diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-08 00:19:58 +0000 |
---|---|---|
committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-10-08 00:19:58 +0000 |
commit | 979d59410f1625a4943a8a84e0f204465800453f (patch) | |
tree | 130c94ed6a5848a45ad257a462f672165cf3da50 /Game/Code/Classes | |
parent | b9263037c17ed6caa573478d4bf86dcc83026660 (diff) | |
download | usdx-979d59410f1625a4943a8a84e0f204465800453f.tar.gz usdx-979d59410f1625a4943a8a84e0f204465800453f.tar.xz usdx-979d59410f1625a4943a8a84e0f204465800453f.zip |
fixed some stuff for linux build...
now its getting close to the look of the windows build...
YAY !
see http://www.flickr.com/photos/31428768@N00/sets/72157602234125005/
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@468 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 36 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 866 |
2 files changed, 476 insertions, 426 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index b18724bf..5ef29316 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -37,22 +37,6 @@ uses OpenGL12, sdlutils, SDL_Image; - - {$IFDEF Win32} -// procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall; external opengl32; - -(* - {$ELSE} - {$ifdef darwin} - const opengl32 = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'; - {$ELSE} - const opengl32 = 'libGL.so' ; // YES Capital GL - {$ENDIF} - - procedure glGenTextures(n: GLsizei; var textures: PGLuint); stdcall; external opengl32; -*) - {$ENDIF} - type TTexture = record TexNum: integer; @@ -525,6 +509,7 @@ begin // load texture data into memory {$ifdef blindydebug} + Log.LogStatus('',' ----------------------------------------------------'); Log.LogStatus('',' LoadImage('''+Identifier+''') (called by '+Format+')'); {$endif} TexSurface := LoadImage(Identifier); @@ -537,6 +522,7 @@ begin beep; Exit; end; + // convert pixel format as needed {$ifdef blindydebug} Log.LogStatus('',' AdjustPixelFormat'); @@ -567,7 +553,7 @@ begin end; {$ifdef blindydebug} - Log.LogStatus('',' JB-1'); + Log.LogStatus('',' JB-1 : typ='+Typ); {$endif} @@ -577,6 +563,10 @@ begin // cover cache stuff if (CreateCacheMipmap) and (Typ='Plain') then begin + {$ifdef blindydebug} + Log.LogStatus('',' JB-1 : Minimap'); + {$endif} + if (Covers.W <= 256) and (Covers.H <= 256) then begin {$ifdef blindydebug} @@ -645,10 +635,10 @@ begin // prepare OpenGL texture // JB_linux : this is causing AV's on linux... ActText seems to be nil ! - {$IFnDEF win32} - if pointer(ActTex) = nil then - exit; - {$endif} +// {$IFnDEF win32} +// if pointer(ActTex) = nil then +// exit; +// {$endif} glGenTextures(1, @ActTex); @@ -658,7 +648,9 @@ begin glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // load data into gl texture - if (Typ = 'Transparent') or (Typ='Colorized') then begin + if (Typ = 'Transparent') or + (Typ='Colorized') then + begin glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels); end {if Typ = 'Plain' then} else diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 290db271..b2ba01dc 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -1,404 +1,462 @@ -{############################################################################
-# FFmpeg support for UltraStar deluxe #
-# #
-# Created by b1indy #
-# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
-#############################################################################}
-
-//{$define DebugDisplay} // uncomment if u want to see the debug stuff
-//{$define DebugFrames}
-//{$define Info}
-
-
-unit UVideo;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-uses SDL,
- UGraphicClasses,
- textgl,
- avcodec,
- avformat,
- avutil,
- math,
- OpenGL12,
- SysUtils,
- {$ifdef DebugDisplay}
- dialogs,
- {$ENDIF}
- UIni;
-
-procedure Init;
-procedure FFmpegOpenFile(FileName: pAnsiChar);
-procedure FFmpegClose;
