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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-07 04:08:32 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-07 04:08:32 +0000
commit1223a8bd5aee17e9a0f1f1a943aa264ddec30977 (patch)
tree830f190ac2675008ea579223845082299162742f /Game/Code/Classes
parent05c25746d8bc1f313c2b6f07b8d34e8a8a71df9b (diff)
downloadusdx-1223a8bd5aee17e9a0f1f1a943aa264ddec30977.tar.gz
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Translated some Variables
Ilosc To Number Pet To Count Tekst To Text NrCzesciP To LineNumber NrCzesci To LineNumber AktSong To CurrentSong AktNuta To CurrentNote Some Translations In ModiSDK on TSentences Maybe Plugin Code Needs to be Updated git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@927 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/TextGL.pas32
-rw-r--r--Game/Code/Classes/UCommandLine.pas2
-rw-r--r--Game/Code/Classes/UFiles.pas18
-rw-r--r--Game/Code/Classes/UMain.pas114
-rw-r--r--Game/Code/Classes/UMusic.pas2
-rw-r--r--Game/Code/Classes/USong.pas86
6 files changed, 127 insertions, 127 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index f6c04b3a..c29648c3 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -109,14 +109,14 @@ procedure BuildFont; // Build Our Bitmap Font
{$ELSE}
var
- Rejestr: TResourceStream;
+ Reg: TResourceStream;
begin
try
- Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
+ Reg := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
- Rejestr.Read(Fonts[ aID ].Width, 256);
+ Reg.Read(Fonts[ aID ].Width, 256);
finally
- Rejestr.Free;
+ Reg.Free;
end;
{$ENDIF}
@@ -126,7 +126,7 @@ procedure BuildFont; // Build Our Bitmap Font
end;
var
- Pet: integer;
+ Count: integer;
begin
ActFont := 0;
@@ -175,21 +175,21 @@ begin
loadfont( 2, 'FNT', 'FontO' );
loadfont( 3, 'FNT', 'FontO2' );
-{ Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT');
- Rejestr.Read(Fonts[4].Width, 256);
- Rejestr.Free;}
+{ Reg := TResourceStream.Create(HInstance, 'FontO', 'FNT');
+ Reg.Read(Fonts[4].Width, 256);
+ Reg.Free;}
- for Pet := 0 to 255 do
- Fonts[1].Width[Pet] := Fonts[1].Width[Pet] div 2;
+ for Count := 0 to 255 do
+ Fonts[1].Width[Count] := Fonts[1].Width[Count] div 2;
- for Pet := 0 to 255 do
- Fonts[2].Width[Pet] := Fonts[2].Width[Pet] div 2 + 2;
+ for Count := 0 to 255 do
+ Fonts[2].Width[Count] := Fonts[2].Width[Count] div 2 + 2;
- for Pet := 0 to 255 do
- Fonts[3].Width[Pet] := Fonts[3].Width[Pet] + 1;
+ for Count := 0 to 255 do
+ Fonts[3].Width[Count] := Fonts[3].Width[Count] + 1;
-{ for Pet := 0 to 255 do
- Fonts[4].Width[Pet] := Fonts[4].Width[Pet] div 2 + 2;}
+{ for Count := 0 to 255 do
+ Fonts[4].Width[Count] := Fonts[4].Width[Count] div 2 + 2;}
end;
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas
index 55dfc6ce..92163f89 100644
--- a/Game/Code/Classes/UCommandLine.pas
+++ b/Game/Code/Classes/UCommandLine.pas
@@ -11,7 +11,7 @@ interface
type
//-----------
- // TCMDParams - Class Reaads Infos from ParamStr and set some easy Interface Variables
+ // TCMDParams - Class Reads Infos from ParamStr and set some easy Interface Variables
//-----------
TCMDParams = class
private
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index def74c70..8d3a1c42 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -38,17 +38,17 @@ uses TextGL,
//--------------------
procedure ResetSingTemp;
var
- Pet: integer;
+ Count: integer;
begin
SetLength(Lines, Length(Player));
- for Pet := 0 to High(Player) do begin
- SetLength(Lines[Pet].Line, 1);
- SetLength(Lines[Pet].Line[0].Note, 0);
- Lines[Pet].Line[0].Lyric := '';
- Lines[Pet].Line[0].LyricWidth := 0;
- Player[pet].Score := 0;
- Player[pet].IlNut := 0;
- Player[pet].HighNote := -1;
+ for Count := 0 to High(Player) do begin
+ SetLength(Lines[Count].Line, 1);
+ SetLength(Lines[Count].Line[0].Note, 0);
+ Lines[Count].Line[0].Lyric := '';
+ Lines[Count].Line[0].LyricWidth := 0;
+ Player[Count].Score := 0;
+ Player[Count].IlNut := 0;
