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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-28 19:54:31 +0000
commit60e6d3f9904a8114e985fccd14454b9b604ea275 (patch)
treec3dc298e5c81272f3df8e80171ae0f60d8774f2e /Game/Code/Classes/UTexture.pas
parent58a47541955f5010269d72a06e307bbb945211ea (diff)
downloadusdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.gz
usdx-60e6d3f9904a8114e985fccd14454b9b604ea275.tar.xz
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- new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem)
- changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
-rw-r--r--Game/Code/Classes/UTexture.pas9
1 files changed, 2 insertions, 7 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index f5f47ed9..1e5bd276 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -126,7 +126,7 @@ function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTextur
var
T: integer; // texture
C: integer; // cover
- Data: array of byte;
+
begin
// find texture entry
T := FindTexture(Name);
@@ -801,13 +801,8 @@ end;
function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
var
- Pet: integer;
- Pet2: integer;
- Pix: integer;
- ColInt: real;
- PPix: PByteArray;
- TempA: integer;
Error: integer;
+
begin
Mipmapping := false;