-procedure FFmpegGetFrame(Time: Extended);
-procedure FFmpegDrawGL(Screen: integer);
-procedure FFmpegTogglePause;
-procedure FFmpegSkip(Time: Single);
-
-var
- VideoOpened, VideoPaused: Boolean;
- VideoFormatContext: PAVFormatContext;
- VideoStreamIndex: Integer;
- VideoCodecContext: PAVCodecContext;
- VideoCodec: PAVCodec;
- AVFrame: PAVFrame;
- AVFrameRGB: PAVFrame;
- myBuffer: pByte;
- VideoTex: glUint;
- TexX, TexY, dataX, dataY: Cardinal;
- TexData: array of Byte;
- ScaledVideoWidth, ScaledVideoHeight: Real;
- VideoAspect: Real;
- VideoTextureU, VideoTextureV: Real;
- VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended;
- VideoSkipTime: Single;
-
-implementation
-
-procedure Init;
-begin
- av_register_all;
- VideoOpened:=False;
- VideoPaused:=False;
- glGenTextures(1, PglUint(@VideoTex));
- SetLength(TexData,0);
-end;
-
-procedure FFmpegOpenFile(FileName: pAnsiChar);
-var errnum, i, x,y: Integer;
-begin
- VideoOpened:=False;
- VideoPaused:=False;
- VideoTimeBase:=0;
- VideoTime:=0;
- LastFrameTime:=0;
- TimeDifference:=0;
- errnum:=av_open_input_file(VideoFormatContext, FileName, Nil, 0, Nil);
- if(errnum <> 0)
- then begin
-{$ifdef DebugDisplay}
- case errnum of
- AVERROR_UNKNOWN: showmessage('failed to open file '+Filename+#13#10+'AVERROR_UNKNOWN');
- AVERROR_IO: showmessage('failed to open file '+Filename+#13#10+'AVERROR_IO');
- AVERROR_NUMEXPECTED: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NUMEXPECTED');
- AVERROR_INVALIDDATA: showmessage('failed to open file '+Filename+#13#10+'AVERROR_INVALIDDATA');
- AVERROR_NOMEM: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOMEM');
- AVERROR_NOFMT: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOFMT');
- AVERROR_NOTSUPP: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOTSUPP');
- else showmessage('failed to open file '+Filename+#13#10+'Error number: '+inttostr(Errnum));
- end;
-{$ENDIF}
- Exit;
- end
- else begin
- VideoStreamIndex:=-1;
- if(av_find_stream_info(VideoFormatContext)>=0) then
- begin
- for i:=0 to VideoFormatContext^.nb_streams-1 do
- if(VideoFormatContext^.streams[i]^.codec^.codec_type=CODEC_TYPE_VIDEO) then begin
- VideoStreamIndex:=i;
- end else
- end;
- if(VideoStreamIndex >= 0) then
- begin
- VideoCodecContext:=VideoFormatContext^.streams[VideoStreamIndex]^.codec;
- VideoCodec:=avcodec_find_decoder(VideoCodecContext^.codec_id);
- end else begin
-{$ifdef DebugDisplay}
- showmessage('found no video stream');
-{$ENDIF}
- av_close_input_file(VideoFormatContext);
- Exit;
- end;
- if(VideoCodec<>Nil) then
- begin
- errnum:=avcodec_open(VideoCodecContext, VideoCodec);
- end else begin
-{$ifdef DebugDisplay}
- showmessage('no matching codec found');
-{$ENDIF}
- avcodec_close(VideoCodecContext);
- av_close_input_file(VideoFormatContext);
- Exit;
- end;
- if(errnum >=0) then
- begin
-{$ifdef DebugDisplay}
- showmessage('Found a matching Codec:'+#13#10#13#10+
- 'Width='+inttostr(VideoCodecContext^.width)+
- ', Height='+inttostr(VideoCodecContext^.height)+#13#10+
- 'Aspect: '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+
- 'Framerate: '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den));
-{$endif}
- // allocate space for decoded frame and rgb frame
- AVFrame:=avcodec_alloc_frame;
- AVFrameRGB:=avcodec_alloc_frame;
- end;
- myBuffer:=Nil;
- if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then
- begin
- myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width,
- VideoCodecContext^.height));
- end;
- if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24,
- VideoCodecContext^.width, VideoCodecContext^.height)
- else begin
-{$ifdef DebugDisplay}
- showmessage('failed to allocate video buffer');
-{$endif}
- av_free(AVFrameRGB);
- av_free(AVFrame);
- avcodec_close(VideoCodecContext);
- av_close_input_file(VideoFormatContext);
- Exit;
- end;
- if errnum >=0 then