+ Player[Count].HighNote := -1;
end;
(* FIXME
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index dc76429d..67690706 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -56,13 +56,13 @@ type
//Meter: real;
HighNote: integer;
- IlNut: integer;
+ IlNut: integer;
Note: array of record
- Start: integer;
+ Start: integer;
Lenght: integer;
- Detekt: real; // accurate place, detected in the note
- Tone: real;
- Perfect: boolean; // true if the note matches the original one, lit the star
+ Detekt: real; // accurate place, detected in the note
+ Tone: real;
+ Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
Hit: boolean; // true if the note Hits the Line
@@ -676,11 +676,11 @@ end;
procedure Sing(Sender: TScreenSing);
var
- Pet: integer;
- PetGr: integer;
- CP: integer;
- Done: real;
- N: integer;
+ Count: integer;
+ CountGr: integer;
+ CP: integer;
+ Done: real;
+ N: integer;
begin
LineState.CurrentTime := LineState.CurrentTime + TimeSkip;
@@ -702,17 +702,17 @@ begin
LineState.FracBeatD := Frac(LineState.MidBeatD);
// sentences routines
- for PetGr := 0 to 0 do //High(Gracz)
+ for CountGr := 0 to 0 do //High(Gracz)
begin;
- CP := PetGr;
+ CP := CountGr;
// ustawianie starej parts
LineState.OldLine := Lines[CP].Current;
// wybieranie aktualnej parts
- for Pet := 0 to Lines[CP].High do
+ for Count := 0 to Lines[CP].High do
begin
- if LineState.CurrentBeat >= Lines[CP].Line[Pet].Start then
- Lines[CP].Current := Pet;
+ if LineState.CurrentBeat >= Lines[CP].Line[Count].Start then
+ Lines[CP].Current := Count;
end;
// czysczenie nut gracza, gdy to jest nowa plansza
@@ -720,7 +720,7 @@ begin
if Lines[CP].Current <> LineState.OldLine then
NewSentence(Sender);
- end; // for PetGr
+ end; // for CountGr
// wykonuje operacje raz na beat
if (LineState.CurrentBeat >= 0) and (LineState.OldBeat <> LineState.CurrentBeat) then
@@ -803,17 +803,17 @@ end;
procedure NewBeat(Sender: TScreenSing);
var
- Pet: integer;
+ Count: integer;
// TempBeat: integer;
begin
// ustawia zaznaczenie tekstu
// SingScreen.LyricMain.Selected := -1;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeat) then
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then
begin
// operates on currently beated note
//Todo: Lyrics
- //Sender.LyricMain.Selected := Pet;
+ //Sender.LyricMain.Selected := Count;
// LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
// LCD.ShowCursor;
@@ -825,7 +825,7 @@ end;
procedure NewBeatC;
var
- Pet: integer;
+ Count: integer;
// LPT_1: integer;
// LPT_2: integer;
begin
@@ -853,9 +853,9 @@ begin
Light.LightOne(1, 150)}
end;
- for Pet := 0 to Lines[0].Line[Lines[0].Current].HighNote do
+ for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
begin
- if (Lines[0].Line[Lines[0].Current].Note[Pet].Start = LineState.CurrentBeatC) then
+ if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then
begin
// click assist
if Ini.ClickAssist = 1 then
@@ -898,9 +898,9 @@ var
SMin: integer;
SMax: integer;
SDet: integer; // temporary: sentence of detected note
- Pet: integer;
+ Count: integer;
Mozna: boolean;
- Nowa: boolean;
+ New: boolean;
Range: integer;
NoteHit:boolean;
begin
@@ -932,12 +932,12 @@ begin
SDet:=SMin;
for S := SMin to SMax do
begin
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if ((Lines[0].Line[S].Note[Pet].Start <= LineState.CurrentBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= LineState.CurrentBeatD))
- and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
+ if ((Lines[0].Line[S].Note[Count].Start <= LineState.CurrentBeatD)
+ and (Lines[0].Line[S].Note[Count].Start + Lines[0].Line[S].Note[Count].Lenght - 1 >= LineState.CurrentBeatD))
+ and (not Lines[0].Line[S].Note[Count].FreeStyle) // but don't allow when it's FreeStyle note
+ and (Lines[0].Line[S].Note[Count].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -951,23 +951,23 @@ begin
//Czas.SzczytJest := true;
//Czas.Tone := 27;
- // gdy moze, to dodaje nute
+ // gdy moze, to dodaje nute - When Mozna, it adds note (?)
