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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-19 18:53:22 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-04-19 18:53:22 +0000 |
commit | 6cdcfb402ce738dfc77b008fcb98fd1cda691eb5 (patch) | |
tree | b63b2fee518644528b376692683ec00751f44581 /Game/Code/Classes | |
parent | e7650e739e84b47ce6384767e39115adb5d3211a (diff) | |
download | usdx-6cdcfb402ce738dfc77b008fcb98fd1cda691eb5.tar.gz usdx-6cdcfb402ce738dfc77b008fcb98fd1cda691eb5.tar.xz usdx-6cdcfb402ce738dfc77b008fcb98fd1cda691eb5.zip |
Added Statistic Screens to C0de and to Theme
Moved some Translated Strings from UScreenPartyOptions to UTheme to use it with the Statistic Screens, too.
Fixed use of /n Tag istead of the correct \n
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@118 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UDataBase.pas | 131 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 36 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 33 |
3 files changed, 184 insertions, 16 deletions
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas index 1ebc18db..0e5a4a3f 100644 --- a/Game/Code/Classes/UDataBase.pas +++ b/Game/Code/Classes/UDataBase.pas @@ -8,6 +8,26 @@ uses USongs, SQLiteTable3; //DataBaseSystem - Class including all DB Methods
//--------------------
type
+ TStatResult = record
+ Case Typ: Byte of
+ 0: (Singer: ShortString;
+ Score: Word;
+ Difficulty: Byte;
+ SongArtist: ShortString;
+ SongTitle: ShortString);
+
+ 1: (Player: ShortString;
+ AverageScore: Word);
+
+ 2: (Artist: ShortString;
+ Title: ShortString;
+ TimesSung: Word);
+
+ 3: (ArtistName: ShortString;
+ TimesSungtot: Word);
+ end;
+ AStatResult = Array of TStatResult;
+
TDataBaseSystem = class
private
ScoreDB: TSqliteDatabase;
@@ -15,12 +35,17 @@ type public
+ property Filename: String read sFilename;
+
Destructor Free;
Procedure Init(const Filename: string);
procedure ReadScore(var Song: TSong);
procedure AddScore(var Song: TSong; Level: integer; Name: string; Score: integer);
procedure WriteScore(var Song: TSong);
+
+ Function GetStats(var Stats: AStatResult; const Typ, Count: Byte; const Page: Cardinal; const Reversed: Boolean): Boolean;
+ Function GetTotalEntrys(const Typ: Byte): Cardinal;
end;
var
@@ -160,4 +185,110 @@ begin end;
end;
+//--------------------
+//GetStats - Write some Stats to Array, Returns True if Chossen Page has Entrys
+//Case Typ of
+//0 - Best Scores
+//1 - Best Singers
+//2 - Most sung Songs
+//3 - Most popular Band
+//--------------------
+Function TDataBaseSystem.GetStats(var Stats: AStatResult; const Typ, Count: Byte; const Page: Cardinal; const Reversed: Boolean): Boolean;
+var
+ Query: String;
+ TableData: TSqliteTable;
+begin
+ Result := False;
+
+ if (Length(Stats) < Count) then
+ Exit;
+
+ {Todo:
+ Add Prevention that only Players with more than 5 Scores are Selected at Typ 2}
+
+ //Create Query
+ Case Typ of
+ 0: Query := 'SELECT `Player` , `Difficulty` , `Score` , `Artist` , `Title` FROM `US_Scores` INNER JOIN `US_Songs` ON (`SongID` = `ID`) ORDER BY `Score`';
+ 1: Query := 'SELECT `Player` , (Sum(`Score`) / COUNT(`Score`)) FROM `US_Scores` GROUP BY `Player` ORDER BY (Sum(`Score`) / COUNT(`Score`))';
+ 2: Query := 'SELECT `Artist` , `Title` , `TimesPlayed` FROM `US_Songs` ORDER BY `TimesPlayed`';
+ 3: Query := 'SELECT `Artist` , Sum(`TimesPlayed`) FROM `US_Songs` GROUP BY `Artist` ORDER BY Sum(`TimesPlayed`)';
+ end;
+
+ //Add Order Direction
+ If Reversed then
