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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-05 21:19:50 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-12-05 21:19:50 +0000 |
commit | 9ced8826685af3aece39649fb0912780781ab2ae (patch) | |
tree | 662ef302b59eab17bdf2d0e3a02f36bd03cd7d87 /Game/Code/Classes | |
parent | a4a3643898a9f566b926bbd5fcc47c24a18be1ab (diff) | |
download | usdx-9ced8826685af3aece39649fb0912780781ab2ae.tar.gz usdx-9ced8826685af3aece39649fb0912780781ab2ae.tar.xz usdx-9ced8826685af3aece39649fb0912780781ab2ae.zip |
- Removed all BASS stuff. BASS initialization is now done in UAudio_bass (or UAudio_portaudio).
- Sound moved to Recording.Sound
- Removed duplicated unreferenced global Soundcard-array var (which was moved to the TRecord-Class previously but has not been deleted)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@666 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/URecord.pas | 186 |
1 files changed, 52 insertions, 134 deletions
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas index 29a9d7f9..dee1a687 100644 --- a/Game/Code/Classes/URecord.pas +++ b/Game/Code/Classes/URecord.pas @@ -11,9 +11,6 @@ interface uses Classes, Math, SysUtils, - {$IFDEF useBASS} - bass, - {$ENDIF} UCommon, UMusic, UIni; @@ -46,32 +43,31 @@ type Name: string; end; - TSoundCard = record + TGenericSoundCard = class // here can be the soundcard information - whole database from which user will select recording source - Description: string; - Input: array of TSoundCardInput; - InputSelected: integer; - MicInput: Integer; - - // bass record - BassRecordStream: hStream; + Description: string; // soundcard name/description + Input: array of TSoundCardInput; // soundcard input(-source)s + InputSelected: integer; // unused. What is this good for? + MicInput: integer; // unused. What is this good for? + //SampleRate: integer; // TODO: for sample-rate conversion (for devices that do not support 44.1kHz) + CaptureSoundLeft: TSound; // sound(-buffer) used for left channel capture data + CaptureSoundRight: TSound; // sound(-buffer) used for right channel capture data end; TRecord = class - SoundCard: array of TSoundCard; + Sound: array of TSound; + SoundCard: array of TGenericSoundCard; constructor Create; + + // handle microphone input + procedure HandleMicrophoneData(Buffer: Pointer; Length: Cardinal; + InputDevice: TGenericSoundCard); end; smallintarray = array [0..maxInt shr 1-1] of smallInt; psmallintarray = ^smallintarray; - // procedures - bass record - function GetMicrophone(handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD): boolean; stdcall; - - var - Sound: array of TSound; - SoundCard: array of TSoundCard; Poz: integer; Recording: TRecord; @@ -79,6 +75,10 @@ implementation uses UMain; +// FIXME: Race-Conditions between Callback-thread and main-thread +// on BufferArray (maybe BufferNew also). +// Use SDL-mutexes to solve this problem. + procedure TSound.ProcessNewBuffer; var S: integer; @@ -197,7 +197,17 @@ begin Result := 1 - Count / Il; end; -function GetMicrophone(handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD): boolean; stdcall; +{* + * Handle captured microphone input data. + * Params: + * Buffer - buffer of signed 16bit interleaved stereo PCM-samples. + * Interleaved means that a right-channel sample follows a left- + * channel sample and vice versa (0:left[0],1:right[0],2:left[1],...). + * Length - number of bytes in Buffer + * Input - Soundcard-Input used for capture + *} +procedure TRecord.HandleMicrophoneData(Buffer: Pointer; Length: Cardinal; + InputDevice: TGenericSoundCard); var L: integer; S: integer; @@ -205,8 +215,6 @@ var PSI: psmallintarray; I: integer; Skip: integer; - P1: integer; - P2: integer; Boost: byte; begin // set boost @@ -218,7 +226,7 @@ begin end; // boost buffer - L := Len div 2; // number