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
begin
// operowanie na ostatniej nucie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start <= LineState.OldBeatD+1) and
- (Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Lenght > LineState.OldBeatD+1) then
+ if (Lines[0].Line[S].Note[Count].Start <= LineState.OldBeatD+1) and
+ (Lines[0].Line[S].Note[Count].Start +
+ Lines[0].Line[S].Note[Count].Lenght > LineState.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Count].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -978,9 +978,9 @@ begin
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Count].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Count].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -988,21 +988,21 @@ begin
if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].NoteType of
+ case Lines[0].Line[S].Note[Count].NoteType of
1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
- Lines[0].Line[S].Note[Pet].NoteType;
+ Lines[0].Line[S].Note[Count].NoteType;
end;
end;
@@ -1018,26 +1018,26 @@ begin
// sprawdzanie czy to nowa nuta, czy przedluzenie
if S = SMax then
begin
- Nowa := true;
+ New := true;
// jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
(Player[CP].Note[Player[CP].HighNote].Tone = AudioInputProcessor.Sound[CP].Tone) and
(Player[CP].Note[Player[CP].HighNote].Start + Player[CP].Note[Player[CP].HighNote].Lenght = LineState.CurrentBeatD) then
begin
- Nowa := false;
+ New := false;
end;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = LineState.CurrentBeatD) then
- Nowa := true;
+ if (Lines[0].Line[S].Note[Count].Start = LineState.CurrentBeatD) then
+ New := true;
end;
// dodawanie nowej nuty
- if Nowa then
+ if New then
begin
- // nowa nuta
+ // New Note
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNote := Player[CP].HighNote + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
@@ -1049,7 +1049,7 @@ begin
// Half Note Patch
Player[CP].Note[Player[CP].HighNote].Hit := NoteHit;
- //Log.LogStatus('Nowa Nuta ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
+ //Log.LogStatus('New Note ' + IntToStr(Gracz.Note[Gracz.HighNote].Start), 'NewBeat');
end
else
begin
@@ -1058,11 +1058,11 @@ begin
end;
// check for perfect note and then lit the star (on Draw)
- for Pet := 0 to Lines[0].Line[S].HighNote do
+ for Count := 0 to Lines[0].Line[S].HighNote do
begin
- if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNote].Start) and
- (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
- (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
+ if (Lines[0].Line[S].Note[Count].Start = Player[CP].Note[Player[CP].HighNote].Start) and
+ (Lines[0].Line[S].Note[Count].Lenght = Player[CP].Note[Player[CP].HighNote].Lenght) and
+ (Lines[0].Line[S].Note[Count].Tone = Player[CP].Note[Player[CP].HighNote].Tone) then
begin
Player[CP].Note[Player[CP].HighNote].Perfect := true;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 956e0372..699cfa23 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -51,7 +51,7 @@ type
TLines = record
Current: integer; // for drawing of current line
High: integer;
- Ilosc: integer; // (TODO: Ilosc = Number/Count)
+ Number: integer;
Resolution: integer;
NotesGAP: integer;
NoteType: integer;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index a97ea1c9..1196e995 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -50,8 +50,8 @@ type
TSong = class
FileLineNo : integer; //Line which is readed at Last, for error reporting
- procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
- procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+ procedure ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+ procedure NewSentence(LineNumberP: integer; Param1, Param2: integer);
function ReadTXTHeader( const aFileName : WideString ): boolean;
public
@@ -114,7 +114,7 @@ implementation
uses
TextGL,
UIni,
- UMusic, // needed for Lines .. ( whatever that is )
+ UMusic, //needed for Lines
UMain; //needed for Player
constructor TSong.create( const aFileName : WideString );
@@ -160,9 +160,9 @@ function TSong.LoadSong(): boolean;
var
TempC: char;
- Tekst: string;
+ Text: string;
CP: integer; // Current Player (0 or 1)
- Pet: integer;
+ Count: integer;
Both: boolean;
Param1: integer;
Param2: integer;
@@ -209,7 +209,7 @@ begin
FileLineNo := 0;
//Search for Note Begining
repeat
- ReadLn(SongFile, Tekst);
+ ReadLn(SongFile, Text);
Inc(FileLineNo);
if (EoF(SongFile)) then
@@ -223,19 +223,19 @@ begin
until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
SetLength(Lines, 2);
- for Pet := 0 to High(Lines) do begin
- SetLength(Lines[Pet].Line, 1);
- Lines[Pet].High := 0;
- Lines[Pet].Ilosc := 1;
- Lines[Pet].Current := 0;
- Lines[Pet].Resolution := self.Resolution;
