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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 09:28:52 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 09:28:52 +0000
commitfb923e76a9d728805670c58a8eece411fb2b0b02 (patch)
tree5b90bb26988c23d6a6600730133c7331aaf6ca9a /Game/Code/Classes
parent4e1c6d261a7b51c58f261c5642bec17988aa549f (diff)
downloadusdx-fb923e76a9d728805670c58a8eece411fb2b0b02.tar.gz
usdx-fb923e76a9d728805670c58a8eece411fb2b0b02.tar.xz
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modified to make it build blindys current work.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@414 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UGraphic.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 09bbc1c9..7c0ef57e 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -312,7 +312,7 @@ end;
procedure Initialize3D (Title: string);
var
// Icon: TIcon;
- Res: TResourceStream;
+// Res: TResourceStream;
ISurface: PSDL_Surface;
Pixel: PByteArray;
I: Integer;