+ Query := Query + ' ASC'
+ else
+ Query := Query + ' DESC';
+
+ //Add Limit
+ Query := Query + ' LIMIT ' + InttoStr(Count * Page) + ', ' + InttoStr(Count) + ';';
+
+ //Execute Query
+ //try
+ TableData := ScoreDB.GetTable(Query);
+ {except
+ exit;
+ end;}
+
+ //if Result empty -> Exit
+ if (TableData.RowCount < 1) then
+ exit;
+
+ //Copy Result to Stats Array
+ while not TableData.Eof do
+ begin
+ Stats[TableData.Row].Typ := Typ;
+
+ Case Typ of
+ 0:begin
+ Stats[TableData.Row].Singer := TableData.Fields[0];
+
+ Stats[TableData.Row].Difficulty := StrtoIntDef(TableData.Fields[1], 0);
+
+ Stats[TableData.Row].Score := StrtoIntDef(TableData.Fields[2], 0){TableData.FieldAsInteger(2)};
+ Stats[TableData.Row].SongArtist := TableData.Fields[3];
+ Stats[TableData.Row].SongTitle := TableData.Fields[4];
+ end;
+
+ 1:begin
+ Stats[TableData.Row].Player := TableData.Fields[0];
+ Stats[TableData.Row].AverageScore := TableData.FieldAsInteger(1);
+ end;
+
+ 2:begin
+ Stats[TableData.Row].Artist := TableData.Fields[0];
+ Stats[TableData.Row].Title := TableData.Fields[1];
+ Stats[TableData.Row].TimesSung := StrtoIntDef(TableData.Fields[2], 0);
+ end;
+
+ 3:begin
+ Stats[TableData.Row].ArtistName := TableData.Fields[0];
+ Stats[TableData.Row].TimesSungtot := StrtoIntDef(TableData.Fields[1], 0);
+ end;
+
+ end;
+
+ TableData.Next;
+ end;
+
+ Result := True;
+end;
+
+//--------------------
+//GetTotalEntrys - Get Total Num of entrys for a Stats Query
+//--------------------
+Function TDataBaseSystem.GetTotalEntrys(const Typ: Byte): Cardinal;
+var Query: String;
+begin
+ //Create Query
+ Case Typ of
+ 0: Query := 'SELECT COUNT(`SongID`) FROM `US_Scores`;';
+ 1: Query := 'SELECT COUNT(DISTINCT `Player`) FROM `US_Scores`;';
+ 2: Query := 'SELECT COUNT(`ID`) FROM `US_Songs`;';
+ 3: Query := 'SELECT COUNT(DISTINCT `Artist`) FROM `US_Songs`;';
+ end;
+
+ Result := ScoreDB.GetTableValue(Query);
+end;
+
end.
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index b909e49f..342efe3c 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -7,7 +7,8 @@ uses UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord, UScreenOptionsAdvanced,
UScreenSong, UScreenSing, UScreenScore, UScreenTop5, UScreenEditSub,
UScreenEdit, UScreenEditConvert, UScreenEditHeader, UScreenOpen, UThemes, USkins, UScreenSongMenu, UScreenSongJumpto,
- {Party Screens} UScreenSingModi, UScreenPartyNewRound, UScreenPartyScore, UScreenPartyOptions, UScreenPartyWin, UScreenPartyPlayer;
+ {Party Screens} UScreenSingModi, UScreenPartyNewRound, UScreenPartyScore, UScreenPartyOptions, UScreenPartyWin, UScreenPartyPlayer,
+ {Stats Screens} UScreenStatMain, UScreenStatDetail;
type
TRecR = record
@@ -62,6 +63,10 @@ var ScreenPartyOptions: TScreenPartyOptions;
ScreenPartyPlayer: TScreenPartyPlayer;
+ //StatsScreens
+ ScreenStatMain: TScreenStatMain;
+ ScreenStatDetail: TScreenStatDetail;
+
Tex_Left: array[0..6] of TTexture;
Tex_Mid: array[0..6] of TTexture;
@@ -221,20 +226,27 @@ var Icon: TIcon;
Res: TResourceStream;
ISurface: PSDL_Surface;
+ Pixel: PByteArray;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
Log.BenchmarkStart(2);
LoadOpenGL;
- {//Load Icon
+ Log.LogStatus('SDL_Init', 'Initialize3D');
+ if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
+ Log.LogError('SDL_Init Failed', 'Initialize3D');
+ exit;
+ end;
+
+ { //Load Icon
Res := TResourceStream.CreateFromID(HInstance, 3, RT_ICON);
Icon := TIcon.Create;
Icon.LoadFromStream(Res);
Res.Free;
-
+ Icon.
