
- glyphs array of TGlyph;
- FontName array of string;
- refCount : uChar; // unsigned char, uchar is something else in delphi
- font : PTTF_font;
- size,
- lineSkip : Cardinal; // vertical distance between multi line text output
- descent : Integer;
-
-
-
-}
-
-
-implementation
-
-end.
+unit UTextClasses; + +interface + +{$I switches.inc} + +uses + gl, + SDL, + UTexture, + Classes, + SDL_ttf, + ULog; + +{ +// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf +// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png +// thanks to Bob Pendelton and Koshmaar! +// (1) let's start with a glyph, this represents one character in a word + +type + TGlyph = record + character : Char; // unsigned char, uchar is something else in delphi + glyphsSolid[8] : GlyphTexture; // fast, but not that + glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty + +//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P) + deconstructor procedure ReleaseTextures(); +end; + +// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P + + GlyphTexture = record + textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one + width, + height : Cardinal; + charWidth, + charHeight : Integer; + advance : Integer; // don't know yet for what this one is +} + +{ +// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need + TGlyphsContainer = record + glyphs array of TGlyph; + FontName array of string; + refCount : uChar; // unsigned char, uchar is something else in delphi + font : PTTF_font; + size, + lineSkip : Cardinal; // vertical distance between multi line text output + descent : Integer; + + + +} + + +implementation + +end. diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 805bf51a..e38e08c2 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -1,2283 +1,2283 @@ -unit UThemes;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- ULog,
- IniFiles,
- SysUtils,
- Classes,
- UTexture;
-
-type
- TRGB = record
- R: single;
- G: single;
- B: single;
- end;
-
- TRGBA = record
- R, G, B, A: Double;
- end;
-
- TThemeBackground = record
- Tex: string;
- end;
-
- TThemeStatic = record
- X: integer;
- Y: integer;
- Z: real;
- W: integer;
- H: integer;
- Color: string;
- ColR: real;
- ColG: real;
- ColB: real;
- Tex: string;
- Typ: TTextureType;
- TexX1: real;
- TexY1: real;
- TexX2: real;
- TexY2: real;
- //Reflection
- Reflection: boolean;
- Reflectionspacing: Real;
- end;
- AThemeStatic = array of TThemeStatic;
-
- TThemeText = record
- X: integer;
- Y: integer;
- W: integer;
- Color: string;
- ColR: real;
- ColG: real;
- ColB: real;
- Font: integer;
- Size: integer;
- Align: integer;
- Text: string;
- //Reflection
- Reflection: boolean;
- ReflectionSpacing: Real;
- end;
- AThemeText = array of TThemeText;
-
- TThemeButton = record
- Text: AThemeText;
- X: integer;
- Y: integer;
- Z: Real;
- W: integer;
- H: integer;
- Color: string;
- ColR: real;
- ColG: real;
- ColB: real;
- Int: real;
- DColor: string;
- DColR: real;
- DColG: real;
- DColB: real;
- DInt: real;
- Tex: string;
- Typ: TTextureType;
-
- Visible: Boolean;
-
- //Reflection Mod
- Reflection: boolean;
- Reflectionspacing: Real;
- //Fade Mod
- SelectH: integer;
- SelectW: integer;
- Fade: boolean;
- FadeText: boolean;
- DeSelectReflectionspacing : Real;
- FadeTex: string;
- FadeTexPos: integer;
-
- //Button Collection Mod
- Parent: Byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement
- end;
-
- //Button Collection Mod
- TThemeButtonCollection = record
- Style: TThemeButton;
- ChildCount: Byte; //No of assigned Childs
- FirstChild: Byte; //No of Child on whose Interaction Position the Button should be
- end;
-
- AThemeButtonCollection = array of TThemeButtonCollection;
- PAThemeButtonCollection = ^AThemeButtonCollection;
-
- TThemeSelect = record
- Tex: string;
- TexSBG: string;
- X: integer;
- Y: integer;
- W: integer;
- H: integer;
- Text: string;
- ColR, ColG, ColB, Int: real;
- DColR, DColG, DColB, DInt: real;
- TColR, TColG, TColB, TInt: real;
- TDColR, TDColG, TDColB, TDInt: real;
- SBGColR, SBGColG, SBGColB, SBGInt: real;
- SBGDColR, SBGDColG, SBGDColB, SBGDInt: real;
- STColR, STColG, STColB, STInt: real;
- STDColR, STDColG, STDColB, STDInt: real;
- SkipX: integer;
- end;
-
- TThemeSelectSlide = record
- Tex: string;
- TexSBG: string;
- X: integer;
- Y: integer;
- W: integer;
- H: integer;
- Z: real;
-
- TextSize: integer;
-
- //SBGW Mod
- SBGW: integer;
-
- Text: string;
- ColR, ColG, ColB, Int: real;
- DColR, DColG, DColB, DInt: real;
- TColR, TColG, TColB, TInt: real;
- TDColR, TDColG, TDColB, TDInt: real;
- SBGColR, SBGColG, SBGColB, SBGInt: real;
- SBGDColR, SBGDColG, SBGDColB, SBGDInt: real;
- STColR, STColG, STColB, STInt: real;
- STDColR, STDColG, STDColB, STDInt: real;
- SkipX: integer;
- end;
-
- PThemeBasic = ^TThemeBasic;
- TThemeBasic = class
- Background: TThemeBackground;
- Text: AThemeText;
- Static: AThemeStatic;
-
- //Button Collection Mod
- ButtonCollection: AThemeButtonCollection;
- end;
-
- TThemeLoading = class(TThemeBasic)
- StaticAnimation: TThemeStatic;
- TextLoading: TThemeText;
- end;
-
- TThemeMain = class(TThemeBasic)
- ButtonSolo: TThemeButton;
- ButtonMulti: TThemeButton;
- ButtonStat: TThemeButton;
- ButtonEditor: TThemeButton;
- ButtonOptions: TThemeButton;
- ButtonExit: TThemeButton;
-
- TextDescription: TThemeText;
- TextDescriptionLong: TThemeText;
- Description: array[0..5] of string;
- DescriptionLong: array[0..5] of string;
- end;
-
- TThemeName = class(TThemeBasic)
- ButtonPlayer: array[1..6] of TThemeButton;
- end;
-
- TThemeLevel = class(TThemeBasic)
- ButtonEasy: TThemeButton;
- ButtonMedium: TThemeButton;
- ButtonHard: TThemeButton;
- end;
-
- TThemeSong = class(TThemeBasic)
- TextArtist: TThemeText;
- TextTitle: TThemeText;
- TextNumber: TThemeText;
-
- //Video Icon Mod
- VideoIcon: TThemeStatic;
-
- //Show Cat in TopLeft Mod
- TextCat: TThemeText;
- StaticCat: TThemeStatic;
-
- //Cover Mod
- Cover: record
- Reflections: Boolean;
- X: Integer;
- Y: Integer;
- Z: Integer;
- W: Integer;
- H: Integer;
- Style: Integer;
- end;
-
- //Equalizer Mod
- Equalizer: record
- Visible: Boolean;
- Direction: Boolean;
- Alpha: real;
- X: Integer;
- Y: Integer;
- Z: Real;
- W: Integer;
- H: Integer;
- Space: Integer;
- Bands: Integer;
- Length: Integer;
- ColR, ColG, ColB: Real;
- end;
-
-
- //Party and Non Party specific Statics and Texts
- StaticParty: AThemeStatic;
- TextParty: AThemeText;
-
- StaticNonParty: AThemeStatic;
- TextNonParty: AThemeText;
-
- //Party Mode
- StaticTeam1Joker1: TThemeStatic;
- StaticTeam1Joker2: TThemeStatic;
- StaticTeam1Joker3: TThemeStatic;
- StaticTeam1Joker4: TThemeStatic;
- StaticTeam1Joker5: TThemeStatic;
- StaticTeam2Joker1: TThemeStatic;
- StaticTeam2Joker2: TThemeStatic;
- StaticTeam2Joker3: TThemeStatic;
- StaticTeam2Joker4: TThemeStatic;
- StaticTeam2Joker5: TThemeStatic;
- StaticTeam3Joker1: TThemeStatic;
- StaticTeam3Joker2: TThemeStatic;
- StaticTeam3Joker3: TThemeStatic;
- StaticTeam3Joker4: TThemeStatic;
- StaticTeam3Joker5: TThemeStatic;
-
-
- end;
-
- TThemeSing = class(TThemeBasic)
-
- //TimeBar mod
- StaticTimeProgress: TThemeStatic;
- TextTimeText : TThemeText;
- //eoa TimeBar mod
-
- StaticP1: TThemeStatic;
- TextP1: TThemeText;
- StaticP1ScoreBG: TThemeStatic; //Static for ScoreBG
- TextP1Score: TThemeText;
-
- //moveable singbar mod
- StaticP1SingBar: TThemeStatic;
- StaticP1ThreePSingBar: TThemeStatic;
- StaticP1TwoPSingBar: TThemeStatic;
- StaticP2RSingBar: TThemeStatic;
- StaticP2MSingBar: TThemeStatic;
- StaticP3SingBar: TThemeStatic;
- //eoa moveable singbar
-
- //added for ps3 skin
- //game in 2/4 player modi
- StaticP1TwoP: TThemeStatic;
- StaticP1TwoPScoreBG: TThemeStatic; //Static for ScoreBG
- TextP1TwoP: TThemeText;
- TextP1TwoPScore: TThemeText;
- //game in 3/6 player modi
- StaticP1ThreeP: TThemeStatic;
- StaticP1ThreePScoreBG: TThemeStatic; //Static for ScoreBG
- TextP1ThreeP: TThemeText;
- TextP1ThreePScore: TThemeText;
- //eoa
-
- StaticP2R: TThemeStatic;
- StaticP2RScoreBG: TThemeStatic; //Static for ScoreBG
- TextP2R: TThemeText;
- TextP2RScore: TThemeText;
-
- StaticP2M: TThemeStatic;
- StaticP2MScoreBG: TThemeStatic; //Static for ScoreBG
- TextP2M: TThemeText;
- TextP2MScore: TThemeText;
-
- StaticP3R: TThemeStatic;
- StaticP3RScoreBG: TThemeStatic; //Static for ScoreBG
- TextP3R: TThemeText;
- TextP3RScore: TThemeText;
-
- //Linebonus Translations
- LineBonusText: Array [0..8] of String;
-
- //Pause Popup
- PausePopUp: TThemeStatic;
- end;
-
- TThemeScore = class(TThemeBasic)
- TextArtist: TThemeText;
- TextTitle: TThemeText;
-
- TextArtistTitle: TThemeText;
-
- PlayerStatic: array[1..6] of AThemeStatic;
- PlayerTexts: array[1..6] of AThemeText;
-
- TextName: array[1..6] of TThemeText;
- TextScore: array[1..6] of TThemeText;
-
- TextNotes: array[1..6] of TThemeText;
- TextNotesScore: array[1..6] of TThemeText;
- TextLineBonus: array[1..6] of TThemeText;
- TextLineBonusScore: array[1..6] of TThemeText;
- TextGoldenNotes: array[1..6] of TThemeText;
- TextGoldenNotesScore: array[1..6] of TThemeText;
- TextTotal: array[1..6] of TThemeText;
- TextTotalScore: array[1..6] of TThemeText;
-
- StaticBoxLightest: array[1..6] of TThemeStatic;
- StaticBoxLight: array[1..6] of TThemeStatic;
- StaticBoxDark: array[1..6] of TThemeStatic;
-
- StaticRatings: array[1..6] of TThemeStatic;
-
- StaticBackLevel: array[1..6] of TThemeStatic;
- StaticBackLevelRound: array[1..6] of TThemeStatic;
- StaticLevel: array[1..6] of TThemeStatic;
- StaticLevelRound: array[1..6] of TThemeStatic;
-
-// Description: array[0..5] of string;}
- end;
-
- TThemeTop5 = class(TThemeBasic)
- TextLevel: TThemeText;
- TextArtistTitle: TThemeText;
-
- StaticNumber: AThemeStatic;
- TextNumber: AThemeText;
- TextName: AThemeText;
- TextScore: AThemeText;
- end;
-
- TThemeOptions = class(TThemeBasic)
- ButtonGame: TThemeButton;
- ButtonGraphics: TThemeButton;
- ButtonSound: TThemeButton;
- ButtonLyrics: TThemeButton;
- ButtonThemes: TThemeButton;
- ButtonRecord: TThemeButton;
- ButtonAdvanced: TThemeButton;
- ButtonExit: TThemeButton;
-
- TextDescription: TThemeText;
- Description: array[0..7] of string;
- end;
-
- TThemeOptionsGame = class(TThemeBasic)
- SelectPlayers: TThemeSelect;
- SelectDifficulty: TThemeSelect;
- SelectLanguage: TThemeSelectSlide;
- SelectTabs: TThemeSelect;
- SelectSorting: TThemeSelectSlide;
- SelectDebug: TThemeSelect;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsGraphics = class(TThemeBasic)
- SelectFullscreen: TThemeSelect;
- SelectSlideResolution: TThemeSelectSlide;
- SelectDepth: TThemeSelect;
- SelectOscilloscope: TThemeSelect;
- SelectLineBonus: TThemeSelect;
- SelectMovieSize: TThemeSelect;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsSound = class(TThemeBasic)
- SelectMicBoost: TThemeSelect;
- SelectClickAssist: TThemeSelect;
- SelectBeatClick: TThemeSelect;
- SelectThreshold: TThemeSelect;
- //Song Preview
- SelectSlidePreviewVolume: TThemeSelectSlide;
- SelectSlidePreviewFading: TThemeSelectSlide;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsLyrics = class(TThemeBasic)
- SelectLyricsFont: TThemeSelect;
- SelectLyricsEffect: TThemeSelectSlide;
- SelectSolmization: TThemeSelect;
- SelectNoteLines: TThemeSelect;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsThemes = class(TThemeBasic)
- SelectTheme: TThemeSelectSlide;
- SelectSkin: TThemeSelectSlide;
- SelectColor: TThemeSelectSlide;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsRecord = class(TThemeBasic)
- SelectSlideCard: TThemeSelectSlide;
- SelectSlideInput: TThemeSelectSlide;
- SelectSlideChannel: TThemeSelectSlide;
- ButtonExit: TThemeButton;
- end;
-
- TThemeOptionsAdvanced = class(TThemeBasic)
- SelectLoadAnimation: TThemeSelect;
- SelectEffectSing: TThemeSelect;
- SelectScreenFade: TThemeSelect;
- SelectLineBonus: TThemeSelect;
- SelectAskbeforeDel: TThemeSelect;
- SelectOnSongClick: TThemeSelectSlide;
- SelectPartyPopup: TThemeSelect;
- ButtonExit: TThemeButton;
- end;
-
- //Error- and Check-Popup
- TThemeError = class(TThemeBasic)
- Button1: TThemeButton;
- TextError: TThemeText;
- end;
-
- TThemeCheck = class(TThemeBasic)
- Button1: TThemeButton;
- Button2: TThemeButton;
- TextCheck: TThemeText;
- end;
-
-
- //ScreenSong Menue
- TThemeSongMenu = class(TThemeBasic)
- Button1: TThemeButton;
- Button2: TThemeButton;
- Button3: TThemeButton;
- Button4: TThemeButton;
-
- SelectSlide3: TThemeSelectSlide;
-
- TextMenu: TThemeText;
- end;
-
- TThemeSongJumpTo = class(TThemeBasic)
- ButtonSearchText: TThemeButton;
- SelectSlideType: TThemeSelectSlide;
- TextFound: TThemeText;
-
- //Translated Texts
- Songsfound: String;
- NoSongsfound: String;
- CatText: String;
- IType: array [0..2] of String;
- end;
-
- //Party Screens
- TThemePartyNewRound = class(TThemeBasic)
- TextRound1: TThemeText;
- TextRound2: TThemeText;
- TextRound3: TThemeText;
- TextRound4: TThemeText;
- TextRound5: TThemeText;
- TextRound6: TThemeText;
- TextRound7: TThemeText;
- TextWinner1: TThemeText;
- TextWinner2: TThemeText;
- TextWinner3: TThemeText;
- TextWinner4: TThemeText;
- TextWinner5: TThemeText;
- TextWinner6: TThemeText;
- TextWinner7: TThemeText;
- TextNextRound: TThemeText;
- TextNextRoundNo: TThemeText;
- TextNextPlayer1: TThemeText;
- TextNextPlayer2: TThemeText;
- TextNextPlayer3: TThemeText;
-
- StaticRound1: TThemeStatic;
- StaticRound2: TThemeStatic;
- StaticRound3: TThemeStatic;
- StaticRound4: TThemeStatic;
- StaticRound5: TThemeStatic;
- StaticRound6: TThemeStatic;
- StaticRound7: TThemeStatic;
-
- TextScoreTeam1: TThemeText;
- TextScoreTeam2: TThemeText;
- TextScoreTeam3: TThemeText;
- TextNameTeam1: TThemeText;
- TextNameTeam2: TThemeText;
- TextNameTeam3: TThemeText;
- TextTeam1Players: TThemeText;
- TextTeam2Players: TThemeText;
- TextTeam3Players: TThemeText;
-
- StaticTeam1: TThemeStatic;
- StaticTeam2: TThemeStatic;
- StaticTeam3: TThemeStatic;
- StaticNextPlayer1: TThemeStatic;
- StaticNextPlayer2: TThemeStatic;
- StaticNextPlayer3: TThemeStatic;
- end;
-
- TThemePartyScore = class(TThemeBasic)
- TextScoreTeam1: TThemeText;
- TextScoreTeam2: TThemeText;
- TextScoreTeam3: TThemeText;
- TextNameTeam1: TThemeText;
- TextNameTeam2: TThemeText;
- TextNameTeam3: TThemeText;
- StaticTeam1: TThemeStatic;
- StaticTeam1BG: TThemeStatic;
- StaticTeam1Deco: TThemeStatic;
- StaticTeam2: TThemeStatic;
- StaticTeam2BG: TThemeStatic;
- StaticTeam2Deco: TThemeStatic;
- StaticTeam3: TThemeStatic;
- StaticTeam3BG: TThemeStatic;
- StaticTeam3Deco: TThemeStatic;
-
- DecoTextures: record
- ChangeTextures: Boolean;
-
- FirstTexture: String;
- FirstTyp: TTextureType;
- FirstColor: String;
-
- SecondTexture: String;
- SecondTyp: TTextureType;
- SecondColor: String;
-
- ThirdTexture: String;
- ThirdTyp: TTextureType;
- ThirdColor: String;
- end;
-
-
- TextWinner: TThemeText;
- end;
-
- TThemePartyWin = class(TThemeBasic)
- TextScoreTeam1: TThemeText;
- TextScoreTeam2: TThemeText;
- TextScoreTeam3: TThemeText;
- TextNameTeam1: TThemeText;
- TextNameTeam2: TThemeText;
- TextNameTeam3: TThemeText;
- StaticTeam1: TThemeStatic;
- StaticTeam1BG: TThemeStatic;
- StaticTeam1Deco: TThemeStatic;
- StaticTeam2: TThemeStatic;
- StaticTeam2BG: TThemeStatic;
- StaticTeam2Deco: TThemeStatic;
- StaticTeam3: TThemeStatic;
- StaticTeam3BG: TThemeStatic;
- StaticTeam3Deco: TThemeStatic;
-
- TextWinner: TThemeText;
- end;
-
- TThemePartyOptions = class(TThemeBasic)
- SelectLevel: TThemeSelectSlide;
- SelectPlayList: TThemeSelectSlide;
- SelectPlayList2: TThemeSelectSlide;
- SelectRounds: TThemeSelectSlide;
- SelectTeams: TThemeSelectSlide;
- SelectPlayers1: TThemeSelectSlide;
- SelectPlayers2: TThemeSelectSlide;
- SelectPlayers3: TThemeSelectSlide;
-
- {ButtonNext: TThemeButton;
- ButtonPrev: TThemeButton;}
- end;
-
- TThemePartyPlayer = class(TThemeBasic)
- Team1Name: TThemeButton;
- Player1Name: TThemeButton;
- Player2Name: TThemeButton;
- Player3Name: TThemeButton;
- Player4Name: TThemeButton;
-
- Team2Name: TThemeButton;
- Player5Name: TThemeButton;
- Player6Name: TThemeButton;
- Player7Name: TThemeButton;
- Player8Name: TThemeButton;
-
- Team3Name: TThemeButton;
- Player9Name: TThemeButton;
- Player10Name: TThemeButton;
- Player11Name: TThemeButton;
- Player12Name: TThemeButton;
-
- {ButtonNext: TThemeButton;
- ButtonPrev: TThemeButton;}
- end;
-
- //Stats Screens
- TThemeStatMain = class(TThemeBasic)
- ButtonScores: TThemeButton;
- ButtonSingers: TThemeButton;
- ButtonSongs: TThemeButton;
- ButtonBands: TThemeButton;
- ButtonExit: TThemeButton;
-
- TextOverview: TThemeText;
- end;
-
- TThemeStatDetail = class(TThemeBasic)
- ButtonNext: TThemeButton;
- ButtonPrev: TThemeButton;
- ButtonReverse: TThemeButton;
- ButtonExit: TThemeButton;
-
- TextDescription: TThemeText;
- TextPage: TThemeText;
- TextList: AThemeText;
-
- Description: array[0..3] of string;
- DescriptionR: array[0..3] of string;
- FormatStr: array[0..3] of string;
- PageStr: String;
- end;
-
- //Playlist Translations
- TThemePlaylist = record
- CatText: string;
- end;
-
- TTheme = class
- private
- {$IFDEF THEMESAVE}
- ThemeIni: TIniFile;
- {$ELSE}
- ThemeIni: TMemIniFile;
- {$ENDIF}
-
- LastThemeBasic: TThemeBasic;
- procedure create_theme_objects();
- public
-
- Loading: TThemeLoading;
- Main: TThemeMain;
- Name: TThemeName;
- Level: TThemeLevel;
- Song: TThemeSong;
- Sing: TThemeSing;
- Score: TThemeScore;
- Top5: TThemeTop5;
- Options: TThemeOptions;
- OptionsGame: TThemeOptionsGame;
- OptionsGraphics: TThemeOptionsGraphics;
- OptionsSound: TThemeOptionsSound;
- OptionsLyrics: TThemeOptionsLyrics;
- OptionsThemes: TThemeOptionsThemes;
- OptionsRecord: TThemeOptionsRecord;
- OptionsAdvanced: TThemeOptionsAdvanced;
- //error and check popup
- ErrorPopup: TThemeError;
- CheckPopup: TThemeCheck;
- //ScreenSong extensions
- SongMenu: TThemeSongMenu;
- SongJumpto: TThemeSongJumpTo;
- //Party Screens:
- PartyNewRound: TThemePartyNewRound;
- PartyScore: TThemePartyScore;
- PartyWin: TThemePartyWin;
- PartyOptions: TThemePartyOptions;
- PartyPlayer: TThemePartyPlayer;
-
- //Stats Screens:
- StatMain: TThemeStatMain;
- StatDetail: TThemeStatDetail;
-
- Playlist: TThemePlaylist;
-
- ILevel: array[0..2] of String;
-
- constructor Create(FileName: string); overload; // Initialize theme system
- constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color
- function LoadTheme(FileName: string; sColor: integer): boolean; // Load some theme settings from file
-
- procedure LoadColors;
-
- procedure ThemeLoadBasic(Theme: TThemeBasic; Name: string);
- procedure ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
- procedure ThemeLoadText(var ThemeText: TThemeText; Name: string);
- procedure ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
- procedure ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
- procedure ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
- procedure ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection = nil);
- procedure ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
- procedure ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
- procedure ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
- procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
-
- procedure ThemeSave(FileName: string);
- procedure ThemeSaveBasic(Theme: TThemeBasic; Name: string);
- procedure ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
- procedure ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
- procedure ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
- procedure ThemeSaveText(ThemeText: TThemeText; Name: string);
- procedure ThemeSaveTexts(ThemeText: AThemeText; Name: string);
- procedure ThemeSaveButton(ThemeButton: TThemeButton; Name: string);
-
- end;
-
- TColor = record
- Name: string;
- RGB: TRGB;
- end;
-
-function ColorExists(Name: string): integer;
-procedure LoadColor(var R, G, B: real; ColorName: string);
-function GetSystemColor(Color: integer): TRGB;
-function ColorSqrt(RGB: TRGB): TRGB;
-
-var
- //Skin: TSkin;
- Theme: TTheme;
- Color: array of TColor;
-
-implementation
-
-uses
- UCommon,
- ULanguage,
- USkins,
- UIni;
-
-constructor TTheme.Create(FileName: string);
-begin
- Create(FileName, 0);
-end;
-
-constructor TTheme.Create(FileName: string; Color: integer);
-begin
- inherited Create();
-
- Loading := TThemeLoading.Create;
- Main := TThemeMain.Create;
- Name := TThemeName.Create;
- Level := TThemeLevel.Create;
- Song := TThemeSong.Create;
- Sing := TThemeSing.Create;
- Score := TThemeScore.Create;
- Top5 := TThemeTop5.Create;
- Options := TThemeOptions.Create;
- OptionsGame := TThemeOptionsGame.Create;
- OptionsGraphics := TThemeOptionsGraphics.Create;
- OptionsSound := TThemeOptionsSound.Create;
- OptionsLyrics := TThemeOptionsLyrics.Create;
- OptionsThemes := TThemeOptionsThemes.Create;
- OptionsRecord := TThemeOptionsRecord.Create;
- OptionsAdvanced := TThemeOptionsAdvanced.Create;
-
- ErrorPopup := TThemeError.Create;
- CheckPopup := TThemeCheck.Create;
-
- SongMenu := TThemeSongMenu.Create;
- SongJumpto := TThemeSongJumpto.Create;
- //Party Screens
- PartyNewRound := TThemePartyNewRound.Create;
- PartyWin := TThemePartyWin.Create;
- PartyScore := TThemePartyScore.Create;
- PartyOptions := TThemePartyOptions.Create;
- PartyPlayer := TThemePartyPlayer.Create;
-
- //Stats Screens:
- StatMain := TThemeStatMain.Create;
- StatDetail := TThemeStatDetail.Create;
-
- LoadTheme(FileName, Color);
-
-end;
-
-
-function TTheme.LoadTheme(FileName: string; sColor: integer): boolean;
-var
- I: integer;
- Path: string;
-begin
- Result := false;
-
- create_theme_objects();
-
- Log.LogStatus('Loading: '+ FileName, 'TTheme.LoadTheme');
-
- FileName := AdaptFilePaths( FileName );
-
- if not FileExists(FileName) then
- begin
- Log.LogError('Theme does not exist ('+ FileName +')', 'TTheme.LoadTheme');
- end;
-
- if FileExists(FileName) then
- begin
- Result := true;
-
- {$IFDEF THEMESAVE}
- ThemeIni := TIniFile.Create(FileName);
- {$ELSE}
- ThemeIni := TMemIniFile.Create(FileName);
- {$ENDIF}
-
- if ThemeIni.ReadString('Theme', 'Name', '') <> '' then
- begin
-
- {Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar');
- Skin.SkinPath := 'Skins\' + Skin.SkinName + '\';
- Skin.SkinReg := false; }
- Skin.Color := sColor;
-
- Skin.LoadSkin(ISkin[Ini.SkinNo]);
-
- LoadColors;
-
-// ThemeIni.Free;
-// ThemeIni := TIniFile.Create('Themes\Singstar\Main.ini');
-
- // Loading
- ThemeLoadBasic(Loading, 'Loading');
- ThemeLoadText(Loading.TextLoading, 'LoadingTextLoading');
- ThemeLoadStatic(Loading.StaticAnimation, 'LoadingStaticAnimation');
-
- // Main
- ThemeLoadBasic(Main, 'Main');
-
- ThemeLoadText(Main.TextDescription, 'MainTextDescription');
- ThemeLoadText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
- ThemeLoadButton(Main.ButtonSolo, 'MainButtonSolo');
- ThemeLoadButton(Main.ButtonMulti, 'MainButtonMulti');
- ThemeLoadButton(Main.ButtonStat, 'MainButtonStats');
- ThemeLoadButton(Main.ButtonEditor, 'MainButtonEditor');
- ThemeLoadButton(Main.ButtonOptions, 'MainButtonOptions');
- ThemeLoadButton(Main.ButtonExit, 'MainButtonExit');
-
- //Main Desc Text Translation Start
-
- Main.Description[0] := Language.Translate('SING_SING');
- Main.DescriptionLong[0] := Language.Translate('SING_SING_DESC');
- Main.Description[1] := Language.Translate('SING_MULTI');
- Main.DescriptionLong[1] := Language.Translate('SING_MULTI_DESC');
- Main.Description[2] := Language.Translate('SING_STATS');
- Main.DescriptionLong[2] := Language.Translate('SING_STATS_DESC');
- Main.Description[3] := Language.Translate('SING_EDITOR');
- Main.DescriptionLong[3] := Language.Translate('SING_EDITOR_DESC');
- Main.Description[4] := Language.Translate('SING_GAME_OPTIONS');
- Main.DescriptionLong[4] := Language.Translate('SING_GAME_OPTIONS_DESC');
- Main.Description[5] := Language.Translate('SING_EXIT');
- Main.DescriptionLong[5] := Language.Translate('SING_EXIT_DESC');
-
- //Main Desc Text Translation End
-
- Main.TextDescription.Text := Main.Description[0];
- Main.TextDescriptionLong.Text := Main.DescriptionLong[0];
-
- // Name
- ThemeLoadBasic(Name, 'Name');
-
- for I := 1 to 6 do
- ThemeLoadButton(Name.ButtonPlayer[I], 'NameButtonPlayer'+IntToStr(I));
-
- // Level
- ThemeLoadBasic(Level, 'Level');
-
- ThemeLoadButton(Level.ButtonEasy, 'LevelButtonEasy');
- ThemeLoadButton(Level.ButtonMedium, 'LevelButtonMedium');
- ThemeLoadButton(Level.ButtonHard, 'LevelButtonHard');
-
-
- // Song
- ThemeLoadBasic(Song, 'Song');
-
- ThemeLoadText(Song.TextArtist, 'SongTextArtist');
- ThemeLoadText(Song.TextTitle, 'SongTextTitle');
- ThemeLoadText(Song.TextNumber, 'SongTextNumber');
-
- //Video Icon Mod
- ThemeLoadStatic(Song.VideoIcon, 'SongVideoIcon');
-
- //Show Cat in TopLeft Mod
- ThemeLoadStatic(Song.StaticCat, 'SongStaticCat');
- ThemeLoadText(Song.TextCat, 'SongTextCat');
-
- //Load Cover Pos and Size from Theme Mod
- Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
- Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 190);
- Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
- Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
- Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
- Song.Cover.Reflections := (ThemeIni.ReadInteger('SongCover', 'Reflections', 0) = 1);
- //Load Cover Pos and Size from Theme Mod End
-
- //Load Equalizer Pos and Size from Theme Mod
- Song.Equalizer.Visible := (ThemeIni.ReadInteger('SongEqualizer', 'Visible', 0) = 1);
- Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1);
- Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1);
- Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1);
- Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 0);
- Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 0);
- Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1);
- Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8);
- Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8);
- Song.Equalizer.Bands := ThemeIni.ReadInteger('SongEqualizer', 'Bands', 5);
- Song.Equalizer.Length := ThemeIni.ReadInteger('SongEqualizer', 'Length', 12);
-
- //Color
- I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black'));
- if I >= 0 then begin
- Song.Equalizer.ColR := Color[I].RGB.R;
- Song.Equalizer.ColG := Color[I].RGB.G;
- Song.Equalizer.ColB := Color[I].RGB.B;
- end
- else begin
- Song.Equalizer.ColR := 0;
- Song.Equalizer.ColG := 0;
- Song.Equalizer.ColB := 0;
- end;
- //Load Equalizer Pos and Size from Theme Mod End
-
- //Party and Non Party specific Statics and Texts
- ThemeLoadStatics (Song.StaticParty, 'SongStaticParty');
- ThemeLoadTexts (Song.TextParty, 'SongTextParty');
-
- ThemeLoadStatics (Song.StaticNonParty, 'SongStaticNonParty');
- ThemeLoadTexts (Song.TextNonParty, 'SongTextNonParty');
-
- //Party Mode
- ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1');
- ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2');
- ThemeLoadStatic(Song.StaticTeam1Joker3, 'SongStaticTeam1Joker3');
- ThemeLoadStatic(Song.StaticTeam1Joker4, 'SongStaticTeam1Joker4');
- ThemeLoadStatic(Song.StaticTeam1Joker5, 'SongStaticTeam1Joker5');
-
- ThemeLoadStatic(Song.StaticTeam2Joker1, 'SongStaticTeam2Joker1');
- ThemeLoadStatic(Song.StaticTeam2Joker2, 'SongStaticTeam2Joker2');
- ThemeLoadStatic(Song.StaticTeam2Joker3, 'SongStaticTeam2Joker3');
- ThemeLoadStatic(Song.StaticTeam2Joker4, 'SongStaticTeam2Joker4');
- ThemeLoadStatic(Song.StaticTeam2Joker5, 'SongStaticTeam2Joker5');
-
- ThemeLoadStatic(Song.StaticTeam3Joker1, 'SongStaticTeam3Joker1');
- ThemeLoadStatic(Song.StaticTeam3Joker2, 'SongStaticTeam3Joker2');
- ThemeLoadStatic(Song.StaticTeam3Joker3, 'SongStaticTeam3Joker3');
- ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4');
- ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');
-
-
- // Sing
- ThemeLoadBasic(Sing, 'Sing');
-
- //TimeBar mod
- ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
- ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
- //eoa TimeBar mod
-
- //moveable singbar mod
- ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
- ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
- ThemeLoadStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
- ThemeLoadStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
- ThemeLoadStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
- ThemeLoadStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
- //eoa moveable singbar
-
- ThemeLoadStatic(Sing.StaticP1, 'SingP1Static');
- ThemeLoadText(Sing.TextP1, 'SingP1Text');
- ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
- ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore');
- //Added for ps3 skin
- //This one is shown in 2/4P mode
- //if it exists, otherwise the one Player equivaltents are used
- if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
- begin
- ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
- ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText');
- ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
- ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
- end
- else
- begin
- Sing.StaticP1TwoP := Sing.StaticP1;
- Sing.TextP1TwoP := Sing.TextP1;
- Sing.StaticP1TwoPScoreBG := Sing.StaticP1ScoreBG;
- Sing.TextP1TwoPScore := Sing.TextP1Score;
- end;
-
- //This one is shown in 3/6P mode
- //if it exists, otherwise the one Player equivaltents are used
- if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
- begin
- ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
- ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText');
- ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
- ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
- end
- else
- begin
- Sing.StaticP1ThreeP := Sing.StaticP1;
- Sing.TextP1ThreeP := Sing.TextP1;
- Sing.StaticP1ThreePScoreBG := Sing.StaticP1ScoreBG;
- Sing.TextP1ThreePScore := Sing.TextP1Score;
- end;
- //eoa
- ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic');
- ThemeLoadText(Sing.TextP2R, 'SingP2RText');
- ThemeLoadStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
- ThemeLoadText(Sing.TextP2RScore, 'SingP2RTextScore');
-
- ThemeLoadStatic(Sing.StaticP2M, 'SingP2MStatic');
- ThemeLoadText(Sing.TextP2M, 'SingP2MText');
- ThemeLoadStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
- ThemeLoadText(Sing.TextP2MScore, 'SingP2MTextScore');
-
- ThemeLoadStatic(Sing.StaticP3R, 'SingP3RStatic');
- ThemeLoadText(Sing.TextP3R, 'SingP3RText');
- ThemeLoadStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
- ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore');
-
- //Line Bonus Texts
- Sing.LineBonusText[0] := Language.Translate('POPUP_AWFUL');
- Sing.LineBonusText[1] := Sing.LineBonusText[0];
- Sing.LineBonusText[2] := Language.Translate('POPUP_POOR');
- Sing.LineBonusText[3] := Language.Translate('POPUP_BAD');
- Sing.LineBonusText[4] := Language.Translate('POPUP_NOTBAD');
- Sing.LineBonusText[5] := Language.Translate('POPUP_GOOD');
- Sing.LineBonusText[6] := Language.Translate('POPUP_GREAT');
- Sing.LineBonusText[7] := Language.Translate('POPUP_AWESOME');
- Sing.LineBonusText[8] := Language.Translate('POPUP_PERFECT');
-
- //PausePopup
- ThemeLoadStatic(Sing.PausePopUp, 'PausePopUpStatic');
-
- // Score
- ThemeLoadBasic(Score, 'Score');
-
- ThemeLoadText(Score.TextArtist, 'ScoreTextArtist');
- ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
- ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');
-
- for I := 1 to 6 do begin
- ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
- ThemeLoadTexts(Score.PlayerTexts[I], 'ScorePlayer' + IntToStr(I) + 'Text');
-
- ThemeLoadText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
- ThemeLoadText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
- ThemeLoadText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
- ThemeLoadText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
- ThemeLoadText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
- ThemeLoadText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
- ThemeLoadText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
- ThemeLoadText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
- ThemeLoadText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
- ThemeLoadText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));
-
- ThemeLoadStatic(Score.StaticBoxLightest[I], 'ScoreStaticBoxLightest' + IntToStr(I));
- ThemeLoadStatic(Score.StaticBoxLight[I], 'ScoreStaticBoxLight' + IntToStr(I));
- ThemeLoadStatic(Score.StaticBoxDark[I], 'ScoreStaticBoxDark' + IntToStr(I));
-
- ThemeLoadStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
- ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
- ThemeLoadStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
- ThemeLoadStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
-
- ThemeLoadStatic(Score.StaticRatings[I], 'ScoreStaticRatingPicture' + IntToStr(I));
- end;
-
- // Top5
- ThemeLoadBasic(Top5, 'Top5');
-
- ThemeLoadText(Top5.TextLevel, 'Top5TextLevel');
- ThemeLoadText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
- ThemeLoadStatics(Top5.StaticNumber, 'Top5StaticNumber');
- ThemeLoadTexts(Top5.TextNumber, 'Top5TextNumber');
- ThemeLoadTexts(Top5.TextName, 'Top5TextName');
- ThemeLoadTexts(Top5.TextScore, 'Top5TextScore');
-
- // Options
- ThemeLoadBasic(Options, 'Options');
-
- ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame');
- ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
- ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound');
- ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics');
- ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes');
- ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord');
- ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced');
- ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit');
-
- Options.Description[0] := Language.Translate('SING_OPTIONS_GAME_DESC');
- Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS_DESC');
- Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND_DESC');
- Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS_DESC');
- Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES_DESC');
- Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD_DESC');
- Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED_DESC');
- Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT');
-
- ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
- Options.TextDescription.Text := Options.Description[0];
-
- // Options Game
- ThemeLoadBasic(OptionsGame, 'OptionsGame');
-
- ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
- ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
- ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
- ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
- ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
- ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
- ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');
-
- // Options Graphics
- ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');
-
- ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
- ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
- ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
- ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
- ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
- ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
- ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');
-
- // Options Sound
- ThemeLoadBasic(OptionsSound, 'OptionsSound');
-
- ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
- ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
- ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
- ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
- //Song Preview
- ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume');
- ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading');
-
- ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');
-
- // Options Lyrics
- ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');
-
- ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
- ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
- ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
- ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines');
- ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
-
- // Options Themes
- ThemeLoadBasic(OptionsThemes, 'OptionsThemes');
-
- ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme');
- ThemeLoadSelectSlide(OptionsThemes.SelectSkin, 'OptionsThemesSelectSkin');
- ThemeLoadSelectSlide(OptionsThemes.SelectColor, 'OptionsThemesSelectColor');
- ThemeLoadButton(OptionsThemes.ButtonExit, 'OptionsThemesButtonExit');
-
- // Options Record
- ThemeLoadBasic(OptionsRecord, 'OptionsRecord');
-
- ThemeLoadSelectSlide(OptionsRecord.SelectSlideCard, 'OptionsRecordSelectSlideCard');
- ThemeLoadSelectSlide(OptionsRecord.SelectSlideInput, 'OptionsRecordSelectSlideInput');
- ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannel, 'OptionsRecordSelectSlideChannel');
- ThemeLoadButton(OptionsRecord.ButtonExit, 'OptionsRecordButtonExit');
-
- //Options Advanced
- ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');
-
- ThemeLoadSelect (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
- ThemeLoadSelect (OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade');
- ThemeLoadSelect (OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing');
