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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-02 04:39:22 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-02 04:39:22 +0000
commitb29759fbfdd8a013e3d0a85b578934ebec028c41 (patch)
treedb75c93eea11c5e9f7d477be4f94b5dfe7559626 /Game/Code/Classes/UTime.pas
parentbcf55203a81aef383d0a7123996e872fa3a297dc (diff)
downloadusdx-b29759fbfdd8a013e3d0a85b578934ebec028c41.tar.gz
usdx-b29759fbfdd8a013e3d0a85b578934ebec028c41.tar.xz
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Fixed linux compilation.
Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UTime.pas6
1 files changed, 5 insertions, 1 deletions
diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas
index 87d4f922..d06628cc 100644
--- a/Game/Code/Classes/UTime.pas
+++ b/Game/Code/Classes/UTime.pas
@@ -69,7 +69,11 @@ begin
TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at
{$ENDIF}
- TimeSkip := (TimeNew-TimeOld)/TimeFreq;
+ if ( TimeNew-TimeOld > 0 ) AND
+ ( TimeFreq > 0 ) THEN
+ begin
+ TimeSkip := (TimeNew-TimeOld)/TimeFreq;
+ end;
end;
procedure CountMidTime;