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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-18 03:36:28 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-18 03:36:28 +0000
commit19903a5497d2a4468280cab56b0cac71207e3c03 (patch)
treed17219427eb2da99347f3f99ee91635e057ff010 /Game/Code/Classes
parent070bdf48932aa39e048ed645d6c5ad1a9eaf1309 (diff)
downloadusdx-19903a5497d2a4468280cab56b0cac71207e3c03.tar.gz
usdx-19903a5497d2a4468280cab56b0cac71207e3c03.tar.xz
usdx-19903a5497d2a4468280cab56b0cac71207e3c03.zip
fixed ffmpeg-sdl_audio playback
still only got noise.. but it works on linux git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@721 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UAudio_FFMpeg.pas42
1 files changed, 28 insertions, 14 deletions
diff --git a/Game/Code/Classes/UAudio_FFMpeg.pas b/Game/Code/Classes/UAudio_FFMpeg.pas
index c3a7228b..8cef934b 100644
--- a/Game/Code/Classes/UAudio_FFMpeg.pas
+++ b/Game/Code/Classes/UAudio_FFMpeg.pas
@@ -478,8 +478,10 @@ begin
if (buffer = nil) then
exit;
+
while true do
begin
+
while (audio_pkt_size > 0) do
begin
// writeln( 'got audio packet' );
@@ -489,7 +491,7 @@ begin
len1 := avcodec_decode_audio(pCodecCtx, Pointer(buffer),
data_size, audio_pkt_data, audio_pkt_size);
- writeln('avcodec_decode_audio : ' + inttostr( len1 ));
+// writeln('avcodec_decode_audio : ' + inttostr( len1 ));
if(len1 < 0) then
begin
@@ -516,6 +518,8 @@ begin
if (pkt.data <> nil) then
av_free_packet(pkt);
+
+
if (packetQueue.quit) then
begin
result := -1;
@@ -528,10 +532,12 @@ begin
exit;
end;
+
audio_pkt_data := PChar(pkt.data);
audio_pkt_size := pkt.size;
// writeln( 'Audio Packet Size - ' + inttostr(audio_pkt_size) );
end;
+
end;
procedure AudioCallback(userdata: Pointer; stream: PUInt8; len: Integer); cdecl;
@@ -544,19 +550,21 @@ begin
outStream := TFFMpegOutputStream(userdata);
while (len > 0) do
- with outStream do begin
+ with outStream do
+ begin
+
if (audio_buf_index >= audio_buf_size) then
begin
// We have already sent all our data; get more
audio_size := AudioDecodeFrame(@audio_buf, sizeof(TAudioBuffer));
- writeln('audio_decode_frame : '+ inttostr(audio_size));
+// writeln('audio_decode_frame : '+ inttostr(audio_size));
if(audio_size < 0) then
begin
// If error, output silence
audio_buf_size := 1024;
FillChar(audio_buf, audio_buf_size, #0);
- writeln( 'Silence' );
+// writeln( 'Silence' );
end
else
begin
@@ -579,7 +587,9 @@ begin
Dec(len, len1);
Inc(stream, len1);
Inc(audio_buf_index, len1);
+
end;
+
end;
function TAudio_FFMpeg.FindAudioStreamID(pFormatCtx : PAVFormatContext): integer;
@@ -616,7 +626,7 @@ begin
while (av_read_frame(stream.pFormatCtx, packet) >= 0) do
begin
- writeln( 'ffmpeg - av_read_frame' );
+// writeln( 'ffmpeg - av_read_frame' );
if (packet.stream_index = stream.ffmpegStreamID) then
begin
@@ -627,9 +637,10 @@ begin
begin
av_free_packet(packet);
end;
+
end;
- Writeln('Done: ' + inttostr(stream.packetQueue.nbPackets));
+// Writeln('Done: ' + inttostr(stream.packetQueue.nbPackets));
result := 0;
end;
@@ -779,6 +790,7 @@ function TPacketQueue.Put(pkt : PAVPacket): integer;
var
pkt1 : PAVPacketList;
begin
+
result := -1;
if (av_dup_packet(pkt) < 0) then
@@ -793,7 +805,7 @@ begin
SDL_LockMutex(Self.mutex);
- try
+// try
if (Self.lastPkt = nil) then
Self.firstPkt := pkt1
@@ -803,14 +815,14 @@ begin
Self.lastPkt := pkt1;
inc(Self.nbPackets);
- Writeln('Put: ' + inttostr(nbPackets));
+// Writeln('Put: ' + inttostr(nbPackets));
Self.size := Self.size + pkt1^.pkt.size;
SDL_CondSignal(Self.cond);
- finally
+// finally
SDL_UnlockMutex(Self.mutex);
- end;
+// end;
result := 0;
end;
@@ -819,10 +831,11 @@ function TPacketQueue.Get(var pkt: TAVPacket; block: boolean): integer;
var
pkt1 : PAVPacketList;
begin
+
result := -1;
SDL_LockMutex(Self.mutex);
- try
+// try
while true do
begin
if (quit) then
@@ -837,7 +850,7 @@ begin
Self.lastPkt := nil;
dec(Self.nbPackets);
- Writeln('Get: ' + inttostr(nbPackets));
+// Writeln('Get: ' + inttostr(nbPackets));
Self.size := Self.size - pkt1^.pkt.size;
pkt := pkt1^.pkt;
@@ -857,9 +870,10 @@ begin
SDL_CondWait(Self.cond, Self.mutex);
end;
end;
- finally
+// finally
SDL_UnlockMutex(Self.mutex);
- end;
+// end;
+
end;