- ThemeLoadSelect (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
- ThemeLoadSelectSlide (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
- ThemeLoadSelect (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
- ThemeLoadSelect (OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup');
- ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');
-
- //error and check popup
- ThemeLoadBasic (ErrorPopup, 'ErrorPopup');
- ThemeLoadButton(ErrorPopup.Button1, 'ErrorPopupButton1');
- ThemeLoadText (ErrorPopup.TextError,'ErrorPopupText');
- ThemeLoadBasic (CheckPopup, 'CheckPopup');
- ThemeLoadButton(CheckPopup.Button1, 'CheckPopupButton1');
- ThemeLoadButton(CheckPopup.Button2, 'CheckPopupButton2');
- ThemeLoadText(CheckPopup.TextCheck , 'CheckPopupText');
-
- //Song Menu
- ThemeLoadBasic (SongMenu, 'SongMenu');
- ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
- ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
- ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
- ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
- ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');
-
- ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');
-
- //Song Jumpto
- ThemeLoadBasic (SongJumpto, 'SongJumpto');
- ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
- ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
- ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
- //Translations
- SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
- SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
- SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
- SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
- SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
- SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');
-
- //Party Screens:
- //Party NewRound
- ThemeLoadBasic(PartyNewRound, 'PartyNewRound');
-
- ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
- ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
- ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
- ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
- ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
- ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
- ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
- ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
- ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
- ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
- ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
- ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
- ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
- ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
- ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
- ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
- ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
- ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
- ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');
-
- ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
- ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
- ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
- ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
- ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
- ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
- ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');
-
- ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
- ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
- ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
- ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
- ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
- ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');
-
- ThemeLoadText (PartyNewRound.TextTeam1Players, 'PartyNewRoundTextTeam1Players');
- ThemeLoadText (PartyNewRound.TextTeam2Players, 'PartyNewRoundTextTeam2Players');
- ThemeLoadText (PartyNewRound.TextTeam3Players, 'PartyNewRoundTextTeam3Players');
-
- ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
- ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
- ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');
- ThemeLoadStatic (PartyNewRound.StaticNextPlayer1, 'PartyNewRoundStaticNextPlayer1');
- ThemeLoadStatic (PartyNewRound.StaticNextPlayer2, 'PartyNewRoundStaticNextPlayer2');
- ThemeLoadStatic (PartyNewRound.StaticNextPlayer3, 'PartyNewRoundStaticNextPlayer3');
-
- //Party Score
- ThemeLoadBasic(PartyScore, 'PartyScore');
-
- ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
- ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
- ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
- ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
- ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
- ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');
-
- ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
- ThemeLoadStatic (PartyScore.StaticTeam1BG, 'PartyScoreStaticTeam1BG');
- ThemeLoadStatic (PartyScore.StaticTeam1Deco, 'PartyScoreStaticTeam1Deco');
- ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
- ThemeLoadStatic (PartyScore.StaticTeam2BG, 'PartyScoreStaticTeam2BG');
- ThemeLoadStatic (PartyScore.StaticTeam2Deco, 'PartyScoreStaticTeam2Deco');
- ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');
- ThemeLoadStatic (PartyScore.StaticTeam3BG, 'PartyScoreStaticTeam3BG');
- ThemeLoadStatic (PartyScore.StaticTeam3Deco, 'PartyScoreStaticTeam3Deco');
-
- //Load Party Score DecoTextures Object
- PartyScore.DecoTextures.ChangeTextures := (ThemeIni.ReadInteger('PartyScoreDecoTextures', 'ChangeTextures', 0) = 1);
- PartyScore.DecoTextures.FirstTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTexture', '');
- PartyScore.DecoTextures.FirstTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', ''), TEXTURE_TYPE_COLORIZED);
- PartyScore.DecoTextures.FirstColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstColor', 'Black');
-
- PartyScore.DecoTextures.SecondTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTexture', '');
- PartyScore.DecoTextures.SecondTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', ''), TEXTURE_TYPE_COLORIZED);
- PartyScore.DecoTextures.SecondColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondColor', 'Black');
-
- PartyScore.DecoTextures.ThirdTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTexture', '');
- PartyScore.DecoTextures.ThirdTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', ''), TEXTURE_TYPE_COLORIZED);
- PartyScore.DecoTextures.ThirdColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdColor', 'Black');
-
- ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');
-
- //Party Win
- ThemeLoadBasic(PartyWin, 'PartyWin');
-
- ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1');
- ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2');
- ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3');
- ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1');
- ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2');
- ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3');
-
- ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1');
- ThemeLoadStatic (PartyWin.StaticTeam1BG, 'PartyWinStaticTeam1BG');
- ThemeLoadStatic (PartyWin.StaticTeam1Deco, 'PartyWinStaticTeam1Deco');
- ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2');
- ThemeLoadStatic (PartyWin.StaticTeam2BG, 'PartyWinStaticTeam2BG');
- ThemeLoadStatic (PartyWin.StaticTeam2Deco, 'PartyWinStaticTeam2Deco');
- ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3');
- ThemeLoadStatic (PartyWin.StaticTeam3BG, 'PartyWinStaticTeam3BG');
- ThemeLoadStatic (PartyWin.StaticTeam3Deco, 'PartyWinStaticTeam3Deco');
-
- ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner');
-
- //Party Options
- ThemeLoadBasic(PartyOptions, 'PartyOptions');
- ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
- ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
- ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
- ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');
-
- {ThemeLoadButton (ButtonNext, 'ButtonNext');
- ThemeLoadButton (ButtonPrev, 'ButtonPrev');}
-
- //Party Player
- ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
- ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
- ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
- ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
- ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
- ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');
-
- ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
- ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
- ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
- ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
- ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');
-
- ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
- ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
- ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
- ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
- ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');
-
- {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
- ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}
-
- ThemeLoadBasic(StatMain, 'StatMain');
-
- ThemeLoadButton(StatMain.ButtonScores, 'StatMainButtonScores');
- ThemeLoadButton(StatMain.ButtonSingers, 'StatMainButtonSingers');
- ThemeLoadButton(StatMain.ButtonSongs, 'StatMainButtonSongs');
- ThemeLoadButton(StatMain.ButtonBands, 'StatMainButtonBands');
- ThemeLoadButton(StatMain.ButtonExit, 'StatMainButtonExit');
-
- ThemeLoadText (StatMain.TextOverview, 'StatMainTextOverview');
-
-
- ThemeLoadBasic(StatDetail, 'StatDetail');
-
- ThemeLoadButton(StatDetail.ButtonNext, 'StatDetailButtonNext');
- ThemeLoadButton(StatDetail.ButtonPrev, 'StatDetailButtonPrev');
- ThemeLoadButton(StatDetail.ButtonReverse, 'StatDetailButtonReverse');
- ThemeLoadButton(StatDetail.ButtonExit, 'StatDetailButtonExit');
-
- ThemeLoadText (StatDetail.TextDescription, 'StatDetailTextDescription');
- ThemeLoadText (StatDetail.TextPage, 'StatDetailTextPage');
- ThemeLoadTexts(StatDetail.TextList, 'StatDetailTextList');
-
- //Translate Texts
- StatDetail.Description[0] := Language.Translate('STAT_DESC_SCORES');
- StatDetail.Description[1] := Language.Translate('STAT_DESC_SINGERS');
- StatDetail.Description[2] := Language.Translate('STAT_DESC_SONGS');
- StatDetail.Description[3] := Language.Translate('STAT_DESC_BANDS');
-
- StatDetail.DescriptionR[0] := Language.Translate('STAT_DESC_SCORES_REVERSED');
- StatDetail.DescriptionR[1] := Language.Translate('STAT_DESC_SINGERS_REVERSED');
- StatDetail.DescriptionR[2] := Language.Translate('STAT_DESC_SONGS_REVERSED');
- StatDetail.DescriptionR[3] := Language.Translate('STAT_DESC_BANDS_REVERSED');
-
- StatDetail.FormatStr[0] := Language.Translate('STAT_FORMAT_SCORES');
- StatDetail.FormatStr[1] := Language.Translate('STAT_FORMAT_SINGERS');
- StatDetail.FormatStr[2] := Language.Translate('STAT_FORMAT_SONGS');
- StatDetail.FormatStr[3] := Language.Translate('STAT_FORMAT_BANDS');
-
- StatDetail.PageStr := Language.Translate('STAT_PAGE');
-
- //Playlist Translations
- Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT');
-
- //Level Translations
- //Fill ILevel
- ILevel[0] := Language.Translate('SING_EASY');
- ILevel[1] := Language.Translate('SING_MEDIUM');
- ILevel[2] := Language.Translate('SING_HARD');
- end;
-
- ThemeIni.Free;
- end;
-end;
-
-procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; Name: string);
-begin
- ThemeLoadBackground(Theme.Background, Name);
- ThemeLoadTexts(Theme.Text, Name + 'Text');
- ThemeLoadStatics(Theme.Static, Name + 'Static');
- ThemeLoadButtonCollections(Theme.ButtonCollection, Name + 'ButtonCollection');
-
- LastThemeBasic := Theme;
-end;
-
-procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
-begin
- ThemeBackground.Tex := ThemeIni.ReadString(Name + 'Background', 'Tex', '');
-end;
-
-procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; Name: string);
-var
- C: integer;
-begin
- ThemeText.X := ThemeIni.ReadInteger(Name, 'X', 0);
- ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
- ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0);
-
- ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0);
- ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0);
- ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0);
-
- ThemeText.Font := ThemeIni.ReadInteger(Name, 'Font', 0);
- ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0);
- ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0);
-
- ThemeText.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
- ThemeText.Color := ThemeIni.ReadString(Name, 'Color', '');
-
- //Reflection
- ThemeText.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0)) = 1;
- ThemeText.Reflectionspacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);
-
- C := ColorExists(ThemeText.Color);
- if C >= 0 then begin
- ThemeText.ColR := Color[C].RGB.R;
- ThemeText.ColG := Color[C].RGB.G;
- ThemeText.ColB := Color[C].RGB.B;
- end;
-end;
-
-procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
-var
- T: integer;
-begin
- T := 1;
- while ThemeIni.SectionExists(Name + IntToStr(T)) do begin
- SetLength(ThemeText, T);
- ThemeLoadText(ThemeText[T-1], Name + IntToStr(T));
- Inc(T);
- end;
-end;
-
-procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
-var
- C: integer;
-begin
- ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', '');
-
- ThemeStatic.X := ThemeIni.ReadInteger(Name, 'X', 0);
- ThemeStatic.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
- ThemeStatic.Z := ThemeIni.ReadFloat (Name, 'Z', 0);
- ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0);
- ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0);
-
- ThemeStatic.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN);
- ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', '');
-
- C := ColorExists(ThemeStatic.Color);
- if C >= 0 then begin
- ThemeStatic.ColR := Color[C].RGB.R;
- ThemeStatic.ColG := Color[C].RGB.G;
- ThemeStatic.ColB := Color[C].RGB.B;
- end;
-
- ThemeStatic.TexX1 := ThemeIni.ReadFloat(Name, 'TexX1', 0);
- ThemeStatic.TexY1 := ThemeIni.ReadFloat(Name, 'TexY1', 0);
- ThemeStatic.TexX2 := ThemeIni.ReadFloat(Name, 'TexX2', 1);
- ThemeStatic.TexY2 := ThemeIni.ReadFloat(Name, 'TexY2', 1);
-
- //Reflection Mod
- ThemeStatic.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
- ThemeStatic.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);
-end;
-
-procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
-var
- S: integer;
-begin
- S := 1;
- while ThemeIni.SectionExists(Name + IntToStr(S)) do begin
- SetLength(ThemeStatic, S);
- ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S));
- Inc(S);
- end;
-end;
-
-//Button Collection Mod
-procedure TTheme.ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
-var T: Integer;
-begin
- //Load Collection Style
- ThemeLoadButton(Collection.Style, Name);
-
- //Load Other Attributes
- T := ThemeIni.ReadInteger (Name, 'FirstChild', 0);
- if (T > 0) And (T < 256) then
- Collection.FirstChild := T
- else
- Collection.FirstChild := 0;
-end;
-
-procedure TTheme.ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
-var
- I: integer;
-begin
- I := 1;
- while ThemeIni.SectionExists(Name + IntToStr(I)) do begin
- SetLength(Collections, I);
- ThemeLoadButtonCollection(Collections[I-1], Name + IntToStr(I));
- Inc(I);
- end;
-end;
-//End Button Collection Mod
-
-procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection);
-var
- C: integer;
- TLen: integer;
- T: integer;
- Collections2: PAThemeButtonCollection;
-begin
- if not ThemeIni.SectionExists(Name) then
- begin
- ThemeButton.Visible := False;
- exit;
- end;
- ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', '');
- ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0);
- ThemeButton.Y := ThemeIni.ReadInteger (Name, 'Y', 0);
- ThemeButton.Z := ThemeIni.ReadFloat (Name, 'Z', 0);
- ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0);
- ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0);
- ThemeButton.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN);
-
- //Reflection Mod
- ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
- ThemeButton.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);
-
- ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
- ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
- ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
- ThemeButton.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
- ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
- ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
- ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
- ThemeButton.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);
-
- ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', '');
- C := ColorExists(ThemeButton.Color);
- if C >= 0 then begin
- ThemeButton.ColR := Color[C].RGB.R;
- ThemeButton.ColG := Color[C].RGB.G;
- ThemeButton.ColB := Color[C].RGB.B;
- end;
-
- ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', '');
- C := ColorExists(ThemeButton.DColor);
- if C >= 0 then begin
- ThemeButton.DColR := Color[C].RGB.R;
- ThemeButton.DColG := Color[C].RGB.G;
- ThemeButton.DColB := Color[C].RGB.B;
- end;
-
- ThemeButton.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 1) = 1);
-
- //Fade Mod
- ThemeButton.SelectH := ThemeIni.ReadInteger (Name, 'SelectH', ThemeButton.H);
- ThemeButton.SelectW := ThemeIni.ReadInteger (Name, 'SelectW', ThemeButton.W);
-
- ThemeButton.DeSelectReflectionspacing := ThemeIni.ReadFloat(Name, 'DeSelectReflectionSpacing', ThemeButton.Reflectionspacing);
-
- ThemeButton.Fade := (ThemeIni.ReadInteger(Name, 'Fade', 0) = 1);
- ThemeButton.FadeText := (ThemeIni.ReadInteger(Name, 'FadeText', 0) = 1);
-
-
- ThemeButton.FadeTex := ThemeIni.ReadString(Name, 'FadeTex', '');
- ThemeButton.FadeTexPos:= ThemeIni.ReadInteger(Name, 'FadeTexPos', 0);
- if (ThemeButton.FadeTexPos > 4) Or (ThemeButton.FadeTexPos < 0) then
- ThemeButton.FadeTexPos := 0;
-
- //Button Collection Mod
- T := ThemeIni.ReadInteger(Name, 'Parent', 0);
-
- //Set Collections to Last Basic Collections if no valid Value
- if (Collections = nil) then
- Collections2 := @LastThemeBasic.ButtonCollection
- else
- Collections2 := Collections;
- //Test for valid Value
- if (Collections2 <> nil) AND (T > 0) AND (T <= Length(Collections2^)) then
- begin
- Inc(Collections2^[T-1].ChildCount);
- ThemeButton.Parent := T;
- end
- else
- ThemeButton.Parent := 0;
-
- //Read ButtonTexts
- TLen := ThemeIni.ReadInteger(Name, 'Texts', 0);
- SetLength(ThemeButton.Text, TLen);
- for T := 1 to TLen do
- ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T));
-end;
-
-procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
-var
- C: integer;
-begin
- ThemeSelect.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
-
- ThemeSelect.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
- ThemeSelect.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');
-
- ThemeSelect.X := ThemeIni.ReadInteger(Name, 'X', 0);
- ThemeSelect.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
- ThemeSelect.W := ThemeIni.ReadInteger(Name, 'W', 0);
- ThemeSelect.H := ThemeIni.ReadInteger(Name, 'H', 0);
- ThemeSelect.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
-
-
- LoadColor(ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeIni.ReadString(Name, 'Color', ''));
- ThemeSelect.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
- LoadColor(ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
- ThemeSelect.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);
-
- LoadColor(ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
- ThemeSelect.TInt := ThemeIni.ReadFloat(Name, 'TInt', 1);
- LoadColor(ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
- ThemeSelect.TDInt := ThemeIni.ReadFloat(Name, 'TDInt', 1);
-
- LoadColor(ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
- ThemeSelect.SBGInt := ThemeIni.ReadFloat(Name, 'SBGInt', 1);
- LoadColor(ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
- ThemeSelect.SBGDInt := ThemeIni.ReadFloat(Name, 'SBGDInt', 1);
-
- LoadColor(ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
- ThemeSelect.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1);
- LoadColor(ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
- ThemeSelect.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1);
-end;
-
-procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
-var
- C: integer;
-begin
- ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
-
- ThemeSelectS.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
- ThemeSelectS.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');
-
- ThemeSelectS.X := ThemeIni.ReadInteger(Name, 'X', 0);
- ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
- ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0);
- ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0);
-
- ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
-
- ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10);
-
- ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
-
- ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);
-
- LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
- ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
- LoadColor(ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
- ThemeSelectS.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);
-
- LoadColor(ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
- ThemeSelectS.TInt := ThemeIni.ReadFloat(Name, 'TInt', 1);
- LoadColor(ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
- ThemeSelectS.TDInt := ThemeIni.ReadFloat(Name, 'TDInt', 1);
-
- LoadColor(ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
- ThemeSelectS.SBGInt := ThemeIni.ReadFloat(Name, 'SBGInt', 1);
- LoadColor(ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
- ThemeSelectS.SBGDInt := ThemeIni.ReadFloat(Name, 'SBGDInt', 1);
-
- LoadColor(ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
- ThemeSelectS.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1);
- LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
- ThemeSelectS.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1);
-end;
-
-procedure TTheme.LoadColors;
-var
- SL: TStringList;
- C: integer;
- S: string;
- Col: integer;
- RGB: TRGB;
-begin
- SL := TStringList.Create;
- ThemeIni.ReadSection('Colors', SL);
-
- // normal colors
- SetLength(Color, SL.Count);
- for C := 0 to SL.Count-1 do begin
- Color[C].Name := SL.Strings[C];
-
- S := ThemeIni.ReadString('Colors', SL.Strings[C], '');
-
- Color[C].RGB.R := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
- Delete(S, 1, Pos(' ', S));
-
- Color[C].RGB.G := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
- Delete(S, 1, Pos(' ', S));
-
- Color[C].RGB.B := StrToInt(S)/255;
- end;
-
- // skin color
- SetLength(Color, SL.Count + 3);
- C := SL.Count;
- Color[C].Name := 'ColorDark';
- Color[C].RGB := GetSystemColor(Skin.Color); //Ini.Color);
-
- C := C+1;
- Color[C].Name := 'ColorLight';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'ColorLightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // players colors
- SetLength(Color, Length(Color)+18);
-
- // P1
- C := C+1;
- Color[C].Name := 'P1Dark';
- Color[C].RGB := GetSystemColor(0); // 0 - blue
-
- C := C+1;
- Color[C].Name := 'P1Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P1Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // P2
- C := C+1;
- Color[C].Name := 'P2Dark';
- Color[C].RGB := GetSystemColor(3); // 3 - red
-
- C := C+1;
- Color[C].Name := 'P2Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P2Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // P3
- C := C+1;
- Color[C].Name := 'P3Dark';
- Color[C].RGB := GetSystemColor(1); // 1 - green
-
- C := C+1;
- Color[C].Name := 'P3Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P3Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // P4
- C := C+1;
- Color[C].Name := 'P4Dark';
- Color[C].RGB := GetSystemColor(4); // 4 - brown
-
- C := C+1;
- Color[C].Name := 'P4Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P4Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // P5
- C := C+1;
- Color[C].Name := 'P5Dark';
- Color[C].RGB := GetSystemColor(5); // 5 - yellow
-
- C := C+1;
- Color[C].Name := 'P5Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P5Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- // P6
- C := C+1;
- Color[C].Name := 'P6Dark';
- Color[C].RGB := GetSystemColor(6); // 6 - violet
-
- C := C+1;
- Color[C].Name := 'P6Light';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
- C := C+1;
- Color[C].Name := 'P6Lightest';
- Color[C].RGB := ColorSqrt(Color[C-1].RGB);
-
-
- SL.Free;
-end;
-
-function ColorExists(Name: string): integer;
-var
- C: integer;
-begin
- Result := -1;
- for C := 0 to High(Color) do
- if Color[C].Name = Name then Result := C;
-end;
-
-procedure LoadColor(var R, G, B: real; ColorName: string);
-var
- C: integer;
-begin
- C := ColorExists(ColorName);
- if C >= 0 then begin
- R := Color[C].RGB.R;
- G := Color[C].RGB.G;
- B := Color[C].RGB.B;
- end;
-end;
-
-function GetSystemColor(Color: integer): TRGB;
-begin
- case Color of
- 0: begin
- // blue
- Result.R := 71/255;
- Result.G := 175/255;
- Result.B := 247/255;
- end;
- 1: begin
- // green
- Result.R := 63/255;
- Result.G := 191/255;
- Result.B := 63/255;
- end;
- 2: begin
- // pink
- Result.R := 255/255;
-{ Result.G := 63/255;
- Result.B := 192/255;}
- Result.G := 175/255;
- Result.B := 247/255;
- end;
- 3: begin
- // red
- Result.R := 247/255;
- Result.G := 71/255;
- Result.B := 71/255;
- end;
- //'Violet', 'Orange', 'Yellow', 'Brown', 'Black'
- //New Theme-Color Patch
- 4: begin
- // violet
- Result.R := 230/255;
- Result.G := 63/255;
- Result.B := 230/255;
- end;
- 5: begin
- // orange
- Result.R := 255/255;
- Result.G := 144/255;
- Result.B := 0;
- end;
- 6: begin
- // yellow
- Result.R := 230/255;
- Result.G := 230/255;
- Result.B := 95/255;
- end;
- 7: begin
- // brown
- Result.R := 192/255;
- Result.G := 127/255;
- Result.B := 31/255;
- end;
- 8: begin
- // black
- Result.R := 0;
- Result.G := 0;
- Result.B := 0;
- end;
- //New Theme-Color Patch End
-
- end;
-end;
-
-function ColorSqrt(RGB: TRGB): TRGB;
-begin
- Result.R := sqrt(RGB.R);
- Result.G := sqrt(RGB.G);
- Result.B := sqrt(RGB.B);
-end;
-
-procedure TTheme.ThemeSave(FileName: string);
-var
- I: integer;
-begin
- {$IFDEF THEMESAVE}
- ThemeIni := TIniFile.Create(FileName);
- {$ELSE}
- ThemeIni := TMemIniFile.Create(FileName);
- {$ENDIF}
-
- ThemeSaveBasic(Loading, 'Loading');
-
- ThemeSaveBasic(Main, 'Main');
- ThemeSaveText(Main.TextDescription, 'MainTextDescription');
- ThemeSaveText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
- ThemeSaveButton(Main.ButtonSolo, 'MainButtonSolo');
- ThemeSaveButton(Main.ButtonEditor, 'MainButtonEditor');
- ThemeSaveButton(Main.ButtonOptions, 'MainButtonOptions');
- ThemeSaveButton(Main.ButtonExit, 'MainButtonExit');
-
- ThemeSaveBasic(Name, 'Name');
- for I := 1 to 6 do
- ThemeSaveButton(Name.ButtonPlayer[I], 'NameButtonPlayer' + IntToStr(I));
-
- ThemeSaveBasic(Level, 'Level');
- ThemeSaveButton(Level.ButtonEasy, 'LevelButtonEasy');
- ThemeSaveButton(Level.ButtonMedium, 'LevelButtonMedium');
- ThemeSaveButton(Level.ButtonHard, 'LevelButtonHard');
-
- ThemeSaveBasic(Song, 'Song');
- ThemeSaveText(Song.TextArtist, 'SongTextArtist');
- ThemeSaveText(Song.TextTitle, 'SongTextTitle');
- ThemeSaveText(Song.TextNumber, 'SongTextNumber');
-
- //Show CAt in Top Left Mod
- ThemeSaveText(Song.TextCat, 'SongTextCat');
- ThemeSaveStatic(Song.StaticCat, 'SongStaticCat');
-
- ThemeSaveBasic(Sing, 'Sing');
-
- //TimeBar mod
- ThemeSaveStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
- ThemeSaveText(Sing.TextTimeText, 'SingTimeText');
- //eoa TimeBar mod
-
- ThemeSaveStatic(Sing.StaticP1, 'SingP1Static');
- ThemeSaveText(Sing.TextP1, 'SingP1Text');
- ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
- ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore');
-
- //moveable singbar mod
- ThemeSaveStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
- ThemeSaveStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
- ThemeSaveStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
- ThemeSaveStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
- ThemeSaveStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
- ThemeSaveStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
- //eoa moveable singbar
-
- //Added for ps3 skin
- //This one is shown in 2/4P mode
- ThemeSaveStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
- ThemeSaveText(Sing.TextP1TwoP, 'SingP1TwoPText');
- ThemeSaveStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
- ThemeSaveText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
-
- //This one is shown in 3/6P mode
- ThemeSaveStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
- ThemeSaveText(Sing.TextP1ThreeP, 'SingP1ThreePText');
- ThemeSaveStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
- ThemeSaveText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
- //eoa
-
- ThemeSaveStatic(Sing.StaticP2R, 'SingP2RStatic');
- ThemeSaveText(Sing.TextP2R, 'SingP2RText');
- ThemeSaveStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
- ThemeSaveText(Sing.TextP2RScore, 'SingP2RTextScore');
-
- ThemeSaveStatic(Sing.StaticP2M, 'SingP2MStatic');
- ThemeSaveText(Sing.TextP2M, 'SingP2MText');
- ThemeSaveStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
- ThemeSaveText(Sing.TextP2MScore, 'SingP2MTextScore');
-
- ThemeSaveStatic(Sing.StaticP3R, 'SingP3RStatic');
- ThemeSaveText(Sing.TextP3R, 'SingP3RText');
- ThemeSaveStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
- ThemeSaveText(Sing.TextP3RScore, 'SingP3RTextScore');
-
- ThemeSaveBasic(Score, 'Score');
- ThemeSaveText(Score.TextArtist, 'ScoreTextArtist');
- ThemeSaveText(Score.TextTitle, 'ScoreTextTitle');
-
- for I := 1 to 6 do begin
- ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
-
- ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
- ThemeSaveText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
- ThemeSaveText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
- ThemeSaveText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
- ThemeSaveText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
- ThemeSaveText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
- ThemeSaveText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
- ThemeSaveText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
- ThemeSaveText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
- ThemeSaveText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));
-
- ThemeSaveStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
- ThemeSaveStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
- ThemeSaveStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
- ThemeSaveStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
- end;
-
- ThemeSaveBasic(Top5, 'Top5');
- ThemeSaveText(Top5.TextLevel, 'Top5TextLevel');
- ThemeSaveText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
- ThemeSaveStatics(Top5.StaticNumber, 'Top5StaticNumber');
- ThemeSaveTexts(Top5.TextNumber, 'Top5TextNumber');
- ThemeSaveTexts(Top5.TextName, 'Top5TextName');
- ThemeSaveTexts(Top5.TextScore, 'Top5TextScore');
-
-
- ThemeIni.Free;
-end;
-
-procedure TTheme.ThemeSaveBasic(Theme: TThemeBasic; Name: string);
-begin
- ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text));
-
- ThemeSaveBackground(Theme.Background, Name + 'Background');
- ThemeSaveStatics(Theme.Static, Name + 'Static');
- ThemeSaveTexts(Theme.Text, Name + 'Text');
-end;
-
-procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
-begin
- if ThemeBackground.Tex <> '' then
- ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex)
- else begin
- ThemeIni.EraseSection(Name);
- end;
-end;
-
-procedure TTheme.ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
-begin
- ThemeIni.WriteInteger(Name, 'X', ThemeStatic.X);
- ThemeIni.WriteInteger(Name, 'Y', ThemeStatic.Y);
- ThemeIni.WriteInteger(Name, 'W', ThemeStatic.W);
- ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H);
-
- ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex);
- ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeStatic.Typ));
- ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color);
-
- ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1);
- ThemeIni.WriteFloat(Name, 'TexY1', ThemeStatic.TexY1);
- ThemeIni.WriteFloat(Name, 'TexX2', ThemeStatic.TexX2);
- ThemeIni.WriteFloat(Name, 'TexY2', ThemeStatic.TexY2);
-end;
-
-procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
-var
- S: integer;
-begin
- for S := 0 to Length(ThemeStatic)-1 do
- ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1));
-
- ThemeIni.EraseSection(Name + {'Static' + }IntToStr(S+1));
-end;
-
-procedure TTheme.ThemeSaveText(ThemeText: TThemeText; Name: string);
-begin
- ThemeIni.WriteInteger(Name, 'X', ThemeText.X);
- ThemeIni.WriteInteger(Name, 'Y', ThemeText.Y);
-
- ThemeIni.WriteInteger(Name, 'Font', ThemeText.Font);
- ThemeIni.WriteInteger(Name, 'Size', ThemeText.Size);
- ThemeIni.WriteInteger(Name, 'Align', ThemeText.Align);
-
- ThemeIni.WriteString(Name, 'Text', ThemeText.Text);
- ThemeIni.WriteString(Name, 'Color', ThemeText.Color);
-
- ThemeIni.WriteBool(Name, 'Reflection', ThemeText.Reflection);
- ThemeIni.WriteFloat(Name, 'ReflectionSpacing', ThemeText.ReflectionSpacing);
-end;
-
-procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; Name: string);
-var
- T: integer;
-begin
- for T := 0 to Length(ThemeText)-1 do
- ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1));
-
- ThemeIni.EraseSection(Name + {'Text' + }IntToStr(T+1));
-end;
-
-procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; Name: string);
-var
- T: integer;
-begin
- ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex);
- ThemeIni.WriteInteger(Name, 'X', ThemeButton.X);
- ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y);
- ThemeIni.WriteInteger(Name, 'W', ThemeButton.W);
- ThemeIni.WriteInteger(Name, 'H', ThemeButton.H);
- ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeButton.Typ));
- ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text));
-
- ThemeIni.WriteString(Name, 'Color', ThemeButton.Color);
-
-{ ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
- ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
- ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
- ThemeButton.Int := ThemeIni.ReadFloat(Name, 'Int', 1);
- ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
- ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
- ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
- ThemeButton.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);}
-
-{ C := ColorExists(ThemeIni.ReadString(Name, 'Color', ''));
- if C >= 0 then begin
- ThemeButton.ColR := Color[C].RGB.R;
- ThemeButton.ColG := Color[C].RGB.G;
- ThemeButton.ColB := Color[C].RGB.B;
- end;
-
- C := ColorExists(ThemeIni.ReadString(Name, 'DColor', ''));
- if C >= 0 then begin
- ThemeButton.DColR := Color[C].RGB.R;
- ThemeButton.DColG := Color[C].RGB.G;
- ThemeButton.DColB := Color[C].RGB.B;
- end;}
-
- for T := 0 to High(ThemeButton.Text) do
- ThemeSaveText(ThemeButton.Text[T], Name + 'Text' + IntToStr(T+1));
-end;
-
-procedure TTheme.create_theme_objects();
-begin
- freeandnil( Loading );
- Loading := TThemeLoading.Create;
-
- freeandnil( Main );
- Main := TThemeMain.Create;
-
- freeandnil( Name );
- Name := TThemeName.Create;
-
- freeandnil( Level );
- Level := TThemeLevel.Create;
-
- freeandnil( Song );
- Song := TThemeSong.Create;
-
- freeandnil( Sing );
- Sing := TThemeSing.Create;
-
- freeandnil( Score );
- Score := TThemeScore.Create;
-
- freeandnil( Top5 );
- Top5 := TThemeTop5.Create;
-
- freeandnil( Options );
- Options := TThemeOptions.Create;
-
- freeandnil( OptionsGame );
- OptionsGame := TThemeOptionsGame.Create;
-
- freeandnil( OptionsGraphics );
- OptionsGraphics := TThemeOptionsGraphics.Create;
-
- freeandnil( OptionsSound );
- OptionsSound := TThemeOptionsSound.Create;
-
- freeandnil( OptionsLyrics );
- OptionsLyrics := TThemeOptionsLyrics.Create;
-
- freeandnil( OptionsThemes );
- OptionsThemes := TThemeOptionsThemes.Create;
-
- freeandnil( OptionsRecord );
- OptionsRecord := TThemeOptionsRecord.Create;
-
- freeandnil( OptionsAdvanced );
- OptionsAdvanced := TThemeOptionsAdvanced.Create;
-
-
- freeandnil( ErrorPopup );
- ErrorPopup := TThemeError.Create;
-
- freeandnil( CheckPopup );
- CheckPopup := TThemeCheck.Create;
-
-
- freeandnil( SongMenu );
- SongMenu := TThemeSongMenu.Create;
-
- freeandnil( SongJumpto );
- SongJumpto := TThemeSongJumpto.Create;
-
- //Party Screens
- freeandnil( PartyNewRound );
- PartyNewRound := TThemePartyNewRound.Create;
-
- freeandnil( PartyWin );
- PartyWin := TThemePartyWin.Create;
-
- freeandnil( PartyScore );
- PartyScore := TThemePartyScore.Create;
-
- freeandnil( PartyOptions );
- PartyOptions := TThemePartyOptions.Create;
-
- freeandnil( PartyPlayer );
- PartyPlayer := TThemePartyPlayer.Create;
-
-
- //Stats Screens:
- freeandnil( StatMain );
- StatMain := TThemeStatMain.Create;
-
- freeandnil( StatDetail );
- StatDetail := TThemeStatDetail.Create;
-
- end;
-
-end.
