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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-19 13:34:55 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-19 13:34:55 +0000
commit13e06d779bcd70ffa4bac1f0ff47c7810c1a629e (patch)
tree1c815fc3625c484511c4983dd6d4d3b1c7cb65d7 /Game/Code/Classes
parent1c3f711aea601fc0c19481ba0edfcc3d96c8abc8 (diff)
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renamed TLineState to TLyricsState
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1215 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMain.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index 9688fe76..ac8a0f6e 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -731,7 +731,7 @@ begin
// drum machine
(*
- TempBeat := LineState.CurrentBeat;// + 2;
+ TempBeat := LyricsState.CurrentBeat;// + 2;
if (TempBeat mod 8 = 0) then Music.PlayDrum;
if (TempBeat mod 8 = 4) then Music.PlayClap;
//if (TempBeat mod 4 = 2) then Music.PlayHihat;
@@ -814,7 +814,7 @@ begin
// add some noise
// TODO: do we need this?
- //LineState.Tone := LineState.Tone + Round(Random(3)) - 1;
+ //LyricsState.Tone := LyricsState.Tone + Round(Random(3)) - 1;
// add note if possible
if (CurrentSound.ToneValid and NoteAvailable) then