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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-28 19:54:31 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-04-28 19:54:31 +0000 |
commit | 60e6d3f9904a8114e985fccd14454b9b604ea275 (patch) | |
tree | c3dc298e5c81272f3df8e80171ae0f60d8774f2e /Game/Code/Classes/UTexture.pas | |
parent | 58a47541955f5010269d72a06e307bbb945211ea (diff) | |
download | usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.gz usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.xz usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.zip |
- new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem)
- changing of sorting and folder-option (on/off) does not need any restart now
- a lot of code clean up
- some bugfixes... i hope... dont't know which...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f5f47ed9..1e5bd276 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -126,7 +126,7 @@ function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTextur var
T: integer; // texture
C: integer; // cover
- Data: array of byte;
+
begin
// find texture entry
T := FindTexture(Name);
@@ -801,13 +801,8 @@ end; function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
var
- Pet: integer;
- Pet2: integer;
- Pix: integer;
- ColInt: real;
- PPix: PByteArray;
- TempA: integer;
Error: integer;
+
begin
Mipmapping := false;
|