+unit UThemes; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + ULog, + IniFiles, + SysUtils, + Classes, + UTexture; + +type + TRGB = record + R: single; + G: single; + B: single; + end; + + TRGBA = record + R, G, B, A: Double; + end; + + TThemeBackground = record + Tex: string; + end; + + TThemeStatic = record + X: integer; + Y: integer; + Z: real; + W: integer; + H: integer; + Color: string; + ColR: real; + ColG: real; + ColB: real; + Tex: string; + Typ: TTextureType; + TexX1: real; + TexY1: real; + TexX2: real; + TexY2: real; + //Reflection + Reflection: boolean; + Reflectionspacing: Real; + end; + AThemeStatic = array of TThemeStatic; + + TThemeText = record + X: integer; + Y: integer; + W: integer; + Color: string; + ColR: real; + ColG: real; + ColB: real; + Font: integer; + Size: integer; + Align: integer; + Text: string; + //Reflection + Reflection: boolean; + ReflectionSpacing: Real; + end; + AThemeText = array of TThemeText; + + TThemeButton = record + Text: AThemeText; + X: integer; + Y: integer; + Z: Real; + W: integer; + H: integer; + Color: string; + ColR: real; + ColG: real; + ColB: real; + Int: real; + DColor: string; + DColR: real; + DColG: real; + DColB: real; + DInt: real; + Tex: string; + Typ: TTextureType; + + Visible: Boolean; + + //Reflection Mod + Reflection: boolean; + Reflectionspacing: Real; + //Fade Mod + SelectH: integer; + SelectW: integer; + Fade: boolean; + FadeText: boolean; + DeSelectReflectionspacing : Real; + FadeTex: string; + FadeTexPos: integer; + + //Button Collection Mod + Parent: Byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement + end; + + //Button Collection Mod + TThemeButtonCollection = record + Style: TThemeButton; + ChildCount: Byte; //No of assigned Childs + FirstChild: Byte; //No of Child on whose Interaction Position the Button should be + end; + + AThemeButtonCollection = array of TThemeButtonCollection; + PAThemeButtonCollection = ^AThemeButtonCollection; + + TThemeSelect = record + Tex: string; + TexSBG: string; + X: integer; + Y: integer; + W: integer; + H: integer; + Text: string; + ColR, ColG, ColB, Int: real; + DColR, DColG, DColB, DInt: real; + TColR, TColG, TColB, TInt: real; + TDColR, TDColG, TDColB, TDInt: real; + SBGColR, SBGColG, SBGColB, SBGInt: real; + SBGDColR, SBGDColG, SBGDColB, SBGDInt: real; + STColR, STColG, STColB, STInt: real; + STDColR, STDColG, STDColB, STDInt: real; + SkipX: integer; + end; + + TThemeSelectSlide = record + Tex: string; + TexSBG: string; + X: integer; + Y: integer; + W: integer; + H: integer; + Z: real; + + TextSize: integer; + + //SBGW Mod + SBGW: integer; + + Text: string; + ColR, ColG, ColB, Int: real; + DColR, DColG, DColB, DInt: real; + TColR, TColG, TColB, TInt: real; + TDColR, TDColG, TDColB, TDInt: real; + SBGColR, SBGColG, SBGColB, SBGInt: real; + SBGDColR, SBGDColG, SBGDColB, SBGDInt: real; + STColR, STColG, STColB, STInt: real; + STDColR, STDColG, STDColB, STDInt: real; + SkipX: integer; + end; + + PThemeBasic = ^TThemeBasic; + TThemeBasic = class + Background: TThemeBackground; + Text: AThemeText; + Static: AThemeStatic; + + //Button Collection Mod + ButtonCollection: AThemeButtonCollection; + end; + + TThemeLoading = class(TThemeBasic) + StaticAnimation: TThemeStatic; + TextLoading: TThemeText; + end; + + TThemeMain = class(TThemeBasic) + ButtonSolo: TThemeButton; + ButtonMulti: TThemeButton; + ButtonStat: TThemeButton; + ButtonEditor: TThemeButton; + ButtonOptions: TThemeButton; + ButtonExit: TThemeButton; + + TextDescription: TThemeText; + TextDescriptionLong: TThemeText; + Description: array[0..5] of string; + DescriptionLong: array[0..5] of string; + end; + + TThemeName = class(TThemeBasic) + ButtonPlayer: array[1..6] of TThemeButton; + end; + + TThemeLevel = class(TThemeBasic) + ButtonEasy: TThemeButton; + ButtonMedium: TThemeButton; + ButtonHard: TThemeButton; + end; + + TThemeSong = class(TThemeBasic) + TextArtist: TThemeText; + TextTitle: TThemeText; + TextNumber: TThemeText; + + //Video Icon Mod + VideoIcon: TThemeStatic; + + //Show Cat in TopLeft Mod + TextCat: TThemeText; + StaticCat: TThemeStatic; + + //Cover Mod + Cover: record + Reflections: Boolean; + X: Integer; + Y: Integer; + Z: Integer; + W: Integer; + H: Integer; + Style: Integer; + end; + + //Equalizer Mod + Equalizer: record + Visible: Boolean; + Direction: Boolean; + Alpha: real; + X: Integer; + Y: Integer; + Z: Real; + W: Integer; + H: Integer; + Space: Integer; + Bands: Integer; + Length: Integer; + ColR, ColG, ColB: Real; + end; + + + //Party and Non Party specific Statics and Texts + StaticParty: AThemeStatic; + TextParty: AThemeText; + + StaticNonParty: AThemeStatic; + TextNonParty: AThemeText; + + //Party Mode + StaticTeam1Joker1: TThemeStatic; + StaticTeam1Joker2: TThemeStatic; + StaticTeam1Joker3: TThemeStatic; + StaticTeam1Joker4: TThemeStatic; + StaticTeam1Joker5: TThemeStatic; + StaticTeam2Joker1: TThemeStatic; + StaticTeam2Joker2: TThemeStatic; + StaticTeam2Joker3: TThemeStatic; + StaticTeam2Joker4: TThemeStatic; + StaticTeam2Joker5: TThemeStatic; + StaticTeam3Joker1: TThemeStatic; + StaticTeam3Joker2: TThemeStatic; + StaticTeam3Joker3: TThemeStatic; + StaticTeam3Joker4: TThemeStatic; + StaticTeam3Joker5: TThemeStatic; + + + end; + + TThemeSing = class(TThemeBasic) + + //TimeBar mod + StaticTimeProgress: TThemeStatic; + TextTimeText : TThemeText; + //eoa TimeBar mod + + StaticP1: TThemeStatic; + TextP1: TThemeText; + StaticP1ScoreBG: TThemeStatic; //Static for ScoreBG + TextP1Score: TThemeText; + + //moveable singbar mod + StaticP1SingBar: TThemeStatic; + StaticP1ThreePSingBar: TThemeStatic; + StaticP1TwoPSingBar: TThemeStatic; + StaticP2RSingBar: TThemeStatic; + StaticP2MSingBar: TThemeStatic; + StaticP3SingBar: TThemeStatic; + //eoa moveable singbar + + //added for ps3 skin + //game in 2/4 player modi + StaticP1TwoP: TThemeStatic; + StaticP1TwoPScoreBG: TThemeStatic; //Static for ScoreBG + TextP1TwoP: TThemeText; + TextP1TwoPScore: TThemeText; + //game in 3/6 player modi + StaticP1ThreeP: TThemeStatic; + StaticP1ThreePScoreBG: TThemeStatic; //Static for ScoreBG + TextP1ThreeP: TThemeText; + TextP1ThreePScore: TThemeText; + //eoa + + StaticP2R: TThemeStatic; + StaticP2RScoreBG: TThemeStatic; //Static for ScoreBG + TextP2R: TThemeText; + TextP2RScore: TThemeText; + + StaticP2M: TThemeStatic; + StaticP2MScoreBG: TThemeStatic; //Static for ScoreBG + TextP2M: TThemeText; + TextP2MScore: TThemeText; + + StaticP3R: TThemeStatic; + StaticP3RScoreBG: TThemeStatic; //Static for ScoreBG + TextP3R: TThemeText; + TextP3RScore: TThemeText; + + //Linebonus Translations + LineBonusText: Array [0..8] of String; + + //Pause Popup + PausePopUp: TThemeStatic; + end; + + TThemeScore = class(TThemeBasic) + TextArtist: TThemeText; + TextTitle: TThemeText; + + TextArtistTitle: TThemeText; + + PlayerStatic: array[1..6] of AThemeStatic; + PlayerTexts: array[1..6] of AThemeText; + + TextName: array[1..6] of TThemeText; + TextScore: array[1..6] of TThemeText; + + TextNotes: array[1..6] of TThemeText; + TextNotesScore: array[1..6] of TThemeText; + TextLineBonus: array[1..6] of TThemeText; + TextLineBonusScore: array[1..6] of TThemeText; + TextGoldenNotes: array[1..6] of TThemeText; + TextGoldenNotesScore: array[1..6] of TThemeText; + TextTotal: array[1..6] of TThemeText; + TextTotalScore: array[1..6] of TThemeText; + + StaticBoxLightest: array[1..6] of TThemeStatic; + StaticBoxLight: array[1..6] of TThemeStatic; + StaticBoxDark: array[1..6] of TThemeStatic; + + StaticRatings: array[1..6] of TThemeStatic; + + StaticBackLevel: array[1..6] of TThemeStatic; + StaticBackLevelRound: array[1..6] of TThemeStatic; + StaticLevel: array[1..6] of TThemeStatic; + StaticLevelRound: array[1..6] of TThemeStatic; + +// Description: array[0..5] of string;} + end; + + TThemeTop5 = class(TThemeBasic) + TextLevel: TThemeText; + TextArtistTitle: TThemeText; + + StaticNumber: AThemeStatic; + TextNumber: AThemeText; + TextName: AThemeText; + TextScore: AThemeText; + end; + + TThemeOptions = class(TThemeBasic) + ButtonGame: TThemeButton; + ButtonGraphics: TThemeButton; + ButtonSound: TThemeButton; + ButtonLyrics: TThemeButton; + ButtonThemes: TThemeButton; + ButtonRecord: TThemeButton; + ButtonAdvanced: TThemeButton; + ButtonExit: TThemeButton; + + TextDescription: TThemeText; + Description: array[0..7] of string; + end; + + TThemeOptionsGame = class(TThemeBasic) + SelectPlayers: TThemeSelect; + SelectDifficulty: TThemeSelect; + SelectLanguage: TThemeSelectSlide; + SelectTabs: TThemeSelect; + SelectSorting: TThemeSelectSlide; + SelectDebug: TThemeSelect; + ButtonExit: TThemeButton; + end; + + TThemeOptionsGraphics = class(TThemeBasic) + SelectFullscreen: TThemeSelect; + SelectSlideResolution: TThemeSelectSlide; + SelectDepth: TThemeSelect; + SelectOscilloscope: TThemeSelect; + SelectLineBonus: TThemeSelect; + SelectMovieSize: TThemeSelect; + ButtonExit: TThemeButton; + end; + + TThemeOptionsSound = class(TThemeBasic) + SelectMicBoost: TThemeSelect; + SelectClickAssist: TThemeSelect; + SelectBeatClick: TThemeSelect; + SelectThreshold: TThemeSelect; + //Song Preview + SelectSlidePreviewVolume: TThemeSelectSlide; + SelectSlidePreviewFading: TThemeSelectSlide; + ButtonExit: TThemeButton; + end; + + TThemeOptionsLyrics = class(TThemeBasic) + SelectLyricsFont: TThemeSelect; + SelectLyricsEffect: TThemeSelectSlide; + SelectSolmization: TThemeSelect; + SelectNoteLines: TThemeSelect; + ButtonExit: TThemeButton; + end; + + TThemeOptionsThemes = class(TThemeBasic) + SelectTheme: TThemeSelectSlide; + SelectSkin: TThemeSelectSlide; + SelectColor: TThemeSelectSlide; + ButtonExit: TThemeButton; + end; + + TThemeOptionsRecord = class(TThemeBasic) + SelectSlideCard: TThemeSelectSlide; + SelectSlideInput: TThemeSelectSlide; + SelectSlideChannel: TThemeSelectSlide; + ButtonExit: TThemeButton; + end; + + TThemeOptionsAdvanced = class(TThemeBasic) + SelectLoadAnimation: TThemeSelect; + SelectEffectSing: TThemeSelect; + SelectScreenFade: TThemeSelect; + SelectLineBonus: TThemeSelect; + SelectAskbeforeDel: TThemeSelect; + SelectOnSongClick: TThemeSelectSlide; + SelectPartyPopup: TThemeSelect; + ButtonExit: TThemeButton; + end; + + //Error- and Check-Popup + TThemeError = class(TThemeBasic) + Button1: TThemeButton; + TextError: TThemeText; + end; + + TThemeCheck = class(TThemeBasic) + Button1: TThemeButton; + Button2: TThemeButton; + TextCheck: TThemeText; + end; + + + //ScreenSong Menue + TThemeSongMenu = class(TThemeBasic) + Button1: TThemeButton; + Button2: TThemeButton; + Button3: TThemeButton; + Button4: TThemeButton; + + SelectSlide3: TThemeSelectSlide; + + TextMenu: TThemeText; + end; + + TThemeSongJumpTo = class(TThemeBasic) + ButtonSearchText: TThemeButton; + SelectSlideType: TThemeSelectSlide; + TextFound: TThemeText; + + //Translated Texts + Songsfound: String; + NoSongsfound: String; + CatText: String; + IType: array [0..2] of String; + end; + + //Party Screens + TThemePartyNewRound = class(TThemeBasic) + TextRound1: TThemeText; + TextRound2: TThemeText; + TextRound3: TThemeText; + TextRound4: TThemeText; + TextRound5: TThemeText; + TextRound6: TThemeText; + TextRound7: TThemeText; + TextWinner1: TThemeText; + TextWinner2: TThemeText; + TextWinner3: TThemeText; + TextWinner4: TThemeText; + TextWinner5: TThemeText; + TextWinner6: TThemeText; + TextWinner7: TThemeText; + TextNextRound: TThemeText; + TextNextRoundNo: TThemeText; + TextNextPlayer1: TThemeText; + TextNextPlayer2: TThemeText; + TextNextPlayer3: TThemeText; + + StaticRound1: TThemeStatic; + StaticRound2: TThemeStatic; + StaticRound3: TThemeStatic; + StaticRound4: TThemeStatic; + StaticRound5: TThemeStatic; + StaticRound6: TThemeStatic; + StaticRound7: TThemeStatic; + + TextScoreTeam1: TThemeText; + TextScoreTeam2: TThemeText; + TextScoreTeam3: TThemeText; + TextNameTeam1: TThemeText; + TextNameTeam2: TThemeText; + TextNameTeam3: TThemeText; + TextTeam1Players: TThemeText; + TextTeam2Players: TThemeText; + TextTeam3Players: TThemeText; + + StaticTeam1: TThemeStatic; + StaticTeam2: TThemeStatic; + StaticTeam3: TThemeStatic; + StaticNextPlayer1: TThemeStatic; + StaticNextPlayer2: TThemeStatic; + StaticNextPlayer3: TThemeStatic; + end; + + TThemePartyScore = class(TThemeBasic) + TextScoreTeam1: TThemeText; + TextScoreTeam2: TThemeText; + TextScoreTeam3: TThemeText; + TextNameTeam1: TThemeText; + TextNameTeam2: TThemeText; + TextNameTeam3: TThemeText; + StaticTeam1: TThemeStatic; + StaticTeam1BG: TThemeStatic; + StaticTeam1Deco: TThemeStatic; + StaticTeam2: TThemeStatic; + StaticTeam2BG: TThemeStatic; + StaticTeam2Deco: TThemeStatic; + StaticTeam3: TThemeStatic; + StaticTeam3BG: TThemeStatic; + StaticTeam3Deco: TThemeStatic; + + DecoTextures: record + ChangeTextures: Boolean; + + FirstTexture: String; + FirstTyp: TTextureType; + FirstColor: String; + + SecondTexture: String; + SecondTyp: TTextureType; + SecondColor: String; + + ThirdTexture: String; + ThirdTyp: TTextureType; + ThirdColor: String; + end; + + + TextWinner: TThemeText; + end; + + TThemePartyWin = class(TThemeBasic) + TextScoreTeam1: TThemeText; + TextScoreTeam2: TThemeText; + TextScoreTeam3: TThemeText; + TextNameTeam1: TThemeText; + TextNameTeam2: TThemeText; + TextNameTeam3: TThemeText; + StaticTeam1: TThemeStatic; + StaticTeam1BG: TThemeStatic; + StaticTeam1Deco: TThemeStatic; + StaticTeam2: TThemeStatic; + StaticTeam2BG: TThemeStatic; + StaticTeam2Deco: TThemeStatic; + StaticTeam3: TThemeStatic; + StaticTeam3BG: TThemeStatic; + StaticTeam3Deco: TThemeStatic; + + TextWinner: TThemeText; + end; + + TThemePartyOptions = class(TThemeBasic) + SelectLevel: TThemeSelectSlide; + SelectPlayList: TThemeSelectSlide; + SelectPlayList2: TThemeSelectSlide; + SelectRounds: TThemeSelectSlide; + SelectTeams: TThemeSelectSlide; + SelectPlayers1: TThemeSelectSlide; + SelectPlayers2: TThemeSelectSlide; + SelectPlayers3: TThemeSelectSlide; + + {ButtonNext: TThemeButton; + ButtonPrev: TThemeButton;} + end; + + TThemePartyPlayer = class(TThemeBasic) + Team1Name: TThemeButton; + Player1Name: TThemeButton; + Player2Name: TThemeButton; + Player3Name: TThemeButton; + Player4Name: TThemeButton; + + Team2Name: TThemeButton; + Player5Name: TThemeButton; + Player6Name: TThemeButton; + Player7Name: TThemeButton; + Player8Name: TThemeButton; + + Team3Name: TThemeButton; + Player9Name: TThemeButton; + Player10Name: TThemeButton; + Player11Name: TThemeButton; + Player12Name: TThemeButton; + + {ButtonNext: TThemeButton; + ButtonPrev: TThemeButton;} + end; + + //Stats Screens + TThemeStatMain = class(TThemeBasic) + ButtonScores: TThemeButton; + ButtonSingers: TThemeButton; + ButtonSongs: TThemeButton; + ButtonBands: TThemeButton; + ButtonExit: TThemeButton; + + TextOverview: TThemeText; + end; + + TThemeStatDetail = class(TThemeBasic) + ButtonNext: TThemeButton; + ButtonPrev: TThemeButton; + ButtonReverse: TThemeButton; + ButtonExit: TThemeButton; + + TextDescription: TThemeText; + TextPage: TThemeText; + TextList: AThemeText; + + Description: array[0..3] of string; + DescriptionR: array[0..3] of string; + FormatStr: array[0..3] of string; + PageStr: String; + end; + + //Playlist Translations + TThemePlaylist = record + CatText: string; + end; + + TTheme = class + private + {$IFDEF THEMESAVE} + ThemeIni: TIniFile; + {$ELSE} + ThemeIni: TMemIniFile; + {$ENDIF} + + LastThemeBasic: TThemeBasic; + procedure create_theme_objects(); + public + + Loading: TThemeLoading; + Main: TThemeMain; + Name: TThemeName; + Level: TThemeLevel; + Song: TThemeSong; + Sing: TThemeSing; + Score: TThemeScore; + Top5: TThemeTop5; + Options: TThemeOptions; + OptionsGame: TThemeOptionsGame; + OptionsGraphics: TThemeOptionsGraphics; + OptionsSound: TThemeOptionsSound; + OptionsLyrics: TThemeOptionsLyrics; + OptionsThemes: TThemeOptionsThemes; + OptionsRecord: TThemeOptionsRecord; + OptionsAdvanced: TThemeOptionsAdvanced; + //error and check popup + ErrorPopup: TThemeError; + CheckPopup: TThemeCheck; + //ScreenSong extensions + SongMenu: TThemeSongMenu; + SongJumpto: TThemeSongJumpTo; + //Party Screens: + PartyNewRound: TThemePartyNewRound; + PartyScore: TThemePartyScore; + PartyWin: TThemePartyWin; + PartyOptions: TThemePartyOptions; + PartyPlayer: TThemePartyPlayer; + + //Stats Screens: + StatMain: TThemeStatMain; + StatDetail: TThemeStatDetail; + + Playlist: TThemePlaylist; + + ILevel: array[0..2] of String; + + constructor Create(FileName: string); overload; // Initialize theme system + constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color + function LoadTheme(FileName: string; sColor: integer): boolean; // Load some theme settings from file + + procedure LoadColors; + + procedure ThemeLoadBasic(Theme: TThemeBasic; Name: string); + procedure ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string); + procedure ThemeLoadText(var ThemeText: TThemeText; Name: string); + procedure ThemeLoadTexts(var ThemeText: AThemeText; Name: string); + procedure ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string); + procedure ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string); + procedure ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection = nil); + procedure ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string); + procedure ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string); + procedure ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string); + procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string); + + procedure ThemeSave(FileName: string); + procedure ThemeSaveBasic(Theme: TThemeBasic; Name: string); + procedure ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string); + procedure ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string); + procedure ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string); + procedure ThemeSaveText(ThemeText: TThemeText; Name: string); + procedure ThemeSaveTexts(ThemeText: AThemeText; Name: string); + procedure ThemeSaveButton(ThemeButton: TThemeButton; Name: string); + + end; + + TColor = record + Name: string; + RGB: TRGB; + end; + +function ColorExists(Name: string): integer; +procedure LoadColor(var R, G, B: real; ColorName: string); +function GetSystemColor(Color: integer): TRGB; +function ColorSqrt(RGB: TRGB): TRGB; + +var + //Skin: TSkin; + Theme: TTheme; + Color: array of TColor; + +implementation + +uses + UCommon, + ULanguage, + USkins, + UIni; + +constructor TTheme.Create(FileName: string); +begin + Create(FileName, 0); +end; + +constructor TTheme.Create(FileName: string; Color: integer); +begin + inherited Create(); + + Loading := TThemeLoading.Create; + Main := TThemeMain.Create; + Name := TThemeName.Create; + Level := TThemeLevel.Create; + Song := TThemeSong.Create; + Sing := TThemeSing.Create; + Score := TThemeScore.Create; + Top5 := TThemeTop5.Create; + Options := TThemeOptions.Create; + OptionsGame := TThemeOptionsGame.Create; + OptionsGraphics := TThemeOptionsGraphics.Create; + OptionsSound := TThemeOptionsSound.Create; + OptionsLyrics := TThemeOptionsLyrics.Create; + OptionsThemes := TThemeOptionsThemes.Create; + OptionsRecord := TThemeOptionsRecord.Create; + OptionsAdvanced := TThemeOptionsAdvanced.Create; + + ErrorPopup := TThemeError.Create; + CheckPopup := TThemeCheck.Create; + + SongMenu := TThemeSongMenu.Create; + SongJumpto := TThemeSongJumpto.Create; + //Party Screens + PartyNewRound := TThemePartyNewRound.Create; + PartyWin := TThemePartyWin.Create; + PartyScore := TThemePartyScore.Create; + PartyOptions := TThemePartyOptions.Create; + PartyPlayer := TThemePartyPlayer.Create; + + //Stats Screens: + StatMain := TThemeStatMain.Create; + StatDetail := TThemeStatDetail.Create; + + LoadTheme(FileName, Color); + +end; + + +function TTheme.LoadTheme(FileName: string; sColor: integer): boolean; +var + I: integer; + Path: string; +begin + Result := false; + + create_theme_objects(); + + Log.LogStatus('Loading: '+ FileName, 'TTheme.LoadTheme'); + + FileName := AdaptFilePaths( FileName ); + + if not FileExists(FileName) then + begin + Log.LogError('Theme does not exist ('+ FileName +')', 'TTheme.LoadTheme'); + end; + + if FileExists(FileName) then + begin + Result := true; + + {$IFDEF THEMESAVE} + ThemeIni := TIniFile.Create(FileName); + {$ELSE} + ThemeIni := TMemIniFile.Create(FileName); + {$ENDIF} + + if ThemeIni.ReadString('Theme', 'Name', '') <> '' then + begin + + {Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar'); + Skin.SkinPath := 'Skins\' + Skin.SkinName + '\'; + Skin.SkinReg := false; } + Skin.Color := sColor; + + Skin.LoadSkin(ISkin[Ini.SkinNo]); + + LoadColors; + +// ThemeIni.Free; +// ThemeIni := TIniFile.Create('Themes\Singstar\Main.ini'); + + // Loading + ThemeLoadBasic(Loading, 'Loading'); + ThemeLoadText(Loading.TextLoading, 'LoadingTextLoading'); + ThemeLoadStatic(Loading.StaticAnimation, 'LoadingStaticAnimation'); + + // Main + ThemeLoadBasic(Main, 'Main'); + + ThemeLoadText(Main.TextDescription, 'MainTextDescription'); + ThemeLoadText(Main.TextDescriptionLong, 'MainTextDescriptionLong'); + ThemeLoadButton(Main.ButtonSolo, 'MainButtonSolo'); + ThemeLoadButton(Main.ButtonMulti, 'MainButtonMulti'); + ThemeLoadButton(Main.ButtonStat, 'MainButtonStats'); + ThemeLoadButton(Main.ButtonEditor, 'MainButtonEditor'); + ThemeLoadButton(Main.ButtonOptions, 'MainButtonOptions'); + ThemeLoadButton(Main.ButtonExit, 'MainButtonExit'); + + //Main Desc Text Translation Start + + Main.Description[0] := Language.Translate('SING_SING'); + Main.DescriptionLong[0] := Language.Translate('SING_SING_DESC'); + Main.Description[1] := Language.Translate('SING_MULTI'); + Main.DescriptionLong[1] := Language.Translate('SING_MULTI_DESC'); + Main.Description[2] := Language.Translate('SING_STATS'); + Main.DescriptionLong[2] := Language.Translate('SING_STATS_DESC'); + Main.Description[3] := Language.Translate('SING_EDITOR'); + Main.DescriptionLong[3] := Language.Translate('SING_EDITOR_DESC'); + Main.Description[4] := Language.Translate('SING_GAME_OPTIONS'); + Main.DescriptionLong[4] := Language.Translate('SING_GAME_OPTIONS_DESC'); + Main.Description[5] := Language.Translate('SING_EXIT'); + Main.DescriptionLong[5] := Language.Translate('SING_EXIT_DESC'); + + //Main Desc Text Translation End + + Main.TextDescription.Text := Main.Description[0]; + Main.TextDescriptionLong.Text := Main.DescriptionLong[0]; + + // Name + ThemeLoadBasic(Name, 'Name'); + + for I := 1 to 6 do + ThemeLoadButton(Name.ButtonPlayer[I], 'NameButtonPlayer'+IntToStr(I)); + + // Level + ThemeLoadBasic(Level, 'Level'); + + ThemeLoadButton(Level.ButtonEasy, 'LevelButtonEasy'); + ThemeLoadButton(Level.ButtonMedium, 'LevelButtonMedium'); + ThemeLoadButton(Level.ButtonHard, 'LevelButtonHard'); + + + // Song + ThemeLoadBasic(Song, 'Song'); + + ThemeLoadText(Song.TextArtist, 'SongTextArtist'); + ThemeLoadText(Song.TextTitle, 'SongTextTitle'); + ThemeLoadText(Song.TextNumber, 'SongTextNumber'); + + //Video Icon Mod + ThemeLoadStatic(Song.VideoIcon, 'SongVideoIcon'); + + //Show Cat in TopLeft Mod + ThemeLoadStatic(Song.StaticCat, 'SongStaticCat'); + ThemeLoadText(Song.TextCat, 'SongTextCat'); + + //Load Cover Pos and Size from Theme Mod + Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300); + Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 190); + Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300); + Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200); + Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4); + Song.Cover.Reflections := (ThemeIni.ReadInteger('SongCover', 'Reflections', 0) = 1); + //Load Cover Pos and Size from Theme Mod End + + //Load Equalizer Pos and Size from Theme Mod + Song.Equalizer.Visible := (ThemeIni.ReadInteger('SongEqualizer', 'Visible', 0) = 1); + Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1); + Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1); + Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1); + Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 0); + Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 0); + Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1); + Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8); + Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8); + Song.Equalizer.Bands := ThemeIni.ReadInteger('SongEqualizer', 'Bands', 5); + Song.Equalizer.Length := ThemeIni.ReadInteger('SongEqualizer', 'Length', 12); + + //Color + I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black')); + if I >= 0 then begin + Song.Equalizer.ColR := Color[I].RGB.R; + Song.Equalizer.ColG := Color[I].RGB.G; + Song.Equalizer.ColB := Color[I].RGB.B; + end + else begin + Song.Equalizer.ColR := 0; + Song.Equalizer.ColG := 0; + Song.Equalizer.ColB := 0; + end; + //Load Equalizer Pos and Size from Theme Mod End + + //Party and Non Party specific Statics and Texts + ThemeLoadStatics (Song.StaticParty, 'SongStaticParty'); + ThemeLoadTexts (Song.TextParty, 'SongTextParty'); + + ThemeLoadStatics (Song.StaticNonParty, 'SongStaticNonParty'); + ThemeLoadTexts (Song.TextNonParty, 'SongTextNonParty'); + + //Party Mode + ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1'); + ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2'); + ThemeLoadStatic(Song.StaticTeam1Joker3, 'SongStaticTeam1Joker3'); + ThemeLoadStatic(Song.StaticTeam1Joker4, 'SongStaticTeam1Joker4'); + ThemeLoadStatic(Song.StaticTeam1Joker5, 'SongStaticTeam1Joker5'); + + ThemeLoadStatic(Song.StaticTeam2Joker1, 'SongStaticTeam2Joker1'); + ThemeLoadStatic(Song.StaticTeam2Joker2, 'SongStaticTeam2Joker2'); + ThemeLoadStatic(Song.StaticTeam2Joker3, 'SongStaticTeam2Joker3'); + ThemeLoadStatic(Song.StaticTeam2Joker4, 'SongStaticTeam2Joker4'); + ThemeLoadStatic(Song.StaticTeam2Joker5, 'SongStaticTeam2Joker5'); + + ThemeLoadStatic(Song.StaticTeam3Joker1, 'SongStaticTeam3Joker1'); + ThemeLoadStatic(Song.StaticTeam3Joker2, 'SongStaticTeam3Joker2'); + ThemeLoadStatic(Song.StaticTeam3Joker3, 'SongStaticTeam3Joker3'); + ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4'); + ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5'); + + + // Sing + ThemeLoadBasic(Sing, 'Sing'); + + //TimeBar mod + ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress'); + ThemeLoadText(Sing.TextTimeText, 'SingTimeText'); + //eoa TimeBar mod + + //moveable singbar mod + ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar'); + ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar'); + ThemeLoadStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar'); + ThemeLoadStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar'); + ThemeLoadStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar'); + ThemeLoadStatic(Sing.StaticP3SingBar, 'SingP3SingBar'); + //eoa moveable singbar + + ThemeLoadStatic(Sing.StaticP1, 'SingP1Static'); + ThemeLoadText(Sing.TextP1, 'SingP1Text'); + ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2'); + ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore'); + //Added for ps3 skin + //This one is shown in 2/4P mode + //if it exists, otherwise the one Player equivaltents are used + if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then + begin + ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic'); + ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText'); + ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2'); + ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore'); + end + else + begin + Sing.StaticP1TwoP := Sing.StaticP1; + Sing.TextP1TwoP := Sing.TextP1; + Sing.StaticP1TwoPScoreBG := Sing.StaticP1ScoreBG; + Sing.TextP1TwoPScore := Sing.TextP1Score; + end; + + //This one is shown in 3/6P mode + //if it exists, otherwise the one Player equivaltents are used + if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then + begin + ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic'); + ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText'); + ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2'); + ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore'); + end + else + begin + Sing.StaticP1ThreeP := Sing.StaticP1; + Sing.TextP1ThreeP := Sing.TextP1; + Sing.StaticP1ThreePScoreBG := Sing.StaticP1ScoreBG; + Sing.TextP1ThreePScore := Sing.TextP1Score; + end; + //eoa + ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic'); + ThemeLoadText(Sing.TextP2R, 'SingP2RText'); + ThemeLoadStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2'); + ThemeLoadText(Sing.TextP2RScore, 'SingP2RTextScore'); + + ThemeLoadStatic(Sing.StaticP2M, 'SingP2MStatic'); + ThemeLoadText(Sing.TextP2M, 'SingP2MText'); + ThemeLoadStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2'); + ThemeLoadText(Sing.TextP2MScore, 'SingP2MTextScore'); + + ThemeLoadStatic(Sing.StaticP3R, 'SingP3RStatic'); + ThemeLoadText(Sing.TextP3R, 'SingP3RText'); + ThemeLoadStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2'); + ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore'); + + //Line Bonus Texts + Sing.LineBonusText[0] := Language.Translate('POPUP_AWFUL'); + Sing.LineBonusText[1] := Sing.LineBonusText[0]; + Sing.LineBonusText[2] := Language.Translate('POPUP_POOR'); + Sing.LineBonusText[3] := Language.Translate('POPUP_BAD'); + Sing.LineBonusText[4] := Language.Translate('POPUP_NOTBAD'); + Sing.LineBonusText[5] := Language.Translate('POPUP_GOOD'); + Sing.LineBonusText[6] := Language.Translate('POPUP_GREAT'); + Sing.LineBonusText[7] := Language.Translate('POPUP_AWESOME'); + Sing.LineBonusText[8] := Language.Translate('POPUP_PERFECT'); + + //PausePopup + ThemeLoadStatic(Sing.PausePopUp, 'PausePopUpStatic'); + + // Score + ThemeLoadBasic(Score, 'Score'); + + ThemeLoadText(Score.TextArtist, 'ScoreTextArtist'); + ThemeLoadText(Score.TextTitle, 'ScoreTextTitle'); + ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle'); + + for I := 1 to 6 do begin + ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static'); + ThemeLoadTexts(Score.PlayerTexts[I], 'ScorePlayer' + IntToStr(I) + 'Text'); + + ThemeLoadText(Score.TextName[I], 'ScoreTextName' + IntToStr(I)); + ThemeLoadText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I)); + ThemeLoadText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I)); + ThemeLoadText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I)); + ThemeLoadText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I)); + ThemeLoadText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I)); + ThemeLoadText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I)); + ThemeLoadText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I)); + ThemeLoadText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I)); + ThemeLoadText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I)); + + ThemeLoadStatic(Score.StaticBoxLightest[I], 'ScoreStaticBoxLightest' + IntToStr(I)); + ThemeLoadStatic(Score.StaticBoxLight[I], 'ScoreStaticBoxLight' + IntToStr(I)); + ThemeLoadStatic(Score.StaticBoxDark[I], 'ScoreStaticBoxDark' + IntToStr(I)); + + ThemeLoadStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I)); + ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I)); + ThemeLoadStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I)); + ThemeLoadStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I)); + + ThemeLoadStatic(Score.StaticRatings[I], 'ScoreStaticRatingPicture' + IntToStr(I)); + end; + + // Top5 + ThemeLoadBasic(Top5, 'Top5'); + + ThemeLoadText(Top5.TextLevel, 'Top5TextLevel'); + ThemeLoadText(Top5.TextArtistTitle, 'Top5TextArtistTitle'); + ThemeLoadStatics(Top5.StaticNumber, 'Top5StaticNumber'); + ThemeLoadTexts(Top5.TextNumber, 'Top5TextNumber'); + ThemeLoadTexts(Top5.TextName, 'Top5TextName'); + ThemeLoadTexts(Top5.TextScore, 'Top5TextScore'); + + // Options + ThemeLoadBasic(Options, 'Options'); + + ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame'); + ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics'); + ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound'); + ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics'); + ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes'); + ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord'); + ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced'); + ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit'); + + Options.Description[0] := Language.Translate('SING_OPTIONS_GAME_DESC'); + Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS_DESC'); + Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND_DESC'); + Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS_DESC'); + Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES_DESC'); + Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD_DESC'); + Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED_DESC'); + Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT'); + + ThemeLoadText(Options.TextDescription, 'OptionsTextDescription'); + Options.TextDescription.Text := Options.Description[0]; + + // Options Game + ThemeLoadBasic(OptionsGame, 'OptionsGame'); + + ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers'); + ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty'); + ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage'); + ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs'); + ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting'); + ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug'); + ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit'); + + // Options Graphics + ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics'); + + ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen'); + ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution'); + ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth'); + ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope'); + ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus'); + ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize'); + ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit'); + + // Options Sound + ThemeLoadBasic(OptionsSound, 'OptionsSound'); + + ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost'); + ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist'); + ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick'); + ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold'); + //Song Preview + ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume'); + ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading'); + + ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit'); + + // Options Lyrics + ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics'); + + ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont'); + ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect'); + ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization'); + ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines'); + ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit'); + + // Options Themes + ThemeLoadBasic(OptionsThemes, 'OptionsThemes'); + + ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme'); + ThemeLoadSelectSlide(OptionsThemes.SelectSkin, 'OptionsThemesSelectSkin'); + ThemeLoadSelectSlide(OptionsThemes.SelectColor, 'OptionsThemesSelectColor'); + ThemeLoadButton(OptionsThemes.ButtonExit, 'OptionsThemesButtonExit'); + + // Options Record + ThemeLoadBasic(OptionsRecord, 'OptionsRecord'); + + ThemeLoadSelectSlide(OptionsRecord.SelectSlideCard, 'OptionsRecordSelectSlideCard'); + ThemeLoadSelectSlide(OptionsRecord.SelectSlideInput, 'OptionsRecordSelectSlideInput'); + ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannel, 'OptionsRecordSelectSlideChannel'); + ThemeLoadButton(OptionsRecord.ButtonExit, 'OptionsRecordButtonExit'); + + //Options Advanced + ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced'); + + ThemeLoadSelect (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation'); + ThemeLoadSelect (OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade'); + ThemeLoadSelect (OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing'); + ThemeLoadSelect (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus'); + ThemeLoadSelectSlide (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick'); + ThemeLoadSelect (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel'); + ThemeLoadSelect (OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup'); + ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit'); + + //error and check popup + ThemeLoadBasic (ErrorPopup, 'ErrorPopup'); + ThemeLoadButton(ErrorPopup.Button1, 'ErrorPopupButton1'); + ThemeLoadText (ErrorPopup.TextError,'ErrorPopupText'); + ThemeLoadBasic (CheckPopup, 'CheckPopup'); + ThemeLoadButton(CheckPopup.Button1, 'CheckPopupButton1'); + ThemeLoadButton(CheckPopup.Button2, 'CheckPopupButton2'); + ThemeLoadText(CheckPopup.TextCheck , 'CheckPopupText'); + + //Song Menu + ThemeLoadBasic (SongMenu, 'SongMenu'); + ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1'); + ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2'); + ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3'); + ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4'); + ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3'); + + ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu'); + + //Song Jumpto + ThemeLoadBasic (SongJumpto, 'SongJumpto'); + ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText'); + ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType'); + ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound'); + //Translations + SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1'); + SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2'); + SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3'); + SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND'); + SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND'); + SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT'); + + //Party Screens: + //Party NewRound + ThemeLoadBasic(PartyNewRound, 'PartyNewRound'); + + ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1'); + ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2'); + ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3'); + ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4'); + ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5'); + ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6'); + ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7'); + ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1'); + ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2'); + ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3'); + ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4'); + ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5'); + ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6'); + ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7'); + ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound'); + ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo'); + ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1'); + ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2'); + ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3'); + + ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1'); + ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2'); + ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3'); + ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4'); + ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5'); + ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6'); + ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7'); + + ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1'); + ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2'); + ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3'); + ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1'); + ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2'); + ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3'); + + ThemeLoadText (PartyNewRound.TextTeam1Players, 'PartyNewRoundTextTeam1Players'); + ThemeLoadText (PartyNewRound.TextTeam2Players, 'PartyNewRoundTextTeam2Players'); + ThemeLoadText (PartyNewRound.TextTeam3Players, 'PartyNewRoundTextTeam3Players'); + + ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1'); + ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2'); + ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3'); + ThemeLoadStatic (PartyNewRound.StaticNextPlayer1, 'PartyNewRoundStaticNextPlayer1'); + ThemeLoadStatic (PartyNewRound.StaticNextPlayer2, 'PartyNewRoundStaticNextPlayer2'); + ThemeLoadStatic (PartyNewRound.StaticNextPlayer3, 'PartyNewRoundStaticNextPlayer3'); + + //Party Score + ThemeLoadBasic(PartyScore, 'PartyScore'); + + ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1'); + ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2'); + ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3'); + ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1'); + ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2'); + ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3'); + + ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1'); + ThemeLoadStatic (PartyScore.StaticTeam1BG, 'PartyScoreStaticTeam1BG'); + ThemeLoadStatic (PartyScore.StaticTeam1Deco, 'PartyScoreStaticTeam1Deco'); + ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2'); + ThemeLoadStatic (PartyScore.StaticTeam2BG, 'PartyScoreStaticTeam2BG'); + ThemeLoadStatic (PartyScore.StaticTeam2Deco, 'PartyScoreStaticTeam2Deco'); + ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3'); + ThemeLoadStatic (PartyScore.StaticTeam3BG, 'PartyScoreStaticTeam3BG'); + ThemeLoadStatic (PartyScore.StaticTeam3Deco, 'PartyScoreStaticTeam3Deco'); + + //Load Party Score DecoTextures Object + PartyScore.DecoTextures.ChangeTextures := (ThemeIni.ReadInteger('PartyScoreDecoTextures', 'ChangeTextures', 0) = 1); + PartyScore.DecoTextures.FirstTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTexture', ''); + PartyScore.DecoTextures.FirstTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', ''), TEXTURE_TYPE_COLORIZED); + PartyScore.DecoTextures.FirstColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstColor', 'Black'); + + PartyScore.DecoTextures.SecondTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTexture', ''); + PartyScore.DecoTextures.SecondTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', ''), TEXTURE_TYPE_COLORIZED); + PartyScore.DecoTextures.SecondColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondColor', 'Black'); + + PartyScore.DecoTextures.ThirdTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTexture', ''); + PartyScore.DecoTextures.ThirdTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', ''), TEXTURE_TYPE_COLORIZED); + PartyScore.DecoTextures.ThirdColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdColor', 'Black'); + + ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner'); + + //Party Win + ThemeLoadBasic(PartyWin, 'PartyWin'); + + ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1'); + ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2'); + ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3'); + ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1'); + ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2'); + ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3'); + + ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1'); + ThemeLoadStatic (PartyWin.StaticTeam1BG, 'PartyWinStaticTeam1BG'); + ThemeLoadStatic (PartyWin.StaticTeam1Deco, 'PartyWinStaticTeam1Deco'); + ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2'); + ThemeLoadStatic (PartyWin.StaticTeam2BG, 'PartyWinStaticTeam2BG'); + ThemeLoadStatic (PartyWin.StaticTeam2Deco, 'PartyWinStaticTeam2Deco'); + ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3'); + ThemeLoadStatic (PartyWin.StaticTeam3BG, 'PartyWinStaticTeam3BG'); + ThemeLoadStatic (PartyWin.StaticTeam3Deco, 'PartyWinStaticTeam3Deco'); + + ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner'); + + //Party Options + ThemeLoadBasic(PartyOptions, 'PartyOptions'); + ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel'); + ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList'); + ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2'); + ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds'); + ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams'); + ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1'); + ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2'); + ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3'); + + {ThemeLoadButton (ButtonNext, 'ButtonNext'); + ThemeLoadButton (ButtonPrev, 'ButtonPrev');} + + //Party Player + ThemeLoadBasic(PartyPlayer, 'PartyPlayer'); + ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name'); + ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name'); + ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name'); + ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name'); + ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name'); + + ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name'); + ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name'); + ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name'); + ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name'); + ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name'); + + ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name'); + ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name'); + ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name'); + ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name'); + ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name'); + + {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext'); + ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');} + + ThemeLoadBasic(StatMain, 'StatMain'); + + ThemeLoadButton(StatMain.ButtonScores, 'StatMainButtonScores'); + ThemeLoadButton(StatMain.ButtonSingers, 'StatMainButtonSingers'); + ThemeLoadButton(StatMain.ButtonSongs, 'StatMainButtonSongs'); + ThemeLoadButton(StatMain.ButtonBands, 'StatMainButtonBands'); + ThemeLoadButton(StatMain.ButtonExit, 'StatMainButtonExit'); + + ThemeLoadText (StatMain.TextOverview, 'StatMainTextOverview'); + + + ThemeLoadBasic(StatDetail, 'StatDetail'); + + ThemeLoadButton(StatDetail.ButtonNext, 'StatDetailButtonNext'); + ThemeLoadButton(StatDetail.ButtonPrev, 'StatDetailButtonPrev'); + ThemeLoadButton(StatDetail.ButtonReverse, 'StatDetailButtonReverse'); + ThemeLoadButton(StatDetail.ButtonExit, 'StatDetailButtonExit'); + + ThemeLoadText (StatDetail.TextDescription, 'StatDetailTextDescription'); + ThemeLoadText (StatDetail.TextPage, 'StatDetailTextPage'); + ThemeLoadTexts(StatDetail.TextList, 'StatDetailTextList'); + + //Translate Texts + StatDetail.Description[0] := Language.Translate('STAT_DESC_SCORES'); + StatDetail.Description[1] := Language.Translate('STAT_DESC_SINGERS'); + StatDetail.Description[2] := Language.Translate('STAT_DESC_SONGS'); + StatDetail.Description[3] := Language.Translate('STAT_DESC_BANDS'); + + StatDetail.DescriptionR[0] := Language.Translate('STAT_DESC_SCORES_REVERSED'); + StatDetail.DescriptionR[1] := Language.Translate('STAT_DESC_SINGERS_REVERSED'); + StatDetail.DescriptionR[2] := Language.Translate('STAT_DESC_SONGS_REVERSED'); + StatDetail.DescriptionR[3] := Language.Translate('STAT_DESC_BANDS_REVERSED'); + + StatDetail.FormatStr[0] := Language.Translate('STAT_FORMAT_SCORES'); + StatDetail.FormatStr[1] := Language.Translate('STAT_FORMAT_SINGERS'); + StatDetail.FormatStr[2] := Language.Translate('STAT_FORMAT_SONGS'); + StatDetail.FormatStr[3] := Language.Translate('STAT_FORMAT_BANDS'); + + StatDetail.PageStr := Language.Translate('STAT_PAGE'); + + //Playlist Translations + Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT'); + + //Level Translations + //Fill ILevel + ILevel[0] := Language.Translate('SING_EASY'); + ILevel[1] := Language.Translate('SING_MEDIUM'); + ILevel[2] := Language.Translate('SING_HARD'); + end; + + ThemeIni.Free; + end; +end; + +procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; Name: string); +begin + ThemeLoadBackground(Theme.Background, Name); + ThemeLoadTexts(Theme.Text, Name + 'Text'); + ThemeLoadStatics(Theme.Static, Name + 'Static'); + ThemeLoadButtonCollections(Theme.ButtonCollection, Name + 'ButtonCollection'); + + LastThemeBasic := Theme; +end; + +procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string); +begin + ThemeBackground.Tex := ThemeIni.ReadString(Name + 'Background', 'Tex', ''); +end; + +procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; Name: string); +var + C: integer; +begin + ThemeText.X := ThemeIni.ReadInteger(Name, 'X', 0); + ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0); + ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0); + + ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0); + ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0); + ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0); + + ThemeText.Font := ThemeIni.ReadInteger(Name, 'Font', 0); + ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0); + ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0); + + ThemeText.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', '')); + ThemeText.Color := ThemeIni.ReadString(Name, 'Color', ''); + + //Reflection + ThemeText.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0)) = 1; + ThemeText.Reflectionspacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15); + + C := ColorExists(ThemeText.Color); + if C >= 0 then begin + ThemeText.ColR := Color[C].RGB.R; + ThemeText.ColG := Color[C].RGB.G; + ThemeText.ColB := Color[C].RGB.B; + end; +end; + +procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; Name: string); +var + T: integer; +begin + T := 1; + while ThemeIni.SectionExists(Name + IntToStr(T)) do begin + SetLength(ThemeText, T); + ThemeLoadText(ThemeText[T-1], Name + IntToStr(T)); + Inc(T); + end; +end; + +procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string); +var + C: integer; +begin + ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', ''); + + ThemeStatic.X := ThemeIni.ReadInteger(Name, 'X', 0); + ThemeStatic.Y := ThemeIni.ReadInteger(Name, 'Y', 0); + ThemeStatic.Z := ThemeIni.ReadFloat (Name, 'Z', 0); + ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0); + ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0); + + ThemeStatic.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN); + ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', ''); + + C := ColorExists(ThemeStatic.Color); + if C >= 0 then begin + ThemeStatic.ColR := Color[C].RGB.R; + ThemeStatic.ColG := Color[C].RGB.G; + ThemeStatic.ColB := Color[C].RGB.B; + end; + + ThemeStatic.TexX1 := ThemeIni.ReadFloat(Name, 'TexX1', 0); + ThemeStatic.TexY1 := ThemeIni.ReadFloat(Name, 'TexY1', 0); + ThemeStatic.TexX2 := ThemeIni.ReadFloat(Name, 'TexX2', 1); + ThemeStatic.TexY2 := ThemeIni.ReadFloat(Name, 'TexY2', 1); + + //Reflection Mod + ThemeStatic.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1); + ThemeStatic.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15); +end; + +procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string); +var + S: integer; +begin + S := 1; + while ThemeIni.SectionExists(Name + IntToStr(S)) do begin + SetLength(ThemeStatic, S); + ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S)); + Inc(S); + end; +end; + +//Button Collection Mod +procedure TTheme.ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string); +var T: Integer; +begin + //Load Collection Style + ThemeLoadButton(Collection.Style, Name); + + //Load Other Attributes + T := ThemeIni.ReadInteger (Name, 'FirstChild', 0); + if (T > 0) And (T < 256) then + Collection.FirstChild := T + else + Collection.FirstChild := 0; +end; + +procedure TTheme.ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string); +var + I: integer; +begin + I := 1; + while ThemeIni.SectionExists(Name + IntToStr(I)) do begin + SetLength(Collections, I); + ThemeLoadButtonCollection(Collections[I-1], Name + IntToStr(I)); + Inc(I); + end; +end; +//End Button Collection Mod + +procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection); +var + C: integer; + TLen: integer; + T: integer; + Collections2: PAThemeButtonCollection; +begin + if not ThemeIni.SectionExists(Name) then + begin + ThemeButton.Visible := False; + exit; + end; + ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', ''); + ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0); + ThemeButton.Y := ThemeIni.ReadInteger (Name, 'Y', 0); + ThemeButton.Z := ThemeIni.ReadFloat (Name, 'Z', 0); + ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0); + ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0); + ThemeButton.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN); + + //Reflection Mod + ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1); + ThemeButton.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15); + + ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1); + ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1); + ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1); + ThemeButton.Int := ThemeIni.ReadFloat(Name, 'Int', 1); + ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1); + ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1); + ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1); + ThemeButton.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1); + + ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', ''); + C := ColorExists(ThemeButton.Color); + if C >= 0 then begin + ThemeButton.ColR := Color[C].RGB.R; + ThemeButton.ColG := Color[C].RGB.G; + ThemeButton.ColB := Color[C].RGB.B; + end; + + ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', ''); + C := ColorExists(ThemeButton.DColor); + if C >= 0 then begin + ThemeButton.DColR := Color[C].RGB.R; + ThemeButton.DColG := Color[C].RGB.G; + ThemeButton.DColB := Color[C].RGB.B; + end; + + ThemeButton.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 1) = 1); + + //Fade Mod + ThemeButton.SelectH := ThemeIni.ReadInteger (Name, 'SelectH', ThemeButton.H); + ThemeButton.SelectW := ThemeIni.ReadInteger (Name, 'SelectW', ThemeButton.W); + + ThemeButton.DeSelectReflectionspacing := ThemeIni.ReadFloat(Name, 'DeSelectReflectionSpacing', ThemeButton.Reflectionspacing); + + ThemeButton.Fade := (ThemeIni.ReadInteger(Name, 'Fade', 0) = 1); + ThemeButton.FadeText := (ThemeIni.ReadInteger(Name, 'FadeText', 0) = 1); + + + ThemeButton.FadeTex := ThemeIni.ReadString(Name, 'FadeTex', ''); + ThemeButton.FadeTexPos:= ThemeIni.ReadInteger(Name, 'FadeTexPos', 0); + if (ThemeButton.FadeTexPos > 4) Or (ThemeButton.FadeTexPos < 0) then + ThemeButton.FadeTexPos := 0; + + //Button Collection Mod + T := ThemeIni.ReadInteger(Name, 'Parent', 0); + + //Set Collections to Last Basic Collections if no valid Value + if (Collections = nil) then + Collections2 := @LastThemeBasic.ButtonCollection + else + Collections2 := Collections; + //Test for valid Value + if (Collections2 <> nil) AND (T > 0) AND (T <= Length(Collections2^)) then + begin + Inc(Collections2^[T-1].ChildCount); + ThemeButton.Parent := T; + end + else + ThemeButton.Parent := 0; + + //Read ButtonTexts + TLen := ThemeIni.ReadInteger(Name, 'Texts', 0); + SetLength(ThemeButton.Text, TLen); + for T := 1 to TLen do + ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T)); +end; + +procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string); +var + C: integer; +begin + ThemeSelect.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', '')); + + ThemeSelect.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', ''); + ThemeSelect.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', ''); + + ThemeSelect.X := ThemeIni.ReadInteger(Name, 'X', 0); + ThemeSelect.Y := ThemeIni.ReadInteger(Name, 'Y', 0); + ThemeSelect.W := ThemeIni.ReadInteger(Name, 'W', 0); + ThemeSelect.H := ThemeIni.ReadInteger(Name, 'H', 0); + ThemeSelect.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0); + + + LoadColor(ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeIni.ReadString(Name, 'Color', '')); + ThemeSelect.Int := ThemeIni.ReadFloat(Name, 'Int', 1); + LoadColor(ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeIni.ReadString(Name, 'DColor', '')); + ThemeSelect.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1); + + LoadColor(ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeIni.ReadString(Name, 'TColor', '')); + ThemeSelect.TInt := ThemeIni.ReadFloat(Name, 'TInt', 1); + LoadColor(ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeIni.ReadString(Name, 'TDColor', '')); + ThemeSelect.TDInt := ThemeIni.ReadFloat(Name, 'TDInt', 1); + + LoadColor(ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', '')); + ThemeSelect.SBGInt := ThemeIni.ReadFloat(Name, 'SBGInt', 1); + LoadColor(ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', '')); + ThemeSelect.SBGDInt := ThemeIni.ReadFloat(Name, 'SBGDInt', 1); + + LoadColor(ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeIni.ReadString(Name, 'STColor', '')); + ThemeSelect.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1); + LoadColor(ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeIni.ReadString(Name, 'STDColor', '')); + ThemeSelect.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1); +end; + +procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string); +var + C: integer; +begin + ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', '')); + + ThemeSelectS.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', ''); + ThemeSelectS.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', ''); + + ThemeSelectS.X := ThemeIni.ReadInteger(Name, 'X', 0); + ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0); + ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0); + ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0); + + ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0); + + ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10); + + ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0); + + ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450); + + LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', '')); + ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1); + LoadColor(ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeIni.ReadString(Name, 'DColor', '')); + ThemeSelectS.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1); + + LoadColor(ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeIni.ReadString(Name, 'TColor', '')); + ThemeSelectS.TInt := ThemeIni.ReadFloat(Name, 'TInt', 1); + LoadColor(ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeIni.ReadString(Name, 'TDColor', '')); + ThemeSelectS.TDInt := ThemeIni.ReadFloat(Name, 'TDInt', 1); + + LoadColor(ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', '')); + ThemeSelectS.SBGInt := ThemeIni.ReadFloat(Name, 'SBGInt', 1); + LoadColor(ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', '')); + ThemeSelectS.SBGDInt := ThemeIni.ReadFloat(Name, 'SBGDInt', 1); + + LoadColor(ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeIni.ReadString(Name, 'STColor', '')); + ThemeSelectS.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1); + LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', '')); + ThemeSelectS.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1); +end; + +procedure TTheme.LoadColors; +var + SL: TStringList; + C: integer; + S: string; + Col: integer; + RGB: TRGB; +begin + SL := TStringList.Create; + ThemeIni.ReadSection('Colors', SL); + + // normal colors + SetLength(Color, SL.Count); + for C := 0 to SL.Count-1 do begin + Color[C].Name := SL.Strings[C]; + + S := ThemeIni.ReadString('Colors', SL.Strings[C], ''); + + Color[C].RGB.R := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255; + Delete(S, 1, Pos(' ', S)); + + Color[C].RGB.G := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255; + Delete(S, 1, Pos(' ', S)); + + Color[C].RGB.B := StrToInt(S)/255; + end; + + // skin color + SetLength(Color, SL.Count + 3); + C := SL.Count; + Color[C].Name := 'ColorDark'; + Color[C].RGB := GetSystemColor(Skin.Color); //Ini.Color); + + C := C+1; + Color[C].Name := 'ColorLight'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'ColorLightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // players colors + SetLength(Color, Length(Color)+18); + + // P1 + C := C+1; + Color[C].Name := 'P1Dark'; + Color[C].RGB := GetSystemColor(0); // 0 - blue + + C := C+1; + Color[C].Name := 'P1Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P1Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // P2 + C := C+1; + Color[C].Name := 'P2Dark'; + Color[C].RGB := GetSystemColor(3); // 3 - red + + C := C+1; + Color[C].Name := 'P2Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P2Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // P3 + C := C+1; + Color[C].Name := 'P3Dark'; + Color[C].RGB := GetSystemColor(1); // 1 - green + + C := C+1; + Color[C].Name := 'P3Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P3Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // P4 + C := C+1; + Color[C].Name := 'P4Dark'; + Color[C].RGB := GetSystemColor(4); // 4 - brown + + C := C+1; + Color[C].Name := 'P4Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P4Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // P5 + C := C+1; + Color[C].Name := 'P5Dark'; + Color[C].RGB := GetSystemColor(5); // 5 - yellow + + C := C+1; + Color[C].Name := 'P5Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P5Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + // P6 + C := C+1; + Color[C].Name := 'P6Dark'; + Color[C].RGB := GetSystemColor(6); // 6 - violet + + C := C+1; + Color[C].Name := 'P6Light'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + C := C+1; + Color[C].Name := 'P6Lightest'; + Color[C].RGB := ColorSqrt(Color[C-1].RGB); + + + SL.Free; +end; + +function ColorExists(Name: string): integer; +var + C: integer; +begin + Result := -1; + for C := 0 to High(Color) do + if Color[C].Name = Name then Result := C; +end; + +procedure LoadColor(var R, G, B: real; ColorName: string); +var + C: integer; +begin + C := ColorExists(ColorName); + if C >= 0 then begin + R := Color[C].RGB.R; + G := Color[C].RGB.G; + B := Color[C].RGB.B; + end; +end; + +function GetSystemColor(Color: integer): TRGB; +begin + case Color of + 0: begin + // blue + Result.R := 71/255; + Result.G := 175/255; + Result.B := 247/255; + end; + 1: begin + // green + Result.R := 63/255; + Result.G := 191/255; + Result.B := 63/255; + end; + 2: begin + // pink + Result.R := 255/255; +{ Result.G := 63/255; + Result.B := 192/255;} + Result.G := 175/255; + Result.B := 247/255; + end; + 3: begin + // red + Result.R := 247/255; + Result.G := 71/255; + Result.B := 71/255; + end; + //'Violet', 'Orange', 'Yellow', 'Brown', 'Black' + //New Theme-Color Patch + 4: begin + // violet + Result.R := 230/255; + Result.G := 63/255; + Result.B := 230/255; + end; + 5: begin + // orange + Result.R := 255/255; + Result.G := 144/255; + Result.B := 0; + end; + 6: begin + // yellow + Result.R := 230/255; + Result.G := 230/255; + Result.B := 95/255; + end; + 7: begin + // brown + Result.R := 192/255; + Result.G := 127/255; + Result.B := 31/255; + end; + 8: begin + // black + Result.R := 0; + Result.G := 0; + Result.B := 0; + end; + //New Theme-Color Patch End + + end; +end; + +function ColorSqrt(RGB: TRGB): TRGB; +begin + Result.R := sqrt(RGB.R); + Result.G := sqrt(RGB.G); + Result.B := sqrt(RGB.B); +end; + +procedure TTheme.ThemeSave(FileName: string); +var + I: integer; +begin + {$IFDEF THEMESAVE} + ThemeIni := TIniFile.Create(FileName); + {$ELSE} + ThemeIni := TMemIniFile.Create(FileName); + {$ENDIF} + + ThemeSaveBasic(Loading, 'Loading'); + + ThemeSaveBasic(Main, 'Main'); + ThemeSaveText(Main.TextDescription, 'MainTextDescription'); + ThemeSaveText(Main.TextDescriptionLong, 'MainTextDescriptionLong'); + ThemeSaveButton(Main.ButtonSolo, 'MainButtonSolo'); + ThemeSaveButton(Main.ButtonEditor, 'MainButtonEditor'); + ThemeSaveButton(Main.ButtonOptions, 'MainButtonOptions'); + ThemeSaveButton(Main.ButtonExit, 'MainButtonExit'); + + ThemeSaveBasic(Name, 'Name'); + for I := 1 to 6 do + ThemeSaveButton(Name.ButtonPlayer[I], 'NameButtonPlayer' + IntToStr(I)); + + ThemeSaveBasic(Level, 'Level'); + ThemeSaveButton(Level.ButtonEasy, 