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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-24 12:47:09 +0000
commit0d86a79ad303441af3080f1c744da0c556927425 (patch)
tree83943097249ee2bf37ac45a64b7db7f1006eb5ab /Game/Code/Classes/UTexture.pas
parentc0e68207b30e23265520b4bc1335d0bf9aea3b11 (diff)
downloadusdx-0d86a79ad303441af3080f1c744da0c556927425.tar.gz
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- reverted some stuff that was erroneously commited by one of the last commits.
- moved DEBUG define from config-*.inc back to switches.inc - APPTYPE is needed by FPC (for Windows) too. Fixed some crashes with Writeln in FPC (Win) if no console is available. - Moved thread-safe ULog.SafeWriteln() to UCommon.ConsoleWriteln(), this is used by DebugWriteln() now, so this is thread-safe too - Added log-levels (sorted by severity): DEBUG, INFO, STATUS, WARN, ERROR, CRITICAL. Default log-level is LOG_LEVEL_ERROR, so warnings and less important logs are not printed by default. You can change this by LOG_LEVEL_DEFAULT or Log.SetLogLevel(Level). Please use Log.LogError/Warn/Status/Info/Debug/... instead of DebugWriteln() to avoid spamming the console. See ULog.pas for further info. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1036 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r--Game/Code/Classes/UTexture.pas51
1 files changed, 6 insertions, 45 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index a56c0096..07dc309f 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -137,48 +137,7 @@ uses ULog,
{$IFDEF DARWIN}
MacResources,
{$ENDIF}
- StrUtils,
- dialogs;
-
-const
- fmt_rgba: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 32;
- BytesPerPixel: 4;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 24;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $ff000000;
- ColorKey: 0;
- Alpha: 255
- );
- fmt_rgb: TSDL_Pixelformat = (
- palette: nil;
- BitsPerPixel: 24;
- BytesPerPixel: 3;
- Rloss: 0;
- Gloss: 0;
- Bloss: 0;
- Aloss: 0;
- Rshift: 0;
- Gshift: 8;
- Bshift: 16;
- Ashift: 0;
- Rmask: $000000ff;
- Gmask: $0000ff00;
- Bmask: $00ff0000;
- Amask: $00000000;
- ColorKey: 0;
- Alpha: 255
- );
+ StrUtils;
Constructor TTextureUnit.Create;
begin
@@ -530,7 +489,8 @@ begin
{$endif}
if not assigned(TexSurface) then
begin
- Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ TextureTypeToStr(Typ) );
+ Log.LogError('Could not load texture: "' + Identifier +' '+ TextureTypeToStr(Typ) +'"',
+ 'TTextureUnit.LoadTexture');
Exit;
end;
@@ -851,7 +811,8 @@ begin
Log.LogStatus(' Error creating Cover Thumbnail',' LoadTexture('''+Name+''')');
end
else
- Log.LogStatus( 'ERROR Could not load texture for Cover Thumbnail: ' , name+' '+ TextureTypeToStr(Typ) );
+ Log.LogError('Could not load texture for Cover Thumbnail: "' + name+' '+ TextureTypeToStr(Typ) +'"',
+ 'TTextureUnit.GetCoverThumbnail');
SDL_FreeSurface(TexSurface);
end;
@@ -1025,7 +986,7 @@ begin
Exit;
end;
end;
- Log.LogError('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType');
+ Log.LogWarn('Unknown texture-type: "' + TypeStr + '"', 'ParseTextureType');
Result := TEXTURE_TYPE_PLAIN;
end;