of samples + L := Length div 2; // number of samples PSI := Buffer; for S := 0 to L-1 do begin @@ -228,139 +236,49 @@ begin PSI^[S] := I; end; - // decode user - P1 := (user and 255) - 1; - P2 := (user div 256) - 1; - - // 2 players USB mic, left channel - if P1 >= 0 then + if InputDevice.CaptureSoundLeft <> nil then begin - L := Len div 4; // number of samples + L := Length div 4; // number of samples PB := Buffer; - Sound[P1].BufferNew.Clear; // 0.5.2: problem on exiting - for S := 1 to L do + InputDevice.CaptureSoundLeft.BufferNew.Clear; // 0.5.2: problem on exiting + for S := 0 to L-1 do begin - Sound[P1].BufferNew.Write(PB[(S-1)*4], 2); + InputDevice.CaptureSoundLeft.BufferNew.Write(PB[S*4], 2); end; - Sound[P1].ProcessNewBuffer; + InputDevice.CaptureSoundLeft.ProcessNewBuffer; end; // 2 players USB mic, right channel Skip := 2; - if P2 >= 0 then + if InputDevice.CaptureSoundRight <> nil then begin - L := Len div 4; // number of samples + L := Length div 4; // number of samples PB := Buffer; - Sound[P2].BufferNew.Clear; - for S := 1 to L do + InputDevice.CaptureSoundRight.BufferNew.Clear; + for S := 0 to L-1 do begin - Sound[P2].BufferNew.Write(PB[Skip + (S-1)*4], 2); + InputDevice.CaptureSoundRight.BufferNew.Write(PB[Skip + S*4], 2); end; - Sound[P2].ProcessNewBuffer; + InputDevice.CaptureSoundRight.ProcessNewBuffer; end; - - Result := true; end; constructor TRecord.Create; var - SC: integer; // soundcard - SCI: integer; // soundcard input - Descr: string; - InputName: PChar; - Flags: integer; - No: integer; - - function isDuplicate(Desc: String): Boolean; - var - I: Integer; - begin - Result := False; - //Check for Soundcard with same Description - For I := 0 to SC-1 do - begin - if (SoundCard[I].Description = Desc) then - begin - Result := True; - Break; - end; - end; - end; - + S: integer; begin - // TODO : JB_linux - Reimplement recording, without bass for linux - {$IFDEF useBASS} - // checks for recording devices and puts them into array; - SetLength(SoundCard, 0); - - SC := 0; - Descr := BASS_RecordGetDeviceDescription(SC); - - while (Descr <> '') do - begin - - //If there is another SoundCard with the Same ID, Search an available Name - if (IsDuplicate(Descr)) then - begin - No:= 1; //Count of SoundCards with same Name - Repeat - Inc(No) - Until not IsDuplicate(Descr + ' (' + InttoStr(No) + ')'); - - //Set Description - Descr := Descr + ' (' + InttoStr(No) + ')'; - end; - - SetLength(SoundCard, SC+1); - - SoundCard[SC].Description := Descr; - - //Get Recording Inputs - SCI := 0; - BASS_RecordInit(SC); - - InputName := BASS_RecordGetInputName(SCI); - - {$IFDEF DARWIN} - // Under MacOSX the SingStar Mics have an empty - // InputName. So, we have to add a hard coded - // Workaround for this problem - if (InputName = nil) and (Pos( 'USBMIC Serial#', Descr) > 0) then - begin - InputName := 'Microphone'; - end; - {$ENDIF} - - SetLength(SoundCard[SC].Input, 1); - SoundCard[SC].Input[SCI].Name := InputName; - - // process each input - while (InputName <> nil) do - begin - Flags := BASS_RecordGetInput(SCI); - if (SCI >= 1) {AND (Flags AND BASS_INPUT_OFF = 0)} then - begin - SetLength(SoundCard[SC].Input, SCI+1); - SoundCard[SC].Input[SCI].Name := InputName; - end; - - //Set Mic Index - if ((Flags and BASS_INPUT_TYPE_MIC) = 1) then - SoundCard[SC].MicInput := SCI; - - Inc(SCI); - InputName := BASS_RecordGetInputName(SCI); - end; - - BASS_RecordFree; - - Inc(SC); - Descr := BASS_RecordGetDeviceDescription(SC); - end; // while - {$ENDIF} + SetLength(Sound, 6 {max players});//Ini.Players+1); + for S := 0 to High(Sound) do begin //Ini.Players do begin + Sound[S] := TSound.Create; + Sound[S].Num := S; + Sound[S].BufferNew := TMemoryStream.Create; + SetLength(Sound[S].BufferLong, 1); + Sound[S].BufferLong[0] := TMemoryStream.Create; + Sound[S].n := 4*1024; + end; end; |