'LevelButtonEasy'); + ThemeSaveButton(Level.ButtonMedium, 'LevelButtonMedium'); + ThemeSaveButton(Level.ButtonHard, 'LevelButtonHard'); + + ThemeSaveBasic(Song, 'Song'); + ThemeSaveText(Song.TextArtist, 'SongTextArtist'); + ThemeSaveText(Song.TextTitle, 'SongTextTitle'); + ThemeSaveText(Song.TextNumber, 'SongTextNumber'); + + //Show CAt in Top Left Mod + ThemeSaveText(Song.TextCat, 'SongTextCat'); + ThemeSaveStatic(Song.StaticCat, 'SongStaticCat'); + + ThemeSaveBasic(Sing, 'Sing'); + + //TimeBar mod + ThemeSaveStatic(Sing.StaticTimeProgress, 'SingTimeProgress'); + ThemeSaveText(Sing.TextTimeText, 'SingTimeText'); + //eoa TimeBar mod + + ThemeSaveStatic(Sing.StaticP1, 'SingP1Static'); + ThemeSaveText(Sing.TextP1, 'SingP1Text'); + ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2'); + ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore'); + + //moveable singbar mod + ThemeSaveStatic(Sing.StaticP1SingBar, 'SingP1SingBar'); + ThemeSaveStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar'); + ThemeSaveStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar'); + ThemeSaveStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar'); + ThemeSaveStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar'); + ThemeSaveStatic(Sing.StaticP3SingBar, 'SingP3SingBar'); + //eoa moveable singbar + + //Added for ps3 skin + //This one is shown in 2/4P mode + ThemeSaveStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic'); + ThemeSaveText(Sing.TextP1TwoP, 'SingP1TwoPText'); + ThemeSaveStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2'); + ThemeSaveText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore'); + + //This one is shown in 3/6P mode + ThemeSaveStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic'); + ThemeSaveText(Sing.TextP1ThreeP, 'SingP1ThreePText'); + ThemeSaveStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2'); + ThemeSaveText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore'); + //eoa + + ThemeSaveStatic(Sing.StaticP2R, 'SingP2RStatic'); + ThemeSaveText(Sing.TextP2R, 'SingP2RText'); + ThemeSaveStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2'); + ThemeSaveText(Sing.TextP2RScore, 'SingP2RTextScore'); + + ThemeSaveStatic(Sing.StaticP2M, 'SingP2MStatic'); + ThemeSaveText(Sing.TextP2M, 'SingP2MText'); + ThemeSaveStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2'); + ThemeSaveText(Sing.TextP2MScore, 'SingP2MTextScore'); + + ThemeSaveStatic(Sing.StaticP3R, 'SingP3RStatic'); + ThemeSaveText(Sing.TextP3R, 'SingP3RText'); + ThemeSaveStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2'); + ThemeSaveText(Sing.TextP3RScore, 'SingP3RTextScore'); + + ThemeSaveBasic(Score, 'Score'); + ThemeSaveText(Score.TextArtist, 'ScoreTextArtist'); + ThemeSaveText(Score.TextTitle, 'ScoreTextTitle'); + + for I := 1 to 6 do begin + ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static'); + + ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I)); + ThemeSaveText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I)); + ThemeSaveText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I)); + ThemeSaveText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I)); + ThemeSaveText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I)); + ThemeSaveText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I)); + ThemeSaveText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I)); + ThemeSaveText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I)); + ThemeSaveText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I)); + ThemeSaveText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I)); + + ThemeSaveStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I)); + ThemeSaveStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I)); + ThemeSaveStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I)); + ThemeSaveStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I)); + end; + + ThemeSaveBasic(Top5, 'Top5'); + ThemeSaveText(Top5.TextLevel, 'Top5TextLevel'); + ThemeSaveText(Top5.TextArtistTitle, 'Top5TextArtistTitle'); + ThemeSaveStatics(Top5.StaticNumber, 'Top5StaticNumber'); + ThemeSaveTexts(Top5.TextNumber, 'Top5TextNumber'); + ThemeSaveTexts(Top5.TextName, 'Top5TextName'); + ThemeSaveTexts(Top5.TextScore, 'Top5TextScore'); + + + ThemeIni.Free; +end; + +procedure TTheme.ThemeSaveBasic(Theme: TThemeBasic; Name: string); +begin + ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text)); + + ThemeSaveBackground(Theme.Background, Name + 'Background'); + ThemeSaveStatics(Theme.Static, Name + 'Static'); + ThemeSaveTexts(Theme.Text, Name + 'Text'); +end; + +procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string); +begin + if ThemeBackground.Tex <> '' then + ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex) + else begin + ThemeIni.EraseSection(Name); + end; +end; + +procedure TTheme.ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string); +begin + ThemeIni.WriteInteger(Name, 'X', ThemeStatic.X); + ThemeIni.WriteInteger(Name, 'Y', ThemeStatic.Y); + ThemeIni.WriteInteger(Name, 'W', ThemeStatic.W); + ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H); + + ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex); + ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeStatic.Typ)); + ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color); + + ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1); + ThemeIni.WriteFloat(Name, 'TexY1', ThemeStatic.TexY1); + ThemeIni.WriteFloat(Name, 'TexX2', ThemeStatic.TexX2); + ThemeIni.WriteFloat(Name, 'TexY2', ThemeStatic.TexY2); +end; + +procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string); +var + S: integer; +begin + for S := 0 to Length(ThemeStatic)-1 do + ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1)); + + ThemeIni.EraseSection(Name + {'Static' + }IntToStr(S+1)); +end; + +procedure TTheme.ThemeSaveText(ThemeText: TThemeText; Name: string); +begin + ThemeIni.WriteInteger(Name, 'X', ThemeText.X); + ThemeIni.WriteInteger(Name, 'Y', ThemeText.Y); + + ThemeIni.WriteInteger(Name, 'Font', ThemeText.Font); + ThemeIni.WriteInteger(Name, 'Size', ThemeText.Size); + ThemeIni.WriteInteger(Name, 'Align', ThemeText.Align); + + ThemeIni.WriteString(Name, 'Text', ThemeText.Text); + ThemeIni.WriteString(Name, 'Color', ThemeText.Color); + + ThemeIni.WriteBool(Name, 'Reflection', ThemeText.Reflection); + ThemeIni.WriteFloat(Name, 'ReflectionSpacing', ThemeText.ReflectionSpacing); +end; + +procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; Name: string); +var + T: integer; +begin + for T := 0 to Length(ThemeText)-1 do + ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1)); + + ThemeIni.EraseSection(Name + {'Text' + }IntToStr(T+1)); +end; + +procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; Name: string); +var + T: integer; +begin + ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex); + ThemeIni.WriteInteger(Name, 'X', ThemeButton.X); + ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y); + ThemeIni.WriteInteger(Name, 'W', ThemeButton.W); + ThemeIni.WriteInteger(Name, 'H', ThemeButton.H); + ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeButton.Typ)); + ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text)); + + ThemeIni.WriteString(Name, 'Color', ThemeButton.Color); + +{ ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1); + ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1); + ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1); + ThemeButton.Int := ThemeIni.ReadFloat(Name, 'Int', 1); + ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1); + ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1); + ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1); + ThemeButton.DInt := ThemeIni.ReadFloat(Name, 'DInt', 1);} + +{ C := ColorExists(ThemeIni.ReadString(Name, 'Color', '')); + if C >= 0 then begin + ThemeButton.ColR := Color[C].RGB.R; + ThemeButton.ColG := Color[C].RGB.G; + ThemeButton.ColB := Color[C].RGB.B; + end; + + C := ColorExists(ThemeIni.ReadString(Name, 'DColor', '')); + if C >= 0 then begin + ThemeButton.DColR := Color[C].RGB.R; + ThemeButton.DColG := Color[C].RGB.G; + ThemeButton.DColB := Color[C].RGB.B; + end;} + + for T := 0 to High(ThemeButton.Text) do + ThemeSaveText(ThemeButton.Text[T], Name + 'Text' + IntToStr(T+1)); +end; + +procedure TTheme.create_theme_objects(); +begin + freeandnil( Loading ); + Loading := TThemeLoading.Create; + + freeandnil( Main ); + Main := TThemeMain.Create; + + freeandnil( Name ); + Name := TThemeName.Create; + + freeandnil( Level ); + Level := TThemeLevel.Create; + + freeandnil( Song ); + Song := TThemeSong.Create; + + freeandnil( Sing ); + Sing := TThemeSing.Create; + + freeandnil( Score ); + Score := TThemeScore.Create; + + freeandnil( Top5 ); + Top5 := TThemeTop5.Create; + + freeandnil( Options ); + Options := TThemeOptions.Create; + + freeandnil( OptionsGame ); + OptionsGame := TThemeOptionsGame.Create; + + freeandnil( OptionsGraphics ); + OptionsGraphics := TThemeOptionsGraphics.Create; + + freeandnil( OptionsSound ); + OptionsSound := TThemeOptionsSound.Create; + + freeandnil( OptionsLyrics ); + OptionsLyrics := TThemeOptionsLyrics.Create; + + freeandnil( OptionsThemes ); + OptionsThemes := TThemeOptionsThemes.Create; + + freeandnil( OptionsRecord ); + OptionsRecord := TThemeOptionsRecord.Create; + + freeandnil( OptionsAdvanced ); + OptionsAdvanced := TThemeOptionsAdvanced.Create; + + + freeandnil( ErrorPopup ); + ErrorPopup := TThemeError.Create; + + freeandnil( CheckPopup ); + CheckPopup := TThemeCheck.Create; + + + freeandnil( SongMenu ); + SongMenu := TThemeSongMenu.Create; + + freeandnil( SongJumpto ); + SongJumpto := TThemeSongJumpto.Create; + + //Party Screens + freeandnil( PartyNewRound ); + PartyNewRound := TThemePartyNewRound.Create; + + freeandnil( PartyWin ); + PartyWin := TThemePartyWin.Create; + + freeandnil( PartyScore ); + PartyScore := TThemePartyScore.Create; + + freeandnil( PartyOptions ); + PartyOptions := TThemePartyOptions.Create; + + freeandnil( PartyPlayer ); + PartyPlayer := TThemePartyPlayer.Create; + + + //Stats Screens: + freeandnil( StatMain ); + StatMain := TThemeStatMain.Create; + + freeandnil( StatDetail ); + StatDetail := TThemeStatDetail.Create; + + end; + +end. diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index b03f29bf..bef77728 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -1,857 +1,857 @@ -{##############################################################################
- # FFmpeg support for UltraStar deluxe #
- # #
- # Created by b1indy #
- # based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
- # with modifications by Jay Binks <jaybinks@gmail.com> #
- # #
- # http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html #
- # http://www.nabble.com/file/p11795857/mpegpas01.zip #
- # #
- ##############################################################################}
-
-unit UVideo;
-
-//{$define DebugDisplay} // uncomment if u want to see the debug stuff
-//{$define DebugFrames}
-//{$define VideoBenchmark}
-//{$define Info}
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-(*
- TODO: look into av_read_play
-*)
-
-// use BGR-format for accelerated colorspace conversion with swscale
-{.$DEFINE PIXEL_FMT_BGR}
-
-implementation
-
-uses
- SDL,
- textgl,
- avcodec,
- avformat,
- avutil,
- avio,
- rational,
- {$IFDEF UseSWScale}
- swscale,
- {$ENDIF}
- math,
- gl,
- glext,
- SysUtils,
- UCommon,
- UConfig,
- ULog,
- UMusic,
- UGraphicClasses,
- UGraphic;
-
-const
-{$IFDEF PIXEL_FMT_BGR}
- PIXEL_FMT_OPENGL = GL_BGR;
- PIXEL_FMT_FFMPEG = PIX_FMT_BGR24;
-{$ELSE}
- PIXEL_FMT_OPENGL = GL_RGB;
- PIXEL_FMT_FFMPEG = PIX_FMT_RGB24;
-{$ENDIF}
-
-type
- TVideoPlayback_ffmpeg = class( TInterfacedObject, IVideoPlayback )
- private
- fVideoOpened,
- fVideoPaused: Boolean;
-
- VideoStream: PAVStream;
- VideoStreamIndex : Integer;
- VideoFormatContext: PAVFormatContext;
- VideoCodecContext: PAVCodecContext;
- VideoCodec: PAVCodec;
-
- AVFrame: PAVFrame;
- AVFrameRGB: PAVFrame;
- FrameBuffer: PByte;
-
- {$IFDEF UseSWScale}
- SoftwareScaleContext: PSwsContext;
- {$ENDIF}
-
- fVideoTex: GLuint;
- TexWidth, TexHeight: Cardinal;
-
- VideoAspect: Real;
- VideoTimeBase, VideoTime: Extended;
- fLoopTime: Extended;
-
- EOF: boolean;
- Loop: boolean;
-
- procedure Reset();
- function DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean;
- function FindStreamIDs( const aFormatCtx : PAVFormatContext; out aFirstVideoStream, aFirstAudioStream : integer ): boolean;
- procedure SynchronizeVideo(pFrame: PAVFrame; var pts: double);
- public
- constructor Create();
- function GetName: String;
- procedure Init();
-
- function Open(const aFileName : string): boolean; // true if succeed
- procedure Close;
-
- procedure Play;
- procedure Pause;
- procedure Stop;
-
- procedure SetPosition(Time: real);
- function GetPosition: real;
-
- procedure GetFrame(Time: Extended);
- procedure DrawGL(Screen: integer);
-
- end;
-
-var
- singleton_VideoFFMpeg : IVideoPlayback;
-
-
-
-function FFMpegErrorString(Errnum: integer): string;
-begin
- case Errnum of
- AVERROR_IO: Result := 'AVERROR_IO';
- AVERROR_NUMEXPECTED: Result := 'AVERROR_NUMEXPECTED';
- AVERROR_INVALIDDATA: Result := 'AVERROR_INVALIDDATA';
- AVERROR_NOMEM: Result := 'AVERROR_NOMEM';
- AVERROR_NOFMT: Result := 'AVERROR_NOFMT';
- AVERROR_NOTSUPP: Result := 'AVERROR_NOTSUPP';
- AVERROR_NOENT: Result := 'AVERROR_NOENT';
- AVERROR_PATCHWELCOME: Result := 'AVERROR_PATCHWELCOME';
- else Result := 'AVERROR_#'+inttostr(Errnum);
- end;
-end;
-
-// These are called whenever we allocate a frame buffer.
-// We use this to store the global_pts in a frame at the time it is allocated.
-function PtsGetBuffer(pCodecCtx: PAVCodecContext; pFrame: PAVFrame): integer; cdecl;
-var
- pts: Pint64;
- VideoPktPts: Pint64;
-begin
- Result := avcodec_default_get_buffer(pCodecCtx, pFrame);
- VideoPktPts := pCodecCtx^.opaque;
- if (VideoPktPts <> nil) then
- begin
- // Note: we must copy the pts instead of passing a pointer, because the packet
- // (and with it the pts) might change before a frame is returned by av_decode_video.
- pts := av_malloc(sizeof(int64));
- pts^ := VideoPktPts^;
- pFrame^.opaque := pts;
- end;
-end;
-
-procedure PtsReleaseBuffer(pCodecCtx: PAVCodecContext; pFrame: PAVFrame); cdecl;
-begin
- if (pFrame <> nil) then
- av_freep(@pFrame^.opaque);
- avcodec_default_release_buffer(pCodecCtx, pFrame);
-end;
-
-
-{*------------------------------------------------------------------------------
- * TVideoPlayback_ffmpeg
- *------------------------------------------------------------------------------}
-
-function TVideoPlayback_ffmpeg.GetName: String;
-begin
- result := 'FFMpeg_Video';
-end;
-
-{
- @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file )
- @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream)
- @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream)
- @returns(@true on success, @false otherwise)
-}
-function TVideoPlayback_ffmpeg.FindStreamIDs(const aFormatCtx: PAVFormatContext; out aFirstVideoStream, aFirstAudioStream: integer): boolean;
-var
- i : integer;
- st : PAVStream;
-begin
- // Find the first video stream
- aFirstAudioStream := -1;
- aFirstVideoStream := -1;
-
- {$IFDEF DebugDisplay}
- debugwriteln('aFormatCtx.nb_streams : ' + inttostr(aFormatCtx.nb_streams));
- {$ENDIF}
-
- for i := 0 to aFormatCtx.nb_streams-1 do
- begin
- st := aFormatCtx.streams[i];
-
- if (st.codec.codec_type = CODEC_TYPE_VIDEO) and
- (aFirstVideoStream < 0) then
- begin
- aFirstVideoStream := i;
- end;
-
- if (st.codec.codec_type = CODEC_TYPE_AUDIO) and
- (aFirstAudioStream < 0) then
- begin
- aFirstAudioStream := i;
- end;
- end;
-
- // return true if either an audio- or video-stream was found
- result := (aFirstAudioStream > -1) or
- (aFirstVideoStream > -1) ;
-end;
-
-procedure TVideoPlayback_ffmpeg.SynchronizeVideo(pFrame: PAVFrame; var pts: double);
-var
- FrameDelay: double;
-begin
- if (pts <> 0) then
- begin
- // if we have pts, set video clock to it
- VideoTime := pts;
- end else
- begin
- // if we aren't given a pts, set it to the clock
- pts := VideoTime;
- end;
- // update the video clock
- FrameDelay := av_q2d(VideoCodecContext^.time_base);
- // if we are repeating a frame, adjust clock accordingly
- FrameDelay := FrameDelay + pFrame^.repeat_pict * (FrameDelay * 0.5);
- VideoTime := VideoTime + FrameDelay;
-end;
-
-function TVideoPlayback_ffmpeg.DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean;
-var
- FrameFinished: Integer;
- VideoPktPts: int64;
- pbIOCtx: PByteIOContext;
- errnum: integer;
-begin
- Result := false;
- FrameFinished := 0;
-
- if EOF then
- Exit;
-
- // read packets until we have a finished frame (or there are no more packets)
- while (FrameFinished = 0) do
- begin
- errnum := av_read_frame(VideoFormatContext, AVPacket);
- if (errnum < 0) then
- begin
- // failed to read a frame, check reason
-
- {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)}
- pbIOCtx := VideoFormatContext^.pb;
- {$ELSE}
- pbIOCtx := @VideoFormatContext^.pb;
- {$IFEND}
-
- // check for end-of-file (eof is not an error)
- if (url_feof(pbIOCtx) <> 0) then
- begin
- EOF := true;
- Exit;
- end;
-
- // check for errors
- if (url_ferror(pbIOCtx) <> 0) then
- Exit;
-
- // url_feof() does not detect an EOF for some mov-files (e.g. deluxe.mov)
- // so we have to do it this way.
- if ((VideoFormatContext^.file_size <> 0) and
- (pbIOCtx^.pos >= VideoFormatContext^.file_size)) then
- begin
- EOF := true;
- Exit;
- end;
-
- // no error -> wait for user input
- SDL_Delay(100);
- continue;
- end;
-
- // if we got a packet from the video stream, then decode it
- if (AVPacket.stream_index = VideoStreamIndex) then
- begin
- // save pts to be stored in pFrame in first call of PtsGetBuffer()
- VideoPktPts := AVPacket.pts;
- VideoCodecContext^.opaque := @VideoPktPts;
-
- // decode packet
- avcodec_decode_video(VideoCodecContext, AVFrame,
- frameFinished, AVPacket.data, AVPacket.size);
-
- // reset opaque data
- VideoCodecContext^.opaque := nil;
-
- // update pts
- if (AVPacket.dts <> AV_NOPTS_VALUE) then
- begin
- pts := AVPacket.dts;
- end
- else if ((AVFrame^.opaque <> nil) and
- (Pint64(AVFrame^.opaque)^ <> AV_NOPTS_VALUE)) then
- begin
- pts := Pint64(AVFrame^.opaque)^;
- end
- else
- begin
- pts := 0;
- end;
- pts := pts * av_q2d(VideoStream^.time_base);
-
- // synchronize on each complete frame
- if (frameFinished <> 0) then
- SynchronizeVideo(AVFrame, pts);
- end;
-
- // free the packet from av_read_frame
- av_free_packet( @AVPacket );
- end;
-
- Result := true;
-end;
-
-procedure TVideoPlayback_ffmpeg.GetFrame(Time: Extended);
-var
- AVPacket: TAVPacket;
- errnum: Integer;
- myTime: Extended;
- TimeDifference: Extended;
- DropFrameCount: Integer;
- pts: double;
- i: Integer;
-const
- FRAME_DROPCOUNT = 3;
-begin
- if not fVideoOpened then
- Exit;
-
- if fVideoPaused then
- Exit;
-
- // current time, relative to last loop (if any)
- myTime := Time - fLoopTime;
- // time since the last frame was returned
- TimeDifference := myTime - VideoTime;
-
- {$IFDEF DebugDisplay}
- DebugWriteln('Time: '+inttostr(floor(Time*1000)) + sLineBreak +
- 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak +
- 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak +
- 'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
- {$endif}
-
- // check if a new frame is needed
- if (VideoTime <> 0) and (TimeDifference < VideoTimeBase) then
- begin
- {$ifdef DebugFrames}
- // frame delay debug display
- GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00);
- {$endif}
-
- {$IFDEF DebugDisplay}
- DebugWriteln('not getting new frame' + sLineBreak +
- 'Time: '+inttostr(floor(Time*1000)) + sLineBreak +
- 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak +
- 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak +
- 'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
- {$endif}
-
- // we do not need a new frame now
- Exit;
- end;
-
- // update video-time to the next frame
- VideoTime := VideoTime + VideoTimeBase;
- TimeDifference := myTime - VideoTime;
-
- // check if we have to skip frames
- if (TimeDifference >= FRAME_DROPCOUNT*VideoTimeBase) then
- begin
- {$IFDEF DebugFrames}
- //frame drop debug display
- GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000);
- {$ENDIF}
- {$IFDEF DebugDisplay}
- DebugWriteln('skipping frames' + sLineBreak +
- 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak +
- 'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
- {$endif}
-
- // update video-time
- DropFrameCount := Trunc(TimeDifference / VideoTimeBase);
- VideoTime := VideoTime + DropFrameCount*VideoTimeBase;
-
- // skip half of the frames, this is much smoother than to skip all at once
- for i := 1 to DropFrameCount (*div 2*) do
- DecodeFrame(AVPacket, pts);
- end;
-
- {$IFDEF VideoBenchmark}
- Log.BenchmarkStart(15);
- {$ENDIF}
-
- if (not DecodeFrame(AVPacket, pts)) then
- begin
- if Loop then
- begin
- // Record the time we looped. This is used to keep the loops in time. otherwise they speed
- SetPosition(0);
- fLoopTime := Time;
- end;
- Exit;
- end;
-
- // otherwise we convert the pixeldata from YUV to RGB
- {$IFDEF UseSWScale}
- errnum := sws_scale(SoftwareScaleContext, @(AVFrame.data), @(AVFrame.linesize),
- 0, VideoCodecContext^.Height,
- @(AVFrameRGB.data), @(AVFrameRGB.linesize));
- {$ELSE}
- errnum := img_convert(PAVPicture(AVFrameRGB), PIXEL_FMT_FFMPEG,
- PAVPicture(AVFrame), VideoCodecContext^.pix_fmt,
- VideoCodecContext^.width, VideoCodecContext^.height);
- {$ENDIF}
-
- if (errnum < 0) then
- begin
- Log.LogError('Image conversion failed', 'TVideoPlayback_ffmpeg.GetFrame');
- Exit;
- end;
-
- {$IFDEF VideoBenchmark}
- Log.BenchmarkEnd(15);
- Log.BenchmarkStart(16);
- {$ENDIF}
-
- // TODO: data is not padded, so we will need to tell OpenGL.
- // Or should we add padding with avpicture_fill? (check which one is faster)
- //glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glBindTexture(GL_TEXTURE_2D, fVideoTex);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
- VideoCodecContext^.width, VideoCodecContext^.height,
- PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, AVFrameRGB^.data[0]);
-
- {$ifdef DebugFrames}
- //frame decode debug display
- GoldenRec.Spawn(200, 35, 1, 16, 0, -1, ColoredStar, $ffff00);
- {$endif}
-
- {$IFDEF VideoBenchmark}
- Log.BenchmarkEnd(16);
- Log.LogBenchmark('FFmpeg', 15);
- Log.LogBenchmark('Texture', 16);
- {$ENDIF}
-end;
-
-procedure TVideoPlayback_ffmpeg.DrawGL(Screen: integer);
-var
- TexVideoRightPos, TexVideoLowerPos: Single;
- ScreenLeftPos, ScreenRightPos: Single;
- ScreenUpperPos, ScreenLowerPos: Single;
- ScaledVideoWidth, ScaledVideoHeight: Single;
- ScreenMidPosX, ScreenMidPosY: Single;
- ScreenAspect, RenderAspect: Single;
-begin
- // have a nice black background to draw on (even if there were errors opening the vid)
- if (Screen = 1) then
- begin
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- end;
-
- // exit if there's nothing to draw
- if (not fVideoOpened) then
- Exit;
-
- {$IFDEF VideoBenchmark}
- Log.BenchmarkStart(15);
- {$ENDIF}
-
- ScreenAspect := ScreenW / ScreenH;
- RenderAspect := RenderW / RenderH;
- ScaledVideoWidth := RenderW;
- ScaledVideoHeight := ScaledVideoWidth/VideoAspect * ScreenAspect/RenderAspect;
-
- // Note: Scaling the width does not look good because the video might contain
- // black borders at the top already
- //ScaledVideoHeight := RenderH;
- //ScaledVideoWidth := ScaledVideoHeight*VideoAspect * RenderAspect/ScreenAspect;
-
- // center the video
- ScreenMidPosX := RenderW/2;
- ScreenMidPosY := RenderH/2;
- ScreenLeftPos := ScreenMidPosX - ScaledVideoWidth/2;
- ScreenRightPos := ScreenMidPosX + ScaledVideoWidth/2;
- ScreenUpperPos := ScreenMidPosY - ScaledVideoHeight/2;
- ScreenLowerPos := ScreenMidPosY + ScaledVideoHeight/2;
- // the video-texture contains empty borders because its width and height must be
- // a power of 2. So we have to determine the texture coords of the video.
- TexVideoRightPos := VideoCodecContext^.width / TexWidth;
- TexVideoLowerPos := VideoCodecContext^.height / TexHeight;
-
- // we could use blending for brightness control, but do we need this?
- glDisable(GL_BLEND);
-
- // TODO: disable other stuff like lightning, etc.
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, fVideoTex);
- glColor3f(1, 1, 1);
- glBegin(GL_QUADS);
- // upper-left coord
- glTexCoord2f(0, 0);
- glVertex2f(ScreenLeftPos, ScreenUpperPos);
- // lower-left coord
- glTexCoord2f(0, TexVideoLowerPos);
- glVertex2f(ScreenLeftPos, ScreenLowerPos);
- // lower-right coord
- glTexCoord2f(TexVideoRightPos, TexVideoLowerPos);
- glVertex2f(ScreenRightPos, ScreenLowerPos);
- // upper-right coord
- glTexCoord2f(TexVideoRightPos, 0);
- glVertex2f(ScreenRightPos, ScreenUpperPos);
- glEnd;
- glDisable(GL_TEXTURE_2D);
-
- {$IFDEF VideoBenchmark}
- Log.BenchmarkEnd(15);
- Log.LogBenchmark('DrawGL', 15);
- {$ENDIF}
-
- {$IFDEF Info}
- if (fVideoSkipTime+VideoTime+VideoTimeBase < 0) then
- begin
- glColor4f(0.7, 1, 0.3, 1);
- SetFontStyle (1);
- SetFontItalic(False);
- SetFontSize(9);
- SetFontPos (300, 0);
- glPrint('Delay due to negative VideoGap');
- glColor4f(1, 1, 1, 1);
- end;
- {$ENDIF}
-
- {$IFDEF DebugFrames}
- glColor4f(0, 0, 0, 0.2);
- glbegin(GL_QUADS);
- glVertex2f(0, 0);
- glVertex2f(0, 70);
- glVertex2f(250, 70);
- glVertex2f(250, 0);
- glEnd;
-
- glColor4f(1, 1, 1, 1);
- SetFontStyle (1);
- SetFontItalic(False);
- SetFontSize(9);
- SetFontPos (5, 0);
- glPrint('delaying frame');
- SetFontPos (5, 20);
- glPrint('fetching frame');
- SetFontPos (5, 40);
- glPrint('dropping frame');
- {$ENDIF}
-end;
-
-constructor TVideoPlayback_ffmpeg.Create();
-begin
- inherited;
- Reset();
- av_register_all();
-end;
-
-procedure TVideoPlayback_ffmpeg.Init();
-begin
- glGenTextures(1, PGLuint(@fVideoTex));
-end;
-
-procedure TVideoPlayback_ffmpeg.Reset();
-begin
- // close previously opened video
- Close();
-
- fVideoOpened := False;
- fVideoPaused := False;
- VideoTimeBase := 0;
- VideoTime := 0;
- VideoStream := nil;
- VideoFormatContext := nil;
- VideoCodecContext := nil;
- VideoStreamIndex := -1;
-
- AVFrame := nil;
- AVFrameRGB := nil;
- FrameBuffer := nil;
-
- EOF := false;
-
- // TODO: do we really want this by default?
- Loop := true;
- fLoopTime := 0;
-end;
-
-function TVideoPlayback_ffmpeg.Open(const aFileName : string): boolean; // true if succeed
-var
- errnum: Integer;
- err: GLenum;
- AudioStreamIndex: integer;
-
- procedure CleanOnError();
- begin
- if (VideoCodecContext <> nil) then
- avcodec_close(VideoCodecContext);
- if (VideoFormatContext <> nil) then
- av_close_input_file(VideoFormatContext);
- av_free(AVFrameRGB);
- av_free(AVFrame);
- av_free(FrameBuffer);
- end;
-
-begin
- Result := false;
-
- Reset();
-
- errnum := av_open_input_file(VideoFormatContext, pchar( aFileName ), nil, 0, nil);
- if (errnum <> 0) then
- begin
- Log.LogError('Failed to open file "'+aFileName+'" ('+FFMpegErrorString(errnum)+')');
- Exit;
- end;
-
- // update video info
- if (av_find_stream_info(VideoFormatContext) < 0) then
- begin
- Log.LogError('No stream info found', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
- Log.LogInfo('VideoStreamIndex : ' + inttostr(VideoStreamIndex), 'TVideoPlayback_ffmpeg.Open');
-
- // find video stream
- FindStreamIDs(VideoFormatContext, VideoStreamIndex, AudioStreamIndex);
- if (VideoStreamIndex < 0) then
- begin
- Log.LogError('No video stream found', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
-
- VideoStream := VideoFormatContext^.streams[VideoStreamIndex];
- VideoCodecContext := VideoStream^.codec;
-
- VideoCodec := avcodec_find_decoder(VideoCodecContext^.codec_id);
- if (VideoCodec = nil) then
- begin
- Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
-
- // set debug options
- VideoCodecContext^.debug_mv := 0;
- VideoCodecContext^.debug := 0;
-
- // detect bug-workarounds automatically
- VideoCodecContext^.workaround_bugs := FF_BUG_AUTODETECT;
- // error resilience strategy (careful/compliant/agressive/very_aggressive)
- //VideoCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT;
- // allow non spec compliant speedup tricks.
- //VideoCodecContext^.flags2 := VideoCodecContext^.flags2 or CODEC_FLAG2_FAST;
-
- errnum := avcodec_open(VideoCodecContext, VideoCodec);
- if (errnum < 0) then
- begin
- Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
-
- // register custom callbacks for pts-determination
- VideoCodecContext^.get_buffer := PtsGetBuffer;
- VideoCodecContext^.release_buffer := PtsReleaseBuffer;
-
- {$ifdef DebugDisplay}
- DebugWriteln('Found a matching Codec: '+ VideoCodecContext^.Codec.Name + sLineBreak +
- sLineBreak +
- ' Width = '+inttostr(VideoCodecContext^.width) +
- ', Height='+inttostr(VideoCodecContext^.height) + sLineBreak +
- ' Aspect : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num) + '/' +
- inttostr(VideoCodecContext^.sample_aspect_ratio.den) + sLineBreak +
- ' Framerate : '+inttostr(VideoCodecContext^.time_base.num) + '/' +
- inttostr(VideoCodecContext^.time_base.den));
- {$endif}
-
- // allocate space for decoded frame and rgb frame
- AVFrame := avcodec_alloc_frame();
- AVFrameRGB := avcodec_alloc_frame();
- FrameBuffer := av_malloc(avpicture_get_size(PIXEL_FMT_FFMPEG,
- VideoCodecContext^.width, VideoCodecContext^.height));
-
- if ((AVFrame = nil) or (AVFrameRGB = nil) or (FrameBuffer = nil)) then
- begin
- Log.LogError('Failed to allocate buffers', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
-
- // TODO: pad data for OpenGL to GL_UNPACK_ALIGNMENT
- // (otherwise video will be distorted if width/height is not a multiple of the alignment)
- errnum := avpicture_fill(PAVPicture(AVFrameRGB), FrameBuffer, PIXEL_FMT_FFMPEG,
- VideoCodecContext^.width, VideoCodecContext^.height);
- if (errnum < 0) then
- begin
- Log.LogError('avpicture_fill failed: ' + FFMpegErrorString(errnum), 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
-
- // calculate some information for video display
- VideoAspect := av_q2d(VideoCodecContext^.sample_aspect_ratio);
- if (VideoAspect = 0) then
- VideoAspect := VideoCodecContext^.width /
- VideoCodecContext^.height
- else
- VideoAspect := VideoAspect * VideoCodecContext^.width /
- VideoCodecContext^.height;
-
- VideoTimeBase := 1/av_q2d(VideoStream^.r_frame_rate);
-
- // hack to get reasonable timebase (for divx and others)
- if (VideoTimeBase < 0.02) then // 0.02 <-> 50 fps
- begin
- VideoTimeBase := av_q2d(VideoStream^.r_frame_rate);
- while (VideoTimeBase > 50) do
- VideoTimeBase := VideoTimeBase/10;
- VideoTimeBase := 1/VideoTimeBase;
- end;
-
- Log.LogInfo('VideoTimeBase: ' + floattostr(VideoTimeBase), 'TVideoPlayback_ffmpeg.Open');
- Log.LogInfo('Framerate: '+inttostr(floor(1/VideoTimeBase))+'fps', 'TVideoPlayback_ffmpeg.Open');
-
- {$IFDEF UseSWScale}
- // if available get a SWScale-context -> faster than the deprecated img_convert().
- // SWScale has accelerated support for PIX_FMT_RGB32/PIX_FMT_BGR24/PIX_FMT_BGR565/PIX_FMT_BGR555.
- // Note: PIX_FMT_RGB32 is a BGR- and not an RGB-format (maybe a bug)!!!
- // The BGR565-formats (GL_UNSIGNED_SHORT_5_6_5) is way too slow because of its
- // bad OpenGL support. The BGR formats have MMX(2) implementations but no speed-up
- // could be observed in comparison to the RGB versions.
- SoftwareScaleContext := sws_getContext(
- VideoCodecContext^.width, VideoCodecContext^.height,
- integer(VideoCodecContext^.pix_fmt),
- VideoCodecContext^.width, VideoCodecContext^.height,
- integer(PIXEL_FMT_FFMPEG),
- SWS_FAST_BILINEAR, nil, nil, nil);
- if (SoftwareScaleContext = nil) then
- begin
- Log.LogError('Failed to get swscale context', 'TVideoPlayback_ffmpeg.Open');
- CleanOnError();
- Exit;
- end;
- {$ENDIF}
-
- TexWidth := Round(Power(2, Ceil(Log2(VideoCodecContext^.width))));
- TexHeight := Round(Power(2, Ceil(Log2(VideoCodecContext^.height))));
-
- // we retrieve a texture just once with glTexImage2D and update it with glTexSubImage2D later.
- // Benefits: glTexSubImage2D is faster and supports non-power-of-two widths/height.
