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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-18 11:16:30 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-18 11:16:30 +0000 |
commit | e3fc5e2c58302159b79e0e25e183aa3e75397a41 (patch) | |
tree | bb3a3d66b990231ada3e445c2ba623f15018a5b9 /Game/Code/Classes | |
parent | 7e2e8a8f5a195ac0c49dcb941d065dd9bf0e0256 (diff) | |
download | usdx-e3fc5e2c58302159b79e0e25e183aa3e75397a41.tar.gz usdx-e3fc5e2c58302159b79e0e25e183aa3e75397a41.tar.xz usdx-e3fc5e2c58302159b79e0e25e183aa3e75397a41.zip |
added switches.inc , which will contain compiler directives used
( at least ) for porting to linux.
this file now contains compiler directive UseSerialPort, which is conditionally set
depending on the compiler.
at this point lazarus will not use the serial port ( LCD or Light ) units.
however this functionality should be maintained at this point in delphi.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@390 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/ULCD.pas | 18 | ||||
-rw-r--r-- | Game/Code/Classes/ULight.pas | 9 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 14 |
3 files changed, 35 insertions, 6 deletions
diff --git a/Game/Code/Classes/ULCD.pas b/Game/Code/Classes/ULCD.pas index a3cdac73..52b0f96a 100644 --- a/Game/Code/Classes/ULCD.pas +++ b/Game/Code/Classes/ULCD.pas @@ -1,6 +1,7 @@ unit ULCD;
interface
+{$I switches.inc}
type
TLCD = class
@@ -41,16 +42,24 @@ const implementation
uses
- SysUtils, zlportio, UTime;
+ SysUtils,
+ {$IFDEF UseSerialPort}
+ zlportio,
+ {$ENDIF}
+ UTime;
procedure TLCD.WriteCommand(B: Byte);
// Wysylanie komend sterujacych
begin
- if not HalfInterface then begin
+{$IFDEF UseSerialPort}
+ if not HalfInterface then
+ begin
zlioportwrite(Control, 0, $02);
zlioportwrite(Data, 0, B);
zlioportwrite(Control, 0, $03);
- end else begin
+ end
+ else
+ begin
zlioportwrite(Control, 0, $02);
zlioportwrite(Data, 0, B and $F0);
zlioportwrite(Control, 0, $03);
@@ -66,11 +75,13 @@ begin Sleep(2)
else
TimeSleep(0.1);
+{$ENDIF}
end;
procedure TLCD.WriteData(B: Byte);
// Wysylanie danych
begin
+{$IFDEF UseSerialPort}
if not HalfInterface then begin
zlioportwrite(Control, 0, $06);
zlioportwrite(Data, 0, B);
@@ -89,6 +100,7 @@ begin TimeSleep(0.1);
Inc(Position);
+{$ENDIF}
end;
procedure TLCD.WriteString(S: string);
diff --git a/Game/Code/Classes/ULight.pas b/Game/Code/Classes/ULight.pas index 1fc4aba8..b9c7af9e 100644 --- a/Game/Code/Classes/ULight.pas +++ b/Game/Code/Classes/ULight.pas @@ -1,5 +1,6 @@ unit ULight;
interface
+{$I switches.inc}
type
TLight = class
@@ -30,7 +31,11 @@ const implementation
uses
- SysUtils, zlportio, UTime;
+ SysUtils,
+ {$IFDEF UseSerialPort}
+ zlportio,
+ {$ENDIF}
+ UTime;
constructor TLight.Create;
begin
@@ -45,8 +50,10 @@ end; procedure TLight.SetState(State: integer);
begin
+ {$IFDEF UseSerialPort}
if Enabled then
PortWriteB($378, State);
+ {$ENDIF}
end;
procedure TLight.AutoSetState;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 43010bde..e89b4785 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -1,8 +1,16 @@ unit UMain;
interface
+{$I switches.inc}
+
uses SDL, UGraphic, UMusic, URecord, UTime, SysUtils, UDisplay, UIni, ULog, ULyrics, UScreenSing,
- OpenGL12, zlportio {you can disable it and all PortWriteB calls}, ULCD, ULight, UThemes{, UScreenPopup};
+ OpenGL12,
+
+ {$IFDEF UseSerialPort}
+ zlportio {you can disable it and all PortWriteB calls},
+ {$ENDIF}
+
+ ULCD, ULight, UThemes{, UScreenPopup};
type
TPlayer = record
@@ -512,7 +520,9 @@ begin if (TempBeat mod 4 <> 0) then Music.PlayHihat;*)
end;
- //PortWriteB($378, LPT_1 + LPT_2 * 2); // 0 zapala
+ {$IFDEF UseSerialPort}
+ // PortWriteB($378, LPT_1 + LPT_2 * 2); // 0 zapala
+ {$ENDIF}
end;
procedure NewBeatD(Sender: TScreenSing);
|