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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-26 19:42:55 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-26 19:42:55 +0000 |
commit | b2518890d0dd62eeb96ee8b4b5f2d86e61ca75e7 (patch) | |
tree | aff3f22b7fc7ef8b8fe69d0714ffaf968e96ccdb /Game/Code/Classes | |
parent | 88180a90a43d3a5392b300b95d62249f11fed786 (diff) | |
download | usdx-b2518890d0dd62eeb96ee8b4b5f2d86e61ca75e7.tar.gz usdx-b2518890d0dd62eeb96ee8b4b5f2d86e61ca75e7.tar.xz usdx-b2518890d0dd62eeb96ee8b4b5f2d86e61ca75e7.zip |
Added PS3 like ButtonFade ability
Some new ThemeButton Attributes:
DeSelectReflectionSpacing: ReflectionSpacing when Button is not Selected
Fade: Enable Stepings in Fading
FadeText: Fade Texts with Button
SelectW, SelectH: Width and Height when Button is Selected
FadeTex: Texture used when Button Fades to not stretch the Texture. Not nessecary.
FadeTexPos: Position of FadeTex
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@143 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 33cf4258..90bab7c1 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -134,6 +134,14 @@ type //Reflection Mod
Reflection: boolean;
Reflectionspacing: Real;
+ //Fade Mod
+ SelectH: integer;
+ SelectW: integer;
+ Fade: boolean;
+ FadeText: boolean;
+ DeSelectReflectionspacing : Real;
+ FadeTex: string;
+ FadeTexPos: integer;
end;
TThemeSelect = record
@@ -1454,6 +1462,22 @@ begin ThemeButton.DColB := Color[C].RGB.B;
end;
+ //Fade Mod
+ ThemeButton.SelectH := ThemeIni.ReadInteger (Name, 'SelectH', ThemeButton.H);
+ ThemeButton.SelectW := ThemeIni.ReadInteger (Name, 'SelectW', ThemeButton.W);
+
+ ThemeButton.DeSelectReflectionspacing := ThemeIni.ReadFloat(Name, 'DeSelectReflectionSpacing', ThemeButton.Reflectionspacing);
+
+ ThemeButton.Fade := (ThemeIni.ReadInteger(Name, 'Fade', 0) = 1);
+ ThemeButton.FadeText := (ThemeIni.ReadInteger(Name, 'FadeText', 0) = 1);
+
+
+ ThemeButton.FadeTex := ThemeIni.ReadString(Name, 'FadeTex', '');
+ ThemeButton.FadeTexPos:= ThemeIni.ReadInteger(Name, 'FadeTexPos', 0);
+ if (ThemeButton.FadeTexPos > 4) Or (ThemeButton.FadeTexPos < 0) then
+ ThemeButton.FadeTexPos := 0;
+
+ //Read ButtonTexts
TLen := ThemeIni.ReadInteger(Name, 'Texts', 0);
SetLength(ThemeButton.Text, TLen);
for T := 1 to TLen do
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