- glBindTexture(GL_TEXTURE_2D, fVideoTex);
- glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, TexWidth, TexHeight, 0,
- PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
-
- fVideoOpened := True;
-
- Result := true;
-end;
-
-procedure TVideoPlayback_ffmpeg.Close;
-begin
- if fVideoOpened then
- begin
- av_free(FrameBuffer);
- av_free(AVFrameRGB);
- av_free(AVFrame);
-
- avcodec_close(VideoCodecContext);
- av_close_input_file(VideoFormatContext);
-
- fVideoOpened := False;
- end;
-end;
-
-procedure TVideoPlayback_ffmpeg.Play;
-begin
-end;
-
-procedure TVideoPlayback_ffmpeg.Pause;
-begin
- fVideoPaused := not fVideoPaused;
-end;
-
-procedure TVideoPlayback_ffmpeg.Stop;
-begin
-end;
-
-procedure TVideoPlayback_ffmpeg.SetPosition(Time: real);
-var
- SeekFlags: integer;
-begin
- if (Time < 0) then
- Time := 0;
-
- // TODO: handle loop-times
- //Time := Time mod VideoDuration;
-
- // backward seeking might fail without AVSEEK_FLAG_BACKWARD
- SeekFlags := AVSEEK_FLAG_ANY;
- if (Time < VideoTime) then
- SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD;
-
- VideoTime := Time;
- EOF := false;
-
- if (av_seek_frame(VideoFormatContext, VideoStreamIndex, Floor(Time/VideoTimeBase), SeekFlags) < 0) then
- begin
- Log.LogError('av_seek_frame() failed', 'TVideoPlayback_ffmpeg.SetPosition');
- end;
-end;
-
-function TVideoPlayback_ffmpeg.GetPosition: real;
-begin
- // TODO: return video-position in seconds
- result := VideoTime;
-end;
-
-initialization
- singleton_VideoFFMpeg := TVideoPlayback_ffmpeg.create();
- AudioManager.add( singleton_VideoFFMpeg );
-
-finalization
- AudioManager.Remove( singleton_VideoFFMpeg );
-
-end.
+{############################################################################## + # FFmpeg support for UltraStar deluxe # + # # + # Created by b1indy # + # based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # + # with modifications by Jay Binks <jaybinks@gmail.com> # + # # + # http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html # + # http://www.nabble.com/file/p11795857/mpegpas01.zip # + # # + ##############################################################################} + +unit UVideo; + +//{$define DebugDisplay} // uncomment if u want to see the debug stuff +//{$define DebugFrames} +//{$define VideoBenchmark} +//{$define Info} + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +(* + TODO: look into av_read_play +*) + +// use BGR-format for accelerated colorspace conversion with swscale +{.$DEFINE PIXEL_FMT_BGR} + +implementation + +uses + SDL, + textgl, + avcodec, + avformat, + avutil, + avio, + rational, + {$IFDEF UseSWScale} + swscale, + {$ENDIF} + math, + gl, + glext, + SysUtils, + UCommon, + UConfig, + ULog, + UMusic, + UGraphicClasses, + UGraphic; + +const +{$IFDEF PIXEL_FMT_BGR} + PIXEL_FMT_OPENGL = GL_BGR; + PIXEL_FMT_FFMPEG = PIX_FMT_BGR24; +{$ELSE} + PIXEL_FMT_OPENGL = GL_RGB; + PIXEL_FMT_FFMPEG = PIX_FMT_RGB24; +{$ENDIF} + +type + TVideoPlayback_ffmpeg = class( TInterfacedObject, IVideoPlayback ) + private + fVideoOpened, + fVideoPaused: Boolean; + + VideoStream: PAVStream; + VideoStreamIndex : Integer; + VideoFormatContext: PAVFormatContext; + VideoCodecContext: PAVCodecContext; + VideoCodec: PAVCodec; + + AVFrame: PAVFrame; + AVFrameRGB: PAVFrame; + FrameBuffer: PByte; + + {$IFDEF UseSWScale} + SoftwareScaleContext: PSwsContext; + {$ENDIF} + + fVideoTex: GLuint; + TexWidth, TexHeight: Cardinal; + + VideoAspect: Real; + VideoTimeBase, VideoTime: Extended; + fLoopTime: Extended; + + EOF: boolean; + Loop: boolean; + + procedure Reset(); + function DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean; + function FindStreamIDs( const aFormatCtx : PAVFormatContext; out aFirstVideoStream, aFirstAudioStream : integer ): boolean; + procedure SynchronizeVideo(pFrame: PAVFrame; var pts: double); + public + constructor Create(); + function GetName: String; + procedure Init(); + + function Open(const aFileName : string): boolean; // true if succeed + procedure Close; + + procedure Play; + procedure Pause; + procedure Stop; + + procedure SetPosition(Time: real); + function GetPosition: real; + + procedure GetFrame(Time: Extended); + procedure DrawGL(Screen: integer); + + end; + +var + singleton_VideoFFMpeg : IVideoPlayback; + + + +function FFMpegErrorString(Errnum: integer): string; +begin + case Errnum of + AVERROR_IO: Result := 'AVERROR_IO'; + AVERROR_NUMEXPECTED: Result := 'AVERROR_NUMEXPECTED'; + AVERROR_INVALIDDATA: Result := 'AVERROR_INVALIDDATA'; + AVERROR_NOMEM: Result := 'AVERROR_NOMEM'; + AVERROR_NOFMT: Result := 'AVERROR_NOFMT'; + AVERROR_NOTSUPP: Result := 'AVERROR_NOTSUPP'; + AVERROR_NOENT: Result := 'AVERROR_NOENT'; + AVERROR_PATCHWELCOME: Result := 'AVERROR_PATCHWELCOME'; + else Result := 'AVERROR_#'+inttostr(Errnum); + end; +end; + +// These are called whenever we allocate a frame buffer. +// We use this to store the global_pts in a frame at the time it is allocated. +function PtsGetBuffer(pCodecCtx: PAVCodecContext; pFrame: PAVFrame): integer; cdecl; +var + pts: Pint64; + VideoPktPts: Pint64; +begin + Result := avcodec_default_get_buffer(pCodecCtx, pFrame); + VideoPktPts := pCodecCtx^.opaque; + if (VideoPktPts <> nil) then + begin + // Note: we must copy the pts instead of passing a pointer, because the packet + // (and with it the pts) might change before a frame is returned by av_decode_video. + pts := av_malloc(sizeof(int64)); + pts^ := VideoPktPts^; + pFrame^.opaque := pts; + end; +end; + +procedure PtsReleaseBuffer(pCodecCtx: PAVCodecContext; pFrame: PAVFrame); cdecl; +begin + if (pFrame <> nil) then + av_freep(@pFrame^.opaque); + avcodec_default_release_buffer(pCodecCtx, pFrame); +end; + + +{*------------------------------------------------------------------------------ + * TVideoPlayback_ffmpeg + *------------------------------------------------------------------------------} + +function TVideoPlayback_ffmpeg.GetName: String; +begin + result := 'FFMpeg_Video'; +end; + +{ + @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file ) + @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream) + @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream) + @returns(@true on success, @false otherwise) +} +function TVideoPlayback_ffmpeg.FindStreamIDs(const aFormatCtx: PAVFormatContext; out aFirstVideoStream, aFirstAudioStream: integer): boolean; +var + i : integer; + st : PAVStream; +begin + // Find the first video stream + aFirstAudioStream := -1; + aFirstVideoStream := -1; + + {$IFDEF DebugDisplay} + debugwriteln('aFormatCtx.nb_streams : ' + inttostr(aFormatCtx.nb_streams)); + {$ENDIF} + + for i := 0 to aFormatCtx.nb_streams-1 do + begin + st := aFormatCtx.streams[i]; + + if (st.codec.codec_type = CODEC_TYPE_VIDEO) and + (aFirstVideoStream < 0) then + begin + aFirstVideoStream := i; + end; + + if (st.codec.codec_type = CODEC_TYPE_AUDIO) and + (aFirstAudioStream < 0) then + begin + aFirstAudioStream := i; + end; + end; + + // return true if either an audio- or video-stream was found + result := (aFirstAudioStream > -1) or + (aFirstVideoStream > -1) ; +end; + +procedure TVideoPlayback_ffmpeg.SynchronizeVideo(pFrame: PAVFrame; var pts: double); +var + FrameDelay: double; +begin + if (pts <> 0) then + begin + // if we have pts, set video clock to it + VideoTime := pts; + end else + begin + // if we aren't given a pts, set it to the clock + pts := VideoTime; + end; + // update the video clock + FrameDelay := av_q2d(VideoCodecContext^.time_base); + // if we are repeating a frame, adjust clock accordingly + FrameDelay := FrameDelay + pFrame^.repeat_pict * (FrameDelay * 0.5); + VideoTime := VideoTime + FrameDelay; +end; + +function TVideoPlayback_ffmpeg.DecodeFrame(var AVPacket: TAVPacket; out pts: double): boolean; +var + FrameFinished: Integer; + VideoPktPts: int64; + pbIOCtx: PByteIOContext; + errnum: integer; +begin + Result := false; + FrameFinished := 0; + + if EOF then + Exit; + + // read packets until we have a finished frame (or there are no more packets) + while (FrameFinished = 0) do + begin + errnum := av_read_frame(VideoFormatContext, AVPacket); + if (errnum < 0) then + begin + // failed to read a frame, check reason + + {$IF (LIBAVFORMAT_VERSION_MAJOR >= 52)} + pbIOCtx := VideoFormatContext^.pb; + {$ELSE} + pbIOCtx := @VideoFormatContext^.pb; + {$IFEND} + + // check for end-of-file (eof is not an error) + if (url_feof(pbIOCtx) <> 0) then + begin + EOF := true; + Exit; + end; + + // check for errors + if (url_ferror(pbIOCtx) <> 0) then + Exit; + + // url_feof() does not detect an EOF for some mov-files (e.g. deluxe.mov) + // so we have to do it this way. + if ((VideoFormatContext^.file_size <> 0) and + (pbIOCtx^.pos >= VideoFormatContext^.file_size)) then + begin + EOF := true; + Exit; + end; + + // no error -> wait for user input + SDL_Delay(100); + continue; + end; + + // if we got a packet from the video stream, then decode it + if (AVPacket.stream_index = VideoStreamIndex) then + begin + // save pts to be stored in pFrame in first call of PtsGetBuffer() + VideoPktPts := AVPacket.pts; + VideoCodecContext^.opaque := @VideoPktPts; + + // decode packet + avcodec_decode_video(VideoCodecContext, AVFrame, + frameFinished, AVPacket.data, AVPacket.size); + + // reset opaque data + VideoCodecContext^.opaque := nil; + + // update pts + if (AVPacket.dts <> AV_NOPTS_VALUE) then + begin + pts := AVPacket.dts; + end + else if ((AVFrame^.opaque <> nil) and + (Pint64(AVFrame^.opaque)^ <> AV_NOPTS_VALUE)) then + begin + pts := Pint64(AVFrame^.opaque)^; + end + else + begin + pts := 0; + end; + pts := pts * av_q2d(VideoStream^.time_base); + + // synchronize on each complete frame + if (frameFinished <> 0) then + SynchronizeVideo(AVFrame, pts); + end; + + // free the packet from av_read_frame + av_free_packet( @AVPacket ); + end; + + Result := true; +end; + +procedure TVideoPlayback_ffmpeg.GetFrame(Time: Extended); +var + AVPacket: TAVPacket; + errnum: Integer; + myTime: Extended; + TimeDifference: Extended; + DropFrameCount: Integer; + pts: double; + i: Integer; +const + FRAME_DROPCOUNT = 3; +begin + if not fVideoOpened then + Exit; + + if fVideoPaused then + Exit; + + // current time, relative to last loop (if any) + myTime := Time - fLoopTime; + // time since the last frame was returned + TimeDifference := myTime - VideoTime; + + {$IFDEF DebugDisplay} + DebugWriteln('Time: '+inttostr(floor(Time*1000)) + sLineBreak + + 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak + + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); + {$endif} + + // check if a new frame is needed + if (VideoTime <> 0) and (TimeDifference < VideoTimeBase) then + begin + {$ifdef DebugFrames} + // frame delay debug display + GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); + {$endif} + + {$IFDEF DebugDisplay} + DebugWriteln('not getting new frame' + sLineBreak + + 'Time: '+inttostr(floor(Time*1000)) + sLineBreak + + 'VideoTime: '+inttostr(floor(VideoTime*1000)) + sLineBreak + + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); + {$endif} + + // we do not need a new frame now + Exit; + end; + + // update video-time to the next frame + VideoTime := VideoTime + VideoTimeBase; + TimeDifference := myTime - VideoTime; + + // check if we have to skip frames + if (TimeDifference >= FRAME_DROPCOUNT*VideoTimeBase) then + begin + {$IFDEF DebugFrames} + //frame drop debug display + GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); + {$ENDIF} + {$IFDEF DebugDisplay} + DebugWriteln('skipping frames' + sLineBreak + + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000)) + sLineBreak + + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); + {$endif} + + // update video-time + DropFrameCount := Trunc(TimeDifference / VideoTimeBase); + VideoTime := VideoTime + DropFrameCount*VideoTimeBase; + + // skip half of the frames, this is much smoother than to skip all at once + for i := 1 to DropFrameCount (*div 2*) do + DecodeFrame(AVPacket, pts); + end; + + {$IFDEF VideoBenchmark} + Log.BenchmarkStart(15); + {$ENDIF} + + if (not DecodeFrame(AVPacket, pts)) then + begin + if Loop then + begin + // Record the time we looped. This is used to keep the loops in time. otherwise they speed + SetPosition(0); + fLoopTime := Time; + end; + Exit; + end; + + // otherwise we convert the pixeldata from YUV to RGB + {$IFDEF UseSWScale} + errnum := sws_scale(SoftwareScaleContext, @(AVFrame.data), @(AVFrame.linesize), + 0, VideoCodecContext^.Height, + @(AVFrameRGB.data), @(AVFrameRGB.linesize)); + {$ELSE} + errnum := img_convert(PAVPicture(AVFrameRGB), PIXEL_FMT_FFMPEG, + PAVPicture(AVFrame), VideoCodecContext^.pix_fmt, + VideoCodecContext^.width, VideoCodecContext^.height); + {$ENDIF} + + if (errnum < 0) then + begin + Log.LogError('Image conversion failed', 'TVideoPlayback_ffmpeg.GetFrame'); + Exit; + end; + + {$IFDEF VideoBenchmark} + Log.BenchmarkEnd(15); + Log.BenchmarkStart(16); + {$ENDIF} + + // TODO: data is not padded, so we will need to tell OpenGL. + // Or should we add padding with avpicture_fill? (check which one is faster) + //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glBindTexture(GL_TEXTURE_2D, fVideoTex); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, + VideoCodecContext^.width, VideoCodecContext^.height, + PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, AVFrameRGB^.data[0]); + + {$ifdef DebugFrames} + //frame decode debug display + GoldenRec.Spawn(200, 35, 1, 16, 0, -1, ColoredStar, $ffff00); + {$endif} + + {$IFDEF VideoBenchmark} + Log.BenchmarkEnd(16); + Log.LogBenchmark('FFmpeg', 15); + Log.LogBenchmark('Texture', 16); + {$ENDIF} +end; + +procedure TVideoPlayback_ffmpeg.DrawGL(Screen: integer); +var + TexVideoRightPos, TexVideoLowerPos: Single; + ScreenLeftPos, ScreenRightPos: Single; + ScreenUpperPos, ScreenLowerPos: Single; + ScaledVideoWidth, ScaledVideoHeight: Single; + ScreenMidPosX, ScreenMidPosY: Single; + ScreenAspect, RenderAspect: Single; +begin + // have a nice black background to draw on (even if there were errors opening the vid) + if (Screen = 1) then + begin + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + end; + + // exit if there's nothing to draw + if (not fVideoOpened) then + Exit; + + {$IFDEF VideoBenchmark} + Log.BenchmarkStart(15); + {$ENDIF} + + ScreenAspect := ScreenW / ScreenH; + RenderAspect := RenderW / RenderH; + ScaledVideoWidth := RenderW; + ScaledVideoHeight := ScaledVideoWidth/VideoAspect * ScreenAspect/RenderAspect; + + // Note: Scaling the width does not look good because the video might contain + // black borders at the top already + //ScaledVideoHeight := RenderH; + //ScaledVideoWidth := ScaledVideoHeight*VideoAspect * RenderAspect/ScreenAspect; + + // center the video + ScreenMidPosX := RenderW/2; + ScreenMidPosY := RenderH/2; + ScreenLeftPos := ScreenMidPosX - ScaledVideoWidth/2; + ScreenRightPos := ScreenMidPosX + ScaledVideoWidth/2; + ScreenUpperPos := ScreenMidPosY - ScaledVideoHeight/2; + ScreenLowerPos := ScreenMidPosY + ScaledVideoHeight/2; + // the video-texture contains empty borders because its width and height must be + // a power of 2. So we have to determine the texture coords of the video. + TexVideoRightPos := VideoCodecContext^.width / TexWidth; + TexVideoLowerPos := VideoCodecContext^.height / TexHeight; + + // we could use blending for brightness control, but do we need this? + glDisable(GL_BLEND); + + // TODO: disable other stuff like lightning, etc. + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, fVideoTex); + glColor3f(1, 1, 1); + glBegin(GL_QUADS); + // upper-left coord + glTexCoord2f(0, 0); + glVertex2f(ScreenLeftPos, ScreenUpperPos); + // lower-left coord + glTexCoord2f(0, TexVideoLowerPos); + glVertex2f(ScreenLeftPos, ScreenLowerPos); + // lower-right coord + glTexCoord2f(TexVideoRightPos, TexVideoLowerPos); + glVertex2f(ScreenRightPos, ScreenLowerPos); + // upper-right coord + glTexCoord2f(TexVideoRightPos, 0); + glVertex2f(ScreenRightPos, ScreenUpperPos); + glEnd; + glDisable(GL_TEXTURE_2D); + + {$IFDEF VideoBenchmark} + Log.BenchmarkEnd(15); + Log.LogBenchmark('DrawGL', 15); + {$ENDIF} + + {$IFDEF Info} + if (fVideoSkipTime+VideoTime+VideoTimeBase < 0) then + begin + glColor4f(0.7, 1, 0.3, 1); + SetFontStyle (1); + SetFontItalic(False); + SetFontSize(9); + SetFontPos (300, 0); + glPrint('Delay due to negative VideoGap'); + glColor4f(1, 1, 1, 1); + end; + {$ENDIF} + + {$IFDEF DebugFrames} + glColor4f(0, 0, 0, 0.2); + glbegin(GL_QUADS); + glVertex2f(0, 0); + glVertex2f(0, 70); + glVertex2f(250, 70); + glVertex2f(250, 0); + glEnd; + + glColor4f(1, 1, 1, 1); + SetFontStyle (1); + SetFontItalic(False); + SetFontSize(9); + SetFontPos (5, 0); + glPrint('delaying frame'); + SetFontPos (5, 20); + glPrint('fetching frame'); + SetFontPos (5, 40); + glPrint('dropping frame'); + {$ENDIF} +end; + +constructor TVideoPlayback_ffmpeg.Create(); +begin + inherited; + Reset(); + av_register_all(); +end; + +procedure TVideoPlayback_ffmpeg.Init(); +begin + glGenTextures(1, PGLuint(@fVideoTex)); +end; + +procedure TVideoPlayback_ffmpeg.Reset(); +begin + // close previously opened video + Close(); + + fVideoOpened := False; + fVideoPaused := False; + VideoTimeBase := 0; + VideoTime := 0; + VideoStream := nil; + VideoFormatContext := nil; + VideoCodecContext := nil; + VideoStreamIndex := -1; + + AVFrame := nil; + AVFrameRGB := nil; + FrameBuffer := nil; + + EOF := false; + + // TODO: do we really want this by default? + Loop := true; + fLoopTime := 0; +end; + +function TVideoPlayback_ffmpeg.Open(const aFileName : string): boolean; // true if succeed +var + errnum: Integer; + err: GLenum; + AudioStreamIndex: integer; + + procedure CleanOnError(); + begin + if (VideoCodecContext <> nil) then + avcodec_close(VideoCodecContext); + if (VideoFormatContext <> nil) then + av_close_input_file(VideoFormatContext); + av_free(AVFrameRGB); + av_free(AVFrame); + av_free(FrameBuffer); + end; + +begin + Result := false; + + Reset(); + + errnum := av_open_input_file(VideoFormatContext, pchar( aFileName ), nil, 0, nil); + if (errnum <> 0) then + begin + Log.LogError('Failed to open file "'+aFileName+'" ('+FFMpegErrorString(errnum)+')'); + Exit; + end; + + // update video info + if (av_find_stream_info(VideoFormatContext) < 0) then + begin + Log.LogError('No stream info found', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + Log.LogInfo('VideoStreamIndex : ' + inttostr(VideoStreamIndex), 'TVideoPlayback_ffmpeg.Open'); + + // find video stream + FindStreamIDs(VideoFormatContext, VideoStreamIndex, AudioStreamIndex); + if (VideoStreamIndex < 0) then + begin + Log.LogError('No video stream found', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + + VideoStream := VideoFormatContext^.streams[VideoStreamIndex]; + VideoCodecContext := VideoStream^.codec; + + VideoCodec := avcodec_find_decoder(VideoCodecContext^.codec_id); + if (VideoCodec = nil) then + begin + Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + + // set debug options + VideoCodecContext^.debug_mv := 0; + VideoCodecContext^.debug := 0; + + // detect bug-workarounds automatically + VideoCodecContext^.workaround_bugs := FF_BUG_AUTODETECT; + // error resilience strategy (careful/compliant/agressive/very_aggressive) + //VideoCodecContext^.error_resilience := FF_ER_CAREFUL; //FF_ER_COMPLIANT; + // allow non spec compliant speedup tricks. + //VideoCodecContext^.flags2 := VideoCodecContext^.flags2 or CODEC_FLAG2_FAST; + + errnum := avcodec_open(VideoCodecContext, VideoCodec); + if (errnum < 0) then + begin + Log.LogError('No matching codec found', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + + // register custom callbacks for pts-determination + VideoCodecContext^.get_buffer := PtsGetBuffer; + VideoCodecContext^.release_buffer := PtsReleaseBuffer; + + {$ifdef DebugDisplay} + DebugWriteln('Found a matching Codec: '+ VideoCodecContext^.Codec.Name + sLineBreak + + sLineBreak + + ' Width = '+inttostr(VideoCodecContext^.width) + + ', Height='+inttostr(VideoCodecContext^.height) + sLineBreak + + ' Aspect : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num) + '/' + + inttostr(VideoCodecContext^.sample_aspect_ratio.den) + sLineBreak + + ' Framerate : '+inttostr(VideoCodecContext^.time_base.num) + '/' + + inttostr(VideoCodecContext^.time_base.den)); + {$endif} + + // allocate space for decoded frame and rgb frame + AVFrame := avcodec_alloc_frame(); + AVFrameRGB := avcodec_alloc_frame(); + FrameBuffer := av_malloc(avpicture_get_size(PIXEL_FMT_FFMPEG, + VideoCodecContext^.width, VideoCodecContext^.height)); + + if ((AVFrame = nil) or (AVFrameRGB = nil) or (FrameBuffer = nil)) then + begin + Log.LogError('Failed to allocate buffers', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + + // TODO: pad data for OpenGL to GL_UNPACK_ALIGNMENT + // (otherwise video will be distorted if width/height is not a multiple of the alignment) + errnum := avpicture_fill(PAVPicture(AVFrameRGB), FrameBuffer, PIXEL_FMT_FFMPEG, + VideoCodecContext^.width, VideoCodecContext^.height); + if (errnum < 0) then + begin + Log.LogError('avpicture_fill failed: ' + FFMpegErrorString(errnum), 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + + // calculate some information for video display + VideoAspect := av_q2d(VideoCodecContext^.sample_aspect_ratio); + if (VideoAspect = 0) then + VideoAspect := VideoCodecContext^.width / + VideoCodecContext^.height + else + VideoAspect := VideoAspect * VideoCodecContext^.width / + VideoCodecContext^.height; + + VideoTimeBase := 1/av_q2d(VideoStream^.r_frame_rate); + + // hack to get reasonable timebase (for divx and others) + if (VideoTimeBase < 0.02) then // 0.02 <-> 50 fps + begin + VideoTimeBase := av_q2d(VideoStream^.r_frame_rate); + while (VideoTimeBase > 50) do + VideoTimeBase := VideoTimeBase/10; + VideoTimeBase := 1/VideoTimeBase; + end; + + Log.LogInfo('VideoTimeBase: ' + floattostr(VideoTimeBase), 'TVideoPlayback_ffmpeg.Open'); + Log.LogInfo('Framerate: '+inttostr(floor(1/VideoTimeBase))+'fps', 'TVideoPlayback_ffmpeg.Open'); + + {$IFDEF UseSWScale} + // if available get a SWScale-context -> faster than the deprecated img_convert(). + // SWScale has accelerated support for PIX_FMT_RGB32/PIX_FMT_BGR24/PIX_FMT_BGR565/PIX_FMT_BGR555. + // Note: PIX_FMT_RGB32 is a BGR- and not an RGB-format (maybe a bug)!!! + // The BGR565-formats (GL_UNSIGNED_SHORT_5_6_5) is way too slow because of its + // bad OpenGL support. The BGR formats have MMX(2) implementations but no speed-up + // could be observed in comparison to the RGB versions. + SoftwareScaleContext := sws_getContext( + VideoCodecContext^.width, VideoCodecContext^.height, + integer(VideoCodecContext^.pix_fmt), + VideoCodecContext^.width, VideoCodecContext^.height, + integer(PIXEL_FMT_FFMPEG), + SWS_FAST_BILINEAR, nil, nil, nil); + if (SoftwareScaleContext = nil) then + begin + Log.LogError('Failed to get swscale context', 'TVideoPlayback_ffmpeg.Open'); + CleanOnError(); + Exit; + end; + {$ENDIF} + + TexWidth := Round(Power(2, Ceil(Log2(VideoCodecContext^.width)))); + TexHeight := Round(Power(2, Ceil(Log2(VideoCodecContext^.height)))); + + // we retrieve a texture just once with glTexImage2D and update it with glTexSubImage2D later. + // Benefits: glTexSubImage2D is faster and supports non-power-of-two widths/height. + glBindTexture(GL_TEXTURE_2D, fVideoTex); + glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexImage2D(GL_TEXTURE_2D, 0, 3, TexWidth, TexHeight, 0, + PIXEL_FMT_OPENGL, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + + fVideoOpened := True; + + Result := true; +end; + +procedure TVideoPlayback_ffmpeg.Close; +begin + if fVideoOpened then + begin + av_free(FrameBuffer); + av_free(AVFrameRGB); + av_free(AVFrame); + + avcodec_close(VideoCodecContext); + av_close_input_file(VideoFormatContext); + + fVideoOpened := False; + end; +end; + +procedure TVideoPlayback_ffmpeg.Play; +begin +end; + +procedure TVideoPlayback_ffmpeg.Pause; +begin + fVideoPaused := not fVideoPaused; +end; + +procedure TVideoPlayback_ffmpeg.Stop; +begin +end; + +procedure TVideoPlayback_ffmpeg.SetPosition(Time: real); +var + SeekFlags: integer; +begin + if (Time < 0) then + Time := 0; + + // TODO: handle loop-times + //Time := Time mod VideoDuration; + + // backward seeking might fail without AVSEEK_FLAG_BACKWARD + SeekFlags := AVSEEK_FLAG_ANY; + if (Time < VideoTime) then + SeekFlags := SeekFlags or AVSEEK_FLAG_BACKWARD; + + VideoTime := Time; + EOF := false; + + if (av_seek_frame(VideoFormatContext, VideoStreamIndex, Floor(Time/VideoTimeBase), SeekFlags) < 0) then + begin + Log.LogError('av_seek_frame() failed', 'TVideoPlayback_ffmpeg.SetPosition'); + end; +end; + +function TVideoPlayback_ffmpeg.GetPosition: real; +begin + // TODO: return video-position in seconds + result := VideoTime; +end; + +initialization + singleton_VideoFFMpeg := TVideoPlayback_ffmpeg.create(); + AudioManager.add( singleton_VideoFFMpeg ); + +finalization + AudioManager.Remove( singleton_VideoFFMpeg ); + +end. diff --git a/Game/Code/Classes/UXMLSong.pas b/Game/Code/Classes/UXMLSong.pas index ddcb173a..1a1fe6bc 100644 --- a/Game/Code/Classes/UXMLSong.pas +++ b/Game/Code/Classes/UXMLSong.pas @@ -1,573 +1,573 @@ -unit UXMLSong;
-
-interface
-uses Classes;
-
-type
- TNote = record
- Start: Cardinal;
- Duration: Cardinal;
- Tone: Integer;
- NoteTyp: Byte;
- Lyric: String;
- end;
- ANote = Array of TNote;
-
- TSentence = record
- Singer: Byte;
- Duration: Cardinal;
- Notes: ANote;
- end;
- ASentence = Array of TSentence;
-
- TSongInfo = Record
- ID: Cardinal;
- DualChannel: Boolean;
- Header: Record
- Artist: String;
- Title: String;
- Gap: Cardinal;
- BPM: Real;
- Resolution: Byte;
- Edition: String;
- Genre: String;
- Year: String;
- Language: String;
- end;
- CountSentences: Cardinal;
- Sentences: ASentence;
- end;
-
- TParser = class
- private
- SSFile: TStringList;
-
- ParserState: Byte;
- CurPosinSong: Cardinal; //Cur Beat Pos in the Song
- CurDuettSinger: Byte; //Who sings this Part?
