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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 15:17:09 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-03-31 15:17:09 +0000 |
commit | 5b7e8043571bb959891c06a6dd5c7e9ef87d42e5 (patch) | |
tree | dc1bf277c3446c7a07baab53a52ee09f488cba60 /Game/Code/Classes/UTexture.pas | |
parent | 13bf0be662f660d9f283b6c01b20dc2137dc835e (diff) | |
download | usdx-5b7e8043571bb959891c06a6dd5c7e9ef87d42e5.tar.gz usdx-5b7e8043571bb959891c06a6dd5c7e9ef87d42e5.tar.xz usdx-5b7e8043571bb959891c06a6dd5c7e9ef87d42e5.zip |
beep() removed
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 48628176..1047ebd3 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -297,7 +297,6 @@ begin Log.LogStatus( ' '+inttostr( integer( Result ) ), ' LoadImage' ); except Log.LogStatus( 'ERROR Could not load from file' , Identifier); - beep; Exit; end; end @@ -323,7 +322,6 @@ begin TexRWops.type_ := 2; except Log.LogStatus( 'ERROR Could not assign resource ('+Identifier+')' , Identifier); - beep; Exit; end; @@ -342,7 +340,6 @@ begin if dHandle=0 then begin Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); - beep; Exit; end; @@ -352,7 +349,6 @@ begin TexStream := TResourceStream.Create(HInstance, Identifier, 'TEX'); except Log.LogStatus( 'ERROR Could not load from resource' , Identifier); - beep; Exit; end; @@ -368,7 +364,6 @@ begin TexRWops.type_ := 2; except Log.LogStatus( 'ERROR Could not assign resource' , Identifier); - beep; Exit; end; @@ -559,7 +554,6 @@ begin if not assigned(TexSurface) then begin Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ TextureTypeToStr(Typ) ); - beep; Exit; end; @@ -861,7 +855,8 @@ begin glTexImage2D(GL_TEXTURE_2D, 0, 3, W, H, 0, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); if Mipmapping then begin Error := gluBuild2DMipmaps(GL_TEXTURE_2D, 3, W, H, GL_RGB, GL_UNSIGNED_BYTE, @Data[0]); - if Error > 0 then beep; + if Error > 0 then + Log.LogError('gluBuild2DMipmaps() failed', 'TTextureUnit.CreateTexture'); end; Result.X := 0; |