- begin
- VideoOpened:=True;
-
- TexX := VideoCodecContext^.width;
- TexY := VideoCodecContext^.height;
- dataX := Round(Power(2, Ceil(Log2(TexX))));
- dataY := Round(Power(2, Ceil(Log2(TexY))));
- SetLength(TexData,dataX*dataY*3);
- // calculate some information for video display
- VideoAspect:=VideoCodecContext^.sample_aspect_ratio.num/VideoCodecContext^.sample_aspect_ratio.den;
- if (VideoAspect = 0) then
- VideoAspect:=VideoCodecContext^.width/VideoCodecContext^.height
- else
- VideoAspect:=VideoAspect*VideoCodecContext^.width/VideoCodecContext^.height;
- if VideoAspect >= 4/3 then
- begin
- ScaledVideoWidth:=800.0;
- ScaledVideoHeight:=800.0/VideoAspect;
- end else
- begin
- ScaledVideoHeight:=600.0;
- ScaledVideoWidth:=600.0*VideoAspect;
- end;
- VideoTimeBase:=VideoCodecContext^.time_base.num/VideoCodecContext^.time_base.den;
- // hack to get reasonable timebase for divx
-{$ifdef DebugDisplay}
- showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps');
-{$endif}
- if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps
- begin
- VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num;
- while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10;
- VideoTimeBase:=1/VideoTimeBase;
- end;
-{$ifdef DebugDisplay}
- showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps');
- if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then
- showmessage('you are trying to play a rather large video'+#13#10+
- 'be prepared to experience some timing problems');
-{$endif}
- end;
- end;
-end;
-
-procedure FFmpegClose;
-begin
- if VideoOpened then begin
- av_free(myBuffer);
- av_free(AVFrameRGB);
- av_free(AVFrame);
- avcodec_close(VideoCodecContext);
- av_close_input_file(VideoFormatContext);
- SetLength(TexData,0);
- VideoOpened:=False;
- end;
-end;
-
-procedure FFmpegTogglePause;
-begin
- if VideoPaused then VideoPaused:=False
- else VideoPaused:=True;
-end;
-
-procedure FFmpegSkip(Time: Single);
-begin
- VideoSkiptime:=Time;
- if VideoSkipTime > 0 then begin
- av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1500000),0);
- VideoTime:=VideoSkipTime;
- end;
-end;
-
-procedure FFmpegGetFrame(Time: Extended);
-var
- FrameFinished: Integer;
- AVPacket: TAVPacket;
- errnum, x, y: Integer;
- FrameDataPtr: PByteArray;
- linesize: integer;
- myTime: Extended;
- DropFrame: Boolean;
- droppedFrames: Integer;
-const
- FRAMEDROPCOUNT=3;
-begin
- if not VideoOpened then Exit;
- if VideoPaused then Exit;
- myTime:=Time+VideoSkipTime;
- TimeDifference:=myTime-VideoTime;
- DropFrame:=False;
-{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+
- 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
- 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
- 'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
-}
- if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
-{$ifdef DebugFrames}
- // frame delay debug display
- GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00);
-{$endif}
-{ showmessage('not getting new frame'+#13#10+
- 'Time: '+inttostr(floor(Time*1000))+#13#10+
- 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
- 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
- 'TimeDiff: '+inttostr(floor(TimeDifference*1000)));
-}
- Exit;// we don't need a new frame now
- end;
- VideoTime:=VideoTime+VideoTimeBase;
- TimeDifference:=myTime-VideoTime;
- if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames
-{$ifdef DebugFrames}
- //frame drop debug display
- GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000);
-{$endif}
-// showmessage('skipping frames'+#13#10+
-// 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
-// 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+
-// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000)));
-// av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0);
-{ av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0);
- VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;}
- VideoTime:=VideoTime+FRAMEDROPCOUNT*VideoTimeBase;
- DropFrame:=True;
- end;
-
- av_init_packet(@AVPacket);
- FrameFinished:=0;
- // read packets until we have a finished frame (or there are no more packets)
- while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
- begin
- // if we got a packet from the video stream, then decode it
- if (AVPacket.stream_index=VideoStreamIndex) then
- errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
- AVPacket.data, AVPacket.size);
- // release internal packet structure created by av_read_frame
- av_free_packet(PAVPacket(@AVPacket));
- end;
- if DropFrame then
- for droppedFrames:=1 to FRAMEDROPCOUNT do begin
- FrameFinished:=0;
- // read packets until we have a finished frame (or there are no more packets)
- while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
- begin
- // if we got a packet from the video stream, then decode it
- if (AVPacket.stream_index=VideoStreamIndex) then
- errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
- AVPacket.data, AVPacket.size);
- // release internal packet structure created by av_read_frame
- av_free_packet(PAVPacket(@AVPacket));
- end;
- end;
-
- // if we did not get an new frame, there's nothing more to do
- if Framefinished=0 then begin
- GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
- Exit;
- end;
- // otherwise we convert the pixeldata from YUV to RGB
- errnum:=img_convert(PAVPicture(AVFrameRGB), PIX_FMT_RGB24,
- PAVPicture(AVFrame), VideoCodecContext^.pix_fmt,
- VideoCodecContext^.width, VideoCodecContext^.height);
-//errnum:=1;
- if errnum >=0 then begin
- // copy RGB pixeldata to our TextureBuffer
- // (line by line)
- FrameDataPtr:=AVFrameRGB^.data[0];
- linesize:=AVFrameRGB^.linesize[0];
- for y:=0 to TexY-1 do begin
- System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize);
- end;
-
- // generate opengl texture out of whatever we got
- glBindTexture(GL_TEXTURE_2D, VideoTex);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, TexData);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-{$ifdef DebugFrames}
- //frame decode debug display
- GoldenRec.Spawn(200,35,1,16,0,-1,ColoredStar,$ffff00);
-{$endif}
-
- end;
-end;
-
-procedure FFmpegDrawGL(Screen: integer);
-begin
- // have a nice black background to draw on (even if there were errors opening the vid)
- if Screen=1 then begin
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- end;
- // exit if there's nothing to draw
- if not VideoOpened then Exit;
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glColor4f(1, 1, 1, 1);
- glBindTexture(GL_TEXTURE_2D, VideoTex);
- glbegin(gl_quads);
- glTexCoord2f( 0, 0); glVertex2f(400-ScaledVideoWidth/2, 300-ScaledVideoHeight/2);
- glTexCoord2f( 0, TexY/dataY); glVertex2f(400-ScaledVideoWidth/2, 300+ScaledVideoHeight/2);
- glTexCoord2f(TexX/dataX, TexY/dataY); glVertex2f(400+ScaledVideoWidth/2, 300+ScaledVideoHeight/2);
- glTexCoord2f(TexX/dataX, 0); glVertex2f(400+ScaledVideoWidth/2, 300-ScaledVideoHeight/2);
- glEnd;
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
-{$ifdef Info}
- if VideoSkipTime+VideoTime+VideoTimeBase < 0 then begin
- glColor4f(0.7, 1, 0.3, 1);
- SetFontStyle (1);
- SetFontItalic(False);
- SetFontSize(9);
- SetFontPos (300, 0);
- glPrint('Delay due to negative VideoGap');
- glColor4f(1, 1, 1, 1);
- end;
-{$endif}
-
-{$ifdef DebugFrames}
- glColor4f(0, 0, 0, 0.2);
- glbegin(gl_quads);
- glVertex2f(0, 0);
- glVertex2f(0, 70);
- glVertex2f(250, 70);
- glVertex2f(250, 0);
- glEnd;
-
- glColor4f(1,1,1,1);
- SetFontStyle (1);
- SetFontItalic(False);
- SetFontSize(9);
- SetFontPos (5, 0);
- glPrint('delaying frame');
- SetFontPos (5, 20);
- glPrint('fetching frame');
- SetFontPos (5, 40);
- glPrint('dropping frame');
-{$endif}
-end;
-
-end.