- BindLyrics: Boolean; //Should the Lyrics be bind to the last Word (no Space)
- FirstNote: Boolean; //Is this the First Note found? For Gap calculating
-
- Function ParseLine(Line: String): Boolean;
- public
- SongInfo: TSongInfo;
- ErrorMessage: String;
- Edition: String;
- SingstarVersion: String;
-
- Settings: Record
- DashReplacement: Char;
- end;
-
- Constructor Create;
-
- Function ParseConfigforEdition(const Filename: String): String;
-
- Function ParseSongHeader(const Filename: String): Boolean; //Parse Song Header only
- Function ParseSong (const Filename: String): Boolean; //Parse whole Song
- end;
-
-const
- PS_None = 0;
- PS_Melody = 1;
- PS_Sentence = 2;
-
- NT_Normal = 1;
- NT_Freestyle = 0;
- NT_Golden = 2;
-
- DS_Player1 = 1;
- DS_Player2 = 2;
- DS_Both = 3;
-
-implementation
-uses SysUtils, StrUtils;
-
-Constructor TParser.Create;
-begin
- inherited Create;
- ErrorMessage := '';
-
- DecimalSeparator := '.';
-end;
-
-Function TParser.ParseSong (const Filename: String): Boolean;
-var I: Integer;
-begin
- Result := False;
- if FileExists(Filename) then
- begin
- SSFile := TStringList.Create;
-
- try
- ErrorMessage := 'Can''t open melody.xml file';
- SSFile.LoadFromFile(Filename);
- ErrorMessage := '';
- Result := True;
- I := 0;
-
- SongInfo.CountSentences := 0;
- CurDuettSinger := DS_Both; //Both is Singstar Standard
- CurPosinSong := 0; //Start at Pos 0
- BindLyrics := True; //Dont start with Space
- FirstNote := True; //First Note found should be the First Note ;)
-
- SongInfo.Header.Language := '';
- SongInfo.Header.Edition := Edition;
- SongInfo.DualChannel := False;
-
- ParserState := PS_None;
-
- SetLength(SongInfo.Sentences, 0);
-
- While Result And (I < SSFile.Count) do
- begin
- Result := ParseLine(SSFile.Strings[I]);
-
- Inc(I);
- end;
-
- finally
- SSFile.Free;
- end;
- end;
-end;
-
-Function TParser.ParseSongHeader (const Filename: String): Boolean;
-var I: Integer;
-begin
- Result := False;
- if FileExists(Filename) then
- begin
- SSFile := TStringList.Create;
- SSFile.Clear;
-
- try
- SSFile.LoadFromFile(Filename);
-
- If (SSFile.Count > 0) then
- begin
- Result := True;
- I := 0;
-
- SongInfo.CountSentences := 0;
- CurDuettSinger := DS_Both; //Both is Singstar Standard
- CurPosinSong := 0; //Start at Pos 0
- BindLyrics := True; //Dont start with Space
- FirstNote := True; //First Note found should be the First Note ;)
-
- SongInfo.ID := 0;
- SongInfo.Header.Language := '';
- SongInfo.Header.Edition := Edition;
- SongInfo.DualChannel := False;
- ParserState := PS_None;
-
- While (SongInfo.ID < 4) AND Result And (I < SSFile.Count) do
- begin
- Result := ParseLine(SSFile.Strings[I]);
-
- Inc(I);
- end;
- end
- else
- ErrorMessage := 'Can''t open melody.xml file';
-
- finally
- SSFile.Free;
- end;
- end
- else
- ErrorMessage := 'Can''t find melody.xml file';
-end;
-
-Function TParser.ParseLine(Line: String): Boolean;
-var
- Tag: String;
- Values: String;
- AValues: Array of Record
- Name: String;
- Value: String;
- end;
- I, J, K: Integer;
- Duration, Tone: Integer;
- Lyric: String;
- NoteType: Byte;
-
- Procedure MakeValuesArray;
- var Len, Pos, State, StateChange: Integer;
- begin
- Len := -1;
- SetLength(AValues, Len + 1);
-
- Pos := 1;
- State := 0;
- While (Pos <= Length(Values)) AND (Pos <> 0) do
- begin
- Case State of
-
- 0: begin //Search for ValueName
- If (Values[Pos] <> ' ') AND (Values[Pos] <> '=') then
- begin
- //Found Something
- State := 1; //State search for '='
- StateChange := Pos; //Save Pos of Change
- Pos := PosEx('=', Values, Pos + 1);
- end
- else Inc(Pos); //When nothing found then go to next char
- end;
-
- 1: begin //Search for Equal Mark
- //Add New Value
- Inc(Len);
- SetLength(AValues, Len + 1);
-
- AValues[Len].Name := UpperCase(Copy(Values, StateChange, Pos - StateChange));
-
-
- State := 2; //Now Search for starting '"'
- StateChange := Pos; //Save Pos of Change
- Pos := PosEx('"', Values, Pos + 1);
- end;
-
- 2: begin //Search for starting '"' or ' ' <- End if there was no "
- If (Values[Pos] = '"') then
- begin //Found starting '"'
- State := 3; //Now Search for ending '"'
- StateChange := Pos; //Save Pos of Change
- Pos := PosEx('"', Values, Pos + 1);
- end
- else If (Values[Pos] = ' ') then //Found ending Space
- begin
- //Save Value to Array
- AValues[Len].Value := Copy(Values, StateChange + 1, Pos - StateChange - 1);
-
- //Search for next Valuename
- State := 0;
- StateChange := Pos;
- Inc(Pos);
- end;
- end;
-
- 3: begin //Search for ending '"'
- //Save Value to Array
- AValues[Len].Value := Copy(Values, StateChange + 1, Pos - StateChange - 1);
-
- //Search for next Valuename
- State := 0;
- StateChange := Pos;
- Inc(Pos);
- end;
- end;
-
- If (State >= 2) then
- begin //Save Last Value
- AValues[Len].Value := Copy(Values, StateChange + 1, Length(Values) - StateChange);
- end;
- end;
- end;
-begin
- Result := True;
-
- Line := Trim(Line);
- If (Length(Line) > 0) then
- begin
- I := Pos('<', Line);
- J := PosEx(' ', Line, I+1);
- K := PosEx('>', Line, I+1);
-
- If (J = 0) then J := K
- Else If (K < J) AND (K <> 0) then J := K; //Use nearest Tagname End indicator
- Tag := UpperCase(copy(Line, I + 1, J - I - 1));
- Values := copy(Line, J + 1, K - J - 1);
-
- Case ParserState of
- PS_None: begin//Search for Melody Tag
- If (Tag = 'MELODY') then
- begin
- Inc(SongInfo.ID); //Inc SongID when header Information is added
- MakeValuesArray;
- For I := 0 to High(AValues) do
- begin
- If (AValues[I].Name = 'TEMPO') then
- begin
- SongInfo.Header.BPM := StrtoFloatDef(AValues[I].Value, 0);
- If (SongInfo.Header.BPM <= 0) then
- begin
- Result := False;
- ErrorMessage := 'Can''t read BPM from Song';
- end;
- end
-
- Else If (AValues[I].Name = 'RESOLUTION') then
- begin
- AValues[I].Value := Uppercase(AValues[I].Value);
- //Ultrastar Resolution is "how often a Beat is split / 4"
- If (AValues[I].Value = 'HEMIDEMISEMIQUAVER') then
- SongInfo.Header.Resolution := 64 div 4
- Else If (AValues[I].Value = 'DEMISEMIQUAVER') then
- SongInfo.Header.Resolution := 32 div 4
- Else If (AValues[I].Value = 'SEMIQUAVER') then
- SongInfo.Header.Resolution := 16 div 4
- Else If (AValues[I].Value = 'QUAVER') then
- SongInfo.Header.Resolution := 8 div 4
- Else If (AValues[I].Value = 'CROTCHET') then
- SongInfo.Header.Resolution := 4 div 4
- Else
- begin //Can't understand teh Resolution :/
- Result := False;
- ErrorMessage := 'Can''t read Resolution from Song';
- end;
- end
-
- Else If (AValues[I].Name = 'GENRE') then
- begin
- SongInfo.Header.Genre := AValues[I].Value;
- end
-
- Else If (AValues[I].Name = 'YEAR') then
- begin
- SongInfo.Header.Year := AValues[I].Value;
- end
-
- Else If (AValues[I].Name = 'VERSION') then
- begin
- SingstarVersion := AValues[I].Value;
- end;
- end;
-
- ParserState := PS_Melody; //In Melody Tag
- end;
- end;
-
-
- PS_Melody: begin //Search for Sentence, Artist/Title Info or eo Melody
- If (Tag = 'SENTENCE') then
- begin
- ParserState := PS_Sentence; //Parse in a Sentence Tag now
-
- //Increase SentenceCount
- Inc(SongInfo.CountSentences);
-
- BindLyrics := True; //Don't let Txts Begin w/ Space
-
- //Search for Duett Singer Info
- MakeValuesArray;
- For I := 0 to High(AValues) do
- If (AValues[I].Name = 'SINGER') then
- begin
- AValues[I].Value := Uppercase(AValues[I].Value);
- If (AValues[I].Value = 'SOLO 1') then
- CurDuettSinger := DS_Player1
- Else If (AValues[I].Value = 'SOLO 2') then
- CurDuettSinger := DS_Player2
- Else
- CurDuettSinger := DS_Both; //In case of "Group" or anything that is not identified use Both
- end;
- end
-
- Else If (Tag = '!--') then
- begin //Comment, this may be Artist or Title Info
- I := Pos(':', Values); //Search for Delimiter
-
- If (I <> 0) then //If Found check for Title or Artist
- begin
- //Copy Title or Artist Tag to Tag String
- Tag := Uppercase(Trim(Copy(Values, 1, I - 1)));
-
- If (Tag = 'ARTIST') then
- begin
- SongInfo.Header.Artist := Trim(Copy(Values, I + 1, Length(Values) - I - 2));
- Inc(SongInfo.ID); //Inc SongID when header Information is added
- end
- Else If (Tag = 'TITLE') then
- begin
- SongInfo.Header.Title := Trim(Copy(Values, I + 1, Length(Values) - I - 2));
- Inc(SongInfo.ID); //Inc SongID when header Information is added
- end;
- end;
- end
-
- //Parsing for weird "Die toten Hosen" Tags
- Else If (Tag = '!--ARTIST:') OR (Tag = '!--ARTIST') then
- begin //Comment, with Artist Info
- I := Pos(':', Values); //Search for Delimiter
-
- Inc(SongInfo.ID); //Inc SongID when header Information is added
-
- SongInfo.Header.Artist := Trim(Copy(Values, I + 1, Length(Values) - I - 2));
- end
-
- Else If (Tag = '!--TITLE:') OR (Tag = '!--TITLE') then
- begin //Comment, with Artist Info
- I := Pos(':', Values); //Search for Delimiter
-
- Inc(SongInfo.ID); //Inc SongID when header Information is added
-
- SongInfo.Header.Title := Trim(Copy(Values, I + 1, Length(Values) - I - 2));
- end
-
- Else If (Tag = '/MELODY') then
- begin
- ParserState := PS_None;
- Exit; //Stop Parsing, Melody iTag ended
- end
- end;
-
-
- PS_Sentence: begin //Search for Notes or eo Sentence
- If (Tag = 'NOTE') then
- begin //Found Note
- //Get Values
- MakeValuesArray;
-
- NoteType := NT_Normal;
- For I := 0 to High(AValues) do
- begin
- If (AValues[I].Name = 'DURATION') then
- begin
- Duration := StrtoIntDef(AValues[I].Value, -1);
- If (Duration < 0) then
- begin
- Result := False;
- ErrorMessage := 'Can''t read duration from Note in Line: "' + Line + '"';
- Exit;
- end;
- end
- Else If (AValues[I].Name = 'MIDINOTE') then
- begin
- Tone := StrtoIntDef(AValues[I].Value, 0);
- end
- Else If (AValues[I].Name = 'BONUS') AND (Uppercase(AValues[I].Value) = 'YES') then
- begin
- NoteType := NT_Golden;
- end
- Else If (AValues[I].Name = 'FREESTYLE') AND (Uppercase(AValues[I].Value) = 'YES') then
- begin
- NoteType := NT_Freestyle;
- end
- Else If (AValues[I].Name = 'LYRIC') then
- begin
- Lyric := AValues[I].Value;
-
- If (Length(Lyric) > 0) then
- begin
- If (Lyric = '-') then
- Lyric[1] := Settings.DashReplacement;
-
- If (not BindLyrics) then
- Lyric := ' ' + Lyric;
-
-
- If (Length(Lyric) > 2) AND (Lyric[Length(Lyric)-1] = ' ') AND (Lyric[Length(Lyric)] = '-') then
- begin //Between this and the next Lyric should be no space
- BindLyrics := True;
- SetLength(Lyric, Length(Lyric) - 2);
- end
- else
- BindLyrics := False; //There should be a Space
- end;
- end;
- end;
-
- //Add Note
- I := SongInfo.CountSentences - 1;
-
- If (Length(Lyric) > 0) then
- begin //Real note, no rest
- //First Note of Sentence
- If (Length(SongInfo.Sentences) < SongInfo.CountSentences) then
- begin
- SetLength(SongInfo.Sentences, SongInfo.CountSentences);
- SetLength(SongInfo.Sentences[I].Notes, 0);
- end;
-
- //First Note of Song -> Generate Gap
- If (FirstNote) then
- begin
- //Calculate Gap
- If (SongInfo.Header.Resolution <> 0) AND (SongInfo.Header.BPM <> 0) then
- SongInfo.Header.Gap := Round(CurPosinSong / (SongInfo.Header.BPM*SongInfo.Header.Resolution) * 60000)
- Else
- begin
- Result := False;
- ErrorMessage := 'Can''t calculate Gap, no Resolution or BPM present.';
- Exit;
- end;
-
- CurPosinSong := 0; //Start at 0, because Gap goes until here
- Inc(SongInfo.ID); //Add Header Value therefore Inc
- FirstNote := False;
- end;
-
- J := Length(SongInfo.Sentences[I].Notes);
- SetLength(SongInfo.Sentences[I].Notes, J + 1);
- SongInfo.Sentences[I].Notes[J].Start := CurPosinSong;
- SongInfo.Sentences[I].Notes[J].Duration := Duration;
- SongInfo.Sentences[I].Notes[J].Tone := Tone;
- SongInfo.Sentences[I].Notes[J].NoteTyp := NoteType;
- SongInfo.Sentences[I].Notes[J].Lyric := Lyric;
-
- //Inc Pos in Song
- Inc(CurPosInSong, Duration);
- end
- else
- begin
- //just change pos in Song
- Inc(CurPosInSong, Duration);
- end;
-
-
- end
- Else If (Tag = '/SENTENCE') then
- begin //End of Sentence Tag
- ParserState := PS_Melody;
-
- //Delete Sentence if no Note is Added
- If (Length(SongInfo.Sentences) <> SongInfo.CountSentences) then
- begin
- SongInfo.CountSentences := Length(SongInfo.Sentences);
- end;
- end;
- end;
- end;
-
- end
- else //Empty Line -> parsed succesful ;)
- Result := true;
-end;
-
-Function TParser.ParseConfigforEdition(const Filename: String): String;
-var
- txt: TStringlist;
- I: Integer;
- J, K: Integer;
- S: String;
-begin
- Result := '';
- txt := TStringlist.Create;
- try
- txt.LoadFromFile(Filename);
-
- For I := 0 to txt.Count-1 do
- begin
- S := Trim(txt.Strings[I]);
- J := Pos('<PRODUCT_NAME>', S);
-
- If (J <> 0) then
- begin
- Inc(J, 14);
- K := Pos('</PRODUCT_NAME>', S);
- If (K<J) then K := Length(S) + 1;
-
- Result := Copy(S, J, K - J);
- Break;
- end;
- end;
-
- Edition := Result;
- finally
- txt.Free;
- end;
-end;
-
-end.
+unit UXMLSong; + +interface +uses Classes; + +type + TNote = record + Start: Cardinal; + Duration: Cardinal; + Tone: Integer; + NoteTyp: Byte; + Lyric: String; + end; + ANote = Array of TNote; + + TSentence = record + Singer: Byte; + Duration: Cardinal; + Notes: ANote; + end; + ASentence = Array of TSentence; + + TSongInfo = Record + ID: Cardinal; + DualChannel: Boolean; + Header: Record + Artist: String; + Title: String; + Gap: Cardinal; + BPM: Real; + Resolution: Byte; + Edition: String; + Genre: String; + Year: String; + Language: String; + end; + CountSentences: Cardinal; + Sentences: ASentence; + end; + + TParser = class + private + SSFile: TStringList; + + ParserState: Byte; + CurPosinSong: Cardinal; //Cur Beat Pos in the Song + CurDuettSinger: Byte; //Who sings this Part? + BindLyrics: Boolean; //Should the Lyrics be bind to the last Word (no Space) + FirstNote: Boolean; //Is this the First Note found? For Gap calculating + + Function ParseLine(Line: String): Boolean; + public + SongInfo: TSongInfo; + ErrorMessage: String; + Edition: String; + SingstarVersion: String; + + Settings: Record + DashReplacement: Char; + end; + + Constructor Create; + + Function ParseConfigforEdition(const Filename: String): String; + + Function ParseSongHeader(const Filename: String): Boolean; //Parse Song Header only + Function ParseSong (const Filename: String): Boolean; //Parse whole Song + end; + +const + PS_None = 0; + PS_Melody = 1; + PS_Sentence = 2; + + NT_Normal = 1; + NT_Freestyle = 0; + NT_Golden = 2; + + DS_Player1 = 1; + DS_Player2 = 2; + DS_Both = 3; + +implementation +uses SysUtils, StrUtils; + +Constructor TParser.Create; +begin + inherited Create; + ErrorMessage := ''; + + DecimalSeparator := '.'; +end; + +Function TParser.ParseSong (const Filename: String): Boolean; +var I: Integer; +begin + Result := False; + if FileExists(Filename) then + begin + SSFile := TStringList.Create; + + try + ErrorMessage := 'Can''t open melody.xml file'; + SSFile.LoadFromFile(Filename); + ErrorMessage := ''; + Result := True; + I := 0; + + SongInfo.CountSentences := 0; + CurDuettSinger := DS_Both; //Both is Singstar Standard + CurPosinSong := 0; //Start at Pos 0 + BindLyrics := True; //Dont start with Space + FirstNote := True; //First Note found should be the First Note ;) + + SongInfo.Header.Language := ''; + SongInfo.Header.Edition := Edition; + SongInfo.DualChannel := False; + + ParserState := PS_None; + + SetLength(SongInfo.Sentences, 0); + + While Result And (I < SSFile.Count) do + begin + Result := ParseLine(SSFile.Strings[I]); + + Inc(I); + end; + + finally + SSFile.Free; + end; + end; +end; + +Function TParser.ParseSongHeader (const Filename: String): Boolean; +var I: Integer; +begin + Result := False; + if FileExists(Filename) then + begin + SSFile := TStringList.Create; + SSFile.Clear; + + try + SSFile.LoadFromFile(Filename); + + If (SSFile.Count > 0) then + begin + Result := True; + I := 0; + + SongInfo.CountSentences := 0; + CurDuettSinger := DS_Both; //Both is Singstar Standard + CurPosinSong := 0; //Start at Pos 0 + BindLyrics := True; //Dont start with Space + FirstNote := True; //First Note found should be the First Note ;) + + SongInfo.ID := 0; + SongInfo.Header.Language := ''; + SongInfo.Header.Edition := Edition; + SongInfo.DualChannel := False; + ParserState := PS_None; + + While (SongInfo.ID < 4) AND Result And (I < SSFile.Count) do + begin + Result := ParseLine(SSFile.Strings[I]); + + Inc(I); + end; + end + else + ErrorMessage := 'Can''t open melody.xml file'; + + finally + SSFile.Free; + end; + end + else + ErrorMessage := 'Can''t find melody.xml file'; +end; + +Function TParser.ParseLine(Line: String): Boolean; +var + Tag: String; + Values: String; + AValues: Array of Record + Name: String; + Value: String; + end; + I, J, K: Integer; + Duration, Tone: Integer; + Lyric: String; + NoteType: Byte; + + Procedure MakeValuesArray; + var Len, Pos, State, StateChange: Integer; + begin + Len := -1; + SetLength(AValues, Len + 1); + + Pos := 1; + State := 0; + While (Pos <= Length(Values)) AND (Pos <> 0) do + begin + Case State of + + 0: begin //Search for ValueName + If (Values[Pos] <> ' ') AND (Values[Pos] <> '=') then + begin + //Found Something + State := 1; //State search for '=' + StateChange := Pos; //Save Pos of Change + Pos := PosEx('=', Values, Pos + 1); + end + else Inc(Pos); //When nothing found then go to next char + end; + + 1: begin //Search for Equal Mark + //Add New Value + Inc(Len); + SetLength(AValues, Len + 1); + + AValues[Len].Name := UpperCase(Copy(Values, StateChange, Pos - StateChange)); + + + State := 2; //Now Search for starting '"' + StateChange := Pos; //Save Pos of Change + Pos := PosEx('"', Values, Pos + 1); + end; + + 2: begin //Search for starting '"' or ' ' <- End if there was no " + If (Values[Pos] = '"') then + begin //Found starting '"' + State := 3; //Now Search for ending '"' + StateChange := Pos; //Save Pos of Change + Pos := PosEx('"', Values, Pos + 1); + end + else If (Values[Pos] = ' ') then //Found ending Space + begin + //Save Value to Array + AValues[Len].Value := Copy(Values, StateChange + 1, Pos - StateChange - 1); + + //Search for next Valuename + State := 0; + StateChange := Pos; + Inc(Pos); + end; + end; + + 3: begin //Search for ending '"' + //Save Value to Array + AValues[Len].Value := Copy(Values, StateChange + 1, Pos - StateChange - 1); + + //Search for next Valuename + State := 0; + StateChange := Pos; + Inc(Pos); + end; + end; + + If (State >= 2) then + begin //Save Last Value + AValues[Len].Value := Copy(Values, StateChange + 1, Length(Values) - StateChange); + end; + end; + end; +begin + Result := True; + + Line := Trim(Line); + If (Length(Line) > 0) then + begin + I := Pos('<', Line); + J := PosEx(' ', Line, I+1); + K := PosEx('>', Line, I+1); + + If (J = 0) then J := K + Else If (K < J) AND (K <> 0) then J := K; //Use nearest Tagname End indicator + Tag := UpperCase(copy(Line, I + 1, J - I - 1)); + Values := copy(Line, J + 1, K - J - 1); + + Case ParserState of + PS_None: begin//Search for Melody Tag + If (Tag = 'MELODY') then + begin + Inc(SongInfo.ID); //Inc SongID when header Information is added + MakeValuesArray; + For I := 0 to High(AValues) do + begin + If (AValues[I].Name = 'TEMPO') then + begin + SongInfo.Header.BPM := StrtoFloatDef(AValues[I].Value, 0); + If (SongInfo.Header.BPM <= 0) then + begin + Result := False; + ErrorMessage := 'Can''t read BPM from Song'; + end; + end + + Else If (AValues[I].Name = 'RESOLUTION') then + begin + AValues[I].Value := Uppercase(AValues[I].Value); + //Ultrastar Resolution is "how often a Beat is split / 4" + If (AValues[I].Value = 'HEMIDEMISEMIQUAVER') then + SongInfo.Header.Resolution := 64 div 4 + Else If (AValues[I].Value = 'DEMISEMIQUAVER') then + SongInfo.Header.Resolution := 32 div 4 + Else If (AValues[I].Value = 'SEMIQUAVER') then + SongInfo.Header.Resolution := 16 div 4 + Else If (AValues[I].Value = 'QUAVER') then + SongInfo.Header.Resolution := 8 div 4 + Else If (AValues[I].Value = 'CROTCHET') then + SongInfo.Header.Resolution := 4 div 4 + Else + begin //Can't understand teh Resolution :/ + Result := False; + ErrorMessage := 'Can''t read Resolution from Song'; + end; + end + + Else If (AValues[I].Name = 'GENRE') then + begin + SongInfo.Header.Genre := AValues[I].Value; + end + + Else If (AValues[I].Name = 'YEAR') then + begin + SongInfo.Header.Year := AValues[I].Value; + end + + Else If (AValues[I].Name = 'VERSION') then + begin + SingstarVersion := AValues[I].Value; + end; + end; + + ParserState := PS_Melody; //In Melody Tag + end; + end; + + + PS_Melody: begin //Search for Sentence, Artist/Title Info or eo Melody + If (Tag = 'SENTENCE') then + begin + ParserState := PS_Sentence; //Parse in a Sentence Tag now + + //Increase SentenceCount + Inc(SongInfo.CountSentences); + + BindLyrics := True; //Don't let Txts Begin w/ Space + + //Search for Duett Singer Info + MakeValuesArray; + For I := 0 to High(AValues) do + If (AValues[I].Name = 'SINGER') then + begin + AValues[I].Value := Uppercase(AValues[I].Value); + If (AValues[I].Value = 'SOLO 1') then + CurDuettSinger := DS_Player1 + Else If (AValues[I].Value = 'SOLO 2') then + CurDuettSinger := DS_Player2 + Else + CurDuettSinger := DS_Both; //In case of "Group" or anything that is not identified use Both + end; + end + + Else If (Tag = '!--') then + begin //Comment, this may be Artist or Title Info + I := Pos(':', Values); //Search for Delimiter + + If (I <> 0) then //If Found check for Title or Artist + begin + //Copy Title or Artist Tag to Tag String + Tag := Uppercase(Trim(Copy(Values, 1, I - 1))); + + If (Tag = 'ARTIST') then + begin + SongInfo.Header.Artist := Trim(Copy(Values, I + 1, Length(Values) - I - 2)); + Inc(SongInfo.ID); //Inc SongID when header Information is added + end + Else If (Tag = 'TITLE') then + begin + SongInfo.Header.Title := Trim(Copy(Values, I + 1, Length(Values) - I - 2)); + Inc(SongInfo.ID); //Inc SongID when header Information is added + end; + end; + end + + //Parsing for weird "Die toten Hosen" Tags + Else If (Tag = '!--ARTIST:') OR (Tag = '!--ARTIST') then + begin //Comment, with Artist Info + I := Pos(':', Values); //Search for Delimiter + + Inc(SongInfo.ID); //Inc SongID when header Information is added + + SongInfo.Header.Artist := Trim(Copy(Values, I + 1, Length(Values) - I - 2)); + end + + Else If (Tag = '!--TITLE:') OR (Tag = '!--TITLE') then + begin //Comment, with Artist Info + I := Pos(':', Values); //Search for Delimiter + + Inc(SongInfo.ID); //Inc SongID when header Information is added + + SongInfo.Header.Title := Trim(Copy(Values, I + 1, Length(Values) - I - 2)); + end + + Else If (Tag = '/MELODY') then + begin + ParserState := PS_None; + Exit; //Stop Parsing, Melody iTag ended + end + end; + + + PS_Sentence: begin //Search for Notes or eo Sentence + If (Tag = 'NOTE') then + begin //Found Note + //Get Values + MakeValuesArray; + + NoteType := NT_Normal; + For I := 0 to High(AValues) do + begin + If (AValues[I].Name = 'DURATION') then + begin + Duration := StrtoIntDef(AValues[I].Value, -1); + If (Duration < 0) then + begin + Result := False; + ErrorMessage := 'Can''t read duration from Note in Line: "' + Line + '"'; + Exit; + end; + end + Else If (AValues[I].Name = 'MIDINOTE') then + begin + Tone := StrtoIntDef(AValues[I].Value, 0); + end + Else If (AValues[I].Name = 'BONUS') AND (Uppercase(AValues[I].Value) = 'YES') then + begin + NoteType := NT_Golden; + end + Else If (AValues[I].Name = 'FREESTYLE') AND (Uppercase(AValues[I].Value) = 'YES') then + begin + NoteType := NT_Freestyle; + end + Else If (AValues[I].Name = 'LYRIC') then + begin + Lyric := AValues[I].Value; + + If (Length(Lyric) > 0) then + begin + If (Lyric = '-') then + Lyric[1] := Settings.DashReplacement; + + If (not BindLyrics) then + Lyric := ' ' + Lyric; + + + If (Length(Lyric) > 2) AND (Lyric[Length(Lyric)-1] = ' ') AND (Lyric[Length(Lyric)] = '-') then + begin //Between this and the next Lyric should be no space + BindLyrics := True; + SetLength(Lyric, Length(Lyric) - 2); + end + else + BindLyrics := False; //There should be a Space + end; + end; + end; + + //Add Note + I := SongInfo.CountSentences - 1; + + If (Length(Lyric) > 0) then + begin //Real note, no rest + //First Note of Sentence + If (Length(SongInfo.Sentences) < SongInfo.CountSentences) then + begin + SetLength(SongInfo.Sentences, SongInfo.CountSentences); + SetLength(SongInfo.Sentences[I].Notes, 0); + end; + + //First Note of Song -> Generate Gap + If (FirstNote) then + begin + //Calculate Gap + If (SongInfo.Header.Resolution <> 0) AND (SongInfo.Header.BPM <> 0) then + SongInfo.Header.Gap := Round(CurPosinSong / (SongInfo.Header.BPM*SongInfo.Header.Resolution) * 60000) + Else + begin + Result := False; + ErrorMessage := 'Can''t calculate Gap, no Resolution or BPM present.'; + Exit; + end; + + CurPosinSong := 0; //Start at 0, because Gap goes until here + Inc(SongInfo.ID); //Add Header Value therefore Inc + FirstNote := False; + end; + + J := Length(SongInfo.Sentences[I].Notes); + SetLength(SongInfo.Sentences[I].Notes, J + 1); + SongInfo.Sentences[I].Notes[J].Start := CurPosinSong; + SongInfo.Sentences[I].Notes[J].Duration := Duration; + SongInfo.Sentences[I].Notes[J].Tone := Tone; + SongInfo.Sentences[I].Notes[J].NoteTyp := NoteType; + SongInfo.Sentences[I].Notes[J].Lyric := Lyric; + + //Inc Pos in Song + Inc(CurPosInSong, Duration); + end + else + begin + //just change pos in Song + Inc(CurPosInSong, Duration); + end; + + + end + Else If (Tag = '/SENTENCE') then + begin //End of Sentence Tag + ParserState := PS_Melody; + + //Delete Sentence if no Note is Added + If (Length(SongInfo.Sentences) <> SongInfo.CountSentences) then + begin + SongInfo.CountSentences := Length(SongInfo.Sentences); + end; + end; + end; + end; + + end + else //Empty Line -> parsed succesful ;) + Result := true; +end; + +Function TParser.ParseConfigforEdition(const Filename: String): String; +var + txt: TStringlist; + I: Integer; + J, K: Integer; + S: String; +begin + Result := ''; + txt := TStringlist.Create; + try + txt.LoadFromFile(Filename); + + For I := 0 to txt.Count-1 do + begin + S := Trim(txt.Strings[I]); + J := Pos('<PRODUCT_NAME>', S); + + If (J <> 0) then + begin + Inc(J, 14); + K := Pos('</PRODUCT_NAME>', S); + If (K<J) then K := Length(S) + 1; + + Result := Copy(S, J, K - J); + Break; + end; + end; + + Edition := Result; + finally + txt.Free; + end; +end; + +end. diff --git a/Game/Code/Classes/uPluginLoader.pas b/Game/Code/Classes/uPluginLoader.pas index f4b6a87a..b2142702 100644 --- a/Game/Code/Classes/uPluginLoader.pas +++ b/Game/Code/Classes/uPluginLoader.pas @@ -1,775 +1,775 @@ -unit UPluginLoader;
-{*********************
- UPluginLoader
- Unit contains to Classes
- TPluginLoader: Class Searching for and Loading the Plugins
- TtehPlugins: Class that represents the Plugins in Modules chain
-*********************}
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UPluginDefs,
- UCoreModule;
-
-type
- TPluginListItem = record
- Info: TUS_PluginInfo;
- State: Byte; //State of this Plugin: 0 - undefined; 1 - Loaded; 2 - Inited / Running; 4 - Unloaded; 254 - Loading aborted by Plugin; 255 - Unloaded because of Error
- Path: String; //Path to this Plugin
- NeedsDeInit: Boolean; //If this is Inited correctly this should be true
- hLib: THandle; //Handle of Loaded Libary
- Procs: record //Procs offered by Plugin. Don't call this directly use wrappers of TPluginLoader
- Load: Func_Load;
- Init: Func_Init;
- DeInit: Proc_DeInit;
- end;
- end;
- {*********************
- TPluginLoader
- Class Searches for Plugins and Manages loading and unloading
- *********************}
- PPluginLoader = ^TPluginLoader;
- TPluginLoader = class (TCoreModule)
- private
- LoadingProcessFinished: Boolean;
- sUnloadPlugin: THandle;
- sLoadPlugin: THandle;
- sGetPluginInfo: THandle;
- sGetPluginState: THandle;
-
- procedure FreePlugin(Index: Cardinal);
- public
- PluginInterface: TUS_PluginInterface;
- Plugins: array of TPluginListItem;
-
- //TCoreModule methods to inherit
- constructor Create; override;
- procedure Info(const pInfo: PModuleInfo); override;
- function Load: Boolean; override;
- function Init: Boolean; override;
- procedure DeInit; override;
- Destructor Destroy; override;
-
- //New Methods
- procedure BrowseDir(Path: String); //Browses the Path at _Path_ for Plugins
- function PluginExists(Name: String): integer; //If Plugin Exists: Index of Plugin, else -1
- procedure AddPlugin(Filename: String);//Adds Plugin to the Array
-
- function CallLoad(Index: Cardinal): integer;
- function CallInit(Index: Cardinal): integer;
- procedure CallDeInit(Index: Cardinal);
-
- //Services offered
- function LoadPlugin(wParam: TwParam; lParam: TlParam): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
- function UnloadPlugin(wParam: TwParam; lParam: TlParam): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin
- function GetPluginInfo(wParam: TwParam; lParam: TlParam): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam)
- function GetPluginState(wParam: TwParam; lParam: TlParam): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Return PluginInfo of Plugin with Index(wParam))
-
- end;
-
- {*********************
- TtehPlugins
- Class Represents the Plugins in Module Chain.
- It Calls the Plugins Procs and Funcs
- *********************}
- TtehPlugins = class (TCoreModule)
- private
- PluginLoader: PPluginLoader;
- public
- //TCoreModule methods to inherit
- constructor Create; override;
-
- procedure Info(const pInfo: PModuleInfo); override;
- function Load: Boolean; override;
- function Init: Boolean; override;
- procedure DeInit; override;
- end;
-
-const
- {$IFDEF MSWINDOWS}
- PluginFileExtension = '.dll';
- {$ENDIF}
- {$IFDEF LINUX}
- PluginFileExtension = '.so';
- {$ENDIF}
- {$IFDEF DARWIN}
- PluginFileExtension = '.dylib';
- {$ENDIF}
-
-implementation
-
-uses
- UCore,
- UPluginInterface,
-{$IFDEF MSWINDOWS}
- windows,
-{$ELSE}
- dynlibs,
-{$ENDIF}
- UMain,
- SysUtils;
-
-{*********************
- TPluginLoader
- Implentation
-*********************}
-
-//-------------
-// function that gives some Infos about the Module to the Core
-//-------------
-procedure TPluginLoader.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TPluginLoader';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Searches for Plugins, loads and unloads them';
-end;
-
-//-------------
-// Just the Constructor
-//-------------
-constructor TPluginLoader.Create;
-begin
- inherited;
-
- //Init PluginInterface
- //Using Methods from UPluginInterface
- PluginInterface.CreateHookableEvent := CreateHookableEvent;
- PluginInterface.DestroyHookableEvent := DestroyHookableEvent;
- PluginInterface.NotivyEventHooks := NotivyEventHooks;
- PluginInterface.HookEvent := HookEvent;
- PluginInterface.UnHookEvent := UnHookEvent;
- PluginInterface.EventExists := EventExists;
-
- PluginInterface.CreateService := @CreateService;
- PluginInterface.DestroyService := DestroyService;
- PluginInterface.CallService := CallService;
- PluginInterface.ServiceExists := ServiceExists;
-
- //UnSet Private Var
- LoadingProcessFinished := False;
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-function TPluginLoader.Load: Boolean;
-begin
- Result := True;
-
- try
- //Start Searching for Plugins
- BrowseDir(PluginPath);
- except
- Result := False;
- Core.ReportError(integer(PChar('Error Browsing and Loading.')), PChar('TPluginLoader'));
- end;
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-function TPluginLoader.Init: Boolean;
-begin
- //Just set Prvate Var to true.
- LoadingProcessFinished := True;
- Result := True;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-procedure TPluginLoader.DeInit;
-var
- I: integer;
-begin
- //Force DeInit
- //If some Plugins aren't DeInited for some Reason o0
- for I := 0 to High(Plugins) do
- begin
- if (Plugins[I].State < 4) then
- FreePlugin(I);
- end;
-
- //Nothing to do here. Core will remove the Hooks
-end;
-
-//-------------
-//Is Called if this Module will be unloaded and has been created
-//Should be used to Free Memory
-//-------------
-Destructor TPluginLoader.Destroy;
-begin
- //Just save some Memory if it wasn't done now..
- SetLength(Plugins, 0);
- inherited;
-end;
-
-//--------------
-// Browses the Path at _Path_ for Plugins
-//--------------
-procedure TPluginLoader.BrowseDir(Path: String);
-var
- SR: TSearchRec;
-begin
- //Search for other Dirs to Browse
- if FindFirst(Path + '*', faDirectory, SR) = 0 then begin
- repeat
- if (SR.Name <> '.') and (SR.Name <> '..') then
- BrowseDir(Path + Sr.Name + PathDelim);
- until FindNext(SR) <> 0;
- end;
- FindClose(SR);
-
- //Search for Plugins at Path
- if FindFirst(Path + '*' + PluginFileExtension, 0, SR) = 0 then
- begin
- repeat
- AddPlugin(Path + SR.Name);
- until FindNext(SR) <> 0;
- end;
- FindClose(SR);
-end;
-
-//--------------
-// If Plugin Exists: Index of Plugin, else -1
-//--------------
-function TPluginLoader.PluginExists(Name: String): integer;
-var
- I: integer;
-begin
- Result := -1;
-
- if (Length(Name) <= 32 { =>Length(TUS_PluginInfo.Name)}) then
- begin
- for I := 0 to High(Plugins) do
- if (Plugins[I].Info.Name = Name) then
- begin //Found the Plugin
- Result := I;
- Break;
- end;
- end;
-end;
-
-//--------------
-// Adds Plugin to the Array
-//--------------
-procedure TPluginLoader.AddPlugin(Filename: String);
-var
- hLib: THandle;
- PInfo: Proc_PluginInfo;
- Info: TUS_PluginInfo;
- PluginID: integer;
-begin
- if (FileExists(Filename)) then
- begin //Load Libary
- hLib := LoadLibrary(PChar(Filename));
- if (hLib <> 0) then
- begin //Try to get Address of the Info Proc
- PInfo := GetProcAddress (hLib, PChar('USPlugin_Info'));
- if (@PInfo <> nil) then
- begin
- Info.cbSize := SizeOf(TUS_PluginInfo);
-
- try //Call Info Proc
- PInfo(@Info);
- except
- Info.Name := '';
- Core.ReportError(integer(PChar('Error getting Plugin Info: ' + Filename)), PChar('TPluginLoader'));
- end;
-
- //Is Name set ?
