diff options
author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-11-10 17:23:37 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-11-10 17:23:37 +0000 |
commit | 4f10526633c463675defb42b4d8e27e21105ec21 (patch) | |
tree | 486ac9d7129014b43864b6b01ab183f61db5c1ff /Game/Code/Classes/UWebCam.pas | |
parent | e48e5d9ecd902ecf6a774680959df5ae243737f7 (diff) | |
download | usdx-4f10526633c463675defb42b4d8e27e21105ec21.tar.gz usdx-4f10526633c463675defb42b4d8e27e21105ec21.tar.xz usdx-4f10526633c463675defb42b4d8e27e21105ec21.zip |
- added polish language (thx to Pit33)
- added polish fonts
- added lipsync option
- fixed drawing webcam on 2 screens
- added copy&paste for duets in editor
- some bugfixes in editor
- change language without restart
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2730 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UWebCam.pas')
-rw-r--r-- | Game/Code/Classes/UWebCam.pas | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/Game/Code/Classes/UWebCam.pas b/Game/Code/Classes/UWebCam.pas index a0ba38f0..5abb7622 100644 --- a/Game/Code/Classes/UWebCam.pas +++ b/Game/Code/Classes/UWebCam.pas @@ -18,7 +18,7 @@ procedure wStopWebCam; procedure wInit;
procedure wClose;
-procedure wDraw(DoDraw: boolean);
+procedure wDraw(DoDraw: boolean; Screen: integer);
var
@@ -159,7 +159,7 @@ begin end;
-procedure wDraw(DoDraw: boolean);
+procedure wDraw(DoDraw: boolean; Screen: integer);
var
SRect: record
left, right, upper, lower: double;
@@ -203,10 +203,12 @@ begin SRect.lower := (RenderH - ScaledVideoHeight) / 2;
SRect.upper := SRect.lower + ScaledVideoHeight;
- // have a nice black background to draw on (even if there were errors opening the vid)
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
-
+ if (Screen=1) then
+ begin
+ glClearColor(0,0,0,1);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ end;
+
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
|