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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-04-18 18:11:28 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2011-04-18 18:11:28 +0000
commit2478e4959f08b82e9a3baa949d6fcf0833948a98 (patch)
tree508c10a3a3f3b19102b04fc4e3d0506acac00f01 /Game/Code/Classes
parenta5a50b95ad673170c0087ca58a4d2b70e874f599 (diff)
downloadusdx-2478e4959f08b82e9a3baa949d6fcf0833948a98.tar.gz
usdx-2478e4959f08b82e9a3baa949d6fcf0833948a98.tar.xz
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added new sing mode: sing together (mean points over all players)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2823 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UMain.pas72
1 files changed, 61 insertions, 11 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index bc3ac1b0..347f92bc 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -96,6 +96,7 @@ var
// gracz i jego nuty
Player: array of TPlayer;
+ MeanPlayer: TPLayer;
PlayersPlay: integer;
PlaylistMedley: TMedleyPlaylist;
@@ -112,6 +113,7 @@ procedure NewNote(P: integer; Sender: TScreenSing); // detect note
function GetMidBeat(Time: real): real;
function GetTimeFromBeat(Beat: integer): real;
procedure ClearScores(PlayerNum: integer);
+procedure ClearMeanScore();
implementation
uses USongs, Math, UCommandLine, UVideo, UWebCam;
@@ -627,26 +629,56 @@ begin
begin
// add points without LineBonus
case Czesci[P].Czesc[S].Nuta[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 10000 / Czesci[P].Wartosc *
+ 1: begin
+ Player[CP].Score := Player[CP].Score + 10000 / Czesci[P].Wartosc *
Czesci[P].Czesc[S].Nuta[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Czesci[P].Wartosc *
+ MeanPlayer.Score := MeanPlayer.Score + (10000 / Czesci[P].Wartosc *
+ Czesci[P].Czesc[S].Nuta[Pet].Wartosc) / PlayersPlay;
+ end;
+ 2: begin
+ Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Czesci[P].Wartosc *
Czesci[P].Czesc[S].Nuta[Pet].Wartosc;
+ MeanPlayer.ScoreGolden := MeanPlayer.ScoreGolden + (10000 / Czesci[P].Wartosc *
+ Czesci[P].Czesc[S].Nuta[Pet].Wartosc) / PlayersPlay;
+ end;
end;
end else
begin
// add points with Line Bonus
case Czesci[P].Czesc[S].Nuta[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 9000 / Czesci[P].Wartosc *
+ 1: begin
+ Player[CP].Score := Player[CP].Score + 9000 / Czesci[P].Wartosc *
Czesci[P].Czesc[S].Nuta[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Czesci[P].Wartosc *
+ MeanPlayer.Score := MeanPlayer.Score + (9000 / Czesci[P].Wartosc *
+ Czesci[P].Czesc[S].Nuta[Pet].Wartosc) / PlayersPlay;
+ end;
+ 2: begin
+ Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Czesci[P].Wartosc *
Czesci[P].Czesc[S].Nuta[Pet].Wartosc;
+ MeanPlayer.ScoreGolden := MeanPlayer.ScoreGolden + (9000 / Czesci[P].Wartosc *
+ Czesci[P].Czesc[S].Nuta[Pet].Wartosc) / PlayersPlay;
+ end;
end;
end;
- Player[CP].ScoreI := Floor(Player[CP].Score / 10) * 10;
- Player[CP].ScoreGoldenI := Floor(Player[CP].ScoreGolden / 10) * 10;
+ MeanPlayer.ScoreI := Floor(MeanPlayer.Score / 10) * 10;
+ MeanPlayer.ScoreGoldenI := Floor(MeanPlayer.ScoreGolden / 10) * 10;
- Player[CP].ScoreTotalI := Player[CP].ScoreI + Player[CP].ScoreGoldenI + Player[CP].ScoreLineI;
+ MeanPlayer.ScoreTotalI := MeanPlayer.ScoreI + MeanPlayer.ScoreGoldenI + MeanPlayer.ScoreLineI;
+
+ if ScreenSong.SingTogether then
+ begin
+ Player[CP].ScoreI := MeanPlayer.ScoreI;
+ Player[CP].ScoreGoldenI := MeanPlayer.ScoreGoldenI;
+
+ Player[CP].ScoreTotalI := MeanPlayer.ScoreTotalI;
+ end else
+ begin
+ Player[CP].ScoreI := Floor(Player[CP].Score / 10) * 10;
+ Player[CP].ScoreGoldenI := Floor(Player[CP].ScoreGolden / 10) * 10;
+
+ Player[CP].ScoreTotalI := Player[CP].ScoreI + Player[CP].ScoreGoldenI + Player[CP].ScoreLineI;
+ end;
end;
end; // operowanie
end;
@@ -943,7 +975,6 @@ begin
Player[PlayerNum].ScoreGoldenI := 0;
Player[PlayerNum].ScoreTotalI := 0;
-
//SingBar Mod
Player[PlayerNum].ScoreLast := 0;
Player[PlayerNum].ScorePercent := 50;// Sets to 50% when song starts
@@ -955,10 +986,29 @@ begin
//PhrasenBonus - Line Bonus Mod
Player[PlayerNum].LineBonus_Visible := False; //Hide Line Bonus
Player[PlayerNum].LineBonus_Alpha := 0;
- //Player[PlayerNum].LineBonus_TargetX := 70 + PlayerNum*500; //will be done by onShow
- //Player[PlayerNum].LineBonus_TargetY := 30; //will be done by onShow
- //PhrasenBonus - Line Bonus Mod End
+end;
+
+procedure ClearMeanScore();
+begin
+ MeanPlayer.Score := 0;
+ MeanPlayer.ScoreI := 0;
+ MeanPlayer.ScoreLine := 0;
+ MeanPlayer.ScoreLineI := 0;
+ MeanPlayer.ScoreGolden := 0;
+ MeanPlayer.ScoreGoldenI := 0;
+ MeanPlayer.ScoreTotalI := 0;
+ //SingBar Mod
+ MeanPlayer.ScoreLast := 0;
+ MeanPlayer.ScorePercent := 50;// Sets to 50% when song starts
+ MeanPlayer.ScorePercentTarget := 50;// Sets to 50% when song starts
+ //end SingBar Mod
+
+ MeanPlayer.ScoreMax := 9990;
+
+ //PhrasenBonus - Line Bonus Mod
+ MeanPlayer.LineBonus_Visible := False; //Hide Line Bonus
+ MeanPlayer.LineBonus_Alpha := 0;
end;
end.