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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 14:15:34 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 14:15:34 +0000
commit0d445e4ef186d6daee3a1545609a1528fe31fa10 (patch)
treeb9b6c1e080c5125cf5873c848a9228f63d016526 /Game/Code/Classes
parentc09529e6ab6ecbf2d5ba2ac8f29713ba0101e55a (diff)
downloadusdx-0d445e4ef186d6daee3a1545609a1528fe31fa10.tar.gz
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Removed the FPC_V220 define. Now the build-in FPC_VERSION, FPC_RELEASE and FPC_PATCH macros are used. So no need to define the version in a config-file anymore (especially in windows).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@816 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UPlatformLinux.pas20
1 files changed, 13 insertions, 7 deletions
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas
index 882376a2..b962d8a5 100644
--- a/Game/Code/Classes/UPlatformLinux.pas
+++ b/Game/Code/Classes/UPlatformLinux.pas
@@ -28,18 +28,25 @@ type
implementation
+// check for version of FPC >= 2.2.0
+{$IFDEF FPC}
+ {$IF (FPC_VERSION > 2) or ((FPC_VERSION = 2) and (FPC_RELEASE >= 2))}
+ {$DEFINE FPC_VERSION_2_2_0_PLUS}
+ {$IFEND}
+{$ENDIF}
+
uses
libc,
uCommandLine,
-{$IFNDEF FPC_V220}
- oldlinux,
-{$ELSE}
+{$IFDEF FPC_VERSION_2_2_0_PLUS}
BaseUnix,
+{$ELSE}
+ oldlinux,
{$ENDIF}
SysUtils;
-{$IFDEF FPC_V220}
-Function TPlatformLinux.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+{$IFDEF FPC_VERSION_2_2_0_PLUS}
+Function TPlatformLinux.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
TheDir : pDir;
@@ -159,8 +166,7 @@ begin
end;
// FIXME: just a dirty-fix to make the linux build work again.
-// This i the same as the corresponding function for windows
-// and MacOSX.
+// This i the same as the corresponding function for MacOSX.
// Maybe this should be TPlatformBase.Halt()
procedure TPlatformLinux.Halt;
begin