+{############################################################################ +# FFmpeg support for UltraStar deluxe # +# # +# Created by b1indy # +# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # +#############################################################################} + +//{$define DebugDisplay} // uncomment if u want to see the debug stuff +//{$define DebugFrames} +//{$define Info} + + +unit UVideo; + +interface + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + + +uses SDL, + UGraphicClasses, + textgl, + avcodec, + avformat, + avutil, + math, + OpenGL12, + SysUtils, + {$ifdef DebugDisplay} + {$ifdef win32} + dialogs, + {$endif} + {$ENDIF} + UIni; + +procedure Init; +procedure FFmpegOpenFile(FileName: pAnsiChar); +procedure FFmpegClose; +procedure FFmpegGetFrame(Time: Extended); +procedure FFmpegDrawGL(Screen: integer); +procedure FFmpegTogglePause; +procedure FFmpegSkip(Time: Single); + +var + VideoOpened, VideoPaused: Boolean; + VideoFormatContext: PAVFormatContext; + VideoStreamIndex: Integer; + VideoCodecContext: PAVCodecContext; + VideoCodec: PAVCodec; + AVFrame: PAVFrame; + AVFrameRGB: PAVFrame; + myBuffer: pByte; + VideoTex: glUint; + TexX, TexY, dataX, dataY: Cardinal; + TexData: array of Byte; + ScaledVideoWidth, ScaledVideoHeight: Real; + VideoAspect: Real; + VideoTextureU, VideoTextureV: Real; + VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended; + VideoSkipTime: Single; + +implementation + +{$ifdef DebugDisplay} +{$ifNdef win32} + +procedure showmessage( aMessage : String ); +begin + writeln( aMessage ); +end; + +{$endif} +{$ENDIF} + +procedure Init; +begin + av_register_all; + {$ifdef DebugDisplay} + showmessage( 'AV_Register_ALL' ); + {$endif} + + VideoOpened:=False; + VideoPaused:=False; + + glGenTextures(1, PglUint(@VideoTex)); + SetLength(TexData,0); +end; + +procedure FFmpegOpenFile(FileName: pAnsiChar); +var errnum, i, x,y: Integer; + lStreamsCount : Integer; +begin + VideoOpened := False; + VideoPaused := False; + VideoTimeBase := 0; + VideoTime := 0; + LastFrameTime := 0; + TimeDifference := 0; + + errnum := av_open_input_file(VideoFormatContext, FileName, Nil, 0, Nil); + + if(errnum <> 0) then + begin +{$ifdef DebugDisplay} + case errnum of + AVERROR_UNKNOWN: showmessage('failed to open file '+Filename+#13#10+'AVERROR_UNKNOWN'); + AVERROR_IO: showmessage('failed to open file '+Filename+#13#10+'AVERROR_IO'); + AVERROR_NUMEXPECTED: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NUMEXPECTED'); + AVERROR_INVALIDDATA: showmessage('failed to open file '+Filename+#13#10+'AVERROR_INVALIDDATA'); + AVERROR_NOMEM: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOMEM'); + AVERROR_NOFMT: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOFMT'); + AVERROR_NOTSUPP: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOTSUPP'); + else showmessage('failed to open file '+Filename+#13#10+'Error number: '+inttostr(Errnum)); + end; +{$ENDIF} + Exit; + end + else + begin + VideoStreamIndex:=-1; + + // Find which stream contains the video + if(av_find_stream_info(VideoFormatContext) >= 0) then + begin + {$ifdef DebugDisplay} + writeln( 'FFMPEG debug... VideoFormatContext^.nb_streams : '+ inttostr( VideoFormatContext^.nb_streams ) ); + {$endif} + for i:= 0 to MAX_STREAMS-1 do + begin + {$ifdef DebugDisplay} + writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' stream val ' + inttostr( integer(VideoFormatContext^.streams[i] ) ) ); + {$endif} + try + if assigned( VideoFormatContext ) AND + assigned( VideoFormatContext^.streams[i] ) AND + assigned( VideoFormatContext^.streams[i]^.codec ) THEN + begin + {$ifdef DebugDisplay} + writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code val ' + inttostr( integer(VideoFormatContext^.streams[i].codec ) ) ); + writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code Type ' + inttostr( integer(VideoFormatContext^.streams[i].codec^.codec_type ) ) ); + {$endif} + if(VideoFormatContext^.streams[i]^.codec^.codec_type=CODEC_TYPE_VIDEO) then + begin + {$ifdef DebugDisplay} + writeln( 'FFMPEG debug, found CODEC_TYPE_VIDEO stream' ); + {$endif} + VideoStreamIndex:=i; + end + else + end; + except + // TODO : JB_Linux ... this is excepting at line 108... ( Was 111 previously.. so its prob todo with streams[i]^.codec .. + {$ifdef DebugDisplay} + writeln( 'FFMPEG error, finding video stream' ); + {$endif} + end; + + end; + end; + + if(VideoStreamIndex >= 0) then + begin + VideoCodecContext:=VideoFormatContext^.streams[VideoStreamIndex]^.codec; + VideoCodec:=avcodec_find_decoder(VideoCodecContext^.codec_id); + end + else + begin +{$ifdef DebugDisplay} + showmessage('found no video stream'); +{$ENDIF} + av_close_input_file(VideoFormatContext); + Exit; + end; + + if(VideoCodec<>Nil) then + begin + errnum:=avcodec_open(VideoCodecContext, VideoCodec); + end else begin +{$ifdef DebugDisplay} + showmessage('no matching codec found'); +{$ENDIF} + avcodec_close(VideoCodecContext); + av_close_input_file(VideoFormatContext); + Exit; + end; + if(errnum >=0) then + begin +{$ifdef DebugDisplay} + showmessage('Found a matching Codec:'+#13#10#13#10+ + 'Width='+inttostr(VideoCodecContext^.width)+ + ', Height='+inttostr(VideoCodecContext^.height)+#13#10+ + 'Aspect: '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+ + 'Framerate: '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den)); +{$endif} + // allocate space for decoded frame and rgb frame + AVFrame:=avcodec_alloc_frame; + AVFrameRGB:=avcodec_alloc_frame; + end; + myBuffer:=Nil; + if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then + begin + myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width, + VideoCodecContext^.height)); + end; + if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24, + VideoCodecContext^.width, VideoCodecContext^.height) + else begin +{$ifdef DebugDisplay} + showmessage('failed to allocate video buffer'); +{$endif} + av_free(AVFrameRGB); + av_free(AVFrame); + avcodec_close(VideoCodecContext); + av_close_input_file(VideoFormatContext); + Exit; + end; + if errnum >=0 then + begin + VideoOpened:=True; + + TexX := VideoCodecContext^.width; + TexY := VideoCodecContext^.height; + dataX := Round(Power(2, Ceil(Log2(TexX)))); + dataY := Round(Power(2, Ceil(Log2(TexY)))); + SetLength(TexData,dataX*dataY*3); + // calculate some information for video display + VideoAspect:=VideoCodecContext^.sample_aspect_ratio.num/VideoCodecContext^.sample_aspect_ratio.den; + if (VideoAspect = 0) then + VideoAspect:=VideoCodecContext^.width/VideoCodecContext^.height + else + VideoAspect:=VideoAspect*VideoCodecContext^.width/VideoCodecContext^.height; + if VideoAspect >= 4/3 then + begin + ScaledVideoWidth:=800.0; + ScaledVideoHeight:=800.0/VideoAspect; + end else + begin + ScaledVideoHeight:=600.0; + ScaledVideoWidth:=600.0*VideoAspect; + end; + VideoTimeBase:=VideoCodecContext^.time_base.num/VideoCodecContext^.time_base.den; + // hack to get reasonable timebase for divx +{$ifdef DebugDisplay} + showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps'); +{$endif} + if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps + begin + VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num; + while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10; + VideoTimeBase:=1/VideoTimeBase; + end; +{$ifdef DebugDisplay} + showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps'); + if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then + showmessage('you are trying to play a rather large video'+#13#10+ + 'be prepared to experience some timing problems'); +{$endif} + end; + end; +end; + +procedure FFmpegClose; +begin + if VideoOpened then begin + av_free(myBuffer); + av_free(AVFrameRGB); + av_free(AVFrame); + avcodec_close(VideoCodecContext); + av_close_input_file(VideoFormatContext); + SetLength(TexData,0); + VideoOpened:=False; + end; +end; + +procedure FFmpegTogglePause; +begin + if VideoPaused then VideoPaused:=False + else VideoPaused:=True; +end; + +procedure FFmpegSkip(Time: Single); +begin + VideoSkiptime:=Time; + if VideoSkipTime > 0 then begin + av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1500000),0); + VideoTime:=VideoSkipTime; + end; +end; + +procedure FFmpegGetFrame(Time: Extended); +var + FrameFinished: Integer; + AVPacket: TAVPacket; + errnum, x, y: Integer; + FrameDataPtr: PByteArray; + linesize: integer; + myTime: Extended; + DropFrame: Boolean; + droppedFrames: Integer; +const + FRAMEDROPCOUNT=3; +begin + if not VideoOpened then Exit; + if VideoPaused then Exit; + myTime:=Time+VideoSkipTime; + TimeDifference:=myTime-VideoTime; + DropFrame:=False; +{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+ + 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); +} + if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin +{$ifdef DebugFrames} + // frame delay debug display + GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); +{$endif} +{ showmessage('not getting new frame'+#13#10+ + 'Time: '+inttostr(floor(Time*1000))+#13#10+ + 