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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-09 22:27:55 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-09 22:27:55 +0000
commit48be9f5bdc2050578789af544d4575d0b4dffed2 (patch)
tree117845b6378ccb3357a900e5f4541cb5e42c0810 /Game/Code/Classes
parent167a453b22fe86c327b0b3cd1948e1fb919c13bb (diff)
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Changed the GamePath. Now the GamePath is loaded from Platform.GetGameUserPath.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@769 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UIni.pas3
1 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index abbef723..e4f5e823 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -174,6 +174,7 @@ uses //UFiles,
UMain,
SDL,
ULanguage,
+ UPlatform,
USkins,
URecord,
UCommandLine;
@@ -197,7 +198,7 @@ var
end;
begin
- GamePath := ExtractFilePath(ParamStr(0));
+ GamePath := Platform.GetGameUserPath;
if (Params.ConfigFile <> '') then
try