aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes/UTexture.pas
diff options
context:
space:
mode:
authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-06 18:55:31 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-06 18:55:31 +0000
commitc5721f524c7a3a322b13458598ef4eeacab71406 (patch)
tree7897bc5abae0605a999b031f07648361d8b40c48 /Game/Code/Classes/UTexture.pas
parent4282e544fb31c3dcc25baae7b5e21062aff6edb1 (diff)
downloadusdx-c5721f524c7a3a322b13458598ef4eeacab71406.tar.gz
usdx-c5721f524c7a3a322b13458598ef4eeacab71406.tar.xz
usdx-c5721f524c7a3a322b13458598ef4eeacab71406.zip
New Covers.Cache Texture loading finished
There is some bug rescaling the textures, but i'm not sure where. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r--Game/Code/Classes/UTexture.pas141
1 files changed, 114 insertions, 27 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 35757a8e..712c54bf 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -81,6 +81,11 @@ type
TTextureUnit = class
private
+ TnWidth, TnHeight: Cardinal; //Width and Height of the Cover Thumbnails
+
+ TnBuffer: array of byte;
+ TnSurface: PSDL_Surface;
+
function LoadImage(const Identifier: string): PSDL_Surface;
function pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean;
procedure AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: TTextureType);
@@ -88,7 +93,6 @@ type
procedure ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
procedure FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal);
procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal);
-
public
Limit: integer;
CreateCacheMipmap: boolean;
@@ -106,6 +110,9 @@ type
procedure UnloadTexture(const Name: string; Typ: TTextureType; Col: Cardinal; FromCache: boolean); overload;
//procedure FlushTextureDatabase();
+ Function GetCoverThumbnail(const Name: string): Pointer;
+ Procedure SetCoverSize(W, H: Integer);
+
Constructor Create;
Destructor Destroy; override;
@@ -119,15 +126,10 @@ var
Mipmapping: Boolean;
- CacheMipmap: array[0..256*256*3-1] of byte; // 3KB
- CacheMipmapSurface: PSDL_Surface;
-
-
implementation
uses ULog,
DateUtils,
- UCovers,
UThemes,
{$ifdef LINUX}
fileutil,
@@ -521,7 +523,7 @@ begin
Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ TextureTypeToStr(Typ) );
Exit;
end;
-
+
// convert pixel format as needed
{$ifdef blindydebug}
Log.LogStatus('',' AdjustPixelFormat');
@@ -536,7 +538,7 @@ begin
if (newWidth > Limit) then
newWidth := Limit;
-
+
if (newHeight > Limit) then
newHeight := Limit;
@@ -560,36 +562,36 @@ begin
// don't actually understand, if this is needed...
// this should definately be changed... together with all this
// cover cache stuff
- if (CreateCacheMipmap) and (Typ = TEXTURE_TYPE_PLAIN) then
+ {if (CreateCacheMipmap) and (Typ = TEXTURE_TYPE_PLAIN) then
begin
- {$ifdef blindydebug}
+ {$ifdef blindydebug}{
Log.LogStatus('',' JB-1 : Minimap');
{$endif}
- if (Covers.W <= 256) and (Covers.H <= 256) then
+ {if (TnWidth <= 256) and (TnHeight <= 256) then
begin
- {$ifdef blindydebug}
+ {$ifdef blindydebug}{
Log.LogStatus('',' GetScaledTexture('''+inttostr(Covers.W)+''','''+inttostr(Covers.H)+''') (for CacheMipmap)');
- {$endif}
- MipmapSurface:=GetScaledTexture(TexSurface, Covers.W, Covers.H);
+ {$endif}{
+ MipmapSurface:=GetScaledTexture(TexSurface, TnWidth, TnHeight);
if assigned(MipmapSurface) then
begin
- {$ifdef blindydebug}
+ {$ifdef blindydebug}{
Log.LogStatus('',' ok');
Log.LogStatus('',' BlitSurface Stuff');
- {$endif}
+ {$endif}{
// creating and freeing the surface could be done once, if Cover.W and Cover.H don't change
- CacheMipmapSurface:=SDL_CreateRGBSurfaceFrom(@CacheMipmap[0], Covers.W, Covers.H, 24, Covers.W*3, $000000ff, $0000ff00, $00ff0000, 0);
- SDL_BlitSurface(MipMapSurface, nil, CacheMipmapSurface, nil);
- SDL_FreeSurface(CacheMipmapSurface);
- {$ifdef blindydebug}
+ TnSurface:=SDL_CreateRGBSurfaceFrom(@TnBuffer[0], TnWidth, TnHeight, 24, TnWidth*3, $000000ff, $0000ff00, $00ff0000, 0);
+ SDL_BlitSurface(TnSurface, nil, TnSurface, nil);
+ SDL_FreeSurface(TnSurface);
+ {$ifdef blindydebug}{
Log.LogStatus('',' ok');
Log.LogStatus('',' SDL_FreeSurface (CacheMipmap)');
- {$endif}
- SDL_FreeSurface(MipmapSurface);
- {$ifdef blindydebug}
+ {$endif}{
+ SDL_FreeSurface(TnSurface);
+ {$ifdef blindydebug}{
Log.LogStatus('',' ok');
- {$endif}
+ {$endif}{
end
else
begin
@@ -597,7 +599,7 @@ begin
end;
end;
// should i create a cache texture, if Covers.W/H are larger?
