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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-20 20:12:38 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-20 20:12:38 +0000
commit8d367ca3e9d49fbac6798f5aad0be03f8e5cfeec (patch)
tree8f443e39904e955a8f4fddc81d3299b76bf2061e /Game/Code/Classes
parent7d61a98f807803a337fd12342c29eb0f5f69fc76 (diff)
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removed hard-coded lazarus_v0924 define (why is it in there?)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@736 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/Ulazjpeg.pas2
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Classes/Ulazjpeg.pas b/Game/Code/Classes/Ulazjpeg.pas
index 003e9ab0..a5271a7e 100644
--- a/Game/Code/Classes/Ulazjpeg.pas
+++ b/Game/Code/Classes/Ulazjpeg.pas
@@ -19,8 +19,6 @@ unit Ulazjpeg;
{$mode objfpc}{$H+}
{$I switches.inc}
-{$DEFINE LAZARUS_V0924}
-
interface
uses