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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-11 12:02:20 +0000
commit44554c7908f7e2405a249331f00a35703f5939c2 (patch)
treebd1a5d2be22e4b4494e0b66331dbfb16dcceb3c5 /Game/Code/Classes/UVideo.pas
parent0d997f8433e982584a0ab67a6d630d12f4314759 (diff)
downloadusdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.gz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.tar.xz
usdx-44554c7908f7e2405a249331f00a35703f5939c2.zip
Added IAudioPlayback Interface and implementation for BASS.
Created "AudioPlayback" Global Singleton, which removed the need for the "Music" Global variable. This was done because global singleton objects are a recognized better "design pattern" achieving the same thing as global variables, but in a nicer way. I will be working to a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces b) build a FFMpeg class that implements IAudioPlayback git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UVideo.pas3
1 files changed, 1 insertions, 2 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 2dd745fd..ed1e5fe3 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -210,7 +210,6 @@ begin
writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
end;
-(*
aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;
WantedAudioCodecContext.freq := aCodecCtx^.sample_rate;
@@ -222,7 +221,7 @@ begin
WantedAudioCodecContext.userdata := aCodecCtx;
-
+(*
if(SDL_OpenAudio(WantedAudioCodecContext, AudioCodecContext) < 0) then
begin
writeln( 'Could not do SDL_OpenAudio' );