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); +} + Exit;// we don't need a new frame now + end; + VideoTime:=VideoTime+VideoTimeBase; + TimeDifference:=myTime-VideoTime; + if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames +{$ifdef DebugFrames} + //frame drop debug display + GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); +{$endif} +// showmessage('skipping frames'+#13#10+ +// 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ +// 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+ +// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000))); +// av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0); +{ av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0); + VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;} + VideoTime:=VideoTime+FRAMEDROPCOUNT*VideoTimeBase; + DropFrame:=True; + end; + + av_init_packet(@AVPacket); + FrameFinished:=0; + // read packets until we have a finished frame (or there are no more packets) + while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do + begin + // if we got a packet from the video stream, then decode it + if (AVPacket.stream_index=VideoStreamIndex) then + errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, + AVPacket.data, AVPacket.size); + // release internal packet structure created by av_read_frame + av_free_packet(PAVPacket(@AVPacket)); + end; + if DropFrame then + for droppedFrames:=1 to FRAMEDROPCOUNT do begin + FrameFinished:=0; + // read packets until we have a finished frame (or there are no more packets) + while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do + begin + // if we got a packet from the video stream, then decode it + if (AVPacket.stream_index=VideoStreamIndex) then + errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, + AVPacket.data, AVPacket.size); + // release internal packet structure created by av_read_frame + av_free_packet(PAVPacket(@AVPacket)); + end; + end; + + // if we did not get an new frame, there's nothing more to do + if Framefinished=0 then begin + GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff); + Exit; + end; + // otherwise we convert the pixeldata from YUV to RGB + errnum:=img_convert(PAVPicture(AVFrameRGB), PIX_FMT_RGB24, + PAVPicture(AVFrame), VideoCodecContext^.pix_fmt, + VideoCodecContext^.width, VideoCodecContext^.height); +//errnum:=1; + if errnum >=0 then begin + // copy RGB pixeldata to our TextureBuffer + // (line by line) + FrameDataPtr:=AVFrameRGB^.data[0]; + linesize:=AVFrameRGB^.linesize[0]; + for y:=0 to TexY-1 do begin + System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize); + end; + + // generate opengl texture out of whatever we got + glBindTexture(GL_TEXTURE_2D, VideoTex); + glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, TexData); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +{$ifdef DebugFrames} + //frame decode debug display + GoldenRec.Spawn(200,35,1,16,0,-1,ColoredStar,$ffff00); +{$endif} + + end; +end; + +procedure FFmpegDrawGL(Screen: integer); +begin + // have a nice black background to draw on (even if there were errors opening the vid) + if Screen=1 then begin + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); + end; + // exit if there's nothing to draw + if not VideoOpened then Exit; + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glColor4f(1, 1, 1, 1); + glBindTexture(GL_TEXTURE_2D, VideoTex); + glbegin(gl_quads); + glTexCoord2f( 0, 0); glVertex2f(400-ScaledVideoWidth/2, 300-ScaledVideoHeight/2); + glTexCoord2f( 0, TexY/dataY); glVertex2f(400-ScaledVideoWidth/2, 300+ScaledVideoHeight/2); + glTexCoord2f(TexX/dataX, TexY/dataY); glVertex2f(400+ScaledVideoWidth/2, 300+ScaledVideoHeight/2); + glTexCoord2f(TexX/dataX, 0); glVertex2f(400+ScaledVideoWidth/2, 300-ScaledVideoHeight/2); + glEnd; + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + +{$ifdef Info} + if VideoSkipTime+VideoTime+VideoTimeBase < 0 then begin + glColor4f(0.7, 1, 0.3, 1); + SetFontStyle (1); + SetFontItalic(False); + SetFontSize(9); + SetFontPos (300, 0); + glPrint('Delay due to negative VideoGap'); + glColor4f(1, 1, 1, 1); + end; +{$endif} + +{$ifdef DebugFrames} + glColor4f(0, 0, 0, 0.2); + glbegin(gl_quads); + glVertex2f(0, 0); + glVertex2f(0, 70); + glVertex2f(250, 70); + glVertex2f(250, 0); + glEnd; + + glColor4f(1,1,1,1); + SetFontStyle (1); + SetFontItalic(False); + SetFontSize(9); + SetFontPos (5, 0); + glPrint('delaying frame'); + SetFontPos (5, 20); + glPrint('fetching frame'); + SetFontPos (5, 40); + glPrint('dropping frame'); +{$endif} +end; + +end. |