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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-03 21:09:24 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-03 21:09:24 +0000
commit0f327cf133373168d94538686b57c22ba364f2a8 (patch)
tree6bdddf941c78a34563c15c942f3aec6a47287915 /Game/Code/Classes/UThemes.pas
parent3114977b5509c775c93d5ba3d5220a1ff9d363a7 (diff)
downloadusdx-0f327cf133373168d94538686b57c22ba364f2a8.tar.gz
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Feature: It's now possible to move/skin the time progress thing (no fix positions anymore) (affected: UDraw.pas, UGraphic.pas, UThemes.pas, UScreenSing.pas, UScreenSingModi.pas)
Theme/Skin: Added the time stuff beneath the lyrics (as "the others" did too) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@164 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UThemes.pas')
-rw-r--r--Game/Code/Classes/UThemes.pas18
1 files changed, 17 insertions, 1 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index ee88ca9c..7f4763c3 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -296,9 +296,15 @@ type
end;
TThemeSing = class(TThemeBasic)
+
+ //TimeBar mod
+ StaticTimeProgress: TThemeStatic;
+ TextTimeText : TThemeText;
+ //eoa TimeBar mod
+
StaticP1: TThemeStatic;
- StaticP1ScoreBG: TThemeStatic; //Static for ScoreBG
TextP1: TThemeText;
+ StaticP1ScoreBG: TThemeStatic; //Static for ScoreBG
TextP1Score: TThemeText;
//moveable singbar mod
@@ -988,6 +994,11 @@ begin
// Sing
ThemeLoadBasic(Sing, 'Sing');
+ //TimeBar mod
+ ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
+ ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
+ //eoa TimeBar mod
+
//moveable singbar mod
ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
@@ -1973,6 +1984,11 @@ begin
ThemeSaveBasic(Sing, 'Sing');
+ //TimeBar mod
+ ThemeSaveStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
+ ThemeSaveText(Sing.TextTimeText, 'SingTimeText');
+ //eoa TimeBar mod
+
ThemeSaveStatic(Sing.StaticP1, 'SingP1Static');
ThemeSaveText(Sing.TextP1, 'SingP1Text');
ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');