- end;
+ end; }
{$ifdef blindydebug}
Log.LogStatus('',' JB-2');
@@ -744,7 +746,7 @@ begin
end;
// use preloaded texture
- if (not FromCache) or (FromCache and (Covers.CoverExists(Name) < 0)) then
+ if (not FromCache) or (FromCache{ and (Covers.CoverExists(Name) < 0)}) then
begin
// use full texture
if TextureDatabase.Texture[T].Texture.TexNum = -1 then
@@ -763,7 +765,7 @@ begin
Result := TextureDatabase.Texture[T].Texture;
end;
- if FromCache and (Covers.CoverExists(Name) >= 0) then
+ {if FromCache and (Covers.CoverExists(Name) >= 0) then
begin
// use cache texture
C := Covers.CoverExists(Name);
@@ -777,6 +779,91 @@ begin
// use texture
Result := TextureDatabase.Texture[T].TextureCache;
+ end;}
+end;
+
+//--------
+// Returns Pointer to an Array of Byte containing the Texture Data in the
+// requested Size
+//--------
+Function TTextureUnit.GetCoverThumbnail(const Name: string): Pointer;
+var
+ TexSurface: PSDL_Surface;
+ newHeight, newWidth: Cardinal;
+const
+ Typ = TEXTURE_TYPE_PLAIN;
+begin
+ Result := nil;
+ If (FileExists(Name)) then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ----------------------------------------------------');
+ Log.LogStatus('',' GetCoverThumbnail('''+Name+''')');
+ {$endif}
+ TexSurface := LoadImage(Name);
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ if assigned(TexSurface) then
+ begin
+ // convert pixel format as needed
+ {$ifdef blindydebug}
+ Log.LogStatus('',' AdjustPixelFormat');
+ {$endif}
+ AdjustPixelFormat(TexSurface, Typ);
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+
+ // Scale Texture to Covers Dimensions
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ScaleTexture('''+inttostr(tnWidth)+''','''+inttostr(TnHeight)+''') (for CacheMipmap)');
+ {$endif}
+ ScaleTexture(TexSurface, TnWidth, TnHeight);
+
+ if assigned(TexSurface) AND assigned(TnSurface) then
+ begin
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ Log.LogStatus('',' BlitSurface Stuff');
+ {$endif}
+
+ SDL_BlitSurface(TexSurface, nil, TnSurface, nil);
+
+ Result := @TnBuffer[0];
+
+ {$ifdef blindydebug}
+ Log.LogStatus('',' ok');
+ {$endif}
+ end
+ else
+ Log.LogStatus(' Error creating Cover Thumbnail',' LoadTexture('''+Name+''')');
+ end
+ else
+ Log.LogStatus( 'ERROR Could not load texture for Cover Thumbnail: ' , name+' '+ TextureTypeToStr(Typ) );
+
+ SDL_FreeSurface(TexSurface);
+ end;
+end;
+
+//--------
+// Sets Textures Thumbnail Size Vars and Sets LEngth of DataBuffer and Create CoverSurface
+//--------
+Procedure TTextureUnit.SetCoverSize(W, H: Integer);
+begin
+ If (H > 0) AND (W > 0) then
+ begin
+ TnWidth := W;
+ TnHeight := H;
+
+ SetLength(TnBuffer, TnWidth * TnHeight * 3);
+
+ //Free if necesary and Create new Surface at Data
+ If (Assigned(TnSurface)) then
+ SDL_FreeSurface(TnSurface);
+
+ TnSurface := SDL_CreateRGBSurfaceFrom(@TnBuffer[0], TnWidth, TnHeight, 24, TnWidth*3, $000000ff, $0000ff00, $00ff0000, 0);
end;
end;