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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-24 21:26:02 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-02-24 21:26:02 +0000
commit262e2fd159ad63b7682992864987bb41a7814975 (patch)
treec65ab307e049a67d27bd0407f80ab4ae8ba695a0 /Game/Code/Classes
parent8d673db586aa57d95823730458e4973029fdfea7 (diff)
downloadusdx-262e2fd159ad63b7682992864987bb41a7814975.tar.gz
usdx-262e2fd159ad63b7682992864987bb41a7814975.tar.xz
usdx-262e2fd159ad63b7682992864987bb41a7814975.zip
added experimental voice playback after singing
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2154 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/ULog.pas5
-rw-r--r--Game/Code/Classes/UMain.pas5
-rw-r--r--Game/Code/Classes/UMusic.pas64
3 files changed, 69 insertions, 5 deletions
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index c870a279..ce6d5f07 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -34,7 +34,7 @@ type
procedure CriticalError(Text: string);
// voice
- procedure LogVoice(SoundNr: Integer; Player, Artist, Title, Points: string);
+ function LogVoice(SoundNr: Integer; Player, Artist, Title, Points: string): string;
// compability
procedure LogStatus(Log1, Log2: string);
@@ -172,7 +172,7 @@ begin
end;
end;
-procedure TLog.LogVoice(SoundNr: Integer; Player, Artist, Title, Points: string);
+function TLog.LogVoice(SoundNr: Integer; Player, Artist, Title, Points: string): string;
type
TRiffHeader = record
riff: Array[0..3] OF Char;
@@ -275,6 +275,7 @@ begin
end;
FS.Free;
+ LogVoice := FileName;
end;
procedure TLog.LogStatus(Log1, Log2: string);
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 35c84059..795f2241 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -7,6 +7,7 @@ uses SDL, UGraphic, UMusic, URecord, UTime, SysUtils, UDisplay, UIni, ULog, ULyr
type
TPlayer = record
Name: string;
+ VoiceFile: string; //Recorded Voice
Score: real;
ScoreLine: real;
@@ -70,8 +71,8 @@ type
TStats = record
Player: array of TPlayer;
- SongArtist: UTF8String;
- SongTitle: UTF8String;
+ SongArtist: String;
+ SongTitle: String;
end;
TMedleyPlaylist = record
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 942c8c81..fbd7fb29 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -51,6 +51,8 @@ type
BassShuffle: hStream;
BassApplause: hStream;
+ BassVoices: array of hStream;
+
//Custom Sounds
CustomSounds: array of TCustomSoundEntry;
@@ -93,6 +95,12 @@ type
procedure PlayShuffle;
procedure StopShuffle;
procedure PlayApplause;
+
+ function VoicesOpen(Names: array of string): integer;
+ procedure VoicesPlay;
+ procedure VoicesStop;
+ procedure VoicesClose;
+
procedure CaptureStart;
procedure CaptureStop;
procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
@@ -313,6 +321,7 @@ begin
Exit;
end;
DSP_VocalRemover := 0;
+ SetLength(BassVoices, 0);
Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
// config playing buffer
@@ -481,7 +490,7 @@ end;
function TMusic.Open(Name: string): boolean;
begin
Loaded := false;
-
+
if FileExists(Name) then begin
{ MediaPlayer.FileName := Name;
MediaPlayer.Open;}
@@ -948,4 +957,57 @@ begin
Result := (DSP_VocalRemover <> 0);
end;
+
+function TMusic.VoicesOpen(Names: array of string): integer;
+var
+ I: integer;
+ num: integer;
+
+begin
+ SetLength(BassVoices, 0);
+
+ for I := 0 to high(Names) do
+ begin
+ if FileExists(Names[I]) then
+ begin
+ num := high(BassVoices)+1;
+ SetLength(BassVoices, num+1);
+ BassVoices[num] := Bass_StreamCreateFile(false, pchar(Names[I]), 0, 0, 0);
+ DSP_VocalRemover:=0;
+ end;
+ end;
+
+ Result := high(BassVoices)+1;
+end;
+
+procedure TMusic.VoicesPlay;
+var
+ I: integer;
+begin
+ for I := 0 to high(BassVoices) do
+ begin
+ BASS_ChannelPlay(BassVoices[I], True);
+ end;
+end;
+
+procedure TMusic.VoicesStop;
+var
+ I: integer;
+begin
+ for I := 0 to high(BassVoices) do
+ Bass_ChannelStop(BassVoices[I]);
+end;
+
+
+procedure TMusic.VoicesClose;
+var
+ I: integer;
+begin
+ for I := 0 to high(BassVoices) do
+ begin
+ Bass_StreamFree(BassVoices[I]);
+ DSP_VocalRemover:=0;
+ end;
+ SetLength(BassVoices, 0);
+end;
end.