//Create icon Surface
- SDL_CreateRGBSurface (
+ SDL_CreateRGBSurfaceFrom (
SDL_SWSURFACE,
Icon.Width,
Icon.Height,
@@ -243,18 +255,12 @@ begin 32 or 16,
8 or 4,
2 or 1);
- SDL_BlitSurface( //}
-
+ //SDL_BlitSurface(
- SDL_WM_SetIcon(SDL_LoadBMP('us.ico'), 0); //}
- Log.LogStatus('SDL_Init', 'Initialize3D');
- if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
- Log.LogError('SDL_Init Failed', 'Initialize3D');
- exit;
- end;
+ SDL_WM_SetIcon(SDL_LoadBMP('DEFAULT_WINDOW_ICON'), 0); //}
- SDL_WM_SetCaption(PChar(Title), 'WM_DEFAULT');
+ SDL_WM_SetCaption(PChar(Title), nil);
InitializeScreen;
@@ -433,6 +439,10 @@ begin Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3);
ScreenPartyPlayer := TScreenPartyPlayer.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3);
+ ScreenStatMain := TScreenStatMain.Create;
+ Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
+ ScreenStatDetail := TScreenStatDetail.Create;
+ Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
end;
end.
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 5aca1401..4f4ab2b9 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -570,10 +570,15 @@ type ButtonPrev: TThemeButton;
ButtonReverse: TThemeButton;
ButtonExit: TThemeButton;
-
- Description: array[0..3] of string;
+
TextDescription: TThemeText;
+ TextPage: TThemeText;
TextList: AThemeText;
+
+ Description: array[0..3] of string;
+ DescriptionR: array[0..3] of string;
+ FormatStr: array[0..3] of string;
+ PageStr: String;
end;
//Playlist Translations
@@ -620,6 +625,8 @@ type Playlist: TThemePlaylist;
+ ILevel: array[0..2] of String;
+
constructor Create(FileName: string); overload; // Initialize theme system
constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color
function LoadTheme(FileName: string; sColor: integer): boolean; // Load some theme settings from file
@@ -1242,15 +1249,35 @@ begin ThemeLoadButton(StatDetail.ButtonExit, 'StatDetailButtonExit');
ThemeLoadText (StatDetail.TextDescription, 'StatDetailTextDescription');
+ ThemeLoadText (StatDetail.TextPage, 'StatDetailTextPage');
ThemeLoadTexts(StatDetail.TextList, 'StatDetailTextList');
+ //Translate Texts
StatDetail.Description[0] := Language.Translate('STAT_DESC_SCORES');
StatDetail.Description[1] := Language.Translate('STAT_DESC_SINGERS');
StatDetail.Description[2] := Language.Translate('STAT_DESC_SONGS');
StatDetail.Description[3] := Language.Translate('STAT_DESC_BANDS');
+ StatDetail.DescriptionR[0] := Language.Translate('STAT_DESC_SCORES_REVERSED');
+ StatDetail.DescriptionR[1] := Language.Translate('STAT_DESC_SINGERS_REVERSED');
+ StatDetail.DescriptionR[2] := Language.Translate('STAT_DESC_SONGS_REVERSED');
+ StatDetail.DescriptionR[3] := Language.Translate('STAT_DESC_BANDS_REVERSED');
+
+ StatDetail.FormatStr[0] := Language.Translate('STAT_FORMAT_SCORES');
+ StatDetail.FormatStr[1] := Language.Translate('STAT_FORMAT_SINGERS');
+ StatDetail.FormatStr[2] := Language.Translate('STAT_FORMAT_SONGS');
+ StatDetail.FormatStr[3] := Language.Translate('STAT_FORMAT_BANDS');
+
+ StatDetail.PageStr := Language.Translate('STAT_PAGE');
+
//Playlist Translations
- Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT')
+ Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT');
+
+ //Level Translations
+ //Fill ILevel
+ ILevel[0] := Language.Translate('SING_EASY');
+ ILevel[1] := Language.Translate('SING_MEDIUM');
+ ILevel[2] := Language.Translate('SING_HARD');
end;
ThemeIni.Free;
|