- if (Trim(Info.Name) <> '') then
- begin
- PluginID := PluginExists(Info.Name);
-
- if (PluginID > 0) and (Plugins[PluginID].State >=4) then
- PluginID := -1;
-
- if (PluginID = -1) then
- begin
- //Add new item to array
- PluginID := Length(Plugins);
- SetLength(Plugins, PluginID + 1);
-
- //Fill with Info:
- Plugins[PluginID].Info := Info;
- Plugins[PluginID].State := 0;
- Plugins[PluginID].Path := Filename;
- Plugins[PluginID].NeedsDeInit := False;
- Plugins[PluginID].hLib := hLib;
-
- //Try to get Procs
- Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load'));
- Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init'));
- Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit'));
-
- if (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then
- begin
- Plugins[PluginID].State := 255;
- FreeLibrary(hLib);
- Core.ReportError(integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), PChar('TPluginLoader'));
- end;
-
- //Emulate loading process if this Plugin is loaded to late
- if (LoadingProcessFinished) then
- begin
- CallLoad(PluginID);
- CallInit(PluginID);
- end;
- end
- else if (LoadingProcessFinished = False) then
- begin
- if (Plugins[PluginID].Info.Version < Info.Version) then
- begin //Found newer Version of this Plugin
- Core.ReportDebug(integer(PChar('Found a newer Version of Plugin: ' + String(Info.Name))), PChar('TPluginLoader'));
-
- //Unload Old Plugin
- UnloadPlugin(PluginID, nil);
-
- //Fill with new Info
- Plugins[PluginID].Info := Info;
- Plugins[PluginID].State := 0;
- Plugins[PluginID].Path := Filename;
- Plugins[PluginID].NeedsDeInit := False;
- Plugins[PluginID].hLib := hLib;
-
- //Try to get Procs
- Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load'));
- Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init'));
- Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit'));
-
- if (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then
- begin
- FreeLibrary(hLib);
- Plugins[PluginID].State := 255;
- Core.ReportError(integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), PChar('TPluginLoader'));
- end;
- end
- else
- begin //Newer Version already loaded
- FreeLibrary(hLib);
- end;
- end
- else
- begin
- FreeLibrary(hLib);
- Core.ReportError(integer(PChar('Plugin with this Name already exists: ' + String(Info.Name))), PChar('TPluginLoader'));
- end;
- end
- else
- begin
- FreeLibrary(hLib);
- Core.ReportError(integer(PChar('No name reported: ' + Filename)), PChar('TPluginLoader'));
- end;
- end
- else
- begin
- FreeLibrary(hLib);
- Core.ReportError(integer(PChar('Can''t find Info procedure: ' + Filename)), PChar('TPluginLoader'));
- end;
- end
- else
- Core.ReportError(integer(PChar('Can''t load Plugin Libary: ' + Filename)), PChar('TPluginLoader'));
- end;
-end;
-
-//--------------
-// Calls Load Func of Plugin with the given Index
-//--------------
-function TPluginLoader.CallLoad(Index: Cardinal): integer;
-begin
- Result := -2;
- if(Index < Length(Plugins)) then
- begin
- if (@Plugins[Index].Procs.Load <> nil) and (Plugins[Index].State = 0) then
- begin
- try
- Result := Plugins[Index].Procs.Load(@PluginInterface);
- except
- Result := -3;
- End;
-
- if (Result = 0) then
- Plugins[Index].State := 1
- else
- begin
- FreePlugin(Index);
- Plugins[Index].State := 255;
- Core.ReportError(integer(PChar('Error calling Load function from Plugin: ' + String(Plugins[Index].Info.Name))), PChar('TPluginLoader'));
- end;
- end;
- end;
-end;
-
-//--------------
-// Calls Init Func of Plugin with the given Index
-//--------------
-function TPluginLoader.CallInit(Index: Cardinal): integer;
-begin
- Result := -2;
- if(Index < Length(Plugins)) then
- begin
- if (@Plugins[Index].Procs.Init <> nil) and (Plugins[Index].State = 1) then
- begin
- try
- Result := Plugins[Index].Procs.Init(@PluginInterface);
- except
- Result := -3;
- End;
-
- if (Result = 0) then
- begin
- Plugins[Index].State := 2;
- Plugins[Index].NeedsDeInit := True;
- end
- else
- begin
- FreePlugin(Index);
- Plugins[Index].State := 255;
- Core.ReportError(integer(PChar('Error calling Init function from Plugin: ' + String(Plugins[Index].Info.Name))), PChar('TPluginLoader'));
- end;
- end;
- end;
-end;
-
-//--------------
-// Calls DeInit Proc of Plugin with the given Index
-//--------------
-procedure TPluginLoader.CallDeInit(Index: Cardinal);
-begin
- if(Index < Length(Plugins)) then
- begin
- if (Plugins[Index].State < 4) then
- begin
- if (@Plugins[Index].Procs.DeInit <> nil) and (Plugins[Index].NeedsDeInit) then
- try
- Plugins[Index].Procs.DeInit(@PluginInterface);
- except
-
- End;
-
- //Don't forget to remove Services and Subscriptions by this Plugin
- Core.Hooks.DelbyOwner(-1 - Index);
-
- FreePlugin(Index);
- end;
- end;
-end;
-
-//--------------
-// Frees all Plugin Sources (Procs and Handles) - Helper for Deiniting Functions
-//--------------
-procedure TPluginLoader.FreePlugin(Index: Cardinal);
-begin
- Plugins[Index].State := 4;
- Plugins[Index].Procs.Load := nil;
- Plugins[Index].Procs.Init := nil;
- Plugins[Index].Procs.DeInit := nil;
-
- if (Plugins[Index].hLib <> 0) then
- FreeLibrary(Plugins[Index].hLib);
-end;
-
-
-
-//--------------
-// wParam PChar(PluginName/PluginPath) | wParam (if lParam = nil) ID of the Plugin
-//--------------
-function TPluginLoader.LoadPlugin(wParam: TwParam; lParam: TlParam): integer;
-var
- Index: integer;
- sFile: String;
-begin
- Result := -1;
- sFile := '';
- //lParam is ID
- if (lParam = nil) then
- begin
- Index := wParam;
- end
- else
- begin //lParam is PChar
- try
- sFile := String(PChar(lParam));
- Index := PluginExists(sFile);
- if (Index < 0) And FileExists(sFile) then
- begin //Is Filename
- AddPlugin(sFile);
- Result := Plugins[High(Plugins)].State;
- end;
- except
- Index := -2;
- end;
- end;
-
-
- if (Index >= 0) and (Index < Length(Plugins)) then
- begin
- AddPlugin(Plugins[Index].Path);
- Result := Plugins[Index].State;
- end;
-end;
-
-//--------------
-// wParam PChar(PluginName/PluginPath) | wParam (if lParam = nil) ID of the Plugin
-//--------------
-function TPluginLoader.UnloadPlugin(wParam: TwParam; lParam: TlParam): integer;
-var
- Index: integer;
- sName: String;
-begin
- Result := -1;
- //lParam is ID
- if (lParam = nil) then
- begin
- Index := wParam;
- end
- else
- begin //wParam is PChar
- try
- sName := String(PChar(lParam));
- Index := PluginExists(sName);
- except
- Index := -2;
- end;
- end;
-
-
- if (Index >= 0) and (Index < Length(Plugins)) then
- CallDeInit(Index)
-end;
-
-//--------------
-// if wParam = -1 then (if lParam = nil then get length of Moduleinfo Array. if lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam)
-//--------------
-function TPluginLoader.GetPluginInfo(wParam: TwParam; lParam: TlParam): integer;
-var I: integer;
-begin
- Result := 0;
- if (wParam > 0) then
- begin //Get Info of 1 Plugin
- if (lParam <> nil) and (wParam < Length(Plugins)) then
- begin
- try
- Result := 1;
- PUS_PluginInfo(lParam)^ := Plugins[wParam].Info;
- except
-
- End;
- end;
- end
- else if (lParam = nil) then
- begin //Get Length of Plugin (Info) Array
- Result := Length(Plugins);
- end
- else //Write PluginInfo Array to Address in lParam
- begin
- try
- for I := 0 to high(Plugins) do
- PAUS_PluginInfo(lParam)^[I] := Plugins[I].Info;
- Result := Length(Plugins);
- except
- Core.ReportError(integer(PChar('Could not write PluginInfo Array')), PChar('TPluginLoader'));
- End;
- end;
-
-end;
-
-//--------------
-// if wParam = -1 then (if lParam = nil then get length of Plugin State Array. if lparam <> nil then write array of Byte to address at lparam) else (Return State of Plugin with Index(wParam))
-//--------------
-function TPluginLoader.GetPluginState(wParam: TwParam; lParam: TlParam): integer;
-var I: integer;
-begin
- Result := -1;
- if (wParam > 0) then
- begin //Get State of 1 Plugin
- if (wParam < Length(Plugins)) then
- begin
- Result := Plugins[wParam].State;
- end;
- end
- else if (lParam = nil) then
- begin //Get Length of Plugin (Info) Array
- Result := Length(Plugins);
- end
- else //Write PluginInfo Array to Address in lParam
- begin
- try
- for I := 0 to high(Plugins) do
- Byte(Pointer(integer(lParam) + I)^) := Plugins[I].State;
- Result := Length(Plugins);
- except
- Core.ReportError(integer(PChar('Could not write PluginState Array')), PChar('TPluginLoader'));
- End;
- end;
-end;
-
-
-{*********************
- TtehPlugins
- Implentation
-*********************}
-
-//-------------
-// function that gives some Infos about the Module to the Core
-//-------------
-procedure TtehPlugins.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TtehPlugins';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Module executing the Plugins!';
-end;
-
-//-------------
-// Just the Constructor
-//-------------
-constructor TtehPlugins.Create;
-begin
- inherited;
- PluginLoader := nil;
-end;
-
-//-------------
-//Is Called on Loading.
-//In this Method only Events and Services should be created
-//to offer them to other Modules or Plugins during the Init process
-//If False is Returned this will cause a Forced Exit
-//-------------
-function TtehPlugins.Load: Boolean;
-var
- i: integer; //Counter
- CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute
-begin
- //Get Pointer to PluginLoader
- PluginLoader := PPluginLoader(Core.GetModulebyName('TPluginLoader'));
- if (PluginLoader = nil) then
- begin
- Result := false;
- Core.ReportError(integer(PChar('Could not get Pointer to PluginLoader')), PChar('TtehPlugins'));
- end
- else
- begin
- Result := true;
-
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- //Start Loading the Plugins
- for i := 0 to High(PluginLoader.Plugins) do
- begin
- Core.CurExecuted := -1 - i;
-
- try
- //Unload Plugin if not correctly Executed
- if (PluginLoader.CallLoad(i) <> 0) then
- begin
- PluginLoader.CallDeInit(i);
- PluginLoader.Plugins[i].State := 254; //Plugin asks for unload
- Core.ReportDebug(integer(PChar('Plugin Selfabort during loading process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins'));
- end
- else
- begin
- Core.ReportDebug(integer(PChar('Plugin loaded succesful: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins'));
- end;
- except
- //Plugin could not be loaded.
- // => Show Error Message, then ShutDown Plugin
- on E: Exception do
- begin
- PluginLoader.CallDeInit(i);
- PluginLoader.Plugins[i].State := 255; //Plugin causes Error
- Core.ReportError(integer(PChar('Plugin causes Error during loading process: ' + PluginLoader.Plugins[i].Info.Name + ', ErrorMsg: "' + E.Message + '"')), PChar('TtehPlugins'));
- end;
- end;
- end;
-
- //Reset CurExecuted
- Core.CurExecuted := CurExecutedBackup;
- end;
-end;
-
-//-------------
-//Is Called on Init Process
-//In this Method you can Hook some Events and Create + Init
-//your Classes, Variables etc.
-//If False is Returned this will cause a Forced Exit
-//-------------
-function TtehPlugins.Init: Boolean;
-var
- i: integer; //Counter
- CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute
-begin
- Result := true;
-
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- //Start Loading the Plugins
- for i := 0 to High(PluginLoader.Plugins) do
- try
- Core.CurExecuted := -1 - i;
-
- //Unload Plugin if not correctly Executed
- if (PluginLoader.CallInit(i) <> 0) then
- begin
- PluginLoader.CallDeInit(i);
- PluginLoader.Plugins[i].State := 254; //Plugin asks for unload
- Core.ReportDebug(integer(PChar('Plugin Selfabort during init process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins'));
- end
- else
- Core.ReportDebug(integer(PChar('Plugin inited succesful: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins'));
- except
- //Plugin could not be loaded.
- // => Show Error Message, then ShutDown Plugin
- PluginLoader.CallDeInit(i);
- PluginLoader.Plugins[i].State := 255; //Plugin causes Error
- Core.ReportError(integer(PChar('Plugin causes Error during init process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins'));
- end;
-
- //Reset CurExecuted
- Core.CurExecuted := CurExecutedBackup;
-end;
-
-//-------------
-//Is Called if this Module has been Inited and there is a Exit.
-//Deinit is in backwards Initing Order
-//-------------
-procedure TtehPlugins.DeInit;
-var
- i: integer; //Counter
- CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute
-begin
- //Backup CurExecuted
- CurExecutedBackup := Core.CurExecuted;
-
- //Start Loop
-
- for i := 0 to High(PluginLoader.Plugins) do
- begin
- try
- //DeInit Plugin
- PluginLoader.CallDeInit(i);
- except
- end;
- end;
-
- //Reset CurExecuted
- Core.CurExecuted := CurExecutedBackup;
-end;
-
-end.
+unit UPluginLoader; +{********************* + UPluginLoader + Unit contains to Classes + TPluginLoader: Class Searching for and Loading the Plugins + TtehPlugins: Class that represents the Plugins in Modules chain +*********************} + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UPluginDefs, + UCoreModule; + +type + TPluginListItem = record + Info: TUS_PluginInfo; + State: Byte; //State of this Plugin: 0 - undefined; 1 - Loaded; 2 - Inited / Running; 4 - Unloaded; 254 - Loading aborted by Plugin; 255 - Unloaded because of Error + Path: String; //Path to this Plugin + NeedsDeInit: Boolean; //If this is Inited correctly this should be true + hLib: THandle; //Handle of Loaded Libary + Procs: record //Procs offered by Plugin. Don't call this directly use wrappers of TPluginLoader + Load: Func_Load; + Init: Func_Init; + DeInit: Proc_DeInit; + end; + end; + {********************* + TPluginLoader + Class Searches for Plugins and Manages loading and unloading + *********************} + PPluginLoader = ^TPluginLoader; + TPluginLoader = class (TCoreModule) + private + LoadingProcessFinished: Boolean; + sUnloadPlugin: THandle; + sLoadPlugin: THandle; + sGetPluginInfo: THandle; + sGetPluginState: THandle; + + procedure FreePlugin(Index: Cardinal); + public + PluginInterface: TUS_PluginInterface; + Plugins: array of TPluginListItem; + + //TCoreModule methods to inherit + constructor Create; override; + procedure Info(const pInfo: PModuleInfo); override; + function Load: Boolean; override; + function Init: Boolean; override; + procedure DeInit; override; + Destructor Destroy; override; + + //New Methods + procedure BrowseDir(Path: String); //Browses the Path at _Path_ for Plugins + function PluginExists(Name: String): integer; //If Plugin Exists: Index of Plugin, else -1 + procedure AddPlugin(Filename: String);//Adds Plugin to the Array + + function CallLoad(Index: Cardinal): integer; + function CallInit(Index: Cardinal): integer; + procedure CallDeInit(Index: Cardinal); + + //Services offered + function LoadPlugin(wParam: TwParam; lParam: TlParam): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin + function UnloadPlugin(wParam: TwParam; lParam: TlParam): integer; //wParam PChar(PluginName/PluginPath) | lParam (if wParam = nil) ID of the Plugin + function GetPluginInfo(wParam: TwParam; lParam: TlParam): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam) + function GetPluginState(wParam: TwParam; lParam: TlParam): integer; //If wParam = -1 then (If lParam = nil then get length of Moduleinfo Array. If lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Return PluginInfo of Plugin with Index(wParam)) + + end; + + {********************* + TtehPlugins + Class Represents the Plugins in Module Chain. + It Calls the Plugins Procs and Funcs + *********************} + TtehPlugins = class (TCoreModule) + private + PluginLoader: PPluginLoader; + public + //TCoreModule methods to inherit + constructor Create; override; + + procedure Info(const pInfo: PModuleInfo); override; + function Load: Boolean; override; + function Init: Boolean; override; + procedure DeInit; override; + end; + +const + {$IFDEF MSWINDOWS} + PluginFileExtension = '.dll'; + {$ENDIF} + {$IFDEF LINUX} + PluginFileExtension = '.so'; + {$ENDIF} + {$IFDEF DARWIN} + PluginFileExtension = '.dylib'; + {$ENDIF} + +implementation + +uses + UCore, + UPluginInterface, +{$IFDEF MSWINDOWS} + windows, +{$ELSE} + dynlibs, +{$ENDIF} + UMain, + SysUtils; + +{********************* + TPluginLoader + Implentation +*********************} + +//------------- +// function that gives some Infos about the Module to the Core +//------------- +procedure TPluginLoader.Info(const pInfo: PModuleInfo); +begin + pInfo^.Name := 'TPluginLoader'; + pInfo^.Version := MakeVersion(1,0,0,chr(0)); + pInfo^.Description := 'Searches for Plugins, loads and unloads them'; +end; + +//------------- +// Just the Constructor +//------------- +constructor TPluginLoader.Create; +begin + inherited; + + //Init PluginInterface + //Using Methods from UPluginInterface + PluginInterface.CreateHookableEvent := CreateHookableEvent; + PluginInterface.DestroyHookableEvent := DestroyHookableEvent; + PluginInterface.NotivyEventHooks := NotivyEventHooks; + PluginInterface.HookEvent := HookEvent; + PluginInterface.UnHookEvent := UnHookEvent; + PluginInterface.EventExists := EventExists; + + PluginInterface.CreateService := @CreateService; + PluginInterface.DestroyService := DestroyService; + PluginInterface.CallService := CallService; + PluginInterface.ServiceExists := ServiceExists; + + //UnSet Private Var + LoadingProcessFinished := False; +end; + +//------------- +//Is Called on Loading. +//In this Method only Events and Services should be created +//to offer them to other Modules or Plugins during the Init process +//If False is Returned this will cause a Forced Exit +//------------- +function TPluginLoader.Load: Boolean; +begin + Result := True; + + try + //Start Searching for Plugins + BrowseDir(PluginPath); + except + Result := False; + Core.ReportError(integer(PChar('Error Browsing and Loading.')), PChar('TPluginLoader')); + end; +end; + +//------------- +//Is Called on Init Process +//In this Method you can Hook some Events and Create + Init +//your Classes, Variables etc. +//If False is Returned this will cause a Forced Exit +//------------- +function TPluginLoader.Init: Boolean; +begin + //Just set Prvate Var to true. + LoadingProcessFinished := True; + Result := True; +end; + +//------------- +//Is Called if this Module has been Inited and there is a Exit. +//Deinit is in backwards Initing Order +//------------- +procedure TPluginLoader.DeInit; +var + I: integer; +begin + //Force DeInit + //If some Plugins aren't DeInited for some Reason o0 + for I := 0 to High(Plugins) do + begin + if (Plugins[I].State < 4) then + FreePlugin(I); + end; + + //Nothing to do here. Core will remove the Hooks +end; + +//------------- +//Is Called if this Module will be unloaded and has been created +//Should be used to Free Memory +//------------- +Destructor TPluginLoader.Destroy; +begin + //Just save some Memory if it wasn't done now.. + SetLength(Plugins, 0); + inherited; +end; + +//-------------- +// Browses the Path at _Path_ for Plugins +//-------------- +procedure TPluginLoader.BrowseDir(Path: String); +var + SR: TSearchRec; +begin + //Search for other Dirs to Browse + if FindFirst(Path + '*', faDirectory, SR) = 0 then begin + repeat + if (SR.Name <> '.') and (SR.Name <> '..') then + BrowseDir(Path + Sr.Name + PathDelim); + until FindNext(SR) <> 0; + end; + FindClose(SR); + + //Search for Plugins at Path + if FindFirst(Path + '*' + PluginFileExtension, 0, SR) = 0 then + begin + repeat + AddPlugin(Path + SR.Name); + until FindNext(SR) <> 0; + end; + FindClose(SR); +end; + +//-------------- +// If Plugin Exists: Index of Plugin, else -1 +//-------------- +function TPluginLoader.PluginExists(Name: String): integer; +var + I: integer; +begin + Result := -1; + + if (Length(Name) <= 32 { =>Length(TUS_PluginInfo.Name)}) then + begin + for I := 0 to High(Plugins) do + if (Plugins[I].Info.Name = Name) then + begin //Found the Plugin + Result := I; + Break; + end; + end; +end; + +//-------------- +// Adds Plugin to the Array +//-------------- +procedure TPluginLoader.AddPlugin(Filename: String); +var + hLib: THandle; + PInfo: Proc_PluginInfo; + Info: TUS_PluginInfo; + PluginID: integer; +begin + if (FileExists(Filename)) then + begin //Load Libary + hLib := LoadLibrary(PChar(Filename)); + if (hLib <> 0) then + begin //Try to get Address of the Info Proc + PInfo := GetProcAddress (hLib, PChar('USPlugin_Info')); + if (@PInfo <> nil) then + begin + Info.cbSize := SizeOf(TUS_PluginInfo); + + try //Call Info Proc + PInfo(@Info); + except + Info.Name := ''; + Core.ReportError(integer(PChar('Error getting Plugin Info: ' + Filename)), PChar('TPluginLoader')); + end; + + //Is Name set ? + if (Trim(Info.Name) <> '') then + begin + PluginID := PluginExists(Info.Name); + + if (PluginID > 0) and (Plugins[PluginID].State >=4) then + PluginID := -1; + + if (PluginID = -1) then + begin + //Add new item to array + PluginID := Length(Plugins); + SetLength(Plugins, PluginID + 1); + + //Fill with Info: + Plugins[PluginID].Info := Info; + Plugins[PluginID].State := 0; + Plugins[PluginID].Path := Filename; + Plugins[PluginID].NeedsDeInit := False; + Plugins[PluginID].hLib := hLib; + + //Try to get Procs + Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load')); + Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init')); + Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit')); + + if (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then + begin + Plugins[PluginID].State := 255; + FreeLibrary(hLib); + Core.ReportError(integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), PChar('TPluginLoader')); + end; + + //Emulate loading process if this Plugin is loaded to late + if (LoadingProcessFinished) then + begin + CallLoad(PluginID); + CallInit(PluginID); + end; + end + else if (LoadingProcessFinished = False) then + begin + if (Plugins[PluginID].Info.Version < Info.Version) then + begin //Found newer Version of this Plugin + Core.ReportDebug(integer(PChar('Found a newer Version of Plugin: ' + String(Info.Name))), PChar('TPluginLoader')); + + //Unload Old Plugin + UnloadPlugin(PluginID, nil); + + //Fill with new Info + Plugins[PluginID].Info := Info; + Plugins[PluginID].State := 0; + Plugins[PluginID].Path := Filename; + Plugins[PluginID].NeedsDeInit := False; + Plugins[PluginID].hLib := hLib; + + //Try to get Procs + Plugins[PluginID].Procs.Load := GetProcAddress (hLib, PChar('USPlugin_Load')); + Plugins[PluginID].Procs.Init := GetProcAddress (hLib, PChar('USPlugin_Init')); + Plugins[PluginID].Procs.DeInit := GetProcAddress (hLib, PChar('USPlugin_DeInit')); + + if (@Plugins[PluginID].Procs.Load = nil) OR (@Plugins[PluginID].Procs.Init = nil) OR (@Plugins[PluginID].Procs.DeInit = nil) then + begin + FreeLibrary(hLib); + Plugins[PluginID].State := 255; + Core.ReportError(integer(PChar('Can''t get Plugin Procs from Libary: "' + Info.Name + '" ' + Filename)), PChar('TPluginLoader')); + end; + end + else + begin //Newer Version already loaded + FreeLibrary(hLib); + end; + end + else + begin + FreeLibrary(hLib); + Core.ReportError(integer(PChar('Plugin with this Name already exists: ' + String(Info.Name))), PChar('TPluginLoader')); + end; + end + else + begin + FreeLibrary(hLib); + Core.ReportError(integer(PChar('No name reported: ' + Filename)), PChar('TPluginLoader')); + end; + end + else + begin + FreeLibrary(hLib); + Core.ReportError(integer(PChar('Can''t find Info procedure: ' + Filename)), PChar('TPluginLoader')); + end; + end + else + Core.ReportError(integer(PChar('Can''t load Plugin Libary: ' + Filename)), PChar('TPluginLoader')); + end; +end; + +//-------------- +// Calls Load Func of Plugin with the given Index +//-------------- +function TPluginLoader.CallLoad(Index: Cardinal): integer; +begin + Result := -2; + if(Index < Length(Plugins)) then + begin + if (@Plugins[Index].Procs.Load <> nil) and (Plugins[Index].State = 0) then + begin + try + Result := Plugins[Index].Procs.Load(@PluginInterface); + except + Result := -3; + End; + + if (Result = 0) then + Plugins[Index].State := 1 + else + begin + FreePlugin(Index); + Plugins[Index].State := 255; + Core.ReportError(integer(PChar('Error calling Load function from Plugin: ' + String(Plugins[Index].Info.Name))), PChar('TPluginLoader')); + end; + end; + end; +end; + +//-------------- +// Calls Init Func of Plugin with the given Index +//-------------- +function TPluginLoader.CallInit(Index: Cardinal): integer; +begin + Result := -2; + if(Index < Length(Plugins)) then + begin + if (@Plugins[Index].Procs.Init <> nil) and (Plugins[Index].State = 1) then + begin + try + Result := Plugins[Index].Procs.Init(@PluginInterface); + except + Result := -3; + End; + + if (Result = 0) then + begin + Plugins[Index].State := 2; + Plugins[Index].NeedsDeInit := True; + end + else + begin + FreePlugin(Index); + Plugins[Index].State := 255; + Core.ReportError(integer(PChar('Error calling Init function from Plugin: ' + String(Plugins[Index].Info.Name))), PChar('TPluginLoader')); + end; + end; + end; +end; + +//-------------- +// Calls DeInit Proc of Plugin with the given Index +//-------------- +procedure TPluginLoader.CallDeInit(Index: Cardinal); +begin + if(Index < Length(Plugins)) then + begin + if (Plugins[Index].State < 4) then + begin + if (@Plugins[Index].Procs.DeInit <> nil) and (Plugins[Index].NeedsDeInit) then + try + Plugins[Index].Procs.DeInit(@PluginInterface); + except + + End; + + //Don't forget to remove Services and Subscriptions by this Plugin + Core.Hooks.DelbyOwner(-1 - Index); + + FreePlugin(Index); + end; + end; +end; + +//-------------- +// Frees all Plugin Sources (Procs and Handles) - Helper for Deiniting Functions +//-------------- +procedure TPluginLoader.FreePlugin(Index: Cardinal); +begin + Plugins[Index].State := 4; + Plugins[Index].Procs.Load := nil; + Plugins[Index].Procs.Init := nil; + Plugins[Index].Procs.DeInit := nil; + + if (Plugins[Index].hLib <> 0) then + FreeLibrary(Plugins[Index].hLib); +end; + + + +//-------------- +// wParam PChar(PluginName/PluginPath) | wParam (if lParam = nil) ID of the Plugin +//-------------- +function TPluginLoader.LoadPlugin(wParam: TwParam; lParam: TlParam): integer; +var + Index: integer; + sFile: String; +begin + Result := -1; + sFile := ''; + //lParam is ID + if (lParam = nil) then + begin + Index := wParam; + end + else + begin //lParam is PChar + try + sFile := String(PChar(lParam)); + Index := PluginExists(sFile); + if (Index < 0) And FileExists(sFile) then + begin //Is Filename + AddPlugin(sFile); + Result := Plugins[High(Plugins)].State; + end; + except + Index := -2; + end; + end; + + + if (Index >= 0) and (Index < Length(Plugins)) then + begin + AddPlugin(Plugins[Index].Path); + Result := Plugins[Index].State; + end; +end; + +//-------------- +// wParam PChar(PluginName/PluginPath) | wParam (if lParam = nil) ID of the Plugin +//-------------- +function TPluginLoader.UnloadPlugin(wParam: TwParam; lParam: TlParam): integer; +var + Index: integer; + sName: String; +begin + Result := -1; + //lParam is ID + if (lParam = nil) then + begin + Index := wParam; + end + else + begin //wParam is PChar + try + sName := String(PChar(lParam)); + Index := PluginExists(sName); + except + Index := -2; + end; + end; + + + if (Index >= 0) and (Index < Length(Plugins)) then + CallDeInit(Index) +end; + +//-------------- +// if wParam = -1 then (if lParam = nil then get length of Moduleinfo Array. if lparam <> nil then write array of TUS_PluginInfo to address at lparam) else (Get PluginInfo of Plugin with Index(wParam) to Address at lParam) +//-------------- +function TPluginLoader.GetPluginInfo(wParam: TwParam; lParam: TlParam): integer; +var I: integer; +begin + Result := 0; + if (wParam > 0) then + begin //Get Info of 1 Plugin + if (lParam <> nil) and (wParam < Length(Plugins)) then + begin + try + Result := 1; + PUS_PluginInfo(lParam)^ := Plugins[wParam].Info; + except + + End; + end; + end + else if (lParam = nil) then + begin //Get Length of Plugin (Info) Array + Result := Length(Plugins); + end + else //Write PluginInfo Array to Address in lParam + begin + try + for I := 0 to high(Plugins) do + PAUS_PluginInfo(lParam)^[I] := Plugins[I].Info; + Result := Length(Plugins); + except + Core.ReportError(integer(PChar('Could not write PluginInfo Array')), PChar('TPluginLoader')); + End; + end; + +end; + +//-------------- +// if wParam = -1 then (if lParam = nil then get length of Plugin State Array. if lparam <> nil then write array of Byte to address at lparam) else (Return State of Plugin with Index(wParam)) +//-------------- +function TPluginLoader.GetPluginState(wParam: TwParam; lParam: TlParam): integer; +var I: integer; +begin + Result := -1; + if (wParam > 0) then + begin //Get State of 1 Plugin + if (wParam < Length(Plugins)) then + begin + Result := Plugins[wParam].State; + end; + end + else if (lParam = nil) then + begin //Get Length of Plugin (Info) Array + Result := Length(Plugins); + end + else //Write PluginInfo Array to Address in lParam + begin + try + for I := 0 to high(Plugins) do + Byte(Pointer(integer(lParam) + I)^) := Plugins[I].State; + Result := Length(Plugins); + except + Core.ReportError(integer(PChar('Could not write PluginState Array')), PChar('TPluginLoader')); + End; + end; +end; + + +{********************* + TtehPlugins + Implentation +*********************} + +//------------- +// function that gives some Infos about the Module to the Core +//------------- +procedure TtehPlugins.Info(const pInfo: PModuleInfo); +begin + pInfo^.Name := 'TtehPlugins'; + pInfo^.Version := MakeVersion(1,0,0,chr(0)); + pInfo^.Description := 'Module executing the Plugins!'; +end; + +//------------- +// Just the Constructor +//------------- +constructor TtehPlugins.Create; +begin + inherited; + PluginLoader := nil; +end; + +//------------- +//Is Called on Loading. +//In this Method only Events and Services should be created +//to offer them to other Modules or Plugins during the Init process +//If False is Returned this will cause a Forced Exit +//------------- +function TtehPlugins.Load: Boolean; +var + i: integer; //Counter + CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute +begin + //Get Pointer to PluginLoader + PluginLoader := PPluginLoader(Core.GetModulebyName('TPluginLoader')); + if (PluginLoader = nil) then + begin + Result := false; + Core.ReportError(integer(PChar('Could not get Pointer to PluginLoader')), PChar('TtehPlugins')); + end + else + begin + Result := true; + + //Backup CurExecuted + CurExecutedBackup := Core.CurExecuted; + + //Start Loading the Plugins + for i := 0 to High(PluginLoader.Plugins) do + begin + Core.CurExecuted := -1 - i; + + try + //Unload Plugin if not correctly Executed + if (PluginLoader.CallLoad(i) <> 0) then + begin + PluginLoader.CallDeInit(i); + PluginLoader.Plugins[i].State := 254; //Plugin asks for unload + Core.ReportDebug(integer(PChar('Plugin Selfabort during loading process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins')); + end + else + begin + Core.ReportDebug(integer(PChar('Plugin loaded succesful: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins')); + end; + except + //Plugin could not be loaded. + // => Show Error Message, then ShutDown Plugin + on E: Exception do + begin + PluginLoader.CallDeInit(i); + PluginLoader.Plugins[i].State := 255; //Plugin causes Error + Core.ReportError(integer(PChar('Plugin causes Error during loading process: ' + PluginLoader.Plugins[i].Info.Name + ', ErrorMsg: "' + E.Message + '"')), PChar('TtehPlugins')); + end; + end; + end; + + //Reset CurExecuted + Core.CurExecuted := CurExecutedBackup; + end; +end; + +//------------- +//Is Called on Init Process +//In this Method you can Hook some Events and Create + Init +//your Classes, Variables etc. +//If False is Returned this will cause a Forced Exit +//------------- +function TtehPlugins.Init: Boolean; +var + i: integer; //Counter + CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute +begin + Result := true; + + //Backup CurExecuted + CurExecutedBackup := Core.CurExecuted; + + //Start Loading the Plugins + for i := 0 to High(PluginLoader.Plugins) do + try + Core.CurExecuted := -1 - i; + + //Unload Plugin if not correctly Executed + if (PluginLoader.CallInit(i) <> 0) then + begin + PluginLoader.CallDeInit(i); + PluginLoader.Plugins[i].State := 254; //Plugin asks for unload + Core.ReportDebug(integer(PChar('Plugin Selfabort during init process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins')); + end + else + Core.ReportDebug(integer(PChar('Plugin inited succesful: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins')); + except + //Plugin could not be loaded. + // => Show Error Message, then ShutDown Plugin + PluginLoader.CallDeInit(i); + PluginLoader.Plugins[i].State := 255; //Plugin causes Error + Core.ReportError(integer(PChar('Plugin causes Error during init process: ' + String(PluginLoader.Plugins[i].Info.Name))), PChar('TtehPlugins')); + end; + + //Reset CurExecuted + Core.CurExecuted := CurExecutedBackup; +end; + +//------------- +//Is Called if this Module has been Inited and there is a Exit. +//Deinit is in backwards Initing Order +//------------- +procedure TtehPlugins.DeInit; +var + i: integer; //Counter + CurExecutedBackup: integer; //backup of Core.CurExecuted Attribute +begin + //Backup CurExecuted + CurExecutedBackup := Core.CurExecuted; + + //Start Loop + + for i := 0 to High(PluginLoader.Plugins) do + begin + try + //DeInit Plugin + PluginLoader.CallDeInit(i); + except + end; + end; + + //Reset CurExecuted + Core.CurExecuted := CurExecutedBackup; +end; + +end. |