- Lines[Pet].NotesGAP := self.NotesGAP;
- Lines[Pet].Line[0].IlNut := 0;
- Lines[Pet].Line[0].HighNote := -1;
+ for Count := 0 to High(Lines) do begin
+ SetLength(Lines[Count].Line, 1);
+ Lines[Count].High := 0;
+ Lines[Count].Number := 1;
+ Lines[Count].Current := 0;
+ Lines[Count].Resolution := self.Resolution;
+ Lines[Count].NotesGAP := self.NotesGAP;
+ Lines[Count].Line[0].IlNut := 0;
+ Lines[Count].Line[0].HighNote := -1;
end;
// TempC := ':';
- // TempC := Tekst[1]; // read from backup variable, don't use default ':' value
+ // TempC := Text[1]; // read from backup variable, don't use default ':' value
while (TempC <> 'E') AND (not EOF(SongFile)) do
begin
@@ -281,8 +281,8 @@ begin
Read(SongFile, self.BPM[High(self.BPM)].StartBeat);
self.BPM[High(self.BPM)].StartBeat := self.BPM[High(self.BPM)].StartBeat + Rel[0];
- Read(SongFile, Tekst);
- self.BPM[High(self.BPM)].BPM := StrToFloat(Tekst);
+ Read(SongFile, Text);
+ self.BPM[High(self.BPM)].BPM := StrToFloat(Text);
self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM;
end;
@@ -299,14 +299,14 @@ begin
end;
//Total Notes Patch End
end else begin
- for Pet := 0 to High(Lines) do begin
- Lines[Pet].Line[Lines[Pet].High].BaseNote := Base[Pet];
- Lines[Pet].Line[Lines[Pet].High].LyricWidth := glTextWidth(PChar(Lines[Pet].Line[Lines[Pet].High].Lyric));
+ for Count := 0 to High(Lines) do begin
+ Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count];
+ Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(PChar(Lines[Count].Line[Lines[Count].High].Lyric));
//Total Notes Patch
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
- for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
+ Lines[Count].Line[Lines[Count].High].TotalNotes := 0;
+ for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
+ Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Lenght * Lines[Count].Line[Lines[Count].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -535,7 +535,7 @@ begin
end;
-procedure TSong.ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+procedure TSong.ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
var
Space: boolean;
begin
@@ -578,7 +578,7 @@ begin
end;
end; // case
- with Lines[NrCzesci].Line[Lines[NrCzesci].High] do begin
+ with Lines[LineNumber].Line[Lines[LineNumber].High] do begin
SetLength(Note, Length(Note) + 1);
IlNut := IlNut + 1;
HighNote := HighNote + 1;
@@ -587,7 +587,7 @@ begin
Note[HighNote].Start := StartP;
if IlNut = 1 then begin
StartNote := Note[HighNote].Start;
- if Lines[NrCzesci].Ilosc = 1 then
+ if Lines[LineNumber].Number = 1 then
Start := -100;
// Start := Note[HighNote].Start;
end;
@@ -602,10 +602,10 @@ begin
'*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
+ Lines[LineNumber].NoteType := Lines[LineNumber].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
Note[HighNote].Tone := NoteP;
- if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
+ if Note[HighNote].Tone < Base[LineNumber] then Base[LineNumber] := Note[HighNote].Tone;
Note[HighNote].ToneGamus := Note[HighNote].ToneGamus mod 12;
Note[HighNote].Text := Copy(LyricS, 2, 100);
@@ -618,39 +618,39 @@ begin
end; // with
end;
-procedure TSong.NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+procedure TSong.NewSentence(LineNumberP: integer; Param1, Param2: integer);
var
I: Integer;
begin
// stara czesc //Alter Satz //Update Old Part
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Lyric));
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP];
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric));
//Total Notes Patch
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
- for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0;
+ for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Lenght * Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType;
end;
//Total Notes Patch End
// nowa czesc //Neuer Satz //Update New Part
- SetLength(Lines[NrCzesciP].Line, Lines[NrCzesciP].Ilosc + 1);
- Lines[NrCzesciP].High := Lines[NrCzesciP].High + 1;
- Lines[NrCzesciP].Ilosc := Lines[NrCzesciP].Ilosc + 1;
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].HighNote := -1;
+ SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1);
+ Lines[LineNumberP].High := Lines[LineNumberP].High + 1;
+ Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1;
if self.Relative then
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
- Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
+ Rel[LineNumberP] := Rel[LineNumberP] + Param2;
end
else
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Start := Param1;
+ Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1;
- Base[NrCzesciP] := 100; // high number
+ Base[LineNumberP] := 100; // high number
end;
procedure TSong.clear();